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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-30 07:20:30 +01:00

refactor(track): the ballast fades into that of the tracks joined, as the rails do

This commit is contained in:
2026-10-21 23:36:03 +02:00
parent b8eb5c71a1
commit 925f5910bb
18 changed files with 32 additions and 166 deletions

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@@ -2850,9 +2850,9 @@ material_handle opengl46_renderer::Tinted_Material(material_handle const Materia
return m_materials.create_tinted(Material, Colour);
}
material_handle opengl46_renderer::Blend_Material(material_handle const Material, std::array<material_handle, 3> const &Others, bool const Grain)
material_handle opengl46_renderer::Blend_Material(material_handle const Material, std::array<material_handle, 3> const &Others)
{
return m_materials.create_blend(Material, Others, Grain);
return m_materials.create_blend(Material, Others);
}
bool opengl46_renderer::Blendable_Material(material_handle const Material)
@@ -4405,7 +4405,7 @@ int opengl46_renderer::Prepass_Class( material_handle const Material )
"detail_normalmap", "detail_normalmap_specgloss", "normalmap", "normalmap_specgloss",
"reflmap", "reflmap_specgloss", "shadowlessnormalmap", "shadowlessnormalmap_specgloss",
"sunlessnormalmap", "sunlessnormalmap_specgloss",
"trackblend", "trackblend_grain", "trackblend_normalmap", "trackblend_normalmap_grain", "trackblend_specgloss", "trackblend_specgloss_grain" };
"trackblend", "trackblend_normalmap", "trackblend_specgloss" };
static std::unordered_set<std::string> const solid { "colored", "default_0", "terrain", "water", "water_specgloss", "invalid" };
auto prepassclass { 0 };
for( auto const &shader : m_shaders ) {

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@@ -102,7 +102,7 @@ class opengl46_renderer : public gfx_renderer {
material_handle
Tinted_Material( material_handle const Material, glm::vec3 const &Colour ) override;
material_handle
Blend_Material( material_handle const Material, std::array<material_handle, 3> const &Others, bool const Grain ) override;
Blend_Material( material_handle const Material, std::array<material_handle, 3> const &Others ) override;
bool
Blendable_Material( material_handle const Material ) override;
void

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@@ -112,8 +112,8 @@ public:
virtual auto Matte_Material( material_handle const Material ) -> material_handle { return Material; }
virtual auto Tinted_Material( material_handle const Material, glm::vec3 const &Colour ) -> material_handle { return Material; }
// the material of a track blending its texture with those of up to three others (null: none) by the weights in y, z and w of the user data
// of the vertices, the others as grains with Grain (world/TrackBlend.h). backends which can't make one give back the material itself
virtual auto Blend_Material( material_handle const Material, std::array<material_handle, 3> const &Others, bool const Grain ) -> material_handle { return Material; }
// of the vertices (world/TrackBlend.h). backends which can't make one give back the material itself
virtual auto Blend_Material( material_handle const Material, std::array<material_handle, 3> const &Others ) -> material_handle { return Material; }
// whether a material can be blended so
virtual auto Blendable_Material( material_handle const Material ) -> bool { return false; }
// heightmap terrain: material of a chunk blending the materials of up to 8 layers by their weights.