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Fit the cascades of the sun shadows to the depth of the view
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@@ -27,6 +27,8 @@ void gl::glsl_common_setup()
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"#define INSTANCE_OFFSETS_GROUP_SIZE " + std::to_string(INSTANCE_OFFSETS_GROUP_SIZE) + "\n" +
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"#define INSTANCE_COMMAND_GROUP_SIZE " + std::to_string(INSTANCE_COMMAND_GROUP_SIZE) + "\n" +
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"#define HIZ_GROUP_SIZE " + std::to_string(HIZ_GROUP_SIZE) + "\n" +
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"#define SHADOW_FIT_GROUP_SIZE " + std::to_string(SHADOW_FIT_GROUP_SIZE) + "\n" +
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"#define SHADOW_FIT_SSBO_BINDING " + std::to_string(SHADOW_FIT_SSBO_BINDING) + "\n" +
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"#define INSTANCE_COUNTER_HEADER " + std::to_string(INSTANCE_COUNTER_HEADER) + "\n" +
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"#define INSTANCE_JOB_SLEEPERS " + std::to_string(INSTANCE_JOB_SLEEPERS) + "U\n" +
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"#define LIGHT_SSBO_BINDING " + std::to_string(LIGHT_SSBO_BINDING) + "\n" +
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@@ -264,6 +266,8 @@ void gl::glsl_common_setup()
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// contact shadows, see gl::scene_ubs
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vec4 contact_shadow_params;
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vec4 contact_shadow_lamps;
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// cascades of the sun shadows fitted to the depth of the view, see gl::scene_ubs
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vec4 shadow_fit;
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};
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#ifdef STAGE_VERTEX
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