compartment lighting system enhancement, lowpoly system tweaks, minor bug fixes

This commit is contained in:
tmj-fstate
2018-11-12 23:26:29 +01:00
parent c59b53067a
commit 8d910e434f
15 changed files with 507 additions and 339 deletions

View File

@@ -31,8 +31,8 @@ public:
return ( ( pModelOn != nullptr )
|| ( pModelOff != nullptr ) ); }
void Update();
void Init( std::string const &asName, TModel3d *pModel, bool bNewOn = false );
void Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *pModel1, TModel3d *pModel2 = nullptr );
bool Init( std::string const &asName, TModel3d const *pModel, bool bNewOn = false );
void Load( cParser &Parser, TDynamicObject const *Owner );
void AssignBool(bool const *bValue);
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;