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Keep the slices of the ring caches within the window the shaders index from
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@@ -293,9 +293,10 @@ class ring_cache
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void reset(frame_ring *Ring, VkDeviceSize Part);
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// Size bytes aligned to Alignment (at most 256); empty when the ring is full
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ring_slice allocate(VkDeviceSize Size, VkDeviceSize Alignment);
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// the same, only when the slice fits in the part held and ends before Limit (an offset in the buffer); empty, with nothing taken,
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// otherwise
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ring_slice allocate_before(VkDeviceSize Size, VkDeviceSize Alignment, VkDeviceSize Limit);
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// the same, only when the slice fits in the part held and lies within Base to Limit (offsets in the buffer: a window the shaders
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// index from Base); empty, with nothing taken, otherwise. the part held may lie below Base: a large slice which got a part of its
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// own opened the window above it
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ring_slice allocate_before(VkDeviceSize Size, VkDeviceSize Alignment, VkDeviceSize Base, VkDeviceSize Limit);
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private:
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// where the next slice aligned to Alignment would begin in the part held, as an offset in the buffer
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