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handle different window/framebuffer sizes
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@@ -115,6 +115,8 @@ class map_panel : public ui_panel
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std::vector<gfx::geometrybank_handle> m_section_handles;
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map_colored_paths m_colored_paths;
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bool m_widelines_supported;
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const int fb_size = 1024;
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glm::vec2 translate;
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