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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-30 23:40:29 +01:00

refactor(sonar): make narrowing conversions explicit (cpp:S5276)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
jerrrrycho
2026-10-10 15:16:28 +02:00
parent 80464d0bc1
commit 8c23c1fe2b
53 changed files with 468 additions and 468 deletions

View File

@@ -94,7 +94,7 @@ gamepad_input::poll() {
if( button.state != buttons[ idx ] ) {
// button pressed or released, both are important
on_button(
idx,
static_cast<int>(idx),
buttons[idx] == 1 ? GLFW_PRESS : GLFW_RELEASE);
}
else {
@@ -102,7 +102,7 @@ gamepad_input::poll() {
if( button.state == GLFW_PRESS ) {
on_button(
idx,
static_cast<int>(idx),
GLFW_REPEAT );
}
}
@@ -383,7 +383,7 @@ gamepad_input::process_axes() {
}
if( boundcommand1 != user_command::none ) {
if( axis.state > m_deadzone ) {
axis.accumulator += ( axis.state - m_deadzone ) / ( 1.0 - m_deadzone ) * deltatime;
axis.accumulator += static_cast<float>(( axis.state - m_deadzone ) / ( 1.0 - m_deadzone ) * deltatime);
// we're making sure there's always a positive charge left in the accumulator,
// to more reliably decect when the stick goes from active to dead zone, below
while( axis.accumulator > 1.0f ) {
@@ -423,7 +423,7 @@ gamepad_input::process_axes() {
}
if( boundcommand1 != user_command::none ) {
if( axis.state < -m_deadzone ) {
axis.accumulator += ( axis.state + m_deadzone ) / ( 1.0 - m_deadzone ) * deltatime;
axis.accumulator += static_cast<float>(( axis.state + m_deadzone ) / ( 1.0 - m_deadzone ) * deltatime);
// we're making sure there's always a positive charge left in the accumulator,
// to more reliably decect when the stick goes from active to dead zone, below
while( axis.accumulator < -1.0f ) {

View File

@@ -284,7 +284,7 @@ keyboard_input::key( int const Key, int const Action ) {
if( Key == -1 ) { return false; }
// store key state
input::keys[ Key ] = Action;
input::keys[ Key ] = static_cast<char>( Action );
if( true == is_movement_key( Key ) ) {
// if the received key was one of movement keys, it's been handled and we don't need to bother further

View File

@@ -115,16 +115,16 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
if (*pRozkaz->iPar & 1) // ustawienie czasu
{
auto t = pRozkaz->fPar[1];
simulation::Time.data().wDay = std::floor(t); // niby nie powinno być dnia, ale...
simulation::Time.data().wDay = static_cast<uint16_t>(std::floor(t)); // niby nie powinno być dnia, ale...
if (Global.fMoveLight >= 0)
Global.fMoveLight = t; // trzeba by deklinację Słońca przeliczyć
simulation::Time.data().wHour = std::floor(24 * t) - 24.0 * simulation::Time.data().wDay;
simulation::Time.data().wMinute = std::floor(60 * 24 * t) - 60.0 * (24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour);
simulation::Time.data().wSecond = std::floor( 60 * 60 * 24 * t ) - 60.0 * ( 60.0 * ( 24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour ) + simulation::Time.data().wMinute );
simulation::Time.data().wHour = static_cast<uint16_t>(std::floor(24 * t) - 24.0 * simulation::Time.data().wDay);
simulation::Time.data().wMinute = static_cast<uint16_t>(std::floor(60 * 24 * t) - 60.0 * (24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour));
simulation::Time.data().wSecond = static_cast<uint16_t>(std::floor( 60 * 60 * 24 * t ) - 60.0 * ( 60.0 * ( 24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour ) + simulation::Time.data().wMinute ));
}
if (*pRozkaz->iPar & 2)
{ // ustawienie flag zapauzowania
Global.iPause = pRozkaz->fPar[2]; // zakładamy, że wysyłający wie, co robi
Global.iPause = static_cast<int>(pRozkaz->fPar[2]); // zakładamy, że wysyłający wie, co robi
}
}
break;
@@ -189,7 +189,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
d->Damage( pRozkaz->cString[ 0 ] );
d = d->Prev(); // w drugą stronę też
}
WyslijUszkodzenia( lookup->asName, lookup->MoverParameters->EngDmgFlag ); // zwrot informacji o pojeździe
WyslijUszkodzenia( lookup->asName, static_cast<char>(lookup->MoverParameters->EngDmgFlag) ); // zwrot informacji o pojeździe
}
break;
default: