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add adapter for legacy reflection materials
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@@ -75,6 +75,7 @@ struct MaterialAdapterLegacyMatFile : public MaterialAdapterInternal {
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bool HasSpecGlossMap() const;
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bool IsSpecGlossShader() const;
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bool IsNormalMapShader() const;
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bool IsReflectionShader() const;
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std::unordered_map<std::string, TextureEntry> m_texture_mapping;
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virtual int GetShadowRank() const override { return m_shadow_rank; }
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virtual std::optional<float> GetOpacity() const override;
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