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Merge branch 'tmj-dev' into lua
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9
Camera.h
9
Camera.h
@@ -46,13 +46,10 @@ class TCamera
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vector3 LookAt; // współrzędne punktu, na który ma patrzeć
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vector3 vUp;
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vector3 Velocity;
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vector3 CrossPos;
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double CrossDist;
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void Init(vector3 NPos, vector3 NAngle);
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void Reset()
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{
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Pitch = Yaw = Roll = 0;
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};
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inline
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void Reset() {
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Pitch = Yaw = Roll = 0; };
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void OnCursorMove(double const x, double const y);
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void OnCommand( command_data const &Command );
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void Update();
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