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add shader compilation pipeline using dxc compiler
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@@ -22,6 +22,9 @@ add_subdirectory("thirdparty/fmt")
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add_subdirectory("thirdparty/entt")
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add_subdirectory("thirdparty/fsr2")
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add_subdirectory("mashadercompiler")
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add_subdirectory("shaders")
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# Source code
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file(GLOB_RECURSE src
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"renderer/*.cpp"
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@@ -103,3 +106,4 @@ endif ()
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target_sources(${LIBMANUL_NAME} INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/eu07_source/register.cpp")
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target_link_libraries(${LIBMANUL_NAME} ${LIBMANUL_NAME}_fsr2 nvrhi yaml-cpp fmt EnTT glfw)
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add_dependencies(${LIBMANUL_NAME} ${LIBMANUL_NAME}_shaders)
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