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perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
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@@ -198,6 +198,7 @@ set(SOURCES
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"scene/scenelayers.cpp"
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"scene/scenelayerssave.cpp"
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"scene/sceneterrain.cpp"
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"scene/scenemodelentries.cpp"
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"simulation/simulationenvironment.cpp"
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"simulation/simulationstateserializer.cpp"
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"rendering/precipitation.cpp"
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