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feat(editor): array of the selected model in the toolset, after the array modifier of Blender: fixed count or fit length, relative and constant offset along the axes of the model, turn per copy, copies following the ground; the array follows its settings until something else is selected or changed, and is a single step of the undo history
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@@ -66,6 +66,11 @@ class editor_ui : public ui_layer
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{
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m_gizmooptions = std::move(Renderer);
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}
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// draws the array settings in the toolset window (the array state lives in the editor mode)
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void set_array_options(std::function<void()> Renderer)
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{
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m_arrayoptions = std::move(Renderer);
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}
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// actions of the file menu, performed by the editor mode
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void set_file_actions(std::function<void()> Save, std::function<void()> Export);
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// shows outcome of an operation in the layers window
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@@ -90,6 +95,7 @@ class editor_ui : public ui_layer
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std::function<void()> m_filloptions;
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std::function<void()> m_menuoptions;
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std::function<void()> m_gizmooptions;
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std::function<void()> m_arrayoptions;
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scene::basic_node *m_node{nullptr}; // currently bound scene node, if any
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bool m_track{false};
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};
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