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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 03:29:19 +02:00
pbo work
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14
renderer.h
14
renderer.h
@@ -166,11 +166,11 @@ class opengl_renderer
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void Bind_Texture(size_t Unit, texture_handle const Texture);
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opengl_texture &Texture(texture_handle const Texture) const;
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// utility methods
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TSubModel const *Pick_Control() const
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TSubModel const *get_picked_control() const
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{
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return m_pickcontrolitem;
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}
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scene::basic_node const *Pick_Node() const
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scene::basic_node const *get_picked_node() const
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{
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return m_picksceneryitem;
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}
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@@ -180,13 +180,16 @@ class opengl_renderer
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}
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// maintenance methods
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void Update(double const Deltatime);
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TSubModel const *Update_Pick_Control();
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scene::basic_node *Update_Pick_Node();
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void Update_Pick_Control();
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void Update_Pick_Node();
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glm::dvec3 Update_Mouse_Position();
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// debug methods
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std::string const &info_times() const;
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std::string const &info_stats() const;
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void pick_control(std::function<void(TSubModel const *)> callback);
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void pick_node(std::function<void(scene::basic_node *)> callback);
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// members
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GLenum static const sunlight{0};
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std::size_t m_drawcount{0};
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@@ -338,6 +341,9 @@ class opengl_renderer
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glm::mat4 ortho_projection(float left, float right, float bottom, float top, float z_near, float z_far);
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glm::mat4 ortho_frustumtest_projection(float left, float right, float bottom, float top, float z_near, float z_far);
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std::vector<std::function<void(TSubModel const *)>> m_control_pick_requests;
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std::vector<std::function<void(scene::basic_node *)>> m_node_pick_requests;
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std::unique_ptr<gl::shader> m_vertex_shader;
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std::unique_ptr<gl::ubo> scene_ubo;
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