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feat(editor): route design with curves and transitions
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@@ -185,6 +185,7 @@ public:
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geometryhandle_sequence Geometry2; // geometry chunks textured with texture 2
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std::vector<segment_data> m_paths; // source data for owned paths
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bool m_editorremoved { false }; // taken out of the scene by the editor, kept alive for its undo history
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int iterate_stamp = 0;
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// sleepermodel optional parameter -------------------------------------------------
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