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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 19:09:20 +02:00
completed basic separation of visual renderer from simulation
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@@ -53,9 +53,8 @@ std::string LogComment;
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bool
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degenerate( glm::dvec3 const &Vertex1, glm::dvec3 const &Vertex2, glm::dvec3 const &Vertex3 ) {
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return ( ( Vertex1 == Vertex2 )
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|| ( Vertex2 == Vertex3 )
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|| ( Vertex3 == Vertex1 ) );
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// degenerate( A, B, C, minarea ) = ( ( B - A ).cross( C - A ) ).lengthSquared() < ( 4.0f * minarea * minarea );
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return glm::length2( glm::cross( Vertex2 - Vertex1, Vertex3 - Vertex1 ) ) < std::numeric_limits<double>::epsilon();
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}
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//---------------------------------------------------------------------------
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@@ -1330,7 +1329,7 @@ TGroundNode * TGround::AddGroundNode(cParser *parser)
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*parser >> token;
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}
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str = token;
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tmp->TextureID = GfxRenderer.GetTextureId( str, szTexturePath );
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tmp->TextureID = GfxRenderer.Fetch_Texture( str );
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bool const clamps = (
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tmp->TextureID ?
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GfxRenderer.Texture( tmp->TextureID ).traits.find( 's' ) != std::string::npos :
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