// Pascal unit
-
-//-- user supplied -----------------------------------------------------------
-
-namespace Oerlikon_est
-{
-//-- type declarations -------------------------------------------------------
-class DELPHICLASS TPrzekladnik;
-class PASCALIMPLEMENTATION TPrzekladnik : public TReservoir
-{
- typedef TReservoir inherited;
-
-public:
- TReservoir* *BrakeRes;
- TReservoir* *Next;
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TPrzekladnik(void) : TReservoir() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TPrzekladnik(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TRura;
-class PASCALIMPLEMENTATION TRura : public TPrzekladnik
-{
- typedef TPrzekladnik inherited;
-
-public:
- virtual double __fastcall P(void);
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TRura(void) : TPrzekladnik() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TRura(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TPrzeciwposlizg;
-class PASCALIMPLEMENTATION TPrzeciwposlizg : public TRura
-{
- typedef TRura inherited;
-
-private:
- bool Poslizg;
-
-public:
- void __fastcall SetPoslizg(bool flag);
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TPrzeciwposlizg(void) : TRura() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TPrzeciwposlizg(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TRapid;
-class PASCALIMPLEMENTATION TRapid : public TPrzekladnik
-{
- typedef TPrzekladnik inherited;
-
-private:
- bool RapidStatus;
- double RapidMult;
- double DN;
- double DL;
-
-public:
- void __fastcall SetRapidParams(double mult, double size);
- void __fastcall SetRapidStatus(bool rs);
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TRapid(void) : TPrzekladnik() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TRapid(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TPrzekCiagly;
-class PASCALIMPLEMENTATION TPrzekCiagly : public TPrzekladnik
-{
- typedef TPrzekladnik inherited;
-
-private:
- double Mult;
-
-public:
- void __fastcall SetMult(double m);
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TPrzekCiagly(void) : TPrzekladnik() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TPrzekCiagly(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TPrzek_PZZ;
-class PASCALIMPLEMENTATION TPrzek_PZZ : public TPrzekladnik
-{
- typedef TPrzekladnik inherited;
-
-private:
- double LBP;
-
-public:
- void __fastcall SetLBP(double P);
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TPrzek_PZZ(void) : TPrzekladnik() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TPrzek_PZZ(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TPrzekZalamany;
-class PASCALIMPLEMENTATION TPrzekZalamany : public TPrzekladnik
-{
- typedef TPrzekladnik inherited;
-
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TPrzekZalamany(void) : TPrzekladnik() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TPrzekZalamany(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TPrzekED;
-class PASCALIMPLEMENTATION TPrzekED : public TRura
-{
- typedef TRura inherited;
-
-private:
- double MaxP;
-
-public:
- void __fastcall SetP(double P);
- virtual void __fastcall Update(double dt);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TPrzekED(void) : TRura() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TPrzekED(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TNESt3;
-class PASCALIMPLEMENTATION TNESt3 : public Hamulce::TBrake
-{
- typedef Hamulce::TBrake inherited;
-
-private:
- double Nozzles[11];
- Hamulce::TReservoir* CntrlRes;
- double BVM;
- bool Zamykajacy;
- bool Przys_blok;
- Hamulce::TReservoir* Miedzypoj;
- TPrzekladnik* Przekladniki[3];
- bool RapidStatus;
- bool RapidStaly;
- double LoadC;
- double TareM;
- double LoadM;
- double TareBP;
- double HBG300;
- double Podskok;
- bool autom;
- double LBP;
-
-public:
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- void __fastcall EStParams(double i_crc);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetCRP(void);
- void __fastcall CheckState(double BCP, double &dV1);
- void __fastcall CheckReleaser(double dt);
- double __fastcall CVs(double bp);
- double __fastcall BVs(double BCP);
- void __fastcall SetSize(int size, AnsiString params);
- void __fastcall PLC(double mass);
- void __fastcall SetLP(double TM, double LM, double TBP);
- virtual void __fastcall ForceEmptiness(void);
- void __fastcall SetLBP(double P);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TNESt3(double i_mbp, double i_bcr, double i_bcd, double i_brc
- , Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : Hamulce::TBrake(i_mbp, i_bcr, i_bcd
- , i_brc, i_bcn, i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TNESt3(void) { }
- #pragma option pop
-
-};
-
-
-//-- var, const, procedure ---------------------------------------------------
-static const Shortint dMAX = 0xa;
-static const Shortint dON = 0x0;
-static const Shortint dOO = 0x1;
-static const Shortint dTN = 0x2;
-static const Shortint dTO = 0x3;
-static const Shortint dP = 0x4;
-static const Shortint dSd = 0x5;
-static const Shortint dSm = 0x6;
-static const Shortint dPd = 0x7;
-static const Shortint dPm = 0x8;
-static const Shortint dPO = 0x9;
-static const Shortint dPT = 0xa;
-static const Shortint p_none = 0x0;
-static const Shortint p_rapid = 0x1;
-static const Shortint p_pp = 0x2;
-static const Shortint p_al2 = 0x3;
-static const Shortint p_ppz = 0x4;
-static const Shortint P_ed = 0x5;
-extern PACKAGE double __fastcall d2A(double d);
-
-} /* namespace Oerlikon_est */
-#if !defined(NO_IMPLICIT_NAMESPACE_USE)
-using namespace Oerlikon_est;
-#endif
-#pragma option pop // -w-
-#pragma option pop // -Vx
-
-#pragma delphiheader end.
-//-- end unit ----------------------------------------------------------------
-#endif // Oerlikon_ESt
diff --git a/McZapkie/Oerlikon_ESt.pas b/McZapkie/Oerlikon_ESt.pas
deleted file mode 100644
index af94f1bc..00000000
--- a/McZapkie/Oerlikon_ESt.pas
+++ /dev/null
@@ -1,805 +0,0 @@
-unit Oerlikon_ESt; {fizyka hamulcow Oerlikon ESt dla symulatora}
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-(*
- MaSzyna EU07 - SPKS
- Brakes. Oerlikon ESt.
- Copyright (C) 2007-2014 Maciej Cierniak
-*)
-
-
-(*
-(C) youBy
-Co jest:
-- glowny przyrzad rozrzadczy
-- napelniacz zbiornika pomocniczego
-- napelniacz zbiornika sterujacego
-- zawor podskoku
-- nibyprzyspieszacz
-- tylko 16",14",12",10"
-- nieprzekladnik rura
-- przekladnik 1:1
-- przekladniki AL2
-- przeciwposlizgi
-- rapid REL2
-- HGB300
-- inne srednice
-Co brakuje:
-- dobry przyspieszacz
-- mozliwosc zasilania z wysokiego cisnienia ESt4
-- ep: EP1 i EP2
-- samoczynne ep
-- PZZ dla dodatkowego
-*)
-
-interface
-
-uses mctools,sysutils,friction,hamulce;//,klasy_ham;
-
-CONST
- dMAX=10; //dysze
- dON = 0; //osobowy napelnianie (+ZP)
- dOO = 1; //osobowy oproznianie
- dTN = 2; //towarowy napelnianie (+ZP)
- dTO = 3; //towarowy oproznianie
- dP = 4; //zbiornik pomocniczy
- dSd = 5; //zbiornik sterujacy
- dSm = 6; //zbiornik sterujacy
- dPd = 7; //duzy przelot zamykajcego
- dPm = 8; //maly przelot zamykajacego
- dPO = 9; //zasilanie pomocniczego O
- dPT =10; //zasilanie pomocniczego T
-
-//przekladniki
- p_none = 0;
- p_rapid = 1;
- p_pp = 2;
- p_al2 = 3;
- p_ppz = 4;
- P_ed = 5;
-
-
-
-TYPE
- TPrzekladnik= class(TReservoir) //przekladnik (powtarzacz)
- private
- public
- BrakeRes: PReservoir;
- Next: PReservoir;
- procedure Update(dt:real); virtual;
- end;
-
- TRura= class(TPrzekladnik) //nieprzekladnik, rura laczaca
- private
- public
- function P: real; override;
- procedure Update(dt:real); override;
- end;
-
- TPrzeciwposlizg= class(TRura) //przy napelnianiu - rura, przy poslizgu - upust
- private
- Poslizg: boolean;
- public
- procedure SetPoslizg(flag: boolean);
- procedure Update(dt:real); override;
- end;
-
- TRapid= class(TPrzekladnik) //przekladnik dwustopniowy
- private
- RapidStatus: boolean; //status rapidu
- RapidMult: real; //przelozenie (w dol)
-// Komora2: real;
- DN,DL: real; //srednice dysz napelniania i luzowania
- public
- procedure SetRapidParams(mult: real; size: real);
- procedure SetRapidStatus(rs: boolean);
- procedure Update(dt:real); override;
- end;
-
- TPrzekCiagly= class(TPrzekladnik) //AL2
- private
- Mult: real;
- public
- procedure SetMult(m: real);
- procedure Update(dt:real); override;
- end;
-
- TPrzek_PZZ= class(TPrzekladnik) //podwojny zawor zwrotny
- private
- LBP: real;
- public
- procedure SetLBP(P: real);
- procedure Update(dt:real); override;
- end;
-
- TPrzekZalamany= class(TPrzekladnik) //Knicksventil
- private
- public
- end;
-
- TPrzekED= class(TRura) //przy napelnianiu - rura, przy hamowaniu - upust
- private
- MaxP: real;
- public
- procedure SetP(P: real);
- procedure Update(dt:real); override;
- end;
-
- TNESt3= class(TBrake)
- private
- Nozzles: array[0..dMAX] of real; //dysze
- CntrlRes: TReservoir; //zbiornik steruj¹cy
- BVM: real; //przelozenie PG-CH
-// ValveFlag: byte; //polozenie roznych zaworkow
- Zamykajacy: boolean; //pamiec zaworka zamykajacego
-// Przys_wlot: boolean; //wlot do komory przyspieszacza
- Przys_blok: boolean; //blokada przyspieszacza
- Miedzypoj: TReservoir; //pojemnosc posrednia (urojona) do napelniania ZP i ZS
- Przekladniki: array[1..3] of TPrzekladnik;
- RapidStatus: boolean;
- RapidStaly: boolean;
- LoadC: real;
- TareM, LoadM: real; //masa proznego i pelnego
- TareBP: real; //cisnienie dla proznego
- HBG300: real; //zawor ograniczajacy cisnienie
- Podskok: real; //podskok preznosci poczatkowej
-// HPBR: real; //zasilanie ZP z wysokiego cisnienia
- autom: boolean; //odluzniacz samoczynny
- LBP: real; //cisnienie hamulca pomocniczego
- public
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure EStParams(i_crc: real); //parametry charakterystyczne dla ESt
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetCRP: real; override;
- procedure CheckState(BCP: real; var dV1: real); //glowny przyrzad rozrzadczy
- procedure CheckReleaser(dt: real); //odluzniacz
- function CVs(bp: real): real; //napelniacz sterujacego
- function BVs(BCP: real): real; //napelniacz pomocniczego
- procedure SetSize(size: integer; params: string); //ustawianie dysz (rozmiaru ZR), przekladniki
- procedure PLC(mass: real); //wspolczynnik cisnienia przystawki wazacej
- procedure SetLP(TM, LM, TBP: real); //parametry przystawki wazacej
- procedure ForceEmptiness(); override; //wymuszenie bycia pustym
- procedure SetLBP(P: real); //cisnienie z hamulca pomocniczego
- end;
-
-function d2A(d: real):real;
-
-implementation
-
-function d2A(d: real):real;
-begin
- d2A:=(d*d)*0.7854/1000;
-end;
-
-// ------ RURA ------
-
-function TRura.P: real;
-begin
- P:=Next.P;
-end;
-
-procedure TRura.Update(dt: real);
-begin
- Next.Flow(dVol);
- dVol:=0;
-end;
-
-// ------ PRZECIWPOSLIG ------
-
-procedure TPrzeciwposlizg.SetPoslizg(flag: boolean);
-begin
- Poslizg:=flag;
-end;
-
-procedure TPrzeciwposlizg.Update(dt: real);
-begin
- if (Poslizg) then
- begin
- BrakeRes.Flow(dVol);
- Next.Flow(PF(Next.P,0,d2A(10))*dt);
- end
- else
- Next.Flow(dVol);
- dVol:=0;
-end;
-
-
-// ------ PRZEKLADNIK ------
-
-procedure TPrzekladnik.Update(dt: real);
-var BCP, BVP, dV: real;
-begin
-
- BCP:=Next.P;
- BVP:=BrakeRes.P;
-
- if(BCP>P)then
- dV:=-PFVd(BCP,0,d2A(10),P)*dt
- else
- if(BCP0 then
- BrakeRes.Flow(-dV);
-
-end;
-
-// ------ PRZEKLADNIK RAPID ------
-
-procedure TRapid.SetRapidParams(mult: real; size: real);
-begin
- RapidMult:=mult;
- RapidStatus:=false;
- if (size>0.1) then //dopasowywanie srednicy przekladnika
- begin
- DN:=D2A(size*0.4);
- DL:=D2A(size*0.4);
- end
- else
- begin
- DN:=D2A(5);
- DL:=D2A(5);
- end;
-end;
-
-procedure TRapid.SetRapidStatus(rs: boolean);
-begin
- RapidStatus:=rs;
-end;
-
-procedure TRapid.Update(dt: real);
-var BCP, BVP, dV, ActMult: real;
-begin
- BVP:=BrakeRes.P;
- BCP:=Next.P;
-
- if(RapidStatus)then
- begin
- ActMult:=RapidMult;
- end
- else
- begin
- ActMult:=1;
- end;
-
- if(BCP*RapidMult>P*actMult)then
- dV:=-PFVd(BCP,0,DL,P*actMult/RapidMult)*dt
- else
- if(BCP*RapidMult
0 then
- BrakeRes.Flow(-dV);
-
-end;
-
-// ------ PRZEK£ADNIK CI¥G£Y ------
-
-procedure TPrzekCiagly.SetMult(m:real);
-begin
- Mult:=m;
-end;
-
-procedure TPrzekCiagly.Update(dt: real);
-var BCP, BVP, dV: real;
-begin
- BVP:=BrakeRes.P;
- BCP:=Next.P;
-
- if(BCP>P*Mult)then
- dV:=-PFVd(BCP,0,d2A(8),P*Mult)*dt
- else
- if(BCP
0 then
- BrakeRes.Flow(-dV);
-
-end;
-
-// ------ PRZEK£ADNIK CI¥G£Y ------
-
-procedure TPrzek_PZZ.SetLBP(P:real);
-begin
- LBP:=P;
-end;
-
-procedure TPrzek_PZZ.Update(dt: real);
-var BCP, BVP, dV, Pgr: real;
-begin
- BVP:=BrakeRes.P;
- BCP:=Next.P;
-
- Pgr:=Max0R(LBP,P);
-
- if(BCP>Pgr)then
- dV:=-PFVd(BCP,0,d2A(8),Pgr)*dt
- else
- if(BCP0 then
- BrakeRes.Flow(-dV);
-
-end;
-
-// ------ PRZECIWPOSLIG ------
-
-procedure TPrzekED.SetP(P: real);
-begin
- MaxP:=P;
-end;
-
-procedure TPrzekED.Update(dt: real);
-begin
- if Next.P>MaxP then
- begin
- BrakeRes.Flow(dVol);
- Next.Flow(PFVd(Next.P,0,d2A(10)*dt,MaxP));
- end
- else
- Next.Flow(dVol);
- dVol:=0;
-end;
-
-
-// ------ OERLIKON EST NA BOGATO ------
-
-function TNESt3.GetPF(PP, dt, Vel: real): real; //przeplyw miedzy komora wstepna i PG
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP, MPP, nastG: real;
- i: byte;
-begin
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
-// BCP:=BrakeCyl.P;
- BCP:=Przekladniki[1].P;
- CVP:=CntrlRes.P-0.0;
- MPP:=Miedzypoj.P;
- dV1:=0;
-
- nastG:=(BrakeDelayFlag and bdelay_G);
-
-//sprawdzanie stanu
- CheckState(BCP, dV1);
- CheckReleaser(dt);
-
-//luzowanie
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,Nozzles[dTO]*nastG+(1-nastG)*Nozzles[dOO])*dt*(0.1+4.9*Min0R(0.2,BCP-((CVP-0.05-VVP)*BVM+0.1)))
- else dV:=0;
-// BrakeCyl.Flow(-dV);
- Przekladniki[1].Flow(-dV);
- if((BrakeStatus and b_on)=b_on)and(Przekladniki[1].P*HBG30070) or ((RapidStatus) and (Abs(Vel)>50)) or (RapidStaly)));
- (Przekladniki[i] as TRapid).SetRapidStatus(RapidStatus);
- end
- else
- if (Przekladniki[i] is TPrzeciwposlizg) then
- (Przekladniki[i] as TPrzeciwposlizg).SetPoslizg((BrakeStatus and b_asb)=b_asb)
- else
- if (Przekladniki[i] is TPrzekED) then
- if (Vel<-15) then
- (Przekladniki[i] as TPrzekED).SetP(0)
- else (Przekladniki[i] as TPrzekED).SetP(MaxBP*3)
- else
- if (Przekladniki[i] is TPrzekCiagly) then
- (Przekladniki[i] as TPrzekCiagly).SetMult(LoadC)
- else
- if (Przekladniki[i] is TPrzek_PZZ) then
- (Przekladniki[i] as TPrzek_PZZ).SetLBP(LBP);
- end;
-
-
-//przeplyw testowy miedzypojemnosci
- dV:=PF(MPP,VVP,BVs(BCP))+PF(MPP,CVP,CVs(BCP));
- if(MPP-0.05>BVP)then
- dV:=dV+PF(MPP-0.05,BVP,Nozzles[dPT]*nastG+(1-nastG)*Nozzles[dPO]);
- if MPP>VVP then dV:=dV+PF(MPP,VVP,d2A(5));
- Miedzypoj.Flow(dV*dt*0.15);
-
-
-//przeplyw ZS <-> PG
- temp:=CVs(BCP);
- dV:=PF(CVP,MPP,temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.02*dV);
- dV1:=dV1+0.98*dV;
-
-//przeplyw ZP <-> MPJ
- if(MPP-0.05>BVP)then
- dV:=PF(BVP,MPP-0.05,Nozzles[dPT]*nastG+(1-nastG)*Nozzles[dPO])*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.98;
- ValveRes.Flow(-0.02*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.005)*dt; //0.01
- ValveRes.Flow(-dV);
-
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
- Miedzypoj.Act;
- Przekladniki[1].Act;
- Przekladniki[2].Act;
- Przekladniki[3].Act;
- GetPF:=dV-dV1;
-end;
-
-
-procedure TNESt3.EStParams(i_crc: real); //parametry charakterystyczne dla ESt
-begin
-
-end;
-
-
-procedure TNESt3.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- ValveRes.CreatePress(1*PP);
- BrakeCyl.CreatePress(1*BP);
- BrakeRes.CreatePress(1*PP);
- CntrlRes:=TReservoir.Create;
- CntrlRes.CreateCap(15);
- CntrlRes.CreatePress(1*HPP);
- BrakeStatus:=Byte(BP>1)*1;
- Miedzypoj:=TReservoir.Create;
- Miedzypoj.CreateCap(5);
- Miedzypoj.CreatePress(PP);
-
- BVM:=1/(HPP-0.05-LPP)*MaxBP;
-
- BrakeDelayFlag:=BDF;
-
- Zamykajacy:=false;
-
- if not ((FM is TDisk1) or (FM is TDisk2)) then //jesli zeliwo to schodz
- RapidStaly:=false
- else
- RapidStaly:=true;
-
-end;
-
-
-function TNESt3.GetCRP: real;
-begin
- GetCRP:=CntrlRes.P;
-// GetCRP:=Przekladniki[1].P;
-// GetCRP:=Miedzypoj.P;
-end;
-
-
-procedure TNESt3.CheckState(BCP: real; var dV1: real); //glowny przyrzad rozrzadczy
-var VVP, BVP, CVP, MPP: real;
-begin
- BVP:=BrakeRes.P; //-> tu ma byc komora rozprezna
- VVP:=ValveRes.P;
- CVP:=CntrlRes.P;
- MPP:=Miedzypoj.P;
-
- if(BCP<0.25)and(VVP+0.08>CVP)then Przys_blok:=false;
-
-//sprawdzanie stanu
-// if ((BrakeStatus and 1)=1)and(BCP>0.25)then
- if(VVP+0.01+BCP/BVMCVP-0.05) then
- BrakeStatus:=(BrakeStatus and 252) //luzowanie
- else if(VVP+BCP/BVM>CVP-0.05) then
- BrakeStatus:=(BrakeStatus and 253) //zatrzymanie napelaniania
- else if(VVP+(BCP-0.1)/BVM0.25)then //zatrzymanie luzowania
- BrakeStatus:=(BrakeStatus or 1);
-
- if (BrakeStatus and 1)=0 then
- SoundFlag:=SoundFlag or sf_CylU;
-
- if(VVP+0.100.5)then
- Zamykajacy:=true
- else if(VVP-0.6 PG
- if(MPPCVP-0.08)then
- CVs:=Nozzles[dSD]
- else
- CVs:=Nozzles[dSm];
-end;
-
-
-function TNESt3.BVs(BCP: real): real; //napelniacz pomocniczego
-var CVP, MPP: real;
-begin
- CVP:=CntrlRes.P;
- MPP:=Miedzypoj.P;
-
-//przeplyw ZP <-> rozdzielacz
- if(MPP0 then
- begin
- Podskok:=0.7;
- Przekladniki[1]:=TRura.Create;
- Przekladniki[3]:=TRura.Create;
- end
- else
- begin
- Podskok:=-1;
- Przekladniki[1]:=TRapid.Create;
- if Pos('-s216',params)>0 then
- (Przekladniki[1] as TRapid).SetRapidParams(2,16)
- else
- (Przekladniki[1] as TRapid).SetRapidParams(2,0);
- Przekladniki[3]:=TPrzeciwposlizg.Create;
- if Pos('-ED',params)>0 then
- begin
- Przekladniki[3].Free();
- (Przekladniki[1] as TRapid).SetRapidParams(2,18);
- Przekladniki[3]:=TPrzekED.Create;
- end;
- end;
-
- if Pos('AL2',params)>0 then
- Przekladniki[2]:=TPrzekCiagly.Create
- else
- if Pos('PZZ',params)>0 then
- Przekladniki[2]:=TPrzek_PZZ.Create
- else
- Przekladniki[2]:=TRura.Create;
-
- if (Pos('3d',params)+Pos('4d',params)>0) then autom:=false else autom:=true;
- if (Pos('HBG300',params)>0) then HBG300:=1 else HBG300:=0;
-
- case size of
- 16:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=5.0;//5.0;
- Nozzles[dOO]:=3.4;//3.4;
- Nozzles[dTN]:=2.0;
- Nozzles[dTO]:=1.75;
- Nozzles[dP]:=3.8;
- Nozzles[dPd]:=2.70;
- Nozzles[dPm]:=1.25;
- Nozzles[dPO]:=Nozzles[dON];
- Nozzles[dPT]:=Nozzles[dTN];
- end;
- 14:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=4.3;
- Nozzles[dOO]:=2.85;
- Nozzles[dTN]:=1.83;
- Nozzles[dTO]:=1.57;
- Nozzles[dP]:=3.4;
- Nozzles[dPd]:=2.20;
- Nozzles[dPm]:=1.10;
- Nozzles[dPO]:=Nozzles[dON];
- Nozzles[dPT]:=Nozzles[dTN];
- end;
- 12:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=3.7;
- Nozzles[dOO]:=2.50;
- Nozzles[dTN]:=1.65;
- Nozzles[dTO]:=1.39;
- Nozzles[dP]:=2.65;
- Nozzles[dPd]:=1.80;
- Nozzles[dPm]:=0.85;
- Nozzles[dPO]:=Nozzles[dON];
- Nozzles[dPT]:=Nozzles[dTN];
- end;
- 10:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=3.1;
- Nozzles[dOO]:=2.0;
- Nozzles[dTN]:=1.35;
- Nozzles[dTO]:=1.13;
- Nozzles[dP]:=1.6;
- Nozzles[dPd]:=1.55;
- Nozzles[dPm]:=0.7;
- Nozzles[dPO]:=Nozzles[dON];
- Nozzles[dPT]:=Nozzles[dTN];
- end;
- 200:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=dNO1l;
- Nozzles[dOO]:=dOO1l/1.15;
- Nozzles[dTN]:=dNT1l;
- Nozzles[dTO]:=dOT1l;
- Nozzles[dP]:=7.4;
- Nozzles[dPd]:=5.3;
- Nozzles[dPm]:=2.5;
- Nozzles[dPO]:=7.28;
- Nozzles[dPT]:=2.96;
- end;
- 375:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=dNO1l;
- Nozzles[dOO]:=dOO1l/1.15;
- Nozzles[dTN]:=dNT1l;
- Nozzles[dTO]:=dOT1l;
- Nozzles[dP]:=13.0;
- Nozzles[dPd]:=9.6;
- Nozzles[dPm]:=4.4;
- Nozzles[dPO]:=9.92;
- Nozzles[dPT]:=3.99;
- end;
- 150:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=dNO1l;
- Nozzles[dOO]:=dOO1l;
- Nozzles[dTN]:=dNT1l;
- Nozzles[dTO]:=dOT1l;
- Nozzles[dP]:=5.8;
- Nozzles[dPd]:=4.1;
- Nozzles[dPm]:=1.9;
- Nozzles[dPO]:=6.33;
- Nozzles[dPT]:=2.58;
- end;
- 100:
- begin //dON,dOO,dTN,dTO,dP,dS
- Nozzles[dON]:=dNO1l;
- Nozzles[dOO]:=dOO1l;
- Nozzles[dTN]:=dNT1l;
- Nozzles[dTO]:=dOT1l;
- Nozzles[dP]:=4.2;
- Nozzles[dPd]:=2.9;
- Nozzles[dPm]:=1.4;
- Nozzles[dPO]:=5.19;
- Nozzles[dPT]:=2.14;
- end;
- else
- begin
- Nozzles[dON]:=0;
- Nozzles[dOO]:=0;
- Nozzles[dTN]:=0;
- Nozzles[dTO]:=0;
- Nozzles[dP]:=0;
- Nozzles[dPd]:=0;
- Nozzles[dPm]:=0;
- end;
- end;
-
- Nozzles[dSd]:=1.1;
- Nozzles[dSm]:=0.9;
-
- //przeliczanie z mm^2 na l/m
- for i:=0 to dMAX do
- begin
- Nozzles[i]:=d2A(Nozzles[i]); //(/1000^2*pi/4*1000)
- end;
-
- for i:=1 to 3 do
- begin
- Przekladniki[i].BrakeRes:=@BrakeRes;
- Przekladniki[i].CreateCap(i);
- Przekladniki[i].CreatePress(BrakeCyl.P);
- if i<3 then
- Przekladniki[i].Next:=@Przekladniki[i+1]
- else
- Przekladniki[i].Next:=@BrakeCyl;
- end
-end;
-
-end.
diff --git a/McZapkie/Unit1.pas b/McZapkie/Unit1.pas
deleted file mode 100644
index 1ff4a41d..00000000
--- a/McZapkie/Unit1.pas
+++ /dev/null
@@ -1,493 +0,0 @@
-unit Unit1;
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-
-interface
-
-uses
- ai_driver,mtable,mover,mctools,Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
- StdCtrls, ExtCtrls;
-
-type
- TForm1 = class(TForm)
- Button1: TButton;
- Button2: TButton;
- Button3: TButton;
- Button4: TButton;
- Button5: TButton;
- Button6: TButton;
- Label2: TLabel;
- Label3: TLabel;
- Timer1: TTimer;
- Label4: TLabel;
- Label5: TLabel;
- Label6: TLabel;
- Label9: TLabel;
- Label10: TLabel;
- Label11: TLabel;
- Button7: TButton;
- Button8: TButton;
- Label12: TLabel;
- Label13: TLabel;
- Label14: TLabel;
- Label15: TLabel;
- Button9: TButton;
- Button10: TButton;
- Label16: TLabel;
- Label17: TLabel;
- Label18: TLabel;
- Label19: TLabel;
- Button11: TButton;
- Label20: TLabel;
- Label21: TLabel;
- Label22: TLabel;
- Label23: TLabel;
- Label24: TLabel;
- Label25: TLabel;
- lczas: TLabel;
- Label28: TLabel;
- Label29: TLabel;
- Label30: TLabel;
- Label31: TLabel;
- Label32: TLabel;
- Label33: TLabel;
- Label34: TLabel;
- Button12: TButton;
- BStart: TButton;
- Label35: TLabel;
- Label36: TLabel;
- Label37: TLabel;
- Label38: TLabel;
- Button13: TButton;
- Label39: TLabel;
- Label40: TLabel;
- Label41: TLabel;
- Label42: TLabel;
- Label43: TLabel;
- Button14: TButton;
- Button15: TButton;
- Label44: TLabel;
- Label45: TLabel;
- Label46: TLabel;
- Label47: TLabel;
- BMains: TButton;
- Label48: TLabel;
- Label49: TLabel;
- Label50: TLabel;
- Panel1: TPanel;
- Label1: TLabel;
- OpenDialog1: TOpenDialog;
- Edit1: TEdit;
- GroupBox1: TGroupBox;
- CheckBox1: TCheckBox;
- BSInc: TButton;
- BSDec: TButton;
- Label51: TLabel;
- Label52: TLabel;
- procedure Button1Click(Sender: TObject);
- procedure Button2Click(Sender: TObject);
- procedure Timer1Timer(Sender: TObject);
- procedure FormCreate(Sender: TObject);
- procedure Button5Click(Sender: TObject);
- procedure Button6Click(Sender: TObject);
- procedure Button7Click(Sender: TObject);
- procedure Button8Click(Sender: TObject);
- procedure Button3Click(Sender: TObject);
- procedure Button4Click(Sender: TObject);
- procedure Button9Click(Sender: TObject);
- procedure Button10Click(Sender: TObject);
- procedure Button11Click(Sender: TObject);
- procedure Button12Click(Sender: TObject);
- procedure BStartClick(Sender: TObject);
- procedure Button13MouseDown(Sender: TObject; Button: TMouseButton;
- Shift: TShiftState; X, Y: Integer);
- procedure Button14Click(Sender: TObject);
- procedure Button15Click(Sender: TObject);
- procedure BMainsClick(Sender: TObject);
- procedure CheckBox1Click(Sender: TObject);
- procedure BSIncClick(Sender: TObject);
- procedure BSDecClick(Sender: TObject);
- private
- { Private declarations }
- public
- { Public declarations }
- end;
-
-const
-mtno=30;
-tno:integer=0;
-
-var
-Form1: TForm1;
-loc:TMoverParameters;
-wagony:array[1..mtno] of TMoverParameters;
-mechanik: TController;
-pociag: TTrainParameters;
-couplerflag:byte;
-l0,l0p:TLocation;
-ll:array[1..mtno] of TLocation;
-r0:TRotation;
-rr:array[1..mtno] of TRotation;
-Shape:TTrackShape; Track:TTrackParam;
-ExternalVoltage:real;
-ActualTime:real;
-fout: text;
-OK:boolean;
-
-implementation
-
-{$R *.DFM}
-
-procedure TForm1.Button1Click(Sender: TObject);
-var typename,path:string;slashpos:byte;
-begin
-
-couplerflag:=strtoint(Edit1.Text);
-if tno>0 then
- wagony[tno]:=TMoverParameters.Create;
-
-OpenDialog1.Execute;
-path:='';
-typename:=OpenDialog1.Filename;
-repeat
- slashpos:=pos('\',typename);
- if slashpos>0 then
- typename:=copy(typename,slashpos+1,length(typename));
-until slashpos=0;
-path:=copy(opendialog1.filename,1,length(opendialog1.filename)-length(typename));
-typename:=Copy(typename,1,Pos('.chk',typename)-1);
-
-if tno=0 then
- begin
- loc.Init(l0,r0,0,typename,'lokomotywa',0,'',1);
- OK:=loc.loadchkfile(path) and loc.CheckLocomotiveParameters(Go);
- if OK then
- begin
- Label1.Caption:=loc.TypeName;
- case loc.AutoRelayType of
- 2: CheckBox1.Enabled:=True;
- 1: CheckBox1.Checked:=True;
- end;
- end;
- end
-else
- begin
- wagony[tno].Init(ll[tno],rr[tno],0,typename,IntToStr(tno),0,'',0);
- OK:=OK and (wagony[tno].loadchkfile(path) and wagony[tno].CheckLocomotiveParameters(Go));
- if OK then
- begin
- Label1.Caption:=Label1.Caption+' '+wagony[tno].TypeName;
- if tno=1 then
- ll[tno].x:=loc.Loc.x-loc.Dim.L/2-wagony[tno].Dim.L/2
- else
- ll[tno].x:=wagony[tno-1].Loc.x-wagony[tno-1].Dim.L/2-wagony[tno].Dim.L/2;
- wagony[tno].loc:=ll[tno];
- if tno=1 then
- begin
- OK:=OK and loc.attach(2,@wagony[1],couplerflag);
- OK:=OK and wagony[1].attach(1,@loc,couplerflag);
- end
- else
- begin
- OK:=OK and wagony[tno-1].attach(2,@wagony[tno],couplerflag);
- OK:=OK and wagony[tno].attach(1,@wagony[tno-1],couplerflag);
- end
- end;
- end;
-
- if OK then
- begin
- BStart.Enabled:=True;
- if tno=mtno then button1.enabled:=false
- else inc(tno);
- Label49.Caption:='ilosc pojazdow '+inttostr(tno);
- end
- else
- begin
- Label1.Caption:=inttostr(conversionerror)+' '+inttostr(linecount);
- Button1.Enabled:=False;
- end;
-end;
-
-procedure TForm1.Button2Click(Sender: TObject);
-var iw:integer;
-begin
- if Timer1.Enabled then
- begin
- Timer1.Enabled:=False;
- CloseFile(fout);
- end;
- mechanik.CloseLog;
- mechanik.free;
- loc.Free;
- for iw:=1 to tno do
- wagony[iw].Free;
- Close;
-end;
-
-procedure TForm1.Timer1Timer(Sender: TObject);
-var dl,dt:real; iw:integer;
-begin
- dt:=Timer1.Interval/1000;
- ActualTime:=ActualTime+dt;
- if l0.x>200 then Shape.R:=1000;
- if l0.x>1000 then Shape.R:=-500;
- if l0.x>1500 then Shape.R:=0;
- if l0.x>2000 then Shape.R:=1500;
- if l0.x>2200 then Shape.R:=3000;
- if l0.x>2400 then Shape.R:=0;
- loc.ComputeTotalForce(dt);
- for iw:=1 to tno do
- wagony[iw].ComputeTotalForce(dt);
- dl:=loc.ComputeMovement(dt,Shape,Track,ExternalVoltage,l0,r0);
- l0.x:=l0.x+dl;
- for iw:=1 to tno do
- begin
- dl:=wagony[iw].ComputeMovement(dt,Shape,Track,ExternalVoltage,ll[iw],rr[iw]);
- ll[iw].x:=ll[iw].x+dl;
- end;
-
- mechanik.UpdateSituation(dt);
-
-
- l0p.x:=500; l0p.y:=2; l0.z:=0;
- if (l0.x>-1) and (l0.x<5) then
- loc.PutCommand('SetVelocity',60,-1,l0p);
- if (l0.x>499) and (l0.x<505) then
- loc.PutCommand('SetVelocity',-1,-1,l0);
- l0p.x:=3600;
- if (l0.x>2985) and (l0.x<3005) then
- loc.PutCommand('SetVelocity',-1,0,l0p);
- if (l0.x>3600) and (l0.x<3615) then
- loc.PutCommand('SetVelocity',0,0,l0);
- if (l0.x>3430) and (loc.Vel<0.01) and (mechanik.GetCurrentOrder=Obey_train) then
- loc.PutCommand('SetVelocity',0,0,l0);
-
- if (loc.power>0) then
- begin
- Label2.Caption:='I0='+r2s(Loc.Im,0)+' A';
- Label3.Caption:=r2s(Loc.Ft/1000,0)+' kN';
- Label13.Caption:=IntToStr(Loc.MainCtrlPos);
- Label18.Caption:=IntToStr(Loc.ScndCtrlPos);
- Label20.Caption:=IntToStr(Loc.MainCtrlActualPos);
- Label21.Caption:=IntToStr(Loc.ScndCtrlActualPos);
- end
- else
- for iw:=1 to tno do
- if wagony[iw].power>0 then
- begin
- Label2.Caption:='I'+IntToStr(iw)+'='+r2s(wagony[iw].Im,0)+' A';
- Label3.Caption:=r2s(wagony[iw].Ft/1000,0)+' kN';
- Label13.Caption:=IntToStr(wagony[iw].MainCtrlPos);
- Label18.Caption:=IntToStr(wagony[iw].ScndCtrlPos);
- Label20.Caption:=IntToStr(wagony[iw].MainCtrlActualPos);
- Label21.Caption:=IntToStr(wagony[iw].ScndCtrlActualPos);
- end;
- Label4.Caption:=r2s(l0.x,0)+' m';
- Label5.Caption:=r2s(Sign(Loc.V)*Loc.Vel,0)+' km/h';
- Label6.Caption:=r2s(Loc.AccS,0)+' m/ss';
- Label9.Caption:=r2s(Loc.Fb/1000,0)+' kN';
- Label10.Caption:=r2s(Loc.Compressor,0)+' MPa';
- Label11.Caption:=r2s(Loc.PipePress,0)+' MPa';
- Label12.Caption:=r2s(Loc.BrakePress,0)+' MPa';
-
-
- Label14.Caption:=IntToStr(Loc.BrakeCtrlPos);
- Label15.Caption:=IntToStr(Loc.LocalBrakePos);
-
- Label16.Caption:=IntToStr(Loc.showcurrent(1));
- Label17.Caption:=IntToStr(Loc.showcurrent(2));
-
- if loc.SlippingWheels then
- Label19.Caption:='Poslizg!'
- else Label19.Caption:=' ';
-
-
- Label22.Caption:=r2s(ll[1].x,0)+' m';
- if tno>=1 then
- begin
- Label23.Caption:=r2s(Sign(wagony[1].V)*wagony[1].Vel,0)+' km/h';
- Label24.Caption:=r2s(Distance(loc.loc,wagony[1].loc,loc.dim,wagony[1].dim),0)+' m';
- end;
- Label25.Caption:=r2s(loc.nrot,0)+' 1/s';
-
- Label28.Caption:=r2s(ll[2].x,0)+' m';
-
- if tno>=2 then
- Label29.Caption:=r2s(sign(wagony[2].V)*wagony[2].Vel,0)+' km/h';
-
- Label30.Caption:=r2s(loc.dpLocalValve/dt,0)+' MPa/s';
- Label31.Caption:=r2s(loc.dpBrake/dt,0)+' MPa/s';
- Label32.Caption:=r2s(loc.dpMainValve/dt,0)+' MPa/s';
- Label33.Caption:=r2s(loc.dpPipe/dt,0)+' MPa/s';
-
- if tno>0 then Label34.Caption:=r2s(wagony[tno].PipePress,0)+' MPa';
-
- Label35.Caption:=r2s(ll[3].x,0)+' m';
- if tno>0 then Label36.Caption:=r2s(sign(wagony[tno].V)*wagony[tno].Vel,0)+' km/h';
- if tno>0 then Label37.Caption:=r2s(wagony[tno].couplers[1].cforce/1000,0)+' kN';
- if tno>0 then Label38.Caption:=r2s(wagony[tno].brakepress,0)+' MPa';
-
- Label39.Caption:=r2s(loc.enginePower/1000,0)+' kW';
- Label40.Caption:=i2s(trunc(loc.Rventrot*60))+' /min';
- Label41.Visible:=loc.SandDose;
- Label42.Caption:=r2s(mechanik.accdesired,0)+' m/ss';
- Label43.Caption:=r2s(mechanik.veldesired,0)+' km/h';
- if tno>0 then Label44.Caption:=r2s(ll[tno].x,0)+' m';
- Label45.Caption:=inttostr(loc.activedir);
- Label46.Caption:=inttostr(ord(mechanik.orderlist[mechanik.orderpos]));
- Label47.Caption:=inttostr(mechanik.orderpos);
- Label48.Caption:=inttostr(ord(loc.mains));
-{ if tno>0 then Label51.Caption:=wagony[1].CommandIn.Command;
- if tno>0 then Label52.Caption:=r2s(wagony[1].CommandIn.Value1,0);
-}
- Label51.Caption:=loc.CommandIn.Command;
- Label52.Caption:=r2s(loc.CommandIn.Value1,0);
- Lczas.Caption:=r2s(actualtime,0)+' s';
- writeln(fout,Actualtime,' ',{loc.v-wag.v,}loc.UnitBrakeForce,' ',loc.dpMainValve,{' ',loc.dpLocalValve,}' ',loc.accs,' ',loc.couplers[2].cforce,' ',{,l1.x}' '{,Distance(loc.loc,wagony[1].loc,loc.dim,wagony[1].dim)});
-end;
-
-procedure TForm1.FormCreate(Sender: TObject);
-var iw:integer;
-begin
- Timer1.Enabled:=False;
- tno:=0;
- assignfile(fout,'log.dat');
- rewrite(fout);
- ActualTime:=0;
- loc:=TMoverParameters.Create;
- Shape.R:=0; Shape.Len:=10000; Shape.dHtrack:=0; Shape.dHrail:=0;
- Track.Width:=1435; Track.friction:=0.15; Track.CategoryFlag:=1;
- Track.QualityFlag:=25; Track.DamageFlag:=0;
- Track.VelMax:=120;
- ExternalVoltage:=3000;
- l0.x:=0; l0.y:=0; l0.z:=0;
- r0.rx:=0; r0.ry:=0; r0.rz:=0;
- for iw:=1 to mtno do
- begin
- rr[iw].rx:=0; rr[iw].ry:=0; rr[iw].rz:=0;
- ll[iw].x:=0; ll[iw].y:=0; ll[iw].z:=0;
- end;
-
-end;
-
-procedure TForm1.Button5Click(Sender: TObject);
-begin
- loc.incbrakelevel;
-end;
-
-procedure TForm1.Button6Click(Sender: TObject);
-begin
- loc.decbrakelevel;
-end;
-
-procedure TForm1.Button7Click(Sender: TObject);
-begin
- loc.inclocalbrakelevel(1);
-end;
-
-procedure TForm1.Button8Click(Sender: TObject);
-begin
- loc.declocalbrakelevel(1);
-end;
-
-procedure TForm1.Button3Click(Sender: TObject);
-begin
- loc.incmainctrl(1);
-end;
-
-procedure TForm1.Button4Click(Sender: TObject);
-begin
- loc.decmainctrl(1);
-end;
-
-procedure TForm1.Button9Click(Sender: TObject);
-begin
-loc.DirectionForward;
-end;
-
-procedure TForm1.Button10Click(Sender: TObject);
-begin
- loc.DirectionBackward;
-end;
-
-procedure TForm1.Button11Click(Sender: TObject);
-begin
- loc.FuseOn;
-end;
-
-procedure TForm1.Button12Click(Sender: TObject);
-begin
- Loc.AntiSlippingBrake;
-end;
-
-procedure TForm1.BStartClick(Sender: TObject);
-begin
- tno:=tno-1;
- Button1.Enabled:=False;
- Edit1.Enabled:=False;
- Timer1.Enabled:=True;
- mechanik:=TController.Create;
- pociag:=TTrainParameters.Create;
- pociag.init('Testowy Express',100);
- mechanik.init(l0,r0,HumanDriver,@loc,@pociag,Aggressive);
-
- BStart.Enabled:=False;
- Button14.enabled:=True;
- Button15.enabled:=True;
-end;
-
-procedure TForm1.Button13MouseDown(Sender: TObject; Button: TMouseButton;
- Shift: TShiftState; X, Y: Integer);
-begin
- loc.SandDoseOn;
-end;
-
-procedure TForm1.Button14Click(Sender: TObject);
-begin
- mechanik.SetVelocity(30,120);
-end;
-
-procedure TForm1.Button15Click(Sender: TObject);
-begin
- mechanik.AIControllFlag:=not mechanik.AIControllFlag;
- if not loc.mains then
- begin
- mechanik.ChangeOrder(Prepare_Engine);
- mechanik.JumpToNextOrder;
- mechanik.ChangeOrder(Obey_train);
- mechanik.JumpToNextOrder;
- mechanik.ChangeOrder(Release_engine);
- mechanik.JumpToFirstOrder;
- mechanik.SetVelocity(60,120);
- end;
-end;
-
-procedure TForm1.BMainsClick(Sender: TObject);
-begin
- loc.MainSwitch;
-end;
-
-procedure TForm1.CheckBox1Click(Sender: TObject);
-begin
- loc.autorelayswitch;
-end;
-
-procedure TForm1.BSIncClick(Sender: TObject);
-begin
- loc.incscndctrl(1);
-end;
-
-procedure TForm1.BSDecClick(Sender: TObject);
-begin
- loc.decscndctrl(1);
-end;
-
-end.
diff --git a/McZapkie/_Mover.hpp b/McZapkie/_Mover.hpp
deleted file mode 100644
index 3b8698d6..00000000
--- a/McZapkie/_Mover.hpp
+++ /dev/null
@@ -1,903 +0,0 @@
-// Borland C++ Builder
-// Copyright (c) 1995, 1999 by Borland International
-// All rights reserved
-
-// (DO NOT EDIT: machine generated header) '_mover.pas' rev: 5.00
-
-#ifndef _moverHPP
-#define _moverHPP
-
-#pragma delphiheader begin
-#pragma option push -w-
-#pragma option push -Vx
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-
-//-- user supplied -----------------------------------------------------------
-
-namespace _mover
-{
-//-- type declarations -------------------------------------------------------
-struct TLocation
-{
- double X;
- double Y;
- double Z;
-} ;
-
-struct TRotation
-{
- double Rx;
- double Ry;
- double Rz;
-} ;
-
-struct TDimension
-{
- double W;
- double L;
- double H;
-} ;
-
-struct TCommand
-{
- AnsiString Command;
- double Value1;
- double Value2;
- TLocation Location;
-} ;
-
-struct TTrackShape
-{
- double R;
- double Len;
- double dHtrack;
- double dHrail;
-} ;
-
-struct TTrackParam
-{
- double Width;
- double friction;
- Byte CategoryFlag;
- Byte QualityFlag;
- Byte DamageFlag;
- double Velmax;
-} ;
-
-struct TTractionParam
-{
- double TractionVoltage;
- double TractionFreq;
- double TractionMaxCurrent;
- double TractionResistivity;
-} ;
-
-#pragma option push -b-
-enum TBrakeSystem { Individual, Pneumatic, ElectroPneumatic };
-#pragma option pop
-
-#pragma option push -b-
-enum TBrakeSubSystem { ss_None, ss_W, ss_K, ss_KK, ss_Hik, ss_ESt, ss_KE, ss_LSt, ss_MT, ss_Dako };
-#pragma option pop
-
-#pragma option push -b-
-enum TBrakeValve { NoValve, W, W_Lu_VI, W_Lu_L, W_Lu_XR, K, Kg, Kp, Kss, Kkg, Kkp, Kks, Hikg1, Hikss,
- Hikp1, KE, SW, EStED, NESt3, ESt3, LSt, ESt4, ESt3AL2, EP1, EP2, M483, CV1_L_TR, CV1, CV1_R, Other
- };
-#pragma option pop
-
-#pragma option push -b-
-enum TBrakeHandle { NoHandle, West, FV4a, M394, M254, FVel1, FVel6, D2, Knorr, FD1, BS2, testH, St113,
- MHZ_P, MHZ_T, MHZ_EN57 };
-#pragma option pop
-
-#pragma option push -b-
-enum TLocalBrake { NoBrake, ManualBrake, PneumaticBrake, HydraulicBrake };
-#pragma option pop
-
-typedef double TBrakeDelayTable[4];
-
-struct TBrakePressure
-{
- double PipePressureVal;
- double BrakePressureVal;
- double FlowSpeedVal;
- TBrakeSystem BrakeType;
-} ;
-
-typedef TBrakePressure TBrakePressureTable[13];
-
-#pragma option push -b-
-enum TEngineTypes { None, Dumb, WheelsDriven, ElectricSeriesMotor, ElectricInductionMotor, DieselEngine,
- SteamEngine, DieselElectric };
-#pragma option pop
-
-#pragma option push -b-
-enum TPowerType { NoPower, BioPower, MechPower, ElectricPower, SteamPower };
-#pragma option pop
-
-#pragma option push -b-
-enum TFuelType { Undefined, Coal, Oil };
-#pragma option pop
-
-struct TGrateType
-{
- TFuelType FuelType;
- double GrateSurface;
- double FuelTransportSpeed;
- double IgnitionTemperature;
- double MaxTemperature;
-} ;
-
-struct TBoilerType
-{
- double BoilerVolume;
- double BoilerHeatSurface;
- double SuperHeaterSurface;
- double MaxWaterVolume;
- double MinWaterVolume;
- double MaxPressure;
-} ;
-
-struct TCurrentCollector
-{
- int CollectorsNo;
- double MinH;
- double MaxH;
- double CSW;
- double MinV;
- double MaxV;
- double OVP;
- double InsetV;
- double MinPress;
- double MaxPress;
-} ;
-
-#pragma option push -b-
-enum TPowerSource { NotDefined, InternalSource, Transducer, Generator, Accumulator, CurrentCollector,
- PowerCable, Heater };
-#pragma option pop
-
-struct _mover__1
-{
- double MaxCapacity;
- TPowerSource RechargeSource;
-} ;
-
-struct _mover__2
-{
- TPowerType PowerTrans;
- double SteamPressure;
-} ;
-
-struct _mover__3
-{
- TGrateType Grate;
- TBoilerType Boiler;
-} ;
-
-struct TPowerParameters
-{
- double MaxVoltage;
- double MaxCurrent;
- double IntR;
- TPowerSource SourceType;
- union
- {
- struct
- {
- _mover__3 RHeater;
-
- };
- struct
- {
- _mover__2 RPowerCable;
-
- };
- struct
- {
- TCurrentCollector CollectorParameters;
-
- };
- struct
- {
- _mover__1 RAccumulator;
-
- };
- struct
- {
- TEngineTypes GeneratorEngine;
-
- };
- struct
- {
- double InputVoltage;
-
- };
- struct
- {
- TPowerType PowerType;
-
- };
-
- };
-} ;
-
-struct TScheme
-{
- Byte Relay;
- double R;
- Byte Bn;
- Byte Mn;
- bool AutoSwitch;
- Byte ScndAct;
-} ;
-
-typedef TScheme TSchemeTable[65];
-
-struct TDEScheme
-{
- double RPM;
- double GenPower;
- double Umax;
- double Imax;
-} ;
-
-typedef TDEScheme TDESchemeTable[33];
-
-struct TShuntScheme
-{
- double Umin;
- double Umax;
- double Pmin;
- double Pmax;
-} ;
-
-typedef TShuntScheme TShuntSchemeTable[33];
-
-struct TMPTRelay
-{
- double Iup;
- double Idown;
-} ;
-
-typedef TMPTRelay TMPTRelayTable[8];
-
-struct TMotorParameters
-{
- double mfi;
- double mIsat;
- double mfi0;
- double fi;
- double Isat;
- double fi0;
- bool AutoSwitch;
-} ;
-
-struct TSecuritySystem
-{
- Byte SystemType;
- double AwareDelay;
- double AwareMinSpeed;
- double SoundSignalDelay;
- double EmergencyBrakeDelay;
- Byte Status;
- double SystemTimer;
- double SystemSoundCATimer;
- double SystemSoundSHPTimer;
- double SystemBrakeCATimer;
- double SystemBrakeSHPTimer;
- double SystemBrakeCATestTimer;
- int VelocityAllowed;
- int NextVelocityAllowed;
- bool RadioStop;
-} ;
-
-struct TTransmision
-{
- Byte NToothM;
- Byte NToothW;
- double Ratio;
-} ;
-
-#pragma option push -b-
-enum TCouplerType { NoCoupler, Articulated, Bare, Chain, Screw, Automatic };
-#pragma option pop
-
-class DELPHICLASS T_MoverParameters;
-struct TCoupling;
-class PASCALIMPLEMENTATION T_MoverParameters : public System::TObject
-{
- typedef System::TObject inherited;
-
-public:
- double dMoveLen;
- AnsiString filename;
- Byte CategoryFlag;
- AnsiString TypeName;
- int TrainType;
- TEngineTypes EngineType;
- TPowerParameters EnginePowerSource;
- TPowerParameters SystemPowerSource;
- TPowerParameters HeatingPowerSource;
- TPowerParameters AlterHeatPowerSource;
- TPowerParameters LightPowerSource;
- TPowerParameters AlterLightPowerSource;
- double Vmax;
- double Mass;
- double Power;
- double Mred;
- double TotalMass;
- double HeatingPower;
- double LightPower;
- double BatteryVoltage;
- bool Battery;
- bool EpFuse;
- bool Signalling;
- bool DoorSignalling;
- bool Radio;
- double NominalBatteryVoltage;
- TDimension Dim;
- double Cx;
- double Floor;
- double WheelDiameter;
- double WheelDiameterL;
- double WheelDiameterT;
- double TrackW;
- double AxleInertialMoment;
- AnsiString AxleArangement;
- Byte NPoweredAxles;
- Byte NAxles;
- Byte BearingType;
- double ADist;
- double BDist;
- Byte NBpA;
- int SandCapacity;
- TBrakeSystem BrakeSystem;
- TBrakeSubSystem BrakeSubsystem;
- TBrakeValve BrakeValve;
- TBrakeHandle BrakeHandle;
- TBrakeHandle BrakeLocHandle;
- double MBPM;
- Hamulce::TBrake* Hamulec;
- Hamulce::THandle* Handle;
- Hamulce::THandle* LocHandle;
- Hamulce::TReservoir* Pipe;
- Hamulce::TReservoir* Pipe2;
- TLocalBrake LocalBrake;
- TBrakePressure BrakePressureTable[13];
- TBrakePressure BrakePressureActual;
- Byte ASBType;
- Byte TurboTest;
- double MaxBrakeForce;
- double MaxBrakePress[5];
- double P2FTrans;
- double TrackBrakeForce;
- Byte BrakeMethod;
- double HighPipePress;
- double LowPipePress;
- double DeltaPipePress;
- double CntrlPipePress;
- double BrakeVolume;
- double BrakeVVolume;
- double VeselVolume;
- int BrakeCylNo;
- double BrakeCylRadius;
- double BrakeCylDist;
- double BrakeCylMult[3];
- Byte LoadFlag;
- double BrakeCylSpring;
- double BrakeSlckAdj;
- double BrakeRigEff;
- double RapidMult;
- int BrakeValveSize;
- AnsiString BrakeValveParams;
- double Spg;
- double MinCompressor;
- double MaxCompressor;
- double CompressorSpeed;
- double BrakeDelay[4];
- Byte BrakeCtrlPosNo;
- Byte MainCtrlPosNo;
- Byte ScndCtrlPosNo;
- Byte LightsPosNo;
- Byte LightsDefPos;
- bool LightsWrap;
- Byte Lights[2][16];
- bool ScndInMain;
- bool MBrake;
- double StopBrakeDecc;
- TSecuritySystem SecuritySystem;
- TScheme RList[65];
- int RlistSize;
- TMotorParameters MotorParam[11];
- TTransmision Transmision;
- double NominalVoltage;
- double WindingRes;
- double u;
- double CircuitRes;
- int IminLo;
- int IminHi;
- int ImaxLo;
- int ImaxHi;
- double nmax;
- double InitialCtrlDelay;
- double CtrlDelay;
- double CtrlDownDelay;
- Byte FastSerialCircuit;
- Byte AutoRelayType;
- bool CoupledCtrl;
- bool IsCoupled;
- Byte DynamicBrakeType;
- Byte RVentType;
- double RVentnmax;
- double RVentCutOff;
- int CompressorPower;
- int SmallCompressorPower;
- bool Trafo;
- double dizel_Mmax;
- double dizel_nMmax;
- double dizel_Mnmax;
- double dizel_nmax;
- double dizel_nominalfill;
- double dizel_Mstand;
- double dizel_nmax_cutoff;
- double dizel_nmin;
- double dizel_minVelfullengage;
- double dizel_AIM;
- double dizel_engageDia;
- double dizel_engageMaxForce;
- double dizel_engagefriction;
- double AnPos;
- bool AnalogCtrl;
- bool AnMainCtrl;
- bool ShuntModeAllow;
- bool ShuntMode;
- bool Flat;
- double Vhyp;
- TDEScheme DElist[33];
- double Vadd;
- TMPTRelay MPTRelay[8];
- Byte RelayType;
- TShuntScheme SST[33];
- double PowerCorRatio;
- double Ftmax;
- double eimc[26];
- int MaxLoad;
- AnsiString LoadAccepted;
- AnsiString LoadQuantity;
- double OverLoadFactor;
- double LoadSpeed;
- double UnLoadSpeed;
- Byte DoorOpenCtrl;
- Byte DoorCloseCtrl;
- double DoorStayOpen;
- bool DoorClosureWarning;
- double DoorOpenSpeed;
- double DoorCloseSpeed;
- double DoorMaxShiftL;
- double DoorMaxShiftR;
- double DoorMaxPlugShift;
- Byte DoorOpenMethod;
- double PlatformSpeed;
- double PlatformMaxShift;
- Byte PlatformOpenMethod;
- bool ScndS;
- TLocation Loc;
- TRotation Rot;
- AnsiString Name;
- TCoupling Couplers[2];
- double HVCouplers[2][2];
- int ScanCounter;
- bool EventFlag;
- Byte SoundFlag;
- double DistCounter;
- double V;
- double Vel;
- double AccS;
- double AccN;
- double AccV;
- double nrot;
- double EnginePower;
- double dL;
- double Fb;
- double Ff;
- double FTrain;
- double FStand;
- double FTotal;
- double UnitBrakeForce;
- double Ntotal;
- bool SlippingWheels;
- bool SandDose;
- double Sand;
- double BrakeSlippingTimer;
- double dpBrake;
- double dpPipe;
- double dpMainValve;
- double dpLocalValve;
- double ScndPipePress;
- double BrakePress;
- double LocBrakePress;
- double PipeBrakePress;
- double PipePress;
- double EqvtPipePress;
- double Volume;
- double CompressedVolume;
- double PantVolume;
- double Compressor;
- bool CompressorFlag;
- bool PantCompFlag;
- bool CompressorAllow;
- bool ConverterFlag;
- bool ConverterAllow;
- int BrakeCtrlPos;
- double BrakeCtrlPosR;
- double BrakeCtrlPos2;
- Byte LocalBrakePos;
- Byte ManualBrakePos;
- double LocalBrakePosA;
- Byte BrakeStatus;
- bool EmergencyBrakeFlag;
- Byte BrakeDelayFlag;
- Byte BrakeDelays;
- Byte BrakeOpModeFlag;
- Byte BrakeOpModes;
- bool DynamicBrakeFlag;
- double LimPipePress;
- double ActFlowSpeed;
- Byte DamageFlag;
- Byte EngDmgFlag;
- Byte DerailReason;
- TCommand CommandIn;
- AnsiString CommandOut;
- AnsiString CommandLast;
- double ValueOut;
- TTrackShape RunningShape;
- TTrackParam RunningTrack;
- double OffsetTrackH;
- double OffsetTrackV;
- bool Mains;
- Byte MainCtrlPos;
- Byte ScndCtrlPos;
- Byte LightsPos;
- int ActiveDir;
- int CabNo;
- int DirAbsolute;
- int ActiveCab;
- double LastSwitchingTime;
- bool DepartureSignal;
- bool InsideConsist;
- TTractionParam RunningTraction;
- double enrot;
- double Im;
- double Itot;
- double IHeating;
- double ITraction;
- double TotalCurrent;
- double Mm;
- double Mw;
- double Fw;
- double Ft;
- int Imin;
- int Imax;
- double Voltage;
- Byte MainCtrlActualPos;
- Byte ScndCtrlActualPos;
- bool DelayCtrlFlag;
- double LastRelayTime;
- bool AutoRelayFlag;
- bool FuseFlag;
- bool ConvOvldFlag;
- bool StLinFlag;
- bool ResistorsFlag;
- double RventRot;
- bool UnBrake;
- double PantPress;
- bool s_CAtestebrake;
- double dizel_fill;
- double dizel_engagestate;
- double dizel_engage;
- double dizel_automaticgearstatus;
- bool dizel_enginestart;
- double dizel_engagedeltaomega;
- double eimv[21];
- double PulseForce;
- double PulseForceTimer;
- int PulseForceCount;
- double eAngle;
- int Load;
- AnsiString LoadType;
- Byte LoadStatus;
- double LastLoadChangeTime;
- bool DoorBlocked;
- bool DoorLeftOpened;
- bool DoorRightOpened;
- bool PantFrontUp;
- bool PantRearUp;
- bool PantFrontSP;
- bool PantRearSP;
- int PantFrontStart;
- int PantRearStart;
- double PantFrontVolt;
- double PantRearVolt;
- AnsiString PantSwitchType;
- AnsiString ConvSwitchType;
- bool Heating;
- int DoubleTr;
- bool PhysicActivation;
- double FrictConst1;
- double FrictConst2s;
- double FrictConst2d;
- double TotalMassxg;
- double __fastcall GetTrainsetVoltage(void);
- bool __fastcall Physic_ReActivation(void);
- double __fastcall LocalBrakeRatio(void);
- double __fastcall ManualBrakeRatio(void);
- double __fastcall PipeRatio(void);
- double __fastcall RealPipeRatio(void);
- double __fastcall BrakeVP(void);
- bool __fastcall DynamicBrakeSwitch(bool Switch);
- bool __fastcall SendCtrlBroadcast(AnsiString CtrlCommand, double ctrlvalue);
- bool __fastcall SendCtrlToNext(AnsiString CtrlCommand, double ctrlvalue, double dir);
- bool __fastcall CabActivisation(void);
- bool __fastcall CabDeactivisation(void);
- bool __fastcall IncMainCtrl(int CtrlSpeed);
- bool __fastcall DecMainCtrl(int CtrlSpeed);
- bool __fastcall IncScndCtrl(int CtrlSpeed);
- bool __fastcall DecScndCtrl(int CtrlSpeed);
- bool __fastcall AddPulseForce(int Multipler);
- bool __fastcall SandDoseOn(void);
- bool __fastcall SecuritySystemReset(void);
- void __fastcall SecuritySystemCheck(double dt);
- bool __fastcall BatterySwitch(bool State);
- bool __fastcall EpFuseSwitch(bool State);
- bool __fastcall IncBrakeLevelOld(void);
- bool __fastcall DecBrakeLevelOld(void);
- bool __fastcall IncLocalBrakeLevel(Byte CtrlSpeed);
- bool __fastcall DecLocalBrakeLevel(Byte CtrlSpeed);
- bool __fastcall IncLocalBrakeLevelFAST(void);
- bool __fastcall DecLocalBrakeLevelFAST(void);
- bool __fastcall IncManualBrakeLevel(Byte CtrlSpeed);
- bool __fastcall DecManualBrakeLevel(Byte CtrlSpeed);
- bool __fastcall EmergencyBrakeSwitch(bool Switch);
- bool __fastcall AntiSlippingBrake(void);
- bool __fastcall BrakeReleaser(Byte state);
- bool __fastcall SwitchEPBrake(Byte state);
- bool __fastcall AntiSlippingButton(void);
- bool __fastcall IncBrakePress(double &brake, double PressLimit, double dp);
- bool __fastcall DecBrakePress(double &brake, double PressLimit, double dp);
- bool __fastcall BrakeDelaySwitch(Byte BDS);
- bool __fastcall IncBrakeMult(void);
- bool __fastcall DecBrakeMult(void);
- void __fastcall UpdateBrakePressure(double dt);
- void __fastcall UpdatePipePressure(double dt);
- void __fastcall CompressorCheck(double dt);
- void __fastcall UpdateScndPipePressure(double dt);
- double __fastcall GetDVc(double dt);
- void __fastcall ComputeConstans(void);
- double __fastcall ComputeMass(void);
- double __fastcall Adhesive(double staticfriction);
- double __fastcall TractionForce(double dt);
- double __fastcall FrictionForce(double R, Byte TDamage);
- double __fastcall BrakeForce(const TTrackParam &Track);
- double __fastcall CouplerForce(Byte CouplerN, double dt);
- void __fastcall CollisionDetect(Byte CouplerN, double dt);
- double __fastcall ComputeRotatingWheel(double WForce, double dt, double n);
- bool __fastcall SetInternalCommand(AnsiString NewCommand, double NewValue1, double NewValue2);
- double __fastcall GetExternalCommand(AnsiString &Command);
- bool __fastcall RunCommand(AnsiString command, double CValue1, double CValue2);
- bool __fastcall RunInternalCommand(void);
- void __fastcall PutCommand(AnsiString NewCommand, double NewValue1, double NewValue2, const TLocation
- &NewLocation);
- bool __fastcall DirectionBackward(void);
- bool __fastcall MainSwitch(bool State);
- bool __fastcall ConverterSwitch(bool State);
- bool __fastcall CompressorSwitch(bool State);
- bool __fastcall FuseOn(void);
- bool __fastcall FuseFlagCheck(void);
- void __fastcall FuseOff(void);
- int __fastcall ShowCurrent(Byte AmpN);
- double __fastcall v2n(void);
- double __fastcall current(double n, double U);
- double __fastcall Momentum(double I);
- double __fastcall MomentumF(double I, double Iw, Byte SCP);
- bool __fastcall CutOffEngine(void);
- bool __fastcall MaxCurrentSwitch(bool State);
- bool __fastcall ResistorsFlagCheck(void);
- bool __fastcall MinCurrentSwitch(bool State);
- bool __fastcall AutoRelaySwitch(bool State);
- bool __fastcall AutoRelayCheck(void);
- bool __fastcall dizel_EngageSwitch(double state);
- bool __fastcall dizel_EngageChange(double dt);
- bool __fastcall dizel_AutoGearCheck(void);
- double __fastcall dizel_fillcheck(Byte mcp);
- double __fastcall dizel_Momentum(double dizel_fill, double n, double dt);
- bool __fastcall dizel_Update(double dt);
- bool __fastcall LoadingDone(double LSpeed, AnsiString LoadInit);
- void __fastcall ComputeTotalForce(double dt, double dt1, bool FullVer);
- double __fastcall ComputeMovement(double dt, double dt1, const TTrackShape &Shape, TTrackParam &Track
- , TTractionParam &ElectricTraction, const TLocation &NewLoc, TRotation &NewRot);
- double __fastcall FastComputeMovement(double dt, const TTrackShape &Shape, TTrackParam &Track, const
- TLocation &NewLoc, TRotation &NewRot);
- bool __fastcall ChangeOffsetH(double DeltaOffset);
- __fastcall T_MoverParameters(double VelInitial, AnsiString TypeNameInit, AnsiString NameInit, int LoadInitial
- , AnsiString LoadTypeInitial, int Cab);
- bool __fastcall LoadChkFile(AnsiString chkpath);
- bool __fastcall CheckLocomotiveParameters(bool ReadyFlag, int Dir);
- AnsiString __fastcall EngineDescription(int what);
- bool __fastcall DoorLeft(bool State);
- bool __fastcall DoorRight(bool State);
- bool __fastcall DoorBlockedFlag(void);
- bool __fastcall PantFront(bool State);
- bool __fastcall PantRear(bool State);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall T_MoverParameters(void) : System::TObject() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~T_MoverParameters(void) { }
- #pragma option pop
-
-};
-
-
-struct TCoupling
-{
- double SpringKB;
- double SpringKC;
- double beta;
- double DmaxB;
- double FmaxB;
- double DmaxC;
- double FmaxC;
- TCouplerType CouplerType;
- Byte CouplingFlag;
- int AllowedFlag;
- bool Render;
- double CoupleDist;
- T_MoverParameters* Connected;
- Byte ConnectedNr;
- double CForce;
- double Dist;
- bool CheckCollision;
-} ;
-
-//-- var, const, procedure ---------------------------------------------------
-static const bool Go = true;
-static const bool Hold = false;
-static const Shortint ResArraySize = 0x40;
-static const Shortint MotorParametersArraySize = 0xa;
-static const Shortint maxcc = 0x4;
-static const Shortint LocalBrakePosNo = 0xa;
-static const Shortint MainBrakeMaxPos = 0xa;
-static const Shortint ManualBrakePosNo = 0x14;
-static const Shortint LightsSwitchPosNo = 0x10;
-static const Shortint dtrack_railwear = 0x2;
-static const Shortint dtrack_freerail = 0x4;
-static const Shortint dtrack_thinrail = 0x8;
-static const Shortint dtrack_railbend = 0x10;
-static const Shortint dtrack_plants = 0x20;
-static const Shortint dtrack_nomove = 0x40;
-static const Byte dtrack_norail = 0x80;
-static const Shortint dtrain_thinwheel = 0x1;
-static const Shortint dtrain_loadshift = 0x1;
-static const Shortint dtrain_wheelwear = 0x2;
-static const Shortint dtrain_bearing = 0x4;
-static const Shortint dtrain_coupling = 0x8;
-static const Shortint dtrain_ventilator = 0x10;
-static const Shortint dtrain_loaddamage = 0x10;
-static const Shortint dtrain_engine = 0x20;
-static const Shortint dtrain_loaddestroyed = 0x20;
-static const Shortint dtrain_axle = 0x40;
-static const Byte dtrain_out = 0x80;
-#define p_elengproblem (1.000000E-02)
-#define p_elengdamage (1.000000E-01)
-#define p_coupldmg (2.000000E-02)
-#define p_derail (1.000000E-03)
-#define p_accn (1.000000E-01)
-#define p_slippdmg (1.000000E-03)
-static const Shortint ctrain_virtual = 0x0;
-static const Shortint ctrain_coupler = 0x1;
-static const Shortint ctrain_pneumatic = 0x2;
-static const Shortint ctrain_controll = 0x4;
-static const Shortint ctrain_power = 0x8;
-static const Shortint ctrain_passenger = 0x10;
-static const Shortint ctrain_scndpneumatic = 0x20;
-static const Shortint ctrain_heating = 0x40;
-static const Byte ctrain_depot = 0x80;
-static const Shortint dbrake_none = 0x0;
-static const Shortint dbrake_passive = 0x1;
-static const Shortint dbrake_switch = 0x2;
-static const Shortint dbrake_reversal = 0x4;
-static const Shortint dbrake_automatic = 0x8;
-static const Shortint s_waiting = 0x1;
-static const Shortint s_aware = 0x2;
-static const Shortint s_active = 0x4;
-static const Shortint s_CAalarm = 0x8;
-static const Shortint s_SHPalarm = 0x10;
-static const Shortint s_CAebrake = 0x20;
-static const Shortint s_SHPebrake = 0x40;
-static const Byte s_CAtest = 0x80;
-static const Shortint sound_none = 0x0;
-static const Shortint sound_loud = 0x1;
-static const Shortint sound_couplerstretch = 0x2;
-static const Shortint sound_bufferclamp = 0x4;
-static const Shortint sound_bufferbump = 0x8;
-static const Shortint sound_relay = 0x10;
-static const Shortint sound_manyrelay = 0x20;
-static const Shortint sound_brakeacc = 0x40;
-extern PACKAGE bool PhysicActivationFlag;
-static const Shortint dt_Default = 0x0;
-static const Shortint dt_EZT = 0x1;
-static const Shortint dt_ET41 = 0x2;
-static const Shortint dt_ET42 = 0x4;
-static const Shortint dt_PseudoDiesel = 0x8;
-static const Shortint dt_ET22 = 0x10;
-static const Shortint dt_SN61 = 0x20;
-static const Shortint dt_EP05 = 0x40;
-static const Byte dt_ET40 = 0x80;
-static const Word dt_181 = 0x100;
-static const Shortint eimc_s_dfic = 0x0;
-static const Shortint eimc_s_dfmax = 0x1;
-static const Shortint eimc_s_p = 0x2;
-static const Shortint eimc_s_cfu = 0x3;
-static const Shortint eimc_s_cim = 0x4;
-static const Shortint eimc_s_icif = 0x5;
-static const Shortint eimc_f_Uzmax = 0x7;
-static const Shortint eimc_f_Uzh = 0x8;
-static const Shortint eimc_f_DU = 0x9;
-static const Shortint eimc_f_I0 = 0xa;
-static const Shortint eimc_f_cfu = 0xb;
-static const Shortint eimc_p_F0 = 0xd;
-static const Shortint eimc_p_a1 = 0xe;
-static const Shortint eimc_p_Pmax = 0xf;
-static const Shortint eimc_p_Fh = 0x10;
-static const Shortint eimc_p_Ph = 0x11;
-static const Shortint eimc_p_Vh0 = 0x12;
-static const Shortint eimc_p_Vh1 = 0x13;
-static const Shortint eimc_p_Imax = 0x14;
-static const Shortint eimc_p_abed = 0x15;
-static const Shortint eimc_p_eped = 0x16;
-static const Shortint eimv_FMAXMAX = 0x0;
-static const Shortint eimv_Fmax = 0x1;
-static const Shortint eimv_ks = 0x2;
-static const Shortint eimv_df = 0x3;
-static const Shortint eimv_fp = 0x4;
-static const Shortint eimv_U = 0x5;
-static const Shortint eimv_pole = 0x6;
-static const Shortint eimv_Ic = 0x7;
-static const Shortint eimv_If = 0x8;
-static const Shortint eimv_M = 0x9;
-static const Shortint eimv_Fr = 0xa;
-static const Shortint eimv_Ipoj = 0xb;
-static const Shortint eimv_Pm = 0xc;
-static const Shortint eimv_Pe = 0xd;
-static const Shortint eimv_eta = 0xe;
-static const Shortint eimv_fkr = 0xf;
-static const Shortint eimv_Uzsmax = 0x10;
-static const Shortint eimv_Pmax = 0x11;
-static const Shortint eimv_Fzad = 0x12;
-static const Shortint eimv_Imax = 0x13;
-static const Shortint eimv_Fful = 0x14;
-static const Shortint bom_PS = 0x1;
-static const Shortint bom_PN = 0x2;
-static const Shortint bom_EP = 0x4;
-static const Shortint bom_MED = 0x8;
-extern PACKAGE double __fastcall Distance(const TLocation &Loc1, const TLocation &Loc2, const TDimension
- &Dim1, const TDimension &Dim2);
-
-} /* namespace _mover */
-#if !defined(NO_IMPLICIT_NAMESPACE_USE)
-using namespace _mover;
-#endif
-#pragma option pop // -w-
-#pragma option pop // -Vx
-
-#pragma delphiheader end.
-//-- end unit ----------------------------------------------------------------
-#endif // _mover
diff --git a/McZapkie/_mover.pas b/McZapkie/_mover.pas
deleted file mode 100644
index 20c8d1c6..00000000
--- a/McZapkie/_mover.pas
+++ /dev/null
@@ -1,7596 +0,0 @@
-unit _mover; {fizyka ruchu dla symulatora lokomotywy}
-
-(*
- MaSzyna EU07 locomotive simulator
- Copyright (C) 2001-2004 Maciej Czapkiewicz and others
-
-*)
-
-
-(*
-(C) McZapkie v.2004.02
-Co brakuje:
-6. brak pantografow itp 'Nie do konca, juz czesc zrobiona - Winger
-7. brak efektu grzania oporow rozruchowych, silnika, osi
-9. ulepszyc sprzeg sztywny oraz automatyczny
-10. klopoty z EN57
-...
-n. Inne lokomotywy oprocz elektrowozu pradu stalego
-*)
-(*
-Zrobione:
-1. model szeregowego silnika elektrycznego sterowanego reostatem
-2. fizyka ruchu - sily oporu, nachylenia, przyspieszenia styczne i normalne,
-przyczepnosc/poslizg przy hamowaniu i rozruchu
-3. docisk klockow hamulcowych -hamulec reczny oraz pomocniczy hamulec pneumatyczny
-4. ubytki cisnienia wskutek hamowania, kompresor - ladowanie zbiornika
-5. niektore uszkodzenia i awarie - logika rozmyta
-a) silnik elektryczny - za duzy prad, napiecie, obroty
-b) sprzegi - zerwanie gdy zbyt duze sily
-6. flagi niektorych dzwiekow
-7. hamulec zasadniczy - elektropneumatyczny (impulsowanie), pneumatyczny - zmiany cisnienia
-zwiekszenie nacisku przy duzych predkosciach w hamulcach Oerlikona
-8. sprzegi - sila, tlumiennosc
-9. lok. el. - wylacznik glowny, odlacznik uszkodzonych silnikow
-10. parametry trakcji
-11. opoznienia w zalaczaniu stycznikow
-12. trakcja wielokrotna
-13. informacja na temat zrodla mocy dla silnikow trakcyjnych, ogrzewania, oswietlenia
-14. dumb - uproszczony model lokomotywy (tylko dla AI)
-15. ladunki - ilosc, typ, szybkosc na- i rozladunku, funkcje przetestowac!
-16. ulepszony model fizyczny silnika elektrycznego (hamowanie silnikiem, ujemne napiecia)
-17. poprawione hamulce - parametry cylindrow itp
-18. ulepszone hamulce - napelnianie uderzeniowe, stopnie hamowania
-19. poprawione hamulce - wyszczegolnenie cisnienia dla stopni hamowania
-20. poprawione hamulce elektropneumatyczne
-21. poprawione hamowanie przeciwposlizgowe i odluzniacz
-22. dodany model mechanicznego napedu recznego (drezyna)
-23. poprawiona szybkosc hamowania pomocniczego i przeciwposlizgowego, odlaczanie silnikow, odlaczanie bocznikow
-24. wprowadzone systemy zabezpieczenia: SHP, Czuwak, sygnalizacja kabinowa (nie dzialaja w DebugMode).
-25. poprawiona predkosc propagacji fali cisnienia (normalizacja przez kwadrat dlugosci) //to jest zdeka liniowe
-26. uwzgledniona masa ladunku, przesuniecie w/m toru ruchu
-27. lampy/sygnaly przednie/tylne
-28. wprowadzona pozycja odciecia hamulca (yB: tja, ale oerlikona....)
-29. rozne poprawki: slizganie, wykolejanie itp
-30. model silnika spalinowego z przekladnia mechaniczna
-31. otwieranie drzwi, sprezarka, przetwornica
-32. wylaczanie obliczen dla nieruchomych wagonow
-33. Zbudowany model rozdzielacza powietrza roznych systemow
-34. Poprawiona pozycja napelniania uderzeniowego i hamulec EP
-35. Dodane baterie akumulatorow (KURS90)
-36. Hamowanie elektrodynamiczne w ET42 i poprawione w EP09
-37. jednokierunkowosc walu kulakowego w EZT (nie do konca)
-38. wal kulakowy w ET40
-39. poprawiona blokada nastawnika w ET40
-...
-*)
-
-
-interface uses mctools,sysutils,hamulce,Oerlikon_ESt;
-
-CONST
- Go=true;
- Hold=false; {dla CheckLocomotiveParameters}
- ResArraySize=64; {dla silnikow elektrycznych}
- MotorParametersArraySize=10;
- maxcc=4; {max. ilosc odbierakow pradu}
- LocalBrakePosNo=10; {ilosc nastaw hamulca pomocniczego}
- MainBrakeMaxPos=10; {max. ilosc nastaw hamulca zasadniczego}
- ManualBrakePosNo=20; {ilosc nastaw hamulca recznego}
- LightsSwitchPosNo=16;
-
- {uszkodzenia toru}
- dtrack_railwear=2;
- dtrack_freerail=4;
- dtrack_thinrail=8;
- dtrack_railbend=16;
- dtrack_plants=32;
- dtrack_nomove=64;
- dtrack_norail=128;
-
- {uszkodzenia taboru}
- dtrain_thinwheel=1; {dla lokomotyw}
- dtrain_loadshift=1; {dla wagonow}
- dtrain_wheelwear=2;
- dtrain_bearing=4;
- dtrain_coupling=8;
- dtrain_ventilator=16; {dla lokomotywy el.}
- dtrain_loaddamage=16; {dla wagonow}
- dtrain_engine=32; {dla lokomotyw}
- dtrain_loaddestroyed=32;{dla wagonow}
- dtrain_axle=64;
- dtrain_out=128; {wykolejenie}
-
- {wagi prawdopodobienstwa dla funkcji FuzzyLogic}
- p_elengproblem = 0.01;
- p_elengdamage = 0.1;
- p_coupldmg = 0.02;
- p_derail=0.001;
- p_accn=0.1;
- p_slippdmg=0.001;
-
- {typ sprzegu}
- ctrain_virtual=0; //gdy pojazdy na tym samym torze siê widz¹ wzajemnie
- ctrain_coupler=1; //sprzeg fizyczny
- ctrain_pneumatic=2; //przewody hamulcowe
- ctrain_controll=4; //przewody steruj¹ce (ukrotnienie)
- ctrain_power=8; //przewody zasilaj¹ce (WN)
- ctrain_passenger=16; //mostek przejœciowy
- ctrain_scndpneumatic=32; //przewody 8 atm (¿ó³te; zasilanie powietrzem)
- ctrain_heating=64; //przewody ogrzewania WN
- ctrain_depot=128; //nie roz³¹czalny podczas zwyk³ych manewrów (miêdzycz³onowy), we wpisie wartoœæ ujemna
-
- {typ hamulca elektrodynamicznego}
- dbrake_none=0;
- dbrake_passive=1;
- dbrake_switch=2;
- dbrake_reversal=4;
- dbrake_automatic=8;
-
- {status czuwaka/SHP}
- //hunter-091012: rozdzielenie alarmow, dodanie testu czuwaka
- s_waiting=1; //dzia³a
- s_aware=2; //czuwak miga
- s_active=4; //SHP œwieci
- s_CAalarm=8; //buczy
- s_SHPalarm=16; //buczy
- s_CAebrake=32; //hamuje
- s_SHPebrake=64; //hamuje
- s_CAtest=128;
-
- {dzwieki}
- sound_none=0;
- sound_loud=1;
- sound_couplerstretch=2;
- sound_bufferclamp=4;
- sound_bufferbump=8;
- sound_relay=16;
- sound_manyrelay=32;
- sound_brakeacc=64;
-
- PhysicActivationFlag: boolean=false;
-
- //szczególne typy pojazdów (inna obs³uga) dla zmiennej TrainType
- //zamienione na flagi bitowe, aby szybko wybieraæ grupê (np. EZT+SZT)
- dt_Default=0;
- dt_EZT=1;
- dt_ET41=2;
- dt_ET42=4;
- dt_PseudoDiesel=8;
- dt_ET22=$10; //u¿ywane od Megapacka
- dt_SN61=$20; //nie u¿ywane w warunkach, ale ustawiane z CHK
- dt_EP05=$40;
- dt_ET40=$80;
- dt_181=$100;
-
-//sta³e dla asynchronów
- eimc_s_dfic=0;
- eimc_s_dfmax=1;
- eimc_s_p=2;
- eimc_s_cfu=3;
- eimc_s_cim=4;
- eimc_s_icif=5;
- eimc_f_Uzmax=7;
- eimc_f_Uzh=8;
- eimc_f_DU=9;
- eimc_f_I0=10;
- eimc_f_cfu=11;
- eimc_p_F0=13;
- eimc_p_a1=14;
- eimc_p_Pmax=15;
- eimc_p_Fh=16;
- eimc_p_Ph=17;
- eimc_p_Vh0=18;
- eimc_p_Vh1=19;
- eimc_p_Imax=20;
- eimc_p_abed=21;
- eimc_p_eped=22;
-
-//zmienne dla asynchronów
- eimv_FMAXMAX=0;
- eimv_Fmax=1;
- eimv_ks=2;
- eimv_df=3;
- eimv_fp=4;
- eimv_U=5;
- eimv_pole=6;
- eimv_Ic=7;
- eimv_If=8;
- eimv_M=9;
- eimv_Fr=10;
- eimv_Ipoj=11;
- eimv_Pm=12;
- eimv_Pe=13;
- eimv_eta=14;
- eimv_fkr=15;
- eimv_Uzsmax=16;
- eimv_Pmax=17;
- eimv_Fzad=18;
- eimv_Imax=19;
- eimv_Fful=20;
-
- bom_PS = 1;
- bom_PN = 2;
- bom_EP = 4;
- bom_MED = 8;
-
-TYPE
- {ogolne}
- TLocation = record
- X,Y,Z: real; {lokacja}
- end;
- TRotation = record
- Rx,Ry,Rz: real; {rotacja}
- end;
- TDimension= record
- W,L,H: real; {wymiary}
- end;
-
- TCommand = record
- Command: string; {komenda}
- Value1,Value2: real; {argumenty komendy}
- Location: TLocation;
- end;
-
- {tory}
- TTrackShape= record {ksztalt odcinka - promien, dlugosc, nachylenie, przechylka}
- R, Len, dHtrack, dHrail: real;
- end;
-
- TTrackParam= record {parametry odcinka - szerokosc, tarcie statyczne, kategoria, obciazalnosc w t/os, uszkodzenia}
- Width, friction: real;
- CategoryFlag, QualityFlag, DamageFlag: byte;
- Velmax:real; {dla uzytku maszynisty w ai_driver}
- end;
- TTractionParam= record
- TractionVoltage: real; {napiecie}
- TractionFreq: real; {czestotliwosc}
- TractionMaxCurrent: real; {obciazalnosc}
- TractionResistivity: real; {rezystancja styku}
- end;
- {powyzsze parametry zwiazane sa z torem po ktorym aktualnie pojazd jedzie}
-
- {typy hamulcow zespolonych}
- TBrakeSystem = (Individual, Pneumatic, ElectroPneumatic);
- {podtypy hamulcow zespolonych}
- TBrakeSubSystem = (ss_None, ss_W, ss_K, ss_KK, ss_Hik, ss_ESt, ss_KE, ss_LSt, ss_MT, ss_Dako);
- TBrakeValve = (NoValve, W, W_Lu_VI, W_Lu_L, W_Lu_XR, K, Kg, Kp, Kss, Kkg, Kkp, Kks, Hikg1, Hikss, Hikp1, KE, SW, EStED, NESt3, ESt3, LSt, ESt4, ESt3AL2, EP1, EP2, M483, CV1_L_TR, CV1, CV1_R, Other);
- TBrakeHandle = (NoHandle, West, FV4a, M394, M254, FVel1, FVel6, D2, Knorr, FD1, BS2, testH, St113, MHZ_P, MHZ_T, MHZ_EN57);
- {typy hamulcow indywidualnych}
- TLocalBrake = (NoBrake, ManualBrake, PneumaticBrake, HydraulicBrake);
-
- TBrakeDelayTable= array[1..4] of real;
- {dla osob/towar: opoznienie hamowania/odhamowania}
-
- TBrakePressure= record
- PipePressureVal: real;
- BrakePressureVal: real;
- FlowSpeedVal: real;
- BrakeType: TBrakeSystem;
- end;
- TBrakePressureTable= array[-2..MainBrakeMaxPos] of TBrakePressure;
-
- {typy napedow}
- TEngineTypes = (None, Dumb, WheelsDriven, ElectricSeriesMotor, ElectricInductionMotor, DieselEngine, SteamEngine, DieselElectric);
- {postac dostarczanej energii}
- TPowerType = (NoPower, BioPower, MechPower, ElectricPower, SteamPower);
- {rodzaj paliwa}
- TFuelType = (Undefined, Coal, Oil);
- {rodzaj rusztu}
- TGrateType = record
- FuelType: TFuelType;
- GrateSurface: real;
- FuelTransportSpeed: real;
- IgnitionTemperature: real;
- MaxTemperature: real;
- end;
- {rodzaj kotla}
- TBoilerType = record
- BoilerVolume: real;
- BoilerHeatSurface: real;
- SuperHeaterSurface: real;
- MaxWaterVolume,MinWaterVolume: real;
- MaxPressure: real;
- end;
- {rodzaj odbieraka pradu}
- TCurrentCollector = record
- CollectorsNo: longint; //musi byæ tu, bo inaczej siê kopie
- MinH,MaxH: real; //zakres ruchu pantografu, nigdzie nie u¿ywany
- CSW: real; //szerokoœæ czêœci roboczej (styku) œlizgacza
- MinV,MaxV: real; //minimalne i maksymalne akceptowane napiêcie
- OVP: real; //czy jest przekaznik nadnapieciowy
- InsetV: real; //minimalne napiêcie wymagane do za³¹czenia
- MinPress: real; //minimalne ciœnienie do za³¹czenia WS
- MaxPress: real; //maksymalne ciœnienie za reduktorem
- end;
- {typy Ÿróde³ mocy}
- TPowerSource = (NotDefined, InternalSource, Transducer, Generator, Accumulator, CurrentCollector, PowerCable, Heater);
- {parametry Ÿróde³ mocy}
- TPowerParameters = record
- MaxVoltage: real;
- MaxCurrent: real;
- IntR: real;
- case SourceType: TPowerSource of
- NotDefined,InternalSource : (PowerType: TPowerType);
- Transducer : (InputVoltage: real);
- Generator : (GeneratorEngine: TEngineTypes);
- Accumulator: (RAccumulator:record MaxCapacity:real; RechargeSource:TPowerSource end);
- CurrentCollector: (CollectorParameters: TCurrentCollector);
- PowerCable : (RPowerCable:record PowerTrans:TPowerType; SteamPressure:real end);
- Heater : (RHeater:record Grate:TGrateType; Boiler:TBoilerType end);
- end;
-
- {dla lokomotyw elektrycznych:}
- TScheme= record
- Relay: byte; {numer pozycji rozruchu samoczynnego}
- R: real; {opornik rozruchowy} {dla dizla napelnienie}
- Bn,Mn:byte; {ilosc galezi i silnikow w galezi} {dla dizla Mn: czy luz czy nie}
- AutoSwitch: boolean; {czy dana pozycja nastawniana jest recznie czy autom.}
- ScndAct: byte; {jesli ma bocznik w nastawniku, to ktory bocznik na ktorej pozycji}
- end;
- TSchemeTable = array[0..ResArraySize] of TScheme; {tablica rezystorow rozr.}
- TDEScheme= record
- RPM: real; {obroty diesla}
- GenPower: real; {moc maksymalna}
- Umax: real; {napiecie maksymalne}
- Imax: real; {prad maksymalny}
- end;
- TDESchemeTable = array[0..32] of TDEScheme; {tablica rezystorow rozr.}
- TShuntScheme = record
- Umin: real;
- Umax: real;
- Pmin: real;
- Pmax: real;
- end;
- TShuntSchemeTable = array[0..32] of TShuntScheme;
- TMPTRelay = record {lista przekaznikow bocznikowania}
- Iup: real;
- Idown: real;
- end;
- TMPTRelayTable = array[0..7] of TMPTRelay;
-
- TMotorParameters = record
- mfi,mIsat,mfi0:real; // aproksymacja M(I) silnika} {dla dizla mIsat=przekladnia biegu
- fi,Isat,fi0: real; // aproksymacja E(n)=fi*n} {dla dizla fi, mfi: predkosci przelozenia biegu <->
- AutoSwitch: boolean;
- end;
-
- TSecuritySystem= record
- SystemType:byte; {0: brak, 1: czuwak aktywny, 2: SHP/sygnalizacja kabinowa}
- AwareDelay:real; //czas powtarzania czuwaka
- AwareMinSpeed:real; //minimalna prêdkoœæ za³¹czenia czuwaka, normalnie 10% Vmax
- SoundSignalDelay,EmergencyBrakeDelay:real;
- Status: byte; {0: wylaczony, 1: wlaczony, 2: czuwak, 4: shp, 8: alarm, 16: hamowanie awaryjne}
- //SystemTimer, SystemSoundTimer, SystemBrakeTimer: real;
- SystemTimer, SystemSoundCATimer, SystemSoundSHPTimer, SystemBrakeCATimer, SystemBrakeSHPTimer, SystemBrakeCATestTimer: real; //hunter-091012
- VelocityAllowed, NextVelocityAllowed: integer; {predkosc pokazywana przez sygnalizacje kabinowa}
- RadioStop:boolean; //czy jest RadioStop
- end;
-
- //Ra: to oddzielnie, bo siê kompilatorowi miesza
- TTransmision=
- record //liczba zebow przekladni}
- NToothM, NToothW : byte;
- Ratio: real; {NToothW/NToothM}
- end;
-
- {sprzegi}
- TCouplerType=(NoCoupler,Articulated,Bare,Chain,Screw,Automatic);
- //Ra: T_MoverParameters jako klasa jest ju¿ wskaŸnikiem na poziomie Pascala
- //P_MoverParameters=^T_MoverParameters
- T_MoverParameters=class;
- TCoupling = record
- {parametry}
- SpringKB,SpringKC,beta:real; {stala sprezystosci zderzaka/sprzegu, %tlumiennosci }
- DmaxB,FmaxB,DmaxC,FmaxC: real; {tolerancja scisku/rozciagania, sila rozerwania}
- CouplerType: TCouplerType; {typ sprzegu}
- {zmienne}
- CouplingFlag : byte; {0 - wirtualnie, 1 - sprzegi, 2 - pneumatycznie, 4 - sterowanie, 8 - kabel mocy}
- AllowedFlag : Integer; //Ra: znaczenie jak wy¿ej, maska dostêpnych
- Render: boolean; {ABu: czy rysowac jak zaczepiony sprzeg}
- CoupleDist: real; {ABu: optymalizacja - liczenie odleglosci raz na klatkê, bez iteracji}
- Connected: T_MoverParameters; {co jest podlaczone}
- ConnectedNr: byte; //Ra: od której strony pod³¹czony do (Connected): 0=przód, 1=ty³
- CForce: real; {sila z jaka dzialal}
- Dist: real; {strzalka ugiecia zderzaków}
- CheckCollision: boolean; {czy sprawdzac sile czy pedy}
- end;
-
- //TCouplers= array[0..1] of TCoupling;
- //TCouplerNr= array[0..1] of byte; //ABu: nr sprzegu z ktorym polaczony; Ra: wrzuciæ do TCoupling
-
- {----------------------------------------------}
- {glowny obiekt}
- T_MoverParameters = class(TObject) //Ra: dodana kreska w celu zrobienia wrappera
- dMoveLen:real;
- filename:string;
- {---opis lokomotywy, wagonu itp}
- {--opis serii--}
- CategoryFlag: byte; {1 - pociag, 2 - samochod, 4 - statek, 8 - samolot}
- {--sekcja stalych typowych parametrow}
- TypeName: string; {nazwa serii/typu}
- //TrainType: string; {typ: EZT/elektrowoz - Winger 040304}
- TrainType: integer; {Ra: powinno byæ szybciej ni¿ string}
- EngineType: TEngineTypes; {typ napedu}
- EnginePowerSource: TPowerParameters; {zrodlo mocy dla silnikow}
- SystemPowerSource: TPowerParameters; {zrodlo mocy dla systemow sterowania/przetwornic/sprezarek}
- HeatingPowerSource: TPowerParameters; {zrodlo mocy dla ogrzewania}
- AlterHeatPowerSource: TPowerParameters; {alternatywne zrodlo mocy dla ogrzewania}
- LightPowerSource: TPowerParameters; {zrodlo mocy dla oswietlenia}
- AlterLightPowerSource: TPowerParameters;{alternatywne mocy dla oswietlenia}
- Vmax,Mass,Power: real; {max. predkosc kontrukcyjna, masa wlasna, moc}
- Mred: real; {Ra: zredukowane masy wiruj¹ce; potrzebne do obliczeñ hamowania}
- TotalMass:real; {wyliczane przez ComputeMass}
- HeatingPower, LightPower: real; {moc pobierana na ogrzewanie/oswietlenie}
- BatteryVoltage: real; {Winger - baterie w elektrykach}
- Battery: boolean; {Czy sa zalavzone baterie}
- EpFuse: boolean; {Czy sa zalavzone baterie}
- Signalling: boolean; {Czy jest zalaczona sygnalizacja hamowania ostatniego wagonu}
- DoorSignalling: boolean; {Czy jest zalaczona sygnalizacja blokady drzwi}
- Radio: boolean; {Czy jest zalaczony radiotelefon}
- NominalBatteryVoltage: real; {Winger - baterie w elektrykach}
- Dim: TDimension; {wymiary}
- Cx: real; {wsp. op. aerodyn.}
- Floor: real; //poziom pod³ogi dla ³adunków
- WheelDiameter : real; {srednica kol napednych}
- WheelDiameterL : real; //Ra: srednica kol tocznych przednich
- WheelDiameterT : real; //Ra: srednica kol tocznych tylnych
- TrackW: real; {nominalna szerokosc toru [m]}
- AxleInertialMoment: real; {moment bezwladnosci zestawu kolowego}
- AxleArangement : string; {uklad osi np. Bo'Bo' albo 1'C}
- NPoweredAxles : byte; {ilosc osi napednych liczona z powyzszego}
- NAxles : byte; {ilosc wszystkich osi j.w.}
- BearingType: byte; {lozyska: 0 - slizgowe, 1 - toczne}
- ADist, BDist: real; {odlegosc osi oraz czopow skretu}
- {hamulce:}
- NBpA : byte; {ilosc el. ciernych na os: 0 1 2 lub 4}
- SandCapacity: integer; {zasobnik piasku [kg]}
- BrakeSystem: TBrakeSystem;{rodzaj hamulca zespolonego}
- BrakeSubsystem: TBrakeSubsystem;
- BrakeValve: TBrakeValve;
- BrakeHandle: TBrakeHandle;
- BrakeLocHandle: TBrakeHandle;
- MBPM: real; {masa najwiekszego cisnienia}
-
- Hamulec: TBrake;
- Handle: THandle;
- LocHandle: THandle;
- Pipe, Pipe2: TReservoir;
-
- LocalBrake: TLocalBrake; {rodzaj hamulca indywidualnego}
- BrakePressureTable: TBrakePressureTable; {wyszczegolnienie cisnien w rurze}
- BrakePressureActual: TBrakePressure; //wartoœci wa¿one dla aktualnej pozycji kranu
- ASBType: byte; {0: brak hamulca przeciwposlizgowego, 1: reczny, 2: automat}
- TurboTest: byte;
- MaxBrakeForce: real; {maksymalna sila nacisku hamulca}
- MaxBrakePress: array[0..4] of real; //pomocniczy, proz, sred, lad, pp
- P2FTrans: real;
- TrackBrakeForce: real; {sila nacisku hamulca szynowego}
- BrakeMethod: byte; {flaga rodzaju hamulca}
- {max. cisnienie w cyl. ham., stala proporcjonalnosci p-K}
- HighPipePress,LowPipePress,DeltaPipePress: real;
- {max. i min. robocze cisnienie w przewodzie glownym oraz roznica miedzy nimi}
- CntrlPipePress: real; //ciœnienie z zbiorniku steruj¹cym
- BrakeVolume, BrakeVVolume, VeselVolume: real;
- {pojemnosc powietrza w ukladzie hamulcowym, w ukladzie glownej sprezarki [m^3] }
- BrakeCylNo: integer; {ilosc cylindrow ham.}
- BrakeCylRadius, BrakeCylDist: real;
- BrakeCylMult: array[0..2] of real;
- LoadFlag: byte;
- {promien cylindra, skok cylindra, przekladnia hamulcowa}
- BrakeCylSpring: real; {suma nacisku sprezyn powrotnych, kN}
- BrakeSlckAdj: real; {opor nastawiacza skoku tloka, kN}
- BrakeRigEff: real; {sprawnosc przekladni dzwigniowej}
- RapidMult: real; {przelozenie rapidu}
- BrakeValveSize: integer;
- BrakeValveParams: string;
- Spg: real;
- MinCompressor,MaxCompressor,CompressorSpeed:real;
- {cisnienie wlaczania, zalaczania sprezarki, wydajnosc sprezarki}
- BrakeDelay: TBrakeDelayTable; {opoznienie hamowania/odhamowania t/o}
- BrakeCtrlPosNo:byte; {ilosc pozycji hamulca}
- {nastawniki:}
- MainCtrlPosNo: byte; {ilosc pozycji nastawnika}
- ScndCtrlPosNo: byte;
- LightsPosNo, LightsDefPos: byte;
- LightsWrap: boolean;
- Lights: array [0..1] of array [1..16] of byte;
- ScndInMain: boolean; {zaleznosc bocznika od nastawnika}
- MBrake: boolean; {Czy jest hamulec reczny}
- StopBrakeDecc: real;
- SecuritySystem: TSecuritySystem;
-
- {-sekcja parametrow dla lokomotywy elektrycznej}
- RList: TSchemeTable; {lista rezystorow rozruchowych i polaczen silnikow, dla dizla: napelnienia}
- RlistSize: integer;
- MotorParam: array[0..MotorParametersArraySize] of TMotorParameters;
- {rozne parametry silnika przy bocznikowaniach}
- {dla lokomotywy spalinowej z przekladnia mechaniczna: przelozenia biegow}
- Transmision : TTransmision;
- // record {liczba zebow przekladni}
- // NToothM, NToothW : byte;
- // Ratio: real; {NToothW/NToothM}
- // end;
- NominalVoltage: real; {nominalne napiecie silnika}
- WindingRes : real;
- u: real; //wspolczynnik tarcia yB wywalic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- CircuitRes : real; {rezystancje silnika i obwodu}
- IminLo,IminHi: integer; {prady przelacznika automatycznego rozruchu, uzywane tez przez ai_driver}
- ImaxLo,ImaxHi: integer; {maksymalny prad niskiego i wysokiego rozruchu}
- nmax: real; {maksymalna dop. ilosc obrotow /s}
- InitialCtrlDelay, {ile sek. opoznienia po wl. silnika}
- CtrlDelay: real; { -//- -//- miedzy kolejnymi poz.}
- CtrlDownDelay: real; { -//- -//- przy schodzeniu z poz.} {hunter-101012}
- FastSerialCircuit: byte;{0 - po kolei zamyka styczniki az do osiagniecia szeregowej, 1 - natychmiastowe wejscie na szeregowa} {hunter-111012}
- AutoRelayType: byte; {0 -brak, 1 - jest, 2 - opcja}
- CoupledCtrl: boolean; {czy mainctrl i scndctrl sa sprzezone}
- //CouplerNr: TCouplerNr; {ABu: nr sprzegu podlaczonego w drugim obiekcie}
- IsCoupled: boolean; {czy jest sprzezony ale jedzie z tylu}
- DynamicBrakeType: byte; {patrz dbrake_*}
- RVentType: byte; {0 - brak, 1 - jest, 2 - automatycznie wlaczany}
- RVentnmax: real; {maks. obroty wentylatorow oporow rozruchowych}
- RVentCutOff: real; {rezystancja wylaczania wentylatorow dla RVentType=2}
- CompressorPower: integer; {0: bezp. z obwodow silnika, 1: z przetwornicy, reczne, 2: w przetwornicy, stale, 5: z silnikowego}
- SmallCompressorPower: integer; {Winger ZROBIC}
- Trafo: boolean; {pojazd wyposa¿ony w transformator}
-
- {-sekcja parametrow dla lokomotywy spalinowej z przekladnia mechaniczna}
- dizel_Mmax, dizel_nMmax, dizel_Mnmax, dizel_nmax, dizel_nominalfill: real;
- {parametry aproksymacji silnika spalinowego}
- dizel_Mstand: real; {moment oporow ruchu silnika dla enrot=0}
-{ dizel_auto_min, dizel_auto_max: real; {predkosc obrotowa przelaczania automatycznej skrzyni biegow}
- dizel_nmax_cutoff: real; {predkosc obrotowa zadzialania ogranicznika predkosci}
- dizel_nmin: real; {najmniejsza dopuszczalna predkosc obrotowa}
- dizel_minVelfullengage: real; {najmniejsza predkosc przy jezdzie ze sprzeglem bez poslizgu}
- dizel_AIM: real; {moment bezwladnosci walu itp}
- dizel_engageDia, dizel_engageMaxForce, dizel_engagefriction: real; {parametry sprzegla}
-
- {- dla lokomotyw spalinowo-elektrycznych -}
- AnPos: real; // pozycja sterowania dokladnego (analogowego)
- AnalogCtrl: boolean; //
- AnMainCtrl: boolean; //
- ShuntModeAllow: boolean;
- ShuntMode: boolean;
-
- Flat: boolean;
- Vhyp: real;
- DElist: TDESchemeTable;
- Vadd: real;
- MPTRelay: TMPTRelayTable;
- RelayType: byte;
- SST: TShuntSchemeTable;
- PowerCorRatio: real; //Wspolczynnik korekcyjny
-
-
- {- dla uproszczonego modelu silnika (dumb) oraz dla drezyny}
- Ftmax:real;
-
- {- dla lokomotyw z silnikami indukcyjnymi -}
- eimc: array [0..25] of real;
-
- {-dla wagonow}
- MaxLoad: longint; {masa w T lub ilosc w sztukach - ladownosc}
- LoadAccepted, LoadQuantity: string; {co moze byc zaladowane, jednostki miary}
- OverLoadFactor: real; {ile razy moze byc przekroczona ladownosc}
- LoadSpeed,UnLoadSpeed: real;{szybkosc na- i rozladunku jednostki/s}
- DoorOpenCtrl,DoorCloseCtrl: byte; {0: przez pasazera, 1: przez maszyniste, 2: samoczynne (zamykanie)}
- DoorStayOpen: real; {jak dlugo otwarte w przypadku DoorCloseCtrl=2}
- DoorClosureWarning: boolean; {czy jest ostrzeganie przed zamknieciem}
- DoorOpenSpeed, DoorCloseSpeed: real; {predkosc otwierania i zamykania w j.u. }
- DoorMaxShiftL,DoorMaxShiftR,DoorMaxPlugShift: real;{szerokosc otwarcia lub kat}
- DoorOpenMethod: byte; {sposob otwarcia - 1: przesuwne, 2: obrotowe, 3: trójelementowe}
- PlatformSpeed: real; {szybkosc stopnia}
- PlatformMaxShift: real; {wysuniecie stopnia}
- PlatformOpenMethod: byte; {sposob animacji stopnia}
- ScndS: boolean; {Czy jest bocznikowanie na szeregowej}
-
- {--sekcja zmiennych}
- {--opis konkretnego egzemplarza taboru}
- Loc: TLocation; //pozycja pojazdów do wyznaczenia odleg³oœci pomiêdzy sprzêgami
- Rot: TRotation;
- Name: string; {nazwa wlasna}
- Couplers: array[0..1] of TCoupling; //urzadzenia zderzno-sprzegowe, polaczenia miedzy wagonami
- HVCouplers: array[0..1] of array[0..1] of real; //przewod WN
- ScanCounter: integer; {pomocnicze do skanowania sprzegow}
- EventFlag: boolean; {!o true jesli cos nietypowego sie wydarzy}
- SoundFlag: byte; {!o patrz stale sound_ }
- DistCounter: real; {! licznik kilometrow }
- V: real; //predkosc w [m/s] wzglêdem sprzêgów (dodania gdy jedzie w stronê 0)
- Vel: real; //modu³ prêdkoœci w [km/h], u¿ywany przez AI
- AccS: real; //efektywne przyspieszenie styczne w [m/s^2] (wszystkie si³y)
- AccN: real; //przyspieszenie normalne w [m/s^2]
- AccV: real;
- nrot: real;
- {! rotacja kol [obr/s]}
- EnginePower: real; {! chwilowa moc silnikow}
- dL, Fb, Ff : real; {przesuniecie, sila hamowania i tarcia}
- FTrain,FStand: real; {! sila pociagowa i oporow ruchu}
- FTotal: real; {! calkowita sila dzialajaca na pojazd}
- UnitBrakeForce: real; {!s si³a hamowania przypadaj¹ca na jeden element}
- Ntotal: real; {!s si³a nacisku klockow}
- SlippingWheels,SandDose: boolean; {! poslizg kol, sypanie piasku}
- Sand: real; {ilosc piasku}
- BrakeSlippingTimer:real; {pomocnicza zmienna do wylaczania przeciwposlizgu}
- dpBrake,dpPipe,dpMainValve,dpLocalValve: real;
- {! przyrosty cisnienia w kroku czasowym}
- ScndPipePress: real; {cisnienie w przewodzie zasilajacym}
- BrakePress:real; {!o cisnienie w cylindrach hamulcowych}
- LocBrakePress:real; {!o cisnienie w cylindrach hamulcowych z pomocniczego}
- PipeBrakePress:real; {!o cisnienie w cylindrach hamulcowych z przewodu}
- PipePress: real; {!o cisnienie w przewodzie glownym}
- EqvtPipePress: real; {!o cisnienie w przewodzie glownym skladu}
- Volume: real; {objetosc spr. powietrza w zbiorniku hamulca}
- CompressedVolume:real; {objetosc spr. powietrza w ukl. zasilania}
- PantVolume:real; {objetosc spr. powietrza w ukl. pantografu}
- Compressor: real; {! cisnienie w ukladzie zasilajacym}
- CompressorFlag: boolean; {!o czy wlaczona sprezarka}
- PantCompFlag: boolean; {!o czy wlaczona sprezarka pantografow}
- CompressorAllow: boolean; {! zezwolenie na uruchomienie sprezarki NBMX}
- ConverterFlag: boolean; {! czy wlaczona przetwornica NBMX}
- ConverterAllow: boolean; {zezwolenie na prace przetwornicy NBMX}
- BrakeCtrlPos:integer; {nastawa hamulca zespolonego}
- BrakeCtrlPosR:real; {nastawa hamulca zespolonego - plynna dla FV4a}
- BrakeCtrlPos2:real; {nastawa hamulca zespolonego - kapturek dla FV4a}
- LocalBrakePos:byte; {nastawa hamulca indywidualnego}
- ManualBrakePos:byte; {nastawa hamulca recznego}
- LocalBrakePosA: real;
- BrakeStatus: byte; {0 - odham, 1 - ham., 2 - uszk., 4 - odluzniacz, 8 - antyposlizg, 16 - uzyte EP, 32 - pozycja R, 64 - powrot z R}
- EmergencyBrakeFlag: boolean; {hamowanie nagle}
- BrakeDelayFlag: byte; {nastawa opoznienia ham. osob/towar/posp/exp 0/1/2/4}
- BrakeDelays: byte; {nastawy mozliwe do uzyskania}
- BrakeOpModeFlag: byte; {nastawa trybu pracy PS/PN/EP/MED 1/2/4/8}
- BrakeOpModes: byte; {nastawy mozliwe do uzyskania}
- DynamicBrakeFlag: boolean; {czy wlaczony hamulec elektrodymiczny}
-// NapUdWsp: integer;
- LimPipePress: real; {stabilizator cisnienia}
- ActFlowSpeed: real; {szybkosc stabilizatora}
-
-
- DamageFlag: byte; //kombinacja bitowa stalych dtrain_* }
- EngDmgFlag: byte; //kombinacja bitowa stalych usterek}
- DerailReason: byte; //przyczyna wykolejenia
-
- //EndSignalsFlag: byte; {ABu 060205: zmiany - koncowki: 1/16 - swiatla prz/tyl, 2/31 - blachy prz/tyl}
- //HeadSignalsFlag: byte; {ABu 060205: zmiany - swiatla: 1/2/4 - przod, 16/32/63 - tyl}
- CommandIn: TCommand;
- {komenda przekazywana przez PutCommand}
- {i wykonywana przez RunInternalCommand}
- CommandOut: string; {komenda przekazywana przez ExternalCommand}
- CommandLast: string; //Ra: ostatnio wykonana komenda do podgl¹du
- ValueOut: real; {argument komendy która ma byc przekazana na zewnatrz}
-
- RunningShape:TTrackShape;{geometria toru po ktorym jedzie pojazd}
- RunningTrack:TTrackParam;{parametry toru po ktorym jedzie pojazd}
- OffsetTrackH, OffsetTrackV: real; {przesuniecie poz. i pion. w/m osi toru}
-
- {-zmienne dla lokomotyw}
- Mains: boolean; {polozenie glownego wylacznika}
- MainCtrlPos: byte; {polozenie glownego nastawnika}
- ScndCtrlPos: byte; {polozenie dodatkowego nastawnika}
- LightsPos: byte;
- ActiveDir: integer; //czy lok. jest wlaczona i w ktorym kierunku:
- //wzglêdem wybranej kabiny: -1 - do tylu, +1 - do przodu, 0 - wylaczona
- CabNo: integer; //numer kabiny, z której jest sterowanie: 1 lub -1; w przeciwnym razie brak sterowania - rozrzad
- DirAbsolute: integer; //zadany kierunek jazdy wzglêdem sprzêgów (1=w strone 0,-1=w stronê 1)
- ActiveCab: integer; //numer kabiny, w ktorej jest obsada (zwykle jedna na sk³ad)
- LastSwitchingTime: real; {czas ostatniego przelaczania czegos}
- //WarningSignal: byte; {0: nie trabi, 1,2: trabi}
- DepartureSignal: boolean; {sygnal odjazdu}
- InsideConsist: boolean;
- {-zmienne dla lokomotywy elektrycznej}
- RunningTraction:TTractionParam;{parametry sieci trakcyjnej najblizej lokomotywy}
- enrot, Im, Itot,IHeating,ITraction, TotalCurrent, Mm, Mw, Fw, Ft: real;
- {ilosc obrotow, prad silnika i calkowity, momenty, sily napedne}
- //Ra: Im jest ujemny, jeœli lok jedzie w stronê sprzêgu 1
- //a ujemne powinien byæ przy odwróconej polaryzacji sieci...
- //w wielu miejscach jest u¿ywane abs(Im)
- Imin,Imax: integer; {prad przelaczania automatycznego rozruchu, prad bezpiecznika}
- Voltage: real; {aktualne napiecie sieci zasilajacej}
- MainCtrlActualPos: byte; {wskaznik RList}
- ScndCtrlActualPos: byte; {wskaznik MotorParam}
- DelayCtrlFlag: boolean; //czy czekanie na 1. pozycji na za³¹czenie?
- LastRelayTime: real; {czas ostatniego przelaczania stycznikow}
- AutoRelayFlag: boolean; {mozna zmieniac jesli AutoRelayType=2}
- FuseFlag: boolean; {!o bezpiecznik nadmiarowy}
- ConvOvldFlag: boolean; {! nadmiarowy przetwornicy i ogrzewania}
- StLinFlag: boolean; {!o styczniki liniowe}
- ResistorsFlag: boolean; {!o jazda rezystorowa}
- RventRot: real; {!s obroty wentylatorow rozruchowych}
- UnBrake: boolean; {w EZT - nacisniete odhamowywanie}
- PantPress: real; {Cisnienie w zbiornikach pantografow}
- s_CAtestebrake: boolean; //hunter-091012: zmienna dla testu ca
-
-
- {-zmienne dla lokomotywy spalinowej z przekladnia mechaniczna}
- dizel_fill: real; {napelnienie}
- dizel_engagestate: real; {sprzeglo skrzyni biegow: 0 - luz, 1 - wlaczone, 0.5 - wlaczone 50% (z poslizgiem)}
- dizel_engage: real; {sprzeglo skrzyni biegow: aktualny docisk}
- dizel_automaticgearstatus: real; {0 - bez zmiany, -1 zmiana na nizszy +1 zmiana na wyzszy}
- dizel_enginestart: boolean; {czy trwa rozruch silnika}
- dizel_engagedeltaomega: real; {roznica predkosci katowych tarcz sprzegla}
-
- {- zmienne dla lokomotyw z silnikami indukcyjnymi -}
- eimv: array [0..20] of real;
-
- {-zmienne dla drezyny}
- PulseForce :real; {przylozona sila}
- PulseForceTimer: real;
- PulseForceCount: integer;
-
- {dla drezyny, silnika spalinowego i parowego}
- eAngle: real;
-
- {-dla wagonow}
- Load: longint; {masa w T lub ilosc w sztukach - zaladowane}
- LoadType: string; {co jest zaladowane}
- LoadStatus: byte; //+1=trwa rozladunek,+2=trwa zaladunek,+4=zakoñczono,0=zaktualizowany model
- LastLoadChangeTime: real; //raz (roz)³adowania
-
- DoorBlocked: boolean; //Czy jest blokada drzwi
- DoorLeftOpened: boolean; //stan drzwi
- DoorRightOpened: boolean;
- PantFrontUp: boolean; //stan patykow 'Winger 160204
- PantRearUp: boolean;
- PantFrontSP: boolean; //dzwiek patykow 'Winger 010304
- PantRearSP: boolean;
- PantFrontStart: integer; //stan patykow 'Winger 160204
- PantRearStart: integer;
- PantFrontVolt: real; //pantograf pod napieciem? 'Winger 160404
- PantRearVolt: real;
- PantSwitchType: string;
- ConvSwitchType: string;
-
- Heating: boolean; //ogrzewanie 'Winger 020304
- DoubleTr: integer; //trakcja ukrotniona - przedni pojazd 'Winger 160304
-
- PhysicActivation: boolean;
-
- {ABu: stale dla wyznaczania sil (i nie tylko) po optymalizacji}
- FrictConst1: real;
- FrictConst2s: real;
- FrictConst2d: real;
- TotalMassxg : real; {TotalMass*g}
-
-
- {--funkcje}
-
-
- function GetTrainsetVoltage: real;
- function Physic_ReActivation: boolean;
-
-{ function BrakeRatio: real; }
- function LocalBrakeRatio: real;
- function ManualBrakeRatio: real;
- function PipeRatio: real; {ile napelniac}
- function RealPipeRatio: real; {jak szybko}
- function BrakeVP: real;
- function DynamicBrakeSwitch(Switch:boolean):boolean;
-
- {! przesylanie komend sterujacych}
- function SendCtrlBroadcast(CtrlCommand:string; ctrlvalue:real):boolean;
- function SendCtrlToNext(CtrlCommand:string;ctrlvalue,dir:real):boolean;
- function CabActivisation:boolean;
- function CabDeactivisation:boolean;
-
- {! funkcje zwiekszajace/zmniejszajace nastawniki}
- {! glowny nastawnik:}
- function IncMainCtrl(CtrlSpeed:integer): boolean;
- function DecMainCtrl(CtrlSpeed:integer): boolean;
- {! pomocniczy nastawnik:}
- function IncScndCtrl(CtrlSpeed:integer): boolean;
- function DecScndCtrl(CtrlSpeed:integer): boolean;
-
- function AddPulseForce(Multipler:integer): boolean; {dla drezyny}
-
- {wlacza/wylacza sypanie piasku}
- function SandDoseOn : boolean;
-
- {! zbijanie czuwaka/SHP}
- function SecuritySystemReset:boolean;
- {test czuwaka/SHP}
- procedure SecuritySystemCheck(dt:real);
- function BatterySwitch(State:boolean):boolean;
- function EpFuseSwitch(State:boolean):boolean;
-
- {! stopnie hamowania - hamulec zasadniczy}
- function IncBrakeLevelOld:boolean;
- function DecBrakeLevelOld:boolean;
- {! stopnie hamowania - hamulec pomocniczy}
- function IncLocalBrakeLevel(CtrlSpeed:byte):boolean;
- function DecLocalBrakeLevel(CtrlSpeed:byte):boolean;
- {! ABu 010205: - skrajne polozenia ham. pomocniczego}
- function IncLocalBrakeLevelFAST:boolean;
- function DecLocalBrakeLevelFAST:boolean;
-
- {! stopnie hamowania - hamulec reczny}
- function IncManualBrakeLevel(CtrlSpeed:byte):boolean;
- function DecManualBrakeLevel(CtrlSpeed:byte):boolean;
-
- {! hamulec bezpieczenstwa}
- function EmergencyBrakeSwitch(Switch:boolean): boolean;
- {hamulec przeciwposlizgowy}
- function AntiSlippingBrake: boolean;
- {odluzniacz}
- function BrakeReleaser(state: byte):boolean;
- function SwitchEPBrake(state: byte):boolean;
-
- {! reczny wlacznik urzadzen antyposlizgowych}
- function AntiSlippingButton: boolean;
-
- {funkcje dla ukladow pneumatycznych}
- function IncBrakePress(var brake:real;PressLimit,dp:real):boolean;
- function DecBrakePress(var brake:real;PressLimit,dp:real):boolean;
- function BrakeDelaySwitch(BDS:byte): boolean; {! przelaczanie nastawy opoznienia}
- function IncBrakeMult(): boolean; {przelaczanie prozny/ladowny}
- function DecBrakeMult(): boolean;
- {pomocnicze funkcje dla ukladow pneumatycznych}
- procedure UpdateBrakePressure(dt: real);
- procedure UpdatePipePressure(dt:real);
- procedure CompressorCheck(dt:real); {wlacza, wylacza kompresor, laduje zbiornik}
- procedure UpdateScndPipePressure(dt:real);
- //procedure UpdateBatteryVoltage(dt:real);
- function GetDVc(dt:real):real;
-
- {! funkcje laczace/rozlaczajace sprzegi}
- //Ra: przeniesione do C++
-
- {funkcje obliczajace sily}
- procedure ComputeConstans; //ABu: wczesniejsze wyznaczenie stalych dla liczenia sil
- //procedure SetCoupleDist; //ABu: wyznaczenie odleglosci miedzy wagonami
- function ComputeMass:real;
- function Adhesive(staticfriction:real): real;
- function TractionForce(dt:real):real;
- function FrictionForce(R:real;TDamage:byte):real;
- function BrakeForce(Track:TTrackParam):real;
- function CouplerForce(CouplerN:byte; dt:real):real;
- procedure CollisionDetect(CouplerN:byte; dt:real);
-
- {obrot kol uwzgledniajacy poslizg}
- function ComputeRotatingWheel(WForce,dt,n:real): real;
-
- {komendy}
- function SetInternalCommand(NewCommand:string; NewValue1,NewValue2:real):boolean;
- {! do wpisywania komend przez zewnetrzne zdarzenia}
- function GetExternalCommand(var Command:string):real;
- function RunCommand(command:string; CValue1,CValue2:real):boolean;
- function RunInternalCommand:boolean;
- procedure PutCommand(NewCommand:string; NewValue1,NewValue2:real; NewLocation:TLocation);
-
- {--funkcje dla lokomotyw}
- {! kierunek ruchu}
- //function DirectionForward: boolean;
- function DirectionBackward: boolean;
- {! wylacznik glowny}
- function MainSwitch(State:boolean): boolean;
-// procedure SwitchMainKey;
- {! zmiana kabiny i resetowanie ustawien}
- //function ChangeCab(direction:integer): boolean;
-
- {! wl/wyl przetwornicy}
- function ConverterSwitch(State:boolean):boolean;
- {! wl/wyl sprezarki}
- function CompressorSwitch(State:boolean):boolean;
-{ function SmallCompressorSwitch(State:boolean):boolean;}
- {procedure ConverterCheck; ->C++}
-
- {-funkcje typowe dla lokomotywy elektrycznej}
- {! wlaczanie bezpiecznika nadmiarowego}
- function FuseOn: boolean;
- function FuseFlagCheck: boolean; {sprawdzanei flagi nadmiarowego}
- procedure FuseOff; {wywalanie bezpiecznika nadmiarowego}
- {!o pokazuje bezwgl. wartosc pradu na wybranym amperomierzu}
- function ShowCurrent(AmpN:byte): integer;
- {!o pokazuje bezwgl. wartosc obrotow na obrotomierzu jednego z 3 pojazdow}
- {function ShowEngineRotation(VehN:byte): integer; //Ra 2014-06: przeniesione do C++}
- {funkcje uzalezniajace sile pociagowa od predkosci: v2n, n2r, current, momentum}
- function v2n:real;
- function current(n,U:real): real;
- function Momentum(I:real): real;
- function MomentumF(I, Iw :real; SCP:byte ): real;
- {! odlaczanie uszkodzonych silnikow}
- function CutOffEngine: boolean;
- {! przelacznik pradu wysokiego rozruchu}
- function MaxCurrentSwitch(State:boolean):boolean;
- {sprawdzanie kontrolki rezystorow rozrochowych NBMX}
- function ResistorsFlagCheck: boolean;
-
- {! przelacznik pradu automatycznego rozruchu}
- function MinCurrentSwitch(State:boolean):boolean;
- {! przelacznik automatycznego rozruchu}
- function AutoRelaySwitch(State:boolean):boolean;
- {symulacja automatycznego rozruchu}
- function AutoRelayCheck: boolean;
-
- {-funkcje typowe dla lokomotywy spalinowej z przekladnia mechaniczna}
- function dizel_EngageSwitch(state: real): boolean;
- function dizel_EngageChange(dt: real): boolean;
- function dizel_AutoGearCheck: boolean;
- function dizel_fillcheck(mcp:byte): real;
-{ function dizel_rotateengine(Momentum,dt,n,engage:real): real; }
- function dizel_Momentum(dizel_fill,n,dt:real): real;
- function dizel_Update(dt:real): boolean;
-
- {-funkcje dla wagonow}
- function LoadingDone(LSpeed: real; LoadInit:string):boolean;
-
- {! WAZNA FUNKCJA - oblicza sile wypadkowa}
- procedure ComputeTotalForce(dt: real; dt1: real; FullVer: boolean);
-
- {! BARDZO WAZNA FUNKCJA - oblicza przesuniecie lokomotywy lub wagonu}
- function ComputeMovement(dt:real; dt1:real; Shape:TTrackShape; var Track:TTrackParam; var ElectricTraction:TTractionParam; NewLoc:TLocation; var NewRot:TRotation):real;
- {dt powinno byc 10ms lub mniejsze}
- {NewRot na wejsciu daje aktualna orientacje pojazdu, na wyjsciu daje dodatkowe wychylenia od tej orientacji}
-
- {! JESZCZE WAZNIEJSZA FUNKCJA - ABu: - mocno zoptymalizowanana ComputeMovement}
- function FastComputeMovement(dt:real; Shape:TTrackShape; var Track:TTrackParam; NewLoc:TLocation; var NewRot:TRotation):real; //Shape:TTrackShape; var Track:TTrackParam; var ElectricTraction:TTractionParam; NewLoc:TLocation; var NewRot:TRotation):real;
- {dt powinno byc 10ms lub mniejsze}
- {NewRot na wejsciu daje aktualna orientacje pojazdu, na wyjsciu daje dodatkowe wychylenia od tej orientacji}
-
-
- {dla samochodow}
- function ChangeOffsetH(DeltaOffset:real): boolean;
-
- {! procedury I/O}
- constructor Init(//LocInitial:TLocation; RotInitial:TRotation;
- VelInitial:real; TypeNameInit, NameInit: string; LoadInitial:longint; LoadTypeInitial: string; Cab:integer);
- {wywolac najpierw to}
- function LoadChkFile(chkpath:string):Boolean; {potem zaladowac z pliku}
- function CheckLocomotiveParameters(ReadyFlag:boolean;Dir:longint): boolean; {a nastepnie sprawdzic}
- function EngineDescription(what:integer): string; {opis stanu lokomotywy}
-
- {obsluga drzwi}
- function DoorLeft(State: Boolean): Boolean; {obsluga dzwi lewych}
- function DoorRight(State: Boolean): Boolean;
- function DoorBlockedFlag: Boolean; //czy blokada drzwi jest aktualnie za³¹czona
-
- {obsluga pantografow - Winger 160204}
- function PantFront(State: Boolean): Boolean;
- function PantRear(State: Boolean): Boolean;
- {ogrzewanie - Winger 020304}
- //function Heating(State: Boolean): Boolean;
-
- //private
- //function TotalMass:real;
-{ function GetFTotal(CN:byte): real;
- function GetMass(CN:byte): real;
- procedure SendAVL(AccS,AccN,V,dL:real; CN:byte); }
- end; {ufff}
-
-function Distance(Loc1,Loc2: TLocation; Dim1,Dim2:TDimension) : real;
-
-{----------------------------------------------------------------}
-{========================McZapkie'2001===========================}
-{----------------------------------------------------------------}
-implementation
-
-const
- Steel2Steel_friction=0.15; {tarcie statyczne}
- g=9.81; {przyspieszenie ziemskie}
- SandSpeed=0.1; {ile kg/s}
- RVentSpeed=0.4; {rozpedzanie sie wentylatora obr/s^2}
- RVentMinI=50.0; {przy jakim pradzie sie wylaczaja}
- CouplerTune:real=0.1; {skalowanie tlumiennosci}
- Pirazy2=Pi*2;
-
-{------------------------------------------}
-{funkcje pomocnicze}
-
-function s2NPW(s:string):byte;
-{wylicza ilosc osi napednych ze stringu opisujacego uklad osi}
-{np. 2'A' daje 1, Bo'Bo' daje 4, 1'E daje 5 itp}
-const A=ord('A')-1;
-var k,NPW:byte;
-begin
- NPW:=0;
- for k:=1 to Length(s) do
- begin
- if s[k] in ['A'..'Z'] then
- NPW:=NPW+Ord(s[k])-A;
- end;
- s2NPW:=NPW;
-end;
-
-function s2NNW(s:string):byte;
-{wylicza ilosc osi nienapednych ze stringu opisujacego uklad osi}
-{np. 2'A' daje 2, Bo'Bo' daje 0, 1'E daje 1 itp}
-const Zero=ord('0');
-var k,NNW:byte;
-begin
- NNW:=0;
- for k:=1 to Length(s) do
- begin
- if s[k] in ['1'..'9'] then
- NNW:=NNW+Ord(s[k])-Zero;
- end;
- s2NNW:=NNW;
-end;
-
-function Distance(Loc1,Loc2:TLocation;Dim1,Dim2:TDimension):real;
-//zwraca odleg³oœæ pomiêdzy pojazdami (Loc1) i (Loc2) z uwzglêdnieneim ich d³ugoœci (kule!)
-var Dist:real;
-begin
- Dist:=SQRT(SQR(Loc2.x-Loc1.x)+SQR(Loc1.y-Loc2.y));
- Distance:=Dist-Dim2.L/2.0-Dim1.L/2.0;
-{ Distance:=Hypot(Loc2.x-Loc1.x,Loc2.y-Loc1.y)-(Dim2.L+Dim1.L)/2; }
-end;
-
-{oblicza zmiane predkosci i przyrost pedu wskutek kolizji}
-function ComputeCollision(var v1,v2:real; m1,m2,beta:real;vc:boolean):real;
-var CCP,w1,w2,m1m2:real;
-begin
- if (v1Coupler2) then DirPatch:=1
- else DirPatch:=-1;
-end;
-
-
-function DirF(CouplerN:byte): real;
-begin
- case CouplerN of
- 0: DirF:=-1;
- 1: DirF:=1
- else DirF:=0;
- end;
-end;
-
-{yB: funkcje dodatkowe hamulcowe}
-
-function PR(p1,p2:real): real;
-var ph,pl:real;
-begin
- ph:=Max0R(p1,p2)+0.1;
- pl:=p1+p2-ph+0.2;
- PR:=(ph-pl)/(1.13*ph-pl);
-end;
-
-function SPR(ph,pl:real): real;
-begin
- SPR:=0.674*(ph-pl)/(1.13*ph-pl+0.013);
-end;
-
-{---------rozwiniecie deklaracji metod obiektu T_MoverParameters--------}
-
-(*
-function T_MoverParameters.GetTrainsetVoltage: real;
-//ABu: funkcja zwracajaca napiecie dla calego skladu, przydatna dla EZT
-var volt: real;
-begin
- volt:=0.0;
- if Couplers[1].Connected<>nil then
- if (TestFlag(Couplers[1].CouplingFlag,ctrain_power)) then //czy jest sprzêg WN
- begin //najczêœciej silnikowy jest z ty³u
- if (Couplers[1].Connected.PantFrontVolt<>0.0) then
- volt:=Couplers[1].Connected.PantFrontVolt
- else
- if (Couplers[1].Connected.PantRearVolt<>0.0) then
- volt:=Couplers[1].Connected.PantRearVolt;
- end;
- if (volt=0.0) then
- if Couplers[0].Connected<>nil then
- if (TestFlag(Couplers[0].CouplingFlag,ctrain_power)) then //czy jest sprzêg WN
- begin
- if (Couplers[0].Connected.PantFrontVolt<>0.0) then
- volt:=Couplers[0].Connected.PantFrontVolt
- else
- if (Couplers[0].Connected.PantRearVolt<>0.0) then
- volt:=Couplers[0].Connected.PantRearVolt;
- end;
- GetTrainsetVoltage:=volt;
-end;
-*)
-
-function T_MoverParameters.GetTrainsetVoltage: real;
-//ABu: funkcja zwracajaca napiecie dla calego skladu, przydatna dla EZT
-//var volt: real;
-begin
- GetTrainsetVoltage:=Max0R(HVCouplers[1][1],HVCouplers[0][1]);
-end;
-
-
-
-function T_MoverParameters.Physic_ReActivation: boolean;
- begin
- if PhysicActivation then
- Physic_Reactivation:=false
- else
- begin
- PhysicActivation:=true;
- LastSwitchingTime:=0;
- Physic_Reactivation:=true;
- end;
- end;
-
-
-{stosunek obecnego nastawienia sily hamowania do maksymalnej nastawy}
-{
-function T_MoverParameters.BrakeRatio: real;
- begin
- if BrakeCtrlPosNo>0 then
- begin
- if BrakeCtrlPos<0 then
- BrakeRatio:=1
- else
- BrakeRatio:=1-BrakeCtrlPos/BrakeCtrlPosNo
- end
- else
- BrakeRatio:=0;
- end;
-}
-
-function T_MoverParameters.LocalBrakeRatio: real;
-var LBR:real;
-begin
- if BrakeHandle=MHZ_EN57 then
- if (BrakeOpModeFlag>=bom_EP) then
- LBR:=(Handle as TMHZ_EN57).GetEP(BrakeCtrlPosR)
- else
- LBR:=0
- else
- if LocalBrakePosNo>0 then
- LBR:=LocalBrakePos/LocalBrakePosNo
- else
- LBR:=0;
-// if TestFlag(BrakeStatus,b_antislip) then
-// LBR:=Max0R(LBR,PipeRatio)+0.4;
- LocalBrakeRatio:=LBR;
-end;
-
-function T_MoverParameters.ManualBrakeRatio: real;
-var MBR:real;
-begin
- if ManualBrakePosNo>0 then
- MBR:=ManualBrakePos/ManualBrakePosNo
- else
- MBR:=0;
- ManualBrakeRatio:=MBR;
-end;
-
-function T_MoverParameters.PipeRatio: real;
-var pr:real;
-begin
- if DeltaPipePress>0 then
- if (false) then //SPKS!!
- begin
- if (3*PipePress)>(HighPipePress+LowPipePress+LowPipePress) then
- pr:=(HighPipePress-Min0R(HighPipePress,PipePress))/(DeltaPipePress*4.0/3.0)
- else
- pr:=(HighPipePress-1.0/3.0*DeltaPipePress-Max0R(LowPipePress,PipePress))/(DeltaPipePress*2.0/3.0);
-// if (not TestFlag(BrakeStatus,b_Ractive)) and (BrakeMethod and 1 = 0) and TestFlag(BrakeDelays,bdelay_R) and (Power<1) and (BrakeCtrlPos<1) then
-// pr:=Min0R(0.5,pr);
- //if (Compressor>0.5) then
- // pr:=pr*1.333; //dziwny rapid wywalamy
- end
- else
- pr:=(HighPipePress-Max0R(LowPipePress,Min0R(HighPipePress,PipePress)))/DeltaPipePress
- else
- pr:=0;
- PipeRatio:=pr;
-end;
-
-function T_MoverParameters.RealPipeRatio: real;
-var rpp:real;
-begin
- if DeltaPipePress>0 then
- rpp:=(CntrlPipePress-PipePress)/(DeltaPipePress)
- else
- rpp:=0;
- RealPipeRatio:=rpp;
-end;
-
-function T_MoverParameters.BrakeVP: real;
-begin
- if BrakeVVolume>0 then
- BrakeVP:=Volume/(10.0*BrakeVVolume)
- else BrakeVP:=0;
-end;
-
-{reczne przelaczanie hamulca elektrodynamicznego}
-function T_MoverParameters.DynamicBrakeSwitch(Switch:boolean):boolean;
-var b:byte;
-begin
- if (DynamicBrakeType=dbrake_switch) and (MainCtrlPos=0) then
- begin
- DynamicBrakeFlag:=Switch;
- DynamicBrakeSwitch:=true;
- for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- Connected.DynamicBrakeFlag:=DynamicBrakeFlag;
- {end;
- if (DynamicBrakeType=dbrake_passive) and (TrainType=dt_ET42) then
- begin
- DynamicBrakeFlag:=false;
- DynamicBrakeSwitch:=false;}
- end
- else
- DynamicBrakeSwitch:=false;
-end;
-
-
-function T_MoverParameters.SendCtrlBroadcast(CtrlCommand:string;ctrlvalue:real):boolean;
-var b:byte; OK:boolean;
-begin
- OK:=((CtrlCommand<>CommandIn.Command) and (ctrlvalue<>CommandIn.Value1));
- if OK then
- for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- if Connected.SetInternalCommand(CtrlCommand,ctrlvalue,DirF(b)) then
- OK:=Connected.RunInternalCommand or OK;
- SendCtrlBroadcast:=OK;
-end;
-
-
-function T_MoverParameters.SendCtrlToNext(CtrlCommand:string;ctrlvalue,dir:real):boolean;
-//wys³anie komendy w kierunku dir (1=przod,-1=ty³) do kolejnego pojazdu (jednego)
-var
- OK:Boolean;
- d:Integer; //numer sprzêgu w kierunku którego wysy³amy
-begin
-//Ra: by³ problem z propagacj¹, jeœli w sk³adzie jest pojazd wstawiony odwrotnie
-//Ra: problem jest równie¿, jeœli AI bêdzie na koñcu sk³adu
- OK:=(dir<>0); // and Mains;
- d:=(1+Sign(dir)) div 2; //dir=-1=>d=0, dir=1=>d=1 - wysy³anie tylko w ty³
- if OK then //musi byæ wybrana niezerowa kabina
- with Couplers[d] do //w³asny sprzêg od strony (d)
- if TestFlag(CouplingFlag,ctrain_controll) then
- if ConnectedNr<>d then //jeœli ten nastpêny jest zgodny z aktualnym
- begin
- if Connected.SetInternalCommand(CtrlCommand,ctrlvalue,dir) then
- OK:=Connected.RunInternalCommand and OK; //tu jest rekurencja
- end
- else //jeœli nastêpny jest ustawiony przeciwnie, zmieniamy kierunek
- if Connected.SetInternalCommand(CtrlCommand,ctrlvalue,-dir) then
- OK:=Connected.RunInternalCommand and OK; //tu jest rekurencja
- SendCtrlToNext:=OK;
-end;
-
-function T_MoverParameters.CabActivisation:boolean;
-//za³¹czenie rozrz¹du
-var OK:boolean;
-begin
- OK:=(CabNo=0); //numer kabiny, z której jest sterowanie
- if (OK) then
- begin
- CabNo:=ActiveCab; //sterowanie jest z kabiny z obsad¹
- DirAbsolute:=ActiveDir*CabNo;
- SendCtrlToNext('CabActivisation',1,CabNo);
- end;
- CabActivisation:=OK;
-end;
-
-function T_MoverParameters.CabDeactivisation:boolean;
-//wy³¹czenie rozrz¹du
-var OK:boolean;
-begin
- OK:=(CabNo=ActiveCab); //o ile obsada jest w kabinie ze sterowaniem
- if (OK) then
- begin
- CabNo:=0;
- DirAbsolute:=ActiveDir*CabNo;
- DepartureSignal:=false; //nie buczeæ z nieaktywnej kabiny
- SendCtrlToNext('CabActivisation',0,ActiveCab); //CabNo==0!
- end;
- CabDeactivisation:=OK;
-end;
-
-{
-procedure MainCtrlBroadcast(Couplers:TCouplers; MainCtrlPos,MainCtrlActualPos:byte);
-var b:byte;
-begin
-
- for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- begin
- Connected^.MainCtrlPos:=MainCtrlPos;
- Connected^.MainCtrlActualPos:=MainCtrlActualPos;
- end;
-poprawic to!!!
-end;
-
-procedure ScndCtrlBroadcast(Couplers:TCouplers; ScndCtrlPos,ScndCtrlActualPos:byte);
-var b:byte;
-begin
- for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- begin
- Connected^.ScndCtrlPos:=ScndCtrlPos;
- Connected^.ScndCtrlActualPos:=ScndCtrlActualPos;
- end;
-end;
-}
-
-{funkcje zwiekszajace/zmniejszajace nastawniki}
-
-function T_MoverParameters.IncMainCtrl(CtrlSpeed:integer): boolean;
-var //b:byte;
- OK:boolean;
-begin
- OK:=false;
- if (MainCtrlPosNo>0) and (CabNo<>0) then
- begin
- if MainCtrlPosdt_ET22) or ((TrainType=dt_ET22) and (ScndCtrlPos=0)) then //w ET22 nie da siê krêciæ nastawnikiem przy w³¹czonym boczniku
- case EngineType of
- None, Dumb, DieselElectric, ElectricInductionMotor:
- if ((CtrlSpeed=1) and (TrainType<>dt_EZT)) or ((CtrlSpeed=1) and (TrainType=dt_EZT)and (activedir<>0)) then
- begin //w EZT nie da siê za³¹czyæ pozycji bez ustawienia kierunku
- inc(MainCtrlPos);
- OK:=true;
- end
- else
- if ((CtrlSpeed>1) and (TrainType<>dt_EZT)) or ((CtrlSpeed>1) and (TrainType=dt_EZT)and (activedir<>0)) then
- OK:=IncMainCtrl(1) and IncMainCtrl(CtrlSpeed-1);
- ElectricSeriesMotor:
- if (CtrlSpeed=1) and (ActiveDir<>0) then
- begin
- inc(MainCtrlPos);
- OK:=true;
- if Imax=ImaxHi then
- if RList[MainCtrlPos].Bn>1 then
- begin
- if(TrainType=dt_ET42)then
- begin
- dec(MainCtrlPos);
- OK:=false;
- end;
- if MaxCurrentSwitch(false) then
- SetFlag(SoundFlag,sound_relay); {wylaczanie wysokiego rozruchu}
- { if (EngineType=ElectricSeriesMotor) and (MainCtrlPos=1) then
- MainCtrlActualPos:=1;
- }
- end;
- if (CtrlSpeed=1) and (ActiveDir=-1) and (RList[MainCtrlPos].Bn>1) and (TrainType<>dt_pseudodiesel) then
- begin //blokada wejœcia na równoleg³¹ podczas jazdy do ty³u
- dec(MainCtrlPos);
- OK:=false;
- end;
- {if (TrainType='et40') then
- if Abs(Im)>IminHi then
- begin
- dec(MainCtrlPos); //Blokada nastawnika po przekroczeniu minimalnego pradu
- OK:=false;
- end; }
- if(DynamicBrakeFlag)then
- if(TrainType=dt_ET42)then
- if MainCtrlPos>20 then
- begin
- dec(MainCtrlPos);
- OK:=false;
- end;
- end
- else
- if (CtrlSpeed>1) and (ActiveDir<>0) {and (ScndCtrlPos=0)} and (TrainType<>dt_ET40) then
- begin //szybkie przejœcie na bezoporow¹
- while (RList[MainCtrlPos].R>0) and IncMainCtrl(1) do ;
- //OK:=true ; {takie chamskie, potem poprawie} <-Ra: kto mia³ to poprawiæ i po co?
- if ActiveDir=-1 then
- while (RList[MainCtrlPos].Bn>1) and IncMainCtrl(1) do
- dec(MainCtrlPos);
- OK:=false;
- {if (TrainType=dt_ET40) then
- while Abs (Im)>IminHi do
- dec(MainCtrlPos);
- OK:=false ; }
- if(DynamicBrakeFlag)then
- if(TrainType=dt_ET42)then
- while(MainCtrlPos>20)do
- dec(MainCtrlPos);
- OK:=false;
- end;
- DieselEngine:
- if CtrlSpeed=1 then
- begin
- inc(MainCtrlPos);
- OK:=true;
- if MainCtrlPos>0 then
- CompressorAllow:=true
- else
- CompressorAllow:=false;
- end
- else
- if CtrlSpeed>1 then
- begin
- while (MainCtrlPos=MainCtrlPosNo
- if (CoupledCtrl) then //wspólny wa³ nastawnika jazdy i bocznikowania
- begin
- if (ScndCtrlPos false
- begin
- inc(ScndCtrlPos);
- OK:=true;
- end
- else OK:=false;
- end;
- if OK then
- begin
- {OK:=}SendCtrlToNext('MainCtrl',MainCtrlPos,CabNo); {???}
- {OK:=}SendCtrlToNext('ScndCtrl',ScndCtrlPos,CabNo);
- end;
- end
- else {nie ma sterowania}
- OK:=false;
- //if OK then LastRelayTime:=0;
-
- //hunter-101012: poprawka
- //poprzedni warunek byl niezbyt dobry, bo przez to przy trzymaniu +
- //styczniki tkwily na tej samej pozycji (LastRelayTime byl caly czas 0 i rosl
- //po puszczeniu plusa)
-
- if OK then
- begin
- if (DelayCtrlFlag) then
- begin
- if (LastRelayTime>=InitialCtrlDelay)and(MainCtrlPos=1) then
- LastRelayTime:=0
- end
- else if (LastRelayTime>CtrlDelay) then
- LastRelayTime:=0;
- end;
- IncMainCtrl:=OK;
-end;
-
-
-function T_MoverParameters.DecMainCtrl(CtrlSpeed:integer): boolean;
-var //b:byte;
- OK:boolean;
-begin
- OK:=false;
- if (MainCtrlPosNo>0) and (CabNo<>0) then
- begin
- if MainCtrlPos>0 then
- begin
- if ((TrainType<>dt_ET22) or (ScndCtrlPos=0)) then //Ra: ET22 blokuje nastawnik przy boczniku
- begin
- if CoupledCtrl and (ScndCtrlPos>0) then
- begin
- dec(ScndCtrlPos); {wspolny wal}
- OK:=true;
- end
- else
- case EngineType of
- None, Dumb, DieselElectric, ElectricInductionMotor:
- if ((CtrlSpeed=1) and {(ScndCtrlPos=0) and} (EngineType<>DieselElectric)) or ((CtrlSpeed=1)and(EngineType=DieselElectric))then
- begin
- dec(MainCtrlPos);
- OK:=true;
- end
- else
- if CtrlSpeed>1 then
- OK:=DecMainCtrl(1) and DecMainCtrl(2); //CtrlSpeed-1);
- ElectricSeriesMotor:
- if (CtrlSpeed=1) {and (ScndCtrlPos=0)} then
- begin
- dec(MainCtrlPos);
-// if (MainCtrlPos=0) and (ScndCtrlPos=0) and (TrainType<>dt_ET40)and(TrainType<>dt_EP05) then
-// StLinFlag:=false;
-// if (MainCtrlPos=0) and (TrainType<>dt_ET40) and (TrainType<>dt_EP05) then
-// MainCtrlActualPos:=0; //yBARC: co to tutaj robi? ;)
- OK:=true;
- end
- else
- if (CtrlSpeed>1) {and (ScndCtrlPos=0)} then
- begin
- OK:=true;
- if (RList[MainCtrlPos].R=0)
- then DecMainCtrl(1);
- while (RList[MainCtrlPos].R>0) and DecMainCtrl(1) do ; {takie chamskie, potem poprawie}
- end;
- DieselEngine:
- if CtrlSpeed=1 then
- begin
- dec(MainCtrlPos);
- OK:=true;
- end
- else
- if CtrlSpeed>1 then
- begin
- while (MainCtrlPos>0) or (RList[MainCtrlPos].Mn>0) do
- DecMainCtrl(1);
- OK:=true;
- end;
- end;
- end;
- end
- else
- if EngineType=WheelsDriven then
- OK:=AddPulseForce(-CtrlSpeed)
- else
- OK:=false;
- if OK then
- begin
- {OK:=}SendCtrlToNext('MainCtrl',MainCtrlPos,CabNo); {hmmmm...???!!!}
- {OK:=}SendCtrlToNext('ScndCtrl',ScndCtrlPos,CabNo);
- end;
- end
- else
- OK:=false;
- //if OK then LastRelayTime:=0;
- //hunter-101012: poprawka
- if OK then
- begin
- if DelayCtrlFlag then
- begin
- if (LastRelayTime>=InitialCtrlDelay) then
- LastRelayTime:=0;
- end
- else if (LastRelayTime>CtrlDownDelay) then
- LastRelayTime:=0;
- end;
- DecMainCtrl:=OK;
-end;
-
-function T_MoverParameters.IncScndCtrl(CtrlSpeed:integer): boolean;
-var //b:byte;
- OK:boolean;
-begin
- if (MainCtrlPos=0)and(CabNo<>0)and(TrainType=dt_ET42)and(ScndCtrlPos=0)and(DynamicBrakeFlag)then
- begin
- OK:=DynamicBrakeSwitch(false);
- end
- else
- if (ScndCtrlPosNo>0) and (CabNo<>0) and not ((TrainType=dt_ET42)and((Imax=ImaxHi)or((DynamicBrakeFlag)and(MainCtrlPos>0)))) then
- begin
-{ if (RList[MainCtrlPos].R=0) and (MainCtrlPos>0) and (ScndCtrlPosDieselElectric) or (not AutoRelayFlag)) then
- begin
- if CtrlSpeed=1 then
- begin
- inc(ScndCtrlPos);
- end
- else
- if CtrlSpeed>1 then
- begin
- ScndCtrlPos:=ScndCtrlPosNo; {takie chamskie, potem poprawie}
- end;
- OK:=true;
- end
- else {nie mozna zmienic}
- OK:=false;
- if OK then
- begin
- {OK:=}SendCtrlToNext('MainCtrl',MainCtrlPos,CabNo); {???}
- {OK:=}SendCtrlToNext('ScndCtrl',ScndCtrlPos,CabNo);
- end;
- end
- else {nie ma sterowania}
- OK:=false;
- //if OK then LastRelayTime:=0;
- //hunter-101012: poprawka
- if OK then
- if (LastRelayTime>CtrlDelay) then
- LastRelayTime:=0;
-
- if (OK) and (EngineType=ElectricInductionMotor) then
- if (Vmax<250) then
- ScndCtrlActualPos:=Round(Vel+0.5)
- else
- ScndCtrlActualPos:=Round(Vel/2+0.5);
-
- IncScndCtrl:=OK;
-end;
-
-function T_MoverParameters.DecScndCtrl(CtrlSpeed:integer): boolean;
-var //b:byte;
- OK:boolean;
-begin
- if (MainCtrlPos=0)and(CabNo<>0)and(TrainType=dt_ET42)and(ScndCtrlPos=0)and not(DynamicBrakeFlag)and(CtrlSpeed=1)then
- begin
- //Ra: AI wywo³uje z CtrlSpeed=2 albo gdy ScndCtrlPos>0
- OK:=DynamicBrakeSwitch(true);
- end
- else
- if (ScndCtrlPosNo>0) and (CabNo<>0) then
- begin
- if (ScndCtrlPos>0) and (not CoupledCtrl) and ((EngineType<>DieselElectric) or (not AutoRelayFlag))then
- begin
- if CtrlSpeed=1 then
- begin
- dec(ScndCtrlPos);
- end
- else
- if CtrlSpeed>1 then
- begin
- ScndCtrlPos:=0; {takie chamskie, potem poprawie}
- end;
- OK:=true;
- end
- else
- OK:=false;
- if OK then
- begin
- {OK:=}SendCtrlToNext('MainCtrl',MainCtrlPos,CabNo); {???}
- {OK:=}SendCtrlToNext('ScndCtrl',ScndCtrlPos,CabNo);
- end;
- end
- else
- OK:=false;
- //if OK then LastRelayTime:=0;
- //hunter-101012: poprawka
- if OK then
- if (LastRelayTime>CtrlDownDelay) then
- LastRelayTime:=0;
-
- if (OK) and (EngineType=ElectricInductionMotor) then
- ScndCtrlActualPos:=0;
-
- DecScndCtrl:=OK;
-end;
-
-
-function T_MoverParameters.DirectionBackward: boolean;
-begin
- if (ActiveDir=1) and (MainCtrlPos=0) and (TrainType=dt_EZT) then
- if MinCurrentSwitch(false) then
- begin
- DirectionBackward:=true; //
- Exit;
- end;
- if (MainCtrlPosNo>0) and (ActiveDir>-1) and (MainCtrlPos=0) then
- begin
- if EngineType=WheelsDriven then
- dec(CabNo);
-{ else}
- dec(ActiveDir);
- DirAbsolute:=ActiveDir*CabNo;
- if (DirAbsolute<>0) then
- if (Battery) then //jeœli bateria jest ju¿ za³¹czona
- BatterySwitch(true); //to w ten oto durny sposób aktywuje siê CA/SHP
- DirectionBackward:=true;
- SendCtrltoNext('Direction',ActiveDir,CabNo);
- end
- else
- DirectionBackward:=false;
-end;
-
-function T_MoverParameters.MainSwitch(State:boolean): boolean;
-begin
- MainSwitch:=false; //Ra: przeniesione z koñca
- if ((Mains<>State) and (MainCtrlPosNo>0)) then
- begin
- if (State=false) or ({(MainCtrlPos=0) and} (ScndCtrlPos=0) and ((ConvOvldFlag=false)or(TrainType=dt_EZT)) and (LastSwitchingTime>CtrlDelay) and not TestFlag(DamageFlag,dtrain_out) and not TestFlag(EngDmgFlag,1)) then
- begin
- if Mains then //jeœli by³ za³¹czony
- SendCtrlToNext('MainSwitch',ord(State),CabNo); //wys³anie wy³¹czenia do pozosta³ych?
- Mains:=State;
- if Mains then //jeœli zosta³ za³¹czony
- SendCtrlToNext('MainSwitch',ord(State),CabNo); //wyslanie po wlaczeniu albo przed wylaczeniem
- MainSwitch:=true; //wartoϾ zwrotna
- LastSwitchingTime:=0;
- if (EngineType=DieselEngine) and Mains then
- begin
- dizel_enginestart:=State;
- end;
- if ((TrainType=dt_EZT)and(not State)) then
- ConvOvldFlag:=true;
- //if (State=false) then //jeœli wy³¹czony
- // begin
- //SetFlag(SoundFlag,sound_relay); //hunter-091012: przeniesione do Train.cpp, zeby sie nie zapetlal
- // if (SecuritySystem.Status<>12) then
- // SecuritySystem.Status:=0; //deaktywacja czuwaka; Ra: a nie bateri¹?
- // end
- //else
- //if (SecuritySystem.Status<>12) then
- // SecuritySystem.Status:=s_waiting; //aktywacja czuwaka
- end
- end
- //else MainSwitch:=false;
-end;
-
-function T_MoverParameters.BatterySwitch(State:boolean):boolean;
-begin
- //Ra: ukrotnienie za³¹czania baterii jest jak¹œ fikcj¹...
- if (Battery<>State) then
- begin
- Battery:=State;
- end;
- if (Battery=true) then SendCtrlToNext('BatterySwitch',1,CabNo)
- else SendCtrlToNext('BatterySwitch',0,CabNo);
- BatterySwitch:=true;
- if (Battery) and (ActiveCab<>0) {or (TrainType=dt_EZT)} then
- SecuritySystem.Status:=SecuritySystem.Status or s_waiting //aktywacja czuwaka
- else
- SecuritySystem.Status:=0; //wy³¹czenie czuwaka
-end;
-
-function T_MoverParameters.EpFuseSwitch(State:boolean):boolean;
-begin
- if (EpFuse<>State) then
- begin
- EpFuse:=State;
- EpFuseSwitch:=true;
- end
- else
- EpFuseSwitch:=false;
-// if (EpFuse=true) then SendCtrlToNext('EpFuseSwitch',1,CabNo)
-// else SendCtrlToNext('EpFuseSwitch',0,CabNo);
-end;
-
-{wl/wyl przetwornicy}
-function T_MoverParameters.ConverterSwitch(State:boolean):boolean;
-begin
- ConverterSwitch:=false; //Ra: normalnie chyba false?
- if (ConverterAllow<>State) then
- begin
- ConverterAllow:=State;
- ConverterSwitch:=true;
- if CompressorPower=2 then
- CompressorAllow:=ConverterAllow;
- end;
- if (ConverterAllow=true) then SendCtrlToNext('ConverterSwitch',1,CabNo)
- else SendCtrlToNext('ConverterSwitch',0,CabNo)
-end;
-
-{wl/wyl sprezarki}
-function T_MoverParameters.CompressorSwitch(State:boolean):boolean;
-begin
- CompressorSwitch:=false; //Ra: normalnie chyba tak?
-// if State=true then
-// if ((CompressorPower=2) and (not ConverterAllow)) then
-// State:=false; //yB: to juz niepotrzebne
- if (CompressorAllow<>State)and(CompressorPower<2)then
- begin
- CompressorAllow:=State;
- CompressorSwitch:=true;
- end;
- if (CompressorAllow=true) then SendCtrlToNext('CompressorSwitch',1,CabNo)
- else SendCtrlToNext('CompressorSwitch',0,CabNo)
-end;
-
-{wl/wyl malej sprezarki}
-{function T_MoverParameters.SmallCompressorSwitch(State:boolean):boolean;
-begin
- if State=true then
- if ((SmallCompressorPower=1) then
- State:=false;
- if (SmallCompressorAllow<>State) then
- begin
- SmallCompressorAllow:=State;
- SmallCompressorSwitch:=true;
- end;
-end;
-}
-{sypanie piasku}
-function T_MoverParameters.SandDoseOn : boolean;
-begin
- if (SandCapacity>0) then
- begin
- SandDoseOn:=true;
- if SandDose then
- SandDose:=false
- else
- if Sand>0 then SandDose:=true;
- if CabNo<>0 then
- SendCtrlToNext('SandDoseOn',1,CabNo);
- end
- else
- SandDoseOn:=false;
-end;
-
-(*
-//Ra: to jest do przejrzenia i uporz¹dkowania
-function T_MoverParameters.SecuritySystemReset : boolean;
-//zbijanie czuwaka/SHP
- procedure Reset;
- begin
- with SecuritySystem do
- if not(TestFlag(SystemType,2) and TestFlag(Status,s_active)) then
- SecuritySystem.SystemTimer:=0;
- SecuritySystem.SystemBrakeTimer:=0;
- SecuritySystem.SystemSoundTimer:=0;
- SecuritySystem.Status:=s_waiting; //aktywacja czuwaka
- SecuritySystem.VelocityAllowed:=-1;
- end;
- procedure ResetSHP;
- begin
- SecuritySystem.SystemBrakeTimer:=0;
- SecuritySystem.SystemSoundTimer:=0;
- SecuritySystem.VelocityAllowed:=-1;
- SecuritySystem.Status:=s_waiting;
- end;
-begin
- with SecuritySystem do
- begin
- if (Status=3) or (Status=2) or (Status=11) or (Status=26)or(Status=27) then
- begin
- SecuritySystemReset:=true;
- if (Status0)) or (Status=28) then {Wlaczone tylko SHP}
- { begin
- SecuritySystemReset:=true;
- if (Status0) and (Status>0) and ((status<>12) or ((status=12) and (activedir<>0))) then
- //if (SystemType>0) and (Status>0) then
- begin
- SecuritySystemReset:=true;
- if not (ActiveDir=0) then
- if not TestFlag(Status,s_CAebrake) or not TestFlag(Status,s_SHPebrake) then
- Reset;
- //else
- // if EmergencyBrakeSwitch(false) then
- // Reset;
- end
- else
- SecuritySystemReset:=false;
-// SendCtrlToNext('SecurityReset',0,CabNo);
-end;
-
-{testowanie czuwaka/SHP}
-procedure T_MoverParameters.SecuritySystemCheck(dt:real);
-begin
- with SecuritySystem do
- begin
- if (SystemType>0) and (Status>0) then
- begin
- SystemTimer:=SystemTimer+dt;
- if TestFlag(Status,s_aware) or TestFlag(Status,s_active) then //jeœli œwieci albo miga
- SystemSoundTimer:=SystemSoundTimer+dt;
- if TestFlag(Status,s_alarm) then //jeœli buczy
- SystemBrakeTimer:=SystemBrakeTimer+dt;
- if TestFlag(SystemType,1) then
- if (SystemTimer>AwareDelay) and (AwareDelay>=0) then {-1 blokuje}
- if not SetFlag(Status,s_aware) then {juz wlaczony sygnal swietlny}
- if (SystemSoundTimer>SoundSignalDelay) and (SoundSignalDelay>=0) then
- if not SetFlag(Status,s_alarm) then {juz wlaczony sygnal dzwiekowy}
- if (SystemBrakeTimer>EmergencyBrakeDelay) and (EmergencyBrakeDelay>=0) then
- SetFlag(Status,s_ebrake); {przeterminowanie czuwaka, hamowanie awaryjne}
- if TestFlag(SystemType,2) and TestFlag(Status,s_active) then
- if (Vel>VelocityAllowed) and (VelocityAllowed>=0) then
- SetFlag(Status,s_ebrake)
- else
- if ((SystemSoundTimer>SoundSignalDelay) and (SoundSignalDelay>=0)) or ((Vel>NextVelocityAllowed) and (NextVelocityAllowed>=0)) then
- if not SetFlag(Status,s_alarm) then {juz wlaczony sygnal dzwiekowy}
- if (SystemBrakeTimer>EmergencyBrakeDelay) and (EmergencyBrakeDelay>=0) then
- SetFlag(Status,s_ebrake);
- if TestFlag(Status,s_ebrake) then
- if not EmergencyBrakeFlag then
- EmergencyBrakeSwitch(true);
- end;
- end;
-end;
-*)
-
-//hunter-091012: rozbicie alarmow, dodanie testu czuwaka
-function T_MoverParameters.SecuritySystemReset : boolean;
-//zbijanie czuwaka/SHP
- procedure Reset;
- begin
- SecuritySystem.SystemTimer:=0;
-
- if TestFlag(SecuritySystem.Status,s_aware) then
- begin
- SecuritySystem.SystemBrakeCATimer:=0;
- SecuritySystem.SystemSoundCATimer:=0;
- SetFlag(SecuritySystem.Status,-s_aware);
- SetFlag(SecuritySystem.Status,-s_CAalarm);
- SetFlag(SecuritySystem.Status,-s_CAebrake);
-// EmergencyBrakeFlag:=false; //YB-HN
- SecuritySystem.VelocityAllowed:=-1;
- end
- else if TestFlag(SecuritySystem.Status,s_active) then
- begin
- SecuritySystem.SystemBrakeSHPTimer:=0;
- SecuritySystem.SystemSoundSHPTimer:=0;
- SetFlag(SecuritySystem.Status,-s_active);
- SetFlag(SecuritySystem.Status,-s_SHPalarm);
- SetFlag(SecuritySystem.Status,-s_SHPebrake);
-// EmergencyBrakeFlag:=false; //YB-HN
- SecuritySystem.VelocityAllowed:=-1;
- end;
- end;
-begin
- with SecuritySystem do
- if (SystemType>0) and (Status>0) then
- begin
- SecuritySystemReset:=true;
- if ((TrainType=dt_EZT)or(ActiveDir<>0)) then //Ra 2014-03: w EZT nie trzeba ustawiaæ kierunku
- if not TestFlag(Status,s_CAebrake) or not TestFlag(Status,s_SHPebrake) then
- Reset;
- //else
- // if EmergencyBrakeSwitch(false) then
- // Reset;
- end
- else
- SecuritySystemReset:=false;
-// SendCtrlToNext('SecurityReset',0,CabNo);
-end;
-
-procedure T_MoverParameters.SecuritySystemCheck(dt:real);
-begin
-//Ra: z CA/SHP w EZT jest ten problem, ¿e w rozrz¹dczym nie ma kierunku, a w silnikowym nie ma obsady
-//poza tym jest zdefiniowany we wszystkich 3 cz³onach EN57
- with SecuritySystem do
- begin
- if (not Radio) then
- EmergencyBrakeSwitch(false);
- if (SystemType>0) and (Status>0) and (Battery) then //Ra: EZT ma teraz czuwak w rozrz¹dczym
- begin
- //CA
- if (Vel>=AwareMinSpeed) then //domyœlnie predkoœæ wiêksza od 10% Vmax, albo podanej jawnie w FIZ
- begin
- SystemTimer:=SystemTimer+dt;
- if TestFlag(SystemType,1) and TestFlag(Status,s_aware) then //jeœli œwieci albo miga
- SystemSoundCATimer:=SystemSoundCATimer+dt;
- if TestFlag(SystemType,1) and TestFlag(Status,s_CAalarm) then //jeœli buczy
- SystemBrakeCATimer:=SystemBrakeCATimer+dt;
- if TestFlag(SystemType,1) then
- if (SystemTimer>AwareDelay) and (AwareDelay>=0) then {-1 blokuje}
- if not SetFlag(Status,s_aware) then {juz wlaczony sygnal swietlny}
- if (SystemSoundCATimer>SoundSignalDelay) and (SoundSignalDelay>=0) then
- if not SetFlag(Status,s_CAalarm) then {juz wlaczony sygnal dzwiekowy}
- if (SystemBrakeCATimer>EmergencyBrakeDelay) and (EmergencyBrakeDelay>=0) then
- SetFlag(Status,s_CAebrake);
-
-
- //SHP
- if TestFlag(SystemType,2) and TestFlag(Status,s_active) then //jeœli œwieci albo miga
- SystemSoundSHPTimer:=SystemSoundSHPTimer+dt;
- if TestFlag(SystemType,2) and TestFlag(Status,s_SHPalarm) then //jeœli buczy
- SystemBrakeSHPTimer:=SystemBrakeSHPTimer+dt;
- if TestFlag(SystemType,2) and TestFlag(Status,s_active) then
- if (Vel>VelocityAllowed) and (VelocityAllowed>=0) then
- SetFlag(Status,s_SHPebrake)
- else
- if ((SystemSoundSHPTimer>SoundSignalDelay) and (SoundSignalDelay>=0)) or ((Vel>NextVelocityAllowed) and (NextVelocityAllowed>=0)) then
- if not SetFlag(Status,s_SHPalarm) then {juz wlaczony sygnal dzwiekowy}
- if (SystemBrakeSHPTimer>EmergencyBrakeDelay) and (EmergencyBrakeDelay>=0) then
- SetFlag(Status,s_SHPebrake);
-
- end; //else SystemTimer:=0;
-
- //TEST CA
- if TestFlag(Status,s_CAtest) then //jeœli œwieci albo miga
- SystemBrakeCATestTimer:=SystemBrakeCATestTimer+dt;
- if TestFlag(SystemType,1) then
- if TestFlag(Status,s_CAtest) then {juz wlaczony sygnal swietlny}
- if (SystemBrakeCATestTimer>EmergencyBrakeDelay) and (EmergencyBrakeDelay>=0) then
- s_CAtestebrake:=true;
-
- //wdrazanie hamowania naglego
-// if TestFlag(Status,s_SHPebrake) or TestFlag(Status,s_CAebrake) or (s_CAtestebrake=true) then
-// EmergencyBrakeFlag:=true; //YB-HN
- end
- else if not (Battery) then
- begin //wy³¹czenie baterii deaktywuje sprzêt
- EmergencyBrakeSwitch(false);
- //SecuritySystem.Status:=0; //deaktywacja czuwaka
- end;
- end;
-end;
-
-{nastawy hamulca}
-
-function T_MoverParameters.IncBrakeLevelOld:boolean;
-//var b:byte;
-begin
- if (BrakeCtrlPosNo>0) {and (LocalBrakePos=0)} then
- begin
- if BrakeCtrlPos0);
- SendCtrlToNext('BrakeCtrl',BrakeCtrlPos,CabNo);
- end
- else SendCtrlToNext('BrakeCtrl',-2,CabNo);
-// else
-// if not TestFlag(BrakeStatus,b_dmg) then
-// BrakeStatus:=b_on;}
-
-//youBy: EP po nowemu
-
- IncBrakeLevelOld:=true;
- if (BrakePressureActual.PipePressureVal<0)and(BrakePressureTable[BrakeCtrlPos-1].PipePressureVal>0) then
- LimPipePress:=PipePress;
-
- if (BrakeSystem=ElectroPneumatic) then
- if (BrakeSubSystem<>ss_K) then
- begin
- if (BrakeCtrlPos*BrakeCtrlPos)=1 then
- begin
-// SendCtrlToNext('Brake',BrakeCtrlPos,CabNo);
-// SetFlag(BrakeStatus,b_epused);
- end
- else
- begin
-// SendCtrlToNext('Brake',0,CabNo);
-// SetFlag(BrakeStatus,-b_epused);
- end;
- end;
-
- end
- else
- begin
- IncBrakeLevelOld:=false;
-{ if BrakeSystem=Pneumatic then
- EmergencyBrakeSwitch(true); }
- end;
- end
- else
- IncBrakeLevelOld:=false;
-end;
-
-function T_MoverParameters.DecBrakeLevelOld:boolean;
-//var b:byte;
-begin
- if (BrakeCtrlPosNo>0) {and (LocalBrakePos=0)} then
- begin
- if (BrakeCtrlPos>-1-Byte(BrakeHandle=FV4a)) then
- begin
- dec(BrakeCtrlPos);
-// BrakeCtrlPosR:=BrakeCtrlPos;
-//// if EmergencyBrakeFlag then //yB: czy to jest potrzebne?
-//// begin
-//// EmergencyBrakeFlag:=false; {!!!}
-//// SendCtrlToNext('Emergency_brake',0,CabNo);
-//// end;
-
-//youBy: wywalilem to, jak jest EP, to sa przenoszone sygnaly nt. co ma robic, a nie poszczegolne pozycje;
-// wystarczy spojrzec na Knorra i Oerlikona EP w EN57; mogly ze soba wspolapracowac
-{
- if (BrakeSystem=ElectroPneumatic) then
- if BrakePressureActual.BrakeType=ElectroPneumatic then
- begin
-// BrakeStatus:=ord(BrakeCtrlPos>0);
- SendCtrlToNext('BrakeCtrl',BrakeCtrlPos,CabNo);
- end
- else SendCtrlToNext('BrakeCtrl',-2,CabNo);
-// else}
-// if (not TestFlag(BrakeStatus,b_dmg) and (not TestFlag(BrakeStatus,b_release))) then
-// BrakeStatus:=b_off; {luzowanie jesli dziala oraz nie byl wlaczony odluzniacz}
-
-//youBy: EP po nowemu
- DecBrakeLevelOld:=true;
-// if (BrakePressureTable[BrakeCtrlPos].PipePressureVal<0.0)and(BrakePressureTable[BrakeCtrlPos+1].PipePressureVal>0) then
-// LimPipePress:=PipePress;
-
- if (BrakeSystem=ElectroPneumatic) then
- if (BrakeSubSystem<>ss_K) then
- begin
- if (BrakeCtrlPos*BrakeCtrlPos)=1 then
- begin
-// SendCtrlToNext('Brake',BrakeCtrlPos,CabNo);
-// SetFlag(BrakeStatus,b_epused);
- end
- else
- begin
-// SendCtrlToNext('Brake',0,CabNo);
-// SetFlag(BrakeStatus,-b_epused);
- end;
- end;
-(* for b:=0 to 1 do {poprawic to!}
- with Couplers[b] do
- if CouplingFlag and ctrain_controll=ctrain_controll then
- Connected^.BrakeCtrlPos:=BrakeCtrlPos;
-*)
- end
- else
- DecBrakeLevelOld:=false;
- end
- else
- DecBrakeLevelOld:=false;
-end;
-
-function T_MoverParameters.IncLocalBrakeLevelFAST:boolean;
-begin
- if (LocalBrakePos0) do
- begin
- inc(LocalBrakePos);
- dec(CtrlSpeed);
- end;
- IncLocalBrakeLevel:=true;
- end
- else
- IncLocalBrakeLevel:=false;
-UnBrake:=true;
-end;
-
-function T_MoverParameters.IncManualBrakeLevel(CtrlSpeed:byte):boolean;
-begin
- if (ManualBrakePos0) do
- begin
- inc(ManualBrakePos);
- dec(CtrlSpeed);
- end;
- IncManualBrakeLevel:=true;
- end
- else
- IncManualBrakeLevel:=false;
-end;
-
-function T_MoverParameters.DecLocalBrakeLevelFAST():boolean;
-begin
- if LocalBrakePos>0 then
- begin
- LocalBrakePos:=0;
- DecLocalBrakeLevelFAST:=true;
- end
- else
- DecLocalBrakeLevelFAST:=false;
-UnBrake:=true;
-end;
-
-function T_MoverParameters.DecLocalBrakeLevel(CtrlSpeed:byte):boolean;
-begin
- if LocalBrakePos>0 then
- begin
- while (CtrlSpeed>0) and (LocalBrakePos>0) do
- begin
- dec(LocalBrakePos);
- dec(CtrlSpeed);
- end;
- DecLocalBrakeLevel:=true;
- end
- else
- DecLocalBrakeLevel:=false;
-UnBrake:=true;
-end;
-
-function T_MoverParameters.DecManualBrakeLevel(CtrlSpeed:byte):boolean;
-begin
- if ManualBrakePos>0 then
- begin
- while (CtrlSpeed>0) and (ManualBrakePos>0) do
- begin
- dec(ManualBrakePos);
- dec(CtrlSpeed);
- end;
- DecManualBrakeLevel:=true;
- end
- else
- DecManualBrakeLevel:=false;
-
-end;
-
-function T_MoverParameters.EmergencyBrakeSwitch(Switch:boolean): boolean;
-begin
- if (BrakeSystem<>Individual) and (BrakeCtrlPosNo>0) then
- begin
- if (not EmergencyBrakeFlag) and Switch then
- begin
- EmergencyBrakeFlag:=Switch;
- EmergencyBrakeSwitch:=true;
- end
- else
- begin
- if (Abs(V)<0.1) and (Switch=false) then {odblokowanie hamulca bezpieczenistwa tylko po zatrzymaniu}
- begin
- EmergencyBrakeFlag:=Switch;
- EmergencyBrakeSwitch:=true;
- end
- else
- EmergencyBrakeSwitch:=false;
- end;
- end
- else
- EmergencyBrakeSwitch:=false; {nie ma hamulca bezpieczenstwa gdy nie ma hamulca zesp.}
-end;
-
-function T_MoverParameters.AntiSlippingBrake: boolean;
-begin
- AntiSlippingBrake:=false; //Ra: przeniesione z koñca
- if ASBType=1 then
- begin
- AntiSlippingBrake:=true; //SPKS!!
- Hamulec.ASB(1);
- BrakeSlippingTimer:=0;
- end
-end;
-
-function T_MoverParameters.AntiSlippingButton: boolean;
-var OK:boolean;
-begin
- OK:=SandDoseOn;
- AntiSlippingButton:=(AntiSlippingBrake or OK);
-end;
-
-function T_MoverParameters.BrakeDelaySwitch(BDS:byte): boolean;
-begin
-// if BrakeCtrlPosNo>0 then
- if BrakeHandle=MHZ_EN57 then
- begin
- if (BDS<>BrakeOpModeFlag) and ((BDS and BrakeOpModes) > 0) then
- begin
- BrakeOpModeFlag:=BDS;
- BrakeDelaySwitch:=true;
- end
- else
- BrakeDelaySwitch:=false;
- end
- else if Hamulec.SetBDF(BDS) then
- begin
- BrakeDelayFlag:=BDS;
- BrakeDelaySwitch:=true;
- BrakeStatus:=(BrakeStatus and 191);
- //kopowanie nastawy hamulca do kolejnego czlonu - do przemyœlenia
- if CabNo<>0 then
- SendCtrlToNext('BrakeDelay',BrakeDelayFlag,CabNo);
- end
- else
- BrakeDelaySwitch:=false;
-end;
-
-function T_MoverParameters.IncBrakeMult(): boolean;
-begin
- if (LoadFlag>0) and (MBPM<2) and (LoadFlag<3) then
- begin
- if (MaxBrakePress[2]>0) and (LoadFlag=1) then
- LoadFlag:=2
- else
- LoadFlag:=3;
- IncBrakeMult:=true;
- if BrakeCylMult[2]>0 then BrakeCylMult[0]:=BrakeCylMult[2];
- end
- else
- IncBrakeMult:=false;
-end;
-
-function T_MoverParameters.DecBrakeMult(): boolean;
-begin
- if (LoadFlag>1) and (MBPM<2) then
- begin
- if (MaxBrakePress[2]>0) and (LoadFlag=3) then
- LoadFlag:=2
- else
- LoadFlag:=1;
- DecBrakeMult:=true;
- if BrakeCylMult[1]>0 then BrakeCylMult[0]:=BrakeCylMult[1];
- end
- else
- DecBrakeMult:=false;
-end;
-
-function T_MoverParameters.BrakeReleaser(state: byte): boolean;
-var OK:boolean;
-begin
- Hamulec.Releaser(state);
- if CabNo<>0 then //rekurencyjne wys³anie do nastêpnego
- OK:=SendCtrlToNext('BrakeReleaser',state,CabNo);
- BrakeReleaser:=OK;
-end;
-
-function T_MoverParameters.SwitchEPBrake(state: byte):boolean;
-var
- OK:boolean;
- temp: real;
-begin
- OK:=false;
- if (BrakeHandle = St113) and (ActiveCab<>0) then
- begin
- if(state>0)then
- temp:=(Handle as TSt113).GetCP
- else
- temp:=0;
- Hamulec.SetEPS(temp);
- SendCtrlToNext('Brake',temp,CabNo);
- end;
-// OK:=SetFlag(BrakeStatus,((2*State-1)*b_epused));
-// SendCtrlToNext('Brake',(state*(2*BrakeCtrlPos-1)),CabNo);
- SwitchEPBrake:=OK;
-end;
-
-{uklady pneumatyczne}
-
-function T_MoverParameters.IncBrakePress(var brake:real;PressLimit,dp:real):boolean;
-begin
-// if (DynamicBrakeType<>dbrake_switch) and (DynamicBrakeType<>dbrake_none) and ((BrakePress>2.0) or (PipePress<3.7{(LowPipePress+0.5)})) then
- if (DynamicBrakeType<>dbrake_switch) and (DynamicBrakeType<>dbrake_none) and (BrakePress>2.0) and (TrainType<>dt_EZT) then //yB radzi nie sprawdzaæ ciœnienia w przewodzie
- //hunter-301211: dla EN57 silnikow nie odlaczamy
- begin
- DynamicBrakeFlag:=true; {uruchamianie hamulca ED albo odlaczanie silnikow}
- if (DynamicBrakeType=dbrake_automatic) and (abs(Im)>60) then {nie napelniaj wiecej, jak na EP09}
- dp:=0.0;
- end;
- if brake+dpPressLimit then
- begin
- brake:=brake-dp;
- DecBrakePress:=true;
- end
- else
- begin
- DecBrakePress:=false;
- brake:=PressLimit;
- end;
-// if (DynamicBrakeType<>dbrake_switch) and ((BrakePress<0.1) and (PipePress>0.45{(LowPipePress+0.06)})) then
- if (DynamicBrakeType<>dbrake_switch) and (BrakePress<0.1) then //yB radzi nie sprawdzaæ ciœnienia w przewodzie
- DynamicBrakeFlag:=false; {wylaczanie hamulca ED i/albo zalaczanie silnikow}
-end;
-
-procedure T_MoverParameters.UpdateBrakePressure(dt:real);
-const LBDelay=5.0; {stala czasowa hamulca}
-var Rate,Speed,dp,sm:real;
-begin
- dpLocalValve:=0;
- dpBrake:=0;
-
- BrakePress:=Hamulec.GetBCP;
-// BrakePress:=(Hamulec as TEst4).ImplsRes.pa;
- Volume:=Hamulec.GetBRP;
-
-end; {updatebrakepressure}
-
-
-function T_MoverParameters.GetDVc(dt:real):real;
-var c:T_MoverParameters;dv1,dv2,dv:real;
-begin
- dv1:=0;
- dv2:=0;
-//sprzeg 1
- if Couplers[0].Connected<>nil then
- if TestFlag(Couplers[0].CouplingFlag,ctrain_pneumatic) then
- begin //*0.85
- c:=Couplers[0].Connected; //skrot //0.08 //e/D * L/D = e/D^2 * L
- dv1:=0.5*dt*PF(PipePress,c.PipePress,(Spg)/(1+0.015/Spg*Dim.L));
- if (dv1*dv1>0.00000000000001) then c.Physic_Reactivation;
- c.Pipe.Flow(-dv1);
- end;
-//sprzeg 2
- if Couplers[1].Connected<>nil then
- if TestFlag(Couplers[1].CouplingFlag,ctrain_pneumatic) then
- begin
- c:=Couplers[1].Connected; //skrot
- dv2:=0.5*dt*PF(PipePress,c.PipePress,(Spg)/(1+0.015/Spg*Dim.L));
- if (dv2*dv2>0.00000000000001) then c.Physic_Reactivation;
- c.Pipe.Flow(-dv2);
- end;
- if (Couplers[1].Connected<>nil)and(Couplers[0].Connected<>nil) then
- if (TestFlag(Couplers[0].CouplingFlag,ctrain_pneumatic))and(TestFlag(Couplers[1].CouplingFlag,ctrain_pneumatic))then
- begin
- dv:=0.05*dt*PF(Couplers[0].Connected.PipePress,Couplers[1].Connected.PipePress,(Spg*0.85)/(1+0.03*Dim.L))*0;
- Couplers[0].Connected.Pipe.Flow(+dv);
- Couplers[1].Connected.Pipe.Flow(-dv);
- end;
-//suma
- GetDVc:=dv2+dv1;
-end;
-
-procedure T_MoverParameters.UpdatePipePressure(dt:real);
-const LBDelay=100;kL=0.5;
-var {b: byte;} dV{,PWSpeed}{,PPP}:real; c: T_MoverParameters;
- temp: real;
- b: byte;
-begin
-
- PipePress:=Pipe.P;
-// PPP:=PipePress;
-
- dpMainValve:=0;
-
-if (BrakeCtrlPosNo>1) {and(ActiveCab<>0)}then
-with BrakePressureTable[BrakeCtrlPos] do
- begin
- if(EngineType<>ElectricInductionMotor)then
- dpLocalValve:=LocHandle.GetPF(Max0R(LocalBrakePos/LocalBrakePosNo,LocalBrakePosA), Hamulec.GetBCP, ScndPipePress, dt, 0)
- else
- dpLocalValve:=LocHandle.GetPF(LocalBrakePosA, Hamulec.GetBCP, ScndPipePress, dt, 0);
- if(BrakeHandle=FV4a)and((PipePress<2.75)and((Hamulec.GetStatus and b_rls)=0))and(BrakeSubsystem=ss_LSt)and(TrainType<>dt_EZT)then
- temp:=PipePress+0.00001
- else
- temp:=ScndPipePress;
- Handle.SetReductor(BrakeCtrlPos2);
-
- if (BrakeOpModeFlag<>bom_PS) then
- if (BrakeOpModeFlagMHZ_EN57) then
- dpMainValve:=Handle.GetPF(BrakeCtrlPosR, PipePress, temp, dt, EqvtPipePress)
- else
- dpMainValve:=Handle.GetPF(0, PipePress, temp, dt, EqvtPipePress);
-
- if (dpMainValve<0){and(PipePressureVal>0.01)} then {50}
- if Compressor>ScndPipePress then
- begin
- CompressedVolume:=CompressedVolume+dpMainValve/1500;
- Pipe2.Flow(dpMainValve/3);
- end
- else
- Pipe2.Flow(dpMainValve);
-end;
-
-// if(EmergencyBrakeFlag)and(BrakeCtrlPosNo=0)then {ulepszony hamulec bezp.}
- if(EmergencyBrakeFlag)or TestFlag(SecuritySystem.Status,s_SHPebrake) or TestFlag(SecuritySystem.Status,s_CAebrake) or (s_CAtestebrake=true) or (TestFlag(EngDmgFlag,32)){ or (not Battery)}then {ulepszony hamulec bezp.}
- dpMainValve:=dpMainValve/1+PF(0,PipePress,0.15)*dt;
- //0.2*Spg
- Pipe.Flow(-dpMainValve);
- Pipe.Flow(-(PipePress)*0.001*dt);
-// if Heating then
-// Pipe.Flow(PF(PipePress,0,d2A(7))*dt);
-// if ConverterFlag then
-// Pipe.Flow(PF(PipePress,0,d2A(12))*dt);
- dpMainValve:=dpMainValve/(Dim.L*Spg*20);
-
- CntrlPipePress:=Hamulec.GetVRP; //ciœnienie komory wstêpnej rozdzielacza
-
- case BrakeValve of
- W:
- begin
- if (BrakeLocHandle<>NoHandle) then
- begin
- LocBrakePress:=LocHandle.GetCP;
- (Hamulec as TWest).SetLBP(LocBrakePress);
- end;
- if MBPM<2 then
- (Hamulec as TWest).PLC(MaxBrakePress[LoadFlag])
- else
- (Hamulec as TWest).PLC(TotalMass);
- end;
- LSt,EStED:
- begin
- LocBrakePress:=LocHandle.GetCP;
- for b:=0 to 1 do
- if((TrainType and (dt_ET41 or dt_ET42))>0)and(Couplers[b].Connected<>nil)then //nie podoba mi siê to rozwi¹zanie, chyba trzeba dodaæ jakiœ wpis do fizyki na to
- if((Couplers[b].Connected.TrainType and (dt_ET41 or dt_ET42))>0)and((Couplers[b].CouplingFlag and 36) = 36)then
- LocBrakePress:=Max0R(Couplers[b].Connected.LocHandle.GetCP,LocBrakePress);
-
- if(DynamicBrakeFlag)and(EngineType=ElectricInductionMotor)then
- begin
- (Hamulec as TLSt).SetLBP(LocBrakePress);
-// if(Vel>10)then LocBrakePress:=0 else
-// if(Vel>5)then LocBrakePress:=(10-Vel)/5*LocBrakePress
- end
- else
- (Hamulec as TLSt).SetLBP(LocBrakePress);
- if (BrakeValve = EStED) then
- if MBPM<2 then
- (Hamulec as TEStED).PLC(MaxBrakePress[LoadFlag])
- else
- (Hamulec as TEStED).PLC(TotalMass);
-
- end;
- CV1_L_TR:
- begin
- LocBrakePress:=LocHandle.GetCP;
- (Hamulec as TCV1L_TR).SetLBP(LocBrakePress);
- end;
- EP2: (Hamulec as TEStEP2).PLC(TotalMass);
- ESt3AL2,NESt3,ESt4,ESt3:
- begin
- if MBPM<2 then
- (Hamulec as TNESt3).PLC(MaxBrakePress[LoadFlag])
- else
- (Hamulec as TNESt3).PLC(TotalMass);
- LocBrakePress:=LocHandle.GetCP;
- (Hamulec as TNESt3).SetLBP(LocBrakePress);
- end;
- KE:
- begin
- LocBrakePress:=LocHandle.GetCP;
- (Hamulec as TKE).SetLBP(LocBrakePress);
- if MBPM<2 then
- (Hamulec as TKE).PLC(MaxBrakePress[LoadFlag])
- else
- (Hamulec as TKE).PLC(TotalMass);
- end;
- end;
-
- if (BrakeHandle = FVel6) and (ActiveCab<>0) then
- begin
- if (Battery) and (ActiveDir<>0) and (EpFuse) then //tu powinien byc jeszcze bezpiecznik EP i baterie -
- temp:=(Handle as TFVel6).GetCP
- else
- temp:=0;
- Hamulec.SetEPS(temp);
- SendCtrlToNext('Brake',temp,CabNo); //Ra 2014-11: na tym siê wysypuje, ale nie wiem, w jakich warunkach
- end;
-
- Pipe.Act;
- PipePress:=Pipe.P;
- if (BrakeStatus and 128)=128 then //jesli hamulec wy³¹czony
- temp:=0 //odetnij
- else
- temp:=1; //po³¹cz
- Pipe.Flow(temp*Hamulec.GetPF(temp*PipePress,dt,Vel)+GetDVc(dt));
-
- if ASBType=128 then
- Hamulec.ASB(Byte(SlippingWheels));
-
- dpPipe:=0;
-
-//yB: jednokrokowe liczenie tego wszystkiego
- Pipe.Act;
- PipePress:=Pipe.P;
-
- dpMainValve:=dpMainValve/(100*dt); //normalizacja po czasie do syczenia;
-
-
- if PipePress<-1 then
- begin
- PipePress:=-1;
- Pipe.CreatePress(-1);
- Pipe.Act;
- end;
-
- if CompressedVolume<0 then
- CompressedVolume:=0;
-end; {updatepipepressure}
-
-
-procedure T_MoverParameters.CompressorCheck(dt:real);
-begin
- //if (CompressorSpeed>0.0) then //ten warunek zosta³ sprawdzony przy wywo³aniu funkcji
- if (VeselVolume>0) then
- begin
- if MaxCompressor-MinCompressor<0.0001 then
- begin
-{ if Mains and (MainCtrlPos>1) then}
- if CompressorAllow and Mains and (MainCtrlPos>0) then
- begin
- if (Compressor0) then
- CompressedVolume:=CompressedVolume+dt*CompressorSpeed*(2*MaxCompressor-Compressor)/MaxCompressor*(DEList[MainCtrlPos].rpm/DEList[MainCtrlPosNo].rpm)
- else
- begin
- CompressedVolume:=CompressedVolume+dt*CompressorSpeed*(2*MaxCompressor-Compressor)/MaxCompressor;
- TotalCurrent:=TotalCurrent+0.0015*Voltage; //tymczasowo tylko obci¹¿enie sprê¿arki, tak z 5A na sprê¿arkê
- end
- else
- begin
- CompressedVolume:=CompressedVolume*0.8;
- SetFlag(SoundFlag,sound_relay);
- SetFlag(SoundFlag,sound_loud);
- end;
- end;
- end
- else
- begin
- if (CompressorFlag) then //jeœli sprê¿arka za³¹czona
- begin //sprawdziæ mo¿liwe warunki wy³¹czenia sprê¿arki
- if (CompressorPower=5) then //jeœli zasilanie z s¹siedniego cz³onu
- begin //zasilanie sprê¿arki w cz³onie ra z cz³onu silnikowego (sprzêg 1)
- if (Couplers[1].Connected<>NIL) then
- CompressorFlag:=Couplers[1].Connected.CompressorAllow and Couplers[1].Connected.ConverterFlag and Couplers[1].Connected.Mains
- else
- CompressorFlag:=false; //bez tamtego cz³onu nie zadzia³a
- end
- else if (CompressorPower=4) then //jeœli zasilanie z poprzedniego cz³onu
- begin //zasilanie sprê¿arki w cz³onie ra z cz³onu silnikowego (sprzêg 1)
- if (Couplers[0].Connected<>NIL) then
- CompressorFlag:=Couplers[0].Connected.CompressorAllow and Couplers[0].Connected.ConverterFlag and Couplers[0].Connected.Mains
- else
- CompressorFlag:=false; //bez tamtego cz³onu nie zadzia³a
- end
- else
- CompressorFlag:=(CompressorAllow) and ((ConverterFlag) or (CompressorPower=0)) and (Mains);
- if (Compressor>MaxCompressor) then //wy³¹cznik ciœnieniowy jest niezale¿ny od sposobu zasilania
- CompressorFlag:=false;
- end
- else //jeœli nie za³¹czona
- if (CompressorCtrlDelay) then //jeœli nie za³¹czona, a ciœnienie za ma³e
- begin //za³¹czenie przy ma³ym ciœnieniu
- if (CompressorPower=5) then //jeœli zasilanie z nastêpnego cz³onu
- begin //zasilanie sprê¿arki w cz³onie ra z cz³onu silnikowego (sprzêg 1)
- if (Couplers[1].Connected<>NIL) then
- CompressorFlag:=Couplers[1].Connected.CompressorAllow and Couplers[1].Connected.ConverterFlag and Couplers[1].Connected.Mains
- else
- CompressorFlag:=false; //bez tamtego cz³onu nie zadzia³a
- end
- else if (CompressorPower=4) then //jeœli zasilanie z poprzedniego cz³onu
- begin //zasilanie sprê¿arki w cz³onie ra z cz³onu silnikowego (sprzêg 1)
- if (Couplers[0].Connected<>NIL) then
- CompressorFlag:=Couplers[0].Connected.CompressorAllow and Couplers[0].Connected.ConverterFlag and Couplers[0].Connected.Mains
- else
- CompressorFlag:=false; //bez tamtego cz³onu nie zadzia³a
- end
- else
- CompressorFlag:=(CompressorAllow) and ((ConverterFlag) or (CompressorPower=0)) and (Mains);
- if (CompressorFlag) then //jeœli zosta³a za³¹czona
- LastSwitchingTime:=0; //to trzeba ograniczyæ ponowne w³¹czenie
- end;
-// for b:=0 to 1 do //z Megapacka
-// with Couplers[b] do
-// if TestFlag(CouplingFlag,ctrain_scndpneumatic) then
-// Connected.CompressorFlag:=CompressorFlag;
- if CompressorFlag then
- if (EngineType=DieselElectric) and (CompressorPower>0) then
- CompressedVolume:=CompressedVolume+dt*CompressorSpeed*(2*MaxCompressor-Compressor)/MaxCompressor*(DEList[MainCtrlPos].rpm/DEList[MainCtrlPosNo].rpm)
- else
- begin
- CompressedVolume:=CompressedVolume+dt*CompressorSpeed*(2*MaxCompressor-Compressor)/MaxCompressor;
- if (CompressorPower=5)and(Couplers[1].Connected<>NIL) then
- Couplers[1].Connected.TotalCurrent:=Couplers[1].Connected.TotalCurrent+0.0015*Couplers[1].Connected.Voltage //tymczasowo tylko obci¹¿enie sprê¿arki, tak z 5A na sprê¿arkê
- else if (CompressorPower=4)and(Couplers[0].Connected<>NIL) then
- Couplers[0].Connected.TotalCurrent:=Couplers[0].Connected.TotalCurrent+0.0015*Couplers[0].Connected.Voltage //tymczasowo tylko obci¹¿enie sprê¿arki, tak z 5A na sprê¿arkê
- else
- TotalCurrent:=TotalCurrent+0.0015*Voltage; //tymczasowo tylko obci¹¿enie sprê¿arki, tak z 5A na sprê¿arkê
- end
- end;
- end;
-end;
-{Ra 2014-07: do C++
-procedure T_MoverParameters.ConverterCheck;
-begin //sprawdzanie przetwornicy
-if (ConverterAllow=true)and(Mains=true) then
- ConverterFlag:=true
- else
- ConverterFlag:=false;
-end;
-}
-//youBy - przewod zasilajacy
-procedure T_MoverParameters.UpdateScndPipePressure(dt: real);
-const Spz=0.5067;
-var c:T_MoverParameters;dv1,dv2,dv:real;
-begin
- dv1:=0;
- dv2:=0;
-
-//sprzeg 1
- if Couplers[0].Connected<>nil then
- if TestFlag(Couplers[0].CouplingFlag,ctrain_scndpneumatic) then
- begin
- c:=Couplers[0].Connected; //skrot
- dv1:=0.5*dt*PF(ScndPipePress,c.ScndPipePress,Spz*0.75);
- if (dv1*dv1>0.00000000000001) then c.Physic_Reactivation;
- c.Pipe2.Flow(-dv1);
- end;
-//sprzeg 2
- if Couplers[1].Connected<>nil then
- if TestFlag(Couplers[1].CouplingFlag,ctrain_scndpneumatic) then
- begin
- c:=Couplers[1].Connected; //skrot
- dv2:=0.5*dt*PF(ScndPipePress,c.ScndPipePress,Spz*0.75);
- if (dv2*dv2>0.00000000000001) then c.Physic_Reactivation;
- c.Pipe2.Flow(-dv2);
- end;
- if(Couplers[1].Connected<>nil)and(Couplers[0].Connected<>nil)then
- if (TestFlag(Couplers[0].CouplingFlag,ctrain_scndpneumatic))and(TestFlag(Couplers[1].CouplingFlag,ctrain_scndpneumatic))then
- begin
- dv:=0.00025*dt*PF(Couplers[0].Connected.ScndPipePress,Couplers[1].Connected.ScndPipePress,Spz*0.25);
- Couplers[0].Connected.Pipe2.Flow(+dv);
- Couplers[1].Connected.Pipe2.Flow(-dv);
- end;
-
- Pipe2.Flow(Hamulec.GetHPFlow(ScndPipePress, dt));
-
- if ((Compressor>ScndPipePress) and (CompressorSpeed>0.0001)) or (TrainType=dt_EZT) then
- begin
- dV:=PF(Compressor,ScndPipePress,Spz)*dt;
- CompressedVolume:=CompressedVolume+dV/1000;
- Pipe2.Flow(-dV);
- end;
-
- Pipe2.Flow(dv1+dv2);
- Pipe2.Act;
- ScndPipePress:=Pipe2.P;
-
- if ScndPipePress<-1 then
- begin
- ScndPipePress:=-1;
- Pipe2.CreatePress(-1);
- Pipe2.Act;
- end;
-
-
-end;
-
-
-{lokomotywy}
-
-function T_MoverParameters.ComputeRotatingWheel(WForce,dt,n:real): real;
-var newn,eps:real;
-begin
- if (n=0) and (WForce*Sign(V)<0) then
- newn:=0
- else
- begin
- eps:=WForce*WheelDiameter/(2.0*AxleInertialMoment);
- newn:=n+eps*dt;
- if (newn*n<=0) and (eps*n<0) then
- newn:=0;
- end;
- ComputeRotatingWheel:=newn;
-end;
-
-{----------------------}
-{LOKOMOTYWA ELEKTRYCZNA}
-
-function T_MoverParameters.FuseFlagCheck: boolean;
-var b:byte;
-begin
- FuseFlagCheck:=false;
- if Power>0.01 then FuseFlagCheck:=FuseFlag
- else {pobor pradu jezeli niema mocy}
- for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- if Connected.Power>0.01 then
- FuseFlagCheck:=Connected.FuseFlagCheck();
-end;
-
-function T_MoverParameters.FuseOn: boolean;
-begin
- FuseOn:=false;
- if (MainCtrlPos=0) and (ScndCtrlPos=0) and (TrainType<>dt_ET40) and ((Mains) or (TrainType<>dt_EZT)) and (not TestFlag(EngDmgFlag,1)) then
- begin //w ET40 jest blokada nastawnika, ale czy dzia³a dobrze?
- SendCtrlToNext('FuseSwitch',1,CabNo);
- if ((EngineType=ElectricSeriesMotor)or((EngineType=DieselElectric))) and FuseFlag then
- begin
- FuseFlag:=false; {wlaczenie ponowne obwodu}
- FuseOn:=true;
- SetFlag(SoundFlag,sound_relay); SetFlag(SoundFlag,sound_loud);
- end;
- end;
-end;
-
-procedure T_MoverParameters.FuseOff;
-begin
- if not FuseFlag then
- begin
- FuseFlag:=true;
- EventFlag:=true;
- SetFlag(SoundFlag,sound_relay);
- SetFlag(SoundFlag,sound_loud);
- end;
-end;
-
-
-function T_MoverParameters.ShowCurrent(AmpN:byte): integer;
-var b,Bn:byte;
- Grupowy: boolean;
-begin
- ClearPendingExceptions;
- ShowCurrent:=0;
- Grupowy:=(DelayCtrlFlag) and (TrainType=dt_et22); //przerzucanie walu grupowego w ET22;
- Bn:=RList[MainCtrlActualPos].Bn; //ile równoleg³ych ga³êzi silników
-
- if (DynamicBrakeType=dbrake_automatic) and (DynamicBrakeFlag) then
- Bn:=2;
- if Power>0.01 then
- begin
- if AmpN>0 then //podaæ pr¹d w ga³êzi
- begin
- if (Bn0.01 then
- ShowCurrent:=Connected.ShowCurrent(AmpN);
-end;
-
-{Ra 2014-06: przeniesione do C++
-function T_MoverParameters.ShowEngineRotation(VehN:byte): integer;
-var b:Byte; //,Bn:byte;
-begin
- ClearPendingExceptions;
- ShowEngineRotation:=0;
- case VehN of
- 1: ShowEngineRotation:=Trunc(Abs(enrot));
- 2: for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- if Connected.Power>0.01 then
- ShowEngineRotation:=Trunc(Abs(Connected.enrot));
- 3: if Couplers[1].Connected<>nil then
- if TestFlag(Couplers[1].CouplingFlag,ctrain_controll) then
- if Couplers[1].Connected.Couplers[1].Connected<>nil then
- if TestFlag(Couplers[1].Connected.Couplers[1].CouplingFlag,ctrain_controll) then
- if Couplers[1].Connected.Couplers[1].Connected.Power>0.01 then
- ShowEngineRotation:=Trunc(Abs(Couplers[1].Connected.Couplers[1].Connected.enrot));
- end;
-end;
-}
-
-{funkcje uzalezniajace sile pociagowa od predkosci: V2n, n2R, Current, Momentum}
-{----------------}
-
-function T_MoverParameters.V2n:real;
-{przelicza predkosc liniowa na obrotowa}
-const dmgn=0.5;
-var n,deltan:real;
-begin
- n:=V/(Pi*WheelDiameter); //predkosc obrotowa wynikajaca z liniowej [obr/s]
- deltan:=n-nrot; //"pochodna" prêdkoœci obrotowej
- if SlippingWheels then
- if Abs(deltan)<0.01 then
- SlippingWheels:=false; {wygaszenie poslizgu}
- if SlippingWheels then {nie ma zwiazku z predkoscia liniowa V}
- begin {McZapkie-221103: uszkodzenia kol podczas poslizgu}
- if deltan>dmgn then
- if FuzzyLogic(deltan,dmgn,p_slippdmg) then
- if SetFlag(DamageFlag,dtrain_wheelwear) {podkucie}
- then EventFlag:=true;
- if deltan<-dmgn then
- if FuzzyLogic(-deltan,dmgn,p_slippdmg) then
- if SetFlag(DamageFlag,dtrain_thinwheel) {wycieranie sie obreczy}
- then EventFlag:=true;
- n:=nrot; {predkosc obrotowa nie zalezy od predkosci liniowej}
- end;
- V2n:=n;
-end;
-
-function T_MoverParameters.Current(n,U:real): real;
-{wazna funkcja - liczy prad plynacy przez silniki polaczone szeregowo lub rownolegle}
-{w zaleznosci od polozenia nastawnikow MainCtrl i ScndCtrl oraz predkosci obrotowej n}
-{a takze wywala bezpiecznik nadmiarowy gdy za duzy prad lub za male napiecie}
-{jest takze mozliwosc uszkodzenia silnika wskutek nietypowych parametrow}
-const ep09resED=5.8; {TODO: dobrac tak aby sie zgadzalo ze wbudzeniem}
-var //Rw,
- R,MotorCurrent:real;
- Rz,Delta,Isf:real;
- Mn: integer;
- Bn: real;
- SP: byte;
- U1: real; //napiecie z korekta
-begin
- MotorCurrent:=0;
-//i dzialanie hamulca ED w EP09
- if (DynamicBrakeType=dbrake_automatic) then
- begin
- if (((Hamulec as TLSt).GetEDBCP<0.25)and(Vadd<1))or(BrakePress>2.1) then
- DynamicBrakeFlag:=false
- else if (BrakePress>0.25) and ((Hamulec as TLSt).GetEDBCP>0.25) then
- DynamicBrakeFlag:=true;
- DynamicBrakeFlag:=DynamicBrakeFlag and ConverterFlag;
- end;
-//wylacznik cisnieniowy yBARC - to jest chyba niepotrzebne tutaj
-// if BrakePress>2 then
-// begin
-// StLinFlag:=true;
-// DelayCtrlFlag:=(TrainType<>dt_EZT); //EN57 nie ma czekania na 1. pozycji
-// DynamicBrakeFlag:=false;
-// end;
- if(BrakeSubSystem=ss_LSt)then
- if(DynamicBrakeFlag)then
- (Hamulec as TLSt).SetED(Abs(Im/350)) //hamulec ED na EP09 dziala az do zatrzymania lokomotywy
- else
- (Hamulec as TLSt).SetED(0);
-
- ResistorsFlag:=(RList[MainCtrlActualPos].R>0.01){ and (not DelayCtrlFlag)};
- ResistorsFlag:=ResistorsFlag or ((DynamicBrakeFlag=true) and (DynamicBrakeType=dbrake_automatic));
-
- if(TrainType=dt_ET22)and(DelayCtrlFlag)and(MainCtrlActualPos>1)then
- Bn:=1-1/RList[MainCtrlActualPos].Bn
- else
- Bn:=1;
- R:=RList[MainCtrlActualPos].R*Bn+CircuitRes;
-
- if (TrainType<>dt_EZT)or(Imin<>IminLo)or(not ScndS) then //yBARC - boczniki na szeregu poprawnie
- Mn:=RList[MainCtrlActualPos].Mn
- else
- Mn:=RList[MainCtrlActualPos].Mn*RList[MainCtrlActualPos].Bn;
-//z Megapacka
-// if DynamicBrakeFlag and (TrainType=dt_ET42) then { KURS90 azeby mozna bylo hamowac przy opuszczonych pantografach }
-// SP:=ScndCtrlActualPos;
-// if(ScndInMain)then
-// if not (RList[MainCtrlActualPos].ScndAct=255) then
-// SP:=RList[MainCtrlActualPos].ScndAct;
-// with MotorParam[SP] do
-// begin
-// Rz:=WindingRes+R;
-// MotorCurrent:=-fi*n/Rz;
-// end;
- if DynamicBrakeFlag and (not FuseFlag) and (DynamicBrakeType=dbrake_automatic) and ConverterFlag and Mains then {hamowanie EP09}
- with MotorParam[0] do //TUHEX
- begin
- MotorCurrent:=-Max0R(fi*(Vadd/(Vadd+Isat)-fi0),0)*n*2/ep09resED; {TODO: zrobic bardziej uniwersalne nie tylko dla EP09}
-// if abs(MotorCurrent)>500 then
-// MotorCurrent:=sign(MotorCurrent)*500 {TODO: zrobic bardziej finezyjnie}
- end
- else
- if (RList[MainCtrlActualPos].Bn=0) {or FuseFlag} or (not StLinFlag) {or DelayCtrlFlag} then
- //if (RList[MainCtrlActualPos].Bn=0) or FuseFlag or StLinFlag or DelayCtrlFlag or ((TrainType=dt_ET42)and(not(ConverterFlag)and not(DynamicBrakeFlag))) then //z Megapacka
- MotorCurrent:=0 {wylaczone}
- else {wlaczone}
- begin
- SP:=ScndCtrlActualPos;
- if(ScndCtrlActualPos<255)then {tak smiesznie bede wylaczal }
- begin
- if(ScndInMain)then
- if not (RList[MainCtrlActualPos].ScndAct=255) then
- SP:=RList[MainCtrlActualPos].ScndAct;
- with MotorParam[SP] do
- begin
- Rz:=Mn*WindingRes+R;
- if DynamicBrakeFlag then {hamowanie}
- begin
- if DynamicBrakeType>1 then
- begin
- //if DynamicBrakeType<>dbrake_automatic then
- // MotorCurrent:=-fi*n/Rz {hamowanie silnikiem na oporach rozruchowych}
-(* begin
- U:=0;
- Isf:=Isat;
- Delta:=SQR(Isf*Rz+Mn*fi*n-U)+4*U*Isf*Rz;
- MotorCurrent:=(U-Isf*Rz-Mn*fi*n+SQRT(Delta))/(2*Rz)
- end*)
- if (DynamicBrakeType=dbrake_switch) and (TrainType=dt_ET42) then
- begin //z Megapacka
- Rz:=WindingRes+R;
- MotorCurrent:=-fi*n/Rz; //{hamowanie silnikiem na oporach rozruchowych}
- end;
- end
- else
- MotorCurrent:=0; {odciecie pradu od silnika}
- end
- else
- begin
- U1:=U+Mn*n*fi0*fi;
- Isf:=Sign(U1)*Isat;
- Delta:=SQR(Isf*Rz+Mn*fi*n-U1)+4*U1*Isf*Rz;
- if Mains then
- begin
- if U>0 then
- MotorCurrent:=(U1-Isf*Rz-Mn*fi*n+SQRT(Delta))/(2.0*Rz)
- else
- MotorCurrent:=(U1-Isf*Rz-Mn*fi*n-SQRT(Delta))/(2.0*Rz)
- end
- else
- MotorCurrent:=0;
- end;{else DBF}
- end;{with}
- end{255}
- else
- MotorCurrent:=0;
- end;
-{ if Abs(CabNo)<2 then Im:=MotorCurrent*ActiveDir*CabNo
- else Im:=0;
-}
-
- if (DynamicBrakeType=dbrake_switch) and ((BrakePress>2.0) or (PipePress<3.6)) then
- begin
- Im:=0;
- MotorCurrent:=0;
- //Im:=0;
- Itot:=0;
- end
- else
- Im:=MotorCurrent;
- Current:=Im; {prad brany do liczenia sily trakcyjnej}
-{ EnginePower:=Im*Im*RList[MainCtrlActualPos].Bn*RList[MainCtrlActualPos].Mn*WindingRes;}
- EnginePower:=Abs(Itot)*(1+RList[MainCtrlActualPos].Mn)*Abs(U);
-
- {awarie}
- MotorCurrent:=Abs(Im); {zmienna pomocnicza}
- if Motorcurrent>0 then
- begin
- if FuzzyLogic(Abs(n),nmax*1.1,p_elengproblem) then
- if MainSwitch(false) then
- EventFlag:=true; {zbyt duze obroty - wywalanie wskutek ognia okreznego}
- if TestFlag(DamageFlag,dtrain_engine) then
- if FuzzyLogic(MotorCurrent,ImaxLo/10.0,p_elengproblem) then
- if MainSwitch(false) then
- EventFlag:=true; {uszkodzony silnik (uplywy)}
- if (FuzzyLogic(Abs(Im),Imax*2,p_elengproblem) or FuzzyLogic(Abs(n),nmax*1.11,p_elengproblem)) then
-{ or FuzzyLogic(Abs(U/Mn),2*NominalVoltage,1)) then } {poprawic potem}
- if (SetFlag(DamageFlag,dtrain_engine)) then
- EventFlag:=true;
- {! dorobic grzanie oporow rozruchowych i silnika}
- end;
-end;
-
-function T_MoverParameters.Momentum(I:real): real;
-{liczy moment sily wytwarzany przez silnik elektryczny}
-var SP: byte;
-begin
- SP:=ScndCtrlActualPos;
- if (ScndInMain) then
- if not (RList[MainCtrlActualPos].ScndAct=255) then
- SP:=RList[MainCtrlActualPos].ScndAct;
- with MotorParam[SP] do
-// Momentum:=mfi*I*(1-1.0/(Abs(I)/mIsat+1));
- Momentum:=mfi*I*(Abs(I)/(Abs(I)+mIsat)-mfi0);
-end;
-
-function T_MoverParameters.MomentumF(I, Iw :real; SCP: byte): real;
-begin
-//umozliwia dokladne sterowanie wzbudzeniem
- with MotorParam[SCP] do
- MomentumF:=mfi*I*Max0R(Abs(Iw)/(Abs(Iw)+mIsat)-mfi0,0);
-end;
-
-function T_MoverParameters.dizel_Momentum(dizel_fill,n,dt:real): real;
-{liczy moment sily wytwarzany przez silnik spalinowy}
-var Moment, enMoment, eps, newn, friction: real;
-begin
-{ friction:=dizel_engagefriction*(11-2*random)/10; }
- friction:=dizel_engagefriction;
- if enrot>0 then
- begin
- Moment:=dizel_Mmax*dizel_fill-(dizel_Mmax-dizel_Mnmax*dizel_fill)*sqr(enrot/(dizel_nmax-dizel_nMmax*dizel_fill))-dizel_Mstand;
-{ Moment:=Moment*(1+sin(eAngle*4))-dizel_Mstand*(1+cos(eAngle*4));}
- end
- else Moment:=-dizel_Mstand;
- if enrot(dizel_engageMaxForce*dizel_engage*dizel_engageDia*friction*2) then {zerwanie przyczepnosci sprzegla}
- enrot:=enrot+dt*Moment/dizel_AIM
- else
- begin
- dizel_engagedeltaomega:=0;
- enrot:=abs(n); {jest przyczepnosc tarcz}
- end
-(*
- end
- end
- else
- begin
- if (enrot=0) and (Moment<0) then
- newn:=0
- else
- begin
- //!! abs
- dizel_engagedeltaomega:=enrot-n; {sliganie tarcz}
- enMoment:=Moment-sign(dizel_engagedeltaomega)*dizel_engageMaxForce*dizel_engage*dizel_engageDia*friction;
- Moment:=sign(dizel_engagedeltaomega)*dizel_engageMaxForce*dizel_engage*dizel_engageDia*friction;
- dizel_engagedeltaomega:=abs(enrot-abs(n));
- eps:=enMoment/dizel_AIM;
- newn:=enrot+eps*dt;
- if (newn*enrot<=0) and (eps*enrot<0) then
- newn:=0;
- end;
- enrot:=newn;
- end;
- dizel_Momentum:=Moment;
- if (enrot=0) and (not dizel_enginestart) then
- Mains:=false;
-end;
-
-function T_MoverParameters.CutOffEngine: boolean; {wylacza uszkodzony silnik}
-begin
- CutOffEngine:=false; //Ra: wartoœæ domyœlna, sprawdziæ to trzeba
- if (NPoweredAxles>0) and (CabNo=0) and (EngineType=ElectricSeriesMotor) then
- begin
- if SetFlag(DamageFlag,-dtrain_engine) then
- begin
- NPoweredAxles:=NPoweredAxles div 2;
- CutOffEngine:=true;
- end;
- end
-end;
-
-{przelacznik pradu wysokiego rozruchu}
-function T_MoverParameters.MaxCurrentSwitch(State:boolean):boolean;
-begin
- MaxCurrentSwitch:=false;
- if (EngineType=ElectricSeriesMotor) then
- if (ImaxHi>ImaxLo) then
- begin
- if State and (Imax=ImaxLo) and (RList[MainCtrlPos].Bn<2) and not ((TrainType=dt_ET42)and(MainctrlPos>0)) then
- begin
- Imax:=ImaxHi;
- MaxCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MaxCurrentSwitch',1,CabNo);
- end;
- if (not State) then
- if (Imax=ImaxHi) then
- if not ((TrainType=dt_ET42)and(MainctrlPos>0)) then
- begin
- Imax:=ImaxLo;
- MaxCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MaxCurrentSwitch',0,CabNo);
- end;
- end;
-end;
-
-
-{przelacznik pradu automatycznego rozruchu}
-function T_MoverParameters.MinCurrentSwitch(State:boolean):boolean;
-begin
- MinCurrentSwitch:=false;
- if ((EngineType=ElectricSeriesMotor) and (IminHi>IminLo)) or (TrainType=dt_EZT) then
- begin
- if State and (Imin=IminLo) then
- begin
- Imin:=IminHi;
- MinCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MinCurrentSwitch',1,CabNo);
- end;
- if (not State) and (Imin=IminHi) then
- begin
- Imin:=IminLo;
- MinCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MinCurrentSwitch',0,CabNo);
- end;
- end;
-end;
-
-
-{reczne przelaczanie samoczynnego rozruchu}
-function T_MoverParameters.AutoRelaySwitch(State:boolean):boolean;
- begin
- if (AutoRelayType=2) and (AutoRelayFlag<>State) then
- begin
- AutoRelayFlag:=State;
- AutoRelaySwitch:=true;
- SendCtrlToNext('AutoRelaySwitch',ord(State),CabNo);
- end
- else
- AutoRelaySwitch:=false;
- end;
-
-function T_MoverParameters.AutoRelayCheck: boolean;
-var OK:boolean; b:byte;
-begin
-// if ((TrainType=dt_EZT{) or (TrainType=dt_ET22)}) and (Imin=IminLo)) or ((ActiveDir<0) and (TrainType<>dt_PseudoDiesel')) then
-// if RList[MainCtrlActualPos].Bn>1 then
-// begin
-// dec(MainCtrlActualPos);
-// AutoRelayCheck:=false;
-// Exit;
-// end;
-//yB: wychodzenie przy odcietym pradzie
- if (ScndCtrlActualPos=255)then
- begin
- AutoRelayCheck:=false;
- MainCtrlActualPos:=0;
- end
- else
- //if (not Mains) or (FuseFlag) or (StLinFlag) then //hunter-111211: wylacznik cisnieniowy
- //if ((not Mains) or (FuseFlag)) and not((DynamicBrakeFlag) and (TrainType=dt_ET42)) then
- if ((not Mains) or (FuseFlag) or (StLinFlag)) and not((DynamicBrakeFlag) and (TrainType=dt_ET42)) then //hunter-111211: wylacznik cisnieniowy
- begin
- AutoRelayCheck:=false;
- MainCtrlActualPos:=0;
- ScndCtrlActualPos:=0;
- end
- else
- begin
- OK:=false;
- if DelayCtrlFlag and (MainCtrlPos=1) and (MainCtrlActualPos=1) and (LastRelayTime>InitialCtrlDelay) then
- begin
- DelayCtrlFlag:=false;
- SetFlag(SoundFlag,sound_relay); SetFlag(SoundFlag,sound_loud);
- end;
- //if (TrainType<>dt_EZT) then //Ra: w EZT mo¿na daæ od razu na S albo R, wa³ ku³akowy sobie dokrêci
- if (LastRelayTime>CtrlDelay) and not DelayCtrlFlag then
- begin
- if (MainCtrlPos=0) and (TrainType<>dt_ET40) and (TrainType<>dt_EP05) then
- DelayCtrlFlag:=true; //(TrainType<>dt_EZT); //EN57 nie ma czekania na 1. pozycji
- if (MainCtrlPos=0) and ((TrainType=dt_ET40)or(TrainType=dt_EP05)) and (MainCtrlActualPos=0) then
- DelayCtrlFlag:=true; //(TrainType<>dt_EZT); //EN57 nie ma czekania na 1. pozycji
-
- if (((RList[MainCtrlActualPos].R=0) and ((not CoupledCtrl) or ((Imin=IminLo) and (ScndS=true)))) or (MainCtrlActualPos=RListSize))
- and ((ScndCtrlActualPos>0) or (ScndCtrlPos>0)) then
- begin {zmieniaj scndctrlactualpos}
- if (not AutoRelayFlag) or (not MotorParam[ScndCtrlActualPos].AutoSwitch) then
- begin {scnd bez samoczynnego rozruchu}
- OK:=true;
- if (ScndCtrlActualPosScndCtrlPos) and (TrainType<>dt_EZT) then
- dec(ScndCtrlActualPos)
-
- else
- if (ScndCtrlActualPos>ScndCtrlPos) and (TrainType=dt_EZT) then
-
- Exit {utkniecie walu kulakowego}
- else OK:=false;
- end
- else
- begin {scnd z samoczynnym rozruchem}
- if (ScndCtrlPosdt_EZT) then
- begin
- dec(ScndCtrlActualPos);
- OK:=true;
- end
- else
- if (ScndCtrlPosScndCtrlActualPos) then
- if Abs(Im)1 then
- begin
- AutoRelayCheck:=false;
- Exit;
- end;
- if (not AutoRelayFlag) or (not RList[MainCtrlActualPos].AutoSwitch) then
- begin {main bez samoczynnego rozruchu}
- OK:=true;
- if RList[MainCtrlActualPos].RelayRList[MainCtrlPos].Mn)and (RList[MainCtrlActualPos+1].Mn0) and (TrainType=dt_ET22) and (LastRelayTime0 then
- //if (RList[MainCtrlActualPos].R=0) and ((RList[MainCtrlActualPos].ScndAct=0) or (RList[MainCtrlActualPos].ScndAct=255)) then {dzwieki przechodzenia na bezoporowa}
- if (RList[MainCtrlActualPos].R=0) and (not (MainCtrlActualPos=MainCtrlPosNo)) then //wejscie na bezoporowa
- begin
- SetFlag(SoundFlag,sound_manyrelay); SetFlag(SoundFlag,sound_loud);
- end
- else if (RList[MainCtrlActualPos].R>0) and (RList[MainCtrlActualPos-1].R=0) then //wejscie na drugi uklad
- begin
- SetFlag(SoundFlag,sound_manyrelay);
- end;
-
- end
- else if (RList[MainCtrlActualPos].Relay>MainCtrlPos) and (TrainType<>dt_EZT) then
- begin
- if not ((RList[MainCtrlActualPos].MnRList[MainCtrlActualPos].Mn)and (TrainType=dt_ET22) and (LastRelayTime0 then //hunter-111211: poprawki
- //if (RList[MainCtrlActualPos+1].R=0) and ((RList[MainCtrlActualPos+1].ScndAct=0) or (RList[MainCtrlActualPos+1].ScndAct=255)) then {dzwieki schodzenia z bezoporowej}
- if RList[MainCtrlActualPos].R=0 then {dzwieki schodzenia z bezoporowej}
- begin
- SetFlag(SoundFlag,sound_manyrelay);
- end;
- end
- else
- begin
- Itot:=0;
- Im:=0;
- OK:=false; {odciecie pradu, przy przelaczaniu silnikow w ET22}
- end;
- end
- else if (RList[MainCtrlActualPos].Relay>MainCtrlPos) and (TrainType=dt_EZT) and (MainCtrlPos>0) then //K90
- begin
- Exit; {utkniecie walu kulakowego}
- end
- else if (TrainType=dt_EZT) and (MainCtrlPos=0) then
- MainCtrlActualPos:=0
- else
- if (RList[MainCtrlActualPos].R>0) and (ScndCtrlActualPos>0) and (TrainType<>dt_EZT) then
- Dec(ScndCtrlActualPos) {boczniki nie dzialaja na poz. oporowych}
- else
- if (ScndCtrlPosdt_EZT) then
- begin
- if not ((RList[MainCtrlActualPos].MnRList[MainCtrlActualPos].Mn) and (TrainType=dt_ET22) and (LastRelayTime0 then
- if (RList[MainCtrlActualPos+1].R=0) and ((RList[MainCtrlActualPos+1].ScndAct=0) or (RList[MainCtrlActualPos+1].ScndAct=255)) then {dzwieki schodzenia z bezoporowej}
- begin
- SetFlag(SoundFlag,sound_manyrelay);
- end;
- end
- else
- begin
- Itot:=0;
- Im:=0;
- OK:=false; {odciecie pradu, przy przelaczaniu silnikow w ET22}
- end;
- end
- else
- if (MainCtrlPos0) and (TrainType=dt_EZT) then
- begin
- AutoRelayCheck:=false;
- Exit; {utkniecie walu}
- end
- else
- if (TrainType=dt_EZT) and (MainCtrlPos=0) then
- begin
- MainCtrlActualPos:=0;
- ScndCtrlActualPos:=0;
- end
- else
- if ((ScndCtrlPosRList[MainCtrlActualPos].Relay) or ((MainCtrlActualPosRList[MainCtrlPos].Mn) and(RList[MainCtrlActualPos+1].Mn0 then
- if (RList[MainCtrlActualPos].R=0) and ((RList[MainCtrlActualPos].ScndAct=0) or (RList[MainCtrlActualPos].ScndAct=255)) then {dzwieki przechodzenia na bezoporowa}
- begin
- SetFlag(SoundFlag,sound_manyrelay); SetFlag(SoundFlag,sound_loud);
- end;
- end;
- end;
- end;
- end;
- end
- else {DelayCtrlFlag}
- if ((MainCtrlPos>1) and (MainCtrlActualPos>0) and DelayCtrlFlag) then
- begin
- //if (TrainType<>dt_EZT) then //Ra: w EZT mo¿na daæ od razu na S albo R, wa³ ku³akowy sobie dokrêci
- MainCtrlActualPos:=0; //Ra: tu jest chyba wy³¹czanie przy zbyt szybkim wejœciu na drug¹ pozycjê
- OK:=true;
- end
- else
- if ((MainCtrlPos=0) and (TrainType=dt_EZT)) then
- begin
- MainCtrlActualPos:=0;
- ScndCtrlActualPos:=0; {zejscie walu kulakowego do 0 po ustawieniu nastawnika na 0}
- OK:=true;
- end
- else
- if (MainCtrlPos=1) and (MainCtrlActualPos=0) then
- MainCtrlActualPos:=1
- else
- if (MainCtrlPos=0) and (MainCtrlActualPos>0) and (TrainType<>dt_EZT) and (TrainType<>dt_ET40) and (TrainType<>dt_EP05) then
- begin
- dec(MainCtrlActualPos);
- OK:=true;
- end;
- if (MainCtrlPos=0) and (MainCtrlActualPos>0) and ((TrainType=dt_ET40)or(TrainType=dt_EP05)) and (LastRelayTime>(InitialCtrlDelay*2)) then
- begin
- dec(MainCtrlActualPos);
- OK:=true; {wal kulakowy w ET40}
- end;
- if OK then LastRelayTime:=0;
- AutoRelayCheck:=OK;
- end;
-end;
-*)
- end
- else
- begin
- if (enrot=0) and (Moment<0) then
- newn:=0
- else
- begin
- //!! abs
- dizel_engagedeltaomega:=enrot-n; {sliganie tarcz}
- enMoment:=Moment-sign(dizel_engagedeltaomega)*dizel_engageMaxForce*dizel_engage*dizel_engageDia*friction;
- Moment:=sign(dizel_engagedeltaomega)*dizel_engageMaxForce*dizel_engage*dizel_engageDia*friction;
- dizel_engagedeltaomega:=abs(enrot-abs(n));
- eps:=enMoment/dizel_AIM;
- newn:=enrot+eps*dt;
- if (newn*enrot<=0) and (eps*enrot<0) then
- newn:=0;
- end;
- enrot:=newn;
- end;
- dizel_Momentum:=Moment;
- if (enrot=0) and (not dizel_enginestart) then
- Mains:=false;
-end;
-
-function T_MoverParameters.CutOffEngine: boolean; {wylacza uszkodzony silnik}
-begin
- CutOffEngine:=false; //Ra: wartoœæ domyœlna, sprawdziæ to trzeba
- if (NPoweredAxles>0) and (CabNo=0) and (EngineType=ElectricSeriesMotor) then
- begin
- if SetFlag(DamageFlag,-dtrain_engine) then
- begin
- NPoweredAxles:=NPoweredAxles div 2;
- CutOffEngine:=true;
- end;
- end
-end;
-
-{przelacznik pradu wysokiego rozruchu}
-function T_MoverParameters.MaxCurrentSwitch(State:boolean):boolean;
-begin
- MaxCurrentSwitch:=false;
- if (EngineType=ElectricSeriesMotor) then
- if (ImaxHi>ImaxLo) then
- begin
- if State and (Imax=ImaxLo) and (RList[MainCtrlPos].Bn<2) and not ((TrainType=dt_ET42)and(MainctrlPos>0)) then
- begin
- Imax:=ImaxHi;
- MaxCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MaxCurrentSwitch',1,CabNo);
- end;
- if (not State) then
- if (Imax=ImaxHi) then
- if not ((TrainType=dt_ET42)and(MainctrlPos>0)) then
- begin
- Imax:=ImaxLo;
- MaxCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MaxCurrentSwitch',0,CabNo);
- end;
- end;
-end;
-
-
-{przelacznik pradu automatycznego rozruchu}
-function T_MoverParameters.MinCurrentSwitch(State:boolean):boolean;
-begin
- MinCurrentSwitch:=false;
- if ((EngineType=ElectricSeriesMotor) and (IminHi>IminLo)) or (TrainType=dt_EZT) then
- begin
- if State and (Imin=IminLo) then
- begin
- Imin:=IminHi;
- MinCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MinCurrentSwitch',1,CabNo);
- end;
- if (not State) and (Imin=IminHi) then
- begin
- Imin:=IminLo;
- MinCurrentSwitch:=true;
- if CabNo<>0 then
- SendCtrlToNext('MinCurrentSwitch',0,CabNo);
- end;
- end;
-end;
-
-
-{reczne przelaczanie samoczynnego rozruchu}
-function T_MoverParameters.AutoRelaySwitch(State:boolean):boolean;
- begin
- if (AutoRelayType=2) and (AutoRelayFlag<>State) then
- begin
- AutoRelayFlag:=State;
- AutoRelaySwitch:=true;
- SendCtrlToNext('AutoRelaySwitch',ord(State),CabNo);
- end
- else
- AutoRelaySwitch:=false;
- end;
-
-function T_MoverParameters.AutoRelayCheck: boolean;
-var OK:boolean; //b:byte;
- ARFASI, ARFASI2 :boolean; //sprawdzenie wszystkich warunkow (AutoRelayFlag, AutoSwitch, Im2.1)and(TrainType<>dt_EZT)) or (ActiveDir=0) then //hunter-111211: wylacznik cisnieniowy
- begin
- StLinFlag:=false; //yBARC - rozlaczenie stycznikow liniowych
- AutoRelayCheck:=false;
- if not DynamicBrakeFlag then
- begin
- Im:=0;
- Itot:=0;
- ResistorsFlag:=false;
- end;
- end;
-
- ARFASI2:=(not AutoRelayFlag) or ((MotorParam[ScndCtrlActualPos].AutoSwitch) and (Abs(Im)0) or (ScndCtrlPos>0)) and (not(CoupledCtrl)or(RList[MainCtrlActualPos].Relay=MainCtrlPos))then
- begin //zmieniaj scndctrlactualpos
- begin {scnd bez samoczynnego rozruchu}
- if (ScndCtrlActualPosCtrlDelay)and(ARFASI2) then
- begin
- inc(ScndCtrlActualPos);
- OK:=true;
- end
- end
- else
- if ScndCtrlActualPos>ScndCtrlPos then
- begin
- if (LastRelayTime>CtrlDownDelay)and(TrainType<>dt_EZT) then
- begin
- dec(ScndCtrlActualPos);
- OK:=true;
- end
- end
- else OK:=false;
- end;
- end
- else
- begin //zmieniaj mainctrlactualpos
- if ((ActiveDir<0) and (TrainType<>dt_PseudoDiesel)) then
- if RList[MainCtrlActualPos+1].Bn>1 then
- begin
- AutoRelayCheck:=false;
- Exit; //Ra: to powoduje, ¿e EN57 nie wy³¹cza siê przy IminLo
- end;
- begin //main bez samoczynnego rozruchu
- if (RList[MainCtrlActualPos].Relay0) and (not (MainCtrlPos=MainCtrlPosNo)) and (FastSerialCircuit=1) then
- begin
- inc(MainCtrlActualPos);
-// MainCtrlActualPos:=MainCtrlPos; //hunter-111012: szybkie wchodzenie na bezoporowa (303E)
- OK:=true;
- SetFlag(SoundFlag,sound_manyrelay); SetFlag(SoundFlag,sound_loud);
- end
- else if (LastRelayTime>CtrlDelay)and(ARFASI) then
- begin
- if (TrainType=dt_ET22)and(MainCtrlPos>1)and((RList[MainCtrlActualPos].Bn4*CtrlDelay) then //przejscie
- begin
- DelayCtrlFlag:=false;
- OK:=true;
- end
- else
- else //nie ET22 z wa³em grupowym
- begin
- inc(MainCtrlActualPos);
- OK:=true;
- end;
- //---------
- //hunter-111211: poprawki
- if MainCtrlActualPos>0 then
- if (RList[MainCtrlActualPos].R=0) and (not (MainCtrlActualPos=MainCtrlPosNo)) then //wejscie na bezoporowa
- begin
- SetFlag(SoundFlag,sound_manyrelay); SetFlag(SoundFlag,sound_loud);
- end
- else if (RList[MainCtrlActualPos].R>0) and (RList[MainCtrlActualPos-1].R=0) then //wejscie na drugi uklad
- begin
- SetFlag(SoundFlag,sound_manyrelay);
- end;
- end
- end
- else if RList[MainCtrlActualPos].Relay>MainCtrlPos then
- begin
- if (RList[MainCtrlPos].R=0) and (MainCtrlPos>0) and (not (MainCtrlPos=MainCtrlPosNo)) and (FastSerialCircuit=1) then
- begin
- dec(MainCtrlActualPos);
-// MainCtrlActualPos:=MainCtrlPos; //hunter-111012: szybkie wchodzenie na bezoporowa (303E)
- OK:=true;
- SetFlag(SoundFlag,sound_manyrelay);
- end
- else if (LastRelayTime>CtrlDownDelay) then
- begin
- if (TrainType<>dt_EZT) then //tutaj powinien byæ tryb sterowania wa³em
- begin
- dec(MainCtrlActualPos);
- OK:=true;
- end;
- if MainCtrlActualPos>0 then //hunter-111211: poprawki
- if RList[MainCtrlActualPos].R=0 then {dzwieki schodzenia z bezoporowej}
- begin
- SetFlag(SoundFlag,sound_manyrelay);
- end;
- end
- end
- else
- if (RList[MainCtrlActualPos].R>0) and (ScndCtrlActualPos>0) then
- begin
- if (LastRelayTime>CtrlDownDelay) then
- begin
- Dec(ScndCtrlActualPos); {boczniki nie dzialaja na poz. oporowych}
- OK:=true;
- end
- end
- else
- OK:=false;
- end;
- end;
- end
- else {not StLinFlag}
- begin
- OK:=false;
- //ybARC - tutaj sa wszystkie warunki, jakie musza byc spelnione, zeby mozna byla zalaczyc styczniki liniowe
- if ((MainCtrlPos=1)or((TrainType=dt_EZT)and(MainCtrlPos>0)))and(not FuseFlag)and(Mains)and((BrakePress<1.0)or(TrainType=dt_EZT))and(MainCtrlActualPos=0)and(ActiveDir<>0) then
- begin
- DelayCtrlFlag:=true;
- if (LastRelayTime>=InitialCtrlDelay) then
- begin
- StLinFlag:=true; //ybARC - zalaczenie stycznikow liniowych
- MainCtrlActualPos:=1;
- DelayCtrlFlag:=false;
- SetFlag(SoundFlag,sound_relay); SetFlag(SoundFlag,sound_loud);
- OK:=true;
- end;
- end
- else
- DelayCtrlFlag:=false;
-
- if (not StLinFlag)and((MainCtrlActualPos>0)or(ScndCtrlActualPos>0)) then
- if (TrainType=dt_EZT)and(CoupledCtrl)then //EN57 wal jednokierunkowy calosciowy
- begin
- if(MainCtrlActualPos=1)then
- begin
- MainCtrlActualPos:=0;
- OK:=true;
- end
- else
- if(LastRelayTime>CtrlDownDelay)then
- begin
- if(MainCtrlActualPosCtrlDownDelay) then
- begin
- if (ScndCtrlActualPos>0) then
- dec(ScndCtrlActualPos)
- else dec(MainCtrlActualPos);
- OK:=true;
- end
- end
- else
- begin
- MainCtrlActualPos:=0;
- ScndCtrlActualPos:=0;
- OK:=true;
- end;
-
- end;
- if OK then LastRelayTime:=0;
- AutoRelayCheck:=OK;
- end;
-end;
-
-function T_MoverParameters.ResistorsFlagCheck:boolean; {sprawdzanie wskaznika oporow}
-var b:byte;
-begin
- ResistorsFlagCheck:=false;
- if Power>0.01 then ResistorsFlagCheck:=ResistorsFlag
- else {pobor pradu jezeli niema mocy}
- for b:=0 to 1 do
- with Couplers[b] do
- if TestFlag(CouplingFlag,ctrain_controll) then
- if Connected.Power>0.01 then
- ResistorsFlagCheck:=Connected.ResistorsFlagCheck();
-end;
-
-function T_MoverParameters.dizel_EngageSwitch(state: real): boolean;
-{zmienia parametr do ktorego dazy sprzeglo}
-begin
- if (EngineType=DieselEngine) and (state<=1) and (state>=0) and (state<>dizel_engagestate) then
- begin
- dizel_engagestate:=state;
- dizel_EngageSwitch:=true
- end
- else
- dizel_EngageSwitch:=false;
-end;
-
-function T_MoverParameters.dizel_EngageChange(dt: real): boolean;
-{zmienia parametr do ktorego dazy sprzeglo}
-const engagedownspeed=0.9; engageupspeed=0.5;
-var engagespeed:real; //OK:boolean;
-begin
- dizel_EngageChange:=false;
- if dizel_engage-dizel_engagestate>0 then
- engagespeed:=engagedownspeed
- else
- engagespeed:=engageupspeed;
- if dt>0.2 then
- dt:=0.1;
- if abs(dizel_engage-dizel_engagestate)<0.11 then
- begin
- if (dizel_engage<>dizel_engagestate) then
- begin
- dizel_EngageChange:=true;
- dizel_engage:=dizel_engagestate;
- end
- //else OK:=false; //ju¿ jest false
- end
- else
- begin
- dizel_engage:=dizel_engage+engagespeed*dt*(dizel_engagestate-dizel_engage);
- //OK:=false;
- end;
- //dizel_EngageChange:=OK;
-end;
-
-(*
-function T_MoverParameters.dizel_rotateengine(Momentum,dt,n,engage:real): real;
-{oblicza obroty silnika}
-var newn,eps:real;
-begin
- if (Momentum<0) and (n=0) and (enrot=0) then
- newn:=0
- else
- begin
- if (enrot0) then
- Momentum:=0 {nie dziala przy b. malych obrotach}
- else
- if enrotPi/2) then Momentum:=Momentum-2*dizel_Mstand
- end
- else
- if enrotPi) then Momentum:=Momentum-dizel_Mstand; {wstrzymywanie przy malych obrotach}
-
- eps:=Momentum/dizel_AIM;
- if engage<0.9 then {niepelny docisk - poslizg}
- begin
- newn:=(1-engage)*(enrot+eps*dt)+engage*(n+eps*dt);
- if (newn*enrot<=0) and (eps*enrot<0) then
- newn:=0;
- end
- else
- newn:=n; {bez poslizgu sprzegla}
- end;
- dizel_rotateengine:=newn;
-{todo: uwzglednianie AIM przy ruszaniu}
-end;
-*)
-
-function T_MoverParameters.dizel_fillcheck(mcp:byte): real;
-{oblicza napelnienie, uzwglednia regulator obrotow}
-var realfill,nreg: real;
-begin
- realfill:=0;
- nreg:=0;
- if Mains and (MainCtrlPosNo>0) then
- begin
- if dizel_enginestart and (LastSwitchingTime>=0.9*InitialCtrlDelay) then {wzbogacenie przy rozruchu}
- realfill:=1
- else
- realfill:=RList[mcp].R; {napelnienie zalezne od MainCtrlPos}
- if dizel_nmax_cutoff>0 then
- begin
- case RList[MainCtrlPos].Mn of
- 0,1: nreg:=dizel_nmin;
- 2: if(dizel_automaticgearstatus=0)then
- nreg:=dizel_nmax
- else
- nreg:=dizel_nmin;
- else realfill:=0; {sluczaj}
- end;
- if enrot>nreg then
- realfill:=realfill*(3.9-3.0*abs(enrot)/nreg);
- if enrot>dizel_nmax_cutoff then
- realfill:=realfill*(9.8-9.0*abs(enrot)/dizel_nmax_cutoff);
- if enrot1 then
- realfill:=1;
- dizel_fillcheck:=realfill;
-end;
-
-function T_MoverParameters.dizel_AutoGearCheck: boolean;
-{automatycznie zmienia biegi gdy predkosc przekroczy widelki}
-var OK: boolean;
-begin
- OK:=false;
- if MotorParam[ScndCtrlActualPos].AutoSwitch and Mains then
- begin
- if (RList[MainCtrlPos].Mn=0) then
- begin
- if (dizel_engagestate>0) then
- dizel_EngageSwitch(0);
- if (MainCtrlPos=0) and (ScndCtrlActualPos>0) then
- dizel_automaticgearstatus:=-1
- end
- else
- begin
- if MotorParam[ScndCtrlActualPos].AutoSwitch and (dizel_automaticgearstatus=0) then {sprawdz czy zmienic biegi}
- begin
- if (Vel>MotorParam[ScndCtrlActualPos].mfi) and (ScndCtrlActualPos0) then
- begin
- dizel_automaticgearstatus:=-1;
- OK:=true
- end;
- end;
- end;
- if (dizel_engage<0.1) and (dizel_automaticgearstatus<>0) then
- begin
- if dizel_automaticgearstatus=1 then
- inc(ScndCtrlActualPos)
- else
- dec(ScndCtrlActualPos);
- dizel_automaticgearstatus:=0;
-{} dizel_EngageSwitch(1.0); {}
- OK:=true;
- end
- end;
- if Mains then
- begin
- if (dizel_automaticgearstatus=0) then {ustaw cisnienie w silowniku sprzegla}
- case RList[MainCtrlPos].Mn of
- 1: dizel_EngageSwitch(0.5);
- 2: dizel_EngageSwitch(1.0);
- else dizel_EngageSwitch(0.0)
- end
- else
- dizel_EngageSwitch(0.0);
- if not (MotorParam[ScndCtrlActualPos].mIsat>0) then
- dizel_EngageSwitch(0.0); //wylacz sprzeglo na pozycjach neutralnych
- if not AutoRelayFlag then
- ScndCtrlActualPos:=ScndCtrlPos;
- end;
- dizel_AutoGearCheck:=OK;
-end;
-
-function T_MoverParameters.dizel_Update(dt:real): boolean;
-{odœwie¿a informacje o silniku}
-//var OK:boolean;
-const fillspeed=2;
-begin
- //dizel_Update:=false;
- if dizel_enginestart and (LastSwitchingTime>=InitialCtrlDelay) then
- begin
- dizel_enginestart:=false;
- LastSwitchingTime:=0;
- enrot:=dizel_nmin/2.0; {TODO: dac zaleznie od temperatury i baterii}
- end;
- {OK:=}dizel_EngageChange(dt);
-// if AutoRelayFlag then Poprawka na SM03
- dizel_Update:=dizel_AutoGearCheck;
-{ dizel_fill:=(dizel_fill+dizel_fillcheck(MainCtrlPos))/2; }
- dizel_fill:=dizel_fill+fillspeed*dt*(dizel_fillcheck(MainCtrlPos)-dizel_fill);
- //dizel_Update:=OK;
-end;
-
-
-{przyczepnosc}
-function T_MoverParameters.Adhesive(staticfriction:real): real;
-//var Adhesion: real;
-begin
- {Adhesion:=0;
- case SlippingWheels of
- true:
- if SandDose then
- Adhesion:=0.48
- else
- Adhesion:=staticfriction*0.2;
- false:
- if SandDose then
- Adhesion:=Max0R(staticfriction*(100+Vel)/(50+Vel)*1.1,0.48)
- else
- Adhesion:=staticfriction*(100+Vel)/(50+Vel)
- end;
- Adhesion:=Adhesion*(11-2*random)/10;
- Adhesive:=Adhesion;}
-
- //ABu: male przerobki, tylko czy to da jakikolwiek skutek w FPS?
- // w kazdym razie zaciemni kod na pewno :)
- if SlippingWheels=false then
- begin
- if SandDose then
- Adhesive:=(Max0R(staticfriction*(100.0+Vel)/((50.0+Vel)*11.0),0.048))*(11.0-2.0*random)
- else
- Adhesive:=(staticfriction*(100.0+Vel)/((50.0+Vel)*10))*(11.0-2.0*random);
- end
- else
- begin
- if SandDose then
- Adhesive:=(0.048)*(11-2*random)
- else
- Adhesive:=(staticfriction*0.02)*(11-2*random);
- end;
-end;
-
-
-{SILY}
-
-function T_MoverParameters.TractionForce(dt:real):real;
-const kv=0.2; ksum=0.05;
-var PosRatio,dmoment,dtrans,tmp,tmpV: real;
- i: byte;
-{oblicza sile trakcyjna lokomotywy (dla elektrowozu tez calkowity prad)}
-begin
- Ft:=0;
- dtrans:=0;
- dmoment:=0;
-// tmpV:=Abs(nrot*WheelDiameter/2);
-//youBy
- if (EngineType=DieselElectric) then
- begin
- tmp:=DEList[MainCtrlPos].rpm/60.0;
- if (Heating) and (HeatingPower>0) and (MainCtrlPosNo>MainCtrlPos) then
- begin
- i:=MainCtrlPosNo;
- while (DEList[i-2].rpm/60.0>tmp) do
- i:=i-1;
- tmp:=DEList[i].rpm/60.0
- end;
- if enrot<>tmp*Byte(ConverterFlag) then
- if ABS(tmp*Byte(ConverterFlag) - enrot) < 0.001 then
- enrot:=tmp*Byte(ConverterFlag)
- else
- if (enrotDieselEngine then
- enrot:=Transmision.Ratio*nrot
- else //dla DieselEngine
- begin
- if (ShuntMode) then //dodatkowa przek³adnia np. dla 2Ls150
- dtrans:=AnPos*Transmision.Ratio*MotorParam[ScndCtrlActualPos].mIsat
- else
- dtrans:=Transmision.Ratio*MotorParam[ScndCtrlActualPos].mIsat;
- dmoment:=dizel_Momentum(dizel_fill,ActiveDir*1*dtrans*nrot,dt); {oblicza tez enrot}
- end;
- eAngle:=eAngle+enrot*dt;
- if eAngle>Pirazy2 then
- //eAngle:=Pirazy2-eAngle; <- ABu: a nie czasem tak, jak nizej?
- eAngle:=eAngle-Pirazy2;
-
- //hunter-091012: przeniesione z if ActiveDir<>0 (zeby po zejsciu z kierunku dalej spadala predkosc wentylatorow)
- if (EngineType=ElectricSeriesMotor) then
- begin
- case RVentType of {wentylatory rozruchowe}
- 1: if (ActiveDir<>0) and (RList[MainCtrlActualPos].R>RVentCutOff) then
- RventRot:=RventRot+(RVentnmax-RventRot)*RVentSpeed*dt
- else
- RventRot:=RventRot*(1-RVentSpeed*dt);
- 2: if (Abs(Itot)>RVentMinI) and (RList[MainCtrlActualPos].R>RVentCutOff) then
- RventRot:=RventRot+(RVentnmax*Abs(Itot)/(ImaxLo*RList[MainCtrlActualPos].Bn)-RventRot)*RVentSpeed*dt
- else
- if (DynamicBrakeType=dbrake_automatic) and (DynamicBrakeFlag) then
- RventRot:=RventRot+(RVentnmax*Im/ImaxLo-RventRot)*RVentSpeed*dt
- else
- begin
- RventRot:=RventRot*(1-RVentSpeed*dt);
- if RventRot<0.1 then RventRot:=0;
- end;
- end; {case}
- end; {if}
-
- if ActiveDir<>0 then
- case EngineType of
- Dumb:
- begin
- PosRatio:=(MainCtrlPos+ScndCtrlPos)/(MainCtrlPosNo+ScndCtrlPosNo+0.01);
- if Mains and (ActiveDir<>0) and (CabNo<>0) then
- begin
- if Vel>0.1 then
- begin
- Ft:=Min0R(1000.0*Power/Abs(V),Ftmax)*PosRatio;
- end
- else Ft:=Ftmax*PosRatio;
- Ft:=Ft*DirAbsolute; //ActiveDir*CabNo;
- end
- else Ft:=0;
- EnginePower:=1000*Power*PosRatio;
- end;
- WheelsDriven:
- begin
- if EnginePowerSource.SourceType=InternalSource then
- if EnginePowerSource.PowerType=BioPower then
- Ft:=sign(sin(eAngle))*PulseForce*Transmision.Ratio;
- PulseForceTimer:=PulseForceTimer+dt;
- if PulseForceTimer>CtrlDelay then
- begin
- PulseForce:=0;
- if PulseForceCount>0 then
- dec(PulseForceCount);
- end;
- EnginePower:=Ft*(1+Vel);
- end;
- ElectricSeriesMotor:
- begin
-{ enrot:=Transmision.Ratio*nrot; }
- //yB: szereg dwoch sekcji w ET42
- if(TrainType=dt_ET42)and(Imax=ImaxHi)then
- Voltage:=Voltage/2.0;
- Mm:=Momentum(Current(enrot,Voltage)); {oblicza tez prad p/slinik}
- if(TrainType=dt_ET42)then
- begin
- if(Imax=ImaxHi)then
- Voltage:=Voltage*2;
- if(DynamicBrakeFlag)and(Abs(Im)>300)then
- FuseOff;
- end;
- if (DynamicBrakeType=dbrake_automatic)and(DynamicBrakeFlag) then
- begin
- if ((Vadd+Abs(Im))>760)or((Hamulec as TLSt).GetEDBCP<0.25) then
- begin
- Vadd:=Vadd-500*dt;
- if(Vadd<1)then
- Vadd:=0;
- end
- else if (DynamicBrakeFlag)and((Vadd+Abs(Im))<740) then
- begin
- Vadd:=Vadd+70*dt;
- Vadd:=Min0R(Max0R(Vadd,60),400);
- end;
- if(Vadd>0)then Mm:=MomentumF(Im,Vadd,0);
- end;
-
- if(TrainType=dt_ET22)and(DelayCtrlFlag)then //szarpanie przy zmianie uk³adu w byku
- Mm:=Mm*RList[MainCtrlActualPos].Bn/(RList[MainCtrlActualPos].Bn+1); //zrobione w momencie, ¿eby nie dawac elektryki w przeliczaniu si³
-
- if (Abs(Im)>Imax) then
- Vhyp:=Vhyp+dt//*(Abs(Im)/Imax-0.9)*10 //zwieksz czas oddzialywania na PN
- else
- Vhyp:=0;
- if (Vhyp>CtrlDelay/2) then //jesli czas oddzialywania przekroczony
-// dec(MainCtrlActualPos);
- FuseOff; {wywalanie bezpiecznika z powodu przetezenia silnikow}
- if (Mains) then //nie wchodziæ w funkcjê bez potrzeby
- if (Abs(Voltage)EnginePowerSource.CollectorParameters.MaxV) then
- if MainSwitch(false) then
- EventFlag:=true; //wywalanie szybkiego z powodu niew³aœciwego napiêcia
-
- if (((DynamicBrakeType=dbrake_automatic)or(DynamicBrakeType=dbrake_switch)) and (DynamicBrakeFlag)) then
- Itot:=Im*2 {2x2 silniki w EP09}
- else if (TrainType=dt_EZT)and(Imin=IminLo)and(ScndS) then //yBARC - boczniki na szeregu poprawnie
- Itot:=Im
- else
- Itot:=Im*RList[MainCtrlActualPos].Bn; {prad silnika * ilosc galezi}
- Mw:=Mm*Transmision.Ratio;
- Fw:=Mw*2.0/WheelDiameter;
- Ft:=Fw*NPoweredAxles; {sila trakcyjna}
- end;
- DieselEngine: begin
- EnginePower:=dmoment*enrot;
- if MainCtrlPos>1 then
- dmoment:=dmoment-dizel_Mstand*(0.2*enrot/nmax); {dodatkowe opory z powodu sprezarki}
- Mm:=dizel_engage*dmoment;
- Mw:=Mm*dtrans; {dmoment i dtrans policzone przy okazji enginerotation}
- Fw:=Mw*2.0/WheelDiameter;
- Ft:=Fw*NPoweredAxles; {sila trakcyjna}
- Ft:=Ft*DirAbsolute; //ActiveDir*CabNo;
-
- end;
- DieselElectric: //youBy
- begin
-// tmpV:=V*CabNo*ActiveDir;
- tmpV:=nrot*Pirazy2*0.5*WheelDiameter*DirAbsolute; //*CabNo*ActiveDir;
- //jazda manewrowa
- if (ShuntMode) then
- begin
- Voltage:=(SST[MainCtrlPos].Umax * AnPos) + (SST[MainCtrlPos].Umin * (1 - AnPos));
- tmp:=(SST[MainCtrlPos].Pmax * AnPos) + (SST[MainCtrlPos].Pmin * (1 - AnPos));
- Ft:=tmp * 1000.0 / (abs(tmpV)+1.6);
- PosRatio:=1;
- end
- else //jazda ciapongowa
- begin
-
- tmp:=Min0R(DEList[MainCtrlPos].genpower,Power-HeatingPower*byte(Heating));
-
- PosRatio:=DEList[MainCtrlPos].genpower / DEList[MainCtrlPosNo].genpower; {stosunek mocy teraz do mocy max}
- if (MainCtrlPos>0) and (ConverterFlag) then
- if tmpV < (Vhyp*(Power-HeatingPower*byte(Heating))/DEList[MainCtrlPosNo].genpower) then //czy na czesci prostej, czy na hiperboli
- Ft:=(Ftmax - ((Ftmax - 1000.0 * DEList[MainCtrlPosNo].genpower / (Vhyp+Vadd)) * (tmpV/Vhyp) / PowerCorRatio)) * PosRatio //posratio - bo sila jakos tam sie rozklada
- //Ft:=(Ftmax - (Ftmax - (1000.0 * DEList[MainCtrlPosNo].genpower / (Vhyp+Vadd) / PowerCorRatio)) * (tmpV/Vhyp)) * PosRatio //wersja z Megapacka
- else //na hiperboli //1.107 - wspolczynnik sredniej nadwyzki Ft w symku nad charakterystyka
- Ft:=1000.0 * tmp / (tmpV+Vadd) / PowerCorRatio //tu jest zawarty stosunek mocy
- else Ft:=0; //jak nastawnik na zero, to sila tez zero
-
- PosRatio:=tmp/DEList[MainCtrlPosNo].genpower;
-
- end;
- if (FuseFlag) then Ft:=0 else
- Ft:=Ft*DirAbsolute; //ActiveDir * CabNo; //zwrot sily i jej wartosc
- Fw:=Ft/NPoweredAxles; //sila na obwodzie kola
- Mw:=Fw*WheelDiameter / 2.0; // moment na osi kola
- Mm:=Mw/Transmision.Ratio; // moment silnika trakcyjnego
-
-
- with MotorParam[ScndCtrlPos] do
- if ABS(Mm) > fi then
- Im:=NPoweredAxles * ABS(ABS(Mm) / mfi + mIsat)
- else
- Im:=NPoweredAxles * sqrt(ABS(Mm * Isat));
-
- if (ShuntMode) then
- begin
- EnginePower:=Voltage * Im/1000.0;
- if (EnginePower > tmp) then
- begin
- EnginePower:=tmp*1000.0;
- Voltage:=EnginePower/Im;
- end;
- if (EnginePower < tmp) then
- Ft:=Ft * EnginePower / tmp;
- end
- else
- begin
- if (ABS(Im) > DEList[MainCtrlPos].Imax) then
- begin //nie ma nadmiarowego, tylko Imax i zwarcie na pradnicy
- Ft:=Ft/Im*DEList[MainCtrlPos].Imax;Im:=DEList[MainCtrlPos].Imax;
- end;
-
- if (Im > 0) then //jak pod obciazeniem
- if (Flat) then //ograniczenie napiecia w pradnicy - plaszczak u gory
- Voltage:=1000.0 * tmp / ABS(Im)
- else //charakterystyka pradnicy obcowzbudnej (elipsa) - twierdzenie Pitagorasa
- begin
- Voltage:=sqrt(ABS(sqr(DEList[MainCtrlPos].Umax)-sqr(DEList[MainCtrlPos].Umax*Im/DEList[MainCtrlPos].Imax)))*(MainCtrlPos-1)+
- (1-Im/DEList[MainCtrlPos].Imax)*DEList[MainCtrlPos].Umax*(MainCtrlPosNo-MainCtrlPos);
- Voltage:=Voltage/(MainCtrlPosNo-1);
- Voltage:=Min0R(Voltage,(1000.0 * tmp / ABS(Im)));
- if Voltage<(Im*0.05) then Voltage:=Im*0.05;
- end;
- if (Voltage > DEList[MainCtrlPos].Umax) or (Im = 0) then //gdy wychodzi za duze napiecie
- Voltage:=DEList[MainCtrlPos].Umax * byte(ConverterFlag); //albo przy biegu jalowym (jest cos takiego?)
-
- EnginePower:=Voltage * Im / 1000.0;
-
- if (tmpV>2) and (EnginePower1) and (Im>Imax) then FuseOff;
- if FuseFlag then Voltage:=0;
-
- //przekazniki bocznikowania, kazdy inny dla kazdej pozycji
- if (MainCtrlPos = 0) or (ShuntMode) then
- ScndCtrlPos:=0
- else if AutoRelayFlag then
- case RelayType of
- 0: begin
- if (Im <= (MPTRelay[ScndCtrlPos].Iup*PosRatio)) and (ScndCtrlPos= (MPTRelay[ScndCtrlPos].Idown*PosRatio)) and (ScndCtrlPos>0) then
- dec(ScndCtrlPos);
- end;
- 1: begin
- if (MPTRelay[ScndCtrlPos].IupVel) and (ScndCtrlPos>0) then
- dec(ScndCtrlPos);
- end;
- 2: begin
- if (MPTRelay[ScndCtrlPos].Iup0) then
- dec(ScndCtrlPos);
- end;
- 41:
- begin
- if (MainCtrlPos=MainCtrlPosNo) and (tmpV*3.6>MPTRelay[ScndCtrlPos].Iup) and (ScndCtrlPosMPTRelay[ScndCtrlPos].Idown)and (ScndCtrlPos>0) then
- dec(ScndCtrlPos);
- end;
- 45:
- begin
- //wzrastanie
- if (MainCtrlPos>11) and (ScndCtrlPosIm) then
- inc(ScndCtrlPos)
- else
- else
- if (MPTRelay[ScndCtrlPos].Iup0)and(MainCtrlPos<12)then
- if (ScndCtrlPos=ScndCtrlPosNo)then
- if (MPTRelay[ScndCtrlPos].IdownVel)then
- dec(ScndCtrlPos);
- if (MainCtrlPos<11)and(ScndCtrlPos>2) then ScndCtrlPos:=2;
- if (MainCtrlPos<9)and(ScndCtrlPos>0) then ScndCtrlPos:=0;
- end;
- 46:
- begin
- //wzrastanie
- if (MainCtrlPos>9) and (ScndCtrlPosIm) then
- inc(ScndCtrlPos)
- else
- else
- if (MPTRelay[ScndCtrlPos-1].Iup>Im) and (MPTRelay[ScndCtrlPos].Iup0)then
- if (ScndCtrlPos) mod 2 = 0 then
- if (MPTRelay[ScndCtrlPos].IdownVel)then
- dec(ScndCtrlPos);
- if (MainCtrlPos<9)and(ScndCtrlPos>2) then ScndCtrlPos:=2;
- if (MainCtrlPos<6)and(ScndCtrlPos>0) then ScndCtrlPos:=0;
- end;
- end;
- end;
- ElectricInductionMotor:
- begin
- if (Mains) then //nie wchodziæ w funkcjê bez potrzeby
- if (Abs(Voltage)EnginePowerSource.CollectorParameters.MaxV+200) then
- begin
- MainSwitch(false);
- end;
- tmpV:=abs(nrot)*(Pi*WheelDiameter)*3.6;//*DirAbsolute*eimc[eimc_s_p]; - do przemyslenia dzialanie pp
- if (MainS) then
- begin
-
- dtrans:=(Hamulec as TLSt).GetEDBCP;
- if ((DoorLeftOpened)or(DoorRightOpened)) then
- DynamicBrakeFlag:=true
- else if ((dtrans<0.25) and (LocHandle.GetCP<0.25) and (AnPos<0.01)) or ((dtrans<0.25) and (ShuntModeAllow) and (LocalBrakePos=0)) then
- DynamicBrakeFlag:=false
- else if (((BrakePress>0.25) and (dtrans>0.25) or (LocHandle.GetCP>0.25))) or (AnPos>0.02) then
- DynamicBrakeFlag:=true;
- dtrans:=(Hamulec as TLSt).GetEDBCP*eimc[eimc_p_abed]; //stala napedu
- if(DynamicBrakeFlag)then
- begin
- if eimv[eimv_Fmax]*sign(V)*DirAbsolute<-1 then
- begin
- PosRatio:=-sign(V)*DirAbsolute*eimv[eimv_Fr]/(eimc[eimc_p_Fh]*Max0R(dtrans/MaxBrakePress[0],AnPos){dizel_fill});
- end
- else
- PosRatio:=0;
- PosRatio:=round(20*Posratio)/20;
- if PosRatio<19.5/20 then PosRatio:=PosRatio*0.9;
-// if PosRatio<0 then
-// PosRatio:=2+PosRatio-2;
- (Hamulec as TLSt).SetED(Max0R(0.0,Min0R(PosRatio,1)));
-// (Hamulec as TLSt).SetLBP(LocBrakePress*(1-PosRatio));
- PosRatio:=-Max0R(Min0R(dtrans/MaxBrakePress[0],1),AnPos)*Max0R(0,Min0R(1,(Vel-eimc[eimc_p_Vh0])/(eimc[eimc_p_Vh1]-eimc[eimc_p_Vh0])));
- eimv[eimv_Fzad]:=-Max0R(LocalBrakeRatio,dtrans/MaxBrakePress[0]);
- tmp:=5;
- end
- else
- begin
- PosRatio:=(MainCtrlPos/MainCtrlPosNo);
- eimv[eimv_Fzad]:=PosRatio;
- if(Flat)and(eimc[eimc_p_F0]*eimv[eimv_Fful]>0)then
- PosRatio:=Min0R(PosRatio*eimc[eimc_p_F0]/eimv[eimv_Fful],1);
- if ScndCtrlActualPos>0 then
- if (Vmax<250) then
- PosRatio:=Min0R(PosRatio,Max0R(-1,0.5*(ScndCtrlActualPos-Vel)))
- else
- PosRatio:=Min0R(PosRatio,Max0R(-1,0.5*(ScndCtrlActualPos*2-Vel)));
- PosRatio:=1.0*(PosRatio*0+1)*PosRatio;
- (Hamulec as TLSt).SetED(0);
-// (Hamulec as TLSt).SetLBP(LocBrakePress);
- if (PosRatio>dizel_fill) then tmp:=1 else tmp:=4; //szybkie malenie, powolne wzrastanie
- end;
-// if SlippingWheels then begin PosRatio:=0; tmp:=10; SandDoseOn; end;//przeciwposlizg
-
-// if(Flat)then //PRZECIWPOŒLIZG
- dmoment:=eimv[eimv_Fful];
-// else
-// dmoment:=eimc[eimc_p_F0]*0.99;
- if (abs((PosRatio+9.66*dizel_fill)*dmoment*100)>0.95*Adhesive(RunningTrack.friction)*TotalMassxg) then begin PosRatio:=0; tmp:=4; SandDoseOn; end;//przeciwposlizg
- if (abs((PosRatio+9.80*dizel_fill)*dmoment*100)>0.95*Adhesive(RunningTrack.friction)*TotalMassxg) then begin PosRatio:=0; tmp:=9; SandDoseOn; end;//przeciwposlizg
- if (SlippingWheels) then begin PosRatio:=-PosRatio*0; tmp:=9; SandDoseOn; end;//przeciwposlizg
-
- dizel_fill:=dizel_fill+Max0R(Min0R(PosRatio-dizel_fill,0.1),-0.1)*2*(tmp{2{+4*byte(PosRatio=0) then
- Vadd:=Vadd*(1-2*dt)
- else if (Voltage1) or (abs(tmpV)>0.1))and(RlistSize>0) then
- begin
- i:=0;
- while (i0 then
- NBrakeAxles:=NPoweredAxles
- else
- NBrakeAxles:=NAxles;
- case LocalBrake of
- NoBrake : K:=0;
- ManualBrake : K:=MaxBrakeForce*ManualBrakeRatio;
- HydraulicBrake : K:=MaxBrakeForce*LocalBrakeRatio;
- PneumaticBrake:if CompressorNtotal)then //histereza na nacisku klockow
- Ntotal:=u*BrakeRigEff
- else
- begin
- u:=(BrakePress*P2FTrans)*BrakeCylMult[0]-BrakeSlckAdj;
- if (u*(2-1*BrakeRigEff)0) then
- begin
- if Ntotal>0 then {nie luz}
- K:=K+Ntotal; {w kN}
- K:=K*BrakeCylNo/(NBrakeAxles*NBpA); {w kN na os}
- end;
- if (BrakeSystem=Pneumatic)or(BrakeSystem=ElectroPneumatic) then
- begin
- u:=Hamulec.GetFC(Vel, K);
- UnitBrakeForce:=u*K*1000; {sila na jeden klocek w N}
- end
- else
- UnitBrakeForce:=K*1000;
- if (NBpA*UnitBrakeForce>TotalMassxg*Adhesive(RunningTrack.friction)/NAxles) and (Abs(V)>0.001) then
- {poslizg}
- begin
-{ Fb:=Adhesive(Track.friction)*Mass*g; }
- SlippingWheels:=true;
- end;
-{ else
- begin
-{ SlippingWheels:=false;}
-// if (LocalBrake=ManualBrake)or(MBrake=true)) and (BrakePress<0.3) then
-// Fb:=UnitBrakeForce*NBpA {ham. reczny dziala na jedna os}
-// else //yB: to nie do konca ma sens, poniewa¿ rêczny w wagonie dzia³a na jeden cylinder hamulcowy/wózek, dlatego potrzebne s¹ oddzielnie liczone osie
- Fb:=UnitBrakeForce*NBrakeAxles*Max0R(1,NBpA);
-
-// u:=((BrakePress*P2FTrans)-BrakeCylSpring*BrakeCylMult[BCMFlag]/BrakeCylNo-0.83*BrakeSlckAdj/(BrakeCylNo))*BrakeCylNo;
- { end; }
- BrakeForce:=Fb;
-end;
-
-function T_MoverParameters.CouplerForce(CouplerN:byte;dt:real):real;
-//wyliczenie si³y na sprzêgu
-var tempdist,newdist,distDelta,CF,dV,absdv,Fmax,BetaAvg:real; CNext:byte;
-const MaxDist=405.0; {ustawione + 5 m, bo skanujemy do 400 m }
- MinDist=0.5; {ustawione +.5 m, zeby nie rozlaczac przy malych odleglosciach}
- MaxCount=1500;
-begin
- CF:=0;
- //distDelta:=0; //Ra: value never used
- CNext:=Couplers[CouplerN].ConnectedNr;
-{ if Couplers[CouplerN].CForce=0 then {nie bylo uzgadniane wiec policz}
- with Couplers[CouplerN] do
- begin
- CheckCollision:=false;
- newdist:=CoupleDist; //odleg³oœæ od sprzêgu s¹siada
- //newdist:=Distance(Loc,Connected^.Loc,Dim,Connected^.Dim);
- if (CouplerN=0) then
- begin
- //ABu: bylo newdist+10*((...
- tempdist:=((Connected.dMoveLen*DirPatch(0,ConnectedNr))-dMoveLen);
- newdist:=newdist+10.0*tempdist;
- //tempdist:=tempdist+CoupleDist; //ABu: proby szybkiego naprawienia bledu
- end
- else
- begin
- //ABu: bylo newdist+10*((...
- tempdist:=((dMoveLen-(Connected.dMoveLen*DirPatch(1,ConnectedNr))));
- newdist:=newdist+10.0*tempdist;
- //tempdist:=tempdist+CoupleDist; //ABu: proby szybkiego naprawienia bledu
- end;
-
- //blablabla
- //ABu: proby znalezienia problemu ze zle odbijajacymi sie skladami
- //***if (Couplers[CouplerN].CouplingFlag=ctrain_virtual) and (newdist>0) then
- if (Couplers[CouplerN].CouplingFlag=ctrain_virtual) and (CoupleDist>0) then
- begin
- CF:=0; {kontrola zderzania sie - OK}
- inc(ScanCounter);
- if (newdist>MaxDist) or ((ScanCounter>MaxCount)and(newdist>MinDist)) then
- //***if (tempdist>MaxDist) or ((ScanCounter>MaxCount)and(tempdist>MinDist)) then
- begin {zerwij kontrolnie wirtualny sprzeg}
- //Connected.Couplers[CNext].Connected:=nil; //Ra: ten pod³¹czony niekoniecznie jest wirtualny
- Connected:=nil;
- ScanCounter:=Random(500);
- end;
- end
- else
- begin
- if CouplingFlag=ctrain_virtual then
- begin
- BetaAvg:=beta;
- Fmax:=(FmaxC+FmaxB)*CouplerTune;
- end
- else {usrednij bo wspolny sprzeg}
- begin
- BetaAvg:=(beta+Connected.Couplers[CNext].beta)/2.0;
- Fmax:=(FmaxC+FmaxB+Connected.Couplers[CNext].FmaxC+Connected.Couplers[CNext].FmaxB)*CouplerTune/2.0;
- end;
- dV:=V-DirPatch(CouplerN,CNext)*Connected.V;
- absdv:=abs(dV);
- if (newdist<-0.001) and (Dist>=-0.001) and (absdv>0.010) then {090503: dzwieki pracy zderzakow}
- begin
- if SetFlag(SoundFlag,sound_bufferclamp) then
- if absdV>0.5 then
- SetFlag(SoundFlag,sound_loud);
- end
- else
- if (newdist>0.002) and (Dist<=0.002) and (absdv>0.005) then {090503: dzwieki pracy sprzegu}
- begin
- if CouplingFlag>0 then
- if SetFlag(SoundFlag,sound_couplerstretch) then
- if absdV>0.1 then
- SetFlag(SoundFlag,sound_loud);
- end;
- distDelta:=abs(newdist)-abs(Dist); //McZapkie-191103: poprawka na histereze
- Dist:=newdist;
- if Dist>0 then
- begin
- if distDelta>0 then
- CF:=(-(SpringKC+Connected.Couplers[CNext].SpringKC)*Dist/2.0)*DirF(CouplerN)-Fmax*dV*betaAvg
- else
- CF:=(-(SpringKC+Connected.Couplers[CNext].SpringKC)*Dist/2.0)*DirF(CouplerN)*betaAvg-Fmax*dV*betaAvg;
- {liczenie sily ze sprezystosci sprzegu}
- if Dist>(DmaxC+Connected.Couplers[CNext].DmaxC) then {zderzenie}
- //***if tempdist>(DmaxC+Connected^.Couplers[CNext].DmaxC) then {zderzenie}
- CheckCollision:=true;
- end;
- if Dist<0 then
- begin
- if distDelta>0 then
- CF:=(-(SpringKB+Connected.Couplers[CNext].SpringKB)*Dist/2.0)*DirF(CouplerN)-Fmax*dV*betaAvg
- else
- CF:=(-(SpringKB+Connected.Couplers[CNext].SpringKB)*Dist/2.0)*DirF(CouplerN)*betaAvg-Fmax*dV*betaAvg;
- {liczenie sily ze sprezystosci zderzaka}
- if -Dist>(DmaxB+Connected.Couplers[CNext].DmaxB) then {zderzenie}
- //***if -tempdist>(DmaxB+Connected^.Couplers[CNext].DmaxB)/10 then {zderzenie}
- begin
- CheckCollision:=true;
- if (CouplerType=Automatic) and (CouplingFlag=0) then {sprzeganie wagonow z samoczynnymi sprzegami}
- //CouplingFlag:=ctrain_coupler+ctrain_pneumatic+ctrain_controll+ctrain_passenger+ctrain_scndpneumatic;
- CouplingFlag:=ctrain_coupler+ctrain_pneumatic+ctrain_controll; //EN57
- end;
- end;
- end;
- if (CouplingFlag<>ctrain_virtual)
- then {uzgadnianie prawa Newtona}
- Connected.Couplers[1-CouplerN].CForce:=-CF;
- end;
- CouplerForce:=CF;
-end;
-
-procedure T_MoverParameters.CollisionDetect(CouplerN:byte; dt:real);
-var CCF,Vprev,VprevC:real; VirtualCoupling:boolean;
-begin
- CCF:=0;
- with Couplers[CouplerN] do
- if (Connected<>nil) then
- begin
- VirtualCoupling:=(CouplingFlag=ctrain_virtual);
- Vprev:=V;
- VprevC:=Connected.V;
- case CouplerN of
- 0 : CCF:=ComputeCollision(V,Connected.V,TotalMass,Connected.TotalMass,(beta+Connected.Couplers[ConnectedNr].beta)/2.0,VirtualCoupling)/(dt{+0.01}); //yB: ej ej ej, a po
- 1 : CCF:=ComputeCollision(Connected.V,V,Connected.TotalMass,TotalMass,(beta+Connected.Couplers[ConnectedNr].beta)/2.0,VirtualCoupling)/(dt{+0.01}); //czemu tu jest +0.01??
- end;
- AccS:=AccS+(V-Vprev)/dt; //korekta przyspieszenia o si³y wynikaj¹ce ze zderzeñ?
- Connected.AccS:=Connected.AccS+(Connected.V-VprevC)/dt;
- if (Dist>0) and (not VirtualCoupling) then
- if FuzzyLogic(Abs(CCF),5*(FmaxC+1),p_coupldmg) then
- begin {! zerwanie sprzegu}
- if SetFlag(DamageFlag,dtrain_coupling) then
- EventFlag:=true;
- if (Couplers[CouplerN].CouplingFlag and ctrain_pneumatic>0) then
- EmergencyBrakeFlag:=true; {hamowanie nagle - zerwanie przewodow hamulcowych}
- CouplingFlag:=0;
- case CouplerN of {wyzerowanie flag podlaczenia ale ciagle sa wirtualnie polaczone}
- 0 : Connected.Couplers[1].CouplingFlag:=0;
- 1 : Connected.Couplers[0].CouplingFlag:=0;
- end
- end ;
- end;
-end;
-
-procedure T_MoverParameters.ComputeConstans;
-var BearingF,RollF,HideModifier: real;
- Curvature: real; //Ra 2014-07: odwrotnoϾ promienia
-begin
- TotalCurrent:=0; //Ra 2014-04: tu zerowanie, aby EZT mog³o pobieraæ pr¹d innemu cz³onowi
- TotalMass:=ComputeMass;
- TotalMassxg:=TotalMass*g; {TotalMass*g}
- BearingF:=2*(DamageFlag and dtrain_bearing);
-
- HideModifier:=0;//Byte(Couplers[0].CouplingFlag>0)+Byte(Couplers[1].CouplingFlag>0);
- with Dim do
- begin
- if BearingType=0 then
- RollF:=0.05 {slizgowe}
- else
- RollF:=0.015; {toczne}
- RollF:=RollF+BearingF/200.0;
-
-(* if NPoweredAxles>0 then
- RollF:=RollF*1.5; {dodatkowe lozyska silnikow}*)
- if (NPoweredAxles>0) then //drobna optymalka
- begin
- RollF:=RollF+0.025;
-{ if(Ft*Ft<1)then
- HideModifier:=HideModifier-3; }
- end;
- Ff:=TotalMassxg*(BearingF+RollF*V*V/10.0)/1000.0;
- {dorobic liczenie temperatury lozyska!}
- FrictConst1:=((TotalMassxg*RollF)/10000.0)+(Cx*W*H);
- Curvature:=abs(RunningShape.R); //zero oznacza nieskoñczony promieñ
- if (Curvature>0.0) then Curvature:=1.0/Curvature;
- //opór sk³adu na ³uku (youBy): +(500*TrackW/R)*TotalMassxg*0.001 do FrictConst2s/d
- FrictConst2s:= (TotalMassxg*((500.0*TrackW*Curvature)+ 2.5 - HideModifier + 2*BearingF/dtrain_bearing))*0.001;
- FrictConst2d:= (TotalMassxg*((500.0*TrackW*Curvature)+ 2.0 - HideModifier + BearingF/dtrain_bearing))*0.001;
- end;
-end;
-
-(* poprawione opory ruchu czekajace na lepsze cx w chk
-procedure T_MoverParameters.ComputeConstans2(R:real);
-var BearingF,RollF,HideModifier: real;
-begin
- TotalMass:=ComputeMass;
- TotalMassxg:=TotalMass*g; {TotalMass*g}
- BearingF:=2*(DamageFlag and dtrain_bearing);
-
- HideModifier:=Byte(Couplers[0].CouplingFlag>0)+Byte(Couplers[1].CouplingFlag>0);
- with Dim do
- begin
- if BearingType=0 then
- RollF:=10 {slizgowe}
- else
- RollF:=8; {toczne}
- if NPoweredAxles>0 then
- RollF:=RollF+2; {dodatkowe lozyska silnikow}
-
- RollF:=RollF+BearingF/100.0; //stala do ustalenia
-
- {dorobic liczenie temperatury lozyska!}
- //stale do wzoru CNTK
- FrictConst1:=(Cx*W*H)*(6.0-2.5*HideModifier)/100; //dwa czola, kazde ma +2.5 (lokomotywa i wagon) //V2
- FrictConst2s:=Totalmass*0.001*0.15; //V1
- if(R0.01) then
- FrictionForce:=(FrictConst1*V*V)+FrictConst2d
- else
- FrictionForce:=(FrictConst1*V*V)+FrictConst2s;
-end;
-
-(* poprawione opory ruchu czekajace na lepsze cx w chk
-function T_MoverParameters.FrictionForce2(R:real;TDamage:byte):real;
-begin
-//ABu 240205: chyba juz ekstremalnie zoptymalizowana funkcja liczaca sily tarcia
- FrictionForce2:=(FrictConst1*Vel*Vel)+(FrictConst2s*Vel)+FrictConst2d;
-end; *)
-
-function T_MoverParameters.AddPulseForce(Multipler:integer): boolean; {dla drezyny}
-begin
- if (EngineType=WheelsDriven) and (EnginePowerSource.SourceType=InternalSource) and (EnginePowerSource.PowerType=BioPower) then
- begin
- ActiveDir:=CabNo;
- DirAbsolute:=ActiveDir*CabNo;
- if Vel>0 then
- PulseForce:=Min0R(1000.0*Power/(Abs(V)+0.1),Ftmax)
- else PulseForce:=Ftmax;
- if PulseForceCount>1000.0 then
- PulseForce:=0
- else
- PulseForce:=PulseForce*Multipler;
- PulseForceCount:=PulseForceCount+Abs(Multipler);
- AddPulseForce:=(PulseForce>0);
- end
- else AddPulseForce:=false;
-end;
-
-
-function T_MoverParameters.LoadingDone(LSpeed:real; LoadInit:string): boolean;
-//test zakoñczenia za³adunku/roz³adunku
-var LoadChange:longint;
-begin
- ClearPendingExceptions; //zabezpieczenie dla Trunc()
- //LoadingDone:=false; //nie zakoñczone
- if (LoadInit<>'') then //nazwa ³adunku niepusta
- begin
- if Load>MaxLoad then
- LoadChange:=Abs(Trunc(LSpeed*LastLoadChangeTime/2.0)) //prze³adowanie?
- else
- LoadChange:=Abs(Trunc(LSpeed*LastLoadChangeTime));
- if LSpeed<0 then //gdy roz³adunek
- begin
- LoadStatus:=2; //trwa roz³adunek (w³¹czenie naliczania czasu)
- if LoadChange<>0 then //jeœli coœ prze³adowano
- begin
- LastLoadChangeTime:=0; //naliczony czas zosta³ zu¿yty
- Load:=Load-LoadChange; //zmniejszenie iloœci ³adunku
- CommandIn.Value1:=CommandIn.Value1-LoadChange; //zmniejszenie iloœci do roz³adowania
- if Load<0 then
- Load:=0; //³adunek nie mo¿e byæ ujemny
- if (Load=0) or (CommandIn.Value1<0) then //pusto lub roz³adowano ¿¹dan¹ iloœæ
- LoadStatus:=4; //skoñczony roz³adunek
- if Load=0 then LoadType:=''; //jak nic nie ma, to nie ma te¿ nazwy
- end
- end
- else if LSpeed>0 then //gdy za³adunek
- begin
- LoadStatus:=1; //trwa za³adunek (w³¹czenie naliczania czasu)
- if LoadChange<>0 then //jeœli coœ prze³adowano
- begin
- LastLoadChangeTime:=0; //naliczony czas zosta³ zu¿yty
- LoadType:=LoadInit; //nazwa
- Load:=Load+LoadChange; //zwiêkszenie ³adunku
- CommandIn.Value1:=CommandIn.Value1-LoadChange;
- if (Load>=MaxLoad*(1+OverLoadFactor)) or (CommandIn.Value1<0) then
- LoadStatus:=4; //skoñczony za³adunek
- end
- end
- else LoadStatus:=4; //zerowa prêdkoœæ zmiany, to koniec
- end;
- LoadingDone:=(LoadStatus>=4);
-end;
-
-{-------------------------------------------------------------------}
-{WAZNA FUNKCJA - oblicza si³ê wypadkow¹}
-procedure T_MoverParameters.ComputeTotalForce(dt: real; dt1: real; FullVer: boolean);
-var b: byte;
-begin
- if PhysicActivation then
- begin
- { EventFlag:=false; {jesli cos sie zlego wydarzy to ustawiane na true}
- { SoundFlag:=0; {jesli ma byc jakis dzwiek to zapalany jet odpowiedni bit}
- {to powinno byc zerowane na zewnatrz}
-
- //juz zoptymalizowane:
- FStand:=FrictionForce(RunningShape.R,RunningTrack.DamageFlag); //si³a oporów ruchu
- Vel:=Abs(V)*3.6; //prêdkoœæ w km/h
- nrot:=V2n(); //przeliczenie prêdkoœci liniowej na obrotow¹
-
- if TestFlag(BrakeMethod,bp_MHS) and (PipePress<3.0) and (Vel>45) and TestFlag(BrakeDelayFlag,bdelay_M) then //ustawione na sztywno na 3 bar
- FStand:=Fstand+{(RunningTrack.friction)*}TrackBrakeForce; //doliczenie hamowania hamulcem szynowym
- //w charakterystykach jest wartoœæ si³y hamowania zamiast nacisku
-// if(FullVer=true) then
-// begin //ABu: to dla optymalizacji, bo chyba te rzeczy wystarczy sprawdzac 1 raz na klatke?
- LastSwitchingTime:=LastSwitchingTime+dt1;
- if EngineType=ElectricSeriesMotor then
- LastRelayTime:=LastRelayTime+dt1;
-// end;
- if Mains and {(Abs(CabNo)<2) and} (EngineType=ElectricSeriesMotor) then //potem ulepszyc! pantogtrafy!
- begin //Ra 2014-03: uwzglêdnienie kierunku jazdy w napiêciu na silnikach, a powinien byæ zdefiniowany nawrotnik
- if CabNo=0 then
- Voltage:=RunningTraction.TractionVoltage*ActiveDir
- else
- Voltage:=RunningTraction.TractionVoltage*DirAbsolute; //ActiveDir*CabNo;
- end {bo nie dzialalo}
- else if (EngineType=ElectricInductionMotor) or (((Couplers[0].CouplingFlag and ctrain_power)=ctrain_power) or ((Couplers[1].CouplingFlag and ctrain_power)=ctrain_power)) then //potem ulepszyc! pantogtrafy!
- Voltage:=Max0R(Max0R(RunningTraction.TractionVoltage,HVCouplers[0][1]),HVCouplers[1][1])
- else
- Voltage:=0;
- //end;
-
- if Power>0 then
- FTrain:=TractionForce(dt)
- else
- FTrain:=0;
- Fb:=BrakeForce(RunningTrack);
- if Max0R(Abs(FTrain),Fb)>TotalMassxg*Adhesive(RunningTrack.friction) then {poslizg}
- SlippingWheels:=true;
- if SlippingWheels then
- begin
- { TrainForce:=TrainForce-Fb; }
- nrot:=ComputeRotatingWheel((FTrain-Fb*Sign(V)-Fstand)/NAxles-Sign(nrot*Pi*WheelDiameter-V)*Adhesive(RunningTrack.friction)*TotalMass,dt,nrot);
- FTrain:=sign(FTrain)*TotalMassxg*Adhesive(RunningTrack.friction);
- Fb:=Min0R(Fb,TotalMassxg*Adhesive(RunningTrack.friction));
- end;
- { else SlippingWheels:=false; }
- { FStand:=0; }
- for b:=0 to 1 do
- if (Couplers[b].Connected<>nil) {and (Couplers[b].CouplerType<>Bare) and (Couplers[b].CouplerType<>Articulated)} then
- begin //doliczenie si³ z innych pojazdów
- Couplers[b].CForce:=CouplerForce(b,dt);
- FTrain:=FTrain+Couplers[b].CForce
- end
- else Couplers[b].CForce:=0;
- //FStand:=Fb+FrictionForce(RunningShape.R,RunningTrack.DamageFlag);
- FStand:=Fb+FStand;
- FTrain:=FTrain+TotalMassxg*RunningShape.dHtrack; //doliczenie sk³adowej stycznej grawitacji
- {!niejawne przypisanie zmiennej!}
- FTotal:=FTrain-Sign(V)*FStand;
- end;
-
- {McZapkie-031103: sprawdzanie czy warto liczyc fizyke i inne updaty}
- {ABu 300105: cos tu mieszalem , dziala teraz troche lepiej, wiec zostawiam
- zakomentowalem PhysicActivationFlag bo cos nie dzialalo i fizyka byla
- liczona zawsze.}
- //if PhysicActivationFlag then
- // begin
- if (CabNo=0) and (Vel<0.0001) and (abs(AccS)<0.0001) and (TrainType<>dt_EZT) then
- begin
- if not PhysicActivation then
- begin
- if Couplers[0].Connected<>nil then
- if (Couplers[0].Connected.Vel>0.0001) or (Abs(Couplers[0].Connected.AccS)>0.0001) then
- Physic_ReActivation;
- if Couplers[1].Connected<>nil then
- if (Couplers[1].Connected.Vel>0.0001) or (Abs(Couplers[1].Connected.AccS)>0.0001) then
- Physic_ReActivation;
- end;
- if LastSwitchingTime>5 then //10+Random(100) then
- PhysicActivation:=false; {zeby nie brac pod uwage braku V po uruchomieniu programu}
- end
- else
- PhysicActivation:=true;
- // end;
-
-end;
-
-{------------------------------------------------------------}
-{OBLICZENIE PRZEMIESZCZENIA}
-function T_MoverParameters.ComputeMovement(dt:real; dt1:real; Shape:TTrackShape; var Track:TTrackParam; var ElectricTraction:TTractionParam; NewLoc:TLocation; var NewRot:TRotation):real;
-var b:byte;
- Vprev,AccSprev:real;
-// Iheat:real; prad ogrzewania
- hvc: real;
-const Vepsilon=1e-5; Aepsilon=1e-3; //ASBSpeed=0.8;
-begin
- TotalCurrent:=0;
- hvc:=Max0R(Max0R(PantFrontVolt,PantRearVolt),ElectricTraction.TractionVoltage*0.9);
- for b:=0 to 1 do //przekazywanie napiec
- if ((Couplers[b].CouplingFlag and ctrain_power) = ctrain_power)or(((Couplers[b].CouplingFlag and ctrain_heating) = ctrain_heating)and(Heating)) then
- begin
- HVCouplers[1-b][1]:=Max0R(Abs(hvc),Couplers[b].Connected.HVCouplers[Couplers[b].ConnectedNr][1]-HVCouplers[b][0]*0.02);
- end
- else
- HVCouplers[1-b][1]:=Abs(hvc)-HVCouplers[b][0]*0.02;//Max0R(Abs(Voltage),0);
-// end;
-
- hvc:=HVCouplers[0][1]+HVCouplers[1][1];
-
- if (Abs(PantFrontVolt)+Abs(PantRearVolt)<1) and (hvc>1)then //bez napiecia, ale jest cos na sprzegach:
- begin
- for b:=0 to 1 do //przekazywanie pradow
- if ((Couplers[b].CouplingFlag and ctrain_power) = ctrain_power)or(((Couplers[b].CouplingFlag and ctrain_heating) = ctrain_heating)and(Heating)) then //jesli spiety
- begin
- HVCouplers[b][0]:=Couplers[b].Connected.HVCouplers[1-Couplers[b].ConnectedNr][0]+Itot*HVCouplers[b][1]/hvc; //obci¹¿enie rozkladane stosownie do napiec
- end
- else //pierwszy pojazd
- begin
- HVCouplers[b][0]:=Itot*HVCouplers[b][1]/hvc;
- end;
- end
- else
- begin
- if ((Couplers[0].CouplingFlag and ctrain_power) = ctrain_power)or(((Couplers[0].CouplingFlag and ctrain_heating) = ctrain_heating)and(Heating)) then
- TotalCurrent:=TotalCurrent+Couplers[0].Connected.HVCouplers[1-Couplers[0].ConnectedNr][0];
- if ((Couplers[1].CouplingFlag and ctrain_power) = ctrain_power)or(((Couplers[1].CouplingFlag and ctrain_heating) = ctrain_heating)and(Heating)) then
- TotalCurrent:=TotalCurrent+Couplers[1].Connected.HVCouplers[1-Couplers[1].ConnectedNr][0];
- HVCouplers[0][0]:=0;
- HVCouplers[1][0]:=0;
- end;
-
- ClearPendingExceptions;
- if not TestFlag(DamageFlag,dtrain_out) then
- begin //Ra: to przepisywanie tu jest bez sensu
- RunningShape:=Shape;
- RunningTrack:=Track;
- RunningTraction:=ElectricTraction;
- with ElectricTraction do
- if not DynamicBrakeFlag then
- RunningTraction.TractionVoltage:=TractionVoltage{-Abs(TractionResistivity*(Itot+HVCouplers[0][0]+HVCouplers[1][0]))}
- else
- RunningTraction.TractionVoltage:=TractionVoltage-Abs(TractionResistivity*Itot*0); //zasadniczo ED oporowe nie zmienia napiêcia w sieci
- end;
- if CategoryFlag=4 then
- OffsetTrackV:=TotalMass/(Dim.L*Dim.W*1000.0)
- else
- if TestFlag(CategoryFlag,1) and TestFlag(RunningTrack.CategoryFlag,1) then
- if TestFlag(DamageFlag,dtrain_out) then
- begin
- OffsetTrackV:=-0.2; OffsetTrackH:=sign(RunningShape.R)*0.2;
- end;
- Loc:=NewLoc;
- Rot:=NewRot;
- with NewRot do begin Rx:=0; Ry:=0; Rz:=0; end;
- if dL=0 then {oblicz przesuniecie}
- begin
- Vprev:=V;
- AccSprev:=AccS;
- {dt:=ActualTime-LastUpdatedTime;} {przyrost czasu}
- {przyspieszenie styczne}
- AccS:=(FTotal/TotalMass+AccSprev)/2.0; //prawo Newtona ale z wygladzaniem (œrednia z poprzednim)
-
- if TestFlag(DamageFlag,dtrain_out) then
- AccS:=-Sign(V)*g*Random;
- {przyspieszenie normalne}
- if Abs(Shape.R)>0.01 then
- AccN:=SQR(V)/Shape.R+g*Shape.dHrail/TrackW
- else AccN:=g*Shape.dHrail/TrackW;
-
- {szarpanie}
- if FuzzyLogic((10+Track.DamageFlag)*Mass*Vel/Vmax,500000,p_accn) then {Ra: czemu tu masa bez ³adunku?}
- AccV:=sqrt((1+Track.DamageFlag)*random(Trunc(50*Mass/1000000.0))*Vel/(Vmax*(10+(Track.QualityFlag and 31))))
- else
- AccV:=AccV/2.0;
- if AccV>1.0 then
- AccN:=AccN+(7-random(5))*(100.0+Track.DamageFlag/2.0)*AccV/2000.0;
-
- {wykolejanie na luku oraz z braku szyn}
- if TestFlag(CategoryFlag,1) then
- begin
- if FuzzyLogic((AccN/g)*(1+0.1*(Track.DamageFlag and dtrack_freerail)),TrackW/Dim.H,1)
- or TestFlag(Track.DamageFlag,dtrack_norail) then
- if SetFlag(DamageFlag,dtrain_out) then
- begin
- EventFlag:=true;
- MainS:=false;
- RunningShape.R:=0;
- if (TestFlag(Track.DamageFlag,dtrack_norail)) then
- DerailReason:=1 //Ra: powód wykolejenia: brak szyn
- else
- DerailReason:=2; //Ra: powód wykolejenia: przewrócony na ³uku
- end;
- {wykolejanie na poszerzeniu toru}
- if FuzzyLogic(Abs(Track.Width-TrackW),TrackW/10.0,1) then
- if SetFlag(DamageFlag,dtrain_out) then
- begin
- EventFlag:=true;
- MainS:=false;
- RunningShape.R:=0;
- DerailReason:=3; //Ra: powód wykolejenia: za szeroki tor
- end;
- end;
- {wykolejanie wkutek niezgodnosci kategorii toru i pojazdu}
- if not TestFlag(RunningTrack.CategoryFlag,CategoryFlag) then
- if SetFlag(DamageFlag,dtrain_out) then
- begin
- EventFlag:=true;
- MainS:=false;
- DerailReason:=4; //Ra: powód wykolejenia: nieodpowiednia trajektoria
- end;
-
- V:=V+(3*AccS-AccSprev)*dt/2.0; {przyrost predkosci}
-
- if TestFlag(DamageFlag,dtrain_out) then
- if Vel<1 then
- begin
- V:=0;
- AccS:=0;
- end;
-
- if (V*Vprev<=0) and (Abs(FStand)>Abs(FTrain)) then {tlumienie predkosci przy hamowaniu}
- begin {zahamowany}
- V:=0;
- //AccS:=0; //Ra 2014-03: ale si³a grawitacji dzia³a, wiêc nie mo¿e byæ zerowe
- end;
- (*
- else
- if (Abs(V)0.01 then
-// AccN:=SQR(V)/Shape.R+g*Shape.dHrail/TrackW
-// else AccN:=g*Shape.dHrail/TrackW;
-
- {szarpanie}
- if FuzzyLogic((10+Track.DamageFlag)*Mass*Vel/Vmax,500000,p_accn) then
- AccV:=sqrt((1+Track.DamageFlag)*random(Trunc(50*Mass/1000000.0))*Vel/(Vmax*(10+(Track.QualityFlag and 31))))
- else
- AccV:=AccV/2.0;
- if AccV>1.0 then
- AccN:=AccN+(7-random(5))*(100.0+Track.DamageFlag/2.0)*AccV/2000.0;
-
-// {wykolejanie na luku oraz z braku szyn}
-// if TestFlag(CategoryFlag,1) then
-// begin
-// if FuzzyLogic((AccN/g)*(1+0.1*(Track.DamageFlag and dtrack_freerail)),TrackW/Dim.H,1)
-// or TestFlag(Track.DamageFlag,dtrack_norail) then
-// if SetFlag(DamageFlag,dtrain_out) then
-// begin
-// EventFlag:=true;
-// MainS:=false;
-// RunningShape.R:=0;
-// end;
-// {wykolejanie na poszerzeniu toru}
-// if FuzzyLogic(Abs(Track.Width-TrackW),TrackW/10,1) then
-// if SetFlag(DamageFlag,dtrain_out) then
-// begin
-// EventFlag:=true;
-// MainS:=false;
-// RunningShape.R:=0;
-// end;
-// end;
-// {wykolejanie wkutek niezgodnosci kategorii toru i pojazdu}
-// if not TestFlag(RunningTrack.CategoryFlag,CategoryFlag) then
-// if SetFlag(DamageFlag,dtrain_out) then
-// begin
-// EventFlag:=true;
-// MainS:=false;
-// end;
-
- V:=V+(3.0*AccS-AccSprev)*dt/2.0; {przyrost predkosci}
-
- if TestFlag(DamageFlag,dtrain_out) then
- if Vel<1 then
- begin
- V:=0;
- AccS:=0; //Ra 2014-03: ale si³a grawitacji dzia³a, wiêc nie mo¿e byæ zerowe
- end;
-
- if (V*Vprev<=0) and (Abs(FStand)>Abs(FTrain)) then {tlumienie predkosci przy hamowaniu}
- begin {zahamowany}
- V:=0;
- AccS:=0;
- end;
- dL:=(3*V-Vprev)*dt/2.0; {metoda Adamsa-Bashfortha}
- {ale jesli jest kolizja (zas. zach. pedu) to...}
- for b:=0 to 1 do
- if Couplers[b].CheckCollision then
- CollisionDetect(b,dt); {zmienia niejawnie AccS, V !!!}
- end; {liczone dL, predkosc i przyspieszenie}
-
- {Ra: reszta przeniesiona do Mover.cpp}
-end; {FastComputeMovement}
-
-
-
-function T_MoverParameters.ComputeMass: real;
-var M:real;
-begin
- if Load>0 then
- begin //zak³adamy, ¿e ³adunek jest pisany ma³ymi literami
- if LoadQuantity='tonns' then
- M:=Load*1000
- else if (LoadType='passengers') then
- M:=Load*80
- else if LoadType='luggage' then
- M:=Load*100
- else if LoadType='cars' then
- M:=Load*800
- else if LoadType='containers' then
- M:=Load*8000
- else if LoadType='transformers' then
- M:=Load*50000
- else
- M:=Load*1000;
- end
- else
- M:=0;
- {Ra: na razie tak, ale nie wszêdzie masy wiruj¹ce siê wliczaj¹}
- ComputeMass:=Mass+M+Mred;
-end;
-
-
-
-{-----------------------------------------------------------------}
-{funkcje wejscia/wyjscia}
-
-{przekazywanie komend i parametrow}
-
-function T_MoverParameters.SetInternalCommand(NewCommand:string; NewValue1,NewValue2:real):boolean;
-begin
- if (CommandIn.Command=Newcommand) and (commandIn.Value1=NewValue1) and (commandIn.Value2=NewValue2) then
- SetInternalCommand:=false
- else
- with CommandIn do
- begin
- Command:=NewCommand;
- Value1:=NewValue1;
- Value2:=NewValue2;
- SetInternalCommand:=true;
- LastLoadChangeTime:=0; //zerowanie czasu (roz)³adowania
- end;
-end;
-
-function T_MoverParameters.GetExternalCommand(var Command:string):real;
-begin
- Command:=CommandOut;
- GetExternalCommand:=ValueOut;
-end;
-
-function T_MoverParameters.DoorBlockedFlag:Boolean;
-begin
- //if (DoorBlocked=true) and (Vel<5.0) then
- DoorBlockedFlag:=false;
- if (DoorBlocked=true) and (Vel>=5.0) then
- DoorBlockedFlag:=true
-end;
-
-function T_MoverParameters.RunCommand(command:string; CValue1,CValue2:real):boolean;
-//wys³anie komendy otrzymanej z kierunku CValue2 (wzglêdem sprzêgów: 1=przod,-1=ty³)
-// Ra: Jest tu problem z rekurencj¹. Trzeba by oddzieliæ wykonywanie komend od mechanizmu
-// ich propagacji w sk³adzie. Osobnym problemem mo¿e byæ propagacja tylko w jedn¹ stronê.
-// Jeœli jakiœ cz³on jest wstawiony odwrotnie, to równie¿ odwrotnie musi wykonywaæ
-// komendy zwi¹zane z kierunkami (PantFront, PantRear, DoorLeft, DoorRight).
-// Komenda musi byæ zdefiniowana tutaj, a jeœli siê wywo³uje funkcjê, to ona nie mo¿e
-// sama przesy³aæ do kolejnych pojazdów. Nale¿y te¿ siê zastanowiæ, czy dla uzyskania
-// jakiejœ zmiany (np. IncMainCtrl) lepiej wywo³aæ funkcjê, czy od razu wys³aæ komendê.
-var OK:boolean; testload:string;
-Begin
-{$B+} {cholernie mi sie nie podoba ta dyrektywa!!!}
- OK:=false;
- ClearPendingExceptions();
-
- {test komend sterowania ukrotnionego}
- if command='MainCtrl' then
- begin
- if MainCtrlPosNo>=Trunc(CValue1) then
- MainCtrlPos:=Trunc(CValue1);
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='ScndCtrl' then
- begin
- if (EngineType=ElectricInductionMotor) then
- if (ScndCtrlPos=0) and (Trunc(CValue1)>0) then
- if (Vmax<250) then
- ScndCtrlActualPos:=Round(Vel+0.5)
- else
- ScndCtrlActualPos:=Round(Vel/2+0.5)
- else if (Trunc(CValue1)=0) then
- ScndCtrlActualPos:=0;
- if ScndCtrlPosNo>=Trunc(CValue1) then
- ScndCtrlPos:=Trunc(CValue1);
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
-(* else if command='BrakeCtrl' then
- begin
- if BrakeCtrlPosNo>=Trunc(CValue1) then
- begin
- BrakeCtrlPos:=Trunc(CValue1);
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end;
- end *)
- else if command='Brake' then //youBy - jak sie EP hamuje, to trza sygnal wyslac...
- begin
- Hamulec.SetEPS(CValue1);
- //fBrakeCtrlPos:=BrakeCtrlPos; //to powinnno byæ w jednym miejscu, aktualnie w C++!!!
- BrakePressureActual:=BrakePressureTable[BrakeCtrlPos];
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end //youby - odluzniacz hamulcow, przyda sie
- else if command='BrakeReleaser' then
- begin
- OK:=BrakeReleaser(Round(CValue1)); //samo siê przesy³a dalej
- //OK:=SendCtrlToNext(command,CValue1,CValue2); //to robi³o kaskadê 2^n
- end
- else if command='MainSwitch' then
- begin
- if CValue1=1 then
- begin
- Mains:=true;
- if (EngineType=DieselEngine) and Mains then
- dizel_enginestart:=true;
- end
- else Mains:=false;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='Direction' then
- begin
- ActiveDir:=Trunc(CValue1);
- DirAbsolute:=ActiveDir*CabNo;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='CabActivisation' then
- begin
-// OK:=Power>0.01;
- case Trunc(CValue1*CValue2) of //CValue2 ma zmieniany znak przy niezgodnoœci sprzêgów
- 1 : CabNo:= 1;
- -1 : CabNo:=-1;
- else CabNo:=0; //gdy CValue1==0
- end;
- DirAbsolute:=ActiveDir*CabNo;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='AutoRelaySwitch' then
- begin
- if (CValue1=1) and (AutoRelayType=2) then AutoRelayFlag:=true
- else AutoRelayFlag:=false;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='FuseSwitch' then
- begin
- if ((EngineType=ElectricSeriesMotor)or(EngineType=DieselElectric)) and FuseFlag and (CValue1=1) and
- (MainCtrlActualPos=0) and (ScndCtrlActualPos=0) and Mains then
-{ if (EngineType=ElectricSeriesMotor) and (CValue1=1) and
- (MainCtrlActualPos=0) and (ScndCtrlActualPos=0) and Mains then}
- FuseFlag:=false; {wlaczenie ponowne obwodu}
- // if ((EngineType=ElectricSeriesMotor)or(EngineType=DieselElectric)) and not FuseFlag and (CValue1=0) and Mains then
- // FuseFlag:=true;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='ConverterSwitch' then {NBMX}
- begin
- if (CValue1=1) then ConverterAllow:=true
- else if (CValue1=0) then ConverterAllow:=false;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='BatterySwitch' then {NBMX}
- begin
- if (CValue1=1) then Battery:=true
- else if (CValue1=0) then Battery:=false;
- if (Battery) and (ActiveCab<>0) {or (TrainType=dt_EZT)} then
- SecuritySystem.Status:=SecuritySystem.Status or s_waiting //aktywacja czuwaka
- else
- SecuritySystem.Status:=0; //wy³¹czenie czuwaka
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
-// else if command='EpFuseSwitch' then {NBMX}
-// begin
-// if (CValue1=1) then EpFuse:=true
-// else if (CValue1=0) then EpFuse:=false;
-// OK:=SendCtrlToNext(command,CValue1,CValue2);
-// end
- else if command='CompressorSwitch' then {NBMX}
- begin
- if (CValue1=1) then CompressorAllow:=true
- else if (CValue1=0) then CompressorAllow:=false;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='DoorOpen' then {NBMX}
- begin //Ra: uwzglêdniæ trzeba jeszcze zgodnoœæ sprzêgów
- if (CValue2>0) then
- begin //normalne ustawienie pojazdu
- if (CValue1=1) OR (CValue1=3) then
- DoorLeftOpened:=true;
- if (CValue1=2) OR (CValue1=3) then
- DoorRightOpened:=true;
- end
- else
- begin //odwrotne ustawienie pojazdu
- if (CValue1=2) OR (CValue1=3) then
- DoorLeftOpened:=true;
- if (CValue1=1) OR (CValue1=3) then
- DoorRightOpened:=true;
- end;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='DoorClose' then {NBMX}
- begin //Ra: uwzglêdniæ trzeba jeszcze zgodnoœæ sprzêgów
- if (CValue2>0) then
- begin //normalne ustawienie pojazdu
- if (CValue1=1) OR (CValue1=3) then
- DoorLeftOpened:=false;
- if (CValue1=2) OR (CValue1=3) then
- DoorRightOpened:=false;
- end
- else
- begin //odwrotne ustawienie pojazdu
- if (CValue1=2) OR (CValue1=3) then
- DoorLeftOpened:=false;
- if (CValue1=1) OR (CValue1=3) then
- DoorRightOpened:=false;
- end;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='PantFront' then {Winger 160204}
- begin //Ra: uwzglêdniæ trzeba jeszcze zgodnoœæ sprzêgów
- //Czemu EZT ma byæ traktowane inaczej? Ukrotnienie ma, a cz³on mo¿e byæ odwrócony
- if (TrainType=dt_EZT) then
- begin //'ezt'
- if (CValue1=1) then
- begin
- PantFrontUp:=true;
- PantFrontStart:=0;
- end
- else if (CValue1=0) then
- begin
- PantFrontUp:=false;
- PantFrontStart:=1;
- end;
- end
- else
- begin //nie 'ezt' - odwrotne ustawienie pantografów: ^-.-^ zamiast ^-.^-
- if (CValue1=1) then
- if (TestFlag(Couplers[1].CouplingFlag,ctrain_controll)and(CValue2= 1))
- or(TestFlag(Couplers[0].CouplingFlag,ctrain_controll)and(CValue2=-1))
- then
- begin
- PantFrontUp:=true;
- PantFrontStart:=0;
- end
- else
- begin
- PantRearUp:=true;
- PantRearStart:=0;
- end
- else if (CValue1=0) then
- if (TestFlag(Couplers[1].CouplingFlag,ctrain_controll)and(CValue2= 1))
- or(TestFlag(Couplers[0].CouplingFlag,ctrain_controll)and(CValue2=-1))
- then
- begin
- PantFrontUp:=false;
- PantFrontStart:=1;
- end
- else
- begin
- PantRearUp:=false;
- PantRearStart:=1;
- end;
- end;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='PantRear' then {Winger 160204, ABu 310105 i 030305}
- begin //Ra: uwzglêdniæ trzeba jeszcze zgodnoœæ sprzêgów
- if (TrainType=dt_EZT) then
- begin {'ezt'}
- if (CValue1=1) then
- begin
- PantRearUp:=true;
- PantRearStart:=0;
- end
- else if (CValue1=0) then
- begin
- PantRearUp:=false;
- PantRearStart:=1;
- end;
- end
- else
- begin {nie 'ezt'}
- if (CValue1=1) then
- {if ostatni polaczony sprz. sterowania}
- if (TestFlag(Couplers[1].CouplingFlag,ctrain_controll)and(CValue2= 1))
- or(TestFlag(Couplers[0].CouplingFlag,ctrain_controll)and(CValue2=-1))
- then
- begin
- PantRearUp:=true;
- PantRearStart:=0;
- end
- else
- begin
- PantFrontUp:=true;
- PantFrontStart:=0;
- end
- else if (CValue1=0) then
- if (TestFlag(Couplers[1].CouplingFlag,ctrain_controll)and(CValue2= 1))
- or(TestFlag(Couplers[0].CouplingFlag,ctrain_controll)and(CValue2=-1))
- then
- begin
- PantRearUp:=false;
- PantRearStart:=1;
- end
- else
- begin
- PantFrontUp:=false;
- PantFrontStart:=1;
- end;
- end;
- OK:=SendCtrlToNext(command,CValue1,CValue2);
- end
- else if command='MaxCurrentSwitch' then
- begin
- OK:=MaxCurrentSwitch(CValue1=1);
- end
- else if command='MinCurrentSwitch' then
- begin
- OK:=MinCurrentSwitch(CValue1=1);
- end
-{test komend oddzialywujacych na tabor}
- else if command='SetDamage' then
- begin
- if CValue2=1 then OK:=SetFlag(DamageFlag,Trunc(CValue1));
- if CValue2=-1 then OK:=SetFlag(DamageFlag,-Trunc(CValue1));
- end
- else if command='Emergency_brake' then
- begin
- if EmergencyBrakeSwitch(Trunc(CValue1)=1) then //YB: czy to jest potrzebne?
- OK:=true
- else OK:=false;
- end
- else if command='BrakeDelay' then
- begin
- BrakeDelayFlag:=Trunc(CValue1);
- OK:=true;
- end
- else if command='SandDoseOn' then
- begin
- if SandDoseOn then
- OK:=true
- else OK:=false;
- end
- else if command='CabSignal' then {SHP,Indusi}
- begin //Ra: to powinno dzia³aæ tylko w cz³onie obsadzonym
- if {(TrainType=dt_EZT)or} (ActiveCab<>0) and (Battery) and TestFlag(SecuritySystem.SystemType,2) then //jeœli kabina jest obsadzona (silnikowy w EZT?)
- with SecuritySystem do
- begin
- VelocityAllowed:=Trunc(CValue1);
- NextVelocityAllowed:=Trunc(CValue2);
- SystemSoundSHPTimer:=0; //hunter-091012
- SetFlag(Status,s_active);
- end;
- //else OK:=false;
- OK:=true; //true, gdy mo¿na usun¹æ komendê
- end
- {naladunek/rozladunek}
- else if Pos('Load=',command)=1 then
- begin
- OK:=false; //bêdzie powtarzane a¿ siê za³aduje
- if (Vel=0) and (MaxLoad>0) and (Load0 then //nazwa jest obecna w CHK
- OK:=LoadingDone(Min0R(CValue2,LoadSpeed),testload); //zmienia LoadStatus
- end;
- //if OK then LoadStatus:=0; //nie udalo sie w ogole albo juz skonczone
- end
- else if Pos('UnLoad=',command)=1 then
- begin
- OK:=false; //bêdzie powtarzane a¿ siê roz³aduje
- if (Vel=0) and (Load>0) then //czy jest co rozladowac?
- if Distance(Loc,CommandIn.Location,Dim,Dim)<10 then //ten peron
- begin
- testload:=DUE(command); //zgodnoœæ nazwy ³adunku z CHK
- if LoadType=testload then {mozna to rozladowac}
- OK:=LoadingDone(-Min0R(CValue2,LoadSpeed),testload);
- end;
- //if OK then LoadStatus:=0;
- end;
- RunCommand:=OK; //dla true komenda bêdzie usuniêta, dla false wykonana ponownie
-{$B-}
-End;
-
-function T_MoverParameters.RunInternalCommand:boolean;
-var OK:boolean;
-begin
- if CommandIn.Command<>'' then
- begin
- OK:=RunCommand(CommandIn.Command,CommandIn.Value1,CommandIn.Value2);
- if OK then
- with CommandIn do
- begin
- Command:=''; {kasowanie bo rozkaz wykonany}
- Value1:=0;
- Value2:=0;
- Location.x:=0; Location.y:=0; Location.z:=0;
- if not PhysicActivation then
- Physic_ReActivation;
- end;
- end
- else
- OK:=false;
- RunInternalCommand:=OK;
-end;
-
-procedure T_MoverParameters.PutCommand(NewCommand:string; NewValue1,NewValue2:real; NewLocation:TLocation);
-begin
- CommandLast:=NewCommand; //zapamiêtanie komendy
- with CommandIn do
- begin
- Command:=NewCommand;
- Value1:=NewValue1;
- Value2:=NewValue2;
- Location:=NewLocation;
- end; {czy uruchomic tu RunInternalCommand? nie wiem}
-end;
-
-{dla samochodow - kolej nie wê¿ykuje}
-function T_MoverParameters.ChangeOffsetH(DeltaOffset:real):boolean;
-begin
- if TestFlag(CategoryFlag,2) and TestFlag(RunningTrack.CategoryFlag,2) then
- begin
- OffsetTrackH:=OffsetTrackH+DeltaOffset;
-// if abs(OffsetTrackH)>(RunningTrack.Width/1.95-TrackW/2.0) then
- if abs(OffsetTrackH)>(0.5*(RunningTrack.Width-Dim.W)-0.05) then //Ra: mo¿e pó³ pojazdu od brzegu?
- ChangeOffsetH:=false {kola na granicy drogi}
- else
- ChangeOffsetH:=true;
- end
- else ChangeOffsetH:=false;
-end;
-
-{inicjalizacja}
-
-constructor T_MoverParameters.Init(//LocInitial:TLocation; RotInitial:TRotation;
- VelInitial:real; TypeNameInit, NameInit: string; LoadInitial:longint; LoadTypeInitial: string; Cab:integer);
- {predkosc pocz. w km/h, ilosc ladunku, typ ladunku, numer kabiny}
-var b,k:integer;
-begin
- {inicjalizacja stalych}
- dMoveLen:=0;
- CategoryFlag:=1;
- EngineType:=None;
- for b:=0 to ResArraySize do
- begin
- RList[b].Relay:=0;
- RList[b].R:=0;
- RList[b].Bn:=0;
- RList[b].Mn:=0;
- RList[b].AutoSwitch:=false;
- end;
- WheelDiameter:=1.0;
- BrakeCtrlPosNo:=0;
- LightsPosNo:=0;
- LightsDefPos:=1;
- for k:=-1 to MainBrakeMaxPos do
- with BrakePressureTable[k] do
- begin
- PipePressureVal:=0;
- BrakePressureVal:=0;
- FlowSpeedVal:=0;
- end;
- with BrakePressureTable[-2] do {pozycja odciecia}
- begin
- PipePressureVal:=-1;
- BrakePressureVal:=-1;
- FlowSpeedVal:=0;
- end;
- Transmision.Ratio:=1;
- NBpA:=0;
- DynamicBrakeType:=0;
- ASBType:=0;
- AutoRelayType:=0;
- for b:=0 to 1 do //Ra: kto tu zrobi³ "for b:=1 to 2 do" ???
- with Couplers[b] do
- begin
- CouplerType:=NoCoupler;
- SpringkB:=1; SpringkC:=1;
- DmaxB:=0.1; FmaxB:=1000;
- DmaxC:=0.1; FmaxC:=1000;
- end;
- Power:=0;
- MaxLoad:=0; LoadAccepted:='';
- LoadSpeed:=0; UnLoadSpeed:=0;
- HeatingPower:=0; LightPower:=0;
- with HeatingPowerSource do
- begin
- MaxVoltage:=0; MaxCurrent:=0; IntR:=0.001;
- SourceType:=NotDefined; PowerType:=NoPower; RPowerCable.PowerTrans:=NoPower;
- end;
- with AlterHeatPowerSource do
- begin
- MaxVoltage:=0; MaxCurrent:=0; IntR:=0.001;
- SourceType:=NotDefined; PowerType:=NoPower; RPowerCable.PowerTrans:=NoPower;
- end;
- with LightPowerSource do
- begin
- MaxVoltage:=0; MaxCurrent:=0; IntR:=0.001;
- SourceType:=NotDefined; PowerType:=NoPower; RPowerCable.PowerTrans:=NoPower;
- end;
- with AlterLightPowerSource do
- begin
- MaxVoltage:=0; MaxCurrent:=0; IntR:=0.001;
- SourceType:=NotDefined; PowerType:=NoPower; RPowerCable.PowerTrans:=NoPower;
- end;
- TypeName:=TypeNameInit;
- HighPipePress:=0;
- LowPipePress:=0;
- DeltaPipePress:=0;
- BrakeCylNo:=0;
- BrakeCylRadius:=0;
- BrakeCylDist:=0;
- for b:=0 to 3 do
- BrakeCylMult[b]:=0;
- VeselVolume:=0;
- BrakeVolume:=0;
- RapidMult:=1;
- dizel_Mmax:=1; dizel_nMmax:=1; dizel_Mnmax:=2; dizel_nmax:=2; dizel_nominalfill:=0;
- dizel_Mstand:=0;
- dizel_nmax_cutoff:=0;
- dizel_nmin:=0;
- dizel_minVelfullengage:=0;
- dizel_AIM:=1;
- dizel_engageDia:=0.5; dizel_engageMaxForce:=6000; dizel_engagefriction:=0.5;
- DoorOpenCtrl:=0; DoorCloseCtrl:=0;
- DoorStayOpen:=0;
- DoorClosureWarning:=false;
- DoorOpenSpeed:=1; DoorCloseSpeed:=1;
- DoorMaxShiftL:=0.5; DoorMaxShiftR:=0.5;
- DoorOpenMethod:=2;
- DepartureSignal:=false;
- InsideConsist:=false;
- CompressorPower:=1;
- SmallCompressorPower:=0;
- for b:=0 to 25 do
- eimc[b]:=0;
- eimc[eimc_p_eped]:=1.5;
- StopBrakeDecc:=0;
-
- ScndInMain:=false;
-
- Vhyp:=1;
- Vadd:=1;
- PowerCorRatio:=1;
-
- {inicjalizacja zmiennych}
- //Loc:=LocInitial; //Ra: to i tak trzeba potem przesun¹æ, po ustaleniu pozycji na torze (potrzebna d³ugoœæ)
- //Rot:=RotInitial;
- for b:=0 to 1 do
- with Couplers[b] do
- begin
- AllowedFlag:=3; //domyœlnie hak i hamulec, inne trzeba w³¹czyæ jawnie w FIZ
- CouplingFlag:=0;
- Connected:=nil;
- ConnectedNr:=0; //Ra: to nie ma znaczenia jak nie pod³¹czony
- Render:=false;
- CForce:=0;
- Dist:=0;
- CheckCollision:=false;
- end;
- ScanCounter:=0;
- BrakeCtrlPos:=-2; //to nie ma znaczenia, konstruktor w Mover.cpp zmienia na -2
- BrakeDelayFlag:=0;
- BrakeStatus:=b_off;
- EmergencyBrakeFlag:=false;
- MainCtrlPos:=0;
- ScndCtrlPos:=0;
- MainCtrlActualPos:=0;
- ScndCtrlActualPos:=0;
- LightsPos:=0;
- Heating:=false;
- Mains:=false;
- ActiveDir:=0; //kierunek nie ustawiony
- CabNo:=0; //sterowania nie ma, ustawiana przez CabActivization()
- ActiveCab:=Cab; //obsada w podanej kabinie
- DirAbsolute:=0;
- SlippingWheels:=false;
- SandDose:=false;
- FuseFlag:=false;
- ConvOvldFlag:=false; //hunter-251211
- StLinFlag:=false;
- ResistorsFlag:=false;
- Rventrot:=0;
- enrot:=0;
- nrot:=0;
- Itot:=0;
- EnginePower:=0;
- BrakePress:=0;
- Compressor:=0;
- ConverterFlag:=false;
- CompressorAllow:=false;
- DoorLeftOpened:=false;
- DoorRightOpened:=false;
- battery:=false;
- EpFuse:=true;
- Signalling:=false;
- Radio:=true;
- DoorSignalling:=false;
- UnBrake:=false;
-//Winger 160204
- PantVolume:=0.48; //aby podniesione pantografy opad³y w krótkim czasie przy wy³¹czonej sprê¿arce
- PantFrontUp:=false;
- PantRearUp:=false;
- PantFrontStart:=0;
- PantRearStart:=0;
- PantFrontSP:=true;
- PantRearSP:=true;
- DoubleTr:=1;
- BrakeSlippingTimer:=0;
- dpBrake:=0; dpPipe:=0; dpMainValve:=0; dpLocalValve:=0;
- MBPM:=1;
- DynamicBrakeFlag:=false;
- BrakeSystem:=Individual;
- BrakeSubsystem:=ss_None;
- Ft:=0; Ff:=0; Fb:=0;
- Ftotal:=0; FStand:=0; FTrain:=0;
- AccS:=0; AccN:=0; AccV:=0;
- EventFlag:=false; SoundFlag:=0;
- Vel:=Abs(VelInitial); V:=VelInitial/3.6;
- LastSwitchingTime:=0;
- LastRelayTime:=0;
- DistCounter:=0;
- PulseForce:=0;
- PulseForceTimer:=0;
- PulseForceCount:=0;
- eAngle:=1.5;
- dizel_fill:=0;
- dizel_engagestate:=0;
- dizel_engage:=0;
- dizel_automaticgearstatus:=0;
- dizel_enginestart:=false;
- dizel_engagedeltaomega:=0;
- PhysicActivation:=true;
- for b:=1 to 20 do
- eimv[b]:=0;
-
- with RunningShape do
- begin
- R:=0; Len:=1; dHtrack:=0; dHrail:=0;
- end;
- RunningTrack.CategoryFlag:=CategoryFlag;
- with RunningTrack do
- begin
- Width:=TrackW; friction:=Steel2Steel_friction;
- QualityFlag:=20;
- DamageFlag:=0;
- Velmax:=100; {dla uzytku maszynisty w ai_driver}
- end;
- with RunningTraction do
- begin
- TractionVoltage:=0;
- TractionFreq:=0;
- TractionMaxCurrent:=0;
- TractionResistivity:=1;
- end;
- OffsetTrackH:=0; OffsetTrackV:=0;
- with CommandIn do
- begin
- Command:='';
- Value1:=0; Value2:=0;
- Location.x:=0; Location.y:=0; Location.z:=0;
- end;
-
- {czesciowo stale, czesciowo zmienne}
- with SecuritySystem do
- begin
- SystemType:=0;
- AwareDelay:=-1; SoundSignalDelay:=-1; EmergencyBrakeDelay:=-1;
- Status:=0;
- SystemTimer:=0; SystemBrakeCATimer:=0; SystemBrakeSHPTimer:=0; //hunter-091012
- VelocityAllowed:=-1; NextVelocityAllowed:=-1;
- RadioStop:=false; //domyœlnie nie ma
- AwareMinSpeed:=0.1*Vmax;
- end;
- //ABu 240105:
- //CouplerNr[0]:=1;
- //CouplerNr[1]:=0;
-
-{TO POTEM TU UAKTYWNIC A WYWALIC Z CHECKPARAM}
-{
- if Pos(LoadTypeInitial,LoadAccepted)>0 then
- begin
-}
- LoadType:=LoadTypeInitial;
- Load:=LoadInitial;
- LoadStatus:=0;
- LastLoadChangeTime:=0;
-{
- end
- else Load:=0;
- }
-
- Name:=NameInit;
- DerailReason:=0; //Ra: powód wykolejenia
- TotalCurrent:=0;
- ShuntModeAllow:=false;
- ShuntMode:=false;
-end;
-
-function T_MoverParameters.EngineDescription(what:integer): string; {opis stanu lokomotywy}
-var outstr: string;
-begin
- outstr:='';
- case what of
- 0: begin
- if DamageFlag=255 then
- outstr:='Totally destroyed!'
- else
- begin
- if TestFlag(DamageFlag,dtrain_thinwheel) then
- if Power>0.1 then
- outstr:='Thin wheel,'
- else
- outstr:='Load shifted,';
- if TestFlag(DamageFlag,dtrain_wheelwear) then
- outstr:='Wheel wear,';
- if TestFlag(DamageFlag,dtrain_bearing) then
- outstr:='Bearing damaged,';
- if TestFlag(DamageFlag,dtrain_coupling) then
- outstr:='Coupler broken,';
- if TestFlag(DamageFlag,dtrain_loaddamage) then
- if Power>0.1 then
- outstr:='Ventilator damaged,'
- else
- outstr:='Load damaged,';
- if TestFlag(DamageFlag,dtrain_loaddestroyed) then
- if Power>0.1 then
- outstr:='Engine damaged,'
- else
- outstr:='Load destroyed!,';
- if TestFlag(DamageFlag,dtrain_axle) then
- outstr:='Axle broken,';
- if TestFlag(DamageFlag,dtrain_out) then
- outstr:='DERAILED!';
- if outstr='' then
- outstr:='OK!';
- end;
- end;
- else outstr:='Invalid qualifier';
- end;
- EngineDescription:=outstr;
-end;
-
-function T_MoverParameters.CheckLocomotiveParameters(ReadyFlag:boolean;Dir:longint): boolean;
-var //k:integer;
- OK:boolean;
- b:byte;
- bcmsno: byte;
- bcmss: byte;
-const
- DefBrakeTable:array[1..8]of Byte=(15,4,25,25,13,3,12,2);
-begin
- OK:=true;
- AutoRelayFlag:=(AutoRelayType=1);
- Sand:=SandCapacity;
- if (Pos('o',AxleArangement)>0) and (EngineType=ElectricSeriesMotor) then
- OK:=(RList[1].Bn*RList[1].Mn=NPoweredAxles); {test poprawnosci ilosci osi indywidualnie napedzanych}
- if (Pos(LoadType,LoadAccepted)=0) and (LoadType<>'') then
- begin
- Load:=0;
- OK:=false;
- end;
- if BrakeSystem=Individual then
- if BrakeSubSystem<>ss_None then
- OK:=false; {!}
-
- if(BrakeVVolume=0)and(MaxBrakePress[3]>0)and(BrakeSystem<>Individual)then
- BrakeVVolume:=MaxBrakePress[3]/(5-MaxBrakePress[3])*(BrakeCylRadius*BrakeCylRadius*BrakeCylDist*BrakeCylNo*pi)*1000;
- if BrakeVVolume=0 then BrakeVVolume:=0.01;
-
-// Hamulec.Free;
-//(i_mbp, i_bcr, i_bcd, i_brc: real; i_bcn, i_BD, i_mat, i_ba, i_nbpa: byte)
-
-case BrakeValve of
- W, K : begin
- Hamulec := TWest.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- if(MBPM<2)then //jesli przystawka wazaca
- (Hamulec as TWest).SetLP(0,MaxBrakePress[3],0)
- else
- (Hamulec as TWest).SetLP(Mass, MBPM, MaxBrakePress[1]);
- end;
- KE : begin
- Hamulec := TKE.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- (Hamulec as TKE).SetRM(RapidMult);
- if(MBPM<2)then //jesli przystawka wazaca
- (Hamulec as TKE).SetLP(0,MaxBrakePress[3],0)
- else
- (Hamulec as TKE).SetLP(Mass, MBPM, MaxBrakePress[1])
- end;
- NEst3, ESt3, ESt3AL2, ESt4:
- begin
- Hamulec := TNESt3.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- (Hamulec as TNEst3).SetSize(BrakeValveSize,BrakeValveParams);
- if(MBPM<2)then //jesli przystawka wazaca
- (Hamulec as TNESt3).SetLP(0,MaxBrakePress[3],0)
- else
- (Hamulec as TNESt3).SetLP(Mass, MBPM, MaxBrakePress[1])
- end;
-{ ESt3, ESt3AL2: if (MaxBrakePress[1])>0 then
- begin
- Hamulec := TESt3AL2.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- if(MBPM<2)then
- (Hamulec as TESt3AL2).SetLP(0,MaxBrakePress[3],0)
- else
- (Hamulec as TESt3AL2).SetLP(Mass, MBPM, MaxBrakePress[1])
- end
- else
- Hamulec := TESt3.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);}
- LSt :begin
- Hamulec := TLSt.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- (Hamulec as TLSt).SetRM(RapidMult);
- end;
- EStED :begin
- Hamulec := TEStED.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- (Hamulec as TEStED).SetRM(RapidMult);
- if(MBPM<2)then //jesli przystawka wazaca
- (Hamulec as TEStED).SetLP(0,MaxBrakePress[3],0)
- else
- (Hamulec as TEStED).SetLP(Mass, MBPM, MaxBrakePress[1]);
- end;
- EP2:begin
- Hamulec :=TEStEP2.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- (Hamulec as TEStEP2).SetLP(Mass, MBPM, MaxBrakePress[1]);
- end;
-{ ESt4 :if (BrakeDelays and bdelay_R)=bdelay_R then
- Hamulec:=TESt4R.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA)
- else
- Hamulec:= TESt.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);}
- CV1 : Hamulec:= TCV1.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
- CV1_L_TR:Hamulec:= TCV1L_TR.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA)
-else
- Hamulec := TBrake.Create(MaxBrakePress[3], BrakeCylRadius, BrakeCylDist, BrakeVVolume, BrakeCylNo, BrakeDelays, BrakeMethod, NAxles, NBpA);
-end;
-Hamulec.SetASBP(MaxBrakePress[4]);
-
-case BrakeHandle of
- FV4a: Handle := TFV4aM.Create;
- MHZ_EN57: Handle := TMHZ_EN57.Create;
- FVel6: Handle := TFVel6.Create;
- testH: Handle := Ttest.Create;
- M394: Handle := TM394.Create;
- Knorr: Handle := TH14K1.Create;
- St113: Handle := TSt113.Create;
-else
- Handle := THandle.Create;
-end;
-
-case BrakeLocHandle of
- FD1:
- begin
- LocHandle := TFD1.Create;
- LocHandle.Init(MaxBrakePress[0]);
- if(TrainType=dt_EZT)then
- (LocHandle as TFD1).SetSpeed(3.5);
- end;
- Knorr:
- begin
- LocHandle := TH1405.Create;
- LocHandle.Init(MaxBrakePress[0]);
- end;
-else
- LocHandle := THandle.Create;
-end;
-
-//ustalanie srednicy przewodu glownego (lokomotywa lub napêdowy
- if (TestFlag(BrakeDelays,bdelay_G))and((not TestFlag(BrakeDelays,bdelay_R)) or (Power>1))then
- Spg:=0.792
- else
- Spg:=0.507;
-
- Pipe:= TReservoir.Create;
- Pipe2:= TReservoir.Create; //zabezpieczenie, bo sie PG wywala... :(
- Pipe.CreateCap((Max0R(Dim.L,14)+0.5)*Spg*1); //dlugosc x przekroj x odejscia i takie tam
- Pipe2.CreateCap((Max0R(Dim.L,14)+0.5)*Spg*1);
-
- if LightsPosNo>0 then LightsPos:=LightsDefPos;
-
-{to dac potem do init}
- if ReadyFlag then {gotowy do drogi}
- begin
- CompressedVolume:=VeselVolume*MinCompressor*(9.8+Random)/10;
- ScndPipePress:=CompressedVolume/VeselVolume;
- PipePress:=CntrlPipePress;
- BrakePress:=0;
- LocalBrakePos:=0;
-// if (BrakeSystem=Pneumatic) and (BrakeCtrlPosNo>0) then
- if CabNo=0 then
-// BrakeCtrlPos:=-2; //odciêcie na zespolonym; Ra: hamulec jest poprawiany w DynObj.cpp
- BrakeCtrlPos:=Trunc(Handle.GetPos(bh_NP))
- else
- BrakeCtrlPos:=Trunc(Handle.GetPos(bh_RP));
- MainSwitch(false);
- PantFront(true);
- PantRear(true);
- MainSwitch(true);
- ActiveDir:=0; //Dir; //nastawnik kierunkowy - musi byæ ustawiane osobno!
- DirAbsolute:=ActiveDir*CabNo; //kierunek jazdy wzglêdem sprzêgów
- LimPipePress:=CntrlPipePress;
- end
- else
- begin {zahamowany}
- Volume:=BrakeVVolume*MaxBrakePress[3];
- CompressedVolume:=VeselVolume*MinCompressor*0.55;
- ScndPipePress:=5.1;
- PipePress:=LowPipePress;
- PipeBrakePress:=MaxBrakePress[3]*0.5;
- BrakePress:=MaxBrakePress[3]*0.5;
- LocalBrakePos:=0;
-// if (BrakeSystem=Pneumatic) and (BrakeCtrlPosNo>0) then
-// BrakeCtrlPos:=-2; //Ra: hamulec jest poprawiany w DynObj.cpp
- BrakeCtrlPos:=Trunc(Handle.GetPos(bh_NP));
- LimPipePress:=LowPipePress;
- end;
- ActFlowSpeed:=0;
- BrakeCtrlPosR:=BrakeCtrlPos;
-
- if(BrakeLocHandle=Knorr)then
- LocalBrakePos:=5;
-
- Pipe.CreatePress(PipePress);
- Pipe2.CreatePress(ScndPipePress);
- Pipe.Act;Pipe2.Act;
-
- EqvtPipePress:=PipePress;
-
-//// fv4ac:=Pipe.P;
-//// fv4ar:=Pipe.P;
-
- Handle.Init(PipePress);
-
- ComputeConstans();
-
-
- if(LoadFlag>0)then
- begin
- if(Load=MaxLoad*0.45)then
- begin
- IncBrakeMult();
- if(Load>=MaxLoad*0.55)then
- IncBrakeMult();
- end;
- end;
-
-//taki mini automat - powinno byc ladnie dobrze :)
- BrakeDelayFlag:=bdelay_P;
- if(TestFlag(BrakeDelays,bdelay_G))and not(TestFlag(BrakeDelays,bdelay_R))then
- BrakeDelayFlag:=bdelay_G;
- if(TestFlag(BrakeDelays,bdelay_R))and not(TestFlag(BrakeDelays,bdelay_G))then
- BrakeDelayFlag:=bdelay_R;
-
-//ustawianie PS/PN/EP/MED
- BrakeOpModeFlag:=bom_PN;
- if (BrakeOpModes and bom_PS)>0 then BrakeOpModeFlag:=bom_PS;
-// if (BrakeOpModes and bom_EP)>0 then BrakeOpModeFlag:=bom_EP;
-// if (BrakeOpModes and bom_MED)>0 then BrakeOpModeFlag:=bom_MED;
-//
-//yB: jesli pojazdy nie maja zadeklarowanych czasow, to wsadz z przepisow +-16,(6)%
- for b:=1 to 4 do
- begin
- if BrakeDelay[b]=0 then
- BrakeDelay[b]:=DefBrakeTable[b];
- BrakeDelay[b]:=BrakeDelay[b]*(2.5+Random)/3.0;
- end;
-
- if(TrainType=dt_ET22)then
- CompressorPower:=0;
-
-// Hamulec.Init(10*PipePress, 10*HighPipePress-0.15, 10*LowPipePress-0.15, 10*BrakePress, BrakeDelayFlag);
- Hamulec.Init(PipePress, HighPipePress, LowPipePress, BrakePress, BrakeDelayFlag);
-// Hamulec.Init(0, 0, -1.5, 0, BrakeDelayFlag);
-// PipePress:=PipePress;
- ScndPipePress:=Compressor;
- CheckLocomotiveParameters:=OK;
-end;
-
-function T_MoverParameters.DoorLeft(State: Boolean):Boolean;
-begin
- if (DoorLeftOpened<>State) and (DoorBlockedFlag=false) and (Battery=true) then
- begin
- DoorLeft:=true;
- DoorLeftOpened:=State;
- if (State=true) then
- begin
- if (CabNo>0) then
- SendCtrlToNext('DoorOpen',1,CabNo) //1=lewe, 2=prawe
- else
- SendCtrlToNext('DoorOpen',2,CabNo); //zamiana
- CompressedVolume:=CompressedVolume-0.003;
- end
- else
- begin
- if (CabNo>0) then
- SendCtrlToNext('DoorClose',1,CabNo)
- else
- SendCtrlToNext('DoorClose',2,CabNo);
- end;
- end
- else
- DoorLeft:=false;
-end;
-
-function T_MoverParameters.DoorRight(State: Boolean):Boolean;
-begin
- if (DoorRightOpened<>State) and (DoorBlockedFlag=false) and (Battery=true) then
- begin
- DoorRight:=true;
- DoorRightOpened:=State;
- if (State=true) then
- begin
- if (CabNo>0) then
- SendCtrlToNext('DoorOpen',2,CabNo) //1=lewe, 2=prawe
- else
- SendCtrlToNext('DoorOpen',1,CabNo); //zamiana
- CompressedVolume:=CompressedVolume-0.003;
- end
- else
- begin
- if (CabNo>0) then
- SendCtrlToNext('DoorClose',2,CabNo)
- else
- SendCtrlToNext('DoorClose',1,CabNo);
- end;
- end
- else
- DoorRight:=false;
-end;
-
-//Winger 160204 - pantografy
-function T_MoverParameters.PantFront(State: Boolean):Boolean;
-var pf1: Real;
-begin
-if (battery=true){ and ((TrainType<>dt_ET40)or ((TrainType=dt_ET40) and (EnginePowerSource.CollectorsNo>1)))}then
-begin
- PantFront:=true;
- if (State=true) then pf1:=1
- else pf1:=0;
- if (PantFrontUp<>State) then
- begin
- PantFrontUp:=State;
- if (State=true) then
- begin
- PantFrontStart:=0;
- SendCtrlToNext('PantFront',1,CabNo);
- end
- else
- begin
- PantFront:=false;
- PantFrontStart:=1;
- SendCtrlToNext('PantFront',0,CabNo);
-{Ra: nie ma potrzeby opuszczaæ obydwu na raz, jak mozemy ka¿dy osobno
- if (TrainType=dt_EZT) and (ActiveCab=1) then
- begin
- PantRearUp:=false;
- PantRearStart:=1;
- SendCtrlToNext('PantRear',0,CabNo);
- end;
-}
- end;
- end
- else
- SendCtrlToNext('PantFront',pf1,CabNo);
-end
-end;
-
-function T_MoverParameters.PantRear(State: Boolean):Boolean;
-var pf1: Real;
-begin
-if battery=true then
- begin
- PantRear:=true;
- if (State=true) then pf1:=1
- else pf1:=0;
- if (PantRearUp<>State) then
- begin
- PantRearUp:=State;
- if (State=true) then
- begin
- PantRearStart:=0;
- SendCtrlToNext('PantRear',1,CabNo);
- end
- else
- begin
- PantRear:=false;
- PantRearStart:=1;
- SendCtrlToNext('PantRear',0,CabNo);
- end;
- end
- else
- SendCtrlToNext('PantRear',pf1,CabNo);
- end
-end;
-
-
-
-{function T_MoverParameters.Heating(State: Boolean):Boolean;
-begin
- if (Heating<>State) then
- begin
- Heating:=State;
-{ if (State=true) then
- begin
-// SendCtrlToNext('PantRear',1,CabNo);
- end
- else
- begin
-// SendCtrlToNext('PantRear',0,CabNo);
- end; }
-{ end
-{ else
- SendCtrlToNext('PantRear',0,CabNo); }
-{end;}
-
-function T_MoverParameters.LoadChkFile(chkpath:string):Boolean;
-const param_ok=1; wheels_ok=2; dimensions_ok=4;
-var
- lines,s: string;
- bl,i,k:integer;
- b,OKflag:byte;
- fin: text;
- OK: boolean;
-procedure BrakeValveDecode(s:string);
-begin
- if s='W' then
- BrakeValve:=W
- else if s='W_Lu_L' then
- BrakeValve:=W_Lu_L
- else if s='W_Lu_XR' then
- BrakeValve:=W_Lu_XR
- else if s='W_Lu_VI' then
- BrakeValve:=W_Lu_VI
- else if s='K' then
- BrakeValve:=W
- else if s='Kkg' then
- BrakeValve:=Kkg
- else if s='Kkp' then
- BrakeValve:=Kkp
- else if s='Kks' then
- BrakeValve:=Kks
- else if s='Hikp1' then
- BrakeValve:=Hikp1
- else if s='Hikss' then
- BrakeValve:=Hikss
- else if s='Hikg1' then
- BrakeValve:=Hikg1
- else if s='KE' then
- BrakeValve:=KE
- else if s='EStED' then
- BrakeValve:=EStED
- else if Pos('ESt',s)>0 then
- BrakeValve:=ESt3
- else if s='LSt' then
- BrakeValve:=LSt
- else if s='EP2' then
- BrakeValve:=EP2
- else if s='EP1' then
- BrakeValve:=EP1
- else if s='CV1' then
- BrakeValve:=CV1
- else if s='CV1_L_TR' then
- BrakeValve:=CV1_L_TR
- else
- BrakeValve:=Other;
-end;
-procedure BrakeSubsystemDecode;
-begin
- case BrakeValve of
- W,W_Lu_L,W_Lu_VI,W_Lu_XR: BrakeSubsystem:=ss_W;
- ESt3,ESt3AL2,ESt4,EP2,EP1: BrakeSubsystem:=ss_ESt;
- KE: BrakeSubsystem:=ss_KE;
- CV1, CV1_L_TR: BrakeSubsystem:=ss_Dako;
- LSt, EStED: BrakeSubsystem:=ss_LSt;
- else
- BrakeSubsystem:=ss_None;
- end;
-end;
-function EngineDecode(s:string):TEngineTypes;
- begin
- if s='ElectricSeriesMotor' then
- EngineDecode:=ElectricSeriesMotor
- else if s='DieselEngine' then
- EngineDecode:=DieselEngine
- else if s='SteamEngine' then
- EngineDecode:=SteamEngine
- else if s='WheelsDriven' then
- EngineDecode:=WheelsDriven
- else if s='Dumb' then
- EngineDecode:=Dumb
- else if s='DieselElectric' then
- EngineDecode:=DieselElectric //youBy: spal-ele
- else if s='DumbDE' then
- EngineDecode:=DieselElectric //youBy: spal-ele
- else if s='ElectricInductionMotor' then
- EngineDecode:=ElectricInductionMotor
-{ else if s='EZT' then {dla kibla}
- { EngineDecode:=EZT }
- else EngineDecode:=None;
- end;
-function PowerSourceDecode(s:string):TPowerSource;
- begin
- if s='Transducer' then PowerSourceDecode:=Transducer
- else if s='Generator' then PowerSourceDecode:=Generator
- else if s='Accu' then PowerSourceDecode:=Accumulator
- else if s='CurrentCollector' then PowerSourceDecode:=CurrentCollector
- else if s='PowerCable' then PowerSourceDecode:=PowerCable
- else if s='Heater' then PowerSourceDecode:=Heater
- else if s='Internal' then PowerSourceDecode:=InternalSource
- else PowerSourceDecode:=NotDefined;
- end;
-function PowerDecode(s:string): TPowerType;
- begin
- if s='BioPower' then PowerDecode:=BioPower
- else if s='BioPower' then PowerDecode:=BioPower
- else if s='MechPower' then PowerDecode:=MechPower
- else if s='ElectricPower' then PowerDecode:=ElectricPower
- else if s='SteamPower' then PowerDecode:=SteamPower
- else PowerDecode:=NoPower;
- end;
- procedure PowerParamDecode(lines,prefix:string; var PowerParamDecode:TPowerParameters);
- begin
- with PowerParamDecode do
- begin
- case SourceType of
- NotDefined : PowerType:=PowerDecode(DUE(ExtractKeyWord(lines,prefix+'PowerType=')));
- InternalSource : PowerType:=PowerDecode(DUE(ExtractKeyWord(lines,prefix+'PowerType=')));
- Transducer : InputVoltage:=s2rE(DUE(ExtractKeyWord(lines,prefix+'TransducerInputV=')));
- Generator : GeneratorEngine:=EngineDecode(DUE(ExtractKeyWord(lines,prefix+'GeneratorEngine=')));
- Accumulator: begin
- RAccumulator.MaxCapacity:=s2r(DUE(ExtractKeyWord(lines,prefix+'Cap=')));
- s:=DUE(ExtractKeyWord(lines,prefix+'RS='));
- RAccumulator.RechargeSource:=PowerSourceDecode(s);
- end;
- CurrentCollector: begin
- with CollectorParameters do
- begin
- CollectorsNo:=s2lE(DUE(ExtractKeyWord(lines,'CollectorsNo=')));
- MinH:=s2rE(DUE(ExtractKeyWord(lines,'MinH=')));
- MaxH:=s2rE(DUE(ExtractKeyWord(lines,'MaxH=')));
- CSW:=s2rE(DUE(ExtractKeyWord(lines,'CSW='))); //szerokoœæ czêœci roboczej
- MaxV:=s2rE(DUE(ExtractKeyWord(lines,'MaxVoltage=')));
- s:=ExtractKeyWord(lines,'OverVoltProt='); //przekaŸnik nadnapiêciowy
- if s='Yes' then
- OVP:=1
- else
- OVP:=0;
- s:=ExtractKeyWord(lines,'MinV='); //napiêcie roz³¹czaj¹ce WS
- if s='' then
- MinV:=0.5*MaxV //gdyby parametr nie podany
- else
- MinV:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'InsetV='); //napiêcie wymagane do za³¹czenia WS
- if s='' then
- InsetV:=0.6*MaxV //gdyby parametr nie podany
- else
- InsetV:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'MinPress='); //ciœnienie roz³¹czaj¹ce WS
- if s='' then
- MinPress:=2.0 //domyœlnie 2 bary do za³¹czenia WS
- else
- MinPress:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'MaxPress='); //maksymalne ciœnienie za reduktorem
- if s='' then
- MaxPress:=5.0+0.001*(random(50)-random(50))
- else
- MaxPress:=s2rE(DUE(s));
- end;
- end;
- PowerCable : begin
- RPowerCable.PowerTrans:=PowerDecode(DUE(ExtractKeyWord(lines,prefix+'PowerTrans=')));
- if RPowerCable.PowerTrans=SteamPower then
- RPowerCable.SteamPressure:=s2r(DUE(ExtractKeyWord(lines,prefix+'SteamPress=')));
- end;
- Heater : begin
- {jeszcze nie skonczone!}
- end;
- end;
- if (SourceType<>Heater) and (SourceType<>InternalSource) then
- if not ((SourceType=PowerCable) and (RPowerCable.PowerTrans=SteamPower)) then
- begin
-{ PowerTrans:=ElectricPower; }
- MaxVoltage:=s2rE(DUE(ExtractKeyWord(lines,prefix+'MaxVoltage=')));
- MaxCurrent:=s2r(DUE(ExtractKeyWord(lines,prefix+'MaxCurrent=')));
- IntR:=s2r(DUE(ExtractKeyWord(lines,prefix+'IntR=')));
- end;
- end;
- end;
-begin
- //OK:=true;
- OKflag:=0;
- LineCount:=0;
- ConversionError:=666;
- Mass:=0;
- filename:=chkpath+TypeName+'.fiz';//'.chk';
- assignfile(fin,filename);
-{$I-}
- reset(fin);
-{$I+}
- if IOresult<>0 then
- begin
- OK:=false;
- ConversionError:=-8;
- end
- else
- begin
- ConversionError:=0;
- while not (eof(fin) or (ConversionError<>0)) do
- begin
- readln(fin,lines);
- inc(LineCount);
- if Pos('/',lines)=0 then {nie komentarz}
- begin
- if Pos('Param.',lines)>0 then {stale parametry}
- begin
- SetFlag(OKFlag,param_ok);
- s:=DUE(ExtractKeyWord(lines,'Category='));
- if s='train' then
- CategoryFlag:=1
- else if s='road' then
- CategoryFlag:=2
- else if s='ship' then
- CategoryFlag:=4
- else if s='airplane' then
- CategoryFlag:=8
- else if s='unimog' then
- CategoryFlag:=3
- else
- ConversionError:=-7;
- s:=ExtractKeyWord(lines,'M=');
- Mass:=s2rE(DUE(s)); {w kg}
- s:=ExtractKeyWord(lines,'Mred='); {zredukowane masy wiruj¹ce}
- if s='' then
- Mred:=0
- else
- Mred:=s2rE(DUE(s)); {w kg}
- s:=ExtractKeyWord(lines,'Vmax=');
- Vmax:=s2rE(DUE(s)); {w km/h}
- s:=ExtractKeyWord(lines,'PWR=');
- Power:=s2r(DUE(s)); {w kW}
- s:=ExtractKeyWord(lines,'HeatingP=');
- HeatingPower:=s2r(DUE(s)); {w kW}
- s:=ExtractKeyWord(lines,'LightP=');
- LightPower:=s2r(DUE(s)); {w kW}
- s:=ExtractKeyWord(lines,'SandCap=');
- SandCapacity:=s2i(DUE(s)); {w kg}
- TrainType:=dt_Default;
- s:=Ups(DUE(ExtractKeyWord(lines,'Type='))); //wielkimi
- if s='EZT' then
- begin
- TrainType:=dt_EZT;
- IminLo:=1;IminHi:=2;Imin:=1; //wirtualne wartoœci dla rozrz¹dczego
- end
- else if s='ET41' then TrainType:=dt_ET41
- else if s='ET42' then TrainType:=dt_ET42
- else if s='ET22' then TrainType:=dt_ET22
- else if s='ET40' then TrainType:=dt_ET40
- else if s='EP05' then TrainType:=dt_EP05
- else if s='SN61' then TrainType:=dt_SN61
- else if s='PSEUDODIESEL' then TrainType:=dt_PseudoDiesel
- else if s='181' then TrainType:=dt_181
- else if s='182' then TrainType:=dt_181; {na razie tak}
- end
- else if Pos('Load:',lines)>0 then {stale parametry}
- begin
- LoadAccepted:=LowerCase(DUE(ExtractKeyWord(lines,'LoadAccepted=')));
- if LoadAccepted<>'' then
- begin
- s:=ExtractKeyWord(lines,'MaxLoad=');
- MaxLoad:=s2lE(DUE(s));
- LoadQuantity:=DUE(ExtractKeyWord(lines,'LoadQ='));
- s:=ExtractKeyWord(lines,'OverLoadFactor=');
- OverLoadFactor:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'LoadSpeed=');
- LoadSpeed:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'UnLoadSpeed=');
- UnLoadSpeed:=s2rE(DUE(s));
- end;
- end
- else if Pos('Dimensions:',lines)>0 then {wymiary}
- begin
- with Dim do
- begin
- SetFlag(OKFlag,dimensions_ok);
- s:=ExtractKeyWord(lines,'L=');
- L:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'H=');
- H:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'W=');
- W:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Cx=');
- Cx:=s2r(DUE(s));
- if Cx=0 then Cx:=0.3;
- s:=ExtractKeyWord(lines,'Floor=');
- if s='' then
- begin
- if (H<=2.0) then
- Floor:=H //gdyby nie by³o parametru, lepsze to ni¿ zero
- else
- Floor:=0.0; //zgodnoϾ wsteczna
- end
- else
- Floor:=s2rE(DUE(s));
- end;
- end
- else if Pos('Wheels:',lines)>0 then {kola}
- begin
-{ SetFlag(OKFlag,wheels_ok);}
- s:=ExtractKeyWord(lines,'D='); //œrednica osi napêdzaj¹cych
- WheelDiameter:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Dl='); //œrednica przednich osi tocznych
- if s='' then
- WheelDiameterL:=WheelDiameter //gdyby nie by³o parametru, lepsze to ni¿ zero
- else
- WheelDiameterL:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Dt='); //œrednica tylnych osi tocznych
- if s='' then
- WheelDiameterT:=WheelDiameter //gdyby nie by³o parametru, lepsze to ni¿ zero
- else
- WheelDiameterT:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Tw=');
- TrackW:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'AIM=');
- AxleInertialMoment:=s2r(DUE(s));
- if AxleInertialMoment<=0 then AxleInertialMoment:=1;
- AxleArangement:=DUE(ExtractKeyWord(lines,'Axle='));
- NPoweredAxles:=s2NPW(AxleArangement);
- NAxles:=NPoweredAxles+s2NNW(AxleArangement);
- if NAxles=0 then ConversionError:=-1;
- s:=DUE(ExtractKeyWord(lines,'BearingType='));
- if s='Roll' then BearingType:=1
- else BearingType:=0;
- s:=ExtractKeyWord(lines,'Ad=');
- ADist:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Bd=');
- BDist:=s2r(DUE(s));
- end
- else if Pos('Brake:',lines)>0 then {hamulce}
- begin
- BrakeValveParams:=DUE(ExtractKeyWord(lines,'BrakeValve='));
- BrakeValveDecode(BrakeValveParams);
- BrakeSubSystemDecode;
- s:=ExtractKeyWord(lines,'NBpA=');
- NBpA:=s2b(DUE(s));
- s:=ExtractKeyWord(lines,'MBF=');
- MaxBrakeForce:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Size=');
- BrakeValveSize:=s2i(DUE(s));
- s:=ExtractKeyWord(lines,'TBF=');
- TrackBrakeForce:=s2r(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'MaxBP=');
- MaxBrakePress[3]:=s2r(DUE(s));
- if MaxBrakePress[3]>0 then
- begin
- s:=ExtractKeyWord(lines,'BCN=');
- BrakeCylNo:=s2iE(DUE(s));
- if BrakeCylNo>0 then
- begin
- s:=ExtractKeyWord(lines,'MaxLBP=');
- MaxBrakePress[0]:=s2r(DUE(s));
- if MaxBrakePress[0]<0.01 then
- MaxBrakePress[0]:=MaxBrakePress[3];
- s:=DUE(ExtractKeyWord(lines,'TareMaxBP='));
- MaxBrakePress[1]:=s2r(s);
- s:=DUE(ExtractKeyWord(lines,'MedMaxBP='));
- MaxBrakePress[2]:=s2r(s);
- s:=ExtractKeyWord(lines,'MaxASBP=');
- MaxBrakePress[4]:=s2r(DUE(s));
- if MaxBrakePress[4]<0.01 then
- MaxBrakePress[4]:=0;
- s:=ExtractKeyWord(lines,'BCR=');
- BrakeCylRadius:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'BCD=');
- BrakeCylDist:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'BCS=');
- BrakeCylSpring:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'BSA=');
- BrakeSlckAdj:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'BRE=');
- if s<>'' then
- BrakeRigEff:=s2r(DUE(s))
- else
- BrakeRigEff:=1;
- s:=ExtractKeyWord(lines,'BCM=');
- BrakeCylMult[0]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'BCMlo=');
- BrakeCylMult[1]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'BCMHi=');
- BrakeCylMult[2]:=s2r(DUE(s));
- P2FTrans:=100*Pi*SQR(BrakeCylRadius); {w kN/bar}
- if (BrakeCylMult[1]>0) or (MaxBrakePress[1]>0) then LoadFlag:=1 else LoadFlag:=0;
- BrakeVolume:=Pi*SQR(BrakeCylRadius)*BrakeCylDist*BrakeCylNo;
- s:=ExtractKeyWord(lines,'BVV=');
- BrakeVVolume:=s2R(DUE(s));
-
- s:=DUE(ExtractKeyWord(lines,'BM='));
- if s='P10-Bg' then BrakeMethod:=bp_P10Bg else
- if s='P10-Bgu' then BrakeMethod:=bp_P10Bgu else
- if s='FR513' then BrakeMethod:=bp_FR513 else
- if s='FR510' then BrakeMethod:=bp_FR510 else
- if s='Cosid' then BrakeMethod:=bp_Cosid else
- if s='P10yBg' then BrakeMethod:=bp_P10yBg else
- if s='P10yBgu' then BrakeMethod:=bp_P10yBgu else
- if s='Disk1' then BrakeMethod:=bp_D1 else
- if s='Disk1+Mg' then BrakeMethod:=bp_D1+bp_MHS else
- if s='Disk2' then BrakeMethod:=bp_D2 else
- BrakeMethod:=0;
-
- s:=ExtractKeyWord(lines,'RM=');
- if s<>'' then
- RapidMult:=s2r(DUE(s))
- else
- RapidMult:=1;
-
-
- end
- else ConversionError:=-5;
- end
- else
- P2FTrans:=0;
- s:=ExtractKeyWord(lines,'HiPP=');
- if s<>'' then CntrlPipePress:=s2r(DUE(s))
- else CntrlPipePress:=5+0.001*(random(10)-random(10)); //Ra 2014-07: trochê niedok³adnoœci
- HighPipePress:=CntrlPipePress;
- s:=ExtractKeyWord(lines,'LoPP=');
- if s<>'' then LowPipePress:=s2r(DUE(s))
- else LowPipePress:=Min0R(HighPipePress,3.5);
- DeltaPipePress:=HighPipePress-LowPipePress;
- s:=ExtractKeyWord(lines,'Vv=');
- VeselVolume:=s2r(DUE(s));
- if VeselVolume=0 then
- VeselVolume:=0.01;
- s:=ExtractKeyWord(lines,'MinCP=');
- MinCompressor:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'MaxCP=');
- MaxCompressor:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'CompressorSpeed=');
- CompressorSpeed:=s2r(DUE(s));
- s:=DUE(ExtractKeyWord(lines,'CompressorPower='));
- if s='Converter' then
- CompressorPower:=2
- else if s='Engine' then
- CompressorPower:=3
- else if s='Coupler1' then
- CompressorPower:=4 //w³¹czana w silnikowym EZT z przodu
- else if s='Coupler2' then
- CompressorPower:=5 //w³¹czana w silnikowym EZT z ty³u
- else if s='Main' then
- CompressorPower:=0;
- end
- else if Pos('Doors:',lines)>0 then {drzwi}
- begin
- s:=DUE(ExtractKeyWord(lines,'OpenCtrl='));
- if s='DriverCtrl' then DoorOpenCtrl:=1
- else
- DoorOpenCtrl:=0;
- s:=DUE(ExtractKeyWord(lines,'CloseCtrl='));
- if s='DriverCtrl' then DoorCloseCtrl:=1
- else
- if s='AutomaticCtrl' then DoorCloseCtrl:=2
- else
- DoorCloseCtrl:=0;
- if DoorCloseCtrl=2 then
- begin
- s:=ExtractKeyWord(lines,'DoorStayOpen=');
- DoorStayOpen:=s2rE(DUE(s));
- end;
- s:=ExtractKeyWord(lines,'OpenSpeed=');
- DoorOpenSpeed:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'CloseSpeed=');
- DoorCloseSpeed:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'DoorMaxShiftL=');
- DoorMaxShiftL:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'DoorMaxShiftR=');
- DoorMaxShiftR:=s2r(DUE(s));
- s:=DUE(ExtractKeyWord(lines,'DoorOpenMethod='));
- if s='Shift' then DoorOpenMethod:=1 //przesuw
- else if s='Fold' then DoorOpenMethod:=3 //3 submodele siê obracaj¹
- else if s='Plug' then DoorOpenMethod:=4 //odskokowo-przesuwne
- else
- DoorOpenMethod:=2; //obrót
- s:=DUE(ExtractKeyWord(lines,'DoorClosureWarning='));
- if s='Yes' then
- DoorClosureWarning:=true
- else
- DoorClosureWarning:=false;
- s:=DUE(ExtractKeyWord(lines,'DoorBlocked='));
- if s='Yes' then DoorBlocked:=true
- else
- DoorBlocked:=false;
- s:=ExtractKeyWord(lines,'DoorMaxShiftPlug=');
- DoorMaxPlugShift:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'PlatformSpeed=');
- PlatformSpeed:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'PlatformMaxSpeed=');
- PlatformMaxShift:=s2r(DUE(s));
- s:=DUE(ExtractKeyWord(lines,'PlatformOpenMethod='));
- if s='Shift' then PlatformOpenMethod:=1 //przesuw
- else
- PlatformOpenMethod:=2; //obrót
- end
- else if (Pos('BuffCoupl.',lines)>0) or (Pos('BuffCoupl1.',lines)>0) then {zderzaki i sprzegi}
- begin
- with Couplers[0] do
- begin
- s:=DUE(ExtractKeyWord(lines,'CType='));
- if s='Automatic' then
- CouplerType:=Automatic
- else
- if s='Screw' then
- CouplerType:=Screw
- else
- if s='Chain' then
- CouplerType:=Chain
- else
- if s='Bare' then
- CouplerType:=Bare
- else
- if s='Articulated' then
- CouplerType:=Articulated
- else
- CouplerType:=NoCoupler;
- s:=ExtractKeyWord(lines,'AllowedFlag=');
- if s<>'' then AllowedFlag:=s2i(DUE(s));
- if (AllowedFlag<0) then AllowedFlag:=(-AllowedFlag) OR ctrain_depot;
- if (CouplerType<>NoCoupler) and (CouplerType<>Bare) and (CouplerType<>Articulated) then
- begin
- s:=ExtractKeyWord(lines,'kC=');
- SpringKC:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'DmaxC=');
- DmaxC:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'FmaxC=');
- FmaxC:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'kB=');
- SpringKB:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'DmaxB=');
- DmaxB:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'FmaxB=');
- FmaxB:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'beta=');
- beta:=s2r(DUE(s));
- end
- else
- if (CouplerType=Bare) then {Ra: czemu masy bez ³adunków?}
- begin
- SpringKC:=50*Mass+Ftmax/0.05;
- DmaxC:=0.05;
- FmaxC:=100*Mass+2*Ftmax;
- SpringKB:=60*Mass+Ftmax/0.05;
- DmaxB:=0.05;
- FmaxB:=50*Mass+2*Ftmax;
- beta:=0.3;
- end
- else
- if (CouplerType=Articulated) then
- begin
- SpringKC:=60*Mass+1000;
- DmaxC:=0.05;
- FmaxC:=20000000+2*Ftmax;
- SpringKB:=70*Mass+1000;
- DmaxB:=0.05;
- FmaxB:=4000000+2*Ftmax;
- beta:=0.55;
- end;
- end;
- if (Pos('BuffCoupl.',lines)>0) then
- begin
- Couplers[1].SpringKC:=Couplers[0].SpringKC;
- Couplers[1].DmaxC:=Couplers[0].DmaxC;
- Couplers[1].FmaxC:=Couplers[0].FmaxC;
- Couplers[1].SpringKB:=Couplers[0].SpringKB;
- Couplers[1].DmaxB:=Couplers[0].DmaxB;
- Couplers[1].FmaxB:=Couplers[0].FmaxB;
- Couplers[1].beta:=Couplers[0].beta;
- Couplers[1].CouplerType:=Couplers[0].CouplerType;
- Couplers[1].AllowedFlag:=Couplers[0].AllowedFlag;
- end;
-{ CouplerTune:=(1+Mass)/100000; }
- end
- else if (Pos('BuffCoupl2.',lines)>0) then {zderzaki i sprzegi jesli sa rozne}
- with Couplers[1] do
- begin
- s:=DUE(ExtractKeyWord(lines,'CType='));
- if s='Automatic' then
- CouplerType:=Automatic
- else
- if s='Screw' then
- CouplerType:=Screw
- else
- if s='Chain' then
- CouplerType:=Chain
- else
- if s='Bare' then
- CouplerType:=Bare
- else
- if s='Articulated' then
- CouplerType:=Articulated
- else
- CouplerType:=NoCoupler;
- s:=ExtractKeyWord(lines,'AllowedFlag=');
- if s<>'' then AllowedFlag:=s2i(DUE(s));
- if (AllowedFlag<0) then AllowedFlag:=(-AllowedFlag) OR ctrain_depot;
- if (CouplerType<>NoCoupler) and (CouplerType<>Bare) and (CouplerType<>Articulated) then
- begin
- s:=ExtractKeyWord(lines,'kC=');
- SpringKC:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'DmaxC=');
- DmaxC:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'FmaxC=');
- FmaxC:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'kB=');
- SpringKB:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'DmaxB=');
- DmaxB:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'FmaxB=');
- FmaxB:=s2rE(DUE(s))*1000;
- s:=ExtractKeyWord(lines,'beta=');
- beta:=s2r(DUE(s));
- end
- else
- if (CouplerType=Bare) then
- begin
- SpringKC:=50*Mass+1000;
- DmaxC:=0.05;
- FmaxC:=20*Mass+2*Ftmax;
- SpringKB:=60*Mass+1000;
- DmaxB:=0.05;
- FmaxB:=10*Mass+2*Ftmax;
- beta:=0.3;
- end
- else
- if (CouplerType=Articulated) then
- begin
- SpringKC:=60*Mass+1000;
- DmaxC:=0.05;
- FmaxC:=20000000+2*Ftmax;
- SpringKB:=70*Mass+1000;;
- DmaxB:=0.05;
- FmaxB:=4000000+2*Ftmax;
- beta:=0.55;
- end;
-{ CouplerTune:=(1+Mass)/100000; }
- end
- else if Pos('TurboPos:',lines)>0 then {turbo zalezne od pozycji nastawnika}
- begin
- s:=ExtractKeyWord(lines,'TurboPos=');
- TurboTest:=s2b(DUE(s));
- end
- else if Pos('Cntrl.',lines)>0 then {nastawniki}
- begin
- s:=DUE(ExtractKeyWord(lines,'BrakeSystem='));
- if s='Pneumatic' then BrakeSystem:=Pneumatic
- else if s='ElectroPneumatic' then BrakeSystem:=ElectroPneumatic
- else BrakeSystem:=Individual;
- if BrakeSystem<>Individual then
- begin
- s:=ExtractKeyWord(lines,'BCPN=');
- BrakeCtrlPosNo:=s2b(DUE(s));
-
- for b:=1 to 4 do
- begin
- s:=ExtractKeyWord(lines,'BDelay'+Cut_Space(b2s(b),CutLeft)+'=');
- BrakeDelay[b]:=s2b(DUE(s));
- end;
-
- s:=DUE(ExtractKeyWord(lines,'BrakeDelays='));
- if s='GPR' then BrakeDelays:=bdelay_G+bdelay_P+bdelay_R
- else if s='PR' then BrakeDelays:=bdelay_P+bdelay_R
- else if s='GP' then BrakeDelays:=bdelay_G+bdelay_P
- else if s='R' then begin BrakeDelays:=bdelay_R; BrakeDelayFlag:=bdelay_R; end
- else if s='P' then begin BrakeDelays:=bdelay_P; BrakeDelayFlag:=bdelay_P; end
- else if s='G' then begin BrakeDelays:=bdelay_G; BrakeDelayFlag:=bdelay_G; end
- else if s='GPR+Mg' then BrakeDelays:=bdelay_G+bdelay_P+bdelay_R+bdelay_M
- else if s='PR+Mg' then BrakeDelays:=bdelay_P+bdelay_R+bdelay_M;
-
- s:=DUE(ExtractKeyWord(lines,'BrakeOpModes='));
- if s='PN' then BrakeOpModes:=bom_PS+bom_PN
- else if s='PNEPMED' then BrakeOpModes:=bom_PS+bom_PN+bom_EP+bom_MED;
-
-{ else if s='DPR+Mg' then begin Brakedelays:=bdelay_R; BrakeMethod:=3; end
- else if s='DGPR+Mg' then begin Brakedelays:=bdelay_G+bdelay_R; BrakeMethod:=3; end
- else if s='DGPR' then begin Brakedelays:=bdelay_G+bdelay_R; BrakeMethod:=1; end
- else if s='DPR' then begin Brakedelays:=bdelay_R; BrakeMethod:=1; end
- else if s='DGP' then begin Brakedelays:=bdelay_G; BrakeMethod:=1; end;}
-// else if s='GPR' then Brakedelays=bdelay_G+bdelay_R
-
- s:=DUE(ExtractKeyWord(lines,'BrakeHandle='));
- if s='FV4a' then BrakeHandle:=FV4a
- else if s='test' then BrakeHandle:=testH
- else if s='D2' then BrakeHandle:=D2
- else if s='MHZ_EN57' then BrakeHandle:=MHZ_EN57
- else if s='M394' then BrakeHandle:=M394
- else if s='Knorr' then BrakeHandle:=Knorr
- else if s='Westinghouse' then BrakeHandle:=West
- else if s='FVel6' then BrakeHandle:=FVel6
- else if s='St113' then BrakeHandle:=St113;
-
- s:=DUE(ExtractKeyWord(lines,'LocBrakeHandle='));
- if s='FD1' then BrakeLocHandle:=FD1
- else if s='Knorr' then BrakeLocHandle:=Knorr
- else if s='Westinghouse' then BrakeLocHandle:=West;
-
- s:=DUE(ExtractKeyWord(lines,'MaxBPMass='));
- if s<>'' then
- MBPM:=s2rE(s)*1000;
-
-
- if BrakeCtrlPosNo>0 then
- begin
- s:=DUE(ExtractKeyWord(lines,'ASB='));
- if s='Manual' then ASBType:=1 else
- if s='Automatic' then ASBType:=2;
- end
- else
- begin
- s:=DUE(ExtractKeyWord(lines,'ASB='));
- if s='Yes' then ASBType:=128;
- end;
- end;
- s:=DUE(ExtractKeyWord(lines,'LocalBrake='));
- if s='ManualBrake' then LocalBrake:=ManualBrake
- else
- if s='PneumaticBrake' then LocalBrake:=PneumaticBrake
- else
- if s='HydraulicBrake' then LocalBrake:=HydraulicBrake
- else LocalBrake:=NoBrake;
- s:=DUE(ExtractKeyWord(lines,'ManualBrake='));
- if s='Yes' then MBrake:=true
- else MBrake:=false;
- s:=DUE(ExtractKeyWord(lines,'DynamicBrake='));
- if s='Passive' then DynamicBrakeType:=dbrake_passive
- else
- if s='Switch' then DynamicBrakeType:=dbrake_switch
- else
- if s='Reversal' then DynamicBrakeType:=dbrake_reversal
- else
- if s='Automatic' then DynamicBrakeType:=dbrake_automatic
- else DynamicBrakeType:=dbrake_none;
- s:=ExtractKeyWord(lines,'MCPN=');
- MainCtrlPosNo:=s2b(DUE(s));
- s:=ExtractKeyWord(lines,'SCPN=');
- ScndCtrlPosNo:=s2b(DUE(s));
- s:=ExtractKeyWord(lines,'SCIM=');
- ScndinMain:=boolean(s2b(DUE(s)));
- s:=DUE(ExtractKeyWord(lines,'AutoRelay='));
- if s='Optional' then
- AutoRelayType:=2
- else
- if s='Yes' then
- AutoRelayType:=1
- else
- AutoRelayType:=0;
- s:=DUE(ExtractKeyWord(lines,'CoupledCtrl='));
- if s='Yes' then
- CoupledCtrl:=true {wspolny wal}
- else CoupledCtrl:=false;
- s:=DUE(ExtractKeyWord(lines,'ScndS='));
- if s='Yes' then
- ScndS:=true {brak pozycji rownoleglej przy niskiej nastawie PSR}
- else ScndS:=false;
- s:=ExtractKeyWord(lines,'IniCDelay=');
- InitialCtrlDelay:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'SCDelay=');
- CtrlDelay:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'SCDDelay=');
- if s<>'' then CtrlDownDelay:=s2r(DUE(s)) else CtrlDownDelay:=CtrlDelay; //hunter-101012: jesli nie ma SCDDelay;
- s:=DUE(ExtractKeyWord(lines,'FSCircuit=')); //hunter-111012: dla siodemek 303E
- if s='Yes' then
- FastSerialCircuit:=1
- else
- FastSerialCircuit:=0;
- s:=ExtractKeyWord(lines,'SBD=');
- StopBrakeDecc:=s2r(DUE(s));
-
- if BrakeCtrlPosNo>0 then
- for i:=0 to BrakeCtrlPosNo+1 do
- begin
- s:=ReadWord(fin);
- k:=s2iE(s);
- if ConversionError=0 then
- with BrakePressureTable[k] do
- begin
- read(fin,PipePressureVal,BrakePressureVal,FlowSpeedVal);
- s:=ReadWord(fin);
- if s='Pneumatic' then BrakeType:=Pneumatic
- else if s='ElectroPneumatic' then BrakeType:=ElectroPneumatic
- else BrakeType:=Individual;
-{ readln(fin); }
- end;
- end;
- end
- else if Pos('Light:',lines)>0 then {zrodlo mocy dla oswietlenia}
- begin
- s:=DUE(ExtractKeyWord(lines,'Light='));
- if s<>'' then
- begin
- LightPowerSource.SourceType:=PowerSourceDecode(s);
- PowerParamDecode(lines,'L',LightPowerSource);
- s:=DUE(ExtractKeyWord(lines,'AlterLight='));
- if s<>'' then
- begin
- AlterLightPowerSource.SourceType:=PowerSourceDecode(s);
- PowerParamDecode(lines,'AlterL',AlterLightPowerSource)
- end
- else AlterLightPowerSource.SourceType:=NotDefined;
- end ;
- s:=ExtractKeyWord(lines,'Volt=');
- if s<>'' then
- NominalVoltage:=s2r(DUE(s));
-
- s:=ExtractKeyWord(lines,'LMaxVoltage=');
- if s<>'' then
- begin
- BatteryVoltage:=s2r(DUE(s));
- NominalBatteryVoltage:=s2r(DUE(s));
- end;
- //else LightPowerSource.SourceType:=NotDefined;
- end
- else if Pos('Security:',lines)>0 then
- begin
- //if (TrainType<>dt_EZT)or(Power>1) then //dla EZT tylko w silnikowym
- with SecuritySystem do
- begin
- s:=DUE(ExtractKeyWord(lines,'AwareSystem='));
- if Pos('Active',s)>0 then
- SetFlag(SystemType,1);
- if Pos('CabSignal',s)>0 then
- SetFlag(SystemType,2);
- s:=ExtractKeyWord(lines,'AwareDelay=');
- if s<>'' then
- AwareDelay:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'AwareMinSpeed=');
- if s<>'' then
- AwareMinSpeed:=s2r(DUE(s))
- else
- AwareMinSpeed:=0.1*Vmax; //domyœlnie 10% Vmax
- s:=ExtractKeyWord(lines,'SoundSignalDelay=');
- if s<>'' then
- SoundSignalDelay:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'EmergencyBrakeDelay=');
- if s<>'' then
- EmergencyBrakeDelay:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'RadioStop=');
- if s<>'' then
- if Pos('Yes',s)>0 then
- RadioStop:=true;
- end
- end
- else if Pos('Clima:',lines)>0 then {zrodlo mocy dla ogrzewania itp}
- begin
- s:=DUE(ExtractKeyWord(lines,'Heating='));
- if s<>'' then
- begin
- HeatingPowerSource.SourceType:=PowerSourceDecode(s);
- PowerParamDecode(lines,'H',HeatingPowerSource);
- s:=DUE(ExtractKeyWord(lines,'AlterHeating='));
- if s<>'' then
- begin
- AlterHeatPowerSource.SourceType:=PowerSourceDecode(s);
- PowerParamDecode(lines,'AlterH',AlterHeatPowerSource)
- end
- else AlterHeatPowerSource.SourceType:=NotDefined;
- end
- else HeatingPowerSource.SourceType:=NotDefined;
- end
- else if Pos('Power:',lines)>0 then {zrodlo mocy dla silnikow trakcyjnych itp}
- begin
- s:=DUE(ExtractKeyWord(lines,'EnginePower='));
- if s<>'' then
- begin
- EnginePowerSource.SourceType:=PowerSourceDecode(s);
- PowerParamDecode(lines,'',EnginePowerSource);
- if (EnginePowerSource.SourceType=Generator) and (EnginePowerSource.GeneratorEngine=WheelsDriven) then
- ConversionError:=-666; {perpetuum mobile?}
- if (Power=0) then //jeœli nie ma mocy, np. rozrz¹dcze EZT
- EnginePowerSource.SourceType:=NotDefined; //to silnik nie ma zasilania
- end
- else EnginePowerSource.SourceType:=NotDefined;
- //if EnginePowerSource.SourceType=NotDefined then
- begin
- s:=DUE(ExtractKeyWord(lines,'SystemPower='));
- if s<>'' then
- begin
- SystemPowerSource.SourceType:=PowerSourceDecode(s);
- PowerParamDecode(lines,'',SystemPowerSource);
- end
- else SystemPowerSource.SourceType:=NotDefined;
- end
- //else SystemPowerSource.SourceType:=InternalSource;
- end
- else if Pos('Engine:',lines)>0 then {stale parametry silnika}
- begin
- EngineType:=EngineDecode(DUE(ExtractKeyWord(lines,'EngineType=')));
- case EngineType of
- ElectricSeriesMotor:
- begin
- s:=ExtractKeyWord(lines,'Volt=');
- NominalVoltage:=s2r(DUE(s));
- s:=DUE(ExtractKeyWord(lines,'Trans='));
- Transmision.NToothW:=s2b(copy(s,Pos(':',s)+1,Length(s)));
- Transmision.NToothM:=s2b(copy(s,1,Pos(':',s)-1));
- if s<>'' then
- with Transmision do
- if NToothM>0 then
- Ratio:=NToothW/NToothM
- else Ratio:=1;
- s:=ExtractKeyWord(lines,'WindingRes=');
- WindingRes:=s2r(DUE(s));
- if WindingRes=0 then WindingRes:=0.01;
- s:=ExtractKeyWord(lines,'nmax=');
- nmax:=s2rE(DUE(s))/60.0;
- end;
- WheelsDriven:
- begin
- s:=DUE(ExtractKeyWord(lines,'Trans='));
- Transmision.NToothW:=s2b(copy(s,Pos(':',s)+1,Length(s)));
- Transmision.NToothM:=s2b(copy(s,1,Pos(':',s)-1));
- if s<>'' then
- with Transmision do
- if NToothM>0 then
- Ratio:=NToothW/NToothM
- else Ratio:=1;
- s:=ExtractKeyWord(lines,'Ftmax=');
- Ftmax:=s2rE(DUE(s));
- end;
- Dumb:
- begin
- s:=ExtractKeyWord(lines,'Ftmax=');
- Ftmax:=s2rE(DUE(s));
- end;
- DieselEngine:
- begin
- s:=DUE(ExtractKeyWord(lines,'Trans='));
- Transmision.NToothW:=s2b(copy(s,Pos(':',s)+1,Length(s)));
- Transmision.NToothM:=s2b(copy(s,1,Pos(':',s)-1));
- if s<>'' then
- with Transmision do
- if NToothM>0 then
- Ratio:=NToothW/NToothM
- else Ratio:=1;
- s:=ExtractKeyWord(lines,'nmin=');
- dizel_nmin:=s2r(DUE(s))/60.0;
- s:=ExtractKeyWord(lines,'nmax=');
- nmax:=s2rE(DUE(s))/60.0;
- s:=ExtractKeyWord(lines,'nmax_cutoff=');
- dizel_nmax_cutoff:=s2r(DUE(s))/60.0;
- s:=ExtractKeyWord(lines,'AIM=');
- dizel_AIM:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'ShuntMode=');
- if s<>'' then
- begin //dodatkowa przek³adnia dla SM03 (2Ls150)
- ShuntModeAllow:=true;
- ShuntMode:=false;
- AnPos:=s2rE(DUE(s)); //dodatkowe prze³o¿enie
- if (AnPos<1.0) then //"rozruch wysoki" ma dawaæ wiêksz¹ si³ê
- AnPos:=1.0/AnPos; //im wiêksza liczba, tym wolniej jedzie
- end;
- end;
- DieselElectric: //youBy
- begin
- s:=DUE(ExtractKeyWord(lines,'Trans='));
- Transmision.NToothW:=s2b(copy(s,Pos(':',s)+1,Length(s)));
- Transmision.NToothM:=s2b(copy(s,1,Pos(':',s)-1));
- if s<>'' then
- with Transmision do
- if NToothM>0 then
- Ratio:=NToothW/NToothM
- else Ratio:=1;
- s:=ExtractKeyWord(lines,'Ftmax=');
- Ftmax:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Flat=');
- Flat:=Boolean(s2b(DUE(s)));
- s:=ExtractKeyWord(lines,'Vhyp=');
- Vhyp:=s2rE(DUE(s))/3.6;
- s:=ExtractKeyWord(lines,'Vadd=');
- Vadd:=s2rE(DUE(s))/3.6;
- s:=ExtractKeyWord(lines,'Cr=');
- PowerCorRatio:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'RelayType=');
- RelayType:=s2b(DUE(s));
- s:=ExtractKeyWord(lines,'ShuntMode=');
- ShuntModeAllow:=Boolean(s2b(DUE(s)));
- if (ShuntModeAllow) then
- begin
- ShuntModeAllow:=true;
- ShuntMode:=false;
- AnPos:=0;
- ImaxHi:=2;
- ImaxLo:=1;
- end;
- end;
- ElectricInductionMotor:
- begin
- rventnmax:=1;
- s:=ExtractKeyWord(lines,'Volt=');
- NominalVoltage:=s2r(DUE(s));
- s:=DUE(ExtractKeyWord(lines,'Trans='));
- Transmision.NToothW:=s2b(copy(s,Pos(':',s)+1,Length(s)));
- Transmision.NToothM:=s2b(copy(s,1,Pos(':',s)-1));
- if s<>'' then
- with Transmision do
- if NToothM>0 then
- Ratio:=NToothW/NToothM
- else Ratio:=1;
- s:=ExtractKeyWord(lines,'dfic='); eimc[eimc_s_dfic]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'dfmax='); eimc[eimc_s_dfmax]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'p='); eimc[eimc_s_p]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'cfu='); eimc[eimc_s_cfu]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'cim='); eimc[eimc_s_cim]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'icif='); eimc[eimc_s_icif]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Uzmax='); eimc[eimc_f_Uzmax]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Uzh='); eimc[eimc_f_Uzh]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'DU='); eimc[eimc_f_DU]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'I0='); eimc[eimc_f_I0]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'fcfu='); eimc[eimc_f_cfu]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'F0='); eimc[eimc_p_F0]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'a1='); eimc[eimc_p_a1]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Pmax='); eimc[eimc_p_Pmax]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Fh='); eimc[eimc_p_Fh]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Ph='); eimc[eimc_p_Ph]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Vh0='); eimc[eimc_p_Vh0]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Vh1='); eimc[eimc_p_Vh1]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Imax='); eimc[eimc_p_Imax]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'abed='); if DUE(s)<>'' then eimc[eimc_p_abed]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'edep='); if DUE(s)<>'' then eimc[eimc_p_eped]:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'Flat='); if DUE(s)='Yes' then Flat:=true else Flat:=false;
- end;
-
- else ConversionError:=-13; {not implemented yet!}
- end;
- end
- { Typy przelacznika 'Winger 010304 }
- else if Pos('Switches:',lines)>0 then
- begin
- s:=DUE(ExtractKeyWord(lines,'Pantograph='));
- PantSwitchType:=s;
- s:=DUE(ExtractKeyWord(lines,'Converter='));
- ConvSwitchType:=s;
- {case PantSwitchType of
- Continuos:
- begin
- PantSwitchType:='continuos';
- end;
- Impulse:
- begin
- PantSwitchType:='impulse';
- end; }
- end
-
- else if Pos('MotorParamTable:',lines)>0 then
- case EngineType of
- ElectricSeriesMotor:
- begin
- for k:=0 to ScndCtrlPosNo do
- begin
- with MotorParam[k] do
- read(fin, bl, mfi,mIsat, fi,Isat);
- if AutoRelayType=0 then
- MotorParam[k].AutoSwitch:=false
- else begin
- readln(fin,i);
- MotorParam[k].AutoSwitch:=Boolean(i);
- end;
- if bl<>k then
- ConversionError:=-2
- end;
- end;
-//youBy
- DieselElectric:
- begin
-// WW_MPTRelayNo:= ScndCtrlPosNo;
- for k:=0 to ScndCtrlPosNo do
- begin
- with MotorParam[k] do
- readln(fin, bl, mfi, mIsat, fi, Isat, MPTRelay[k].Iup, MPTRelay[k].Idown);
- if bl<>k then
- ConversionError:=-2
- end;
- end;
-
- DieselEngine:
- begin
- s:=ExtractKeyWord(lines,'minVelfullengage=');
- dizel_minVelfullengage:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'engageDia=');
- dizel_engageDia:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'engageMaxForce=');
- dizel_engageMaxForce:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'engagefriction=');
- dizel_engagefriction:=s2r(DUE(s));
-
- for k:=0 to ScndCtrlPosNo do
- begin
- with MotorParam[k] do
- read(fin, bl, mIsat, fi,mfi);
- if AutoRelayType=0 then
- MotorParam[k].AutoSwitch:=false
- else begin
- readln(fin,i);
- MotorParam[k].AutoSwitch:=Boolean(i);
- end;
- if bl<>k then
- ConversionError:=-2
- end;
- end
- else ConversionError:=-3;
- end
- //dwa dodatkowe parametry korekcyjne
- else if Pos('MotorParamTable0:',lines)>0 then
- begin
- for k:=0 to ScndCtrlPosNo do
- begin
- with MotorParam[k] do
- read(fin, bl, mfi,mIsat,mfi0, fi,Isat,fi0);
- if AutoRelayType=0 then
- MotorParam[k].AutoSwitch:=False
- else begin
- readln(fin,i);
- MotorParam[k].AutoSwitch:=Boolean(i);
- end;
- if bl<>k then
- ConversionError:=-2
- end;
- end
-
- else if Pos('Circuit:',lines)>0 then
- begin
- s:=ExtractKeyWord(lines,'CircuitRes=');
- CircuitRes:=s2r(DUE(s));
- s:=ExtractKeyWord(lines,'IminLo=');
- IminLo:=s2iE(DUE(s));
- s:=ExtractKeyWord(lines,'IminHi=');
- IminHi:=s2i(DUE(s));
- s:=ExtractKeyWord(lines,'ImaxLo=');
- ImaxLo:=s2iE(DUE(s));
- s:=ExtractKeyWord(lines,'ImaxHi=');
- ImaxHi:=s2i(DUE(s));
- Imin:=IminLo;
- Imax:=ImaxLo;
- end
- else if Pos('RList:',lines)>0 then
- begin
- s:=DUE(ExtractKeyWord(lines,'RVent='));
- if s='Automatic' then RventType:=2
- else
- if s='Yes' then RventType:=1
- else
- RventType:=0;
- if RventType>0 then
- begin
- s:=ExtractKeyWord(lines,'RVentnmax=');
- RVentnmax:=s2rE(DUE(s))/60.0;
- s:=ExtractKeyWord(lines,'RVentCutOff=');
- RVentCutOff:=s2r(DUE(s));
- end;
- RListSize:=s2b(DUE(ExtractKeyWord(lines,'Size=')));
- if RListSize>ResArraySize then
- ConversionError:=-4
- else
- for k:=0 to RListSize do
- begin
- read(fin, RList[k].Relay, RList[k].R, RList[k].Bn, RList[k].Mn);
-{ if AutoRelayType=0 then
- RList[k].AutoSwitch:=false
- else begin } {to sie przyda do pozycji przejsciowych}
- read(fin,i);
- RList[k].AutoSwitch:=Boolean(i);
- if(ScndInMain)then
- begin
- readln(fin,i);
- RList[k].ScndAct:=i;
- end
- else readln(fin);
- end;
- end
- else if Pos('DList:',lines)>0 then {dla spalinowego silnika}
- begin
- s:=ExtractKeyWord(lines,'Mmax=');
- dizel_Mmax:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'nMmax=');
- dizel_nMmax:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Mnmax=');
- dizel_Mnmax:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'nmax=');
- dizel_nmax:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'nominalfill=');
- dizel_nominalfill:=s2rE(DUE(s));
- s:=ExtractKeyWord(lines,'Mstand=');
- dizel_Mstand:=s2rE(DUE(s));
- RListSize:=s2b(DUE(ExtractKeyWord(lines,'Size=')));
- if RListSize>ResArraySize then
- ConversionError:=-4
- else
- for k:=0 to RListSize do
- begin
- readln(fin, RList[k].Relay, RList[k].R, RList[k].Mn);
- end;
- end
-//youBy
- else if (Pos('WWList:',lines)>0) then {dla spal-ele}
- begin
- RListSize:=s2b(DUE(ExtractKeyWord(lines,'Size=')));
- for k:=0 to RListSize do
- begin
- if not (ShuntModeAllow) then
- readln(fin, DEList[k].rpm, DEList[k].genpower, DEList[k].Umax, DEList[k].Imax)
- else
- begin
- readln(fin, DEList[k].rpm, DEList[k].genpower, DEList[k].Umax, DEList[k].Imax, SST[k].Umin, SST[k].Umax, SST[k].Pmax);
- SST[k].Pmin:=sqrt(sqr(SST[k].Umin)/47.6);
- SST[k].Pmax:=Min0R(SST[k].Pmax,sqr(SST[k].Umax)/47.6);
- end;
- end;
- end
- else if (Pos('ffList:',lines)>0) then {dla asynchronow}
- begin
- RListSize:=s2b(DUE(ExtractKeyWord(lines,'Size=')));
- for k:=0 to RListSize do
- readln(fin, DEList[k].rpm, DEList[k].genpower)
- end
- else if (Pos('LightsList:',lines)>0) then {dla asynchronow}
- begin
- LightsPosNo:=s2b(DUE(ExtractKeyWord(lines,'Size=')));
- LightsWrap:=('Yes')=(DUE(ExtractKeyWord(lines,'Wrap=')));
- LightsDefPos:=s2b(DUE(ExtractKeyWord(lines,'Default=')));
- for k:=1 to LightsPosNo do
- readln(fin, Lights[0][k], Lights[1][k])
- end;
-
- end;
- end; {koniec filtru importu parametrow}
- if ConversionError=0 then
- OK:=true
- else
- OK:=false;
- end; {otwarty plik}
- if OK then
- if OKflag<>param_ok{+wheels_ok}+dimensions_ok then
- begin
- OK:=false;
- ConversionError:=-OKflag; {brakowalo jakiejs waznej linii z parametrami}
- end;
- if OK and (Mass<=0) then
- begin
- OK:=false;
- ConversionError:=-666;
- end;
- LoadChkFile:=OK;
- if ConversionError<>-8 then
- close(fin);
-end; {loadchkfile}
-
-
-END.
-
-
-
diff --git a/McZapkie/friction.hpp b/McZapkie/friction.hpp
deleted file mode 100644
index 250d1657..00000000
--- a/McZapkie/friction.hpp
+++ /dev/null
@@ -1,232 +0,0 @@
-// Borland C++ Builder
-// Copyright (c) 1995, 1999 by Borland International
-// All rights reserved
-
-// (DO NOT EDIT: machine generated header) 'friction.pas' rev: 5.00
-
-#ifndef frictionHPP
-#define frictionHPP
-
-#pragma delphiheader begin
-#pragma option push -w-
-#pragma option push -Vx
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-
-//-- user supplied -----------------------------------------------------------
-
-namespace Friction
-{
-//-- type declarations -------------------------------------------------------
-class DELPHICLASS TFricMat;
-class PASCALIMPLEMENTATION TFricMat : public System::TObject
-{
- typedef System::TObject inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFricMat(void) : System::TObject() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFricMat(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TP10Bg;
-class PASCALIMPLEMENTATION TP10Bg : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TP10Bg(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TP10Bg(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TP10Bgu;
-class PASCALIMPLEMENTATION TP10Bgu : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TP10Bgu(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TP10Bgu(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TP10yBg;
-class PASCALIMPLEMENTATION TP10yBg : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TP10yBg(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TP10yBg(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TP10yBgu;
-class PASCALIMPLEMENTATION TP10yBgu : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TP10yBgu(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TP10yBgu(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TP10;
-class PASCALIMPLEMENTATION TP10 : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TP10(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TP10(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TFR513;
-class PASCALIMPLEMENTATION TFR513 : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFR513(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFR513(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TFR510;
-class PASCALIMPLEMENTATION TFR510 : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFR510(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFR510(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TCosid;
-class PASCALIMPLEMENTATION TCosid : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TCosid(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TCosid(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TDisk1;
-class PASCALIMPLEMENTATION TDisk1 : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TDisk1(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TDisk1(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TDisk2;
-class PASCALIMPLEMENTATION TDisk2 : public TFricMat
-{
- typedef TFricMat inherited;
-
-public:
- virtual double __fastcall GetFC(double N, double Vel);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TDisk2(void) : TFricMat() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TDisk2(void) { }
- #pragma option pop
-
-};
-
-
-//-- var, const, procedure ---------------------------------------------------
-
-} /* namespace Friction */
-#if !defined(NO_IMPLICIT_NAMESPACE_USE)
-using namespace Friction;
-#endif
-#pragma option pop // -w-
-#pragma option pop // -Vx
-
-#pragma delphiheader end.
-//-- end unit ----------------------------------------------------------------
-#endif // friction
diff --git a/McZapkie/friction.pas b/McZapkie/friction.pas
deleted file mode 100644
index 9390feb1..00000000
--- a/McZapkie/friction.pas
+++ /dev/null
@@ -1,182 +0,0 @@
-unit friction; {wspolczynnik tarcia roznych materialow}
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-(*
- MaSzyna EU07 - SPKS
- Friction coefficient.
- Copyright (C) 2007-2013 Maciej Cierniak
-*)
-
-
-(*
-(C) youBy
-Co brakuje:
-- hamulce tarczowe
-- kompozyty
-*)
-(*
-Zrobione:
-1) zadeklarowane niektore typy
-2) wzor jubaja na tarcie wstawek Bg i Bgu z zeliwa P10
-3) hamulec tarczowy marki 152A ;)
-*)
-
-interface
-
-//uses hamulce;
-uses mctools,sysutils;
-
-TYPE
-
- TFricMat = class
- public
- function GetFC(N, Vel: real): real; virtual;
- end;
-
- TP10Bg = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TP10Bgu = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TP10yBg = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TP10yBgu = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TP10 = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TFR513 = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TFR510 = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TCosid = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TDisk1 = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
- TDisk2 = class(TFricMat)
- public
- function GetFC(N, Vel: real): real; override;
- end;
-
-
-implementation
-
-function TFricMat.GetFC(N, Vel: real): real;
-begin
- GetFC:=1;
-end;
-
-function TP10Bg.GetFC(N, Vel: real): real;
-begin
-// GetFC:=0.60*((1.6*N+100)/(8.0*N+100))*((Vel+100)/(5*Vel+100))*(1.0032-0.0007*N-0.0001*N*N);
-// GetFC:=47/(2*Vel+100)*(2.145-0.0538*N+0.00074*N*N-0.00000536*N*N*N)/2.145;
-// GetFC:=46/(2*Vel+100)*(11.33-0.105*N)/(11.33+0.179*N);
-// GetFC:=49/(2*Vel+100)*(13.08-0.083*N)/(12.94+0.285*N);
-//if Vel<20 then Vel:=20;
-// Vel:= Vel-20;
-// GetFC:=0.52*((1*Vel+100)/(5.0*Vel+100))*(13.08-0.083*N)/(12.94+0.285*N);
-// GetFC:=Min0R(0.67*(1*(277-2.66*Vel)/(100+2.1*Vel)+0.23*(-686+8.27*Vel)/(100+1.16*Vel))*(13.08-0.083*N)/(12.94+0.285*N),0.4);
- GetFC:=exp(-0.022*N)*(0.19-0.095*exp(-Vel/25.7))+0.384*exp(-Vel/25.7)-0.028;
-end;
-
-function TP10Bgu.GetFC(N, Vel: real): real;
-begin
-// GetFC:=0.60*((1.6*N+100)/(8.0*N+100))*((Vel+100)/(5*Vel+100));
-// GetFC:=47/(2*Vel+100)*(2.137-0.0514*N+0.000832*N*N-0.00000604*N*N*N)/2.137;
-// GetFC:=0.49*100/(2*Vel+100)*(11.33-0.013*N)/(11.33+0.280*N);
-// GetFC:=0.52*((Vel+100)/(5.0*Vel+100))*(11.33-0.013*N)/(11.33+0.280*N);
-//if Vel<20 then Vel:=20;
-// Vel:= Vel-20;
-// GetFC:=0.52*((0.0*Vel+120)/(5*Vel+100))*(11.33-0.013*N)/(11.33+0.280*N);
-// GetFC:=0.49*100/(3*Vel+100)*(11.33-0.013*N)/(11.33+0.280*N);
-// GetFC:=Min0R(0.67*(1*(277-2.66*Vel)/(100+2.1*Vel)+0.23*(-686+8.27*Vel)/(100+1.16*Vel))*(11.33-0.013*N)/(11.33+0.280*N),0.4);
- GetFC:=exp(-0.017*N)*(0.18-0.09*exp(-Vel/25.7))+0.381*exp(-Vel/25.7)-0.022;//0.05*exp(-0.2*N);
-end;
-
-function TP10yBg.GetFC(N, Vel: real): real;
-var A,C,u0, V0: real;
-begin
- A:=2.135*exp(-0.03726*N)-0.5;
- C:=0.353-A*0.029;
- u0:=0.41-C;
- V0:=25.7+20*A;
- GetFC:=(u0+C*exp(-Vel/V0));
-end;
-
-function TP10yBgu.GetFC(N, Vel: real): real;
-var A,C,u0, V0: real;
-begin
- A:=1.68*exp(-0.02735*N)-0.5;
- C:=0.353-A*0.044;
- u0:=0.41-C;
- V0:=25.7+21*A;
- GetFC:=(u0+C*exp(-Vel/V0));
-end;
-
-function TP10.GetFC(N, Vel: real): real;
-begin
- GetFC:=0.60*((1.6*N+100)/(8.0*N+100))*((Vel+100)/(5*Vel+100));
-// GetFC:=43/(2*Vel+100)*(2.145-0.0538*N+0.00074*N*N-0.00000536*N*N*N)/2.145
-end;
-
-
-function TFR513.GetFC(N, Vel: real): real;
-begin
- GetFC:=0.3-Vel*0.00081;
-// GetFC:=43/(2*Vel+100)*(2.145-0.0538*N+0.00074*N*N-0.00000536*N*N*N)/2.145
-end;
-
-function TCosid.GetFC(N, Vel: real): real;
-begin
- GetFC:=0.27;
-end;
-
-function TDisk1.GetFC(N, Vel: real): real;
-begin
- GetFC:=0.2375+0.000885*N-0.000345*N*N;
-end;
-
-function TDisk2.GetFC(N, Vel: real): real;
-begin
- GetFC:=0.27;
-end;
-
-function TFR510.GetFC(N, Vel: real): real;
-begin
- GetFC:=0.15;
-end;
-
-end.
-
diff --git a/McZapkie/hamulce.hpp b/McZapkie/hamulce.hpp
deleted file mode 100644
index 19986fd1..00000000
--- a/McZapkie/hamulce.hpp
+++ /dev/null
@@ -1,881 +0,0 @@
-// Borland C++ Builder
-// Copyright (c) 1995, 1999 by Borland International
-// All rights reserved
-
-// (DO NOT EDIT: machine generated header) 'hamulce.pas' rev: 5.00
-
-#ifndef hamulceHPP
-#define hamulceHPP
-
-#pragma delphiheader begin
-#pragma option push -w-
-#pragma option push -Vx
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-
-//-- user supplied -----------------------------------------------------------
-
-namespace Hamulce
-{
-//-- type declarations -------------------------------------------------------
-class DELPHICLASS TReservoir;
-class PASCALIMPLEMENTATION TReservoir : public System::TObject
-{
- typedef System::TObject inherited;
-
-protected:
- double Cap;
- double Vol;
- double dVol;
-
-public:
- __fastcall TReservoir(void);
- void __fastcall CreateCap(double Capacity);
- void __fastcall CreatePress(double Press);
- virtual double __fastcall pa(void);
- virtual double __fastcall P(void);
- void __fastcall Flow(double dv);
- void __fastcall Act(void);
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TReservoir(void) { }
- #pragma option pop
-
-};
-
-
-typedef TReservoir* *PReservoir;
-
-class DELPHICLASS TBrakeCyl;
-class PASCALIMPLEMENTATION TBrakeCyl : public TReservoir
-{
- typedef TReservoir inherited;
-
-public:
- virtual double __fastcall pa(void);
- virtual double __fastcall P(void);
-public:
- #pragma option push -w-inl
- /* TReservoir.Create */ inline __fastcall TBrakeCyl(void) : TReservoir() { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TBrakeCyl(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TBrake;
-class PASCALIMPLEMENTATION TBrake : public System::TObject
-{
- typedef System::TObject inherited;
-
-protected:
- TReservoir* BrakeCyl;
- TReservoir* BrakeRes;
- TReservoir* ValveRes;
- Byte BCN;
- double BCM;
- double BCA;
- Byte BrakeDelays;
- Byte BrakeDelayFlag;
- Friction::TFricMat* FM;
- double MaxBP;
- Byte BA;
- Byte NBpA;
- double SizeBR;
- double SizeBC;
- bool DCV;
- double ASBP;
- Byte BrakeStatus;
- Byte SoundFlag;
-
-public:
- __fastcall TBrake(double i_mbp, double i_bcr, double i_bcd, double i_brc, Byte i_bcn, Byte i_BD, Byte
- i_mat, Byte i_ba, Byte i_nbpa);
- virtual double __fastcall GetFC(double Vel, double N);
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- double __fastcall GetBCF(void);
- virtual double __fastcall GetHPFlow(double HP, double dt);
- virtual double __fastcall GetBCP(void);
- double __fastcall GetBRP(void);
- double __fastcall GetVRP(void);
- virtual double __fastcall GetCRP(void);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- bool __fastcall SetBDF(Byte nBDF);
- void __fastcall Releaser(Byte state);
- virtual void __fastcall SetEPS(double nEPS);
- void __fastcall ASB(Byte state);
- Byte __fastcall GetStatus(void);
- void __fastcall SetASBP(double press);
- virtual void __fastcall ForceEmptiness(void);
- Byte __fastcall GetSoundFlag(void);
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TBrake(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TWest;
-class PASCALIMPLEMENTATION TWest : public TBrake
-{
- typedef TBrake inherited;
-
-private:
- double LBP;
- double dVP;
- double EPS;
- double TareM;
- double LoadM;
- double TareBP;
- double LoadC;
-
-public:
- void __fastcall SetLBP(double P);
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetHPFlow(double HP, double dt);
- void __fastcall PLC(double mass);
- virtual void __fastcall SetEPS(double nEPS);
- void __fastcall SetLP(double TM, double LM, double TBP);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TWest(double i_mbp, double i_bcr, double i_bcd, double i_brc,
- Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TBrake(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TWest(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TESt;
-class PASCALIMPLEMENTATION TESt : public TBrake
-{
- typedef TBrake inherited;
-
-private:
- TReservoir* CntrlRes;
- double BVM;
-
-public:
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- void __fastcall EStParams(double i_crc);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetCRP(void);
- void __fastcall CheckState(double BCP, double &dV1);
- void __fastcall CheckReleaser(double dt);
- double __fastcall CVs(double bp);
- double __fastcall BVs(double BCP);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TESt(double i_mbp, double i_bcr, double i_bcd, double i_brc,
- Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TBrake(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TESt(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TESt3;
-class PASCALIMPLEMENTATION TESt3 : public TESt
-{
- typedef TESt inherited;
-
-private:
- double CylFlowSpeed[2][2];
-
-public:
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TESt3(double i_mbp, double i_bcr, double i_bcd, double i_brc,
- Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TESt(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TESt3(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TESt3AL2;
-class PASCALIMPLEMENTATION TESt3AL2 : public TESt3
-{
- typedef TESt3 inherited;
-
-private:
- double TareM;
- double LoadM;
- double TareBP;
- double LoadC;
-
-public:
- TReservoir* ImplsRes;
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- void __fastcall PLC(double mass);
- void __fastcall SetLP(double TM, double LM, double TBP);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TESt3AL2(double i_mbp, double i_bcr, double i_bcd, double i_brc
- , Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TESt3(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TESt3AL2(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TESt4R;
-class PASCALIMPLEMENTATION TESt4R : public TESt
-{
- typedef TESt inherited;
-
-private:
- bool RapidStatus;
- double RapidTemp;
-
-public:
- TReservoir* ImplsRes;
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TESt4R(double i_mbp, double i_bcr, double i_bcd, double i_brc
- , Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TESt(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TESt4R(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TLSt;
-class PASCALIMPLEMENTATION TLSt : public TESt4R
-{
- typedef TESt4R inherited;
-
-private:
- double CylFlowSpeed[2][2];
- double LBP;
- double RM;
- double EDFlag;
-
-public:
- void __fastcall SetLBP(double P);
- void __fastcall SetRM(double RMR);
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual double __fastcall GetHPFlow(double HP, double dt);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetEDBCP(void);
- void __fastcall SetED(double EDstate);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TLSt(double i_mbp, double i_bcr, double i_bcd, double i_brc,
- Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TESt4R(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TLSt(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TEStED;
-class PASCALIMPLEMENTATION TEStED : public TLSt
-{
- typedef TLSt inherited;
-
-private:
- double Nozzles[11];
- bool Zamykajacy;
- bool Przys_blok;
- TReservoir* Miedzypoj;
- double TareM;
- double LoadM;
- double TareBP;
- double LoadC;
-
-public:
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual double __fastcall GetEDBCP(void);
- void __fastcall PLC(double mass);
- void __fastcall SetLP(double TM, double LM, double TBP);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TEStED(double i_mbp, double i_bcr, double i_bcd, double i_brc
- , Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TLSt(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TEStED(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TEStEP2;
-class PASCALIMPLEMENTATION TEStEP2 : public TLSt
-{
- typedef TLSt inherited;
-
-private:
- double TareM;
- double LoadM;
- double TareBP;
- double LoadC;
- double EPS;
-
-public:
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- void __fastcall PLC(double mass);
- virtual void __fastcall SetEPS(double nEPS);
- void __fastcall SetLP(double TM, double LM, double TBP);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TEStEP2(double i_mbp, double i_bcr, double i_bcd, double i_brc
- , Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TLSt(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TEStEP2(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TCV1;
-class PASCALIMPLEMENTATION TCV1 : public TBrake
-{
- typedef TBrake inherited;
-
-private:
- TReservoir* CntrlRes;
- double BVM;
-
-public:
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetCRP(void);
- void __fastcall CheckState(double BCP, double &dV1);
- double __fastcall CVs(double bp);
- double __fastcall BVs(double BCP);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TCV1(double i_mbp, double i_bcr, double i_bcd, double i_brc,
- Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TBrake(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TCV1(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TCV1R;
-class PASCALIMPLEMENTATION TCV1R : public TCV1
-{
- typedef TCV1 inherited;
-
-private:
- TReservoir* ImplsRes;
- bool RapidStatus;
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TCV1R(double i_mbp, double i_bcr, double i_bcd, double i_brc,
- Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TCV1(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TCV1R(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TCV1L_TR;
-class PASCALIMPLEMENTATION TCV1L_TR : public TCV1
-{
- typedef TCV1 inherited;
-
-private:
- TReservoir* ImplsRes;
- double LBP;
-
-public:
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- void __fastcall SetLBP(double P);
- virtual double __fastcall GetHPFlow(double HP, double dt);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TCV1L_TR(double i_mbp, double i_bcr, double i_bcd, double i_brc
- , Byte i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TCV1(i_mbp, i_bcr, i_bcd, i_brc, i_bcn
- , i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TCV1L_TR(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TKE;
-class PASCALIMPLEMENTATION TKE : public TBrake
-{
- typedef TBrake inherited;
-
-private:
- bool RapidStatus;
- TReservoir* ImplsRes;
- TReservoir* CntrlRes;
- TReservoir* Brak2Res;
- double BVM;
- double TareM;
- double LoadM;
- double TareBP;
- double LoadC;
- double RM;
- double LBP;
-
-public:
- void __fastcall SetRM(double RMR);
- virtual double __fastcall GetPF(double PP, double dt, double Vel);
- virtual void __fastcall Init(double PP, double HPP, double LPP, double BP, Byte BDF);
- virtual double __fastcall GetHPFlow(double HP, double dt);
- virtual double __fastcall GetCRP(void);
- void __fastcall CheckState(double BCP, double &dV1);
- void __fastcall CheckReleaser(double dt);
- double __fastcall CVs(double bp);
- double __fastcall BVs(double BCP);
- void __fastcall PLC(double mass);
- void __fastcall SetLP(double TM, double LM, double TBP);
- void __fastcall SetLBP(double P);
-public:
- #pragma option push -w-inl
- /* TBrake.Create */ inline __fastcall TKE(double i_mbp, double i_bcr, double i_bcd, double i_brc, Byte
- i_bcn, Byte i_BD, Byte i_mat, Byte i_ba, Byte i_nbpa) : TBrake(i_mbp, i_bcr, i_bcd, i_brc, i_bcn,
- i_BD, i_mat, i_ba, i_nbpa) { }
- #pragma option pop
-
-public:
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TKE(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS THandle;
-class PASCALIMPLEMENTATION THandle : public System::TObject
-{
- typedef System::TObject inherited;
-
-public:
- bool Time;
- bool TimeEP;
- double Sounds[5];
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual double __fastcall GetCP(void);
- virtual void __fastcall SetReductor(double nAdj);
- virtual double __fastcall GetSound(Byte i);
- virtual double __fastcall GetPos(Byte i);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall THandle(void) : System::TObject() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~THandle(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TFV4a;
-class PASCALIMPLEMENTATION TFV4a : public THandle
-{
- typedef THandle inherited;
-
-private:
- double CP;
- double TP;
- double RP;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFV4a(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFV4a(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TFV4aM;
-class PASCALIMPLEMENTATION TFV4aM : public THandle
-{
- typedef THandle inherited;
-
-private:
- double CP;
- double TP;
- double RP;
- double XP;
- double RedAdj;
- bool Fala;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual void __fastcall SetReductor(double nAdj);
- virtual double __fastcall GetSound(Byte i);
- virtual double __fastcall GetPos(Byte i);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFV4aM(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFV4aM(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TMHZ_EN57;
-class PASCALIMPLEMENTATION TMHZ_EN57 : public THandle
-{
- typedef THandle inherited;
-
-private:
- double CP;
- double TP;
- double RP;
- double RedAdj;
- bool Fala;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual void __fastcall SetReductor(double nAdj);
- virtual double __fastcall GetSound(Byte i);
- virtual double __fastcall GetPos(Byte i);
- virtual double __fastcall GetCP(void);
- double __fastcall GetEP(double pos);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TMHZ_EN57(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TMHZ_EN57(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TM394;
-class PASCALIMPLEMENTATION TM394 : public THandle
-{
- typedef THandle inherited;
-
-private:
- double CP;
- double RedAdj;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual void __fastcall SetReductor(double nAdj);
- virtual double __fastcall GetCP(void);
- virtual double __fastcall GetPos(Byte i);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TM394(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TM394(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TH14K1;
-class PASCALIMPLEMENTATION TH14K1 : public THandle
-{
- typedef THandle inherited;
-
-private:
- double CP;
- double RedAdj;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual void __fastcall SetReductor(double nAdj);
- virtual double __fastcall GetCP(void);
- virtual double __fastcall GetPos(Byte i);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TH14K1(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TH14K1(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TSt113;
-class PASCALIMPLEMENTATION TSt113 : public TH14K1
-{
- typedef TH14K1 inherited;
-
-private:
- double EPS;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual double __fastcall GetCP(void);
- virtual double __fastcall GetPos(Byte i);
- virtual void __fastcall Init(double press);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TSt113(void) : TH14K1() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TSt113(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS Ttest;
-class PASCALIMPLEMENTATION Ttest : public THandle
-{
- typedef THandle inherited;
-
-private:
- double CP;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall Ttest(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~Ttest(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TFD1;
-class PASCALIMPLEMENTATION TFD1 : public THandle
-{
- typedef THandle inherited;
-
-private:
- double MaxBP;
- double BP;
-
-public:
- double Speed;
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual double __fastcall GetCP(void);
- void __fastcall SetSpeed(double nSpeed);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFD1(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFD1(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TH1405;
-class PASCALIMPLEMENTATION TH1405 : public THandle
-{
- typedef THandle inherited;
-
-private:
- double MaxBP;
- double BP;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual void __fastcall Init(double press);
- virtual double __fastcall GetCP(void);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TH1405(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TH1405(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TFVel6;
-class PASCALIMPLEMENTATION TFVel6 : public THandle
-{
- typedef THandle inherited;
-
-private:
- double EPS;
-
-public:
- virtual double __fastcall GetPF(double i_bcp, double pp, double hp, double dt, double ep);
- virtual double __fastcall GetCP(void);
- virtual double __fastcall GetPos(Byte i);
- virtual double __fastcall GetSound(Byte i);
- virtual void __fastcall Init(double press);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TFVel6(void) : THandle() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TFVel6(void) { }
- #pragma option pop
-
-};
-
-
-//-- var, const, procedure ---------------------------------------------------
-static const Shortint LocalBrakePosNo = 0xa;
-static const Shortint MainBrakeMaxPos = 0xa;
-static const Shortint bdelay_G = 0x1;
-static const Shortint bdelay_P = 0x2;
-static const Shortint bdelay_R = 0x4;
-static const Shortint bdelay_M = 0x8;
-static const Byte bdelay_GR = 0x80;
-static const Shortint b_off = 0x0;
-static const Shortint b_hld = 0x1;
-static const Shortint b_on = 0x2;
-static const Shortint b_rfl = 0x4;
-static const Shortint b_rls = 0x8;
-static const Shortint b_ep = 0x10;
-static const Shortint b_asb = 0x20;
-static const Byte b_dmg = 0x80;
-static const Shortint df_on = 0x1;
-static const Shortint df_off = 0x2;
-static const Shortint df_br = 0x4;
-static const Shortint df_vv = 0x8;
-static const Shortint df_bc = 0x10;
-static const Shortint df_cv = 0x20;
-static const Shortint df_PP = 0x40;
-static const Byte df_RR = 0x80;
-static const Shortint s_fv4a_b = 0x0;
-static const Shortint s_fv4a_u = 0x1;
-static const Shortint s_fv4a_e = 0x2;
-static const Shortint s_fv4a_x = 0x3;
-static const Shortint s_fv4a_t = 0x4;
-static const Shortint bp_P10 = 0x0;
-static const Shortint bp_P10Bg = 0x2;
-static const Shortint bp_P10Bgu = 0x1;
-static const Shortint bp_LLBg = 0x4;
-static const Shortint bp_LLBgu = 0x3;
-static const Shortint bp_LBg = 0x6;
-static const Shortint bp_LBgu = 0x5;
-static const Shortint bp_KBg = 0x8;
-static const Shortint bp_KBgu = 0x7;
-static const Shortint bp_D1 = 0x9;
-static const Shortint bp_D2 = 0xa;
-static const Shortint bp_FR513 = 0xb;
-static const Shortint bp_Cosid = 0xc;
-static const Shortint bp_PKPBg = 0xd;
-static const Shortint bp_PKPBgu = 0xe;
-static const Byte bp_MHS = 0x80;
-static const Shortint bp_P10yBg = 0xf;
-static const Shortint bp_P10yBgu = 0x10;
-static const Shortint bp_FR510 = 0x11;
-static const Shortint sf_Acc = 0x1;
-static const Shortint sf_BR = 0x2;
-static const Shortint sf_CylB = 0x4;
-static const Shortint sf_CylU = 0x8;
-static const Shortint sf_rel = 0x10;
-static const Shortint sf_ep = 0x20;
-static const Shortint bh_MIN = 0x0;
-static const Shortint bh_MAX = 0x1;
-static const Shortint bh_FS = 0x2;
-static const Shortint bh_RP = 0x3;
-static const Shortint bh_NP = 0x4;
-static const Shortint bh_MB = 0x5;
-static const Shortint bh_FB = 0x6;
-static const Shortint bh_EB = 0x7;
-static const Shortint bh_EPR = 0x8;
-static const Shortint bh_EPN = 0x9;
-static const Shortint bh_EPB = 0xa;
-#define SpgD (7.917000E-01)
-#define SpO (5.067000E-01)
-extern PACKAGE double BPT[9][2];
-extern PACKAGE double BPT_394[7][2];
-static const Shortint i_bcpno = 0x6;
-extern PACKAGE double __fastcall PF(double P1, double P2, double S, double DP);
-extern PACKAGE double __fastcall PF1(double P1, double P2, double S);
-extern PACKAGE double __fastcall PFVa(double PH, double PL, double S, double LIM, double DP);
-extern PACKAGE double __fastcall PFVd(double PH, double PL, double S, double LIM, double DP);
-
-} /* namespace Hamulce */
-#if !defined(NO_IMPLICIT_NAMESPACE_USE)
-using namespace Hamulce;
-#endif
-#pragma option pop // -w-
-#pragma option pop // -Vx
-
-#pragma delphiheader end.
-//-- end unit ----------------------------------------------------------------
-#endif // hamulce
diff --git a/McZapkie/hamulce.pas b/McZapkie/hamulce.pas
deleted file mode 100644
index efd36cbc..00000000
--- a/McZapkie/hamulce.pas
+++ /dev/null
@@ -1,3200 +0,0 @@
-unit hamulce; {fizyka hamulcow dla symulatora}
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-(*
- MaSzyna EU07 - SPKS
- Brakes.
- Copyright (C) 2007-2014 Maciej Cierniak
-*)
-
-
-(*
-(C) youBy
-Co brakuje:
-moze jeszcze jakis SW
-*)
-(*
-Zrobione:
-ESt3, ESt3AL2, ESt4R, LSt, FV4a, FD1, EP2, prosty westinghouse
-duzo wersji ¿eliwa
-KE
-Tarcze od 152A
-Magnetyki (implementacja w mover.pas)
-Matrosow 394
-H14K1 (zasadniczy), H1405 (pomocniczy), St113 (ep)
-Knorr/West EP - ¿eby by³
-*)
-
-interface
-
-uses mctools,sysutils,friction;
-
-CONST
-
- LocalBrakePosNo=10; {ilosc nastaw hamulca recznego lub pomocniczego}
- MainBrakeMaxPos=10; {max. ilosc nastaw hamulca zasadniczego}
-
- {nastawy hamulca}
- bdelay_G=1; //G
- bdelay_P=2; //P
- bdelay_R=4; //R
- bdelay_M=8; //Mg
- bdelay_GR=128; //G-R
-
-
- {stan hamulca}
- b_off = 0; //luzowanie
- b_hld = 1; //trzymanie
- b_on = 2; //napelnianie
- b_rfl = 4; //uzupelnianie
- b_rls = 8; //odluzniacz
- b_ep = 16; //elektropneumatyczny
- b_asb = 32; //elektropneumatyczny
- b_dmg =128; //wylaczony z dzialania
-
- {uszkodzenia hamulca}
- df_on = 1; //napelnianie
- df_off = 2; //luzowanie
- df_br = 4; //wyplyw z ZP
- df_vv = 8; //wyplyw z komory wstepnej
- df_bc = 16; //wyplyw z silownika
- df_cv = 32; //wyplyw z ZS
- df_PP = 64; //zawsze niski stopien
- df_RR =128; //zawsze wysoki stopien
-
- {indeksy dzwiekow FV4a}
- s_fv4a_b = 0; //hamowanie
- s_fv4a_u = 1; //luzowanie
- s_fv4a_e = 2; //hamowanie nagle
- s_fv4a_x = 3; //wyplyw sterujacego fala
- s_fv4a_t = 4; //wyplyw z czasowego
-
- {pary cierne}
- bp_P10 = 0;
- bp_P10Bg = 2; //¿eliwo fosforowe P10
- bp_P10Bgu = 1;
- bp_LLBg = 4; //komp. b.n.t.
- bp_LLBgu = 3;
- bp_LBg = 6; //komp. n.t.
- bp_LBgu = 5;
- bp_KBg = 8; //komp. w.t.
- bp_KBgu = 7;
- bp_D1 = 9; //tarcze
- bp_D2 = 10;
- bp_FR513 = 11; //Frenoplast FR513
- bp_Cosid = 12; //jakistam kompozyt :D
- bp_PKPBg = 13; //¿eliwo PKP
- bp_PKPBgu = 14;
- bp_MHS = 128; //magnetyczny hamulec szynowy
- bp_P10yBg = 15; //¿eliwo fosforowe P10
- bp_P10yBgu= 16;
- bp_FR510 = 17; //Frenoplast FR510
-
- sf_Acc = 1; //przyspieszacz
- sf_BR = 2; //przekladnia
- sf_CylB = 4; //cylinder - napelnianie
- sf_CylU = 8; //cylinder - oproznianie
- sf_rel = 16; //odluzniacz
- sf_ep = 32; //zawory ep
-
- bh_MIN= 0; //minimalna pozycja
- bh_MAX= 1; //maksymalna pozycja
- bh_FS = 2; //napelnianie uderzeniowe //jesli nie ma, to jazda
- bh_RP = 3; //jazda
- bh_NP = 4; //odciecie - podwojna trakcja
- bh_MB = 5; //odciecie - utrzymanie stopnia hamowania/pierwszy 1 stopien hamowania
- bh_FB = 6; //pelne
- bh_EB = 7; //nagle
- bh_EPR= 8; //ep - luzowanie //pelny luz dla ep k¹towego
- bh_EPN= 9; //ep - utrzymanie //jesli rowne luzowaniu, wtedy sterowanie przyciskiem
- bh_EPB=10; //ep - hamowanie //pelne hamowanie dla ep k¹towego
-
-
- SpgD=0.7917;
- SpO=0.5067; //przekroj przewodu 1" w l/m
- //wyj: jednostka dosyc dziwna, ale wszystkie obliczenia
- //i pojemnosci sa podane w litrach (rozsadne wielkosci)
- //zas dlugosc pojazdow jest podana w metrach
- //a predkosc przeplywu w m/s //3.5
- //7//1.5
-// BPT: array[-2..6] of array [0..1] of real= ((0, 5.0), (14, 5.4), (9, 5.0), (6, 4.6), (9, 4.5), (9, 4.0), (9, 3.5), (9, 2.8), (34, 2.8));
-// BPT: array[-2..6] of array [0..1] of real= ((0, 5.0), (7, 5.0), (2.0, 5.0), (4.5, 4.6), (4.5, 4.2), (4.5, 3.8), (4.5, 3.4), (4.5, 2.8), (8, 2.8));
- BPT: array[-2..6] of array [0..1] of real= ((0, 5.0), (7, 5.0), (2.0, 5.0), (4.5, 4.6), (4.5, 4.2), (4.5, 3.8), (4.5, 3.4), (4.5, 2.8), (8, 2.8));
- BPT_394: array[-1..5] of array [0..1] of real= ((13, 10.0), (5, 5.0), (0, -1), (5, -1), (5, 0.0), (5, 0.0), (18, 0.0));
-// BPT: array[-2..6] of array [0..1] of real= ((0, 5.0), (12, 5.4), (9, 5.0), (9, 4.6), (9, 4.2), (9, 3.8), (9, 3.4), (9, 2.8), (34, 2.8));
-// BPT: array[-2..6] of array [0..1] of real= ((0, 0),(0, 0),(0, 0),(0, 0),(0, 0),(0, 0),(0, 0),(0, 0),(0, 0));
- i_bcpno= 6;
-
-TYPE
- //klasa obejmujaca pojedyncze zbiorniki
- TReservoir= class
- protected
- Cap: real;
- Vol: real;
- dVol: real;
- public
- constructor Create;
- procedure CreateCap(Capacity: real);
- procedure CreatePress(Press: real);
- function pa: real; virtual;
- function P: real; virtual;
- procedure Flow(dv: real);
- procedure Act;
- end;
-
- PReservoir=^TReservoir;
-
- TBrakeCyl= class(TReservoir)
- public
- function pa: real; override;
- function P: real; override;
- end;
-
- //klasa obejmujaca uklad hamulca zespolonego pojazdu
- TBrake= class
- protected
- BrakeCyl: TReservoir; //silownik
- BrakeRes: TReservoir; //ZP
- ValveRes: TReservoir; //komora wstepna
- BCN: byte; //ilosc silownikow
- BCM: real; //przekladnia hamulcowa
- BCA: real; //laczny przekroj silownikow
- BrakeDelays: byte; //dostepne opoznienia
- BrakeDelayFlag: byte; //aktualna nastawa
- FM: TFricMat; //material cierny
- MaxBP: real; //najwyzsze cisnienie
- BA: byte; //osie hamowane
- NBpA: byte; //klocki na os
- SizeBR: real; //rozmiar^2 ZP (w stosunku do 14")
- SizeBC: real; //rozmiar^2 CH (w stosunku do 14")
- DCV: boolean; //podwojny zawor zwrotny
- ASBP: real; //cisnienie hamulca pp
-
- BrakeStatus: byte; //flaga stanu
- SoundFlag: byte;
- public
- constructor Create(i_mbp, i_bcr, i_bcd, i_brc: real;
- i_bcn, i_BD, i_mat, i_ba, i_nbpa: byte);
- //maksymalne cisnienie, promien, skok roboczy, pojemnosc ZP;
- //ilosc cylindrow, opoznienia hamulca, material klockow, osie hamowane, klocki na os;
-
- function GetFC(Vel, N: real): real; virtual; //wspolczynnik tarcia - hamulec wie lepiej
- function GetPF(PP, dt, Vel: real): real; virtual; //przeplyw miedzy komora wstepna i PG
- function GetBCF: real; //sila tlokowa z tloka
- function GetHPFlow(HP, dt: real): real; virtual; //przeplyw - 8 bar
- function GetBCP: real; virtual; //cisnienie cylindrow hamulcowych
- function GetBRP: real; //cisnienie zbiornika pomocniczego
- function GetVRP: real; //cisnienie komory wstepnej rozdzielacza
- function GetCRP: real; virtual; //cisnienie zbiornika sterujacego
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); virtual; //inicjalizacja hamulca
- function SetBDF(nBDF: byte): boolean; //nastawiacz GPRM
- procedure Releaser(state: byte); //odluzniacz
- procedure SetEPS(nEPS:real); virtual;//hamulec EP
- procedure ASB(state: byte); //hamulec przeciwposlizgowy
- function GetStatus(): byte; //flaga statusu, moze sie przydac do odglosow
- procedure SetASBP(press: real); //ustalenie cisnienia pp
- procedure ForceEmptiness(); virtual;
- function GetSoundFlag: byte;
-// procedure
- end;
-
- TWest= class(TBrake)
- private
- LBP: real; //cisnienie hamulca pomocniczego
- dVP: real; //pobor powietrza wysokiego cisnienia
- EPS: real; //stan elektropneumatyka
- TareM, LoadM: real; //masa proznego i pelnego
- TareBP: real; //cisnienie dla proznego
- LoadC: real; //wspolczynnik przystawki wazacej
- public
- procedure SetLBP(P: real); //cisnienie z hamulca pomocniczego
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetHPFlow(HP, dt: real): real; override;
- procedure PLC(mass: real); //wspolczynnik cisnienia przystawki wazacej
- procedure SetEPS(nEPS: real); override; //stan hamulca EP
- procedure SetLP(TM, LM, TBP: real); //parametry przystawki wazacej
- end;
-
- TESt= class(TBrake)
- private
- CntrlRes: TReservoir; //zbiornik steruj¹cy
- BVM: real; //przelozenie PG-CH
- public
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure EStParams(i_crc: real); //parametry charakterystyczne dla ESt
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetCRP: real; override;
- procedure CheckState(BCP: real; var dV1: real); //glowny przyrzad rozrzadczy
- procedure CheckReleaser(dt: real); //odluzniacz
- function CVs(bp: real): real; //napelniacz sterujacego
- function BVs(BCP: real): real; //napelniacz pomocniczego
- end;
-
- TESt3= class(TESt)
- private
- CylFlowSpeed: array[0..1] of array [0..1] of real;
- public
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- end;
-
- TESt3AL2= class(TESt3)
- private
- TareM, LoadM: real; //masa proznego i pelnego
- TareBP: real; //cisnienie dla proznego
- LoadC: real;
- public
- ImplsRes: TReservoir; //komora impulsowa
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure PLC(mass: real); //wspolczynnik cisnienia przystawki wazacej
- procedure SetLP(TM, LM, TBP: real); //parametry przystawki wazacej
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- end;
-
- TESt4R= class(TESt)
- private
- RapidStatus: boolean;
- RapidTemp: real; //akrualne, zmienne przelozenie
- public
- ImplsRes: TReservoir; //komora impulsowa
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- end;
-
- TLSt= class(TESt4R)
- private
- CylFlowSpeed: array[0..1] of array [0..1] of real;
- LBP: real; //cisnienie hamulca pomocniczego
- RM: real; //przelozenie rapida
- EDFlag: real; //luzowanie hamulca z powodu zalaczonego ED
- public
- procedure SetLBP(P: real); //cisnienie z hamulca pomocniczego
- procedure SetRM(RMR: real); //ustalenie przelozenia rapida
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- function GetHPFlow(HP, dt: real): real; override; //przeplyw - 8 bar
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetEDBCP: real; virtual; //cisnienie tylko z hamulca zasadniczego, uzywane do hamulca ED w EP09
- procedure SetED(EDstate: real); //stan hamulca ED do luzowania
- end;
-
- TEStED= class(TLSt) //zawor z EP09 - Est4 z oddzielnym przekladnikiem, kontrola rapidu i takie tam
- private
- Nozzles: array[0..10] of real; //dysze
- Zamykajacy: boolean; //pamiec zaworka zamykajacego
- Przys_blok: boolean; //blokada przyspieszacza
- Miedzypoj: TReservoir; //pojemnosc posrednia (urojona) do napelniania ZP i ZS
- TareM, LoadM: real; //masa proznego i pelnego
- TareBP: real; //cisnienie dla proznego
- LoadC: real;
- public
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- function GetEDBCP: real; override; //cisnienie tylko z hamulca zasadniczego, uzywane do hamulca ED
- procedure PLC(mass: real); //wspolczynnik cisnienia przystawki wazacej
- procedure SetLP(TM, LM, TBP: real); //parametry przystawki wazacej
- end;
-
- TEStEP2= class(TLSt)
- private
- TareM, LoadM: real; //masa proznego i pelnego
- TareBP: real; //cisnienie dla proznego
- LoadC: real;
- EPS: real;
- public
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override; //inicjalizacja
- procedure PLC(mass: real); //wspolczynnik cisnienia przystawki wazacej
- procedure SetEPS(nEPS: real); override; //stan hamulca EP
- procedure SetLP(TM, LM, TBP: real); //parametry przystawki wazacej
- end;
-
- TCV1= class(TBrake)
- private
- CntrlRes: TReservoir; //zbiornik steruj¹cy
- BVM: real; //przelozenie PG-CH
- public
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetCRP: real; override;
- procedure CheckState(BCP: real; var dV1: real);
- function CVs(bp: real): real;
- function BVs(BCP: real): real;
- public
- end;
-
- TCV1R= class(TCV1)
- private
- ImplsRes: TReservoir; //komora impulsowa
- RapidStatus: boolean;
- public
-// function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
-// procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- end;
-
- TCV1L_TR= class(TCV1)
- private
- ImplsRes: TReservoir; //komora impulsowa
- LBP: real; //cisnienie hamulca pomocniczego
- public
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- procedure SetLBP(P: real); //cisnienie z hamulca pomocniczego
- function GetHPFlow(HP, dt: real): real; override; //przeplyw - 8 bar
- end;
-
- TKE= class(TBrake) //Knorr Einheitsbauart — jeden do wszystkiego
- private
- RapidStatus: boolean;
- ImplsRes: TReservoir; //komora impulsowa
- CntrlRes: TReservoir; //zbiornik steruj¹cy
- Brak2Res: TReservoir; //zbiornik pomocniczy 2
- BVM: real; //przelozenie PG-CH
- TareM, LoadM: real; //masa proznego i pelnego
- TareBP: real; //cisnienie dla proznego
- LoadC: real; //wspolczynnik zaladowania
- RM: real; //przelozenie rapida
- LBP: real; //cisnienie hamulca pomocniczego
- public
- procedure SetRM(RMR: real); //ustalenie przelozenia rapida
- function GetPF(PP, dt, Vel: real): real; override; //przeplyw miedzy komora wstepna i PG
- procedure Init(PP, HPP, LPP, BP: real; BDF: byte); override;
- function GetHPFlow(HP, dt: real): real; override; //przeplyw - 8 bar
- function GetCRP: real; override;
- procedure CheckState(BCP: real; var dV1: real);
- procedure CheckReleaser(dt: real); //odluzniacz
- function CVs(bp: real): real; //napelniacz sterujacego
- function BVs(BCP: real): real; //napelniacz pomocniczego
- procedure PLC(mass: real); //wspolczynnik cisnienia przystawki wazacej
- procedure SetLP(TM, LM, TBP: real); //parametry przystawki wazacej
- procedure SetLBP(P: real); //cisnienie z hamulca pomocniczego
- end;
-
-
-
-
- //klasa obejmujaca krany
- THandle= class
- private
-// BCP: integer;
- public
- Time: boolean;
- TimeEP: boolean;
- Sounds: array[0..4] of real; //wielkosci przeplywow dla dzwiekow
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; virtual;
- procedure Init(press: real); virtual;
- function GetCP(): real; virtual;
- procedure SetReductor(nAdj: real); virtual;
- function GetSound(i: byte): real; virtual;
- function GetPos(i: byte): real; virtual;
- end;
-
- TFV4a= class(THandle)
- private
- CP, TP, RP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- end;
-
- TFV4aM= class(THandle)
- private
- CP, TP, RP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- XP: real; //komora powietrzna w reduktorze — jest potrzebna do odwzorowania fali
- RedAdj: real; //dostosowanie reduktora cisnienia (krecenie kapturkiem)
-// Sounds: array[0..4] of real; //wielkosci przeplywow dla dzwiekow
- Fala: boolean;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- procedure SetReductor(nAdj: real); override;
- function GetSound(i: byte): real; override;
- function GetPos(i: byte): real; override;
- end;
-
- TMHZ_EN57= class(THandle)
- private
- CP, TP, RP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- RedAdj: real; //dostosowanie reduktora cisnienia (krecenie kapturkiem)
- Fala: boolean;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- procedure SetReductor(nAdj: real); override;
- function GetSound(i: byte): real; override;
- function GetPos(i: byte): real; override;
- function GetCP: real; override;
- function GetEP(pos: real): real;
- end;
-
-
-{ FBS2= class(THandle)
- private
- CP, TP, RP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- XP: real; //komora powietrzna w reduktorze — jest potrzebna do odwzorowania fali
- RedAdj: real; //dostosowanie reduktora cisnienia (krecenie kapturkiem)
-// Sounds: array[0..4] of real; //wielkosci przeplywow dla dzwiekow
- Fala: boolean;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- procedure SetReductor(nAdj: real); override;
- function GetSound(i: byte): real; override;
- function GetPos(i: byte): real; override;
- end; }
-
-{ TD2= class(THandle)
- private
- CP, TP, RP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- XP: real; //komora powietrzna w reduktorze — jest potrzebna do odwzorowania fali
- RedAdj: real; //dostosowanie reduktora cisnienia (krecenie kapturkiem)
-// Sounds: array[0..4] of real; //wielkosci przeplywow dla dzwiekow
- Fala: boolean;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- procedure SetReductor(nAdj: real); override;
- function GetSound(i: byte): real; override;
- function GetPos(i: byte): real; override;
- end;}
-
- TM394= class(THandle)
- private
- CP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- RedAdj: real; //dostosowanie reduktora cisnienia (krecenie kapturkiem)
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- procedure SetReductor(nAdj: real); override;
- function GetCP: real; override;
- function GetPos(i: byte): real; override;
- end;
-
- TH14K1= class(THandle)
- private
- CP: real; //zbiornik steruj¹cy, czasowy, redukcyjny
- RedAdj: real; //dostosowanie reduktora cisnienia (krecenie kapturkiem)
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- procedure SetReductor(nAdj: real); override;
- function GetCP: real; override;
- function GetPos(i: byte): real; override;
- end;
-
- TSt113= class(TH14K1)
- private
- EPS: real;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- function GetCP: real; override;
- function GetPos(i: byte): real; override;
- procedure Init(press: real); override;
- end;
-
- Ttest= class(THandle)
- private
- CP: real;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- end;
-
- TFD1= class(THandle)
- private
- MaxBP: real; //najwyzsze cisnienie
- BP: real; //aktualne cisnienie
- public
- Speed: real; //szybkosc dzialania
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- function GetCP(): real; override;
- procedure SetSpeed(nSpeed: real);
-// procedure Init(press: real; MaxBP: real); overload;
- end;
-
- TH1405= class(THandle)
- private
- MaxBP: real; //najwyzsze cisnienie
- BP: real; //aktualne cisnienie
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- procedure Init(press: real); override;
- function GetCP(): real; override;
-// procedure Init(press: real; MaxBP: real); overload;
- end;
-
-
- TFVel6= class(THandle)
- private
- EPS: real;
- public
- function GetPF(i_bcp:real; pp, hp, dt, ep: real): real; override;
- function GetCP(): real; override;
- function GetPos(i: byte): real; override;
- function GetSound(i: byte): real; override;
- procedure Init(press: real); override;
- end;
-
-function PF(P1,P2,S:real;DP:real = 0.25):real;
-function PF1(P1,P2,S:real):real;
-
-function PFVa(PH,PL,S,LIM:real;DP:real = 0.1):real; //zawor napelniajacy z PH do PL, PL do LIM
-function PFVd(PH,PL,S,LIM:real;DP:real = 0.1):real; //zawor wypuszczajacy z PH do PL, PH do LIM
-
-implementation
-
-uses _mover;
-//---FUNKCJE OGOLNE---
-
-const DPL=0.25;
-
-function PR(p1,p2:real):real;
-var ph,pl: real;
-begin
- ph:=Max0R(p1,p2)+0.1;
- pl:=p1+p2-ph+0.2;
- PR:=(p2-p1)/(1.13*ph-pl);
-end;
-
-function PF_old(P1,P2,S:real):real;
-var ph,pl: real;
-begin
- PH:=Max0R(P1,P2)+1;
- PL:=P1+P2-PH+2;
- if PH-PL<0.0001 then PF_old:=0 else
- if (PH-PL)<0.05 then
- PF_old:=20*(PH-PL)*(PH+1)*222*S*(P2-P1)/(1.13*ph-pl)
- else
- PF_old:=(PH+1)*222*S*(P2-P1)/(1.13*ph-pl);
-end;
-
-function PF(P1,P2,S:real;DP:real = 0.25):real;
-var ph,pl,sg,fm: real;
-begin
- PH:=Max0R(P1,P2)+1; //wyzsze cisnienie absolutne
- PL:=P1+P2-PH+2; //nizsze cisnienie absolutne
- sg:=PL/PH; //bezwymiarowy stosunek cisnien
- fm:=PH*197*S*sign(P2-P1); //najwyzszy mozliwy przeplyw, wraz z kierunkiem
- if (SG>0.5) then //jesli ponizej stosunku krytycznego
- if (PH-PL)0.5) then //jesli ponizej stosunku krytycznego
- if (SGPL then
- begin
- LIM:=LIM+1;
- PH:=PH+1; //wyzsze cisnienie absolutne
- PL:=PL+1; //nizsze cisnienie absolutne
- sg:=PL/PH; //bezwymiarowy stosunek cisnien
- fm:=PH*197*S; //najwyzszy mozliwy przeplyw, wraz z kierunkiem
- if (LIM-PL)0.5) then //jesli ponizej stosunku krytycznego
- if (PH-PL)0.5) then //jesli ponizej stosunku krytycznego
- if (PH-PL)0.88 then P:=0.5+(VtoC-0.88)*1.043-0.064*(VtoC-0.88)*(VtoC-0.88)
- else P:=0.15+0.35/0.82*(VtoC-0.06);
-end; *)
-
-//(* STARA WERSJA
-function TBrakeCyl.P:real;
-var VtoC: real; //stosunek cisnienia do objetosci
-const
- VS = 0.005;
- pS = 0.05;
- VD = 1.10;
- cD = 1;
- pD = VD-cD;
-begin
- VtoC:=Vol/Cap;
-// P:=VtoC;
- if VtoCVD then P:=VtoC-cD //caly silownik
- else P:=pS+(VtoC-VS)/(VD-VS)*(pD-pS); //wysuwanie tloka
-end; //*)
-
-
-//---HAMULEC---
-(*
-constructor TBrake.Create(i_mbp, i_bcr, i_bcd, i_brc: real; i_bcn, i_BD, i_mat, i_ba, i_nbpa: byte);
-begin
- inherited Create;
- MaxBP:=i_mbp;
- BCN:=i_bcn;
- BCA:=i_bcn*i_bcr*i_bcr*pi;
- BA:=i_ba;
- NBpA:=i_nbpa;
- BrakeDelays:=i_BD;
-
-//tworzenie zbiornikow
- BrakeCyl.CreateCap(i_bcd*BCA*1000);
- BrakeRes.CreateCap(i_brc);
- ValveRes.CreateCap(0.2);
-
-// FM.Free;
-//materialy cierne
- case i_mat of
- bp_P10Bg: FM:=TP10Bg.Create;
- bp_P10Bgu: FM:=TP10Bgu.Create;
- else //domyslnie
- FM:=TP10.Create;
- end;
-
-
-end ; *)
-
-constructor TBrake.Create(i_mbp, i_bcr, i_bcd, i_brc: real; i_bcn, i_BD, i_mat, i_ba, i_nbpa: byte);
-begin
- inherited Create;
- MaxBP:=i_mbp;
- BCN:=i_bcn;
- BCA:=i_bcn*i_bcr*i_bcr*pi;
- BA:=i_ba;
- NBpA:=i_nbpa;
- BrakeDelays:=i_BD;
- //210.88
-// SizeBR:=i_bcn*i_bcr*i_bcr*i_bcd*40.17*MaxBP/(5-MaxBP); //objetosc ZP w stosunku do cylindra 14" i cisnienia 4.2 atm
- SizeBR:=i_brc*0.0128;
- SizeBC:=i_bcn*i_bcr*i_bcr*i_bcd*210.88*MaxBP/4.2; //objetosc CH w stosunku do cylindra 14" i cisnienia 4.2 atm
-
-// BrakeCyl:=TReservoir.Create;
- BrakeCyl:=TBrakeCyl.Create;
- BrakeRes:=TReservoir.Create;
- ValveRes:=TReservoir.Create;
-
-//tworzenie zbiornikow
- BrakeCyl.CreateCap(i_bcd*BCA*1000);
- BrakeRes.CreateCap(i_brc);
- ValveRes.CreateCap(0.25);
-
-// FM.Free;
-//materialy cierne
- i_mat:=i_mat and (255-bp_MHS);
- case i_mat of
- bp_P10Bg: FM:=TP10Bg.Create;
- bp_P10Bgu: FM:=TP10Bgu.Create;
- bp_FR513: FM:=TFR513.Create;
- bp_FR510: FM:=TFR510.Create;
- bp_Cosid: FM:=TCosid.Create;
- bp_P10yBg: FM:=TP10yBg.Create;
- bp_P10yBgu: FM:=TP10yBgu.Create;
- bp_D1: FM:=TDisk1.Create;
- bp_D2: FM:=TDisk2.Create;
- else //domyslnie
- FM:=TP10.Create;
- end;
-end;
-
-//inicjalizacja hamulca (stan poczatkowy)
-procedure TBrake.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
-
-end;
-
-//pobranie wspolczynnika tarcia materialu
-function TBrake.GetFC(Vel, N: real): real;
-begin
- GetFC:=FM.GetFC(N, Vel);
-end;
-
-//cisnienie cylindra hamulcowego
-function TBrake.GetBCP: real;
-begin
- GetBCP:=BrakeCyl.P;
-end;
-
-//cisnienie zbiornika pomocniczego
-function TBrake.GetBRP: real;
-begin
- GetBRP:=BrakeRes.P;
-end;
-
-//cisnienie komory wstepnej
-function TBrake.GetVRP: real;
-begin
- GetVRP:=ValveRes.P;
-end;
-
-//cisnienie zbiornika sterujacego
-function TBrake.GetCRP: real;
-begin
- GetCRP:=0;
-end;
-
-//przeplyw z przewodu glowneg
-function TBrake.GetPF(PP, dt, Vel: real): real;
-begin
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- GetPF:=0;
-end;
-
-//przeplyw z przewodu zasilajacego
-function TBrake.GetHPFlow(HP, dt: real): real;
-begin
- GetHPFlow:=0;
-end;
-
-function TBrake.GetBCF: real;
-begin
- GetBCF:=BCA*100*BrakeCyl.P;
-end;
-
-function TBrake.SetBDF(nBDF: byte): boolean;
-begin
- if ((nBDF and BrakeDelays)=nBDF)and(nBDF<>BrakeDelayFlag) then
- begin
- BrakeDelayFlag:=nBDF;
- SetBDF:=true;
- end
- else
- SetBDF:=false;
-end;
-
-procedure TBrake.Releaser(state: byte);
-begin
- BrakeStatus:=(BrakeStatus and 247) or state*b_rls;
-end;
-
-procedure TBrake.SetEPS(nEPS: real);
-begin
-
-end;
-
-procedure TBrake.ASB(state: byte);
-begin //255-b_asb(32)
- BrakeStatus:=(BrakeStatus and 223) or state*b_asb;
-end;
-
-function TBrake.GetStatus(): byte;
-begin
- GetStatus:=BrakeStatus;
-end;
-
-function TBrake.GetSoundFlag: byte;
-begin
- GetSoundFlag:=SoundFlag;
- SoundFlag:=0;
-end;
-
-procedure TBrake.SetASBP(press: real);
-begin
- ASBP:=press;
-end;
-
-procedure TBrake.ForceEmptiness();
-begin
- ValveRes.CreatePress(0);
- BrakeRes.CreatePress(0);
- ValveRes.Act();
- BrakeRes.Act();
-end;
-
-
-//---WESTINGHOUSE---
-
-procedure TWest.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- ValveRes.CreatePress(PP);
- BrakeCyl.CreatePress(BP);
- BrakeRes.CreatePress(PP/2+HPP/2);
-// BrakeStatus:=3*Byte(BP>0.1);
-end;
-
-function TWest.GetPF(PP, dt, Vel: real): real;
-var dv, dv1:real;
- VVP, BVP, CVP, BCP: real;
- temp: real;
-begin
-
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
- CVP:=BrakeCyl.P;
- BCP:=BrakeCyl.P;
-
- if (BrakeStatus and 1)=1 then
- if(VVP+0.03BVP+0.1) then
- BrakeStatus:=(BrakeStatus and 252)
- else if(VVP>BVP) then
- BrakeStatus:=(BrakeStatus and 253)
- else
- else
- if(VVP+0.25LBP+0.01) and (DCV) then
- dV:=PF(0,CVP,0.1*sizeBC)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-
-//hamulec EP
- temp:=BVP*Byte(EPS>0);
- dV:=PF(temp,LBP,0.0015)*dt*EPS*EPS*Byte(LBP*EPS silowniki
- if((BrakeStatus and b_on)=b_on)and((TareBP<0.1)or(BCPLBP)then
- begin
- DCV:=false;
- dV:=PF(BVP,CVP,0.017*sizeBC)*dt;
- end
- else dV:=0
- else dV:=0;
- BrakeRes.Flow(dV);
- BrakeCyl.Flow(-dV);
- if(DCV)then
- dVP:=PF(LBP,BCP,0.01*sizeBC)*dt
- else dVP:=0;
- BrakeCyl.Flow(-dVP);
- if(dVP>0)then dVP:=0;
-//przeplyw ZP <-> rozdzielacz
- if((BrakeStatus and b_hld)=b_off)then
- dV:=PF(BVP,VVP,0.0011*sizeBR)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV*0.95;
- ValveRes.Flow(-0.05*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01*sizeBR)*dt;
- ValveRes.Flow(-dV);
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- GetPF:=dV-dV1;
-end;
-
-function TWest.GetHPFlow(HP, dt: real): real;
-begin
- GetHPFlow:=dVP;
-end;
-
-procedure TWest.SetLBP(P: real);
-begin
- LBP:=P;
- if P>BrakeCyl.P then
-// begin
- DCV:=true;
-// end
-// else
-// LBP:=P;
-end;
-
-procedure TWest.SetEPS(nEPS: real);
-var
- BCP: real;
-begin
- BCP:=BrakeCyl.P;
- if nEPS>0 then
- DCV:=true
- else if nEPS=0 then
- begin
- if(EPS<>0)then
- begin
- if(LBP>0.4)then
- LBP:=BrakeCyl.P;
- if(LBP<0.15)then
- LBP:=0;
- end;
- end;
- EPS:=nEPS;
-end;
-
-procedure TWest.PLC(mass: real);
-begin
- LoadC:=1+Byte(Mass0.25)then
- if(VVP+0.003+BCP/BVMCVP) then
- BrakeStatus:=(BrakeStatus and 252) //luzowanie
- else if(VVP+BCP/BVM>CVP) then
- BrakeStatus:=(BrakeStatus and 253) //zatrzymanie napelaniania
- else
- else
- if(VVP+0.100.25)and(BCP>0.25)then //zatrzymanie luzowanie
- BrakeStatus:=(BrakeStatus or 1);
-
- if (BrakeStatus and 1)=0 then
- SoundFlag:=SoundFlag or sf_CylU;
-end;
-
-function TESt.CVs(bp: real): real;
-var VVP, BVP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-
-//przeplyw ZS <-> PG
- if(VVP0.4)then
- CVs:=0
- else
- if(VVP>CVP+0.4)then
- if(BVP>CVP+0.2)then
- CVs:=0.23
- else
- CVs:=0.05
- else
- if(BVP>CVP-0.1)then
- CVs:=1
- else
- CVs:=0.3;
-end;
-
-function TESt.BVs(BCP: real): real;
-var VVP, BVP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-
-//przeplyw ZP <-> rozdzielacz
- if(BVPCVP+0.4)then
- BVs:=0.1
- else
- BVs:=0.3
- else
- BVs:=0;
-end;
-
-
-
-
-
-function TESt.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
- BCP:=BrakeCyl.P;
- CVP:=CntrlRes.P-0.0;
-
- dV:=0; dV1:=0;
-
-//sprawdzanie stanu
- CheckState(BCP, dV1);
- CheckReleaser(dt);
-
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-//przeplyw ZS <-> PG
- temp:=CVs(BCP);
- dV:=PF(CVP,VVP,0.0015*temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-
-//luzowanie
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,0.0058*sizeBC)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-
-//przeplyw ZP <-> silowniki
- if(BrakeStatus and b_on)=b_on then
- dV:=PF(BVP,BCP,0.016*sizeBC)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- BrakeCyl.Flow(-dV);
-
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(BCP);
-// if(BrakeStatus and b_hld)=b_off then
- if(VVP-0.05>BVP)then
- dV:=PF(BVP,VVP,0.02*sizeBR*temp/1.87)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.96;
- ValveRes.Flow(-0.04*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01)*dt;
- ValveRes.Flow(-dV);
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
- GetPF:=dV-dV1;
-end;
-
-procedure TESt.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- ValveRes.CreatePress(PP);
- BrakeCyl.CreatePress(BP);
- BrakeRes.CreatePress(PP);
- CntrlRes:=TReservoir.Create;
- CntrlRes.CreateCap(15);
- CntrlRes.CreatePress(HPP);
- BrakeStatus:=0;
-
- BVM:=1/(HPP-LPP)*MaxBP;
-
- BrakeDelayFlag:=BDF;
-end;
-
-
-procedure TESt.EStParams(i_crc: real);
-begin
-
-end;
-
-
-function TESt.GetCRP: real;
-begin
- GetCRP:=CntrlRes.P;
-end;
-
-//---EP2---
-
-procedure TEStEP2.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- inherited;
- ImplsRes.CreateCap(1);
- ImplsRes.CreatePress(BP);
-
- BrakeRes.CreatePress(PP);
-
- BrakeDelayFlag:=bdelay_P;
- BrakeDelays:=bdelay_P;
-end;
-
-
-function TEStEP2.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
- BCP:=ImplsRes.P;
- CVP:=CntrlRes.P; //110115 - konsultacje warszawa1
-
- dV:=0; dV1:=0;
-
-//odluzniacz
- CheckReleaser(dt);
-
-//sprawdzanie stanu
- if ((BrakeStatus and 1)=1)and(BCP>0.25) then
- if(VVP+0.003+BCP/BVMCVP-0.12) then
- BrakeStatus:=(BrakeStatus and 252) //luzowanie
- else if(VVP+BCP/BVM>CVP-0.12) then
- BrakeStatus:=(BrakeStatus and 253) //zatrzymanie napelaniania
- else
- else
- if(VVP+0.100.25) then //zatrzymanie luzowanie
- BrakeStatus:=(BrakeStatus or 1);
-
-//przeplyw ZS <-> PG
- if(BVP0)or(BCP>0.25)then
- temp:=0
- else
- if(VVP>CVP+0.4)then
- temp:=0.1
- else
- temp:=0.5;
-
- dV:=PF(CVP,VVP,0.0015*temp/1.8)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-//hamulec EP
- temp:=BVP*Byte(EPS>0);
- dV:=PF(temp,LBP,0.00053+0.00060*Byte(EPS<0))*dt*EPS*EPS*Byte(LBP*EPS KI
- if ((BrakeStatus and b_on)=b_on) and (BCP rozdzielacz
- dV:=PF(PP,VVP,0.01*sizeBR)*dt;
- ValveRes.Flow(-dV);
-
- GetPF:=dV-dV1;
-
- temp:=Max0R(BCP,LBP);
-
- if(ImplsRes.P>LBP+0.01)then
- LBP:=0;
-
-//luzowanie CH
- if(BrakeCyl.P>temp+0.005)or(Max0R(ImplsRes.P,8*LBP)<0.05) then
- dV:=PF(0,BrakeCyl.P,0.25*sizeBC*(0.01+(BrakeCyl.P-temp)))*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-//przeplyw ZP <-> CH
- if(BrakeCyl.P0.10)and(Max0R(BCP,LBP)0) and (LBP+0.01 PG
- temp:=CVs(BCP);
- dV:=PF(CVP,VVP,0.0015*temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-
-//luzowanie
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,0.0042*(1.37-Byte(BrakeDelayFlag=bdelay_G))*sizeBC)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-//przeplyw ZP <-> silowniki
- if(BrakeStatus and b_on)=b_on then
- dV:=PF(BVP,BCP,0.017*(1+Byte((BCP<0.58)and(BrakeDelayFlag=bdelay_G)))*(1.13-Byte((BCP>0.6)and(BrakeDelayFlag=bdelay_G)))*sizeBC)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- BrakeCyl.Flow(-dV);
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(BCP);
- if(VVP-0.05>BVP)then
- dV:=PF(BVP,VVP,0.02*sizeBR*temp/1.87)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.96;
- ValveRes.Flow(-0.04*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01)*dt;
- ValveRes.Flow(-dV);
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
- GetPF:=dV-dV1;
-end;
-
-//---EST4-RAPID---
-
-function TESt4R.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
- BCP:=ImplsRes.P;
- CVP:=CntrlRes.P-0.0;
-
- dV:=0; dV1:=0;
-
-//sprawdzanie stanu
- CheckState(BCP, dV1);
- CheckReleaser(dt);
-
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-//przeplyw ZS <-> PG
- temp:=CVs(BCP);
- dV:=PF(CVP,VVP,0.0015*temp/1.8)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-
-//luzowanie KI
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,0.00037*1.14*15/19)*dt
- else dV:=0;
- ImplsRes.Flow(-dV);
-//przeplyw ZP <-> KI
- if(BrakeStatus and b_on)=b_on then
- dV:=PF(BVP,BCP,0.0014)*dt
- else dV:=0;
-// BrakeRes.Flow(dV);
- ImplsRes.Flow(-dV);
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(BCP);
- if(BVP rozdzielacz
- dV:=PF(PP,VVP,0.01*sizeBR)*dt;
- ValveRes.Flow(-dV);
-
- GetPF:=dV-dV1;
-
-
-
- RapidStatus:=(BrakeDelayFlag=bdelay_R)and(((Vel>55)and(RapidStatus))or(Vel>70));
-
- RapidTemp:=RapidTemp+(0.9*Byte(RapidStatus)-RapidTemp)*dt/2;
- temp:=1.9-RapidTemp;
- if((BrakeStatus and b_asb)=b_asb)then
- temp:=1000;
-//luzowanie CH
- if(BrakeCyl.P*temp>ImplsRes.P+0.005)or(ImplsRes.P<0.25) then
- if((BrakeStatus and b_asb)=b_asb)then
- dV:=PFVd(BrakeCyl.P,0,0.115*sizeBC*4,ImplsRes.P/temp)*dt
- else
- dV:=PFVd(BrakeCyl.P,0,0.115*sizeBC,ImplsRes.P/temp)*dt
-// dV:=PF(0,BrakeCyl.P,0.115*sizeBC/2)*dt
-// dV:=PFVd(BrakeCyl.P,0,0.015*sizeBC/2,ImplsRes.P/temp)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-//przeplyw ZP <-> CH
- if(BrakeCyl.P*temp0.3) then
-// dV:=PFVa(BVP,BrakeCyl.P,0.020*sizeBC,ImplsRes.P/temp)*dt
- dV:=PFVa(BVP,BrakeCyl.P,0.60*sizeBC,ImplsRes.P/temp)*dt
- else dV:=0;
- BrakeRes.Flow(-dV);
- BrakeCyl.Flow(+dV);
-
- ImplsRes.Act;
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
-end;
-
-procedure TESt4R.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- inherited;
- ImplsRes:=TReservoir.Create;
- ImplsRes.CreateCap(1);
- ImplsRes.CreatePress(BP);
-
- BrakeDelayFlag:=bdelay_R;
-end;
-
-
-//---EST3/AL2---
-
-function TESt3AL2.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
- BCP:=ImplsRes.P;
- CVP:=CntrlRes.P-0.0;
-
- dV:=0; dV1:=0;
-
-//sprawdzanie stanu
- CheckState(BCP, dV1);
- CheckReleaser(dt);
-
- VVP:=ValveRes.P;
-//przeplyw ZS <-> PG
- temp:=CVs(BCP);
- dV:=PF(CVP,VVP,0.0015*temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-//luzowanie KI
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,0.00017*(1.37-Byte(BrakeDelayFlag=bdelay_G)))*dt
- else dV:=0;
- ImplsRes.Flow(-dV);
-//przeplyw ZP <-> KI
- if ((BrakeStatus and b_on)=b_on) and (BCP0.6)and(BrakeDelayFlag=bdelay_G))))*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- ImplsRes.Flow(-dV);
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(BCP);
- if(VVP-0.05>BVP)then
- dV:=PF(BVP,VVP,0.02*sizeBR*temp/1.87)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.96;
- ValveRes.Flow(-0.04*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01)*dt;
- ValveRes.Flow(-dV);
- GetPF:=dV-dV1;
-
-//luzowanie CH
- if(BrakeCyl.P>ImplsRes.P*LoadC+0.005)or(ImplsRes.P<0.15) then
- dV:=PF(0,BrakeCyl.P,0.015*sizeBC)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-
-//przeplyw ZP <-> CH
- if(BrakeCyl.P0.15) then
- dV:=PF(BVP,BrakeCyl.P,0.020*sizeBC)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- BrakeCyl.Flow(-dV);
-
- ImplsRes.Act;
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
-end;
-
-procedure TESt3AL2.PLC(mass: real);
-begin
- LoadC:=1+Byte(Mass PG
- if((CVP-BCP)*BVM>0.5)then
- temp:=0
- else
- if(VVP>CVP+0.4)then
- temp:=0.5
- else
- temp:=0.5;
-
- dV:=PF1(CVP,VVP,0.0015*temp/1.8/2)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-
-//luzowanie KI {G}
-// if VVP>BCP then
-// dV:=PF(VVP,BCP,0.00004)*dt
-// else if (CVP-BCP)<1.5 then
-// dV:=PF(VVP,BCP,0.00020*(1.33-Byte((CVP-BCP)*BVM>0.65)))*dt
-// else dV:=0; 0.00025 P
- {P}
- if VVP>BCP then
- dV:=PF(VVP,BCP,0.00043*(1.5-Byte(((CVP-BCP)*BVM>1)and(BrakeDelayFlag=bdelay_G))),0.1)*dt
- else if (CVP-BCP)<1.5 then
- dV:=PF(VVP,BCP,0.001472*(1.36-Byte(((CVP-BCP)*BVM>1)and(BrakeDelayFlag=bdelay_G))),0.1)*dt
- else dV:=0;
-
- ImplsRes.Flow(-dV);
- ValveRes.Flow(+dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01,0.1)*dt;
- ValveRes.Flow(-dV);
-
- GetPF:=dV-dV1;
-
-// if Vel>55 then temp:=0.72 else
-// temp:=1;{R}
-//cisnienie PP
- RapidTemp:=RapidTemp+(RM*Byte((Vel>55)and(BrakeDelayFlag=bdelay_R))-RapidTemp)*dt/2;
- temp:=1-RapidTemp;
- if EDFlag>0.2 then temp:=10000;
-
-//powtarzacz — podwojny zawor zwrotny
- temp:=Max0R(((CVP-BCP)*BVM+ASBP*Byte((BrakeStatus and b_asb)=b_asb))/temp,LBP);
-//luzowanie CH
- if(BrakeCyl.P>temp+0.005)or(temp<0.28) then
-// dV:=PF(0,BrakeCyl.P,0.0015*3*sizeBC)*dt
-// dV:=PF(0,BrakeCyl.P,0.005*3*sizeBC)*dt
- dV:=PFVd(BrakeCyl.P,0,0.005*7*sizeBC,temp)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-//przeplyw ZP <-> CH
- if(BrakeCyl.P0.29) then
-// dV:=PF(BVP,BrakeCyl.P,0.002*3*sizeBC*2)*dt
- dV:=-PFVa(BVP,BrakeCyl.P,0.002*7*sizeBC*2,temp)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- BrakeCyl.Flow(-dV);
-
- ImplsRes.Act;
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
-// LBP:=ValveRes.P;
-// ValveRes.CreatePress(ImplsRes.P);
-end;
-
-procedure TLSt.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- inherited;
- ValveRes.CreateCap(1);
- ImplsRes.CreateCap(8);
- ImplsRes.CreatePress(PP);
- BrakeRes.CreatePress(8);
- ValveRes.CreatePress(PP);
-
- EDFlag:=0;
-
- BrakeDelayFlag:=BDF;
-end;
-
-procedure TLSt.SetLBP(P: real);
-begin
- LBP:=P;
-end;
-
-function TLSt.GetEDBCP: real;
-var CVP, BCP: real;
-begin
- CVP:=CntrlRes.P;
- BCP:=ImplsRes.P;
- GetEDBCP:=(CVP-BCP)*BVM;
-end;
-
-procedure TLSt.SetED(EDstate: real);
-begin
- EDFlag:=EDstate;
-end;
-
-procedure TLSt.SetRM(RMR: real);
-begin
- RM:=1-RMR;
-end;
-
-function TLSt.GetHPFlow(HP, dt: real): real;
-var dV: real;
-begin
- dV:=Min0R(PF(HP,BrakeRes.P,0.01*dt),0);
- BrakeRes.Flow(-dV);
- GetHPFlow:=dV;
-end;
-
-//---EStED---
-
-function TEStED.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP, MPP, nastG: real;
- i: byte;
-begin
- BVP:=BrakeRes.P;
- VVP:=ValveRes.P;
- BCP:=ImplsRes.P;
- CVP:=CntrlRes.P-0.0;
- MPP:=Miedzypoj.P;
- dV1:=0;
-
- nastG:=(BrakeDelayFlag and bdelay_G);
-
-//sprawdzanie stanu
- if(BCP<0.25)and(VVP+0.08>CVP)then Przys_blok:=false;
-
-//sprawdzanie stanu
- if(VVP+0.002+BCP/BVMCVP-0.05) then
- BrakeStatus:=(BrakeStatus and 252) //luzowanie
- else if(VVP+BCP/BVM>CVP-0.05) then
- BrakeStatus:=(BrakeStatus and 253) //zatrzymanie napelaniania
- else if(VVP+(BCP-0.1)/BVM0.25)then //zatrzymanie luzowania
- BrakeStatus:=(BrakeStatus or 1);
-
- if(VVP+0.100.5)then
- Zamykajacy:=true
- else if(VVP-0.6CVP-0.08)then
- temp:=Nozzles[5]
- else
- temp:=Nozzles[6];
- dV:=dV+PF(MPP,CVP,temp);
-
- if(MPP-0.05>BVP)then
- dV:=dV+PF(MPP-0.05,BVP,Nozzles[10]*nastG+(1-nastG)*Nozzles[9]);
- if MPP>VVP then dV:=dV+PF(MPP,VVP,0.02);
- Miedzypoj.Flow(dV*dt*0.15);
-
-
- RapidTemp:=RapidTemp+(RM*Byte((Vel>55)and(BrakeDelayFlag=bdelay_R))-RapidTemp)*dt/2;
- temp:=Max0R(1-RapidTemp,0.001);
-// if EDFlag then temp:=1000;
-// temp:=temp/(1-);
-
-//powtarzacz — podwojny zawor zwrotny
- temp:=Max0R(LoadC*BCP/temp*Min0R(Max0R(1-EDFlag,0),1),LBP);
-
- if(BrakeCyl.P>temp)then
- dV:=-PFVd(BrakeCyl.P,0,0.02*sizeBC,temp)*dt
- else
- if(BrakeCyl.P0 then
- BrakeRes.Flow(-dV);
-
-
-//przeplyw ZS <-> PG
- if(MPPCVP-0.08)then
- temp:=Nozzles[5]
- else
- temp:=Nozzles[6];
- dV:=PF(CVP,MPP,temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.02*dV);
- dV1:=dV1+0.98*dV;
-
-//przeplyw ZP <-> MPJ
- if(MPP-0.05>BVP)then
- dV:=PF(BVP,MPP-0.05,Nozzles[10]*nastG+(1-nastG)*Nozzles[9])*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.98;
- ValveRes.Flow(-0.02*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.005)*dt; //0.01
- ValveRes.Flow(-dV);
-
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
- Miedzypoj.Act;
- ImplsRes.Act;
- GetPF:=dV-dV1;
-end;
-
-procedure TEStED.Init(PP, HPP, LPP, BP: real; BDF: byte);
-var i:integer;
-begin
- inherited;
-
- ValveRes.CreatePress(1*PP);
- BrakeCyl.CreatePress(1*BP);
-
-// CntrlRes:=TReservoir.Create;
-// CntrlRes.CreateCap(15);
-// CntrlRes.CreatePress(1*HPP);
-
- BrakeStatus:=Byte(BP>1)*1;
- Miedzypoj:=TReservoir.Create;
- Miedzypoj.CreateCap(5);
- Miedzypoj.CreatePress(PP);
-
- ImplsRes.CreateCap(1);
- ImplsRes.CreatePress(BP);
-
- BVM:=1/(HPP-0.05-LPP)*MaxBP;
-
- BrakeDelayFlag:=BDF;
- Zamykajacy:=false;
- EDFlag:=0;
-
- Nozzles[0]:=1.250/1.7;
- Nozzles[1]:=0.907;
- Nozzles[2]:=0.510/1.7;
- Nozzles[3]:=0.524/1.17;
- Nozzles[4]:=7.4;
- Nozzles[7]:=5.3;
- Nozzles[8]:=2.5;
- Nozzles[9]:=7.28;
- Nozzles[10]:=2.96;
- Nozzles[5]:=1.1;
- Nozzles[6]:=0.9;
-
- for i:=0 to 10 do
- begin
- Nozzles[i]:=Nozzles[i]*Nozzles[i]*3.14159/4000;
- end;
-
-end;
-
-function TEStED.GetEDBCP: real;
-begin
- GetEDBCP:=ImplsRes.P*LoadC;
-end;
-
-procedure TEStED.PLC(mass: real);
-begin
- LoadC:=1+Byte(MassCVP) then
- BrakeStatus:=(BrakeStatus and 252) //luzowanie
- else if(VVP+BCP/BVM>CVP) then
- BrakeStatus:=(BrakeStatus and 253) //zatrzymanie napelaniania
- else
- else
- if(VVP+0.100.25) then //zatrzymanie luzowanie
- BrakeStatus:=(BrakeStatus or 1);
-end;
-
-function TCV1.CVs(bp: real): real;
-begin
-//przeplyw ZS <-> PG
- if(bp>0.05)then
- CVs:=0
- else
- CVs:=0.23
-end;
-
-function TCV1.BVs(BCP: real): real;
-var VVP, BVP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-
-//przeplyw ZP <-> rozdzielacz
- if(BVP0.05)then
- BVs:=0
- else
- BVs:=0.2*(1.5-Byte(BVP>VVP));
-end;
-
-function TCV1.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- VVP:=Min0R(ValveRes.P,BVP+0.05);
- BCP:=BrakeCyl.P;
- CVP:=CntrlRes.P-0.0;
-
- dV:=0; dV1:=0;
-
-//sprawdzanie stanu
- CheckState(BCP, dV1);
-
- VVP:=ValveRes.P;
-//przeplyw ZS <-> PG
- temp:=CVs(BCP);
- dV:=PF(CVP,VVP,0.0015*temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-
-//luzowanie
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,0.0042*(1.37-Byte(BrakeDelayFlag=bdelay_G))*sizeBC)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-
-//przeplyw ZP <-> silowniki
- if(BrakeStatus and b_on)=b_on then
- dV:=PF(BVP,BCP,0.017*(1+Byte((BCP<0.58)and(BrakeDelayFlag=bdelay_G)))*(1.13-Byte((BCP>0.6)and(BrakeDelayFlag=bdelay_G)))*sizeBC)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- BrakeCyl.Flow(-dV);
-
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(BCP);
- if(VVP+0.05>BVP)then
- dV:=PF(BVP,VVP,0.02*sizeBR*temp/1.87)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.96;
- ValveRes.Flow(-0.04*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01)*dt;
- ValveRes.Flow(-dV);
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
- GetPF:=dV-dV1;
-end;
-
-procedure TCV1.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- ValveRes.CreatePress(PP);
- BrakeCyl.CreatePress(BP);
- BrakeRes.CreatePress(PP);
- CntrlRes:=TReservoir.Create;
- CntrlRes.CreateCap(15);
- CntrlRes.CreatePress(HPP);
- BrakeStatus:=0;
-
- BVM:=1/(HPP-LPP)*MaxBP;
-
- BrakeDelayFlag:=BDF;
-end;
-
-function TCV1.GetCRP: real;
-begin
- GetCRP:=CntrlRes.P;
-end;
-
-
-//---CV1-L-TR---
-
-procedure TCV1L_TR.SetLBP(P: real);
-begin
- LBP:=P;
-end;
-
-function TCV1L_TR.GetHPFlow(HP, dt: real): real;
-var dV: real;
-begin
- dV:=PF(HP,BrakeRes.P,0.01)*dt;
- dV:=Min0R(0,dV);
- BrakeRes.Flow(-dV);
- GetHPFlow:=dV;
-end;
-
-procedure TCV1L_TR.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- inherited;
- ImplsRes:=TReservoir.Create;
- ImplsRes.CreateCap(2.5);
- ImplsRes.CreatePress(BP);
-end;
-
-function TCV1L_TR.GetPF(PP, dt, Vel: real): real;
-var dv, dv1, temp:real;
- VVP, BVP, BCP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- VVP:=Min0R(ValveRes.P,BVP+0.05);
- BCP:=ImplsRes.P;
- CVP:=CntrlRes.P-0.0;
-
- dV:=0; dV1:=0;
-
-//sprawdzanie stanu
- CheckState(BCP, dV1);
-
- VVP:=ValveRes.P;
-//przeplyw ZS <-> PG
- temp:=CVs(BCP);
- dV:=PF(CVP,VVP,0.0015*temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-
-//luzowanie KI
- if(BrakeStatus and b_hld)=b_off then
- dV:=PF(0,BCP,0.000425*(1.37-Byte(BrakeDelayFlag=bdelay_G)))*dt
- else dV:=0;
- ImplsRes.Flow(-dV);
-//przeplyw ZP <-> KI
- if ((BrakeStatus and b_on)=b_on) and (BCP0.6)and(BrakeDelayFlag=bdelay_G))))*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- ImplsRes.Flow(-dV);
-
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(BCP);
- if(VVP+0.05>BVP)then
- dV:=PF(BVP,VVP,0.02*sizeBR*temp/1.87)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.96;
- ValveRes.Flow(-0.04*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01)*dt;
- GetPF:=dV-dV1;
-
- temp:=Max0R(BCP,LBP);
-
-//luzowanie CH
- if(BrakeCyl.P>temp+0.005)or(Max0R(ImplsRes.P,8*LBP)<0.25) then
- dV:=PF(0,BrakeCyl.P,0.015*sizeBC)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
-
-//przeplyw ZP <-> CH
- if(BrakeCyl.P0.3)and(Max0R(BCP,LBP)CVP) then
- BrakeStatus:=(BrakeStatus and 252) //luzowanie
- else if(VVP+BCP/BVM>CVP) then
- BrakeStatus:=(BrakeStatus and 253) //zatrzymanie napelaniania
- else
- else
- if(VVP+0.100.25) then //zatrzymanie luzowanie
- BrakeStatus:=(BrakeStatus or 1);
-end;
-
-function TKE.CVs(bp: real): real;
-var VVP, BVP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-
-//przeplyw ZS <-> PG
- if(bp>0.2)then
- CVs:=0
- else
- if(VVP>CVP+0.4)then
- CVs:=0.05
- else
- CVs:=0.23
-end;
-
-function TKE.BVs(BCP: real): real;
-var VVP, BVP, CVP: real;
-begin
- BVP:=BrakeRes.P;
- CVP:=CntrlRes.P;
- VVP:=ValveRes.P;
-
-//przeplyw ZP <-> rozdzielacz
- if (BVP>VVP) then
- BVs:=0
- else
- if(BVP PG
- temp:=CVs(IMP);
- dV:=PF(CVP,VVP,0.0015*temp)*dt;
- CntrlRes.Flow(+dV);
- ValveRes.Flow(-0.04*dV);
- dV1:=dV1-0.96*dV;
-
-//luzowanie
- if(BrakeStatus and b_hld)=b_off then
- begin
- if ((BrakeDelayFlag and bdelay_G)=0) then
- temp:=0.283+0.139
- else
- temp:=0.139;
- dV:=PF(0,IMP,0.001*temp)*dt
- end
- else dV:=0;
- ImplsRes.Flow(-dV);
-
-//przeplyw ZP <-> silowniki
- if((BrakeStatus and b_on)=b_on)and(IMP50)and(RapidStatus))or(Vel>70))
- else //jesli tarczowki, to zostan
- RapidStatus:=((BrakeDelayFlag and bdelay_R)=bdelay_R);
-
-// temp:=1.9-0.9*Byte(RapidStatus);
-
- if(RM*RM>0.1)then //jesli jest rapid
- if(RM>0)then //jesli dodatni (naddatek);
- temp:=1-RM*Byte(RapidStatus)
- else
- temp:=1-RM*(1-Byte(RapidStatus))
- else
- temp:=1;
- temp:=temp/LoadC;
-//luzowanie CH
-// temp:=Max0R(BCP,LBP);
- IMP:=Max0R(IMP/temp,Max0R(LBP,ASBP*Byte((BrakeStatus and b_asb)=b_asb)));
-
-//luzowanie CH
- if(BCP>IMP+0.005)or(Max0R(ImplsRes.P,8*LBP)<0.25) then
- dV:=PFVd(BCP,0,0.05,IMP)*dt
- else dV:=0;
- BrakeCyl.Flow(-dV);
- if(BCP0.3) then
- dV:=PFVa(BVP,BCP,0.05,IMP)*dt
- else dV:=0;
- BrakeRes.Flow(-dV);
- BrakeCyl.Flow(+dV);
-
-//przeplyw ZP <-> rozdzielacz
- temp:=BVs(IMP);
-// if(BrakeStatus and b_hld)=b_off then
- if(IMP<0.25)or(VVP+0.05>BVP)then
- dV:=PF(BVP,VVP,0.02*sizeBR*temp/1.87)*dt
- else dV:=0;
- BrakeRes.Flow(dV);
- dV1:=dV1+dV*0.96;
- ValveRes.Flow(-0.04*dV);
-//przeplyw PG <-> rozdzielacz
- dV:=PF(PP,VVP,0.01)*dt;
- ValveRes.Flow(-dV);
-
- ValveRes.Act;
- BrakeCyl.Act;
- BrakeRes.Act;
- CntrlRes.Act;
- ImplsRes.Act;
- GetPF:=dV-dV1;
-end;
-
-procedure TKE.Init(PP, HPP, LPP, BP: real; BDF: byte);
-begin
- ValveRes.CreatePress(PP);
- BrakeCyl.CreatePress(BP);
- BrakeRes.CreatePress(PP);
-
- CntrlRes:=TReservoir.Create; //komora sterujaca
- CntrlRes.CreateCap(5);
- CntrlRes.CreatePress(HPP);
-
- ImplsRes:=TReservoir.Create; //komora zastepcza silownika
- ImplsRes.CreateCap(1);
- ImplsRes.CreatePress(BP);
-
- BrakeStatus:=0;
-
- BVM:=1/(HPP-LPP)*MaxBP;
-
- BrakeDelayFlag:=BDF;
-end;
-
-function TKE.GetCRP: real;
-begin
- GetCRP:=CntrlRes.P;
-end;
-
-function TKE.GetHPFlow(HP, dt: real): real;
-var dV: real;
-begin
- dV:=PF(HP,BrakeRes.P,0.01)*dt;
- dV:=Min0R(0,dV);
- BrakeRes.Flow(-dV);
- GetHPFlow:=dV;
-end;
-
-procedure TKE.PLC(mass: real);
-begin
- LoadC:=1+Byte(Massrp+0.05)then
- dpMainValve:=PF(Min0R(cp+0.1,HP),pp,1.1*(ActFlowSpeed)/(LBDelay))*dt;
- if(cp0.1)then
- begin
- cp:=5+(tp-0.1)*0.08;
- tp:=tp-dt/12/2;
- end;
- if(cp>rp+0.1)and(cp<=5)then
- dpMainValve:=PF(Min0R(cp+0.25,HP),pp,2*(ActFlowSpeed)/(LBDelay))*dt
- else
- if cp>5 then
- dpMainValve:=PF(Min0R(cp,HP),pp,2*(ActFlowSpeed)/(LBDelay))*dt
- else
- dpMainValve:=PF(dpPipe,pp,(ActFlowSpeed)/(LBDelay))*dt
- end;
-
- if(Round(i_bcp)=i_bcpNo)then
- begin
- dpMainValve:=PF(0,pp,(ActFlowSpeed)/(LBDelay))*dt;
- end;
-
- GetPF:=dpMainValve;
-end;
-
-procedure TFV4a.Init(press: real);
-begin
- CP:= press;
- TP:= 0;
- RP:= press;
- Time:= false;
- TimeEP:=false;
-end;
-
-
-//---FV4a/M--- nowonapisany kran bez poprawki IC
-
-function TFV4aM.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-function LPP_RP(pos: real): real; //cisnienie z zaokraglonej pozycji;
-var i_pos: integer;
-begin
- i_pos:=Round(pos-0.5); //zaokraglone w dol
- LPP_RP:=BPT[i_pos][1]+(BPT[i_pos+1][1]-BPT[i_pos][1])*(pos-i_pos); //interpolacja liniowa
-end;
-function EQ(pos: real; i_pos: real): boolean;
-begin
- EQ:=(pos<=i_pos+0.5)and(pos>i_pos-0.5);
-end;
-const
- LBDelay = 100;
- xpM = 0.3; //mnoznik membrany komory pod
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed, dp: real;
- pom: real;
- i: byte;
-begin
- ep:=pp/2*1.5+ep/2*0.5; //SPKS!!
-// ep:=pp;
-// ep:=cp/3+pp/3+ep/3;
-// ep:=cp;
-
- for i:=0 to 4 do
- Sounds[i]:=0;
- dp:=0;
-
- i_bcp:=Max0R(Min0R(i_bcp,5.999),-1.999); //na wszelki wypadek, zeby nie wyszlo poza zakres
-
- if(tp>0)then
- begin //jesli czasowy jest niepusty
-// dp:=0.07; //od cisnienia 5 do 0 w 60 sekund ((5-0)*dt/75)
- dp:=0.045; //2.5 w 55 sekund (5,35->5,15 w PG)
- tp:=tp-dp*dt;
- Sounds[s_fv4a_t]:=dp;
- end
- else //.08
- begin
- tp:=0;
- end;
-
- if(xp>0)then //jesli komora pod niepusta jest niepusty
- begin
- dp:=2.5;
- Sounds[s_fv4a_x]:=dp*xp;
- xp:=xp-dt*dp*2; //od cisnienia 5 do 0 w 10 sekund ((5-0)*dt/10)
- end
- else //.75
- xp:=0; //jak pusty, to pusty
-
- Limpp:=Min0R(LPP_RP(i_bcp)+tp*0.08+RedAdj,HP); //pozycja + czasowy lub zasilanie
- ActFlowSpeed:=BPT[Round(i_bcp)][0];
-
- if(EQ(i_bcp,-1))then pom:=Min0R(HP,5.4+RedAdj) else pom:=Min0R(cp,HP);
-
- if(pom>rp+0.25)then Fala:=true;
- if(Fala)then
- if(pom>rp+0.3)then
-// if(ep>rp+0.11)then
- xp:=xp-20*PR(pom,xp)*dt
-// else
-// xp:=xp-16*(ep-(ep+0.01))/(0.1)*PR(ep,xp)*dt
- else Fala:=false;
-
- if(Limpp>cp)then //podwyzszanie szybkie
- cp:=cp+5*60*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt //zbiornik sterujacy
- else
- cp:=cp+13*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt; //zbiornik sterujacy
-
- Limpp:=pom; //cp
- dpPipe:=Min0R(HP,Limpp+xp*xpM);
-
- if dpPipe>pp then
- dpMainValve:=-PFVa(HP,pp,ActFlowSpeed/(LBDelay),dpPipe,0.4)
- else
- dpMainValve:=PFVd(pp,0,ActFlowSpeed/(LBDelay),dpPipe,0.4);
-
- if EQ(i_bcp,-1) then
- begin
- if(tp<5)then tp:=tp+dt; //5/10
- if(tp<1)then tp:=tp-0.5*dt; //5/10
-// dpMainValve:=dpMainValve*2;//+1*PF(dpPipe,pp,(ActFlowSpeed)/(LBDelay))//coby nie przeszkadzal przy ladowaniu z zaworu obok
- end;
-
- if EQ(i_bcp,0) then
- begin
- if(tp>2)then
- dpMainValve:=dpMainValve*1.5;//+0.5*PF(dpPipe,pp,(ActFlowSpeed)/(LBDelay))//coby nie przeszkadzal przy ladowaniu z zaworu obok
- end;
-
-
-
-
-
- ep:=dpPipe;
- if(EQ(i_bcp,0)or(rp>ep))then
- rp:=rp+PF(rp,ep,0.0007)*dt //powolne wzrastanie, ale szybsze na jezdzie
- else
- rp:=rp+PF(rp,ep,0.000093/2*2)*dt; //powolne wzrastanie i to bardzo //jednak trzeba wydluzyc, bo obecnie zle dziala
- if (rp0 then
- Sounds[s_fv4a_b]:=dpMainValve
- else
- Sounds[s_fv4a_u]:=-dpMainValve;
- end;
-
- GetPF:=dpMainValve*dt;
-end;
-
-procedure TFV4aM.Init(press: real);
-begin
- CP:= press;
- TP:= 0;
- RP:= press;
- XP:= 0;
- Time:=false;
- TimeEP:=false;
-end;
-
-procedure TFV4aM.SetReductor(nAdj: real);
-begin
- RedAdj:= nAdj;
-end;
-
-function TFV4aM.GetSound(i: byte): real;
-begin
- if i>4 then
- GetSound:=0
- else
- GetSound:=Sounds[i];
-end;
-
-function TFV4aM.GetPos(i: byte): real;
-const
- table: array[0..10] of real = (-2,6,-1,0,-2,1,4,6,0,0,0);
-begin
- GetPos:=table[i];
-end;
-
-//---FV4a/M--- nowonapisany kran bez poprawki IC
-
-function TMHZ_EN57.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-function LPP_RP(pos: real): real; //cisnienie z zaokraglonej pozycji;
-begin
- if pos>8.5 then
- LPP_RP:=5.0-0.15*pos-0.35
- else if pos>0.5 then
- LPP_RP:=5.0-0.15*pos-0.1
- else
- LPP_RP:=5.0
-end;
-function EQ(pos: real; i_pos: real): boolean;
-begin
- EQ:=(pos<=i_pos+0.5)and(pos>i_pos-0.5);
-end;
-const
- LBDelay = 100;
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed, dp: real;
- pom: real;
- i: byte;
-begin
-
- for i:=0 to 4 do
- Sounds[i]:=0;
- dp:=0;
-
- i_bcp:=Max0R(Min0R(i_bcp,9.999),-0.999); //na wszelki wypadek, zeby nie wyszlo poza zakres
-
- if(tp>0)then
- begin
- dp:=0.045;
- if EQ(i_bcp,0) then
- tp:=tp-dp*dt;
- Sounds[s_fv4a_t]:=dp;
- end
- else
- begin
- tp:=0;
- end;
-
- Limpp:=Min0R(LPP_RP(i_bcp)+tp*0.08+RedAdj,HP); //pozycja + czasowy lub zasilanie
- ActFlowSpeed:=4;
-
- if(EQ(i_bcp,-1))then pom:=Min0R(HP,5.4+RedAdj) else pom:=Min0R(cp,HP);
-
- if(Limpp>cp)then //podwyzszanie szybkie
- cp:=cp+60*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt //zbiornik sterujacy
- else
- cp:=cp+13*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt; //zbiornik sterujacy
-
- Limpp:=pom; //cp
- if EQ(i_bcp,-1) then
- dpPipe:=HP
- else
- dpPipe:=Min0R(HP,Limpp);
-
- if dpPipe>pp then
- dpMainValve:=-PFVa(HP,pp,ActFlowSpeed/(LBDelay),dpPipe,0.4)
- else
- dpMainValve:=PFVd(pp,0,ActFlowSpeed/(LBDelay),dpPipe,0.4);
-
- if EQ(i_bcp,-1) then
- begin
- if(tp<5)then tp:=tp+dt; //5/10
- if(tp<1)then tp:=tp-0.5*dt; //5/10
- end;
-
- if(EQ(i_bcp,10))or(EQ(i_bcp,-2))then
- begin
- dp:=PF(0,pp,2*(ActFlowSpeed)/(LBDelay));
- dpMainValve:=dp;
- Sounds[s_fv4a_e]:=dp;
- Sounds[s_fv4a_u]:=0;
- Sounds[s_fv4a_b]:=0;
- Sounds[s_fv4a_x]:=0;
- end
- else
- begin
- if dpMainValve>0 then
- Sounds[s_fv4a_b]:=dpMainValve
- else
- Sounds[s_fv4a_u]:=-dpMainValve;
- end;
-
- if (i_bcp<1.5) then
- RP:=Max0R(0,0.125*i_bcp)
- else
- RP:=Min0R(1,0.125*i_bcp-0.125);
-
- GetPF:=dpMainValve*dt;
-end;
-
-procedure TMHZ_EN57.Init(press: real);
-begin
- CP:= press;
- TP:= 0;
- RP:= 0;
- Time:=false;
- TimeEP:=false;
-end;
-
-procedure TMHZ_EN57.SetReductor(nAdj: real);
-begin
- RedAdj:= nAdj;
-end;
-
-function TMHZ_EN57.GetSound(i: byte): real;
-begin
- if i>4 then
- GetSound:=0
- else
- GetSound:=Sounds[i];
-end;
-
-function TMHZ_EN57.GetPos(i: byte): real;
-const
- table: array[0..10] of real = (-2,10,-1,0,0,2,9,10,0,0,0);
-begin
- GetPos:=table[i];
-end;
-
-function TMHZ_EN57.GetCP: real;
-begin
- GetCP:=RP;
-end;
-
-function TMHZ_EN57.GetEP(pos: real): real;
-begin
- if pos<9.5 then
- GetEP:=Min0R(Max0R(0,0.125*pos),1)
- else
- GetEP:=0;
-end;
-
-//---M394--- Matrosow
-
-function TM394.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-const
- LBDelay = 65;
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed: real;
- bcp: integer;
-begin
- bcp:=Round(i_bcp);
- if bcp<-1 then bcp:=1;
-
- Limpp:=Min0R(BPT_394[bcp][1],HP);
- ActFlowSpeed:=BPT_394[bcp][0];
- if (bcp=1)or(bcp=i_bcpNo) then
- Limpp:=pp;
- if (bcp=0) then
- Limpp:=Limpp+RedAdj;
- if (bcp<>2) then
- if cp3)+Byte(bcp>4))*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt; //zbiornik sterujacy
-
- Limpp:=cp;
- dpPipe:=Min0R(HP,Limpp);
-
-// if(dpPipe>pp)then //napelnianie
-// dpMainValve:=PF(dpPipe,pp,ActFlowSpeed/(LBDelay))*dt
-// else //spuszczanie
- dpMainValve:=PF(dpPipe,pp,ActFlowSpeed/(LBDelay))*dt;
-
- if bcp=-1 then
-// begin
- dpMainValve:=PF(HP,pp,(ActFlowSpeed)/(LBDelay))*dt;
-// end;
-
- if bcp=i_bcpNo then
-// begin
- dpMainValve:=PF(0,pp,(ActFlowSpeed)/(LBDelay))*dt;
-// end;
-
- GetPF:=dpMainValve;
-end;
-
-procedure TM394.Init(press: real);
-begin
- CP:= press;
- RedAdj:= 0;
- Time:=true;
- TimeEP:=false;
-end;
-
-procedure TM394.SetReductor(nAdj: real);
-begin
- RedAdj:= nAdj;
-end;
-
-function TM394.GetCP: real;
-begin
- GetCP:= CP;
-end;
-
-function TM394.GetPos(i: byte): real;
-const
- table: array[0..10] of real = (-1,5,-1,0,1,2,4,5,0,0,0);
-begin
- GetPos:=table[i];
-end;
-
-//---H14K1-- Knorr
-
-function TH14K1.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-const
- LBDelay = 100; //szybkosc + zasilanie sterujacego
- BPT_K: array[-1..4] of array [0..1] of real= ((10, 0), (4, 1), (0, 1), (4, 0), (4, -1), (15, -1));
- NomPress = 5.0;
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed: real;
- bcp: integer;
-begin
- bcp:=Round(i_bcp);
- if i_bcp<-1 then bcp:=1;
- Limpp:=BPT_K[bcp][1];
- if Limpp<0 then
- Limpp:=0.5*pp
- else if Limpp>0 then
- Limpp:=pp
- else
- Limpp:=cp;
- ActFlowSpeed:=BPT_K[bcp][0];
-
- cp:=cp+6*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt; //zbiornik sterujacy
-
- dpMainValve:=0;
-
- if bcp=-1 then
- dpMainValve:=PF(HP,pp,(ActFlowSpeed)/(LBDelay))*dt;
- if(bcp=0)then
- dpMainValve:=-PFVa(HP,pp,(ActFlowSpeed)/(LBDelay),NomPress+RedAdj)*dt;
- if (bcp>1)and(pp>cp) then
- dpMainValve:=PFVd(pp,0,(ActFlowSpeed)/(LBDelay),cp)*dt;
- if bcp=i_bcpNo then
- dpMainValve:=PF(0,pp,(ActFlowSpeed)/(LBDelay))*dt;
-
- GetPF:=dpMainValve;
-end;
-
-procedure TH14K1.Init(press: real);
-begin
- CP:= press;
- RedAdj:= 0;
- Time:=true;
- TimeEP:=true;
-end;
-
-procedure TH14K1.SetReductor(nAdj: real);
-begin
- RedAdj:= nAdj;
-end;
-
-function TH14K1.GetCP: real;
-begin
- GetCP:= CP;
-end;
-
-function TH14K1.GetPos(i: byte): real;
-const
- table: array[0..10] of real = (-1,4,-1,0,1,2,3,4,0,0,0);
-begin
- GetPos:=table[i];
-end;
-
-//---St113-- Knorr EP
-
-function TSt113.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-const
- LBDelay = 100; //szybkosc + zasilanie sterujacego
- BPT_K: array[-1..4] of array [0..1] of real= ((10, 0), (4, 1), (0, 1), (4, 0), (4, -1), (15, -1));
- BEP_K: array[-1..5] of real= (0, -1, 1, 0, 0, 0, 0);
- NomPress = 5.0;
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed: real;
- bcp: integer;
-begin
- bcp:=Round(i_bcp);
-
- EPS:=BEP_K[bcp];
-
- if bcp>0 then bcp:=bcp-1;
-
- if bcp<-1 then bcp:=1;
- Limpp:=BPT_K[bcp][1];
- if Limpp<0 then
- Limpp:=0.5*pp
- else if Limpp>0 then
- Limpp:=pp
- else
- Limpp:=cp;
- ActFlowSpeed:=BPT_K[bcp][0];
-
- cp:=cp+6*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt; //zbiornik sterujacy
-
- dpMainValve:=0;
-
- if bcp=-1 then
- dpMainValve:=PF(HP,pp,(ActFlowSpeed)/(LBDelay))*dt;
- if(bcp=0)then
- dpMainValve:=-PFVa(HP,pp,(ActFlowSpeed)/(LBDelay),NomPress+RedAdj)*dt;
- if (bcp>1)and(pp>cp) then
- dpMainValve:=PFVd(pp,0,(ActFlowSpeed)/(LBDelay),cp)*dt;
- if bcp=i_bcpNo then
- dpMainValve:=PF(0,pp,(ActFlowSpeed)/(LBDelay))*dt;
-
- GetPF:=dpMainValve;
-end;
-
-function TSt113.GetCP: real;
-begin
- GetCP:=EPS;
-end;
-
-function TSt113.GetPos(i: byte): real;
-const
- table: array[0..10] of real = (-1,5,-1,0,2,3,4,5,0,0,1);
-begin
- GetPos:=table[i];
-end;
-
-procedure TSt113.Init(press: real);
-begin
- Time:=true;
- TimeEP:=true;
-end;
-
-//--- test ---
-
-function Ttest.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-const
- LBDelay = 100;
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed: real;
-begin
-
- Limpp:=BPT[Round(i_bcp)][1];
- ActFlowSpeed:=BPT[Round(i_bcp)][0];
-
- if(i_bcp=i_bcpNo)then limpp:=0.0;
-
- if(i_bcp=-1)then limpp:=7;
-
- cp:=cp+20*Min0R(abs(Limpp-cp),0.05)*PR(cp,Limpp)*dt/1;
-
- Limpp:=cp;
- dpPipe:=Min0R(HP,Limpp);
-
- dpMainValve:=PF(dpPipe,pp,ActFlowSpeed/(LBDelay))*dt;
-
- if(Round(i_bcp)=i_bcpNo)then
- begin
- dpMainValve:=PF(0,pp,(ActFlowSpeed)/(LBDelay))*dt;
- end;
-
- GetPF:=dpMainValve;
-end;
-
-procedure Ttest.Init(press: real);
-begin
- CP:= press;
-end;
-
-
-//---FD1---
-
-function TFD1.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-var dp, temp: real;
-begin
-// MaxBP:=4;
-// temp:=Min0R(i_bcp*MaxBP,Min0R(5.0,HP));
- temp:=Min0R(i_bcp*MaxBP,HP); //0011
- dp:=10*Min0R(abs(temp-BP),0.1)*PF(temp,BP,0.0006*(2+Byte(temp>BP)))*dt*Speed;
- BP:=BP-dp;
- GetPF:=-dp;
-end;
-
-procedure TFD1.Init(press: real);
-begin
- BP:=0;
- MaxBP:=press;
- Time:=false;
- TimeEP:=false;
- Speed:=1;
-end;
-
-function TFD1.GetCP: real;
-begin
- GetCP:=BP;
-end;
-
-procedure TFD1.SetSpeed(nSpeed: real);
-begin
- Speed:=nSpeed;
-end;
-
-
-//---KNORR---
-
-function TH1405.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-var dp, temp, A: real;
-begin
- pp:=Min0R(pp,MaxBP);
- if i_bcp>0.5 then
- begin
- temp:=Min0R(MaxBP,HP);
- A:=2*(i_bcp-0.5)*0.0011;
- BP:=Max0R(BP,pp);
- end
- else
- begin
- temp:=0;
- A:=0.2*(0.5-i_bcp)*0.0033;
- BP:=Min0R(BP,pp);
- end;
- dp:=PF(temp,BP,A)*dt;
- BP:=BP-dp;
- GetPF:=-dp;
-end;
-
-procedure TH1405.Init(press: real);
-begin
- BP:=0;
- MaxBP:=press;
- Time:=true;
- TimeEP:=false;
-end;
-
-function TH1405.GetCP: real;
-begin
- GetCP:=BP;
-end;
-
-
-//---FVel6---
-
-function TFVel6.GetPF(i_bcp:real; pp, hp, dt, ep: real): real;
-const
- LBDelay = 100;
-var
- LimPP, dpPipe, dpMainValve, ActFlowSpeed: real;
-begin
- Limpp:=Min0R(5*Byte(i_bcp<3.5),hp);
- if (i_bcp>=3.5) and ((i_bcp<4.3)or(i_bcp>5.5)) then
- ActFlowSpeed:=0
- else if (i_bcp>4.3) and (i_bcp<4.8) then
- ActFlowSpeed:=4*(i_bcp-4.3) //konsultacje wawa1 - bylo 8
- else if (i_bcp<4) then
- ActFlowSpeed:=2
- else
- ActFlowSpeed:=4;
- dpMainValve:=PF(Limpp,pp,ActFlowSpeed/(LBDelay))*dt;
-
-
- Sounds[s_fv4a_e]:=0;
- Sounds[s_fv4a_u]:=0;
- Sounds[s_fv4a_b]:=0;
- if(i_bcp<3.5)then Sounds[s_fv4a_u]:=-dpMainValve else
- if(i_bcp<4.8)then Sounds[s_fv4a_b]:=dpMainValve else
- if(i_bcp<5.5)then Sounds[s_fv4a_e]:=dpMainValve;
-
- GetPF:=dpMainValve;
- if(i_bcp<-0.5)then
- EPS:=-1
- else if(i_bcp>0.5)and(i_bcp<4.7)then
- EPS:=1
- else
- EPS:=0;
-// EPS:=i_bcp*Byte(i_bcp<2)
-end;
-
-function TFVel6.GetCP: real;
-begin
- GetCP:=EPS;
-end;
-
-function TFVel6.GetPos(i: byte): real;
-const
- table: array[0..10] of real = (-1,6,-1,0,6,4,4.7,5,-1,0,1);
-begin
- GetPos:=table[i];
-end;
-
-function TFVel6.GetSound(i: byte): real;
-begin
- if i>2 then
- GetSound:=0
- else
- GetSound:=Sounds[i];
-end;
-
-procedure TFVel6.Init(press: real);
-begin
- Time:=true;
- TimeEP:=true;
-end;
-
-end.
-
-
diff --git a/McZapkie/klasy_ham.pas b/McZapkie/klasy_ham.pas
deleted file mode 100644
index 01aeab1c..00000000
--- a/McZapkie/klasy_ham.pas
+++ /dev/null
@@ -1,69 +0,0 @@
-unit klasy_ham; {fizyka hamulcow dla symulatora}
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-(*
- MaSzyna EU07 - SPKS
- Brakes. Basic classes.
- Copyright (C) 2007-2013 Maciej Cierniak
-*)
-
-
-interface
-
-uses mctools,sysutils;
-
-//CONST;
-
-TYPE
- TRurka= class //bezposrednie polaczenie, co wleci to wyleci
- private
- Vol: real;
- Cap: real;
-
- public
- function Update(dt: real);
- procedure Flow(dV: real);
- end;
-
- PRurka= ^TRurka;
-
- TTrojnik= class(TRurka)
- private
- Wyjscie1: PRurka;
- Wyjscie2: PRurka;
- Wyjscie3: PRurka;
- public
- end;
-
- TZbiornik= class(TRurka)
- private
- Wyjscie_jeden: PRurka;
- public
- end;
-
- TPowtarzacz= class(TRurka)
- private
- public
- end;
-
- TPrzekladnik= class(TPowtarzacz)
- private
- public
- end;
-
-function PF(P1,P2,S:real):real;
-
-implementation
-
-
-
-end.
-
-
diff --git a/McZapkie/mctools.hpp b/McZapkie/mctools.hpp
deleted file mode 100644
index d989fcd1..00000000
--- a/McZapkie/mctools.hpp
+++ /dev/null
@@ -1,95 +0,0 @@
-// Borland C++ Builder
-// Copyright (c) 1995, 1999 by Borland International
-// All rights reserved
-
-// (DO NOT EDIT: machine generated header) 'mctools.pas' rev: 5.00
-
-#ifndef mctoolsHPP
-#define mctoolsHPP
-
-#pragma delphiheader begin
-#pragma option push -w-
-#pragma option push -Vx
-#include // Pascal unit
-#include // Pascal unit
-
-//-- user supplied -----------------------------------------------------------
-
-namespace Mctools
-{
-//-- type declarations -------------------------------------------------------
-typedef Set TableChar;
-
-//-- var, const, procedure ---------------------------------------------------
-#define _EOL (System::Set () << '\xa' << '\xd' )
-static const char _SPACE = '\x20';
-#define _Spacesigns (System::Set () << '\x9' << '\xa' << '\xd' << '\x29' << '\x2a' << '\x2d' \
- << '\x49' << '\x4a' << '\x4d' << '\x69' << '\x6a' << '\x6d' << '\x89' << '\x8a' << '\x8d' << '\xa9' \
- << '\xaa' << '\xad' << '\xc9' << '\xca' << '\xcd' << '\xe9' << '\xea' << '\xed' )
-static const Shortint CutLeft = 0xffffffff;
-static const Shortint CutRight = 0x1;
-static const Shortint CutBoth = 0x0;
-extern PACKAGE int ConversionError;
-extern PACKAGE int LineCount;
-extern PACKAGE bool DebugModeFlag;
-extern PACKAGE bool FreeFlyModeFlag;
-extern PACKAGE double Xmin;
-extern PACKAGE double Ymin;
-extern PACKAGE double Xmax;
-extern PACKAGE double Ymax;
-extern PACKAGE double Xaspect;
-extern PACKAGE double Yaspect;
-extern PACKAGE double Hstep;
-extern PACKAGE double Vstep;
-extern PACKAGE int Vsize;
-extern PACKAGE int Hsize;
-extern PACKAGE AnsiString __fastcall Ups(AnsiString s);
-extern PACKAGE AnsiString __fastcall b2s(Byte b);
-extern PACKAGE AnsiString __fastcall i2s(int i);
-extern PACKAGE AnsiString __fastcall l2s(int l);
-extern PACKAGE AnsiString __fastcall r2s(double r, Byte SWidth);
-extern PACKAGE Byte __fastcall s2b(AnsiString s);
-extern PACKAGE int __fastcall s2i(AnsiString s);
-extern PACKAGE int __fastcall s2l(AnsiString s);
-extern PACKAGE double __fastcall s2r(AnsiString s);
-extern PACKAGE Byte __fastcall s2bE(AnsiString s);
-extern PACKAGE int __fastcall s2iE(AnsiString s);
-extern PACKAGE int __fastcall s2lE(AnsiString s);
-extern PACKAGE double __fastcall s2rE(AnsiString s);
-extern PACKAGE Byte __fastcall Max0(Byte x1, Byte x2);
-extern PACKAGE Byte __fastcall Min0(Byte x1, Byte x2);
-extern PACKAGE double __fastcall Max0R(double x1, double x2);
-extern PACKAGE double __fastcall Min0R(double x1, double x2);
-extern PACKAGE int __fastcall Sign(double x);
-extern PACKAGE bool __fastcall TestFlag(int Flag, int Value);
-extern PACKAGE bool __fastcall SetFlag(Byte &Flag, int Value);
-extern PACKAGE bool __fastcall iSetFlag(int &Flag, int Value);
-extern PACKAGE bool __fastcall FuzzyLogic(double Test, double Threshold, double Probability);
-extern PACKAGE bool __fastcall FuzzyLogicAI(double Test, double Threshold, double Probability);
-extern PACKAGE AnsiString __fastcall ReadWord(TextFile &infile);
-extern PACKAGE AnsiString __fastcall Cut_Space(AnsiString s, int Just);
-extern PACKAGE AnsiString __fastcall ExtractKeyWord(AnsiString InS, AnsiString KeyWord);
-extern PACKAGE AnsiString __fastcall DUE(AnsiString S);
-extern PACKAGE AnsiString __fastcall DWE(AnsiString S);
-extern PACKAGE AnsiString __fastcall Ld2Sp(AnsiString S);
-extern PACKAGE AnsiString __fastcall Tab2Sp(AnsiString S);
-extern PACKAGE void __fastcall ComputeArc(double X0, double Y0, double Xn, double Yn, double R, double
- L, double dL, double &phi, double &Xout, double &Yout);
-extern PACKAGE void __fastcall ComputeALine(double X0, double Y0, double Xn, double Yn, double L, double
- R, double &Xout, double &Yout);
-extern PACKAGE double __fastcall Xhor(double h);
-extern PACKAGE double __fastcall Yver(double v);
-extern PACKAGE int __fastcall Horiz(double X);
-extern PACKAGE int __fastcall Vert(double Y);
-extern PACKAGE void __fastcall ClearPendingExceptions(void);
-
-} /* namespace Mctools */
-#if !defined(NO_IMPLICIT_NAMESPACE_USE)
-using namespace Mctools;
-#endif
-#pragma option pop // -w-
-#pragma option pop // -Vx
-
-#pragma delphiheader end.
-//-- end unit ----------------------------------------------------------------
-#endif // mctools
diff --git a/McZapkie/mctools.pas b/McZapkie/mctools.pas
deleted file mode 100644
index c50cbf20..00000000
--- a/McZapkie/mctools.pas
+++ /dev/null
@@ -1,507 +0,0 @@
-unit mctools;
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-
-{rozne takie duperele do operacji na stringach w paszczalu, pewnie w delfi sa lepsze}
-{konwersja zmiennych na stringi, funkcje matematyczne, logiczne, lancuchowe, I/O etc}
-
-interface
-
-
-const
-{Ra: te sta³e nie s¹ u¿ywane...
- _FileName = ['a'..'z','A'..'Z',':','\','.','*','?','0'..'9','_','-'];
- _RealNum = ['0'..'9','-','+','.','E','e'];
- _Integer = ['0'..'9','-']; //Ra: to siê gryzie z STLport w Builder 6
- _Plus_Int = ['0'..'9'];
- _All = [' '..'þ'];
- _Delimiter= [',',';']+_EOL;
- _Delimiter_Space=_Delimiter+[' '];
-}
- _EOL = [#13,#10];
- _SPACE = ' ';
- _Spacesigns=[' ']+[#9]+_EOL;
- CutLeft=-1; CutRight=1; CutBoth=0; {Cut_Space}
-
-var
- ConversionError: integer=0;
- LineCount: integer=0;
- DebugModeFlag: boolean=False;
- FreeFlyModeFlag: boolean=False;
-
-type
- TableChar = Set Of Char; {MCTUTIL}
-
-{konwersje}
-function b2s(b:byte):string;
-function i2s(i:integer):string;
-function l2s(l:longint):string;
-function r2s(r:real; SWidth:byte):string;
-function s2b(s:string):byte;
-function s2i(s:string):integer;
-function s2l(s:string):longint;
-function s2r(s:string):real;
-function s2bE(s:string):byte;
-function s2iE(s:string):integer;
-function s2lE(s:string):longint;
-function s2rE(s:string):real;
-
-{funkcje matematyczne}
-function Max0(x1,x2:byte) : byte;
-function Min0(x1,x2:byte) : byte;
-
-function Max0R(x1,x2:real) : real;
-function Min0R(x1,x2:real) : real;
-
-function Sign(x:real) : integer;
-
-{funkcje logiczne}
-function TestFlag(Flag:integer; Value:integer):boolean;
-function SetFlag(var Flag:byte; Value:integer):boolean;
-function iSetFlag(var Flag:integer; Value:integer):boolean;
-
-function FuzzyLogic(Test,Threshold,Probability:real):boolean;
-{jesli Test>Threshold to losowanie}
-function FuzzyLogicAI(Test,Threshold,Probability:real):boolean;
-{to samo ale zawsze niezaleznie od DebugFlag}
-
-{operacje na stringach}
-Function ReadWord(var infile:text):string; {czyta slowo z wiersza pliku tekstowego}
-Function Ups (s:string ): string ;
-Function Cut_Space(s:string; Just:integer) : string;
-Function ExtractKeyWord(InS:String; KeyWord:string) : String; {wyciaga slowo kluczowe i lancuch do pierwszej spacji}
-Function DUE(S:String) : String; {Delete Until Equal sign}
-Function DWE(S:String) : String; {Delete While Equal sign}
-Function Ld2Sp(S:String): String; {Low dash to Space sign}
-Function Tab2Sp(S:String): String; {Tab to Space sign}
-
-{procedury, zmienne i funkcje graficzne}
-procedure ComputeArc(X0,Y0,Xn,Yn,R,L:real;dL:real; var phi,Xout,Yout:real);
-{wylicza polozenie Xout Yout i orientacje phi punktu na elemencie dL luku}
-procedure ComputeALine(X0,Y0,Xn,Yn,L,R:real; var Xout,Yout:real);
-
-
-var
- Xmin,Ymin,Xmax,Ymax:real;
- Xaspect,Yaspect:real;
- Hstep,Vstep: real;
- Vsize,Hsize:integer;
-
-function Xhor( h:real) :real;
- { Converts horizontal screen coordinate into real X-coordinate. }
-
-function Yver( v:real) :real;
- { Converts vertical screen coordinate into real Y-coordinate. }
-
-function Horiz(X:real):longint;
-
-function Vert(Y:real):longint;
-
-procedure ClearPendingExceptions;
-
-{------------------------------------------------}
-Implementation
-{================================================}
-
-function Ups (s:string ): string ;
-var
- jatka : integer; swy:string;
-begin
- swy:='';
- for jatka:=1 to length(s) do swy:=swy+UpCase(s[jatka]);
- Ups:=swy;
-end; {=Ups=}
-
-function b2s(b:byte):string;
-var
- s:string;
-begin
- Str(b:2,s);
- b2s:=s;
-end; {=b2s=}
-
-function i2s(i:integer):string;
-var
- s:string;
-begin
- Str(i:3,s);
- i2s:=s;
-end; {=i2s=}
-
-function l2s(l:longint):string;
-var
- s:string;
-begin
- Str(l:4,s);
- l2s:=s;
-end; {=l2s=}
-
-function r2s(r:real; SWidth:byte):string;
-var
- s:string;
- absr:real; {rr:integer;}
-begin
- absr:=Abs(r);
- if SWidth<8 then SWidth:=8;
- if absr > 0.0001 then
- begin {rr:=(Round(ln(1/absr)/ln(10)-1+Swidth/2));}
- if absr < 100 then
- Str(r:Swidth:(Round(ln(1/absr)/ln(10)-1+Swidth/2)),s)
- else Str(r:Swidth:1,s)
- end
- else Str(r:Swidth,s);
-{ if r>0 then s:=insert('+'s,3);}
- r2s:=s;
-end; {=r2s=}
-
-function s2b(s:string):byte;
-var e:integer;
- b:byte;
-begin
- Val(s,b,e);
- s2b:=b;
-end;
-
-function s2i(s:string):integer;
-var e:integer;
- i:integer;
-begin
- Val(s,i,e);
- s2i:=i;
-end;
-
-function s2l(s:string):longint;
-var e:integer;
- l:longint;
-begin
- Val(s,l,e);
- s2l:=l;
-end;
-
-function s2r(s:string):real;
-var e:integer;
- r:real;
-begin
- Val(s,r,e);
- s2r:=r;
-end;
-
-
-function s2bE(s:string):byte;
-var e:integer;
- b:byte;
-begin
- s2bE:=0;
- Val(s,b,e);
- if e>0 then
- ConversionError:=e
- else s2bE:=b;
-end;
-
-function s2iE(s:string):integer;
-var e:integer;
- i:integer;
-begin
- s2iE:=0;
- Val(s,i,e);
- if e>0 then
- ConversionError:=e
- else s2iE:=i;
-end;
-
-function s2lE(s:string):longint;
-var e:integer;
- l:longint;
-begin
- s2lE:=0;
- Val(s,l,e);
- if e>0 then
- ConversionError:=e
- else s2lE:=l;
-end;
-
-function s2rE(s:string):real;
-var e:integer;
- r:real;
-begin
- s2rE:=0;
- Val(s,r,e);
- if e>0 then
- ConversionError:=e
- else s2rE:=r;
-end;
-
-
-function Max0(x1,x2:byte) : byte;
-begin
-if x1>x2 then
- Max0:=x1
-else
- Max0:=x2;
-end;
-
-function Min0(x1,x2:byte) : byte;
-begin
-if x1x2 then
- Max0R:=x1
-else
- Max0R:=x2;
-end;
-
-function Min0R(x1,x2:real) : real;
-begin
-if x10 then Sign:=1;
- if x<0 then Sign:=-1;
-end;
-
-function TestFlag(Flag:integer; Value:integer):boolean;
-begin
- if (Flag and Value)=Value then
- TestFlag:=True
- else TestFlag:=False;
-end;
-
-function SetFlag(var Flag:byte; Value:integer):boolean;
-begin
- SetFlag:=False;
- if Value>0 then
- if (Flag and Value)=0 then
- begin
- Flag:=Flag+Value;
- SetFlag:=True
- end;
- if Value<0 then
- if (Flag and Abs(Value))=Abs(Value) then
- begin
- Flag:=Flag+Value;
- SetFlag:=True
- end;
-end;
-
-function iSetFlag(var Flag:integer; Value:integer):boolean;
-begin
- iSetFlag:=False;
- if Value>0 then
- if (Flag and Value)=0 then
- begin
- Flag:=Flag+Value;
- iSetFlag:=True; //true, gdy by³o wczeœniej 0 i zosta³o ustawione
- end;
- if Value<0 then
- if (Flag and Abs(Value))=Abs(Value) then
- begin
- Flag:=Flag+Value; //Value jest ujemne, czyli zerowanie flagi
- iSetFlag:=True; //true, gdy by³o wczeœniej 1 i zosta³o wyzerowane
- end;
-end;
-
-
-function FuzzyLogic(Test,Threshold,Probability:real):boolean;
-begin
- if (Test>Threshold) and (not DebugModeFlag) then
- FuzzyLogic:=(RandomThreshold) then
- FuzzyLogicAI:=(Random'' then
- nextword:=True;
- if not (c in _Spacesigns) then
- s:=s+c;
- end;
- ReadWord:=s;
-end;
-
-
-Function Cut_Space(s:string; Just:integer) : string;
-var ii:byte;
-begin
- case Just of
- CutLeft : begin
- ii:=0;
- while (ii0) and (s[ii]=_SPACE) do
- dec(ii);
- S:=Copy(s,1,ii);
- end;
- CutBoth : begin
- S:=Cut_Space(S,CutLeft);
- S:=Cut_Space(S,CutRight);
- end;
- end;
- Cut_Space:=S;
-end;
-{Cut_Space}
-
-Function ExtractKeyWord(InS:String; KeyWord:string) : String;
-var s:string; kwp:byte;
-begin
- Ins:=Ins+' ';
- kwp:=Pos(KeyWord,InS);
- if kwp>0 then
- begin
- s:=Copy(InS,kwp,Length(Ins));
- s:=Copy(s,1,Pos(' ',s)-1);
- end
- else s:='';
- ExtractKeyWord:=s;
-end;
-
-Function DUE(S:String) : String; {Delete Until Equal sign}
-begin
- DUE:=Copy(S,Pos('=',S)+1,Length(S));
-end;
-
-Function DWE(S:String) : String; {Delete While Equal sign}
-var ep:byte;
-begin
- ep:=Pos('=',S);
- if ep>0 then
- DWE:=Copy(S,1,ep-1)
- else DWE:=S;
-end;
-
-Function Ld2Sp(S:String): String; {Low dash to Space sign}
-var b:byte; s2:string;
-begin
- s2:='';
- for b:=1 to length(S) do
- if S[b]='_' then
- s2:=s2+' '
- else
- s2:=s2+S[b];
- Ld2Sp:=s2;
-end;
-
-Function Tab2Sp(S:String): String; {Tab to Space sign}
-var b:byte; s2:string;
-begin
- s2:='';
- for b:=1 to length(S) do
- if S[b]=#9 then
- s2:=s2+' '
- else
- s2:=s2+S[b];
- Tab2Sp:=s2;
-end;
-
-
-procedure ComputeArc(X0,Y0,Xn,Yn,R,L:real;dL:real; var phi,Xout,Yout:real);
-{wylicza polozenie Xout Yout i orientacje phi punktu na elemencie dL luku}
-var dX,dY,Xc,Yc,gamma,alfa,AbsR:real;
-begin
- if (R<>0) and (L<>0) then
- begin
- AbsR:=Abs(R);
- dX:=Xn-X0;
- dY:=Yn-Y0;
- if dX<>0 then gamma:=arctan(dY/dX)
- else if dY>0 then gamma:=Pi/2
- else gamma:=3*Pi/2;
- alfa:=L/R;
- phi:=gamma-(alfa+Pi*Round(R/AbsR))/2;
- Xc:=X0-AbsR*cos(phi);
- Yc:=Y0-AbsR*sin(phi);
- phi:=phi+alfa*dL/L;
- Xout:=AbsR*cos(phi)+Xc;
- Yout:=AbsR*sin(phi)+Yc;
- end;
-end;
-
-procedure ComputeALine(X0,Y0,Xn,Yn,L,R:real; var Xout,Yout:real);
-var dX,dY,gamma,alfa:real;
-{ pX,pY : real;}
-begin
- alfa:=0; //ABu: bo nie bylo zainicjowane
- dX:=Xn-X0;
- dY:=Yn-Y0;
- if dX<>0 then gamma:=arctan(dY/dX)
- else if dY>0 then gamma:=Pi/2
- else gamma:=3*Pi/2;
- if R<>0 then alfa:=L/R;
- Xout:=X0+L*cos(alfa/2-gamma);
- Yout:=Y0+L*sin(alfa/2-gamma);
-end;
-
-{graficzne:}
-
-
-function Xhor( h:real) :real;
- begin
- Xhor:= h*Hstep + Xmin;
- end;
-
-function Yver( v:real) :real;
- begin
- Yver:= (Vsize-v)*Vstep + Ymin;
- end;
-
-function Horiz(X:real):longint;
-begin
- x:= (x-Xmin) / Hstep;
- if x > -MaxInt then
- if x < MaxInt then Horiz:=Round(x)
- else Horiz:= MaxInt
- else Horiz:= -MaxInt;
-end;
-
-function Vert(Y:real):longint;
-begin
- y:= (y-Ymin) / Vstep;
- if y > -MaxInt then
- if y < MaxInt then Vert:=Vsize-Round(y)
- else Vert:= MaxInt
- else Vert:= -MaxInt
-end;
-
-procedure ClearPendingExceptions;
-//resetuje b³êdy FPU, wymagane dla Trunc()
-asm
- FNCLEX
-end;
-
-end.
\ No newline at end of file
diff --git a/McZapkie/mtable.hpp b/McZapkie/mtable.hpp
deleted file mode 100644
index 03bc55ef..00000000
--- a/McZapkie/mtable.hpp
+++ /dev/null
@@ -1,127 +0,0 @@
-// Borland C++ Builder
-// Copyright (c) 1995, 1999 by Borland International
-// All rights reserved
-
-// (DO NOT EDIT: machine generated header) 'mtable.pas' rev: 5.00
-
-#ifndef mtableHPP
-#define mtableHPP
-
-#pragma delphiheader begin
-#pragma option push -w-
-#pragma option push -Vx
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-#include // Pascal unit
-
-//-- user supplied -----------------------------------------------------------
-
-namespace Mtable
-{
-//-- type declarations -------------------------------------------------------
-struct TMTableLine
-{
- double km;
- double vmax;
- AnsiString StationName;
- AnsiString StationWare;
- Byte TrackNo;
- int Ah;
- int Am;
- int Dh;
- int Dm;
- double tm;
- int WaitTime;
-} ;
-
-typedef TMTableLine TMTable[101];
-
-class DELPHICLASS TTrainParameters;
-typedef TTrainParameters* *PTrainParameters;
-
-class PASCALIMPLEMENTATION TTrainParameters : public System::TObject
-{
- typedef System::TObject inherited;
-
-public:
- AnsiString TrainName;
- double TTVmax;
- AnsiString Relation1;
- AnsiString Relation2;
- double BrakeRatio;
- AnsiString LocSeries;
- double LocLoad;
- TMTableLine TimeTable[101];
- int StationCount;
- int StationIndex;
- AnsiString NextStationName;
- double LastStationLatency;
- int Direction;
- double __fastcall CheckTrainLatency(void);
- AnsiString __fastcall ShowRelation();
- double __fastcall WatchMTable(double DistCounter);
- AnsiString __fastcall NextStop();
- bool __fastcall IsStop(void);
- bool __fastcall IsTimeToGo(double hh, double mm);
- bool __fastcall UpdateMTable(double hh, double mm, AnsiString NewName);
- __fastcall TTrainParameters(AnsiString NewTrainName);
- void __fastcall NewName(AnsiString NewTrainName);
- bool __fastcall LoadTTfile(AnsiString scnpath, int iPlus, double vMax);
- bool __fastcall DirectionChange(void);
- void __fastcall StationIndexInc(void);
-public:
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TTrainParameters(void) : System::TObject() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TTrainParameters(void) { }
- #pragma option pop
-
-};
-
-
-class DELPHICLASS TMTableTime;
-class PASCALIMPLEMENTATION TMTableTime : public System::TObject
-{
- typedef System::TObject inherited;
-
-public:
- double GameTime;
- int dd;
- int hh;
- int mm;
- int srh;
- int srm;
- int ssh;
- int ssm;
- double mr;
- void __fastcall UpdateMTableTime(double deltaT);
- __fastcall TMTableTime(int InitH, int InitM, int InitSRH, int InitSRM, int InitSSH, int InitSSM);
-public:
-
- #pragma option push -w-inl
- /* TObject.Create */ inline __fastcall TMTableTime(void) : System::TObject() { }
- #pragma option pop
- #pragma option push -w-inl
- /* TObject.Destroy */ inline __fastcall virtual ~TMTableTime(void) { }
- #pragma option pop
-
-};
-
-
-//-- var, const, procedure ---------------------------------------------------
-static const Shortint MaxTTableSize = 0x64;
-static const char hrsd = '\x2e';
-extern PACKAGE TMTableTime* GlobalTime;
-
-} /* namespace Mtable */
-#if !defined(NO_IMPLICIT_NAMESPACE_USE)
-using namespace Mtable;
-#endif
-#pragma option pop // -w-
-#pragma option pop // -Vx
-
-#pragma delphiheader end.
-//-- end unit ----------------------------------------------------------------
-#endif // mtable
diff --git a/McZapkie/mtable.pas b/McZapkie/mtable.pas
deleted file mode 100644
index 5b9ce339..00000000
--- a/McZapkie/mtable.pas
+++ /dev/null
@@ -1,530 +0,0 @@
-unit mtable;
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-
-interface uses mctools,sysutils;
-
-const MaxTTableSize=100; //mo¿na by to robiæ dynamicznie
- hrsd= '.';
-Type
-//Ra: pozycja zerowa rozk³adu chyba nie ma sensu
-//Ra: numeracja przystanków jest 1..StationCount
-
- TMTableLine=record
- km:real; //kilometraz linii
- vmax:real; //predkosc rozkladowa przed przystankiem
- //StationName:string[32]; //nazwa stacji ('_' zamiast spacji)
- //StationWare:string[32]; //typ i wyposazenie stacji, oddz. przecinkami}
- StationName:string; //nazwa stacji ('_' zamiast spacji)
- StationWare:string; //typ i wyposazenie stacji, oddz. przecinkami}
- TrackNo:byte; //ilosc torow szlakowych
- Ah,Am:integer; //godz. i min. przyjazdu, -1 gdy bez postoju
- Dh,Dm:integer; //godz. i min. odjazdu
- tm:real; //czas jazdy do tej stacji w min. (z kolumny)
- WaitTime:integer; //czas postoju (liczony plus 6 sekund)
- end;
-
- TMTable = array[0..MaxTTableSize] of TMTableLine;
-
- PTrainParameters= ^TTrainParameters;
-
- TTrainParameters = class(TObject)
- TrainName:string;
- TTVmax:real;
- Relation1,Relation2: string; //nazwy stacji danego odcinka
- BrakeRatio: real;
- LocSeries: string; //seria (typ) pojazdu
- LocLoad: real;
- TimeTable: TMTable;
- StationCount: integer; //iloœæ przystanków (0-techniczny)
- StationIndex: integer; //numer najbli¿szego (aktualnego) przystanku
- NextStationName: string;
- LastStationLatency: real;
- Direction: integer; {kierunek jazdy w/g kilometrazu}
- function CheckTrainLatency: real;
- {todo: str hh:mm to int i z powrotem}
- function ShowRelation: string;
- function WatchMTable(DistCounter:real): real;
- function NextStop:string;
- function IsStop:boolean;
- function IsTimeToGo(hh,mm:real):boolean;
- function UpdateMTable(hh,mm:real; NewName: string): boolean;
- constructor Init(NewTrainName:string);
- procedure NewName(NewTrainName:string);
- function LoadTTfile(scnpath:string;iPlus:Integer;vMax:real):boolean;
- function DirectionChange():boolean;
- procedure StationIndexInc();
- end;
-
- TMTableTime = class(TObject)
- GameTime: real;
- dd,hh,mm: integer;
- srh,srm : integer; {wschod slonca}
- ssh,ssm : integer; {zachod slonca}
- mr:real;
- procedure UpdateMTableTime(deltaT:real);
- constructor Init(InitH,InitM,InitSRH,InitSRM,InitSSH,InitSSM:integer);
- end;
-
-var GlobalTime: TMTableTime;
-
-implementation
-
-function CompareTime(t1h,t1m,t2h,t2m:real):real; {roznica czasu w minutach}
-//zwraca ró¿nicê czasu
-//jeœli pierwsza jest aktualna, a druga rozk³adowa, to ujemna oznacza opó¿nienie
-//na d³u¿sz¹ metê trzeba uwzglêdniæ datê, jakby opó¿nienia mia³y przekraczaæ 12h (towarowych)
-var
- t:real;
-begin
- if (t2h<0) then
- CompareTime:=0
- else
- begin
- t:=(t2h-t1h)*60+t2m-t1m; //jeœli t2=00:05, a t1=23:50, to ró¿nica wyjdzie ujemna
- if (t<-720) then //jeœli ró¿nica przekracza 12h na minus
- t:=t+1440 //to dodanie doby minut
- else
- if (t>720) then //jeœli przekracza 12h na plus
- t:=t-1440; //to odjêcie doby minut
- CompareTime:=t;
- end;
-end;
-
-function TTrainParameters.CheckTrainLatency: real;
-begin
- if (LastStationLatency>1.0) or (LastStationLatency<0) then
- CheckTrainLatency:=LastStationLatency {spoznienie + lub do przodu - z tolerancja 1 min}
- else
- CheckTrainLatency:=0
-end;
-
-function TTrainParameters.WatchMTable(DistCounter:real): real;
-{zwraca odlegloϾ do najblizszej stacji z zatrzymaniem}
-var dist:real;
-begin
- if Direction=1 then
- dist:=TimeTable[StationIndex].km-TimeTable[0].km-DistCounter
- else
- dist:=TimeTable[0].km-TimeTable[StationIndex].km-DistCounter;
- WatchMTable:=dist;
-end;
-
-function TTrainParameters.NextStop:string;
-//pobranie nazwy nastêpnego miejsca zatrzymania
-begin
- if StationIndex<=StationCount
- then
- NextStop:='PassengerStopPoint:'+NextStationName //nazwa nastêpnego przystanku
- else
- NextStop:='[End of route]'; //¿e niby koniec
-end;
-
-function TTrainParameters.IsStop:boolean;
-//zapytanie, czy zatrzymywaæ na nastêpnym punkcie rozk³adu
-begin
- if (StationIndex=0 //-1 to brak postoju
- else
- IsStop:=true; //na ostatnim siê zatrzymaæ zawsze
-end;
-
-function TTrainParameters.UpdateMTable(hh,mm:real;NewName:string):boolean;
-{odfajkowanie dojechania do stacji (NewName) i przeliczenie opóŸnienia}
-var OK:boolean;
-begin
- OK:=false;
- if StationIndex<=StationCount then //Ra: "<=", bo ostatni przystanek jest traktowany wyj¹tkowo
- begin
- if NewName=NextStationName then //jeœli dojechane do nastêpnego
- begin //Ra: wywo³anie mo¿e byæ powtarzane, jak stoi na W4
- if TimeTable[StationIndex+1].km-TimeTable[StationIndex].km<0 then //to jest bez sensu
- Direction:=-1
- else
- Direction:=1; //prowizorka bo moze byc zmiana kilometrazu
- //ustalenie, czy opóŸniony (porównanie z czasem odjazdu)
- LastStationLatency:=CompareTime(hh,mm,TimeTable[StationIndex].Dh,TimeTable[StationIndex].Dm);
- //inc(StationIndex); //przejœcie do nastêpnej pozycji StationIndex<=StationCount
- if StationIndex'') and (Relation2<>'')
- then ShowRelation:=Relation1+' - '+Relation2
- else ShowRelation:='';
-end;
-
-constructor TTrainParameters.Init(NewTrainName:string);
-{wstêpne ustawienie parametrów rozk³adu jazdy}
-begin
- NewName(NewTrainName);
-end;
-
-procedure TTrainParameters.NewName(NewTrainName:string);
-{wstêpne ustawienie parametrów rozk³adu jazdy}
-var i:integer;
-begin
- TrainName:=NewTrainName;
- StationCount:=0;
- StationIndex:=0;
- NextStationName:='nowhere';
- LastStationLatency:=0;
- Direction:=1;
- Relation1:=''; Relation2:='';
- for i:=0 to MaxTTableSize do
- with timeTable[i] do
- begin
- km:=0; vmax:=-1; StationName:='nowhere'; StationWare:='';
- TrackNo:=1; Ah:=-1; Am:=-1; Dh:=-1; Dm:=-1; tm:=0; WaitTime:=0;
- end;
- TTVmax:=100; {wykasowac}
-end;
-
-function TTrainParameters.LoadTTfile(scnpath:string;iPlus:Integer;vMax:real):boolean;
-//wczytanie pliku-tabeli z rozk³adem przesuniêtym o (fPlus); (vMax) nie ma znaczenia
-var
- lines,s:string;
- fin:text;
- EndTable:boolean;
- vActual:real;
- i,time:Integer; //do zwiêkszania czasu
-
-procedure UpdateVelocity(StationCount:integer;vActual:real);
-//zapisywanie prêdkoœci maksymalnej do wczeœniejszych odcinków
-//wywo³ywane z numerem ostatniego przetworzonego przystanku
-var i:integer;
-begin
- i:=StationCount;
- //TTVmax:=vActual; {PROWIZORKA!!!}
- while (i>=0) and (TimeTable[i].vmax=-1) do
- begin
- TimeTable[i].vmax:=vActual; //prêdkoœæ dojazdu do przystanku i
- dec(i); //ewentualnie do poprzedniego te¿
- end;
-end;
-
-begin
- ClearPendingExceptions;
- ConversionError:=0;
- EndTable:=False;
- if (TrainName='') then
- begin //jeœli pusty rozk³ad
- //UpdateVelocity(StationCount,vMax); //ograniczenie do prêdkoœci startowej
- end
- else
- begin
- ConversionError:=666;
- vActual:=-1;
- s:=scnpath+TrainName+'.txt';
- //Ra 2014-09: ustaliæ zasady wyznaczenia pierwotnego pliku przy przesuniêtych rozk³adach (kolejny poci¹g dostaje numer +2)
- assignfile(fin,s);
- s:='';
- {$I-}
- reset(fin);
- {$I+}
- if IOresult<>0 then
- begin
- vMax:=s2r(TrainName); //nie ma pliku ale jest liczba
- if (vMax>10)and(vMax<200) then
- begin
- TTVmax:=vMax; //Ra 2014-07: zamiast rozk³adu mo¿na podaæ Vmax
- UpdateVelocity(StationCount,vMax); //ograniczenie do prêdkoœci startowej
- ConversionError:=0;
- end
- else
- ConversionError:=-8; {Ra: ten b³¹d jest niepotrzebny}
- end
- else
- begin {analiza rozk³adu jazdy}
- ConversionError:=0;
- while not (eof(fin) or (ConversionError<>0) or EndTable) do
- begin
- readln(fin,lines); {wczytanie linii}
- if Pos('___________________',lines)>0 then {linia pozioma górna}
- if ReadWord(fin)='[' then {lewy pion}
- if ReadWord(fin)='Rodzaj' then {"Rodzaj i numer pociagu"}
- repeat
- until (ReadWord(fin)='|') or (eof(fin)); {œrodkowy pion}
- s:=ReadWord(fin); {nazwa poci¹gu}
- //if LowerCase(s)<>ExtractFileName(TrainName) then {musi byæ taka sama, jak nazwa pliku}
- //ConversionError:=-7 {b³¹d niezgodnoœci}
- TrainName:=s; //nadanie nazwy z pliku TXT (bez œcie¿ki do pliku)
- //else
- begin {czytaj naglowek}
- repeat
- until (Pos('_______|',ReadWord(fin))>0) or eof(fin);
- repeat
- until (ReadWord(fin)='[') or (eof(fin)); {pierwsza linia z relacj¹}
- repeat
- s:=ReadWord(fin);
- until (s<>'|') or eof(fin);
- if s<>'|' then Relation1:=s
- else ConversionError:=-5;
- repeat
- until (Readword(fin)='Relacja') or (eof(fin)); {druga linia z relacj¹}
- repeat
- until (ReadWord(fin)='|') or (eof(fin));
- Relation2:=ReadWord(fin);
- repeat
- until Readword(fin)='Wymagany';
- repeat
- until (ReadWord(fin)='|') or (eoln(fin));
- s:=ReadWord(fin);
- s:=Copy(s,1,Pos('%',s)-1);
- BrakeRatio:=s2rE(s);
- repeat
- until Readword(fin)='Seria';
- repeat
- until (ReadWord(fin)='|') or (eof(fin));
- LocSeries:=ReadWord(fin);
- LocLoad:=s2rE(ReadWord(fin));
- repeat
- until (Pos('[______________',ReadWord(fin))>0) or (eof(fin));
- while not eof(fin) and not EndTable do
- begin
- inc(StationCount);
- repeat
- s:=ReadWord(fin);
- until (s='[') or (eof(fin));
- with TimeTable[StationCount] do
- begin
- if s='[' then
- s:=ReadWord(fin)
- else ConversionError:=-4;
- if Pos('|',s)=0 then
- begin
- km:=s2rE(s);
- s:=ReadWord(fin);
- end;
- if Pos('|_____|',s)>0 then {zmiana predkosci szlakowej}
- UpdateVelocity(StationCount,vActual)
- else
- begin
- s:=ReadWord(fin);
- if Pos('|',s)=0 then
- vActual:=s2rE(s);
- end;
- while Pos('|',s)=0 do
- s:=Readword(fin);
- StationName:=ReadWord(fin);
- repeat
- s:=ReadWord(fin);
- until (s='1') or (s='2') or eof(fin);
- TrackNo:=s2bE(s);
- s:=ReadWord(fin);
- if s<>'|' then
- begin
- if Pos(hrsd,s)>0 then
- begin
- ah:=s2iE(Copy(s,1,Pos(hrsd,s)-1)); //godzina przyjazdu
- am:=s2iE(Copy(s,Pos(hrsd,s)+1,Length(s))); //minuta przyjazdu
- end
- else
- begin
- ah:=TimeTable[StationCount-1].ah; //godzina z poprzedniej pozycji
- am:=s2iE(s); //bo tylko minuty podane
- end;
- end;
- repeat
- s:=ReadWord(fin);
- until (s<>'|') or (eof(fin));
- if s<>']' then
- tm:=s2rE(s);
- repeat
- s:=ReadWord(fin);
- until (s='[') or eof(fin);
- s:=ReadWord(fin);
- if Pos('|',s)=0 then
- begin
-{tu s moze byc miejscem zmiany predkosci szlakowej}
- s:=ReadWord(fin);
- end;
- if Pos('|_____|',s)>0 then {zmiana predkosci szlakowej}
- UpdateVelocity(StationCount,vActual)
- else
- begin
- s:=ReadWord(fin);
- if Pos('|',s)=0 then
- vActual:=s2rE(s);
- end;
- while Pos('|',s)=0 do
- s:=Readword(fin);
- StationWare:=ReadWord(fin);
- repeat
- s:=ReadWord(fin);
- until (s='1') or (s='2') or eof(fin);
- TrackNo:=s2bE(s);
- s:=ReadWord(fin);
- if s<>'|' then
- begin
- if Pos(hrsd,s)>0 then
- begin
- dh:=s2iE(Copy(s,1,Pos(hrsd,s)-1)); //godzina odjazdu
- dm:=s2iE(Copy(s,Pos(hrsd,s)+1,Length(s))); //minuta odjazdu
- end
- else
- begin
- dh:=TimeTable[StationCount-1].dh; //godzina z poprzedniej pozycji
- dm:=s2iE(s); //bo tylko minuty podane
- end;
- end
- else
- begin
- dh:=ah; //odjazd o tej samej, co przyjazd (dla ostatniego te¿)
- dm:=am; //bo s¹ u¿ywane do wyliczenia opóŸnienia po dojechaniu
- end;
- if (ah>=0) then
- WaitTime:=Trunc(CompareTime(ah,am,dh,dm)+0.1);
- repeat
- s:=ReadWord(fin);
- until (s<>'|') or (eof(fin));
- if s<>']' then
- tm:=s2rE(s);
- repeat
- s:=ReadWord(fin);
- until (Pos('[',s)>0) or eof(fin);
- if Pos('_|_',s)=0 then
- s:=Readword(fin);
- if Pos('|',s)=0 then
- begin
-{tu s moze byc miejscem zmiany predkosci szlakowej}
- s:=ReadWord(fin);
- end;
- if Pos('|_____|',s)>0 then {zmiana predkosci szlakowej}
- UpdateVelocity(StationCount,vActual)
- else
- begin
- s:=ReadWord(fin);
- if Pos('|',s)=0 then
- vActual:=s2rE(s);
- end;
- while Pos('|',s)=0 do
- s:=Readword(fin);
- while (Pos(']',s)=0) do
- s:=ReadWord(fin);
- if Pos('_|_',s)>0 then EndTable:=True;
- end; {timetableline}
- end;
- end;
- end; {while eof}
- close(fin);
- end;
- end;
- if ConversionError=0 then
- begin
- if (TimeTable[1].StationName=Relation1) then //jeœli nazwa pierwszego zgodna z relacj¹
- if (TimeTable[1].Ah<0) then //a nie podany czas przyjazdu
- begin //to mamy zatrzymanie na pierwszym, a nie przelot
- TimeTable[1].Ah:=TimeTable[1].Dh;
- TimeTable[1].Am:=TimeTable[1].Dm;
- end
- //NextStationName:=TimeTable[1].StationName;
-{ TTVmax:=TimeTable[1].vmax; }
- end;
- if (iPlus<>0) then //je¿eli jest przesuniêcie rozk³adu
- for i:=1 to StationCount do //bez with, bo ciê¿ko siê przenosi na C++
- begin
- if (TimeTable[i].Ah>=0) then
- begin
- time:=iPlus+TimeTable[i].Ah*60+TimeTable[i].Am; //nowe minuty
- TimeTable[i].Am:=time mod 60;
- TimeTable[i].Ah:=(time div 60) mod 60;
- end;
- if (TimeTable[i].Dh>=0) then
- begin
- time:=iPlus+TimeTable[i].Dh*60+TimeTable[i].Dm; //nowe minuty
- TimeTable[i].Dm:=time mod 60;
- TimeTable[i].Dh:=(time div 60) mod 60;
- end;
- end;
- LoadTTfile:=(ConversionError=0);
-end;
-
-procedure TMTableTime.UpdateMTableTime(deltaT:real);
-//dodanie czasu (deltaT) w sekundach, z przeliczeniem godziny
-begin
- mr:=mr+deltaT; //dodawanie sekund
- while mr>60.0 do //przeliczenie sekund do w³aœciwego przedzia³u
- begin
- mr:=mr-60.0;
- inc(mm);
- end;
- while mm>59 do //przeliczenie minut do w³aœciwego przedzia³u
- begin
- mm:=mm-60;
- inc(hh);
- end;
- while hh>23 do //przeliczenie godzin do w³aœciwego przedzia³u
- begin
- hh:=hh-24;
- inc(dd); //zwiêkszenie numeru dnia
- end;
- GameTime:=GameTime+deltaT;
-end;
-
-constructor TMTableTime.Init(InitH,InitM,InitSRH,InitSRM,InitSSH,InitSSM:integer);
-begin
- GameTime:=0.0;
- dd:=0;
- hh:=InitH;
- mm:=InitM;
- srh:=InitSRH;
- srm:=InitSRM;
- ssh:=InitSSH;
- ssm:=InitSSM;
-end;
-
-function TTrainParameters.DirectionChange():boolean;
-//sprawdzenie, czy po zatrzymaniu wykonaæ kolejne komendy
-begin
- DirectionChange:=false; //przed pierwsz¹ bez zmiany
- if (StationIndex>0) and (StationIndex0) then
- DirectionChange:=true;
-end;
-
-
-END.
-
diff --git a/McZapkie/unit2.pas b/McZapkie/unit2.pas
deleted file mode 100644
index c561dacb..00000000
--- a/McZapkie/unit2.pas
+++ /dev/null
@@ -1,347 +0,0 @@
-unit Unit1;
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-
-interface
-
-uses
- ai_driver,mtable,mover,mctools,Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
- StdCtrls, ExtCtrls;
-
-type
- TForm1 = class(TForm)
- Button1: TButton;
- Label1: TLabel;
- Button2: TButton;
- Button3: TButton;
- Button4: TButton;
- Button5: TButton;
- Button6: TButton;
- Label2: TLabel;
- Label3: TLabel;
- Timer1: TTimer;
- Label4: TLabel;
- Label5: TLabel;
- Label6: TLabel;
- Label7: TLabel;
- Label8: TLabel;
- Label9: TLabel;
- Label10: TLabel;
- Label11: TLabel;
- Button7: TButton;
- Button8: TButton;
- Label12: TLabel;
- Label13: TLabel;
- Label14: TLabel;
- Label15: TLabel;
- Button9: TButton;
- Button10: TButton;
- Label16: TLabel;
- Label17: TLabel;
- Label18: TLabel;
- Label19: TLabel;
- Button11: TButton;
- Label20: TLabel;
- Label21: TLabel;
- Label22: TLabel;
- Label23: TLabel;
- Label24: TLabel;
- Label25: TLabel;
- lczas: TLabel;
- Label26: TLabel;
- Label27: TLabel;
- Label28: TLabel;
- Label29: TLabel;
- Label30: TLabel;
- Label31: TLabel;
- Label32: TLabel;
- Label33: TLabel;
- Label34: TLabel;
- Button12: TButton;
- BStart: TButton;
- Label35: TLabel;
- Label36: TLabel;
- Label37: TLabel;
- Label38: TLabel;
- Button13: TButton;
- Label39: TLabel;
- Label40: TLabel;
- Label41: TLabel;
- Button14: TButton;
- Button15: TButton;
- Label42: TLabel;
- Label43: TLabel;
- procedure Button1Click(Sender: TObject);
- procedure Button2Click(Sender: TObject);
- procedure Timer1Timer(Sender: TObject);
- procedure FormCreate(Sender: TObject);
- procedure Button5Click(Sender: TObject);
- procedure Button6Click(Sender: TObject);
- procedure Button7Click(Sender: TObject);
- procedure Button8Click(Sender: TObject);
- procedure Button3Click(Sender: TObject);
- procedure Button4Click(Sender: TObject);
- procedure Button9Click(Sender: TObject);
- procedure Button10Click(Sender: TObject);
- procedure Button11Click(Sender: TObject);
- procedure Button12Click(Sender: TObject);
- procedure BStartClick(Sender: TObject);
- procedure Button13MouseDown(Sender: TObject; Button: TMouseButton;
- Shift: TShiftState; X, Y: Integer);
- procedure Button14Click(Sender: TObject);
- procedure Button15Click(Sender: TObject);
- private
- { Private declarations }
- public
- { Public declarations }
- end;
-
-var
-Form1: TForm1;
-loc,wag,wag2,wag3:TMoverParameters;
-mechanik: TController;
-pociag: TTrainParameters;
-l0,l1,l2,l3:TLocation;
-r0,r1,r2,r3:TRotation;
-Shape:TTrackShape; Track:TTrackParam;
-ExternalVoltage:real;
-ActualTime:real;
-fout: text;
-
-implementation
-
-{$R *.DFM}
-
-procedure TForm1.Button1Click(Sender: TObject);
-begin
-assignfile(fout,'log.dat');
-rewrite(fout);
-ActualTime:=0;
-loc:=TMoverParameters.Create;
-wag:=TMoverParameters.Create;
-wag2:=TMoverParameters.Create;
-wag3:=TMoverParameters.Create;
-mechanik:=TController.Create;
-pociag:=TTrainParameters.Create;
-Shape.R:=0; Shape.Len:=10000; Shape.dHtrack:=0; Shape.dHrail:=0;
-Track.Width:=1435; Track.friction:=0.15; Track.CategoryFlag:=1;
-Track.QualityFlag:=25; Track.DamageFlag:=0;
-Track.VelMax:=120;
-ExternalVoltage:=3000;
- l0.x:=0; l0.y:=0; l0.z:=0;
- l1.x:=-14.0235; l1.y:=0; l1.z:=0;
- l2.x:=-27.3634; l2.y:=0; l2.z:=0;
- l3.x:=-40.7032; l3.y:=0; l3.z:=0;
- r0.rx:=0; r0.ry:=0; r0.rz:=0;
- r1.rx:=0; r1.ry:=0; r1.rz:=0;
- r2.rx:=0; r2.ry:=0; r2.rz:=0;
- r3.rx:=0; r3.ry:=0; r3.rz:=0;
-{ loc.Init(l1,r1,0,'en57','456',0,'Human',1); }
- loc.Init(l0,r0,60,'eu07','456',0,'',1);
- wag.Init(l1,r1,60,'Falns_440v','52-51-342027-2',30,'',0);
- wag2.Init(l2,r2,60,'Falns_440v','52-51-322311-5',30,'',0);
- wag3.Init(l3,r3,60,'Falns_440v','52-51-410025-3',30,'',0);
- pociag.init('Testowy Express',100);
- mechanik.init(l1,r1,True,@loc,@pociag,Aggressive);
- if (loc.loadchkfile('') and wag.loadchkfile('') and wag2.loadchkfile('') and wag3.loadchkfile(''))
- and (loc.CheckLocomotiveParameters(Go) and wag.CheckLocomotiveParameters(Go) and wag2.CheckLocomotiveParameters(Go) and wag3.CheckLocomotiveParameters(Go)) then
- begin
- Label1.Caption:='OK';
- loc.attach(2,@wag,3);
- wag.attach(1,@loc,3);
- wag.attach(2,@wag2,3);
- wag2.attach(1,@wag,3);
- wag2.attach(2,@wag3,3);
- wag3.attach(1,@wag2,3);
- Timer1.Enabled:=True;
- end
- else Label1.Caption:=inttostr(conversionerror)+' '+inttostr(linecount);
- Button1.Visible:=False;
-end;
-
-procedure TForm1.Button2Click(Sender: TObject);
-begin
- if Timer1.Enabled then
- begin
- Timer1.Enabled:=False;
- CloseFile(fout);
- end;
- loc.Free;
- wag.Free;
- wag2.free;
- wag3.free;
- mechanik.free;
- Close;
-end;
-
-procedure TForm1.Timer1Timer(Sender: TObject);
-var dl,dt:real;
-begin
- dt:=Timer1.Interval/1000;
- ActualTime:=ActualTime+dt;
- loc.ComputeTotalForce(dt,Shape,Track,ExternalVoltage);
- wag.ComputeTotalForce(dt,Shape,Track,ExternalVoltage);
- wag2.ComputeTotalForce(dt,Shape,Track,ExternalVoltage);
- wag3.ComputeTotalForce(dt,Shape,Track,ExternalVoltage);
- dl:=loc.ComputeMovement(dt,Shape,Track,ExternalVoltage,l0,r0);
- l0.x:=l0.x+dl;
- dl:=wag.ComputeMovement(dt,Shape,Track,ExternalVoltage,l1,r1);
- l1.x:=l1.x+dl;
- dl:=wag2.ComputeMovement(dt,Shape,Track,ExternalVoltage,l2,r2);
- l2.x:=l2.x+dl;
- dl:=wag3.ComputeMovement(dt,Shape,Track,ExternalVoltage,l3,r3);
- l3.x:=l3.x+dl;
-
- if l0.x<500 then mechanik.UpdateSituation(500-l0.x,dt)
- else
- if l0.x<2500 then mechanik.UpdateSituation(-1,dt)
- else
- if l0.x<3500 then mechanik.UpdateSituation(3500-l0.x,dt);
- if (l0.x>499) and (l0.x<505) then
- mechanik.SetVelocity(-1,-1,0);
- if (l0.x>2499) and (l0.x<2510) then
- mechanik.SetVelocity(-1,0,0);
-
- Label2.Caption:=r2s(Loc.Im,0)+' A';
- Label3.Caption:=r2s(Loc.Ft/1000,0)+' kN';
- Label4.Caption:=r2s(l0.x,0)+' m';
- Label5.Caption:=r2s(Sign(Loc.V)*Loc.Vel,0)+' km/h';
- Label6.Caption:=r2s(Loc.AccS,0)+' m/ss';
- Label7.Caption:=r2s(Loc.couplers[1].cforce/1000,0)+' kN';
- Label8.Caption:=r2s(Loc.couplers[2].cforce/1000,0)+' kN';
- Label9.Caption:=r2s(Loc.Fb/1000,0)+' kN';
- Label10.Caption:=r2s(Loc.Compressor,0)+' MPa';
- Label11.Caption:=r2s(Loc.PipePress,0)+' MPa';
- Label12.Caption:=r2s(Loc.BrakePress,0)+' MPa';
-
- Label13.Caption:=IntToStr(Loc.MainCtrlPos);
- Label14.Caption:=IntToStr(Loc.BrakeCtrlPos);
- Label15.Caption:=IntToStr(Loc.LocalBrakePos);
-
- Label16.Caption:=IntToStr(Loc.showcurrent(1));
- Label17.Caption:=IntToStr(Loc.showcurrent(2));
- Label18.Caption:=IntToStr(Loc.ScndCtrlPos);
- if loc.SlippingWheels then
- Label19.Caption:='Poslizg!'
- else Label19.Caption:=' ';
-
- Label20.Caption:=IntToStr(Loc.MainCtrlActualPos);
- Label21.Caption:=IntToStr(Loc.ScndCtrlActualPos);
-
- Label22.Caption:=r2s(l1.x,0)+' m';
- Label23.Caption:=r2s(Sign(wag.V)*wag.Vel,0)+' km/h';
- Label24.Caption:=r2s(Distance(loc.loc,wag.loc,loc.dim,wag.dim),0)+' m';
- Label25.Caption:=r2s(loc.nrot,0)+' 1/s';
-
- Label26.Caption:=r2s(wag.couplers[1].cforce/1000,0)+' kN';
- Label27.Caption:=r2s(wag.couplers[2].cforce/1000,0)+' kN';
-
- Label28.Caption:=r2s(l2.x,0)+' m';
- Label29.Caption:=r2s(sign(wag2.V)*wag2.Vel,0)+' km/h';
-
- Label30.Caption:=r2s(loc.dpLocalValve/dt,0)+' MPa/s';
- Label31.Caption:=r2s(loc.dpBrake/dt,0)+' MPa/s';
- Label32.Caption:=r2s(loc.dpMainValve/dt,0)+' MPa/s';
- Label33.Caption:=r2s(loc.dpPipe/dt,0)+' MPa/s';
-
- Label34.Caption:=r2s(wag2.PipePress,0)+' MPa';
-
- Label35.Caption:=r2s(l3.x,0)+' m';
- Label36.Caption:=r2s(sign(wag3.V)*wag3.Vel,0)+' km/h';
- Label37.Caption:=r2s(wag3.couplers[1].cforce/1000,0)+' kN';
- Label38.Caption:=r2s(wag3.brakepress,0)+' MPa';
-
- Label39.Caption:=r2s(loc.enginePower/1000,0)+' kW';
- Label40.Caption:=i2s(trunc(loc.Rventrot*60))+' /min';
- Label41.Visible:=loc.SandDose;
- Label42.Caption:=r2s(mechanik.accdesired,0)+' m/ss';
- Label43.Caption:=r2s(mechanik.veldesired,0)+' km/h';
- Lczas.Caption:=r2s(actualtime,0)+' s';
-end;
-
-procedure TForm1.FormCreate(Sender: TObject);
-begin
- Timer1.Enabled:=False;
-end;
-
-procedure TForm1.Button5Click(Sender: TObject);
-begin
- loc.incbrakelevel(1);
-end;
-
-procedure TForm1.Button6Click(Sender: TObject);
-begin
- loc.decbrakelevel(1);
-end;
-
-procedure TForm1.Button7Click(Sender: TObject);
-begin
- loc.inclocalbrakelevel(1);
-end;
-
-procedure TForm1.Button8Click(Sender: TObject);
-begin
- loc.declocalbrakelevel(1);
-end;
-
-procedure TForm1.Button3Click(Sender: TObject);
-begin
- loc.incmainctrl(1);
-end;
-
-procedure TForm1.Button4Click(Sender: TObject);
-begin
- loc.decmainctrl(1);
-end;
-
-procedure TForm1.Button9Click(Sender: TObject);
-begin
-loc.DirectionForward;
-end;
-
-procedure TForm1.Button10Click(Sender: TObject);
-begin
- loc.DirectionBackward;
-end;
-
-procedure TForm1.Button11Click(Sender: TObject);
-begin
- loc.FuseOn;
-end;
-
-procedure TForm1.Button12Click(Sender: TObject);
-begin
- Loc.AntiSlippingBrake;
-end;
-
-procedure TForm1.BStartClick(Sender: TObject);
-begin
- loc.activedir:=1;
-{ if mechanik.OrderDirectionChange(1) then }
- mechanik.SetVelocity(60,0,0);
-end;
-
-procedure TForm1.Button13MouseDown(Sender: TObject; Button: TMouseButton;
- Shift: TShiftState; X, Y: Integer);
-begin
- loc.SandDoseOn;
-end;
-
-procedure TForm1.Button14Click(Sender: TObject);
-begin
- mechanik.SetVelocity(30,120,0);
-end;
-
-procedure TForm1.Button15Click(Sender: TObject);
-begin
- mechanik.SetVelocity(0,120,0);
-end;
-
-end.
diff --git a/Model3d.cpp b/Model3d.cpp
index f70dd091..6b78a563 100644
--- a/Model3d.cpp
+++ b/Model3d.cpp
@@ -27,7 +27,7 @@ http://mozilla.org/MPL/2.0/.
using namespace Mtable;
double TSubModel::fSquareDist = 0;
-int TSubModel::iInstance; // numer renderowanego egzemplarza obiektu
+size_t TSubModel::iInstance; // numer renderowanego egzemplarza obiektu
GLuint *TSubModel::ReplacableSkinId = NULL;
int TSubModel::iAlpha = 0x30300030; // maska do testowania flag tekstur wymiennych
TModel3d *TSubModel::pRoot; // Ra: tymczasowo wskaźnik na model widoczny z submodelu
@@ -106,7 +106,7 @@ void TSubModel::FirstInit()
iFarAttenDecay = 0;
fFarDecayRadius = 100;
fCosFalloffAngle = 0.5; // 120°?
- fCosHotspotAngle = 0.3; // 145°?
+ fCosHotspotAngle = 0.3f; // 145°?
fCosViewAngle = 0;
fSquareMaxDist = 10000 * 10000; // 10km
fSquareMinDist = 0;
@@ -152,7 +152,7 @@ void TSubModel::TextureNameSet(const char *n)
if (iFlags & 0x0200)
{ // tylko jeżeli submodel zosta utworzony przez new
delete[] pTexture; // usunięcie poprzedniej
- int i = strlen(n);
+ size_t i = strlen(n);
if (i)
{ // utworzenie nowej
pTexture = new char[i + 1];
@@ -169,7 +169,7 @@ void TSubModel::NameSet(const char *n)
if (iFlags & 0x0200)
{ // tylko jeżeli submodel zosta utworzony przez new
delete[] pName; // usunięcie poprzedniej
- int i = strlen(n);
+ size_t i = strlen(n);
if (i)
{ // utworzenie nowej
pName = new char[i + 1];
@@ -368,8 +368,8 @@ int TSubModel::Load(cParser &parser, TModel3d *Model, int Pos, bool dynamic)
parser >> discard >> bWire >> discard >> fWireSize >> discard;
Opacity = readIntAsDouble(parser,
100.0f); // wymagane jest 0 dla szyb, 100 idzie w nieprzezroczyste
- if (Opacity > 1.0)
- Opacity *= 0.01; // w 2013 był błąd i aby go obejść, trzeba było wpisać 10000.0
+ if (Opacity > 1.0f)
+ Opacity *= 0.01f; // w 2013 był błąd i aby go obejść, trzeba było wpisać 10000.0
if ((Global::iConvertModels & 1) == 0) // dla zgodności wstecz
Opacity = 0.0; // wszystko idzie w przezroczyste albo zależnie od tekstury
if (!parser.expectToken("map:"))
@@ -1221,9 +1221,8 @@ void TSubModel::RenderAlphaDL()
if (eType == TP_TEXT)
{ // tekst renderujemy w specjalny sposób, zamiast
// submodeli z łańcucha Child
- int i, j = pasText->size();
+ size_t i, j = pasText->size();
TSubModel *p;
- char c;
if (!smLetter)
{ // jeśli nie ma tablicy, to ją stworzyć; miejsce
// nieodpowiednie, ale tymczasowo
@@ -1290,12 +1289,12 @@ void TSubModel::RenderVBO()
if (Global::fLuminance < fLight)
{
glMaterialfv(GL_FRONT, GL_EMISSION, f4Diffuse); // zeby swiecilo na kolorowo
- glDrawArrays(eType, iVboPtr,
+ glDrawArrays(eType, (GLint)iVboPtr,
iNumVerts); // narysuj naraz wszystkie trójkąty z VBO
glMaterialfv(GL_FRONT, GL_EMISSION, emm2);
}
else
- glDrawArrays(eType, iVboPtr,
+ glDrawArrays(eType, (GLint)iVboPtr,
iNumVerts); // narysuj naraz wszystkie trójkąty z VBO
}
}
@@ -1353,15 +1352,15 @@ void TSubModel::RenderVBO()
glBindTexture(GL_TEXTURE_2D, 0); // nie teksturować
// glColor3f(f4Diffuse[0],f4Diffuse[1],f4Diffuse[2]);
// glColorMaterial(GL_FRONT,GL_EMISSION);
- float color[4] = {f4Diffuse[0] * Distdimm, f4Diffuse[1] * Distdimm,
- f4Diffuse[2] * Distdimm, 0};
+ float color[4] = {(float)(f4Diffuse[0] * Distdimm), (float)(f4Diffuse[1] * Distdimm),
+ (float)(f4Diffuse[2] * Distdimm, 0)};
// glColor3f(f4Diffuse[0]*Distdimm,f4Diffuse[1]*Distdimm,f4Diffuse[2]*Distdimm);
glColorMaterial(GL_FRONT, GL_EMISSION);
glDisable(GL_LIGHTING); // Tolaris-030603: bo mu punkty swiecace sie
// blendowaly
glColor3fv(color); // inaczej są białe
glMaterialfv(GL_FRONT, GL_EMISSION, color);
- glDrawArrays(GL_POINTS, iVboPtr, iNumVerts); // narysuj wierzchołek z
+ glDrawArrays(GL_POINTS, (GLint)iVboPtr, iNumVerts); // narysuj wierzchołek z
// VBO
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); // co ma ustawiać glColor
@@ -1385,7 +1384,7 @@ void TSubModel::RenderVBO()
// blendowaly
// glMaterialfv(GL_FRONT,GL_EMISSION,f4Diffuse); //zeby swiecilo na
// kolorowo
- glDrawArrays(GL_POINTS, iVboPtr,
+ glDrawArrays(GL_POINTS, (GLint)iVboPtr,
iNumVerts); // narysuj naraz wszystkie punkty z VBO
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
@@ -1461,12 +1460,12 @@ void TSubModel::RenderAlphaVBO()
if (Global::fLuminance < fLight)
{
glMaterialfv(GL_FRONT, GL_EMISSION, f4Diffuse); // zeby swiecilo na kolorowo
- glDrawArrays(eType, iVboPtr,
+ glDrawArrays(eType, (GLint)iVboPtr,
iNumVerts); // narysuj naraz wszystkie trójkąty z VBO
glMaterialfv(GL_FRONT, GL_EMISSION, emm2);
}
else
- glDrawArrays(eType, iVboPtr,
+ glDrawArrays(eType, (GLint)iVboPtr,
iNumVerts); // narysuj naraz wszystkie trójkąty z VBO
}
}
@@ -1543,7 +1542,7 @@ void TSubModel::Info()
// pName=new char[token.length()+1]; //nie ma sensu skracać tabeli
strcpy(pTexture, t.c_str());
}
- info->iTextureLen = t.size() + 1; // przygotowanie do zapisania, z zerem na końcu
+ info->iTextureLen = (int)(t.size() + 1); // przygotowanie do zapisania, z zerem na końcu
}
}
else
@@ -1552,7 +1551,7 @@ void TSubModel::Info()
if (pName)
{
info->iName = info->iTotalNames++; // przydzielenie numeru nazwy w pliku (od 0)
- info->iNameLen = strlen(pName) + 1; // z zerem na końcu
+ info->iNameLen = (int)(strlen(pName) + 1); // z zerem na końcu
}
++info->iCurrent; // przejście do kolejnego obiektu pomocniczego
if (Child)
@@ -1589,8 +1588,8 @@ void TSubModel::BinInit(TSubModel *s, float4x4 *m, float8 *v, TStringPack *t, TS
bool dynamic)
{ // ustawienie wskaźników w submodelu
iVisible = 1; // tymczasowo używane
- Child = ((int)Child > 0) ? s + (int)Child : NULL; // zerowy nie może być potomnym
- Next = ((int)Next > 0) ? s + (int)Next : NULL; // zerowy nie może być następnym
+ Child = ((size_t)Child > 0) ? s + (size_t)Child : NULL; // zerowy nie może być potomnym
+ Next = ((size_t)Next > 0) ? s + (size_t)Next : NULL; // zerowy nie może być następnym
fMatrix = ((iMatrix >= 0) && m) ? m + iMatrix : NULL;
// if (n&&(iName>=0)) asName=AnsiString(n->String(iName)); else asName="";
if (n && (iName >= 0))
@@ -1839,6 +1838,12 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
void TModel3d::LoadFromBinFile(std::string const &FileName, bool dynamic)
{ // wczytanie modelu z pliku binarnego
+ if (sizeof(TSubModel) != 256)
+ {
+ std::cout << "E3D files unsupported in current build" << std::endl;
+ exit(-1);
+ }
+
WriteLog("Loading - binary model: " + FileName);
int i = 0, j, k, ch, size;
@@ -2047,6 +2052,12 @@ void TModel3d::Init()
void TModel3d::SaveToBinFile(char const *FileName)
{ // zapis modelu binarnego
+ if (sizeof(TSubModel) != 256)
+ {
+ std::cout << "E3D files unsupported in current build" << std::endl;
+ exit(-1);
+ }
+
WriteLog("Saving E3D binary model.");
int i, zero = 0;
TSubModelInfo *info = new TSubModelInfo[iSubModelsCount];
diff --git a/Model3d.h b/Model3d.h
index 0653673b..481fc220 100644
--- a/Model3d.h
+++ b/Model3d.h
@@ -10,7 +10,7 @@ http://mozilla.org/MPL/2.0/.
#ifndef Model3dH
#define Model3dH
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "Parser.h"
#include "dumb3d.h"
#include "Float3d.h"
@@ -193,7 +193,7 @@ class TSubModel
int iMatrix; // w pliku binarnym jest numer matrycy
};
int iNumVerts; // ilość wierzchołków (1 dla FreeSpotLight)
- int iVboPtr; // początek na liście wierzchołków albo indeksów
+ size_t iVboPtr; // początek na liście wierzchołków albo indeksów
int iTexture; // numer nazwy tekstury, -1 wymienna, 0 brak
float fVisible; // próg jasności światła do załączenia submodelu
float fLight; // próg jasności światła do zadziałania selfillum
@@ -226,15 +226,17 @@ class TSubModel
float f_Angle;
float3 v_RotateAxis;
float3 v_Angles;
-
+
public: // chwilowo
float3 v_TransVector;
float8 *Vertices; // roboczy wskaźnik - wczytanie T3D do VBO
- int iAnimOwner; // roboczy numer egzemplarza, który ustawił animację
+ size_t iAnimOwner; // roboczy numer egzemplarza, który ustawił animację
TAnimType b_aAnim; // kody animacji oddzielnie, bo zerowane
public:
float4x4 *mAnimMatrix; // macierz do animacji kwaternionowych (należy do AnimContainer)
- char space[8]; // wolne miejsce na przyszłe zmienne (zmniejszyć w miarę potrzeby)
+
+ char space[8];
+
public:
TSubModel **
smLetter; // wskaźnik na tablicę submdeli do generoania tekstu (docelowo zapisać do E3D)
@@ -251,7 +253,7 @@ class TSubModel
void RaAnimation(TAnimType a);
public:
- static int iInstance; // identyfikator egzemplarza, który aktualnie renderuje model
+ static size_t iInstance; // identyfikator egzemplarza, który aktualnie renderuje model
static GLuint *ReplacableSkinId;
static int iAlpha; // maska bitowa dla danego przebiegu
static double fSquareDist;
@@ -354,7 +356,7 @@ class TSubModelInfo
int iTexture; // numer tekstury
int iNameLen; // długość nazwy
int iTextureLen; // długość tekstury
- int iNext, iChild; // numer następnego i potomnego
+ size_t iNext, iChild; // numer następnego i potomnego
static int iTotalTransforms; // ilość transformów
static int iTotalNames; // ilość nazw
static int iTotalTextures; // ilość tekstur
@@ -363,7 +365,8 @@ class TSubModelInfo
TSubModelInfo()
{
pSubModel = NULL;
- iTransform = iName = iTexture = iNext = iChild = -1; // nie ma
+ iTransform = iName = iTexture = -1;
+ iNext = iChild = -1; // nie ma
iNameLen = iTextureLen = 0;
}
void Reset()
diff --git a/PyInt.cpp b/PyInt.cpp
index 190a9737..3a78d3a8 100644
--- a/PyInt.cpp
+++ b/PyInt.cpp
@@ -63,7 +63,7 @@ bool TPythonInterpreter::loadClassFile( std::string const &lookupPath, std::stri
long fsize = ftell(sourceFile);
char *buffer = (char *)calloc(fsize + 1, sizeof(char));
fseek(sourceFile, 0, SEEK_SET);
- long freaded = fread(buffer, sizeof(char), fsize, sourceFile);
+ size_t freaded = fread(buffer, sizeof(char), fsize, sourceFile);
buffer[freaded] = 0; // z jakiegos powodu czytamy troche mniej i trzczeba dodac konczace
// zero do bufora (mimo ze calloc teoretycznie powiniene zwrocic
// wyzerowana pamiec)
diff --git a/QueryParserComp.pas b/QueryParserComp.pas
deleted file mode 100644
index e6e86307..00000000
--- a/QueryParserComp.pas
+++ /dev/null
@@ -1,733 +0,0 @@
-unit QueryParserComp;
-
-(*
-This Source Code Form is subject to the
-terms of the Mozilla Public License, v.
-2.0. If a copy of the MPL was not
-distributed with this file, You can
-obtain one at
-http://mozilla.org/MPL/2.0/.
-*)
-
-interface
-
-uses
- Classes, Sysutils;
-
-resourcestring
- sTextNotSet = 'You must set the TextToParse property first.';
- sIllegalSpecialChar = 'Illegal special character.';
- sIllegalStringChar = 'Illegal string delimiter.';
-
-type
- TTokenType = (ttString, ttSymbol, ttComment, ttDelimiter, ttSpecialChar,
- ttStatementDelimiter, ttCommentedSymbol, ttCommentDelimiter);
- TSetOfChar = set of Char;
- TComment = array[0..1] of string;
- TCharacterType = (ctSymbol, ctBeginComment, ctEndComment, ctDelimiter,
- ctString, ctSpecialChar);
- TCommentType = set of (cmt1, cmt2, cmt3);
-
-const
- CR = #13;
- LF = #10;
- TAB = #9;
- CRLF = CR + LF;
- Delimiters: TSetOfChar = [' ', ',', ';', CR, LF, TAB];
- Comments: array[0..2] of TComment = (('/*', '*/'), ('#', LF), ('//', LF));
-
-type
- TEndOfStatement = procedure(Sender: TObject; SQLStatement: String) of object;
-
- TQueryParserComp = class(TComponent)
- private
- FStream: TStringStream;
- FEOF: Boolean;
- FToken: String;
- FTokenType: TTokenType;
- FComment: Boolean;
- FString: Boolean;
- FWasString: Boolean;
- FCommentType: TCommentType;
- FStringDelimiters: String;
- FLastStringDelimiterFound: String;
- FSymbolsCount: Integer;
- FSpecialCharacters: String;
- FRemoveStrDelimiter: Boolean;
- FStringToParse: String;
- FGoPosition: Integer;
- FOnStatementDelimiter: TEndOfStatement;
- FCountFromStatement: Boolean;
- FStatementDelimiters: TStringList;
- FStringDelimiter: Char;
- FGenerateOnStmtDelimiter: Boolean;
- procedure Init;
- procedure SetStringToParse(AStringToParse: String);
- function StatementDelimiter: Boolean;
- function CheckForBeginComment: Boolean;
- function CheckForEndComment(Character: Char): Boolean;
- function CharacterType(Character: Char): TCharacterType;
- function CheckCharcterType(Character: Char): Boolean;
- function StringDelimiter(Character: Char): Boolean;
- function SpecialCharacter(Character: Char): Boolean;
- procedure RemoveStringDelimiter(var Source: String);
- procedure SetDelimiterType(Source: String);
- procedure SetToken;
- procedure SetSD(ASD: TStringList);
- procedure SetSpecialCharacters(ASpecialCharacters: String);
- procedure SetStringDelimiters(AStringDelimiters: String);
- protected
- procedure DoStatementDelimiter; dynamic;
- public
- constructor Create(AOwner: TComponent); override;
- destructor Destroy; override;
- procedure LoadStringToParse(FileName: string);
- procedure First;
- procedure FirstToken;
- procedure NextToken;
- function GetNextSymbol : string;
- property EndOfFile: Boolean read FEOF;
- property Comment: Boolean read FComment;
- property Token: String read FToken;
- property TokenType: TTokenType read FTokenType;
- property CurrentStringDelimiter: Char read FStringDelimiter;
- property SymbolsCount: Integer read FSymbolsCount default 0;
- property StringStream: TStringStream read FStream;
- published
- property IsEOFStmtDelimiter: Boolean read FGenerateOnStmtDelimiter
- write FGenerateOnStmtDelimiter;
- property StringDelimiters: String read FStringDelimiters
- write SetStringDelimiters;
- property SpecialCharacters: String read FSpecialCharacters
- write SetSpecialCharacters;
- property RemoveStrDelimiter: Boolean read FRemoveStrDelimiter
- write FRemoveStrDelimiter;
- property CountFromStatement: Boolean read FCountFromStatement
- write FCountFromStatement;
- property TextToParse: String read FStringToParse
- write SetStringToParse;
- property StatementDelimiters: TStringList read FStatementDelimiters write SetSD;
- property OnStatementDelimiter: TEndOfStatement read FOnStatementDelimiter
- write FOnStatementDelimiter;
- end;
-
-procedure Register;
-
-implementation
-
-{ TSQLParser }
-
-procedure Register;
-begin
- RegisterComponents('Samples', [TQueryParserComp]);
-end;
-
-constructor TQueryParserComp.Create(AOwner: TComponent);
-begin
- inherited;
- FStatementDelimiters := TStringList.Create;
- FStatementDelimiters.Add('GO');
- FStatementDelimiters.Add(';');
- FCountFromStatement := True;
-end;
-
-procedure TQueryParserComp.LoadStringToParse(FileName: string);
-var
- fs:TFileStream;
- size:integer;
-begin
-
- fs:= TFileStream.Create(FileName, fmOpenRead);
-
- size:= fs.Size;
-
- if Assigned(FStream) then
- FStream.Free;
-
- FStream := TStringStream.Create('');
- FStream.CopyFrom(fs,size);
- fs.Free;
- Init;
- First;
-end;
-
-procedure TQueryParserComp.FirstToken;
-begin
- Init;
- NextToken;
-end;
-
-function TQueryParserComp.CheckForBeginComment: Boolean;
-var
- Buffer: String;
-begin
- Result := False;
- if not FEOF and not FString then
- begin
- Buffer := FStream.ReadString(1);
- if cmt1 in FCommentType then
- if Buffer[1] = '*' then
- begin
- FCommentType := [cmt1];
- Result := True;
- end;
- if cmt2 in FCommentType then
- if Buffer[1] = '/' then
- begin
- FCommentType := [cmt2];
- Result := True;
- end;
- if cmt3 in FCommentType then
- if Buffer[1] = '-' then
- begin
- FCommentType := [cmt3];
- Result := True;
- end;
- FStream.Seek(-1, soFromCurrent);
- end;
-end;
-
-procedure TQueryParserComp.SetDelimiterType(Source: String);
-begin
- FToken := Source[1];
-
- if ((cmt2 in FCommentType) or (cmt3 in FCommentType)) and FComment
- and ((Source[1] = CR) or (Source[1] = LF)) then
- begin
- FComment := False;
- FTokenType := ttCommentDelimiter;
- end
- else
- FTokenType := ttDelimiter;
-end;
-
-procedure TQueryParserComp.NextToken;
-var
- Buffer: String;
- ETextNotSet: Exception;
-begin
- if FEOF then
- Exit;
-
- if not Assigned(FStream) then
- begin
- ETextNotSet := Exception.Create(sTextNotSet);
- raise ETextNotSet;
- end;
-
- if not FString then
- FStringDelimiter := ' ';
-
- FToken := '';
- if not FEOF then
- begin
- Buffer := FStream.ReadString(1);
- if Length(Buffer) > 0 then
- begin
- if (Buffer[1] in Delimiters) and not (FString or FComment)then
- SetDelimiterType(Buffer)
- else
- begin
- if FStream.Position > 0 then
- FStream.Seek(-1, soFromCurrent);
- SetToken;
- end;
- end
- else
- FEOF := True;
- end;
-
- case FTokenType of
- ttSymbol: Inc(FSymbolsCount);
- ttString:
- begin
- FStringDelimiter := FToken[1];
- if FRemoveStrDelimiter then
- RemoveStringDelimiter(FToken);
- end;
- end;
-
- if StatementDelimiter then
- FTokenType := ttStatementDelimiter;
-
- if FEOF then
- begin
- FLastStringDelimiterFound := '';
- FWasString := False;
- FString := False;
-
- if FGenerateOnStmtDelimiter then
- DoStatementDelimiter;
- end;
-end;
-
-function TQueryParserComp.GetNextSymbol : string;
-begin
- GetNextSymbol:= '';
- while ( not EndOfFile) do
- begin
- NextToken;
- if (TokenType=ttSymbol) then
- begin
- GetNextSymbol:= Token;
- break;
- end
- end
-
-end;
-
-function TQueryParserComp.StatementDelimiter: Boolean;
-var
- i: Integer;
-begin
- Result := False;
- if not FString then
- for i := 0 to FStatementDelimiters.Count - 1 do
- begin
- Result := (UpperCase(FToken) = UpperCase(FStatementDelimiters.Strings[i]));
- if Result then
- begin
- if FCountFromStatement then
- FSymbolsCount := 0;
- DoStatementDelimiter;
- Break;
- end;
- end;
-end;
-
-function TQueryParserComp.CharacterType(Character: Char): TCharacterType;
-begin
- Result := ctSymbol;
- case Character of
- '/':
- begin
- if not FComment then
- begin
- FCommentType := [cmt1, cmt2];
- if CheckForBeginComment then
- Result := ctBeginComment;
- end;
- end;
- '-':
- begin
- if not FComment then
- begin
- FCommentType := [cmt3];
- if CheckForBeginComment then
- Result := ctBeginComment;
- end;
- end;
- '*':
- begin
- if CheckForEndComment(Character) then
- Result := ctEndComment;
- end;
- CR, LF, ' ', ',', TAB:
- begin
- if CheckForEndComment(Character) then
- Result := ctEndComment
- else
- Result := ctDelimiter;
-
- if FString and ((Character = CR) or (Character = LF)) then
- begin
- FString := False;
- FWasString := False;
- Result := ctDelimiter;
- end;
- end;
- end;
-
- if not FString then
- if SpecialCharacter(Character) then
- begin
- if not FComment then
- Result := ctSpecialChar;
- end;
-
- if not FComment then
- if StringDelimiter(Character) then
- begin
- Result := ctSymbol;
- if FString then
- begin
- FLastStringDelimiterFound := '';
- FWasString := True;
- FString := False;
- end
- else
- begin
- FWasString := False;
- FString := True;
- end;
- end;
-end;
-
-function TQueryParserComp.CheckForEndComment(Character: Char): Boolean;
-var
- Buffer: String;
-begin
- Result := False;
-
- if not FComment or FString then
- Exit;
-
- if not FEOF then
- begin
- if cmt1 in FCommentType then
- begin
- Buffer := FStream.ReadString(1);
- if Buffer[1] = '/' then
- Result := True;
-
- FStream.Seek(-1, soFromCurrent);
- end;
- if (cmt2 in FCommentType) or (cmt3 in FCommentType) then
- begin
- if (Character = CR) or (Character = LF) then
- Result := True;
- end;
- end;
-end;
-
-function TQueryParserComp.CheckCharcterType(Character: Char): Boolean;
-var
- Buffer: String;
-begin
- Result := False;
- case CharacterType(Character) of
- ctBeginComment:
- begin
- if not FComment then
- begin
- if FToken <> '' then
- begin
- FStream.Seek(-1, soFromCurrent);
- FTokenType := ttSymbol;
- end
- else
- begin
- FComment := True;
- FToken := FToken + Character;
- Buffer := FStream.ReadString(1);
- FToken := FToken + Buffer;
- FTokenType := ttComment;
- end;
- Result := True;
- end;
- end;
- ctEndComment:
- begin
- if FComment then
- begin
- Result := True;
- if FToken <> '' then
- begin
- FStream.Seek(-1, soFromCurrent);
- FTokenType := ttCommentedSymbol;
- end
- else
- begin
- FComment := False;
- FToken := FToken + Character;
- if FCommentType = [cmt1] then
- begin
- Buffer := FStream.ReadString(1);
- FToken := FToken + Buffer;
- end;
- FTokenType := ttComment;
- end;
- end;
- end;
- ctSymbol:
- begin
- FToken := FToken + Character;
- if FComment then
- FTokenType := ttCommentedSymbol
- else
- begin
- if FString or FWasString then
- begin
- if FWasString then
- begin
- FTokenType := ttString;
- FWasString := False;
-
-
- Result := True;
- end
- else
- FTokenType := ttString;
- end
- else
- FTokenType := ttSymbol;
- end;
- end;
- ctSpecialChar:
- begin
- if FToken <> '' then
- begin
- FStream.Seek(-1, soFromCurrent);
- FTokenType := ttSymbol;
- end
- else
- begin
- FToken := FToken + Character;
- FTokenType := ttSpecialChar;
- end;
- Result := True;
- end;
- ctDelimiter:
- begin
- FTokenType := ttDelimiter;
- Result := True;
- end;
- end
-end;
-
-procedure TQueryParserComp.RemoveStringDelimiter(var Source: String);
-var
- EndOfString: Integer;
- i: Integer;
-begin
- for i := 1 to Length(FStringDelimiters) do
- begin
- EndOfString := 1;
- while not (EndOfString = 0) do
- begin
- EndOfString := Pos(FStringDelimiters[i], Source);
- if EndOfString <> 0 then
- begin
- FLastStringDelimiterFound := Copy(FStringDelimiters, i, 1);
- Delete(Source, EndOfString, 1);
- end;
- end;
- end;
-end;
-
-function TQueryParserComp.StringDelimiter(Character: Char): Boolean;
-var
- i: Integer;
- Buffer: String;
-begin
- Result := False;
-
- for i := 1 to Length(FStringDelimiters) do
- if (Character = FStringDelimiters[i]) then
- begin
- if (FLastStringDelimiterFound = '') then
- FLastStringDelimiterFound := FStringDelimiters[i];
-
- if (FLastStringDelimiterFound = FStringDelimiters[i]) then
- begin
- if not FEOF then
- Buffer := FStream.ReadString(1);
-
- if Length(Buffer) > 0 then
- begin
- if Buffer[1] <> Character then
- begin
- FStream.Seek(-1, soFromCurrent);
- Result := True;
- end
- else
- FToken := FToken + Buffer;
- end
- else
- Result := True;
- end;
- end;
-end;
-
-function TQueryParserComp.SpecialCharacter(Character: Char): Boolean;
-var
- i: Integer;
-begin
- Result := False;
- for i := 1 to Length(FSpecialCharacters) do
- if Character = FSpecialCharacters[i] then
- Result := True;
-end;
-
-procedure TQueryParserComp.SetToken;
-var
- EndToken: Boolean;
- Buffer: String;
-begin
- EndToken := False;
- while not (EndToken or FEOF) do
- begin
- FEOF := FStream.Position >= FStream.Size-1;
- Buffer := FStream.ReadString(1);
-
- if not (Buffer[1] in Delimiters) then
- EndToken := CheckCharcterType(Buffer[1])
- else
- begin
- if not (FString or FComment) then
- begin
- EndToken := True;
- FStream.Seek(-1, soFromCurrent);
- end
- else
- begin
- if FString and ((Buffer[1] = CR) or (Buffer[1] = LF)) then
- begin
- FString := False;
- FWasString := False;
- EndToken := True;
- end
- else
- if FComment and ((cmt2 in FCommentType) or
- (cmt3 in FCommentType)) and ((Buffer[1] = CR) or
- (Buffer[1] = LF)) then
- begin
- EndToken := True;
- FStream.Seek(-1, soFromCurrent);
- FComment := False;
- FCommentType := [];
- end
- else
- FToken := FToken + Buffer;
- end;
- end;
- end; //while
-end;
-
-destructor TQueryParserComp.Destroy;
-begin
- if Assigned(FStream) then
- FStream.Free;
-
- inherited Destroy;
-end;
-
-procedure TQueryParserComp.DoStatementDelimiter;
-var
- Buffer: String;
- CurrentPosition: Integer;
-begin
- if Assigned(FOnStatementDelimiter) then
- begin
- CurrentPosition := FStream.Position;
- FStream.Seek(FGoPosition, soFromBeginning);
- Buffer := FStream.ReadString(CurrentPosition-FGoPosition-Length(FToken));
- FStream.Seek(Length(FToken), soFromCurrent);
- if FStream.Position >= FStream.Size then
- FEOF := True;
-
- FGoPosition := FStream.Position;
-
- if FCountFromStatement then
- FSymbolsCount := 0;
-
- FOnStatementDelimiter(Self, Trim(Buffer));
- end;
-end;
-
-procedure TQueryParserComp.SetStringToParse(AStringToParse: String);
-begin
-
- if AStringToParse = '' then
- Exit;
-
- if Assigned(FStream) then
- FStream.Free;
-
- TrimRight(AStringToParse);
- FStream := TStringStream.Create(AStringToParse);
- FStringToParse := AStringToParse;
-
- Init;
-end;
-
-procedure TQueryParserComp.SetSD(ASD: TStringList);
-begin
- FStatementDelimiters.Assign(ASD);
-end;
-
-procedure TQueryParserComp.First;
-begin
- Init;
-end;
-
-procedure TQueryParserComp.Init;
-var
- ETextNotSet: Exception;
-begin
- if not Assigned(FStream) then
- begin
- ETextNotSet := Exception.Create(sTextNotSet);
- raise ETextNotSet;
- end;
-
- FStream.Seek(0, soFromBeginning);
- FToken := '';
- FTokenType := ttString;
- FComment := False;
- FCommentType := [];
- FEOF := False;
- FSymbolsCount := 0;
- FGoPosition := 0;
- FLastStringDelimiterFound := '';
- FWasString := False;
- FString := False;
-end;
-
-procedure TQueryParserComp.SetSpecialCharacters(ASpecialCharacters: String);
-var
- i: Integer;
- k: Integer;
- IllegalSpecialChar: Exception;
-begin
- for i := 1 to Length(ASpecialCharacters) do
- begin
- for k := 0 to FStatementDelimiters.Count - 1 do
- begin
- if (Pos(ASpecialCharacters[i], FStatementDelimiters.Strings[k]) <> 0) then
- begin
- IllegalSpecialChar := Exception.Create(sIllegalSpecialChar);
- raise IllegalSpecialChar;
- end;
- end;
-
- if (ASpecialCharacters[i] in Delimiters) or
- (Pos(ASpecialCharacters[i], FStringDelimiters) <> 0) then
- begin
- IllegalSpecialChar := Exception.Create(sIllegalSpecialChar);
- raise IllegalSpecialChar;
- end;
- end;
-
- FSpecialCharacters := ASpecialCharacters;
-end;
-
-procedure TQueryParserComp.SetStringDelimiters(AStringDelimiters: String);
-var
- i: Integer;
- k: Integer;
- IllegalStringChar: Exception;
-begin
- for i := 1 to Length(AStringDelimiters) do
- begin
- for k := 0 to FStatementDelimiters.Count - 1 do
- begin
- if (Pos(AStringDelimiters[i], FStatementDelimiters.Strings[k]) <> 0) then
- begin
- IllegalStringChar := Exception.Create(sIllegalStringChar);
- raise IllegalStringChar;
- end;
- end;
-
- if (AStringDelimiters[i] in Delimiters) or
- (Pos(AStringDelimiters[i], FSpecialCharacters) <> 0) then
- begin
- IllegalStringChar := Exception.Create(sIllegalStringChar);
- raise IllegalStringChar;
- end;
- end;
-
- FStringDelimiters := AStringDelimiters;
-end;
-
-end.
diff --git a/RealSound.cpp b/RealSound.cpp
index 42aa71a5..3633b26f 100644
--- a/RealSound.cpp
+++ b/RealSound.cpp
@@ -176,7 +176,7 @@ void TRealSound::Stop()
void TRealSound::AdjFreq(double Freq, double dt) // McZapkie TODO: dorobic tu efekt Dopplera
// Freq moze byc liczba dodatnia mniejsza od 1 lub wieksza od 1
{
- float df, Vlist, Vsrc;
+ float df, Vlist;
if ((Global::bSoundEnabled) && (AM != 0))
{
if (dt > 0)
@@ -247,7 +247,7 @@ void TTextSound::Init(std::string const &SoundName, double SoundAttenuation, dou
fTime = GetWaveTime();
std::string txt(SoundName);
txt.erase( txt.rfind( '.' ) ); // obcięcie rozszerzenia
- for (int i = txt.length(); i > 0; --i)
+ for (size_t i = txt.length(); i > 0; --i)
if (txt[i] == '/')
txt[i] = '\\'; // bo nie rozumi
txt += "-" + Global::asLang + ".txt"; // już może być w różnych językach
diff --git a/Segment.cpp b/Segment.cpp
index 5a9772ec..e9d48975 100644
--- a/Segment.cpp
+++ b/Segment.cpp
@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "Segment.h"
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "Globals.h"
#include "Logs.h"
@@ -505,7 +505,7 @@ void TSegment::RenderSwitchRail(const vector6 *ShapePoints1, const vector6 *Shap
double fOffsetX)
{ // tworzenie siatki trójkątów dla iglicy
vector3 pos1, pos2, dir, parallel1, parallel2, pt;
- double a1, a2, s, step, offset, tv1, tv2, t, t2, t2step, oldt2, sp, oldsp;
+ double a1, a2, s, step, offset, tv1, tv2, t, t2step, oldt2;
int i, j;
if (bCurve)
{ // dla toru odchylonego
@@ -642,7 +642,6 @@ void TSegment::Render()
{
vector3 pt;
glBindTexture(GL_TEXTURE_2D, 0);
- int i;
if (bCurve)
{
glColor3f(0, 0, 1.0f);
diff --git a/Sound.cpp b/Sound.cpp
index 101a3fdf..eb8c4893 100644
--- a/Sound.cpp
+++ b/Sound.cpp
@@ -8,7 +8,6 @@ http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
-#define STRICT
#include "Sound.h"
#include "Globals.h"
#include "Logs.h"
@@ -219,7 +218,6 @@ LPDIRECTSOUNDBUFFER TSoundsManager::GetFromName(const char *Name, bool Dynamic,
Dynamic = false; // wczytanie z "sounds/"
}
TSoundContainer *Next = First;
- DWORD dwStatus;
for (int i = 0; i < Count; i++)
{
if (strcmp(Name, Next->Name) == 0)
@@ -277,11 +275,6 @@ void TSoundsManager::RestoreAll()
for (int i = 0; i < Count; i++)
{
-
- if (FAILED(hr = Next->DSBuffer->GetStatus(&dwStatus)))
- ;
- // return hr;
-
if (dwStatus & DSBSTATUS_BUFFERLOST)
{
// Since the app could have just been activated, then
@@ -375,7 +368,4 @@ void TSoundsManager::Init(HWND hWnd)
return;
SAFE_RELEASE(pDSBPrimary);
-};
-
-//---------------------------------------------------------------------------
-#pragma package(smart_init)
+};
\ No newline at end of file
diff --git a/Texture.cpp b/Texture.cpp
index f60c02aa..4be853e3 100644
--- a/Texture.cpp
+++ b/Texture.cpp
@@ -19,7 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include
#include
#include
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "Globals.h"
#include "logs.h"
diff --git a/Texture.h b/Texture.h
index 8810d537..f0cfc629 100644
--- a/Texture.h
+++ b/Texture.h
@@ -10,7 +10,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include
-#include "opengl/glew.h"
+#include "GL/glew.h"
/*
//Ra: miejsce umieszczenia tego jest deczko bezsensowne
diff --git a/TextureDDS.cpp b/TextureDDS.cpp
index 74df0b07..1d218422 100644
--- a/TextureDDS.cpp
+++ b/TextureDDS.cpp
@@ -196,7 +196,7 @@ void DecompressDXT3(DDS_IMAGE_DATA lImage, const GLubyte *lCompData, GLubyte *Da
void DecompressDXT5(DDS_IMAGE_DATA lImage, const GLubyte *lCompData, GLubyte *Data)
{
- GLint x, y, z, i, j, k;
+ GLint x, y, i, j, k;
GLuint Select;
const GLubyte *Temp; //, r0, g0, b0, r1, g1, b1;
Color8888 colours[4], *col;
diff --git a/TextureDDS.h b/TextureDDS.h
index 543e67d8..8645a115 100644
--- a/TextureDDS.h
+++ b/TextureDDS.h
@@ -10,7 +10,7 @@ http://mozilla.org/MPL/2.0/.
#ifndef TEXTURE_DDS_H
#define TEXTURE_DDS_H 1
-#include "opengl/glew.h"
+#include "GL/glew.h"
#pragma hdrstop
diff --git a/Track.cpp b/Track.cpp
index 7386b98e..c8a5c07d 100644
--- a/Track.cpp
+++ b/Track.cpp
@@ -412,10 +412,9 @@ vector3 LoadPoint(cParser *parser)
void TTrack::Load(cParser *parser, vector3 pOrigin, std::string name)
{ // pobranie obiektu trajektorii ruchu
vector3 pt, vec, p1, p2, cp1, cp2, p3, p4, cp3, cp4; // dodatkowe punkty potrzebne do skrzyżowań
- double a1, a2, r1, r2, r3, r4, d1, d2, a;
+ double a1, a2, r1, r2, r3, r4;
string str;
- bool bCurve;
- int i; //,state; //Ra: teraz już nie ma początkowego stanu zwrotnicy we wpisie
+ size_t i; //,state; //Ra: teraz już nie ma początkowego stanu zwrotnicy we wpisie
std::string token;
parser->getTokens();
@@ -1557,7 +1556,7 @@ void TTrack::Compile(GLuint tex)
// 2014-07: na początek rysować brzegi jak dla łuków
// punkty brzegu nawierzchni uzyskujemy podczas renderowania boków (bez sensu, ale
// najszybciej było zrobić)
- int i, j; // ile punktów (może byc różna ilość punktów między drogami)
+ int i; // ile punktów (może byc różna ilość punktów między drogami)
if (!SwitchExtension->vPoints)
{ // jeśli tablica punktów nie jest jeszcze utworzona, zliczamy punkty i tworzymy ją
if (SwitchExtension->iRoads == 3) // mogą być tylko 3 drogi zamiast 4
@@ -1735,7 +1734,7 @@ void TTrack::Compile(GLuint tex)
if (!SwitchExtension->bPoints) // jeśli tablica nie wypełniona
if (b) // ale jest wskaźnik do tablicy - może nie być?
{ // coś się gubi w obliczeniach na wskaźnikach
- i = (int((void *)(b)) - int((void *)(SwitchExtension->vPoints))) /
+ i = (int)(((size_t)(b)) - ((size_t)(SwitchExtension->vPoints))) /
sizeof(vector3); // ustalenie liczby punktów, bo mogło wyjść inaczej niż
// policzone z góry
if (i > 0)
@@ -2907,7 +2906,7 @@ TTrack * TTrack::RaAnimate()
}
if (Global::bUseVBO)
{ // dla OpenGL 1.4 odświeży się cały sektor, w późniejszych poprawiamy fragment
- if (true == GLEW_VERSION_1_5) // dla OpenGL 1.4 to siÄ™ nie wykona poprawnie
+ if (GLEW_VERSION_1_5) // dla OpenGL 1.4 to siÄ™ nie wykona poprawnie
if (TextureID1) // Ra: !!!! tu jest do poprawienia
{ // iglice liczone tylko dla zwrotnic
vector6 rpts3[24], rpts4[24];
@@ -3018,7 +3017,7 @@ TTrack * TTrack::RaAnimate()
if (Global::bUseVBO)
{ // dla OpenGL 1.4 odświeży się cały sektor, w późniejszych poprawiamy fragment
// aktualizacja pojazdów na torze
- if (true == GLEW_VERSION_1_5) // dla OpenGL 1.4 to siÄ™ nie wykona poprawnie
+ if (GLEW_VERSION_1_5) // dla OpenGL 1.4 to siÄ™ nie wykona poprawnie
{
int size =
RaArrayPrepare(); // wielkość tabeli potrzebna dla tej obrotnicy
diff --git a/Track.h b/Track.h
index 6382f0f0..314870a3 100644
--- a/Track.h
+++ b/Track.h
@@ -10,7 +10,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "ResourceManager.h"
#include "Segment.h"
@@ -138,12 +138,12 @@ class TTrack : public Resource
// McZapkie-070402: dodalem zmienne opisujace rozmiary tekstur
GLuint TextureID1 = 0; // tekstura szyn albo nawierzchni
GLuint TextureID2 = 0; // tekstura automatycznej podsypki albo pobocza
- float fTexLength = 4.0; // długość powtarzania tekstury w metrach
- float fTexRatio1 = 1.0; // proporcja boków tekstury nawierzchni (żeby zaoszczędzić na rozmiarach tekstur...)
- float fTexRatio2 = 1.0; // proporcja boków tekstury chodnika (żeby zaoszczędzić na rozmiarach tekstur...)
- float fTexHeight1 = 0.6; // wysokość brzegu względem trajektorii
- float fTexWidth = 0.9; // szerokość boku
- float fTexSlope = 0.9;
+ float fTexLength = 4.0f; // długość powtarzania tekstury w metrach
+ float fTexRatio1 = 1.0f; // proporcja boków tekstury nawierzchni (żeby zaoszczędzić na rozmiarach tekstur...)
+ float fTexRatio2 = 1.0f; // proporcja boków tekstury chodnika (żeby zaoszczędzić na rozmiarach tekstur...)
+ float fTexHeight1 = 0.6f; // wysokość brzegu względem trajektorii
+ float fTexWidth = 0.9f; // szerokość boku
+ float fTexSlope = 0.9f;
double fRadiusTable[ 2 ]; // dwa promienie, drugi dla zwrotnicy
int iTrapezoid = 0; // 0-standard, 1-przechyłka, 2-trapez, 3-oba
GLuint DisplayListID = 0;
@@ -175,10 +175,10 @@ class TTrack : public Resource
int iPrevDirection = 0; // domyślnie wirtualne odcinki dołączamy stroną od Point1
TTrackType eType = tt_Normal; // domyślnie zwykły
int iCategoryFlag = 1; // 0x100 - usuwanie pojazów // 1-tor, 2-droga, 4-rzeka, 8-samolot?
- float fTrackWidth = 1.435; // szerokość w punkcie 1 // rozstaw toru, szerokość nawierzchni
- float fTrackWidth2 = 0.0; // szerokość w punkcie 2 (głównie drogi i rzeki)
- float fFriction = 0.15; // współczynnik tarcia
- float fSoundDistance = -1.0;
+ float fTrackWidth = 1.435f; // szerokość w punkcie 1 // rozstaw toru, szerokość nawierzchni
+ float fTrackWidth2 = 0.0f; // szerokość w punkcie 2 (głównie drogi i rzeki)
+ float fFriction = 0.15f; // współczynnik tarcia
+ float fSoundDistance = -1.0f;
int iQualityFlag = 20;
int iDamageFlag = 0;
TEnvironmentType eEnvironment = e_flat; // dźwięk i oświetlenie
diff --git a/Traction.cpp b/Traction.cpp
index 5b836c6f..35cc4de5 100644
--- a/Traction.cpp
+++ b/Traction.cpp
@@ -255,11 +255,11 @@ void TTraction::RenderDL(float mgn) // McZapkie: mgn to odleglosc od obserwatora
if (!Global::bSmoothTraction)
glDisable(GL_LINE_SMOOTH); // na liniach kiepsko wyglÄ…da - robi gradient
float linealpha = 5000 * WireThickness / (mgn + 1.0); //*WireThickness
- if (linealpha > 1.2)
- linealpha = 1.2; // zbyt grube nie sÄ… dobre
+ if (linealpha > 1.2f)
+ linealpha = 1.2f; // zbyt grube nie sÄ… dobre
glLineWidth(linealpha);
- if (linealpha > 1.0)
- linealpha = 1.0;
+ if (linealpha > 1.0f)
+ linealpha = 1.0f;
// McZapkie-261102: kolor zalezy od materialu i zasniedzenia
float r, g, b;
switch (Material)
@@ -268,65 +268,65 @@ void TTraction::RenderDL(float mgn) // McZapkie: mgn to odleglosc od obserwatora
case 1:
if (TestFlag(DamageFlag, 1))
{
- r = 0.00000;
- g = 0.32549;
- b = 0.2882353; // zielona miedź
+ r = 0.00000f;
+ g = 0.32549f;
+ b = 0.2882353f; // zielona miedź
}
else
{
- r = 0.35098;
- g = 0.22549;
- b = 0.1; // czerwona miedź
+ r = 0.35098f;
+ g = 0.22549f;
+ b = 0.1f; // czerwona miedź
}
break;
case 2:
if (TestFlag(DamageFlag, 1))
{
- r = 0.10;
- g = 0.10;
- b = 0.10; // czarne Al
+ r = 0.10f;
+ g = 0.10f;
+ b = 0.10f; // czarne Al
}
else
{
- r = 0.25;
- g = 0.25;
- b = 0.25; // srebrne Al
+ r = 0.25f;
+ g = 0.25f;
+ b = 0.25f; // srebrne Al
}
break;
// tymczasowo pokazanie zasilanych odcinków
case 4:
- r = 0.5;
- g = 0.5;
- b = 1.0;
+ r = 0.5f;
+ g = 0.5f;
+ b = 1.0f;
break; // niebieskie z podłączonym zasilaniem
case 5:
- r = 1.0;
- g = 0.0;
- b = 0.0;
+ r = 1.0f;
+ g = 0.0f;
+ b = 0.0f;
break; // czerwone z podłączonym zasilaniem 1
case 6:
- r = 0.0;
- g = 1.0;
- b = 0.0;
+ r = 0.0f;
+ g = 1.0f;
+ b = 0.0f;
break; // zielone z podłączonym zasilaniem 2
case 7:
- r = 1.0;
- g = 1.0;
- b = 0.0;
+ r = 1.0f;
+ g = 1.0f;
+ b = 0.0f;
break; //żółte z podłączonym zasilaniem z obu stron
}
if (DebugModeFlag)
if (hvParallel)
{ // jeśli z bieżnią wspólną, to dodatkowo przyciemniamy
- r *= 0.6;
- g *= 0.6;
- b *= 0.6;
+ r *= 0.6f;
+ g *= 0.6f;
+ b *= 0.6f;
}
r *= Global::ambientDayLight[0]; // w zaleźności od koloru swiatła
g *= Global::ambientDayLight[1];
b *= Global::ambientDayLight[2];
- if (linealpha > 1.0)
- linealpha = 1.0; // trzeba ograniczyć do <=1
+ if (linealpha > 1.0f)
+ linealpha = 1.0f; // trzeba ograniczyć do <=1
glColor4f(r, g, b, linealpha);
if (!uiDisplayList)
Optimize(); // generowanie DL w miarÄ™ potrzeby
@@ -468,8 +468,8 @@ void TTraction::RenderVBO(float mgn, int iPtr)
if (!Global::bSmoothTraction)
glDisable(GL_LINE_SMOOTH); // na liniach kiepsko wyglÄ…da - robi gradient
float linealpha = 5000 * WireThickness / (mgn + 1.0); //*WireThickness
- if (linealpha > 1.2)
- linealpha = 1.2; // zbyt grube nie sÄ… dobre
+ if (linealpha > 1.2f)
+ linealpha = 1.2f; // zbyt grube nie sÄ… dobre
glLineWidth(linealpha);
// McZapkie-261102: kolor zalezy od materialu i zasniedzenia
float r, g, b;
@@ -479,58 +479,58 @@ void TTraction::RenderVBO(float mgn, int iPtr)
case 1:
if (TestFlag(DamageFlag, 1))
{
- r = 0.00000;
- g = 0.32549;
- b = 0.2882353; // zielona miedź
+ r = 0.00000f;
+ g = 0.32549f;
+ b = 0.2882353f; // zielona miedź
}
else
{
- r = 0.35098;
- g = 0.22549;
- b = 0.1; // czerwona miedź
+ r = 0.35098f;
+ g = 0.22549f;
+ b = 0.1f; // czerwona miedź
}
break;
case 2:
if (TestFlag(DamageFlag, 1))
{
- r = 0.10;
- g = 0.10;
- b = 0.10; // czarne Al
+ r = 0.10f;
+ g = 0.10f;
+ b = 0.10f; // czarne Al
}
else
{
- r = 0.25;
- g = 0.25;
- b = 0.25; // srebrne Al
+ r = 0.25f;
+ g = 0.25f;
+ b = 0.25f; // srebrne Al
}
break;
// tymczasowo pokazanie zasilanych odcinków
case 4:
- r = 0.5;
- g = 0.5;
- b = 1.0;
+ r = 0.5f;
+ g = 0.5f;
+ b = 1.0f;
break; // niebieskie z podłączonym zasilaniem
case 5:
- r = 1.0;
- g = 0.0;
- b = 0.0;
+ r = 1.0f;
+ g = 0.0f;
+ b = 0.0f;
break; // czerwone z podłączonym zasilaniem 1
case 6:
- r = 0.0;
- g = 1.0;
- b = 0.0;
+ r = 0.0f;
+ g = 1.0f;
+ b = 0.0f;
break; // zielone z podłączonym zasilaniem 2
case 7:
- r = 1.0;
- g = 1.0;
- b = 0.0;
+ r = 1.0f;
+ g = 1.0f;
+ b = 0.0f;
break; //żółte z podłączonym zasilaniem z obu stron
}
r = r * Global::ambientDayLight[0]; // w zaleznosci od koloru swiatla
g = g * Global::ambientDayLight[1];
b = b * Global::ambientDayLight[2];
- if (linealpha > 1.0)
- linealpha = 1.0; // trzeba ograniczyć do <=1
+ if (linealpha > 1.0f)
+ linealpha = 1.0f; // trzeba ograniczyć do <=1
glColor4f(r, g, b, linealpha);
glDrawArrays(GL_LINES, iPtr, iLines);
glLineWidth(1.0);
@@ -667,7 +667,7 @@ double TTraction::VoltageGet(double u, double i)
return psPowered->CurrentGet(res) *
res; // yB: dla zasilanego nie baw się w gwiazdy, tylko bierz bezpośrednio
double r0t, r1t, r0g, r1g;
- double u0, u1, i0, i1;
+ double i0, i1;
r0t = fResistance[0]; //średni pomysł, ale lepsze niż nic
r1t = fResistance[1]; // bo nie uwzględnia spadków z innych pojazdów
if (psPower[0] && psPower[1])
diff --git a/Traction.h b/Traction.h
index 75e72374..7dcbd496 100644
--- a/Traction.h
+++ b/Traction.h
@@ -10,7 +10,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "VBO.h"
#include "dumb3d.h"
diff --git a/Train.cpp b/Train.cpp
index 1dec2eaf..24df2f06 100644
--- a/Train.cpp
+++ b/Train.cpp
@@ -428,7 +428,7 @@ void TTrain::OnKeyDown(int cKey)
else if (cKey == Global::Keys[k_DirectionBackward])
{
if (mvOccupied->Radio == false)
- if (Global::ctrlState >= 0)
+ if (Global::ctrlState)
{
dsbSwitch->SetVolume(DSBVOLUME_MAX);
dsbSwitch->Play(0, 0, 0);
@@ -1864,9 +1864,8 @@ if
ctrain_pneumatic))
{
rsHiss.Play(1, DSBPLAY_LOOPING, true, tmp->GetPosition());
- DynamicObject->SetPneumatic(CouplNr,
- 1); // Ra: to mi siÄ™ nie podoba !!!!
- tmp->SetPneumatic(CouplNr, 1);
+ DynamicObject->SetPneumatic(CouplNr != 0, true); // Ra: to mi siÄ™ nie podoba !!!!
+ tmp->SetPneumatic(CouplNr != 0, true);
}
}
else if (!TestFlag(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag,
@@ -1886,9 +1885,8 @@ if
// rsHiss.Play(1,DSBPLAY_LOOPING,true,tmp->GetPosition());
dsbCouplerDetach->SetVolume(DSBVOLUME_MAX);
dsbCouplerDetach->Play(0, 0, 0);
- DynamicObject->SetPneumatic(CouplNr,
- 0); // Ra: to mi siÄ™ nie podoba !!!!
- tmp->SetPneumatic(CouplNr, 0);
+ DynamicObject->SetPneumatic(CouplNr != 0, false); // Ra: to mi siÄ™ nie podoba !!!!
+ tmp->SetPneumatic(CouplNr != 0, false);
}
}
else if (!TestFlag(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag,
@@ -1926,8 +1924,8 @@ if
// rsHiss.Play(1,DSBPLAY_LOOPING,true,tmp->GetPosition());
dsbCouplerDetach->SetVolume(DSBVOLUME_MAX);
dsbCouplerDetach->Play(0, 0, 0);
- DynamicObject->SetPneumatic(CouplNr, 0);
- tmp->SetPneumatic(CouplNr, 0);
+ DynamicObject->SetPneumatic(CouplNr != 0, false);
+ tmp->SetPneumatic(CouplNr != 0, false);
}
}
}
@@ -5067,7 +5065,6 @@ bool TTrain::CabChange(int iDirection)
// wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny)
bool TTrain::LoadMMediaFile(std::string const &asFileName)
{
- double dSDist;
cParser parser(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
@@ -5374,7 +5371,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
pyScreens.reset(this);
pyScreens.setLookupPath(DynamicObject->asBaseDir);
bool parse = false;
- double dSDist;
int cabindex = 0;
DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę
switch (NewCabNo)
diff --git a/Train.h b/Train.h
index 37d9a43f..844c959e 100644
--- a/Train.h
+++ b/Train.h
@@ -32,10 +32,10 @@ const int maxcab = 2;
// const double fCzuwakTime= 90.0f;
const double fCzuwakBlink = 0.15;
-const float fConverterPrzekaznik = 1.5; // hunter-261211: do przekaznika nadmiarowego przetwornicy
+const float fConverterPrzekaznik = 1.5f; // hunter-261211: do przekaznika nadmiarowego przetwornicy
// 0.33f
// const double fBuzzerTime= 5.0f;
-const float fHaslerTime = 1.2;
+const float fHaslerTime = 1.2f;
// const double fStycznTime= 0.5f;
// const double fDblClickTime= 0.2f;
diff --git a/TrkFoll.cpp b/TrkFoll.cpp
index 349fa859..d610058e 100644
--- a/TrkFoll.cpp
+++ b/TrkFoll.cpp
@@ -303,8 +303,8 @@ bool TTrackFollower::ComputatePosition()
return false;
}
#if RENDER_CONE
-#include "opengl/glew.h"
-#include "opengl/glut.h"
+#include "GL/glew.h"
+#include "GL/glut.h"
void TTrackFollower::Render(float fNr)
{ // funkcja rysująca stożek w miejscu osi
glPushMatrix(); // matryca kamery
diff --git a/VBO.cpp b/VBO.cpp
index 07e8dc01..8a033389 100644
--- a/VBO.cpp
+++ b/VBO.cpp
@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "VBO.h"
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "usefull.h"
//---------------------------------------------------------------------------
diff --git a/World.cpp b/World.cpp
index 451f9422..6ea8c0ec 100644
--- a/World.cpp
+++ b/World.cpp
@@ -12,14 +12,12 @@ http://mozilla.org/MPL/2.0/.
*/
-#include
-
#include "stdafx.h"
#include "World.h"
-#include "opengl/glew.h"
-#include "opengl/glut.h"
+#include "GL/glew.h"
+#include "GL/glut.h"
#include "Globals.h"
#include "Logs.h"
@@ -39,10 +37,6 @@ http://mozilla.org/MPL/2.0/.
#define TEXTURE_LOD_BIAS_EXT 0x8501
//---------------------------------------------------------------------------
-typedef void(APIENTRY *FglutBitmapCharacter)(void *font, int character); // typ funkcji
-FglutBitmapCharacter glutBitmapCharacterDLL = NULL; // deklaracja zmiennej
-HINSTANCE hinstGLUT32 = NULL; // wskaźnik do GLUT32.DLL
-// GLUTAPI void APIENTRY glutBitmapCharacterDLL(void *font, int character);
TDynamicObject *Controlled = NULL; // pojazd, który prowadzimy
const double fTimeMax = 1.00; //[s] maksymalny czas aktualizacji w jednek klatce
@@ -81,8 +75,6 @@ TWorld::~TWorld()
TModelsManager::Free();
TTexturesManager::Free();
glDeleteLists(base, 96);
- if (hinstGLUT32)
- FreeLibrary(hinstGLUT32);
}
void TWorld::TrainDelete(TDynamicObject *d)
@@ -101,20 +93,19 @@ void TWorld::TrainDelete(TDynamicObject *d)
GLvoid TWorld::glPrint(const char *txt) // custom GL "Print" routine
{ // wypisywanie tekstu 2D na ekranie
//m7todo
- return;
if (!txt)
return;
if (Global::bGlutFont)
{ // tekst generowany przez GLUT
- int i, len = strlen(txt);
+ size_t i, len = strlen(txt);
for (i = 0; i < len; i++)
- glutBitmapCharacterDLL(GLUT_BITMAP_8_BY_13, txt[i]); // funkcja linkowana dynamicznie
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, txt[i]);
}
else
{ // generowanie przez Display Lists
glPushAttrib(GL_LIST_BIT); // pushes the display list bits
glListBase(base - 32); // sets the base character to 32
- glCallLists(strlen(txt), GL_UNSIGNED_BYTE, txt); // draws the display list text
+ glCallLists((GLsizei)strlen(txt), GL_UNSIGNED_BYTE, txt); // draws the display list text
glPopAttrib(); // pops the display list bits
}
}
@@ -185,8 +176,7 @@ bool TWorld::Init(GLFWwindow *w)
WriteLog("Starting MaSzyna rail vehicle simulator.");
WriteLog(Global::asVersion);
if( sizeof( TSubModel ) != 256 ) {
- Error( "Wrong sizeof(TSubModel) is " + std::to_string(sizeof( TSubModel )) );
- return false;
+ std::cout << "sizeof(TSubModel) != 256: E3D file support unavailable" << std::endl;
}
WriteLog("Online documentation and additional files on http://eu07.pl");
WriteLog("Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx, OLO_EU, Bart, Quark-t, "
@@ -260,7 +250,7 @@ bool TWorld::Init(GLFWwindow *w)
else
{
Global::bDecompressDDS =
- !(true == GLEW_EXT_texture_compression_s3tc); // czy obsługiwane?
+ !(GLEW_EXT_texture_compression_s3tc); // czy obsługiwane?
if (Global::bDecompressDDS) // czy jest obsługa DDS w karcie graficznej
WriteLog("DDS textures are not supported.");
else // brak obsługi DDS - trzeba włączyć programową dekompresję
@@ -313,7 +303,7 @@ bool TWorld::Init(GLFWwindow *w)
WriteLog("glEnable(GL_ALPHA_TEST);");
glEnable(GL_ALPHA_TEST);
WriteLog("glAlphaFunc(GL_GREATER,0.04);");
- glAlphaFunc(GL_GREATER, 0.04);
+ glAlphaFunc(GL_GREATER, 0.04f);
WriteLog("glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);");
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
WriteLog("glDepthFunc(GL_LEQUAL);");
@@ -431,24 +421,16 @@ bool TWorld::Init(GLFWwindow *w)
/*--------------------Render Initialization End---------------------*/
- //m7todo: font
- /*
+ //m7todo
+
WriteLog("Font init"); // początek inicjacji fontów 2D
- if (Global::bGlutFont) // jeśli wybrano GLUT font, próbujemy zlinkować GLUT32.DLL
+ if (Global::bGlutFont)
{
- UINT mode = SetErrorMode(SEM_NOOPENFILEERRORBOX); // aby nie wrzeszczał, że znaleźć nie może
- hinstGLUT32 = LoadLibrary(TEXT("GLUT32.DLL")); // get a handle to the DLL module
- SetErrorMode(mode);
- // If the handle is valid, try to get the function address.
- if (hinstGLUT32)
- glutBitmapCharacterDLL =
- (FglutBitmapCharacter)GetProcAddress(hinstGLUT32, "glutBitmapCharacter");
- else
- WriteLog("Missed GLUT32.DLL.");
- if (glutBitmapCharacterDLL)
- WriteLog("Used font from GLUT32.DLL.");
- else
- Global::bGlutFont = false; // nie udało się, trzeba spróbować na Display List
+ int zi = 0;
+ char zc = 0;
+ char *zcp = &zc;
+ glutInit(&zi, &zcp);
+ WriteLog("Used font from GLUT.");
}
if (!Global::bGlutFont)
{ // jeśli bezGLUTowy font
@@ -468,12 +450,13 @@ bool TWorld::Init(GLFWwindow *w)
ANTIALIASED_QUALITY, // output quality
FF_DONTCARE | DEFAULT_PITCH, // family and pitch
"Courier New"); // font name
+ HDC hDC = GetDC(glfwGetWin32Window(window));
SelectObject(hDC, font); // selects the font we want
wglUseFontBitmapsA(hDC, 32, 96, base); // builds 96 characters starting at character 32
WriteLog("Display Lists font used."); //+AnsiString(glGetError())
}
WriteLog("Font init OK"); //+AnsiString(glGetError())
- */
+
Timer::ResetTimers();
glColor4f(1.0f, 3.0f, 3.0f, 0.0f);
@@ -533,8 +516,6 @@ bool TWorld::Init(GLFWwindow *w)
glfwSwapBuffers(window);
- int i;
-
Paused = true;
WriteLog("Textures init");
if (Global::detonatoryOK)
@@ -1128,7 +1109,7 @@ bool TWorld::Update()
*/
iCheckFPS = 0.25 * Timer::GetFPS(); // tak za 0.25 sekundy sprawdzić ponownie (jeszcze przycina?)
}
- Timer::UpdateTimers(Global::iPause);
+ Timer::UpdateTimers(Global::iPause != 0);
if (!Global::iPause)
{ // jak pauza, to nie ma po co tego przeliczać
GlobalTime->UpdateMTableTime(Timer::GetDeltaTime()); // McZapkie-300302: czas rozkladowy
@@ -1199,15 +1180,13 @@ bool TWorld::Update()
// blablabla
// Ground.UpdatePhys(dt,n); //na razie tu //2014-12: yB przeniósł do Ground.Update() :(
Ground.Update(dt, n); // tu zrobić tylko coklatkową aktualizację przesunięć
- if (DebugModeFlag)
- if (Global::bActive) // nie przyspieszać, gdy jedzie w tle :)
- if (Console::Pressed(GLFW_KEY_ESCAPE))
- { // yB dodał przyspieszacz fizyki
- Ground.Update(dt, n);
- Ground.Update(dt, n);
- Ground.Update(dt, n);
- Ground.Update(dt, n); // 5 razy
- }
+ if (DebugModeFlag && Console::Pressed(GLFW_KEY_ESCAPE))
+ { // yB dodał przyspieszacz fizyki
+ Ground.Update(dt, n);
+ Ground.Update(dt, n);
+ Ground.Update(dt, n);
+ Ground.Update(dt, n); // 5 razy
+ }
dt = Timer::GetDeltaTime(); // czas niekwantowany
@@ -1216,7 +1195,7 @@ bool TWorld::Update()
Ground.CheckQuery();
if( Train != nullptr ) {
- TSubModel::iInstance = reinterpret_cast( Train->Dynamic() );
+ TSubModel::iInstance = reinterpret_cast( Train->Dynamic() );
Train->Update( dt );
}
else {
@@ -1237,46 +1216,44 @@ bool TWorld::Update()
};
void
-TWorld::Update_Camera( double const Deltatime ) {
-
+TWorld::Update_Camera( double const Deltatime )
+{
// Console::Update(); //tu jest zależne od FPS, co nie jest korzystne
- if( Global::bActive ) { // obsługa ruchu kamery tylko gdy okno jest aktywne
- if( glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS ) {
- Camera.Reset(); // likwidacja obrotów - patrzy horyzontalnie na południe
- // if (!FreeFlyModeFlag) //jeśli wewnątrz - patrzymy do tyłu
- // Camera.LookAt=Train->pMechPosition-Normalize(Train->GetDirection())*10;
- if( Controlled ? LengthSquared3( Controlled->GetPosition() - Camera.Pos ) < 2250000 :
- false ) // gdy bliżej niż 1.5km
- Camera.LookAt = Controlled->GetPosition();
- else {
- TDynamicObject *d =
- Ground.DynamicNearest( Camera.Pos, 300 ); // szukaj w promieniu 300m
- if( !d )
- d = Ground.DynamicNearest( Camera.Pos,
- 1000 ); // dalej szukanie, jesli bliżej nie ma
- if( d && pDynamicNearest ) // jeśli jakiś jest znaleziony wcześniej
- if( 100.0 * LengthSquared3( d->GetPosition() - Camera.Pos ) >
- LengthSquared3( pDynamicNearest->GetPosition() - Camera.Pos ) )
- d = pDynamicNearest; // jeśli najbliższy nie jest 10 razy bliżej niż
- // poprzedni najbliższy, zostaje poprzedni
- if( d )
- pDynamicNearest = d; // zmiana na nowy, jeśli coś znaleziony niepusty
- if( pDynamicNearest )
- Camera.LookAt = pDynamicNearest->GetPosition();
- }
- if( FreeFlyModeFlag )
- Camera.RaLook(); // jednorazowe przestawienie kamery
+ if( glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS ) {
+ Camera.Reset(); // likwidacja obrotów - patrzy horyzontalnie na południe
+ // if (!FreeFlyModeFlag) //jeśli wewnątrz - patrzymy do tyłu
+ // Camera.LookAt=Train->pMechPosition-Normalize(Train->GetDirection())*10;
+ if( Controlled ? LengthSquared3( Controlled->GetPosition() - Camera.Pos ) < 2250000 :
+ false ) // gdy bliżej niż 1.5km
+ Camera.LookAt = Controlled->GetPosition();
+ else {
+ TDynamicObject *d =
+ Ground.DynamicNearest( Camera.Pos, 300 ); // szukaj w promieniu 300m
+ if( !d )
+ d = Ground.DynamicNearest( Camera.Pos,
+ 1000 ); // dalej szukanie, jesli bliżej nie ma
+ if( d && pDynamicNearest ) // jeśli jakiś jest znaleziony wcześniej
+ if( 100.0 * LengthSquared3( d->GetPosition() - Camera.Pos ) >
+ LengthSquared3( pDynamicNearest->GetPosition() - Camera.Pos ) )
+ d = pDynamicNearest; // jeśli najbliższy nie jest 10 razy bliżej niż
+ // poprzedni najbliższy, zostaje poprzedni
+ if( d )
+ pDynamicNearest = d; // zmiana na nowy, jeśli coś znaleziony niepusty
+ if( pDynamicNearest )
+ Camera.LookAt = pDynamicNearest->GetPosition();
}
- else if(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS ) //||Console::Pressed(GLFW_KEY_F4))
- FollowView( false ); // bez wyciszania dźwięków
+ if( FreeFlyModeFlag )
+ Camera.RaLook(); // jednorazowe przestawienie kamery
+ }
+ else if(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS ) //||Console::Pressed(GLFW_KEY_F4))
+ FollowView( false ); // bez wyciszania dźwięków
/*
- else if( Global::iTextMode == -1 ) { // tu mozna dodac dopisywanie do logu przebiegu lokomotywy
- WriteLog( "Number of textures used: " + std::to_string( Global::iTextures ) );
- return false;
- }
+ else if( Global::iTextMode == -1 ) { // tu mozna dodac dopisywanie do logu przebiegu lokomotywy
+ WriteLog( "Number of textures used: " + std::to_string( Global::iTextures ) );
+ return false;
+ }
*/
- Camera.Update(); // uwzględnienie ruchu wywołanego klawiszami
- } // koniec bloku pomijanego przy nieaktywnym oknie
+ Camera.Update(); // uwzględnienie ruchu wywołanego klawiszami
if( Camera.Type == tp_Follow ) {
if( Train ) { // jeśli jazda w kabinie, przeliczyć trzeba parametry kamery
@@ -1466,7 +1443,7 @@ void TWorld::Update_Lights() {
bool TWorld::Render()
{
- glColor3b(255, 255, 255);
+ glColor3ub(255, 255, 255);
// glColor3b(255, 0, 255);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
@@ -1521,7 +1498,7 @@ TWorld::Render_Cab() {
}
TDynamicObject *dynamic = Train->Dynamic();
- TSubModel::iInstance = reinterpret_cast( dynamic );
+ TSubModel::iInstance = reinterpret_cast( dynamic );
if( ( true == FreeFlyModeFlag )
|| ( false == dynamic->bDisplayCab )
@@ -1591,7 +1568,7 @@ TWorld::Render_Cab() {
else {
glBlendFunc( GL_DST_COLOR, GL_ONE );
glDepthFunc( GL_GEQUAL );
- glAlphaFunc( GL_GREATER, 0.004 );
+ glAlphaFunc( GL_GREATER, 0.004f );
// glDisable(GL_DEPTH_TEST);
glDisable( GL_LIGHTING );
glDisable( GL_FOG );
@@ -1627,7 +1604,7 @@ TWorld::Render_Cab() {
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
// glEnable(GL_DEPTH_TEST);
- glAlphaFunc( GL_GREATER, 0.04 );
+ glAlphaFunc( GL_GREATER, 0.04f );
glDepthFunc( GL_LEQUAL );
glEnable( GL_LIGHTING ); //i tak się włączy potem
glEnable( GL_FOG );
@@ -1656,17 +1633,17 @@ TWorld::Render_Cab() {
case e_canyon:
{
for( int li = 0; li < 3; li++ ) {
- diffuseCabLight[ li ] *= 0.6;
- specularCabLight[ li ] *= 0.7;
+ diffuseCabLight[ li ] *= 0.6f;
+ specularCabLight[ li ] *= 0.7f;
}
}
break;
case e_tunnel:
{
for( int li = 0; li < 3; li++ ) {
- ambientCabLight[ li ] *= 0.3;
- diffuseCabLight[ li ] *= 0.1;
- specularCabLight[ li ] *= 0.2;
+ ambientCabLight[ li ] *= 0.3f;
+ diffuseCabLight[ li ] *= 0.1f;
+ specularCabLight[ li ] *= 0.2f;
}
}
break;
@@ -1891,13 +1868,10 @@ TWorld::Render_UI() {
}
glDisable( GL_LIGHTING );
- //m7todo: title
- /*
- if( Controlled )
- SetWindowText( hWnd, Controlled->MoverParameters->Name.c_str() );
- else
- SetWindowText( hWnd, Global::SceneryFile.c_str() ); // nazwa scenerii
- */
+
+ glfwSetWindowTitle(window, ("EU07++NG: " + Controlled->MoverParameters->Name).c_str());
+ glfwSetWindowTitle(window, ("EU07++NG: " + Global::SceneryFile).c_str());
+
glBindTexture( GL_TEXTURE_2D, 0 );
glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
glLoadIdentity();
@@ -2605,7 +2579,7 @@ void TWorld::OnCommandGet(DaneRozkaz *pRozkaz)
std::string(pRozkaz->cString + 1, (unsigned)(pRozkaz->cString[0])));
if (e)
if ((e->Type == tp_Multiple) || (e->Type == tp_Lights) ||
- bool(e->evJoined)) // tylko jawne albo niejawne Multiple
+ (e->evJoined != 0)) // tylko jawne albo niejawne Multiple
Ground.AddToQuery(e, NULL); // drugi parametr to dynamic wywołujący - tu
// brak
}
diff --git a/eu07.rc b/eu07.rc
new file mode 100644
index 00000000..8e594be8
--- /dev/null
+++ b/eu07.rc
@@ -0,0 +1 @@
+IDI_ICON1 ICON "eu07.ico"
\ No newline at end of file
diff --git a/geometry.h b/geometry.h
index 5cdd2ec3..85f0e586 100644
--- a/geometry.h
+++ b/geometry.h
@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
#ifndef GeometryH
#define GeometryH
-#include "opengl/glew.h"
+#include "GL/glew.h"
#include "dumb3d.h"
using namespace Math3D;
//---------------------------------------------------------------------------
diff --git a/maszyna.rc b/maszyna.rc
deleted file mode 100644
index ac76d2e1..00000000
Binary files a/maszyna.rc and /dev/null differ
diff --git a/maszyna.sln b/maszyna.sln
deleted file mode 100644
index 49bfe6ea..00000000
--- a/maszyna.sln
+++ /dev/null
@@ -1,28 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "maszyna", "maszyna.vcxproj", "{8E0232E5-1C67-442F-9E04-45ED2DDFC960}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|x64 = Debug|x64
- Debug|x86 = Debug|x86
- Release|x64 = Release|x64
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Debug|x64.ActiveCfg = Debug|x64
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Debug|x64.Build.0 = Debug|x64
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Debug|x86.ActiveCfg = Debug|Win32
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Debug|x86.Build.0 = Debug|Win32
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Release|x64.ActiveCfg = Release|x64
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Release|x64.Build.0 = Release|x64
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Release|x86.ActiveCfg = Release|Win32
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}.Release|x86.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/maszyna.vcxproj b/maszyna.vcxproj
deleted file mode 100644
index a4a1c191..00000000
--- a/maszyna.vcxproj
+++ /dev/null
@@ -1,281 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Debug
- x64
-
-
- Release
- Win32
-
-
- Release
- x64
-
-
-
- {8E0232E5-1C67-442F-9E04-45ED2DDFC960}
- Win32Proj
-
-
-
- Application
- true
- v140_xp
-
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- v140_xp
-
-
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-
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-
-
-
-
-
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-
-
- eu07++
- $(SolutionDir)tmp\$(PlatformShortName)-$(Configuration)\$(ProjectName)\
- $(SolutionDir)bin\
-
-
- eu07++
-
-
- eu07++
- $(SolutionDir)tmp\$(PlatformShortName)-$(Configuration)\$(ProjectName)\
- $(SolutionDir)bin\
- false
- C:\Users\VB\Desktop\maszyna\lib;$(IncludePath)
- C:\Users\VB\Desktop\maszyna\lib-vc2015;$(LibraryPath)
-
-
- false
- eu07++
- C:\Users\VB\Desktop\maszyna\lib;$(IncludePath)
- C:\Users\VB\Desktop\maszyna\lib-vc2015;$(LibraryPath)
-
-
-
- WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
- Level3
- ProgramDatabase
- $(SolutionDir);$(SolutionDir)console;$(SolutionDir)mczapkie;$(SolutionDir)opengl;$(SolutionDir)python/include;%(AdditionalIncludeDirectories)
- Use
- true
- false
- true
-
-
- MachineX86
- true
- Windows
- $(DXSKD_DIR)lib/$(PlatformShortName);$(SolutionDir)opengl;$(SolutionDir)python/libs;%(AdditionalLibraryDirectories)
-
-
-
-
- WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
- Level3
- ProgramDatabase
- $(SolutionDir);$(SolutionDir)console;$(SolutionDir)mczapkie;$(SolutionDir)opengl;$(SolutionDir)python/include;%(AdditionalIncludeDirectories)
- Use
- true
- false
- true
-
-
- true
- Windows
- $(DXSKD_DIR)lib/$(PlatformShortName);$(SolutionDir)opengl;$(SolutionDir)python/libs;%(AdditionalLibraryDirectories)
-
-
-
-
- WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
- MultiThreadedDLL
- Level3
- ProgramDatabase
- $(SolutionDir);$(SolutionDir)console;$(SolutionDir)mczapkie;$(SolutionDir)opengl;$(SolutionDir)python/include;%(AdditionalIncludeDirectories)
- Use
- true
-
-
- MachineX86
- true
- Windows
- true
- true
- $(DXSKD_DIR)lib/$(PlatformShortName);$(SolutionDir)opengl;$(SolutionDir)python/libs;%(AdditionalLibraryDirectories)
-
-
-
-
- WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
- MultiThreadedDLL
- Level3
- ProgramDatabase
- $(SolutionDir);$(SolutionDir)console;$(SolutionDir)mczapkie;$(SolutionDir)opengl;$(SolutionDir)python/include;%(AdditionalIncludeDirectories)
- Use
- true
-
-
- true
- Windows
- true
- true
- $(DXSKD_DIR)lib/$(PlatformShortName);$(SolutionDir)opengl;$(SolutionDir)python/libs;%(AdditionalLibraryDirectories)
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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- Create
- Create
- Create
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-
-
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-
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\ No newline at end of file
diff --git a/maszyna.vcxproj.filters b/maszyna.vcxproj.filters
deleted file mode 100644
index cef11bd1..00000000
--- a/maszyna.vcxproj.filters
+++ /dev/null
@@ -1,374 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hh;hpp;hxx;hm;inl;inc;xsd
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav
-
-
- {fafd38ab-4c2a-48c8-8e66-ad0d928573b3}
-
-
- {2d73d7b2-5252-499c-963a-88fa3cb1af53}
-
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diff --git a/maszyna.vcxproj.user b/maszyna.vcxproj.user
deleted file mode 100644
index 760c128e..00000000
--- a/maszyna.vcxproj.user
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
- ..\..\Projects\maszyna
- WindowsLocalDebugger
-
-
- ..\..\Projects\maszyna
- WindowsLocalDebugger
-
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- WindowsLocalDebugger
- _NO_DEBUG_HEAP=1
-
-
- ..\..\Projects\maszyna
- WindowsLocalDebugger
- _NO_DEBUG_HEAP=1
-
-
\ No newline at end of file
diff --git a/mtable.cpp b/mtable.cpp
index 680f6cc6..7f1248bf 100644
--- a/mtable.cpp
+++ b/mtable.cpp
@@ -507,7 +507,7 @@ bool TTrainParameters::LoadTTfile(std::string scnpath, int iPlus, double vmax)
}
}
}
- return !(bool)ConversionError;
+ return ConversionError == 0;
}
void TMTableTime::UpdateMTableTime(double deltaT)
diff --git a/opengl/GLUT.H b/opengl/GLUT.H
deleted file mode 100644
index 525e5511..00000000
--- a/opengl/GLUT.H
+++ /dev/null
@@ -1,711 +0,0 @@
-#ifndef __glut_h__
-#define __glut_h__
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
-
-/* This program is freely distributable without licensing fees and is
- provided without guarantee or warrantee expressed or implied. This
- program is -not- in the public domain. */
-
-#if defined(_WIN32)
-
-/* GLUT 3.7 now tries to avoid including
- to avoid name space pollution, but Win32's
- needs APIENTRY and WINGDIAPI defined properly. */
-# if 0
- /* This would put tons of macros and crap in our clean name space. */
-# define WIN32_LEAN_AND_MEAN
-# include
-# else
- /* XXX This is from Win32's */
-# ifndef APIENTRY
-# define GLUT_APIENTRY_DEFINED
-# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
-# define APIENTRY __stdcall
-# else
-# define APIENTRY
-# endif
-# endif
- /* XXX This is from Win32's */
-# ifndef CALLBACK
-# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-# define CALLBACK __stdcall
-# else
-# define CALLBACK
-# endif
-# endif
- /* XXX This is from Win32's and */
-# ifndef WINGDIAPI
-# define GLUT_WINGDIAPI_DEFINED
-# define WINGDIAPI __declspec(dllimport)
-# endif
- /* XXX This is from Win32's */
-# ifndef _WCHAR_T_DEFINED
-typedef unsigned short wchar_t;
-# define _WCHAR_T_DEFINED
-# endif
-# endif
-
-#define GLUT_BUILDING_LIB /* disable automatic library usage for GLUT */
-/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
- in your compile preprocessor options. */
-# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
-# pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
-/* To enable automatic SGI OpenGL for Windows library usage for GLUT,
- define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */
-# ifdef GLUT_USE_SGI_OPENGL
-# pragma comment (lib, "opengl.lib") /* link with SGI OpenGL for Windows lib */
-# pragma comment (lib, "glu.lib") /* link with SGI OpenGL Utility lib */
-# pragma comment (lib, "glut.lib") /* link with Win32 GLUT for SGI OpenGL lib */
-# else
-# pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
-# pragma comment (lib, "glu32.lib") /* link with Microsoft OpenGL Utility lib */
-# pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */
-# endif
-# endif
-
-/* To disable supression of annoying warnings about floats being promoted
- to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
- options. */
-# ifndef GLUT_NO_WARNING_DISABLE
-# pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */
-# pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
-# endif
-
-/* Win32 has an annoying issue where there are multiple C run-time
- libraries (CRTs). If the executable is linked with a different CRT
- from the GLUT DLL, the GLUT DLL will not share the same CRT static
- data seen by the executable. In particular, atexit callbacks registered
- in the executable will not be called if GLUT calls its (different)
- exit routine). GLUT is typically built with the
- "/MD" option (the CRT with multithreading DLL support), but the Visual
- C++ linker default is "/ML" (the single threaded CRT).
-
- One workaround to this issue is requiring users to always link with
- the same CRT as GLUT is compiled with. That requires users supply a
- non-standard option. GLUT 3.7 has its own built-in workaround where
- the executable's "exit" function pointer is covertly passed to GLUT.
- GLUT then calls the executable's exit function pointer to ensure that
- any "atexit" calls registered by the application are called if GLUT
- needs to exit.
-
- Note that the __glut*WithExit routines should NEVER be called directly.
- To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
-
-/* XXX This is from Win32's */
-# if !defined(_MSC_VER) && !defined(__cdecl)
- /* Define __cdecl for non-Microsoft compilers. */
-# define __cdecl
-# define GLUT_DEFINED___CDECL
-# endif
-# ifndef _CRTIMP
-# ifdef _NTSDK
- /* Definition compatible with NT SDK */
-# define _CRTIMP
-# else
- /* Current definition */
-# ifdef _DLL
-# define _CRTIMP __declspec(dllimport)
-# else
-# define _CRTIMP
-# endif
-# endif
-# define GLUT_DEFINED__CRTIMP
-# endif
-
-/* GLUT API entry point declarations for Win32. */
-# ifdef GLUT_BUILDING_LIB
-# define GLUTAPI __declspec(dllexport)
-# else
-# ifdef _DLL
-# define GLUTAPI __declspec(dllimport)
-# else
-# define GLUTAPI extern
-# endif
-# endif
-
-/* GLUT callback calling convention for Win32. */
-# define GLUTCALLBACK __cdecl
-
-#endif /* _WIN32 */
-
-#include
-#include
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if defined(_WIN32)
-# ifndef GLUT_BUILDING_LIB
-//extern _CRTIMP void __cdecl exit(int);
-# endif
-#else
-/* non-Win32 case. */
-/* Define APIENTRY and CALLBACK to nothing if we aren't on Win32. */
-# define APIENTRY
-# define GLUT_APIENTRY_DEFINED
-# define CALLBACK
-/* Define GLUTAPI and GLUTCALLBACK as below if we aren't on Win32. */
-# define GLUTAPI extern
-# define GLUTCALLBACK
-/* Prototype exit for the non-Win32 case (see above). */
-extern void exit(int);
-#endif
-
-/**
- GLUT API revision history:
-
- GLUT_API_VERSION is updated to reflect incompatible GLUT
- API changes (interface changes, semantic changes, deletions,
- or additions).
-
- GLUT_API_VERSION=1 First public release of GLUT. 11/29/94
-
- GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling,
- extension. Supports new input devices like tablet, dial and button
- box, and Spaceball. Easy to query OpenGL extensions.
-
- GLUT_API_VERSION=3 glutMenuStatus added.
-
- GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer,
- glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic
- video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
- glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
- glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
-**/
-#ifndef GLUT_API_VERSION /* allow this to be overriden */
-#define GLUT_API_VERSION 3
-#endif
-
-/**
- GLUT implementation revision history:
-
- GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT
- API revisions and implementation revisions (ie, bug fixes).
-
- GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of
- GLUT Xlib-based implementation. 11/29/94
-
- GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of
- GLUT Xlib-based implementation providing GLUT version 2
- interfaces.
-
- GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95
-
- GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95
-
- GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95
-
- GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96
-
- GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner
- and video resize. 1/3/97
-
- GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines.
-
- GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release.
-
- GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling.
-
- GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 beta with GameGLUT support.
-
- GLUT_XLIB_IMPLEMENTATION=14 mjk's GLUT 3.7 beta with f90gl friend interface.
-
- GLUT_XLIB_IMPLEMENTATION=15 mjk's GLUT 3.7 beta sync'ed with Mesa
-**/
-#ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */
-#define GLUT_XLIB_IMPLEMENTATION 15
-#endif
-
-/* Display mode bit masks. */
-#define GLUT_RGB 0
-#define GLUT_RGBA GLUT_RGB
-#define GLUT_INDEX 1
-#define GLUT_SINGLE 0
-#define GLUT_DOUBLE 2
-#define GLUT_ACCUM 4
-#define GLUT_ALPHA 8
-#define GLUT_DEPTH 16
-#define GLUT_STENCIL 32
-#if (GLUT_API_VERSION >= 2)
-#define GLUT_MULTISAMPLE 128
-#define GLUT_STEREO 256
-#endif
-#if (GLUT_API_VERSION >= 3)
-#define GLUT_LUMINANCE 512
-#endif
-
-/* Mouse buttons. */
-#define GLUT_LEFT_BUTTON 0
-#define GLUT_MIDDLE_BUTTON 1
-#define GLUT_RIGHT_BUTTON 2
-
-/* Mouse button state. */
-#define GLUT_DOWN 0
-#define GLUT_UP 1
-
-#if (GLUT_API_VERSION >= 2)
-/* function keys */
-#define GLUT_KEY_F1 1
-#define GLUT_KEY_F2 2
-#define GLUT_KEY_F3 3
-#define GLUT_KEY_F4 4
-#define GLUT_KEY_F5 5
-#define GLUT_KEY_F6 6
-#define GLUT_KEY_F7 7
-#define GLUT_KEY_F8 8
-#define GLUT_KEY_F9 9
-#define GLUT_KEY_F10 10
-#define GLUT_KEY_F11 11
-#define GLUT_KEY_F12 12
-/* directional keys */
-#define GLUT_KEY_LEFT 100
-#define GLUT_KEY_UP 101
-#define GLUT_KEY_RIGHT 102
-#define GLUT_KEY_DOWN 103
-#define GLUT_KEY_PAGE_UP 104
-#define GLUT_KEY_PAGE_DOWN 105
-#define GLUT_KEY_HOME 106
-#define GLUT_KEY_END 107
-#define GLUT_KEY_INSERT 108
-#endif
-
-/* Entry/exit state. */
-#define GLUT_LEFT 0
-#define GLUT_ENTERED 1
-
-/* Menu usage state. */
-#define GLUT_MENU_NOT_IN_USE 0
-#define GLUT_MENU_IN_USE 1
-
-/* Visibility state. */
-#define GLUT_NOT_VISIBLE 0
-#define GLUT_VISIBLE 1
-
-/* Window status state. */
-#define GLUT_HIDDEN 0
-#define GLUT_FULLY_RETAINED 1
-#define GLUT_PARTIALLY_RETAINED 2
-#define GLUT_FULLY_COVERED 3
-
-/* Color index component selection values. */
-#define GLUT_RED 0
-#define GLUT_GREEN 1
-#define GLUT_BLUE 2
-
-#if defined(_WIN32)
-/* Stroke font constants (use these in GLUT program). */
-#define GLUT_STROKE_ROMAN ((void*)0)
-#define GLUT_STROKE_MONO_ROMAN ((void*)1)
-
-/* Bitmap font constants (use these in GLUT program). */
-#define GLUT_BITMAP_9_BY_15 ((void*)2)
-#define GLUT_BITMAP_8_BY_13 ((void*)3)
-#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4)
-#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5)
-#if (GLUT_API_VERSION >= 3)
-#define GLUT_BITMAP_HELVETICA_10 ((void*)6)
-#define GLUT_BITMAP_HELVETICA_12 ((void*)7)
-#define GLUT_BITMAP_HELVETICA_18 ((void*)8)
-#endif
-#else
-/* Stroke font opaque addresses (use constants instead in source code). */
-GLUTAPI void *glutStrokeRoman;
-GLUTAPI void *glutStrokeMonoRoman;
-
-/* Stroke font constants (use these in GLUT program). */
-#define GLUT_STROKE_ROMAN (&glutStrokeRoman)
-#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
-
-/* Bitmap font opaque addresses (use constants instead in source code). */
-GLUTAPI void *glutBitmap9By15;
-GLUTAPI void *glutBitmap8By13;
-GLUTAPI void *glutBitmapTimesRoman10;
-GLUTAPI void *glutBitmapTimesRoman24;
-GLUTAPI void *glutBitmapHelvetica10;
-GLUTAPI void *glutBitmapHelvetica12;
-GLUTAPI void *glutBitmapHelvetica18;
-
-/* Bitmap font constants (use these in GLUT program). */
-#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
-#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
-#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
-#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
-#if (GLUT_API_VERSION >= 3)
-#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
-#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
-#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
-#endif
-#endif
-
-/* glutGet parameters. */
-#define GLUT_WINDOW_X ((GLenum) 100)
-#define GLUT_WINDOW_Y ((GLenum) 101)
-#define GLUT_WINDOW_WIDTH ((GLenum) 102)
-#define GLUT_WINDOW_HEIGHT ((GLenum) 103)
-#define GLUT_WINDOW_BUFFER_SIZE ((GLenum) 104)
-#define GLUT_WINDOW_STENCIL_SIZE ((GLenum) 105)
-#define GLUT_WINDOW_DEPTH_SIZE ((GLenum) 106)
-#define GLUT_WINDOW_RED_SIZE ((GLenum) 107)
-#define GLUT_WINDOW_GREEN_SIZE ((GLenum) 108)
-#define GLUT_WINDOW_BLUE_SIZE ((GLenum) 109)
-#define GLUT_WINDOW_ALPHA_SIZE ((GLenum) 110)
-#define GLUT_WINDOW_ACCUM_RED_SIZE ((GLenum) 111)
-#define GLUT_WINDOW_ACCUM_GREEN_SIZE ((GLenum) 112)
-#define GLUT_WINDOW_ACCUM_BLUE_SIZE ((GLenum) 113)
-#define GLUT_WINDOW_ACCUM_ALPHA_SIZE ((GLenum) 114)
-#define GLUT_WINDOW_DOUBLEBUFFER ((GLenum) 115)
-#define GLUT_WINDOW_RGBA ((GLenum) 116)
-#define GLUT_WINDOW_PARENT ((GLenum) 117)
-#define GLUT_WINDOW_NUM_CHILDREN ((GLenum) 118)
-#define GLUT_WINDOW_COLORMAP_SIZE ((GLenum) 119)
-#if (GLUT_API_VERSION >= 2)
-#define GLUT_WINDOW_NUM_SAMPLES ((GLenum) 120)
-#define GLUT_WINDOW_STEREO ((GLenum) 121)
-#endif
-#if (GLUT_API_VERSION >= 3)
-#define GLUT_WINDOW_CURSOR ((GLenum) 122)
-#endif
-#define GLUT_SCREEN_WIDTH ((GLenum) 200)
-#define GLUT_SCREEN_HEIGHT ((GLenum) 201)
-#define GLUT_SCREEN_WIDTH_MM ((GLenum) 202)
-#define GLUT_SCREEN_HEIGHT_MM ((GLenum) 203)
-#define GLUT_MENU_NUM_ITEMS ((GLenum) 300)
-#define GLUT_DISPLAY_MODE_POSSIBLE ((GLenum) 400)
-#define GLUT_INIT_WINDOW_X ((GLenum) 500)
-#define GLUT_INIT_WINDOW_Y ((GLenum) 501)
-#define GLUT_INIT_WINDOW_WIDTH ((GLenum) 502)
-#define GLUT_INIT_WINDOW_HEIGHT ((GLenum) 503)
-#define GLUT_INIT_DISPLAY_MODE ((GLenum) 504)
-#if (GLUT_API_VERSION >= 2)
-#define GLUT_ELAPSED_TIME ((GLenum) 700)
-#endif
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
-#define GLUT_WINDOW_FORMAT_ID ((GLenum) 123)
-#endif
-
-#if (GLUT_API_VERSION >= 2)
-/* glutDeviceGet parameters. */
-#define GLUT_HAS_KEYBOARD ((GLenum) 600)
-#define GLUT_HAS_MOUSE ((GLenum) 601)
-#define GLUT_HAS_SPACEBALL ((GLenum) 602)
-#define GLUT_HAS_DIAL_AND_BUTTON_BOX ((GLenum) 603)
-#define GLUT_HAS_TABLET ((GLenum) 604)
-#define GLUT_NUM_MOUSE_BUTTONS ((GLenum) 605)
-#define GLUT_NUM_SPACEBALL_BUTTONS ((GLenum) 606)
-#define GLUT_NUM_BUTTON_BOX_BUTTONS ((GLenum) 607)
-#define GLUT_NUM_DIALS ((GLenum) 608)
-#define GLUT_NUM_TABLET_BUTTONS ((GLenum) 609)
-#endif
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
-#define GLUT_DEVICE_IGNORE_KEY_REPEAT ((GLenum) 610)
-#define GLUT_DEVICE_KEY_REPEAT ((GLenum) 611)
-#define GLUT_HAS_JOYSTICK ((GLenum) 612)
-#define GLUT_OWNS_JOYSTICK ((GLenum) 613)
-#define GLUT_JOYSTICK_BUTTONS ((GLenum) 614)
-#define GLUT_JOYSTICK_AXES ((GLenum) 615)
-#define GLUT_JOYSTICK_POLL_RATE ((GLenum) 616)
-#endif
-
-#if (GLUT_API_VERSION >= 3)
-/* glutLayerGet parameters. */
-#define GLUT_OVERLAY_POSSIBLE ((GLenum) 800)
-#define GLUT_LAYER_IN_USE ((GLenum) 801)
-#define GLUT_HAS_OVERLAY ((GLenum) 802)
-#define GLUT_TRANSPARENT_INDEX ((GLenum) 803)
-#define GLUT_NORMAL_DAMAGED ((GLenum) 804)
-#define GLUT_OVERLAY_DAMAGED ((GLenum) 805)
-
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
-/* glutVideoResizeGet parameters. */
-#define GLUT_VIDEO_RESIZE_POSSIBLE ((GLenum) 900)
-#define GLUT_VIDEO_RESIZE_IN_USE ((GLenum) 901)
-#define GLUT_VIDEO_RESIZE_X_DELTA ((GLenum) 902)
-#define GLUT_VIDEO_RESIZE_Y_DELTA ((GLenum) 903)
-#define GLUT_VIDEO_RESIZE_WIDTH_DELTA ((GLenum) 904)
-#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA ((GLenum) 905)
-#define GLUT_VIDEO_RESIZE_X ((GLenum) 906)
-#define GLUT_VIDEO_RESIZE_Y ((GLenum) 907)
-#define GLUT_VIDEO_RESIZE_WIDTH ((GLenum) 908)
-#define GLUT_VIDEO_RESIZE_HEIGHT ((GLenum) 909)
-#endif
-
-/* glutUseLayer parameters. */
-#define GLUT_NORMAL ((GLenum) 0)
-#define GLUT_OVERLAY ((GLenum) 1)
-
-/* glutGetModifiers return mask. */
-#define GLUT_ACTIVE_SHIFT 1
-#define GLUT_ACTIVE_CTRL 2
-#define GLUT_ACTIVE_ALT 4
-
-/* glutSetCursor parameters. */
-/* Basic arrows. */
-#define GLUT_CURSOR_RIGHT_ARROW 0
-#define GLUT_CURSOR_LEFT_ARROW 1
-/* Symbolic cursor shapes. */
-#define GLUT_CURSOR_INFO 2
-#define GLUT_CURSOR_DESTROY 3
-#define GLUT_CURSOR_HELP 4
-#define GLUT_CURSOR_CYCLE 5
-#define GLUT_CURSOR_SPRAY 6
-#define GLUT_CURSOR_WAIT 7
-#define GLUT_CURSOR_TEXT 8
-#define GLUT_CURSOR_CROSSHAIR 9
-/* Directional cursors. */
-#define GLUT_CURSOR_UP_DOWN 10
-#define GLUT_CURSOR_LEFT_RIGHT 11
-/* Sizing cursors. */
-#define GLUT_CURSOR_TOP_SIDE 12
-#define GLUT_CURSOR_BOTTOM_SIDE 13
-#define GLUT_CURSOR_LEFT_SIDE 14
-#define GLUT_CURSOR_RIGHT_SIDE 15
-#define GLUT_CURSOR_TOP_LEFT_CORNER 16
-#define GLUT_CURSOR_TOP_RIGHT_CORNER 17
-#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18
-#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19
-/* Inherit from parent window. */
-#define GLUT_CURSOR_INHERIT 100
-/* Blank cursor. */
-#define GLUT_CURSOR_NONE 101
-/* Fullscreen crosshair (if available). */
-#define GLUT_CURSOR_FULL_CROSSHAIR 102
-#endif
-
-/* GLUT initialization sub-API. */
-GLUTAPI void APIENTRY glutInit(int *argcp, char **argv);
-#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
-GLUTAPI void APIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
-#ifndef GLUT_BUILDING_LIB
-static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
-#define glutInit glutInit_ATEXIT_HACK
-#endif
-#endif
-GLUTAPI void APIENTRY glutInitDisplayMode(unsigned int mode);
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
-GLUTAPI void APIENTRY glutInitDisplayString(const char *string);
-#endif
-GLUTAPI void APIENTRY glutInitWindowPosition(int x, int y);
-GLUTAPI void APIENTRY glutInitWindowSize(int width, int height);
-GLUTAPI void APIENTRY glutMainLoop(void);
-
-/* GLUT window sub-API. */
-GLUTAPI int APIENTRY glutCreateWindow(const char *title);
-#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
-GLUTAPI int APIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
-#ifndef GLUT_BUILDING_LIB
-static int APIENTRY glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
-#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
-#endif
-#endif
-GLUTAPI int APIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height);
-GLUTAPI void APIENTRY glutDestroyWindow(int win);
-GLUTAPI void APIENTRY glutPostRedisplay(void);
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
-GLUTAPI void APIENTRY glutPostWindowRedisplay(int win);
-#endif
-GLUTAPI void APIENTRY glutSwapBuffers(void);
-GLUTAPI int APIENTRY glutGetWindow(void);
-GLUTAPI void APIENTRY glutSetWindow(int win);
-GLUTAPI void APIENTRY glutSetWindowTitle(const char *title);
-GLUTAPI void APIENTRY glutSetIconTitle(const char *title);
-GLUTAPI void APIENTRY glutPositionWindow(int x, int y);
-GLUTAPI void APIENTRY glutReshapeWindow(int width, int height);
-GLUTAPI void APIENTRY glutPopWindow(void);
-GLUTAPI void APIENTRY glutPushWindow(void);
-GLUTAPI void APIENTRY glutIconifyWindow(void);
-GLUTAPI void APIENTRY glutShowWindow(void);
-GLUTAPI void APIENTRY glutHideWindow(void);
-#if (GLUT_API_VERSION >= 3)
-GLUTAPI void APIENTRY glutFullScreen(void);
-GLUTAPI void APIENTRY glutSetCursor(int cursor);
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
-GLUTAPI void APIENTRY glutWarpPointer(int x, int y);
-#endif
-
-/* GLUT overlay sub-API. */
-GLUTAPI void APIENTRY glutEstablishOverlay(void);
-GLUTAPI void APIENTRY glutRemoveOverlay(void);
-GLUTAPI void APIENTRY glutUseLayer(GLenum layer);
-GLUTAPI void APIENTRY glutPostOverlayRedisplay(void);
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
-GLUTAPI void APIENTRY glutPostWindowOverlayRedisplay(int win);
-#endif
-GLUTAPI void APIENTRY glutShowOverlay(void);
-GLUTAPI void APIENTRY glutHideOverlay(void);
-#endif
-
-/* GLUT menu sub-API. */
-GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int));
-#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
-GLUTAPI int APIENTRY __glutCreateMenuWithExit(void (GLUTCALLBACK *func)(int), void (__cdecl *exitfunc)(int));
-#ifndef GLUT_BUILDING_LIB
-static int APIENTRY glutCreateMenu_ATEXIT_HACK(void (GLUTCALLBACK *func)(int)) { return __glutCreateMenuWithExit(func, exit); }
-#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
-#endif
-#endif
-GLUTAPI void APIENTRY glutDestroyMenu(int menu);
-GLUTAPI int APIENTRY glutGetMenu(void);
-GLUTAPI void APIENTRY glutSetMenu(int menu);
-GLUTAPI void APIENTRY glutAddMenuEntry(const char *label, int value);
-GLUTAPI void APIENTRY glutAddSubMenu(const char *label, int submenu);
-GLUTAPI void APIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
-GLUTAPI void APIENTRY glutChangeToSubMenu(int item, const char *label, int submenu);
-GLUTAPI void APIENTRY glutRemoveMenuItem(int item);
-GLUTAPI void APIENTRY glutAttachMenu(int button);
-GLUTAPI void APIENTRY glutDetachMenu(int button);
-
-/* GLUT window callback sub-API. */
-GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void));
-GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height));
-GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
-GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
-GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
-GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
-GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state));
-GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state));
-GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void));
-GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value);
-GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state));
-#if (GLUT_API_VERSION >= 2)
-GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
-GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
-GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
-GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state));
-GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state));
-GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value));
-GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
-GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
-#if (GLUT_API_VERSION >= 3)
-GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y));
-GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void));
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
-GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state));
-#endif
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
-GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
-GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
-GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval);
-#endif
-#endif
-#endif
-
-/* GLUT color index sub-API. */
-GLUTAPI void APIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
-GLUTAPI GLfloat APIENTRY glutGetColor(int ndx, int component);
-GLUTAPI void APIENTRY glutCopyColormap(int win);
-
-/* GLUT state retrieval sub-API. */
-GLUTAPI int APIENTRY glutGet(GLenum type);
-GLUTAPI int APIENTRY glutDeviceGet(GLenum type);
-#if (GLUT_API_VERSION >= 2)
-/* GLUT extension support sub-API */
-GLUTAPI int APIENTRY glutExtensionSupported(const char *name);
-#endif
-#if (GLUT_API_VERSION >= 3)
-GLUTAPI int APIENTRY glutGetModifiers(void);
-GLUTAPI int APIENTRY glutLayerGet(GLenum type);
-#endif
-
-/* GLUT font sub-API */
-GLUTAPI void APIENTRY glutBitmapCharacter(void *font, int character);
-GLUTAPI int APIENTRY glutBitmapWidth(void *font, int character);
-GLUTAPI void APIENTRY glutStrokeCharacter(void *font, int character);
-GLUTAPI int APIENTRY glutStrokeWidth(void *font, int character);
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
-GLUTAPI int APIENTRY glutBitmapLength(void *font, const unsigned char *string);
-GLUTAPI int APIENTRY glutStrokeLength(void *font, const unsigned char *string);
-#endif
-
-/* GLUT pre-built models sub-API */
-GLUTAPI void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
-GLUTAPI void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
-GLUTAPI void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
-GLUTAPI void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
-GLUTAPI void APIENTRY glutWireCube(GLdouble size);
-GLUTAPI void APIENTRY glutSolidCube(GLdouble size);
-GLUTAPI void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
-GLUTAPI void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
-GLUTAPI void APIENTRY glutWireDodecahedron(void);
-GLUTAPI void APIENTRY glutSolidDodecahedron(void);
-GLUTAPI void APIENTRY glutWireTeapot(GLdouble size);
-GLUTAPI void APIENTRY glutSolidTeapot(GLdouble size);
-GLUTAPI void APIENTRY glutWireOctahedron(void);
-GLUTAPI void APIENTRY glutSolidOctahedron(void);
-GLUTAPI void APIENTRY glutWireTetrahedron(void);
-GLUTAPI void APIENTRY glutSolidTetrahedron(void);
-GLUTAPI void APIENTRY glutWireIcosahedron(void);
-GLUTAPI void APIENTRY glutSolidIcosahedron(void);
-
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
-/* GLUT video resize sub-API. */
-GLUTAPI int APIENTRY glutVideoResizeGet(GLenum param);
-GLUTAPI void APIENTRY glutSetupVideoResizing(void);
-GLUTAPI void APIENTRY glutStopVideoResizing(void);
-GLUTAPI void APIENTRY glutVideoResize(int x, int y, int width, int height);
-GLUTAPI void APIENTRY glutVideoPan(int x, int y, int width, int height);
-
-/* GLUT debugging sub-API. */
-GLUTAPI void APIENTRY glutReportErrors(void);
-#endif
-
-#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
-/* GLUT device control sub-API. */
-/* glutSetKeyRepeat modes. */
-#define GLUT_KEY_REPEAT_OFF 0
-#define GLUT_KEY_REPEAT_ON 1
-#define GLUT_KEY_REPEAT_DEFAULT 2
-
-/* Joystick button masks. */
-#define GLUT_JOYSTICK_BUTTON_A 1
-#define GLUT_JOYSTICK_BUTTON_B 2
-#define GLUT_JOYSTICK_BUTTON_C 4
-#define GLUT_JOYSTICK_BUTTON_D 8
-
-GLUTAPI void APIENTRY glutIgnoreKeyRepeat(int ignore);
-GLUTAPI void APIENTRY glutSetKeyRepeat(int repeatMode);
-GLUTAPI void APIENTRY glutForceJoystickFunc(void);
-
-/* GLUT game mode sub-API. */
-/* glutGameModeGet. */
-#define GLUT_GAME_MODE_ACTIVE ((GLenum) 0)
-#define GLUT_GAME_MODE_POSSIBLE ((GLenum) 1)
-#define GLUT_GAME_MODE_WIDTH ((GLenum) 2)
-#define GLUT_GAME_MODE_HEIGHT ((GLenum) 3)
-#define GLUT_GAME_MODE_PIXEL_DEPTH ((GLenum) 4)
-#define GLUT_GAME_MODE_REFRESH_RATE ((GLenum) 5)
-#define GLUT_GAME_MODE_DISPLAY_CHANGED ((GLenum) 6)
-
-GLUTAPI void APIENTRY glutGameModeString(const char *string);
-GLUTAPI int APIENTRY glutEnterGameMode(void);
-GLUTAPI void APIENTRY glutLeaveGameMode(void);
-GLUTAPI int APIENTRY glutGameModeGet(GLenum mode);
-#endif
-
-#ifdef __cplusplus
-}
-
-#endif
-
-#ifdef GLUT_APIENTRY_DEFINED
-# undef GLUT_APIENTRY_DEFINED
-# undef APIENTRY
-#endif
-
-#ifdef GLUT_WINGDIAPI_DEFINED
-# undef GLUT_WINGDIAPI_DEFINED
-# undef WINGDIAPI
-#endif
-
-#ifdef GLUT_DEFINED___CDECL
-# undef GLUT_DEFINED___CDECL
-# undef __cdecl
-#endif
-
-#ifdef GLUT_DEFINED__CRTIMP
-# undef GLUT_DEFINED__CRTIMP
-# undef _CRTIMP
-#endif
-
-#endif /* __glut_h__ */
diff --git a/opengl/glew.c b/opengl/glew.c
deleted file mode 100644
index 539c61f4..00000000
--- a/opengl/glew.c
+++ /dev/null
@@ -1,12180 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits
-** Copyright (C) 2002-2008, Marcelo E. Magallon
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include "OPENGL/glew.h"
-#if defined(_WIN32)
-# include "OPENGL/wglew.h"
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-# include "OPENGL/glxew.h"
-#endif
-
-/*
- * Define glewGetContext and related helper macros.
- */
-#ifdef GLEW_MX
-# define glewGetContext() ctx
-# ifdef _WIN32
-# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
-# define GLEW_CONTEXT_ARG_VAR_INIT ctx
-# define wglewGetContext() ctx
-# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
-# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
-# else /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define glxewGetContext() ctx
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
-# endif /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
-#else /* GLEW_MX */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define GLEW_CONTEXT_ARG_DEF_LIST void
-# define WGLEW_CONTEXT_ARG_DEF_INIT void
-# define WGLEW_CONTEXT_ARG_DEF_LIST void
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST void
-#endif /* GLEW_MX */
-
-#if defined(__APPLE__)
-#include
-#include
-#include
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static const struct mach_header* image = NULL;
- NSSymbol symbol;
- char* symbolName;
- if (NULL == image)
- {
- image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- }
- /* prepend a '_' for the Unix C symbol mangling convention */
- symbolName = malloc(strlen((const char*)name) + 2);
- strcpy(symbolName+1, (const char*)name);
- symbolName[0] = '_';
- symbol = NULL;
- /* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
- symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
- free(symbolName);
- return symbol ? NSAddressOfSymbol(symbol) : NULL;
-}
-#endif /* __APPLE__ */
-
-#if defined(__sgi) || defined (__sun)
-#include
-#include
-#include
-
-void* dlGetProcAddress (const GLubyte* name)
-{
- static void* h = NULL;
- static void* gpa;
-
- if (h == NULL)
- {
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
- gpa = dlsym(h, "glXGetProcAddress");
- }
-
- if (gpa != NULL)
- return ((void*(*)(const GLubyte*))gpa)(name);
- else
- return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(_WIN32)
-# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#else
-# if defined(__APPLE__)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-# else
-# if defined(__sgi) || defined(__sun)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-# else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-# endif
-# endif
-#endif
-
-/*
- * Define GLboolean const cast.
- */
-#define CONST_CAST(x) (*(GLboolean*)&x)
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-static GLuint _glewStrLen (const GLubyte* s)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0') i++;
- return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) i++;
- return (s[i] == '\0' || s[i] == c) ? i : 0;
-}
-
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
- GLuint i=0;
- if(a == NULL || b == NULL)
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
- return i == n ? GL_TRUE : GL_FALSE;
-}
-
-static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
- {
- (*a)++;
- (*na)--;
- }
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-#if !defined(_WIN32) || !defined(GLEW_MX)
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-//PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-//PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
-PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
-PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
-PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
-PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-//PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-//PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-//PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-//PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-#endif /* !WIN32 || !GLEW_MX */
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_3DFX_multisample
-
-#endif /* GL_3DFX_multisample */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_3DFX_texture_compression_FXT1
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef GL_APPLE_client_storage
-
-#endif /* GL_APPLE_client_storage */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_float_pixels
-
-#endif /* GL_APPLE_float_pixels */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_pixel_buffer
-
-#endif /* GL_APPLE_pixel_buffer */
-
-#ifdef GL_APPLE_specular_vector
-
-#endif /* GL_APPLE_specular_vector */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_transform_hint
-
-#endif /* GL_APPLE_transform_hint */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_ycbcr_422
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_depth_buffer_float
-
-#endif /* GL_ARB_depth_buffer_float */
-
-#ifdef GL_ARB_depth_texture
-
-#endif /* GL_ARB_depth_texture */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_instanced
-
-static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_instanced */
-
-#ifdef GL_ARB_fragment_program
-
-#endif /* GL_ARB_fragment_program */
-
-#ifdef GL_ARB_fragment_program_shadow
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-#ifdef GL_ARB_fragment_shader
-
-#endif /* GL_ARB_fragment_shader */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r;
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_framebuffer_sRGB
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_half_float_pixel
-
-#endif /* GL_ARB_half_float_pixel */
-
-#ifdef GL_ARB_half_float_vertex
-
-#endif /* GL_ARB_half_float_vertex */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_pixel_buffer_object
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_point_sprite
-
-#endif /* GL_ARB_point_sprite */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shading_language_100
-
-#endif /* GL_ARB_shading_language_100 */
-
-#ifdef GL_ARB_shadow
-
-#endif /* GL_ARB_shadow */
-
-#ifdef GL_ARB_shadow_ambient
-
-#endif /* GL_ARB_shadow_ambient */
-
-#ifdef GL_ARB_texture_border_clamp
-
-#endif /* GL_ARB_texture_border_clamp */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_compression_rgtc
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-#ifdef GL_ARB_texture_cube_map
-
-#endif /* GL_ARB_texture_cube_map */
-
-#ifdef GL_ARB_texture_env_add
-
-#endif /* GL_ARB_texture_env_add */
-
-#ifdef GL_ARB_texture_env_combine
-
-#endif /* GL_ARB_texture_env_combine */
-
-#ifdef GL_ARB_texture_env_crossbar
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-#ifdef GL_ARB_texture_env_dot3
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-#ifdef GL_ARB_texture_float
-
-#endif /* GL_ARB_texture_float */
-
-#ifdef GL_ARB_texture_mirrored_repeat
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-#ifdef GL_ARB_texture_non_power_of_two
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-#ifdef GL_ARB_texture_rectangle
-
-#endif /* GL_ARB_texture_rectangle */
-
-#ifdef GL_ARB_texture_rg
-
-#endif /* GL_ARB_texture_rg */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATIX_point_sprites
-
-#endif /* GL_ATIX_point_sprites */
-
-#ifdef GL_ATIX_texture_env_combine3
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-#ifdef GL_ATIX_texture_env_route
-
-#endif /* GL_ATIX_texture_env_route */
-
-#ifdef GL_ATIX_vertex_shader_output_point_size
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_shader_texture_lod
-
-#endif /* GL_ATI_shader_texture_lod */
-
-#ifdef GL_ATI_text_fragment_shader
-
-#endif /* GL_ATI_text_fragment_shader */
-
-#ifdef GL_ATI_texture_compression_3dc
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-#ifdef GL_ATI_texture_env_combine3
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-#ifdef GL_ATI_texture_float
-
-#endif /* GL_ATI_texture_float */
-
-#ifdef GL_ATI_texture_mirror_once
-
-#endif /* GL_ATI_texture_mirror_once */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_422_pixels
-
-#endif /* GL_EXT_422_pixels */
-
-#ifdef GL_EXT_Cg_shader
-
-#endif /* GL_EXT_Cg_shader */
-
-#ifdef GL_EXT_abgr
-
-#endif /* GL_EXT_abgr */
-
-#ifdef GL_EXT_bgra
-
-#endif /* GL_EXT_bgra */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_logic_op
-
-#endif /* GL_EXT_blend_logic_op */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_blend_subtract
-
-#endif /* GL_EXT_blend_subtract */
-
-#ifdef GL_EXT_clip_volume_hint
-
-#endif /* GL_EXT_clip_volume_hint */
-
-#ifdef GL_EXT_cmyka
-
-#endif /* GL_EXT_cmyka */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_framebuffer_sRGB
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_array_formats
-
-#endif /* GL_EXT_index_array_formats */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_index_texture
-
-#endif /* GL_EXT_index_texture */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_misc_attribute
-
-#endif /* GL_EXT_misc_attribute */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_packed_depth_stencil
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-#ifdef GL_EXT_packed_float
-
-#endif /* GL_EXT_packed_float */
-
-#ifdef GL_EXT_packed_pixels
-
-#endif /* GL_EXT_packed_pixels */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_buffer_object
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_pixel_transform_color_table
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_rescale_normal
-
-#endif /* GL_EXT_rescale_normal */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_specular_color
-
-#endif /* GL_EXT_separate_specular_color */
-
-#ifdef GL_EXT_shadow_funcs
-
-#endif /* GL_EXT_shadow_funcs */
-
-#ifdef GL_EXT_shared_texture_palette
-
-#endif /* GL_EXT_shared_texture_palette */
-
-#ifdef GL_EXT_stencil_clear_tag
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_stencil_wrap
-
-#endif /* GL_EXT_stencil_wrap */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture
-
-#endif /* GL_EXT_texture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_compression_dxt1
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifdef GL_EXT_texture_compression_latc
-
-#endif /* GL_EXT_texture_compression_latc */
-
-#ifdef GL_EXT_texture_compression_rgtc
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-#ifdef GL_EXT_texture_compression_s3tc
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifdef GL_EXT_texture_cube_map
-
-#endif /* GL_EXT_texture_cube_map */
-
-#ifdef GL_EXT_texture_edge_clamp
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-#ifdef GL_EXT_texture_env
-
-#endif /* GL_EXT_texture_env */
-
-#ifdef GL_EXT_texture_env_add
-
-#endif /* GL_EXT_texture_env_add */
-
-#ifdef GL_EXT_texture_env_combine
-
-#endif /* GL_EXT_texture_env_combine */
-
-#ifdef GL_EXT_texture_env_dot3
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-#ifdef GL_EXT_texture_filter_anisotropic
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_lod_bias
-
-#endif /* GL_EXT_texture_lod_bias */
-
-#ifdef GL_EXT_texture_mirror_clamp
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_texture_rectangle
-
-#endif /* GL_EXT_texture_rectangle */
-
-#ifdef GL_EXT_texture_sRGB
-
-#endif /* GL_EXT_texture_sRGB */
-
-#ifdef GL_EXT_texture_shared_exponent
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-#ifdef GL_EXT_texture_swizzle
-
-#endif /* GL_EXT_texture_swizzle */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
-// r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
-// r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
- r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_array_bgra
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_convolution_border_modes
-
-#endif /* GL_HP_convolution_border_modes */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_HP_occlusion_test
-
-#endif /* GL_HP_occlusion_test */
-
-#ifdef GL_HP_texture_lighting
-
-#endif /* GL_HP_texture_lighting */
-
-#ifdef GL_IBM_cull_vertex
-
-#endif /* GL_IBM_cull_vertex */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_rasterpos_clip
-
-#endif /* GL_IBM_rasterpos_clip */
-
-#ifdef GL_IBM_static_data
-
-#endif /* GL_IBM_static_data */
-
-#ifdef GL_IBM_texture_mirrored_repeat
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INGR_color_clamp
-
-#endif /* GL_INGR_color_clamp */
-
-#ifdef GL_INGR_interlace_read
-
-#endif /* GL_INGR_interlace_read */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
- r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
- r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
- r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
- r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESAX_texture_stack
-
-#endif /* GL_MESAX_texture_stack */
-
-#ifdef GL_MESA_pack_invert
-
-#endif /* GL_MESA_pack_invert */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_MESA_ycbcr_texture
-
-#endif /* GL_MESA_ycbcr_texture */
-
-#ifdef GL_NV_blend_square
-
-#endif /* GL_NV_blend_square */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_copy_depth_to_color
-
-#endif /* GL_NV_copy_depth_to_color */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_depth_clamp
-
-#endif /* GL_NV_depth_clamp */
-
-#ifdef GL_NV_depth_range_unclamped
-
-#endif /* GL_NV_depth_range_unclamped */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_float_buffer
-
-#endif /* GL_NV_float_buffer */
-
-#ifdef GL_NV_fog_distance
-
-#endif /* GL_NV_fog_distance */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_fragment_program2
-
-#endif /* GL_NV_fragment_program2 */
-
-#ifdef GL_NV_fragment_program4
-
-#endif /* GL_NV_fragment_program4 */
-
-#ifdef GL_NV_fragment_program_option
-
-#endif /* GL_NV_fragment_program_option */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_geometry_shader4
-
-#endif /* GL_NV_geometry_shader4 */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_light_max_exponent
-
-#endif /* GL_NV_light_max_exponent */
-
-#ifdef GL_NV_multisample_filter_hint
-
-#endif /* GL_NV_multisample_filter_hint */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_packed_depth_stencil
-
-#endif /* GL_NV_packed_depth_stencil */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
-// r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
-// r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
-// r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
-// r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
- r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_texgen_emboss
-
-#endif /* GL_NV_texgen_emboss */
-
-#ifdef GL_NV_texgen_reflection
-
-#endif /* GL_NV_texgen_reflection */
-
-#ifdef GL_NV_texture_compression_vtc
-
-#endif /* GL_NV_texture_compression_vtc */
-
-#ifdef GL_NV_texture_env_combine4
-
-#endif /* GL_NV_texture_env_combine4 */
-
-#ifdef GL_NV_texture_expand_normal
-
-#endif /* GL_NV_texture_expand_normal */
-
-#ifdef GL_NV_texture_rectangle
-
-#endif /* GL_NV_texture_rectangle */
-
-#ifdef GL_NV_texture_shader
-
-#endif /* GL_NV_texture_shader */
-
-#ifdef GL_NV_texture_shader2
-
-#endif /* GL_NV_texture_shader2 */
-
-#ifdef GL_NV_texture_shader3
-
-#endif /* GL_NV_texture_shader3 */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_array_range2
-
-#endif /* GL_NV_vertex_array_range2 */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_vertex_program1_1
-
-#endif /* GL_NV_vertex_program1_1 */
-
-#ifdef GL_NV_vertex_program2
-
-#endif /* GL_NV_vertex_program2 */
-
-#ifdef GL_NV_vertex_program2_option
-
-#endif /* GL_NV_vertex_program2_option */
-
-#ifdef GL_NV_vertex_program3
-
-#endif /* GL_NV_vertex_program3 */
-
-#ifdef GL_NV_vertex_program4
-
-#endif /* GL_NV_vertex_program4 */
-
-#ifdef GL_OES_byte_coordinates
-
-#endif /* GL_OES_byte_coordinates */
-
-#ifdef GL_OES_compressed_paletted_texture
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifdef GL_OES_read_format
-
-#endif /* GL_OES_read_format */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OML_interlace
-
-#endif /* GL_OML_interlace */
-
-#ifdef GL_OML_resample
-
-#endif /* GL_OML_resample */
-
-#ifdef GL_OML_subsample
-
-#endif /* GL_OML_subsample */
-
-#ifdef GL_PGI_misc_hints
-
-#endif /* GL_PGI_misc_hints */
-
-#ifdef GL_PGI_vertex_hints
-
-#endif /* GL_PGI_vertex_hints */
-
-#ifdef GL_REND_screen_coordinates
-
-#endif /* GL_REND_screen_coordinates */
-
-#ifdef GL_S3_s3tc
-
-#endif /* GL_S3_s3tc */
-
-#ifdef GL_SGIS_color_range
-
-#endif /* GL_SGIS_color_range */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_generate_mipmap
-
-#endif /* GL_SGIS_generate_mipmap */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_pixel_texture
-
-#endif /* GL_SGIS_pixel_texture */
-
-#ifdef GL_SGIS_point_line_texgen
-
-#endif /* GL_SGIS_point_line_texgen */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_border_clamp
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-#ifdef GL_SGIS_texture_edge_clamp
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIS_texture_lod
-
-#endif /* GL_SGIS_texture_lod */
-
-#ifdef GL_SGIS_texture_select
-
-#endif /* GL_SGIS_texture_select */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_async_histogram
-
-#endif /* GL_SGIX_async_histogram */
-
-#ifdef GL_SGIX_async_pixel
-
-#endif /* GL_SGIX_async_pixel */
-
-#ifdef GL_SGIX_blend_alpha_minmax
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-#ifdef GL_SGIX_clipmap
-
-#endif /* GL_SGIX_clipmap */
-
-#ifdef GL_SGIX_convolution_accuracy
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-#ifdef GL_SGIX_depth_texture
-
-#endif /* GL_SGIX_depth_texture */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_offset
-
-#endif /* GL_SGIX_fog_offset */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_interlace
-
-#endif /* GL_SGIX_interlace */
-
-#ifdef GL_SGIX_ir_instrument1
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-#ifdef GL_SGIX_list_priority
-
-#endif /* GL_SGIX_list_priority */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_pixel_texture_bits
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_resample
-
-#endif /* GL_SGIX_resample */
-
-#ifdef GL_SGIX_shadow
-
-#endif /* GL_SGIX_shadow */
-
-#ifdef GL_SGIX_shadow_ambient
-
-#endif /* GL_SGIX_shadow_ambient */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGIX_texture_add_env
-
-#endif /* GL_SGIX_texture_add_env */
-
-#ifdef GL_SGIX_texture_coordinate_clamp
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef GL_SGIX_texture_lod_bias
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-#ifdef GL_SGIX_texture_multi_buffer
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-#ifdef GL_SGIX_texture_range
-
-#endif /* GL_SGIX_texture_range */
-
-#ifdef GL_SGIX_texture_scale_bias
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-#ifdef GL_SGIX_vertex_preclip
-
-#endif /* GL_SGIX_vertex_preclip */
-
-#ifdef GL_SGIX_vertex_preclip_hint
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-#ifdef GL_SGIX_ycrcb
-
-#endif /* GL_SGIX_ycrcb */
-
-#ifdef GL_SGI_color_matrix
-
-#endif /* GL_SGI_color_matrix */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SGI_texture_color_table
-
-#endif /* GL_SGI_texture_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_convolution_border_modes
-
-#endif /* GL_SUN_convolution_border_modes */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_mesh_array
-
-#endif /* GL_SUN_mesh_array */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_slice_accum
-
-#endif /* GL_SUN_slice_accum */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_phong_shading
-
-#endif /* GL_WIN_phong_shading */
-
-#ifdef GL_WIN_specular_fog
-
-#endif /* GL_WIN_specular_fog */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-GLboolean glewGetExtension (const char* name)
-{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = (GLubyte*)glGetString(GL_EXTENSIONS);
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-/* ------------------------------------------------------------------------- */
-
-#ifndef GLEW_MX
-static
-#endif
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
-{
- const GLubyte* s;
- GLuint dot, major, minor;
- /* query opengl version */
- s = glGetString(GL_VERSION);
- dot = _glewStrCLen(s, '.');
- major = dot-1;
- minor = dot+1;
- if (dot == 0 || s[minor] == '\0')
- return GLEW_ERROR_NO_GL_VERSION;
- if (s[major] == '1' && s[minor] == '0')
- {
- return GLEW_ERROR_GL_VERSION_10_ONLY;
- }
- else
- {
- CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
- if (s[major] >= '2')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
- if (s[minor] >= '1')
- {
- CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
- }
- }
- else
- {
- if (s[minor] >= '5')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] == '4')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] == '3')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] == '2')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] < '2')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- }
- }
- /* initialize extensions */
-#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_3DFX_multisample
- CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
-#endif /* GL_3DFX_multisample */
-#ifdef GL_3DFX_tbuffer
- CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
- if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
- CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
-#endif /* GL_3DFX_texture_compression_FXT1 */
-#ifdef GL_APPLE_client_storage
- CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
-#endif /* GL_APPLE_client_storage */
-#ifdef GL_APPLE_element_array
- CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
- if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
- if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
- CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
-#endif /* GL_APPLE_float_pixels */
-#ifdef GL_APPLE_flush_buffer_range
- CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_pixel_buffer
- CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
-#endif /* GL_APPLE_pixel_buffer */
-#ifdef GL_APPLE_specular_vector
- CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
-#endif /* GL_APPLE_specular_vector */
-#ifdef GL_APPLE_texture_range
- CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
- if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
- CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
-#endif /* GL_APPLE_transform_hint */
-#ifdef GL_APPLE_vertex_array_object
- CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
- if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
- if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_ycbcr_422
- CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
-#endif /* GL_APPLE_ycbcr_422 */
-#ifdef GL_ARB_color_buffer_float
- CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
- if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_depth_buffer_float
- CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
-#endif /* GL_ARB_depth_buffer_float */
-#ifdef GL_ARB_depth_texture
- CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
-#endif /* GL_ARB_depth_texture */
-#ifdef GL_ARB_draw_buffers
- CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
- if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_instanced
- CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
- if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_instanced */
-#ifdef GL_ARB_fragment_program
- CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
-#endif /* GL_ARB_fragment_program */
-#ifdef GL_ARB_fragment_program_shadow
- CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
-#endif /* GL_ARB_fragment_program_shadow */
-#ifdef GL_ARB_fragment_shader
- CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
-#endif /* GL_ARB_fragment_shader */
-#ifdef GL_ARB_framebuffer_object
- CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
- if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
- CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
-#endif /* GL_ARB_framebuffer_sRGB */
-#ifdef GL_ARB_geometry_shader4
- CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
- if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_half_float_pixel
- CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
-#endif /* GL_ARB_half_float_pixel */
-#ifdef GL_ARB_half_float_vertex
- CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
-#endif /* GL_ARB_half_float_vertex */
-#ifdef GL_ARB_imaging
- CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
- if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_instanced_arrays
- CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
- if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_map_buffer_range
- CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
- if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
- if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multisample
- CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
- if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
- if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
- if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_pixel_buffer_object
- CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
-#endif /* GL_ARB_pixel_buffer_object */
-#ifdef GL_ARB_point_parameters
- CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
- if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
- CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
-#endif /* GL_ARB_point_sprite */
-#ifdef GL_ARB_shader_objects
- CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
- if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shading_language_100
- CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
-#endif /* GL_ARB_shading_language_100 */
-#ifdef GL_ARB_shadow
- CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
-#endif /* GL_ARB_shadow */
-#ifdef GL_ARB_shadow_ambient
- CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
-#endif /* GL_ARB_shadow_ambient */
-#ifdef GL_ARB_texture_border_clamp
- CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
-#endif /* GL_ARB_texture_border_clamp */
-#ifdef GL_ARB_texture_buffer_object
- CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
- if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_compression
- CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
- if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_rgtc
- CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
-#endif /* GL_ARB_texture_compression_rgtc */
-#ifdef GL_ARB_texture_cube_map
- CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
-#endif /* GL_ARB_texture_cube_map */
-#ifdef GL_ARB_texture_env_add
- CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
-#endif /* GL_ARB_texture_env_add */
-#ifdef GL_ARB_texture_env_combine
- CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
-#endif /* GL_ARB_texture_env_combine */
-#ifdef GL_ARB_texture_env_crossbar
- CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
-#endif /* GL_ARB_texture_env_crossbar */
-#ifdef GL_ARB_texture_env_dot3
- CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
-#endif /* GL_ARB_texture_env_dot3 */
-#ifdef GL_ARB_texture_float
- CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
-#endif /* GL_ARB_texture_float */
-#ifdef GL_ARB_texture_mirrored_repeat
- CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
-#endif /* GL_ARB_texture_mirrored_repeat */
-#ifdef GL_ARB_texture_non_power_of_two
- CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
-#endif /* GL_ARB_texture_non_power_of_two */
-#ifdef GL_ARB_texture_rectangle
- CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
-#endif /* GL_ARB_texture_rectangle */
-#ifdef GL_ARB_texture_rg
- CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
-#endif /* GL_ARB_texture_rg */
-#ifdef GL_ARB_transpose_matrix
- CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
- if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_vertex_array_object
- CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
- if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_blend
- CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
- if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
- if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
- if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_window_pos
- CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
- if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
- CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
-#endif /* GL_ATIX_point_sprites */
-#ifdef GL_ATIX_texture_env_combine3
- CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
-#endif /* GL_ATIX_texture_env_combine3 */
-#ifdef GL_ATIX_texture_env_route
- CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
-#endif /* GL_ATIX_texture_env_route */
-#ifdef GL_ATIX_vertex_shader_output_point_size
- CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-#ifdef GL_ATI_draw_buffers
- CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
- if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
- if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
- if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
- if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_pn_triangles
- CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
- if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
- if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
- CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
-#endif /* GL_ATI_shader_texture_lod */
-#ifdef GL_ATI_text_fragment_shader
- CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
-#endif /* GL_ATI_text_fragment_shader */
-#ifdef GL_ATI_texture_compression_3dc
- CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
-#endif /* GL_ATI_texture_compression_3dc */
-#ifdef GL_ATI_texture_env_combine3
- CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
-#endif /* GL_ATI_texture_env_combine3 */
-#ifdef GL_ATI_texture_float
- CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
-#endif /* GL_ATI_texture_float */
-#ifdef GL_ATI_texture_mirror_once
- CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
-#endif /* GL_ATI_texture_mirror_once */
-#ifdef GL_ATI_vertex_array_object
- CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
- if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
- if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
- CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
-#endif /* GL_EXT_422_pixels */
-#ifdef GL_EXT_Cg_shader
- CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
-#endif /* GL_EXT_Cg_shader */
-#ifdef GL_EXT_abgr
- CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
-#endif /* GL_EXT_abgr */
-#ifdef GL_EXT_bgra
- CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
-#endif /* GL_EXT_bgra */
-#ifdef GL_EXT_bindable_uniform
- CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
- if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
- if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
- if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
- if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
- CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
-#endif /* GL_EXT_blend_logic_op */
-#ifdef GL_EXT_blend_minmax
- CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
- if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
- CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
-#endif /* GL_EXT_blend_subtract */
-#ifdef GL_EXT_clip_volume_hint
- CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
-#endif /* GL_EXT_clip_volume_hint */
-#ifdef GL_EXT_cmyka
- CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
-#endif /* GL_EXT_cmyka */
-#ifdef GL_EXT_color_subtable
- CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
- if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
- if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
- if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
- if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
- if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_depth_bounds_test
- CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
- if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
- if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
- if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
- if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
- if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
- if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
- if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
- if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_object
- CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
- if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
- CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
-#endif /* GL_EXT_framebuffer_sRGB */
-#ifdef GL_EXT_geometry_shader4
- CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
- if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
- if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
- if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
- CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
-#endif /* GL_EXT_index_array_formats */
-#ifdef GL_EXT_index_func
- CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
- if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
- if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
- CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
-#endif /* GL_EXT_index_texture */
-#ifdef GL_EXT_light_texture
- CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
- if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
- CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
-#endif /* GL_EXT_misc_attribute */
-#ifdef GL_EXT_multi_draw_arrays
- CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
- if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
- CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
-#endif /* GL_EXT_packed_depth_stencil */
-#ifdef GL_EXT_packed_float
- CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
-#endif /* GL_EXT_packed_float */
-#ifdef GL_EXT_packed_pixels
- CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
-#endif /* GL_EXT_packed_pixels */
-#ifdef GL_EXT_paletted_texture
- CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
- if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
- CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
-#endif /* GL_EXT_pixel_buffer_object */
-#ifdef GL_EXT_pixel_transform
- CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
- if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
- CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
-#endif /* GL_EXT_pixel_transform_color_table */
-#ifdef GL_EXT_point_parameters
- CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
- if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
- if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_rescale_normal
- CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
-#endif /* GL_EXT_rescale_normal */
-#ifdef GL_EXT_scene_marker
- CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
- if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
- if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_specular_color
- CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
-#endif /* GL_EXT_separate_specular_color */
-#ifdef GL_EXT_shadow_funcs
- CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
-#endif /* GL_EXT_shadow_funcs */
-#ifdef GL_EXT_shared_texture_palette
- CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
-#endif /* GL_EXT_shared_texture_palette */
-#ifdef GL_EXT_stencil_clear_tag
- CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
-#endif /* GL_EXT_stencil_clear_tag */
-#ifdef GL_EXT_stencil_two_side
- CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
- if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
- CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
-#endif /* GL_EXT_stencil_wrap */
-#ifdef GL_EXT_subtexture
- CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
- if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
- CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
-#endif /* GL_EXT_texture */
-#ifdef GL_EXT_texture3D
- CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
- if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
- if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
- CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
-#endif /* GL_EXT_texture_compression_dxt1 */
-#ifdef GL_EXT_texture_compression_latc
- CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
-#endif /* GL_EXT_texture_compression_latc */
-#ifdef GL_EXT_texture_compression_rgtc
- CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
-#endif /* GL_EXT_texture_compression_rgtc */
-#ifdef GL_EXT_texture_compression_s3tc
- CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
-#endif /* GL_EXT_texture_compression_s3tc */
-#ifdef GL_EXT_texture_cube_map
- CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
-#endif /* GL_EXT_texture_cube_map */
-#ifdef GL_EXT_texture_edge_clamp
- CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
-#endif /* GL_EXT_texture_edge_clamp */
-#ifdef GL_EXT_texture_env
- CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
-#endif /* GL_EXT_texture_env */
-#ifdef GL_EXT_texture_env_add
- CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
-#endif /* GL_EXT_texture_env_add */
-#ifdef GL_EXT_texture_env_combine
- CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
-#endif /* GL_EXT_texture_env_combine */
-#ifdef GL_EXT_texture_env_dot3
- CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
-#endif /* GL_EXT_texture_env_dot3 */
-#ifdef GL_EXT_texture_filter_anisotropic
- CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
-#endif /* GL_EXT_texture_filter_anisotropic */
-#ifdef GL_EXT_texture_integer
- CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
- if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
- CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
-#endif /* GL_EXT_texture_lod_bias */
-#ifdef GL_EXT_texture_mirror_clamp
- CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
-#endif /* GL_EXT_texture_mirror_clamp */
-#ifdef GL_EXT_texture_object
- CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
- if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
- CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
-#endif /* GL_EXT_texture_rectangle */
-#ifdef GL_EXT_texture_sRGB
- CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
-#endif /* GL_EXT_texture_sRGB */
-#ifdef GL_EXT_texture_shared_exponent
- CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
-#endif /* GL_EXT_texture_shared_exponent */
-#ifdef GL_EXT_texture_swizzle
- CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
-#endif /* GL_EXT_texture_swizzle */
-#ifdef GL_EXT_timer_query
- CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
- if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
- if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
- if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
- CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
-#endif /* GL_EXT_vertex_array_bgra */
-#ifdef GL_EXT_vertex_shader
- CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
- if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
- if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_GREMEDY_frame_terminator
- CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
- if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
- CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
-#endif /* GL_HP_convolution_border_modes */
-#ifdef GL_HP_image_transform
- CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
- if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
- CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
-#endif /* GL_HP_occlusion_test */
-#ifdef GL_HP_texture_lighting
- CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
-#endif /* GL_HP_texture_lighting */
-#ifdef GL_IBM_cull_vertex
- CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
-#endif /* GL_IBM_cull_vertex */
-#ifdef GL_IBM_multimode_draw_arrays
- CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
- CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
-#endif /* GL_IBM_rasterpos_clip */
-#ifdef GL_IBM_static_data
- CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
-#endif /* GL_IBM_static_data */
-#ifdef GL_IBM_texture_mirrored_repeat
- CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
-#endif /* GL_IBM_texture_mirrored_repeat */
-#ifdef GL_IBM_vertex_array_lists
- CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
- if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
- CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
-#endif /* GL_INGR_color_clamp */
-#ifdef GL_INGR_interlace_read
- CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
-#endif /* GL_INGR_interlace_read */
-#ifdef GL_INTEL_parallel_arrays
- CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
- if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_texture_scissor
- CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
- if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KTX_buffer_region
- CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
- if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
- CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
-#endif /* GL_MESAX_texture_stack */
-#ifdef GL_MESA_pack_invert
- CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
-#endif /* GL_MESA_pack_invert */
-#ifdef GL_MESA_resize_buffers
- CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
- if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
- if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
- CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
-#endif /* GL_MESA_ycbcr_texture */
-#ifdef GL_NV_blend_square
- CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
-#endif /* GL_NV_blend_square */
-#ifdef GL_NV_conditional_render
- CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
- if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_copy_depth_to_color
- CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
-#endif /* GL_NV_copy_depth_to_color */
-#ifdef GL_NV_depth_buffer_float
- CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
- if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
- CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
-#endif /* GL_NV_depth_clamp */
-#ifdef GL_NV_depth_range_unclamped
- CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
-#endif /* GL_NV_depth_range_unclamped */
-#ifdef GL_NV_evaluators
- CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
- if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
- if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
- if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fence */
-#ifdef GL_NV_float_buffer
- CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
-#endif /* GL_NV_float_buffer */
-#ifdef GL_NV_fog_distance
- CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
-#endif /* GL_NV_fog_distance */
-#ifdef GL_NV_fragment_program
- CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
- if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
- CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
-#endif /* GL_NV_fragment_program2 */
-#ifdef GL_NV_fragment_program4
- CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4");
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_fragment_program_option
- CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
-#endif /* GL_NV_fragment_program_option */
-#ifdef GL_NV_framebuffer_multisample_coverage
- CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4");
- if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
- CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
-#endif /* GL_NV_geometry_shader4 */
-#ifdef GL_NV_gpu_program4
- CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
- if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_half_float
- CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
- if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_light_max_exponent
- CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
-#endif /* GL_NV_light_max_exponent */
-#ifdef GL_NV_multisample_filter_hint
- CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
-#endif /* GL_NV_multisample_filter_hint */
-#ifdef GL_NV_occlusion_query
- CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
- if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
- CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
-#endif /* GL_NV_packed_depth_stencil */
-#ifdef GL_NV_parameter_buffer_object
- CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
- if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_pixel_data_range
- CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
- if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
- if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
- if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
- if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
- if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
- if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_texgen_emboss
- CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
-#endif /* GL_NV_texgen_emboss */
-#ifdef GL_NV_texgen_reflection
- CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
-#endif /* GL_NV_texgen_reflection */
-#ifdef GL_NV_texture_compression_vtc
- CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
-#endif /* GL_NV_texture_compression_vtc */
-#ifdef GL_NV_texture_env_combine4
- CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
-#endif /* GL_NV_texture_env_combine4 */
-#ifdef GL_NV_texture_expand_normal
- CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
-#endif /* GL_NV_texture_expand_normal */
-#ifdef GL_NV_texture_rectangle
- CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
-#endif /* GL_NV_texture_rectangle */
-#ifdef GL_NV_texture_shader
- CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
-#endif /* GL_NV_texture_shader */
-#ifdef GL_NV_texture_shader2
- CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
-#endif /* GL_NV_texture_shader2 */
-#ifdef GL_NV_texture_shader3
- CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
-#endif /* GL_NV_texture_shader3 */
-#ifdef GL_NV_transform_feedback
- CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
- if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_vertex_array_range
- CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
- if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
- CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
-#endif /* GL_NV_vertex_array_range2 */
-#ifdef GL_NV_vertex_program
- CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
- if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
- CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
-#endif /* GL_NV_vertex_program1_1 */
-#ifdef GL_NV_vertex_program2
- CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
-#endif /* GL_NV_vertex_program2 */
-#ifdef GL_NV_vertex_program2_option
- CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
-#endif /* GL_NV_vertex_program2_option */
-#ifdef GL_NV_vertex_program3
- CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
-#endif /* GL_NV_vertex_program3 */
-#ifdef GL_NV_vertex_program4
- CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4");
-#endif /* GL_NV_vertex_program4 */
-#ifdef GL_OES_byte_coordinates
- CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
-#endif /* GL_OES_byte_coordinates */
-#ifdef GL_OES_compressed_paletted_texture
- CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
-#endif /* GL_OES_compressed_paletted_texture */
-#ifdef GL_OES_read_format
- CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
-#endif /* GL_OES_read_format */
-#ifdef GL_OES_single_precision
- CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
- if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
- CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
-#endif /* GL_OML_interlace */
-#ifdef GL_OML_resample
- CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
-#endif /* GL_OML_resample */
-#ifdef GL_OML_subsample
- CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
-#endif /* GL_OML_subsample */
-#ifdef GL_PGI_misc_hints
- CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
-#endif /* GL_PGI_misc_hints */
-#ifdef GL_PGI_vertex_hints
- CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
-#endif /* GL_PGI_vertex_hints */
-#ifdef GL_REND_screen_coordinates
- CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
-#endif /* GL_REND_screen_coordinates */
-#ifdef GL_S3_s3tc
- CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
-#endif /* GL_S3_s3tc */
-#ifdef GL_SGIS_color_range
- CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
-#endif /* GL_SGIS_color_range */
-#ifdef GL_SGIS_detail_texture
- CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
- if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
- if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
- CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
-#endif /* GL_SGIS_generate_mipmap */
-#ifdef GL_SGIS_multisample
- CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
- if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
- CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
-#endif /* GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_point_line_texgen
- CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
-#endif /* GL_SGIS_point_line_texgen */
-#ifdef GL_SGIS_sharpen_texture
- CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
- if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
- if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
- CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
-#endif /* GL_SGIS_texture_border_clamp */
-#ifdef GL_SGIS_texture_edge_clamp
- CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
-#endif /* GL_SGIS_texture_edge_clamp */
-#ifdef GL_SGIS_texture_filter4
- CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
- if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
- CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
-#endif /* GL_SGIS_texture_lod */
-#ifdef GL_SGIS_texture_select
- CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
-#endif /* GL_SGIS_texture_select */
-#ifdef GL_SGIX_async
- CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
- if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
- CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
-#endif /* GL_SGIX_async_histogram */
-#ifdef GL_SGIX_async_pixel
- CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
-#endif /* GL_SGIX_async_pixel */
-#ifdef GL_SGIX_blend_alpha_minmax
- CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
-#endif /* GL_SGIX_blend_alpha_minmax */
-#ifdef GL_SGIX_clipmap
- CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
-#endif /* GL_SGIX_clipmap */
-#ifdef GL_SGIX_convolution_accuracy
- CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
-#endif /* GL_SGIX_convolution_accuracy */
-#ifdef GL_SGIX_depth_texture
- CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
-#endif /* GL_SGIX_depth_texture */
-#ifdef GL_SGIX_flush_raster
- CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
- if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
- CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
-#endif /* GL_SGIX_fog_offset */
-#ifdef GL_SGIX_fog_texture
- CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
- if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
- if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
- CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
-#endif /* GL_SGIX_interlace */
-#ifdef GL_SGIX_ir_instrument1
- CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
-#endif /* GL_SGIX_ir_instrument1 */
-#ifdef GL_SGIX_list_priority
- CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
-#endif /* GL_SGIX_list_priority */
-#ifdef GL_SGIX_pixel_texture
- CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
- if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
- CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
-#endif /* GL_SGIX_pixel_texture_bits */
-#ifdef GL_SGIX_reference_plane
- CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
- if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
- CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
-#endif /* GL_SGIX_resample */
-#ifdef GL_SGIX_shadow
- CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
-#endif /* GL_SGIX_shadow */
-#ifdef GL_SGIX_shadow_ambient
- CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
-#endif /* GL_SGIX_shadow_ambient */
-#ifdef GL_SGIX_sprite
- CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
- if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
- CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
-#endif /* GL_SGIX_texture_add_env */
-#ifdef GL_SGIX_texture_coordinate_clamp
- CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
-#endif /* GL_SGIX_texture_coordinate_clamp */
-#ifdef GL_SGIX_texture_lod_bias
- CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
-#endif /* GL_SGIX_texture_lod_bias */
-#ifdef GL_SGIX_texture_multi_buffer
- CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
-#endif /* GL_SGIX_texture_multi_buffer */
-#ifdef GL_SGIX_texture_range
- CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
-#endif /* GL_SGIX_texture_range */
-#ifdef GL_SGIX_texture_scale_bias
- CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
-#endif /* GL_SGIX_texture_scale_bias */
-#ifdef GL_SGIX_vertex_preclip
- CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
-#endif /* GL_SGIX_vertex_preclip */
-#ifdef GL_SGIX_vertex_preclip_hint
- CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
-#endif /* GL_SGIX_vertex_preclip_hint */
-#ifdef GL_SGIX_ycrcb
- CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
-#endif /* GL_SGIX_ycrcb */
-#ifdef GL_SGI_color_matrix
- CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
-#endif /* GL_SGI_color_matrix */
-#ifdef GL_SGI_color_table
- CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
- if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
- CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
-#endif /* GL_SGI_texture_color_table */
-#ifdef GL_SUNX_constant_data
- CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
- if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
- CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
-#endif /* GL_SUN_convolution_border_modes */
-#ifdef GL_SUN_global_alpha
- CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
- if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
- CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
-#endif /* GL_SUN_mesh_array */
-#ifdef GL_SUN_read_video_pixels
- CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
- if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
- CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
-#endif /* GL_SUN_slice_accum */
-#ifdef GL_SUN_triangle_list
- CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
- if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
- if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
- CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
-#endif /* GL_WIN_phong_shading */
-#ifdef GL_WIN_specular_fog
- CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
-#endif /* GL_WIN_specular_fog */
-#ifdef GL_WIN_swap_hint
- CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
- if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_WIN_swap_hint */
-
- return GLEW_OK;
-}
-
-
-#if defined(_WIN32)
-
-#if !defined(GLEW_MX)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef WGL_3DFX_multisample
-
-#endif /* WGL_3DFX_multisample */
-
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_framebuffer_sRGB
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_multisample
-
-#endif /* WGL_ARB_multisample */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_pixel_format_float
-
-#endif /* WGL_ARB_pixel_format_float */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_ATI_pixel_format_float
-
-#endif /* WGL_ATI_pixel_format_float */
-
-#ifdef WGL_ATI_render_texture_rectangle
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-#ifdef WGL_EXT_depth_float
-
-#endif /* WGL_EXT_depth_float */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_framebuffer_sRGB
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_multisample
-
-#endif /* WGL_EXT_multisample */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_pixel_format_packed_float
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_float_buffer
-
-#endif /* WGL_NV_float_buffer */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_render_depth_texture
-
-#endif /* WGL_NV_render_depth_texture */
-
-#ifdef WGL_NV_render_texture_rectangle
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean wglewGetExtension (const char* name)
-{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- return GL_FALSE;
- else
- p = (GLubyte*)_wglewGetExtensionsStringEXT();
- else
- p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
-{
- GLboolean crippled;
- /* find wgl extension string query functions */
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
- /* initialize extensions */
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
- CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_ARB_buffer_region
- CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_create_context
- CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_extensions_string
- CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ATI_pixel_format_float
- CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_depth_float
- CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_I3D_digital_video_control
- CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_float_buffer
- CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_present_video
- CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
- if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_output
- CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
- if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_OML_sync_control */
-
- return GLEW_OK;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-#ifdef GLX_OML_sync_control
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-#endif
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_output = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-#ifdef GLX_OML_sync_control
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-#endif
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_VERSION_1_4
-
-#endif /* GLX_VERSION_1_4 */
-
-#ifdef GLX_3DFX_multisample
-
-#endif /* GLX_3DFX_multisample */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ARB_fbconfig_float
-
-#endif /* GLX_ARB_fbconfig_float */
-
-#ifdef GLX_ARB_framebuffer_sRGB
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-#ifdef GLX_ARB_get_proc_address
-
-#endif /* GLX_ARB_get_proc_address */
-
-#ifdef GLX_ARB_multisample
-
-#endif /* GLX_ARB_multisample */
-
-#ifdef GLX_ATI_pixel_format_float
-
-#endif /* GLX_ATI_pixel_format_float */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_fbconfig_packed_float
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-#ifdef GLX_EXT_framebuffer_sRGB
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_scene_marker
-
-#endif /* GLX_EXT_scene_marker */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_EXT_visual_info
-
-#endif /* GLX_EXT_visual_info */
-
-#ifdef GLX_EXT_visual_rating
-
-#endif /* GLX_EXT_visual_rating */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_NV_float_buffer
-
-#endif /* GLX_NV_float_buffer */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_output
-
-static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_output */
-
-#ifdef GLX_OML_swap_method
-
-#endif /* GLX_OML_swap_method */
-
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include
-
-static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIS_blended_overlay
-
-#endif /* GLX_SGIS_blended_overlay */
-
-#ifdef GLX_SGIS_color_range
-
-#endif /* GLX_SGIS_color_range */
-
-#ifdef GLX_SGIS_multisample
-
-#endif /* GLX_SGIS_multisample */
-
-#ifdef GLX_SGIS_shared_multisample
-
-#endif /* GLX_SGIS_shared_multisample */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGIX_visual_select_group
-
-#endif /* GLX_SGIX_visual_select_group */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
-/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
-/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
- if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
- p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
-{
- int major, minor;
- /* initialize core GLX 1.2 */
- if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
- /* initialize flags */
- CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
- /* query GLX version */
- glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
- if (major == 1 && minor <= 3)
- {
- switch (minor)
- {
- case 3:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- break;
- case 2:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
- break;
- default:
- return GLEW_ERROR_GLX_VERSION_11_ONLY;
- break;
- }
- }
- /* initialize extensions */
-#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
- CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_ARB_create_context
- CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
- if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_fbconfig_float
- CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ATI_pixel_format_float
- CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
- if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_fbconfig_packed_float
- CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
- if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
- CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_texture_from_pixmap
- CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_MESA_agp_offset
- CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
- if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_release_buffers
- CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
- if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_NV_float_buffer
- CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_present_video
- CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
- if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_swap_group
- CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
- if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
- if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_output
- CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
- if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_output */
-#ifdef GLX_OML_swap_method
- CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
-#endif /* GLX_OML_swap_method */
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include
- CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
- if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
- if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
- if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
- if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
- if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
- if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
- if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
- if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
- if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
- if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
- if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
- if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
- if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_video_resize */
-
- return GLEW_OK;
-}
-
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte* glewGetErrorString (GLenum error)
-{
- static const GLubyte* _glewErrorString[] =
- {
- (const GLubyte*)"No error",
- (const GLubyte*)"Missing GL version",
- (const GLubyte*)"GL 1.1 and up are not supported",
- (const GLubyte*)"GLX 1.2 and up are not supported",
- (const GLubyte*)"Unknown error"
- };
- const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(int)error > max_error ? max_error : (int)error];
-}
-
-const GLubyte* glewGetString (GLenum name)
-{
- static const GLubyte* _glewString[] =
- {
- (const GLubyte*)NULL,
- (const GLubyte*)"1.5.1",
- (const GLubyte*)"1",
- (const GLubyte*)"5",
- (const GLubyte*)"1"
- };
- const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(int)name > max_string ? 0 : (int)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-#if !defined(GLEW_MX)
-
-#if defined(_WIN32)
-extern GLenum wglewContextInit (void);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-extern GLenum glxewContextInit (void);
-#endif /* _WIN32 */
-
-GLenum glewInit ()
-{
- GLenum r;
- if ( (r = glewContextInit())!=NULL ) return r;
-#if defined(_WIN32)
- return wglewContextInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
- return glxewContextInit();
-#else
- return r;
-#endif /* _WIN32 */
-}
-
-#endif /* !GLEW_MX */
-#ifdef GLEW_MX
-GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
-#else
-GLboolean glewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = GLEW_VERSION_1_5;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
- {
- ret = GLEW_VERSION_2_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
- {
- ret = GLEW_VERSION_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
- {
- ret = GLEW_VERSION_3_0;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_3DFX_multisample;
- continue;
- }
-#endif
-#ifdef GL_3DFX_tbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
- {
- ret = GLEW_3DFX_tbuffer;
- continue;
- }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
- {
- ret = GLEW_3DFX_texture_compression_FXT1;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
- {
-#ifdef GL_APPLE_client_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
- {
- ret = GLEW_APPLE_client_storage;
- continue;
- }
-#endif
-#ifdef GL_APPLE_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_APPLE_element_array;
- continue;
- }
-#endif
-#ifdef GL_APPLE_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_APPLE_fence;
- continue;
- }
-#endif
-#ifdef GL_APPLE_float_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
- {
- ret = GLEW_APPLE_float_pixels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
- {
- ret = GLEW_APPLE_flush_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_pixel_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
- {
- ret = GLEW_APPLE_pixel_buffer;
- continue;
- }
-#endif
-#ifdef GL_APPLE_specular_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
- {
- ret = GLEW_APPLE_specular_vector;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_APPLE_texture_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_transform_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
- {
- ret = GLEW_APPLE_transform_hint;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_APPLE_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_APPLE_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_ycbcr_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
- {
- ret = GLEW_APPLE_ycbcr_422;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GL_ARB_color_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
- {
- ret = GLEW_ARB_color_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_ARB_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ARB_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ARB_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_ARB_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_ARB_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
- {
- ret = GLEW_ARB_fragment_program_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ARB_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_ARB_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_ARB_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_ARB_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
- {
- ret = GLEW_ARB_half_float_pixel;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
- {
- ret = GLEW_ARB_half_float_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_imaging
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
- {
- ret = GLEW_ARB_imaging;
- continue;
- }
-#endif
-#ifdef GL_ARB_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ARB_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_ARB_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_ARB_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_multitexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
- {
- ret = GLEW_ARB_multitexture;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_ARB_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_ARB_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_ARB_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_ARB_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
- {
- ret = GLEW_ARB_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_100
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
- {
- ret = GLEW_ARB_shading_language_100;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_ARB_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_ARB_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_ARB_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_ARB_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
- {
- ret = GLEW_ARB_texture_compression;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_ARB_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_ARB_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_ARB_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_ARB_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_ARB_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_ARB_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ARB_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_ARB_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
- {
- ret = GLEW_ARB_texture_non_power_of_two;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_ARB_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_ARB_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_ARB_transpose_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
- {
- ret = GLEW_ARB_transpose_matrix;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ARB_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
- {
- ret = GLEW_ARB_vertex_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_ARB_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_ARB_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_ARB_window_pos;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
- {
-#ifdef GL_ATIX_point_sprites
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
- {
- ret = GLEW_ATIX_point_sprites;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATIX_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_route
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
- {
- ret = GLEW_ATIX_texture_env_route;
- continue;
- }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
- {
- ret = GLEW_ATIX_vertex_shader_output_point_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GL_ATI_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ATI_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ATI_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_ATI_element_array;
- continue;
- }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
- {
- ret = GLEW_ATI_envmap_bumpmap;
- continue;
- }
-#endif
-#ifdef GL_ATI_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ATI_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_map_object_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
- {
- ret = GLEW_ATI_map_object_buffer;
- continue;
- }
-#endif
-#ifdef GL_ATI_pn_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
- {
- ret = GLEW_ATI_pn_triangles;
- continue;
- }
-#endif
-#ifdef GL_ATI_separate_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
- {
- ret = GLEW_ATI_separate_stencil;
- continue;
- }
-#endif
-#ifdef GL_ATI_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ATI_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ATI_text_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
- {
- ret = GLEW_ATI_text_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
- {
- ret = GLEW_ATI_texture_compression_3dc;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATI_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ATI_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_mirror_once
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
- {
- ret = GLEW_ATI_texture_mirror_once;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ATI_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
- {
- ret = GLEW_ATI_vertex_attrib_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_streams
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
- {
- ret = GLEW_ATI_vertex_streams;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GL_EXT_422_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
- {
- ret = GLEW_EXT_422_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_Cg_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
- {
- ret = GLEW_EXT_Cg_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_abgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
- {
- ret = GLEW_EXT_abgr;
- continue;
- }
-#endif
-#ifdef GL_EXT_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
- {
- ret = GLEW_EXT_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_bindable_uniform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
- {
- ret = GLEW_EXT_bindable_uniform;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
- {
- ret = GLEW_EXT_blend_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_EXT_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_EXT_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_logic_op
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
- {
- ret = GLEW_EXT_blend_logic_op;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
- {
- ret = GLEW_EXT_blend_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_EXT_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_EXT_clip_volume_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
- {
- ret = GLEW_EXT_clip_volume_hint;
- continue;
- }
-#endif
-#ifdef GL_EXT_cmyka
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
- {
- ret = GLEW_EXT_cmyka;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_subtable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
- {
- ret = GLEW_EXT_color_subtable;
- continue;
- }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
- {
- ret = GLEW_EXT_compiled_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_convolution
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
- {
- ret = GLEW_EXT_convolution;
- continue;
- }
-#endif
-#ifdef GL_EXT_coordinate_frame
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
- {
- ret = GLEW_EXT_coordinate_frame;
- continue;
- }
-#endif
-#ifdef GL_EXT_copy_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
- {
- ret = GLEW_EXT_copy_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_EXT_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_depth_bounds_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
- {
- ret = GLEW_EXT_depth_bounds_test;
- continue;
- }
-#endif
-#ifdef GL_EXT_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_EXT_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_buffers2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
- {
- ret = GLEW_EXT_draw_buffers2;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_EXT_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_range_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
- {
- ret = GLEW_EXT_draw_range_elements;
- continue;
- }
-#endif
-#ifdef GL_EXT_fog_coord
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
- {
- ret = GLEW_EXT_fog_coord;
- continue;
- }
-#endif
-#ifdef GL_EXT_fragment_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
- {
- ret = GLEW_EXT_fragment_lighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_EXT_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_EXT_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_EXT_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_EXT_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
- {
- ret = GLEW_EXT_gpu_program_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
- {
- ret = GLEW_EXT_gpu_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
- {
- ret = GLEW_EXT_histogram;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_array_formats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
- {
- ret = GLEW_EXT_index_array_formats;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_func
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
- {
- ret = GLEW_EXT_index_func;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_material
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
- {
- ret = GLEW_EXT_index_material;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
- {
- ret = GLEW_EXT_index_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_light_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
- {
- ret = GLEW_EXT_light_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_misc_attribute
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
- {
- ret = GLEW_EXT_misc_attribute;
- continue;
- }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_EXT_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_EXT_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_EXT_packed_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
- {
- ret = GLEW_EXT_packed_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
- {
- ret = GLEW_EXT_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_EXT_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
- {
- ret = GLEW_EXT_pixel_transform;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
- {
- ret = GLEW_EXT_pixel_transform_color_table;
- continue;
- }
-#endif
-#ifdef GL_EXT_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_EXT_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
- {
- ret = GLEW_EXT_polygon_offset;
- continue;
- }
-#endif
-#ifdef GL_EXT_rescale_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
- {
- ret = GLEW_EXT_rescale_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_secondary_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
- {
- ret = GLEW_EXT_secondary_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_specular_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
- {
- ret = GLEW_EXT_separate_specular_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_funcs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
- {
- ret = GLEW_EXT_shadow_funcs;
- continue;
- }
-#endif
-#ifdef GL_EXT_shared_texture_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
- {
- ret = GLEW_EXT_shared_texture_palette;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
- {
- ret = GLEW_EXT_stencil_clear_tag;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_two_side
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
- {
- ret = GLEW_EXT_stencil_two_side;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_wrap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
- {
- ret = GLEW_EXT_stencil_wrap;
- continue;
- }
-#endif
-#ifdef GL_EXT_subtexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
- {
- ret = GLEW_EXT_subtexture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
- {
- ret = GLEW_EXT_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
- {
- ret = GLEW_EXT_texture3D;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_EXT_texture_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_EXT_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_EXT_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_EXT_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_EXT_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_EXT_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_EXT_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_EXT_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
- {
- ret = GLEW_EXT_texture_env;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_EXT_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_EXT_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_EXT_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
- {
- ret = GLEW_EXT_texture_filter_anisotropic;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_integer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
- {
- ret = GLEW_EXT_texture_integer;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_EXT_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
- {
- ret = GLEW_EXT_texture_mirror_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
- {
- ret = GLEW_EXT_texture_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
- {
- ret = GLEW_EXT_texture_perturb_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_EXT_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
- {
- ret = GLEW_EXT_texture_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
- {
- ret = GLEW_EXT_texture_shared_exponent;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_EXT_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_EXT_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_EXT_timer_query;
- continue;
- }
-#endif
-#ifdef GL_EXT_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_EXT_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
- {
- ret = GLEW_EXT_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_EXT_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_EXT_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_weighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
- {
- ret = GLEW_EXT_vertex_weighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
- {
-#ifdef GL_GREMEDY_frame_terminator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
- {
- ret = GLEW_GREMEDY_frame_terminator;
- continue;
- }
-#endif
-#ifdef GL_GREMEDY_string_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
- {
- ret = GLEW_GREMEDY_string_marker;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
- {
-#ifdef GL_HP_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_HP_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_HP_image_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
- {
- ret = GLEW_HP_image_transform;
- continue;
- }
-#endif
-#ifdef GL_HP_occlusion_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
- {
- ret = GLEW_HP_occlusion_test;
- continue;
- }
-#endif
-#ifdef GL_HP_texture_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
- {
- ret = GLEW_HP_texture_lighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
- {
-#ifdef GL_IBM_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_IBM_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
- {
- ret = GLEW_IBM_multimode_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_IBM_rasterpos_clip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
- {
- ret = GLEW_IBM_rasterpos_clip;
- continue;
- }
-#endif
-#ifdef GL_IBM_static_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
- {
- ret = GLEW_IBM_static_data;
- continue;
- }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_IBM_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_IBM_vertex_array_lists
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
- {
- ret = GLEW_IBM_vertex_array_lists;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
- {
-#ifdef GL_INGR_color_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
- {
- ret = GLEW_INGR_color_clamp;
- continue;
- }
-#endif
-#ifdef GL_INGR_interlace_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
- {
- ret = GLEW_INGR_interlace_read;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GL_INTEL_parallel_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
- {
- ret = GLEW_INTEL_parallel_arrays;
- continue;
- }
-#endif
-#ifdef GL_INTEL_texture_scissor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
- {
- ret = GLEW_INTEL_texture_scissor;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
- {
-#ifdef GL_KTX_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = GLEW_KTX_buffer_region;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
- {
-#ifdef GL_MESAX_texture_stack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
- {
- ret = GLEW_MESAX_texture_stack;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GL_MESA_pack_invert
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
- {
- ret = GLEW_MESA_pack_invert;
- continue;
- }
-#endif
-#ifdef GL_MESA_resize_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
- {
- ret = GLEW_MESA_resize_buffers;
- continue;
- }
-#endif
-#ifdef GL_MESA_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_MESA_window_pos;
- continue;
- }
-#endif
-#ifdef GL_MESA_ycbcr_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
- {
- ret = GLEW_MESA_ycbcr_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GL_NV_blend_square
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
- {
- ret = GLEW_NV_blend_square;
- continue;
- }
-#endif
-#ifdef GL_NV_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NV_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_depth_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
- {
- ret = GLEW_NV_copy_depth_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_NV_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_NV_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_range_unclamped
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
- {
- ret = GLEW_NV_depth_range_unclamped;
- continue;
- }
-#endif
-#ifdef GL_NV_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
- {
- ret = GLEW_NV_evaluators;
- continue;
- }
-#endif
-#ifdef GL_NV_explicit_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
- {
- ret = GLEW_NV_explicit_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_NV_fence;
- continue;
- }
-#endif
-#ifdef GL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_fog_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
- {
- ret = GLEW_NV_fog_distance;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_NV_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
- {
- ret = GLEW_NV_fragment_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
- {
- ret = GLEW_NV_fragment_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
- {
- ret = GLEW_NV_fragment_program_option;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
- {
- ret = GLEW_NV_framebuffer_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
- {
- ret = GLEW_NV_geometry_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_NV_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
- {
- ret = GLEW_NV_gpu_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
- {
- ret = GLEW_NV_half_float;
- continue;
- }
-#endif
-#ifdef GL_NV_light_max_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
- {
- ret = GLEW_NV_light_max_exponent;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_filter_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
- {
- ret = GLEW_NV_multisample_filter_hint;
- continue;
- }
-#endif
-#ifdef GL_NV_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_NV_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_NV_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
- {
- ret = GLEW_NV_parameter_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_data_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
- {
- ret = GLEW_NV_pixel_data_range;
- continue;
- }
-#endif
-#ifdef GL_NV_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_NV_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GL_NV_primitive_restart
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
- {
- ret = GLEW_NV_primitive_restart;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
- {
- ret = GLEW_NV_register_combiners;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
- {
- ret = GLEW_NV_register_combiners2;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_emboss
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
- {
- ret = GLEW_NV_texgen_emboss;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_reflection
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
- {
- ret = GLEW_NV_texgen_reflection;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_vtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
- {
- ret = GLEW_NV_texture_compression_vtc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_env_combine4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
- {
- ret = GLEW_NV_texture_env_combine4;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_expand_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
- {
- ret = GLEW_NV_texture_expand_normal;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_NV_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
- {
- ret = GLEW_NV_texture_shader;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
- {
- ret = GLEW_NV_texture_shader2;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
- {
- ret = GLEW_NV_texture_shader3;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_NV_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
- {
- ret = GLEW_NV_vertex_array_range2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_NV_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
- {
- ret = GLEW_NV_vertex_program1_1;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
- {
- ret = GLEW_NV_vertex_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
- {
- ret = GLEW_NV_vertex_program2_option;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
- {
- ret = GLEW_NV_vertex_program3;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
- {
- ret = GLEW_NV_vertex_program4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
- {
-#ifdef GL_OES_byte_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
- {
- ret = GLEW_OES_byte_coordinates;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
- {
- ret = GLEW_OES_compressed_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_OES_read_format;
- continue;
- }
-#endif
-#ifdef GL_OES_single_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
- {
- ret = GLEW_OES_single_precision;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GL_OML_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_OML_interlace;
- continue;
- }
-#endif
-#ifdef GL_OML_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_OML_resample;
- continue;
- }
-#endif
-#ifdef GL_OML_subsample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
- {
- ret = GLEW_OML_subsample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
- {
-#ifdef GL_PGI_misc_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
- {
- ret = GLEW_PGI_misc_hints;
- continue;
- }
-#endif
-#ifdef GL_PGI_vertex_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
- {
- ret = GLEW_PGI_vertex_hints;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
- {
-#ifdef GL_REND_screen_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
- {
- ret = GLEW_REND_screen_coordinates;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
- {
-#ifdef GL_S3_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
- {
- ret = GLEW_S3_s3tc;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GL_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GL_SGIS_detail_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
- {
- ret = GLEW_SGIS_detail_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_fog_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
- {
- ret = GLEW_SGIS_fog_function;
- continue;
- }
-#endif
-#ifdef GL_SGIS_generate_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
- {
- ret = GLEW_SGIS_generate_mipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GL_SGIS_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIS_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_point_line_texgen
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
- {
- ret = GLEW_SGIS_point_line_texgen;
- continue;
- }
-#endif
-#ifdef GL_SGIS_sharpen_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
- {
- ret = GLEW_SGIS_sharpen_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture4D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
- {
- ret = GLEW_SGIS_texture4D;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_SGIS_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_SGIS_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_filter4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
- {
- ret = GLEW_SGIS_texture_filter4;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
- {
- ret = GLEW_SGIS_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_select
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
- {
- ret = GLEW_SGIS_texture_select;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GL_SGIX_async
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
- {
- ret = GLEW_SGIX_async;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
- {
- ret = GLEW_SGIX_async_histogram;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
- {
- ret = GLEW_SGIX_async_pixel;
- continue;
- }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
- {
- ret = GLEW_SGIX_blend_alpha_minmax;
- continue;
- }
-#endif
-#ifdef GL_SGIX_clipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
- {
- ret = GLEW_SGIX_clipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
- {
- ret = GLEW_SGIX_convolution_accuracy;
- continue;
- }
-#endif
-#ifdef GL_SGIX_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_SGIX_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_flush_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
- {
- ret = GLEW_SGIX_flush_raster;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
- {
- ret = GLEW_SGIX_fog_offset;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
- {
- ret = GLEW_SGIX_fog_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
- {
- ret = GLEW_SGIX_fragment_specular_lighting;
- continue;
- }
-#endif
-#ifdef GL_SGIX_framezoom
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
- {
- ret = GLEW_SGIX_framezoom;
- continue;
- }
-#endif
-#ifdef GL_SGIX_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_SGIX_interlace;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ir_instrument1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
- {
- ret = GLEW_SGIX_ir_instrument1;
- continue;
- }
-#endif
-#ifdef GL_SGIX_list_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
- {
- ret = GLEW_SGIX_list_priority;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIX_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
- {
- ret = GLEW_SGIX_pixel_texture_bits;
- continue;
- }
-#endif
-#ifdef GL_SGIX_reference_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
- {
- ret = GLEW_SGIX_reference_plane;
- continue;
- }
-#endif
-#ifdef GL_SGIX_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_SGIX_resample;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_SGIX_shadow;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_SGIX_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_SGIX_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
- {
- ret = GLEW_SGIX_sprite;
- continue;
- }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
- {
- ret = GLEW_SGIX_tag_sample_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_add_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
- {
- ret = GLEW_SGIX_texture_add_env;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
- {
- ret = GLEW_SGIX_texture_coordinate_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_SGIX_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
- {
- ret = GLEW_SGIX_texture_multi_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_SGIX_texture_range;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
- {
- ret = GLEW_SGIX_texture_scale_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
- {
- ret = GLEW_SGIX_vertex_preclip;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
- {
- ret = GLEW_SGIX_vertex_preclip_hint;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ycrcb
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
- {
- ret = GLEW_SGIX_ycrcb;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GL_SGI_color_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
- {
- ret = GLEW_SGI_color_matrix;
- continue;
- }
-#endif
-#ifdef GL_SGI_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
- {
- ret = GLEW_SGI_color_table;
- continue;
- }
-#endif
-#ifdef GL_SGI_texture_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
- {
- ret = GLEW_SGI_texture_color_table;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
- {
-#ifdef GL_SUNX_constant_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
- {
- ret = GLEW_SUNX_constant_data;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GL_SUN_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_SUN_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_SUN_global_alpha
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
- {
- ret = GLEW_SUN_global_alpha;
- continue;
- }
-#endif
-#ifdef GL_SUN_mesh_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
- {
- ret = GLEW_SUN_mesh_array;
- continue;
- }
-#endif
-#ifdef GL_SUN_read_video_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
- {
- ret = GLEW_SUN_read_video_pixels;
- continue;
- }
-#endif
-#ifdef GL_SUN_slice_accum
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
- {
- ret = GLEW_SUN_slice_accum;
- continue;
- }
-#endif
-#ifdef GL_SUN_triangle_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
- {
- ret = GLEW_SUN_triangle_list;
- continue;
- }
-#endif
-#ifdef GL_SUN_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
- {
- ret = GLEW_SUN_vertex;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
- {
-#ifdef GL_WIN_phong_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
- {
- ret = GLEW_WIN_phong_shading;
- continue;
- }
-#endif
-#ifdef GL_WIN_specular_fog
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
- {
- ret = GLEW_WIN_specular_fog;
- continue;
- }
-#endif
-#ifdef GL_WIN_swap_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
- {
- ret = GLEW_WIN_swap_hint;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#if defined(_WIN32)
-
-#if defined(GLEW_MX)
-GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
-#else
-GLboolean wglewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef WGL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
- {
-#ifdef WGL_3DL_stereo_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
- {
- ret = WGLEW_3DL_stereo_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef WGL_ARB_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = WGLEW_ARB_buffer_region;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = WGLEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef WGL_ARB_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_ARB_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_ARB_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_ARB_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_ARB_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_ARB_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ARB_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ARB_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = WGLEW_ARB_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef WGL_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_ATI_render_texture_rectangle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef WGL_EXT_depth_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
- {
- ret = WGLEW_EXT_depth_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_display_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
- {
- ret = WGLEW_EXT_display_color_table;
- continue;
- }
-#endif
-#ifdef WGL_EXT_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_EXT_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_EXT_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_EXT_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_EXT_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_EXT_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
- {
- ret = WGLEW_EXT_pixel_format_packed_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = WGLEW_EXT_swap_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
- {
-#ifdef WGL_I3D_digital_video_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
- {
- ret = WGLEW_I3D_digital_video_control;
- continue;
- }
-#endif
-#ifdef WGL_I3D_gamma
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
- {
- ret = WGLEW_I3D_gamma;
- continue;
- }
-#endif
-#ifdef WGL_I3D_genlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
- {
- ret = WGLEW_I3D_genlock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_image_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
- {
- ret = WGLEW_I3D_image_buffer;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
- {
- ret = WGLEW_I3D_swap_frame_lock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
- {
- ret = WGLEW_I3D_swap_frame_usage;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef WGL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = WGLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef WGL_NV_gpu_affinity
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
- {
- ret = WGLEW_NV_gpu_affinity;
- continue;
- }
-#endif
-#ifdef WGL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = WGLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
- {
- ret = WGLEW_NV_render_depth_texture;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_NV_render_texture_rectangle;
- continue;
- }
-#endif
-#ifdef WGL_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = WGLEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef WGL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = WGLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = WGLEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef WGL_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = WGLEW_OML_sync_control;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-#if defined(GLEW_MX)
-GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
-#else
-GLboolean glxewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GLX_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLXEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLXEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLXEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GLX_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GLX_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = GLXEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef GLX_ARB_fbconfig_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
- {
- ret = GLXEW_ARB_fbconfig_float;
- continue;
- }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_ARB_get_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
- {
- ret = GLXEW_ARB_get_proc_address;
- continue;
- }
-#endif
-#ifdef GLX_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_ARB_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GLX_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = GLXEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef GLX_ATI_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = GLXEW_ATI_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GLX_EXT_fbconfig_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
- {
- ret = GLXEW_EXT_fbconfig_packed_float;
- continue;
- }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_EXT_import_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
- {
- ret = GLXEW_EXT_import_context;
- continue;
- }
-#endif
-#ifdef GLX_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLXEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = GLXEW_EXT_texture_from_pixmap;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
- {
- ret = GLXEW_EXT_visual_info;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_rating
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
- {
- ret = GLXEW_EXT_visual_rating;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GLX_MESA_agp_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
- {
- ret = GLXEW_MESA_agp_offset;
- continue;
- }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
- {
- ret = GLXEW_MESA_copy_sub_buffer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
- {
- ret = GLXEW_MESA_pixmap_colormap;
- continue;
- }
-#endif
-#ifdef GLX_MESA_release_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
- {
- ret = GLXEW_MESA_release_buffers;
- continue;
- }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
- {
- ret = GLXEW_MESA_set_3dfx_mode;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GLX_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLXEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLXEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GLX_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLXEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = GLXEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GLX_OML_swap_method
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
- {
- ret = GLXEW_OML_swap_method;
- continue;
- }
-#endif
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = GLXEW_OML_sync_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GLX_SGIS_blended_overlay
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
- {
- ret = GLXEW_SGIS_blended_overlay;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLXEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_shared_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
- {
- ret = GLXEW_SGIS_shared_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GLX_SGIX_fbconfig
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
- {
- ret = GLXEW_SGIX_fbconfig;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_hyperpipe
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
- {
- ret = GLXEW_SGIX_hyperpipe;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = GLXEW_SGIX_pbuffer;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
- {
- ret = GLXEW_SGIX_swap_barrier;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_SGIX_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SGIX_video_resize;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_visual_select_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
- {
- ret = GLXEW_SGIX_visual_select_group;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GLX_SGI_cushion
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
- {
- ret = GLXEW_SGI_cushion;
- continue;
- }
-#endif
-#ifdef GLX_SGI_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = GLXEW_SGI_make_current_read;
- continue;
- }
-#endif
-#ifdef GLX_SGI_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_SGI_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_SGI_video_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
- {
- ret = GLXEW_SGI_video_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GLX_SUN_get_transparent_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
- {
- ret = GLXEW_SUN_get_transparent_index;
- continue;
- }
-#endif
-#ifdef GLX_SUN_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SUN_video_resize;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#endif /* _WIN32 */
diff --git a/opengl/glew.h b/opengl/glew.h
deleted file mode 100644
index fae0c216..00000000
--- a/opengl/glew.h
+++ /dev/null
@@ -1,20113 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart
-** Copyright (C) 2002-2008, Milan Ikits
-** Copyright (C) 2002-2008, Marcelo E. Magallon
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glew_h__
-#define __glew_h__
-#define __GLEW_H__
-
-#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
-#error gl.h included before glew.h
-#endif
-#if defined(__gl2_h_)
-#error gl2.h included before glew.h
-#endif
-#if defined(__gltypes_h_)
-#error gltypes.h included before glew.h
-#endif
-#if defined(__REGAL_H__)
-#error Regal.h included before glew.h
-#endif
-#if defined(__glext_h_) || defined(__GLEXT_H_)
-#error glext.h included before glew.h
-#endif
-#if defined(__gl_ATI_h_)
-#error glATI.h included before glew.h
-#endif
-
-#define __gl_h_
-#define __gl2_h_
-#define __GL_H__
-#define _GL_H
-#define __gltypes_h_
-#define __REGAL_H__
-#define __X_GL_H
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_ATI_h_
-
-#if defined(_WIN32)
-
-/*
- * GLEW does not include to avoid name space pollution.
- * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
- * defined properly.
- */
-/* and */
-#ifdef APIENTRY
-# ifndef GLAPIENTRY
-# define GLAPIENTRY APIENTRY
-# endif
-# ifndef GLEWAPIENTRY
-# define GLEWAPIENTRY APIENTRY
-# endif
-#else
-#define GLEW_APIENTRY_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
-# define APIENTRY __stdcall
-# ifndef GLAPIENTRY
-# define GLAPIENTRY __stdcall
-# endif
-# ifndef GLEWAPIENTRY
-# define GLEWAPIENTRY __stdcall
-# endif
-# else
-# define APIENTRY
-# endif
-#endif
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# endif
-#endif
-/* */
-#ifndef CALLBACK
-#define GLEW_CALLBACK_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define CALLBACK __attribute__ ((__stdcall__))
-# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-# define CALLBACK __stdcall
-# else
-# define CALLBACK
-# endif
-#endif
-/* and */
-#ifndef WINGDIAPI
-#define GLEW_WINGDIAPI_DEFINED
-#define WINGDIAPI __declspec(dllimport)
-#endif
-/* */
-#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
-typedef unsigned short wchar_t;
-# define _WCHAR_T_DEFINED
-#endif
-/* */
-#if !defined(_W64)
-# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
-# define _W64 __w64
-# else
-# define _W64
-# endif
-#endif
-#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
-# ifdef _WIN64
-typedef __int64 ptrdiff_t;
-# else
-typedef _W64 int ptrdiff_t;
-# endif
-# define _PTRDIFF_T_DEFINED
-# define _PTRDIFF_T_
-#endif
-
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# else
-# define GLAPI WINGDIAPI
-# endif
-#endif
-
-/*
- * GLEW_STATIC is defined for static library.
- * GLEW_BUILD is defined for building the DLL library.
- */
-
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#else /* _UNIX */
-
-/*
- * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
- * C. On my system, this amounts to _3 lines_ of included code, all of
- * them pretty much harmless. If you know of a way of detecting 32 vs
- * 64 _targets_ at compile time you are free to replace this with
- * something that's portable. For now, _this_ is the portable solution.
- * (mem, 2004-01-04)
- */
-
-#include
-
-/* SGI MIPSPro doesn't like stdint.h in C++ mode */
-/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
-
-#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
-#include
-#else
-#include
-#endif
-
-#define GLEW_APIENTRY_DEFINED
-#define APIENTRY
-
-/*
- * GLEW_STATIC is defined for static library.
- */
-
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# if defined(__GNUC__) && __GNUC__>=4
-# define GLEWAPI extern __attribute__ ((visibility("default")))
-# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
-# define GLEWAPI extern __global
-# else
-# define GLEWAPI extern
-# endif
-#endif
-
-/* */
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-#endif /* _WIN32 */
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifndef GLEWAPIENTRY
-#define GLEWAPIENTRY
-#endif
-
-#define GLEW_VAR_EXPORT GLEWAPI
-#define GLEW_FUN_EXPORT GLEWAPI
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
-
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLulong;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-#if defined(_MSC_VER) && _MSC_VER < 1400
-typedef __int64 GLint64EXT;
-typedef unsigned __int64 GLuint64EXT;
-#elif defined(_MSC_VER) || defined(__BORLANDC__)
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
-#else
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-#include
-# endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-typedef GLint64EXT GLint64;
-typedef GLuint64EXT GLuint64;
-typedef struct __GLsync *GLsync;
-
-typedef char GLchar;
-
-#define GL_ZERO 0
-#define GL_FALSE 0
-#define GL_LOGIC_OP 0x0BF1
-#define GL_NONE 0
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_NO_ERROR 0
-#define GL_POINTS 0x0000
-#define GL_CURRENT_BIT 0x00000001
-#define GL_TRUE 1
-#define GL_ONE 1
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_POINT_BIT 0x00000002
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_LINE_STRIP 0x0003
-#define GL_LINE_BIT 0x00000004
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON 0x0009
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_NEVER 0x0200
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_EXP2 0x0801
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_S 0x2000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_R3_G3_B2 0x2A10
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_LIGHT0 0x4000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_HINT_BIT 0x00008000
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
-GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI void GLAPIENTRY glArrayElement (GLint i);
-GLAPI void GLAPIENTRY glBegin (GLenum mode);
-GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void GLAPIENTRY glCallList (GLuint list);
-GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
-GLAPI void GLAPIENTRY glClear (GLbitfield mask);
-GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
-GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
-GLAPI void GLAPIENTRY glClearStencil (GLint s);
-GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glCullFace (GLenum mode);
-GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
-GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
-GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
-GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-GLAPI void GLAPIENTRY glDisable (GLenum cap);
-GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
-GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
-GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
-GLAPI void GLAPIENTRY glEnable (GLenum cap);
-GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
-GLAPI void GLAPIENTRY glEnd (void);
-GLAPI void GLAPIENTRY glEndList (void);
-GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
-GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
-GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
-GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
-GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-GLAPI void GLAPIENTRY glFinish (void);
-GLAPI void GLAPIENTRY glFlush (void);
-GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
-GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
-GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-GLAPI GLenum GLAPIENTRY glGetError (void);
-GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
-GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
-GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
-GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
-GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glIndexd (GLdouble c);
-GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
-GLAPI void GLAPIENTRY glIndexf (GLfloat c);
-GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
-GLAPI void GLAPIENTRY glIndexi (GLint c);
-GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
-GLAPI void GLAPIENTRY glIndexs (GLshort c);
-GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
-GLAPI void GLAPIENTRY glIndexub (GLubyte c);
-GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
-GLAPI void GLAPIENTRY glInitNames (void);
-GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
-GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
-GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
-GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
-GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
-GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
-GLAPI void GLAPIENTRY glListBase (GLuint base);
-GLAPI void GLAPIENTRY glLoadIdentity (void);
-GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadName (GLuint name);
-GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
-GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
-GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
-GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
-GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
-GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-GLAPI void GLAPIENTRY glPointSize (GLfloat size);
-GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
-GLAPI void GLAPIENTRY glPopAttrib (void);
-GLAPI void GLAPIENTRY glPopClientAttrib (void);
-GLAPI void GLAPIENTRY glPopMatrix (void);
-GLAPI void GLAPIENTRY glPopName (void);
-GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushMatrix (void);
-GLAPI void GLAPIENTRY glPushName (GLuint name);
-GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
-GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
-GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
-GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
-GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
-GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
-GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
-GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
-GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
-GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
-
-#endif /* GL_VERSION_1_1 */
-
-/* ---------------------------------- GLU ---------------------------------- */
-
-#ifndef GLEW_NO_GLU
-# ifdef __APPLE__
-# include
-# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
-# define GLEW_NO_GLU
-# endif
-# endif
-#endif
-
-#ifndef GLEW_NO_GLU
-/* this is where we can safely include GLU */
-# if defined(__APPLE__) && defined(__MACH__)
-# include
-# else
-# include
-# endif
-#endif
-
-/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-
-#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
-#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
-#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
-#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
-
-#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
-
-#endif /* GL_VERSION_1_2 */
-
-/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
-
-#ifndef GL_VERSION_1_2_1
-#define GL_VERSION_1_2_1 1
-
-#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
-
-#endif /* GL_VERSION_1_2_1 */
-
-/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_SUBTRACT 0x84E7
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-
-#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
-#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
-#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
-#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
-#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
-#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
-#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
-#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
-#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
-#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
-#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
-#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
-#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
-#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
-#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
-#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
-#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
-#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
-#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
-#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
-#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
-#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
-#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
-#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
-#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
-#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
-#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
-#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
-#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
-#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
-#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
-#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
-#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
-#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
-#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
-#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
-#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
-#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
-#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
-#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
-#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
-#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
-#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
-#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
-#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
-#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
-
-#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
-
-#endif /* GL_VERSION_1_3 */
-
-/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
-
-#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
-#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
-#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
-#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
-#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
-#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
-#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
-#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
-#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
-#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
-#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
-#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
-#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
-#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
-#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
-#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
-#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
-#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
-#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
-#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
-#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
-#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
-#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
-#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
-#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
-#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
-#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
-#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
-#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
-#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
-#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
-#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
-#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
-#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
-#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
-#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
-#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
-#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
-#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
-#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
-#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
-#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
-#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
-#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
-#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
-#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
-#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
-
-#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
-
-#endif /* GL_VERSION_1_4 */
-
-/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
-typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
-
-#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
-#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
-#define glBufferData GLEW_GET_FUN(__glewBufferData)
-#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
-#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
-#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
-#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
-#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
-#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
-#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
-#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
-#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
-#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
-#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
-#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
-#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
-#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
-#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
-#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
-
-#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
-
-#endif /* GL_VERSION_1_5 */
-
-/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
-typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-
-#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
-#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
-#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
-#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
-#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
-#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
-#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
-#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
-#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
-#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
-#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
-#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
-#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
-#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
-#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
-#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
-#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
-#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
-#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
-#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
-#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
-#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
-#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
-#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
-#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
-#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
-#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
-#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
-#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
-#define glIsShader GLEW_GET_FUN(__glewIsShader)
-#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
-#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
-#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
-#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
-#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
-#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
-#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
-#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
-#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
-#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
-#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
-#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
-#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
-#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
-#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
-#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
-#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
-#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
-#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
-#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
-#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
-#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
-#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
-#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
-#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
-#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
-#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
-#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
-#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
-#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
-#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
-#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
-#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
-#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
-#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
-#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
-#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
-#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
-#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
-#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
-#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
-#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
-#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
-#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
-#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
-#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
-#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
-#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
-#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
-#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
-#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
-#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
-#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
-#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
-#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
-#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
-#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
-#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
-#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
-#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
-#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
-#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
-#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
-
-#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
-
-#endif /* GL_VERSION_2_0 */
-
-/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
-#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
-#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
-#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
-#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
-#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
-#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
-
-#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
-
-#endif /* GL_VERSION_2_1 */
-
-/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-
-#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
-#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
-#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
-#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
-#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
-#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
-#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
-#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
-#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);
-
-#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
-#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
-#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
-#define glClampColor GLEW_GET_FUN(__glewClampColor)
-#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
-#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
-#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
-#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
-#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
-#define glDisablei GLEW_GET_FUN(__glewDisablei)
-#define glEnablei GLEW_GET_FUN(__glewEnablei)
-#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
-#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
-#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
-#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
-#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
-#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
-#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
-#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
-#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
-#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
-#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
-#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
-#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
-#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
-#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
-#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
-#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
-#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
-#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
-#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
-#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
-#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
-#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
-#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
-#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
-#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
-#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
-#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
-#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
-#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
-#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
-#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
-#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
-#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
-#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
-#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
-#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
-#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
-#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
-#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
-#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
-#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
-#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
-#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
-
-#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
-
-#endif /* GL_VERSION_3_0 */
-
-/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
-
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);
-
-#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
-#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
-#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
-#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
-
-#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
-
-#endif /* GL_VERSION_3_1 */
-
-/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data);
-
-#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
-#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
-#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
-
-#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
-
-#endif /* GL_VERSION_3_2 */
-
-/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
-
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_RGB10_A2UI 0x906F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-
-#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
-
-#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
-
-#endif /* GL_VERSION_3_3 */
-
-/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
-
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
-
-#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
-#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
-#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
-#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
-#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
-
-#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
-
-#endif /* GL_VERSION_4_0 */
-
-/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
-
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-
-#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
-
-#endif /* GL_VERSION_4_1 */
-
-/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
-
-#ifndef GL_VERSION_4_2
-#define GL_VERSION_4_2 1
-
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-
-#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
-
-#endif /* GL_VERSION_4_2 */
-
-/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
-
-#ifndef GL_VERSION_4_3
-#define GL_VERSION_4_3 1
-
-#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
-#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
-
-#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
-
-#endif /* GL_VERSION_4_3 */
-
-/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
-
-#ifndef GL_VERSION_4_4
-#define GL_VERSION_4_4 1
-
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
-#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
-
-#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
-
-#endif /* GL_VERSION_4_4 */
-
-/* ----------------------------- GL_VERSION_4_5 ---------------------------- */
-
-#ifndef GL_VERSION_4_5
-#define GL_VERSION_4_5 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-
-#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus)
-#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage)
-#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage)
-#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)
-
-#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5)
-
-#endif /* GL_VERSION_4_5 */
-
-/* -------------------------- GL_3DFX_multisample -------------------------- */
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-
-#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
-
-#endif /* GL_3DFX_multisample */
-
-/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-
-typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-
-#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
-
-#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
-
-#endif /* GL_3DFX_tbuffer */
-
-/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-
-#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
-
-#ifndef GL_AMD_blend_minmax_factor
-#define GL_AMD_blend_minmax_factor 1
-
-#define GL_FACTOR_MIN_AMD 0x901C
-#define GL_FACTOR_MAX_AMD 0x901D
-
-#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
-
-#endif /* GL_AMD_blend_minmax_factor */
-
-/* ----------------------- GL_AMD_conservative_depth ----------------------- */
-
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-
-#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
-
-#endif /* GL_AMD_conservative_depth */
-
-/* -------------------------- GL_AMD_debug_output -------------------------- */
-
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-
-typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
-
-#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
-#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
-#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
-#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
-
-#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
-
-#endif /* GL_AMD_debug_output */
-
-/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
-
-#ifndef GL_AMD_depth_clamp_separate
-#define GL_AMD_depth_clamp_separate 1
-
-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
-
-#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
-
-#endif /* GL_AMD_depth_clamp_separate */
-
-/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
-
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-
-#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
-#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
-#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
-#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
-
-#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-/* --------------------------- GL_AMD_gcn_shader --------------------------- */
-
-#ifndef GL_AMD_gcn_shader
-#define GL_AMD_gcn_shader 1
-
-#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader)
-
-#endif /* GL_AMD_gcn_shader */
-
-/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */
-
-#ifndef GL_AMD_gpu_shader_int64
-#define GL_AMD_gpu_shader_int64 1
-
-#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64)
-
-#endif /* GL_AMD_gpu_shader_int64 */
-
-/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
-
-#ifndef GL_AMD_interleaved_elements
-#define GL_AMD_interleaved_elements 1
-
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RG8UI 0x8238
-#define GL_RG16UI 0x823A
-#define GL_RGBA8UI 0x8D7C
-#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
-#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
-
-#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
-
-#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
-
-#endif /* GL_AMD_interleaved_elements */
-
-/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
-
-#ifndef GL_AMD_multi_draw_indirect
-#define GL_AMD_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
-#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
-
-#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-
-typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
-typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
-
-#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
-#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
-#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
-
-#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
-
-#endif /* GL_AMD_name_gen_delete */
-
-/* ---------------------- GL_AMD_occlusion_query_event --------------------- */
-
-#ifndef GL_AMD_occlusion_query_event
-#define GL_AMD_occlusion_query_event 1
-
-#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
-#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
-#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
-#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
-#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
-#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
-
-#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD)
-
-#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event)
-
-#endif /* GL_AMD_occlusion_query_event */
-
-/* ----------------------- GL_AMD_performance_monitor ---------------------- */
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
-
-#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
-#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
-#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
-#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
-#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
-#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
-#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
-#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
-#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
-#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
-#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
-
-#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
-
-#endif /* GL_AMD_performance_monitor */
-
-/* -------------------------- GL_AMD_pinned_memory ------------------------- */
-
-#ifndef GL_AMD_pinned_memory
-#define GL_AMD_pinned_memory 1
-
-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
-
-#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
-
-#endif /* GL_AMD_pinned_memory */
-
-/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
-
-#ifndef GL_AMD_query_buffer_object
-#define GL_AMD_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_AMD 0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
-
-#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
-
-#endif /* GL_AMD_query_buffer_object */
-
-/* ------------------------ GL_AMD_sample_positions ------------------------ */
-
-#ifndef GL_AMD_sample_positions
-#define GL_AMD_sample_positions 1
-
-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
-
-typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
-
-#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
-
-#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
-
-#endif /* GL_AMD_sample_positions */
-
-/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
-
-#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */
-
-#ifndef GL_AMD_shader_atomic_counter_ops
-#define GL_AMD_shader_atomic_counter_ops 1
-
-#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops)
-
-#endif /* GL_AMD_shader_atomic_counter_ops */
-
-/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */
-
-#ifndef GL_AMD_shader_explicit_vertex_parameter
-#define GL_AMD_shader_explicit_vertex_parameter 1
-
-#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter)
-
-#endif /* GL_AMD_shader_explicit_vertex_parameter */
-
-/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
-
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-
-#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
-
-#endif /* GL_AMD_shader_stencil_export */
-
-/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */
-
-#ifndef GL_AMD_shader_stencil_value_export
-#define GL_AMD_shader_stencil_value_export 1
-
-#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export)
-
-#endif /* GL_AMD_shader_stencil_value_export */
-
-/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
-
-#ifndef GL_AMD_shader_trinary_minmax
-#define GL_AMD_shader_trinary_minmax 1
-
-#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
-
-#endif /* GL_AMD_shader_trinary_minmax */
-
-/* ------------------------- GL_AMD_sparse_texture ------------------------- */
-
-#ifndef GL_AMD_sparse_texture
-#define GL_AMD_sparse_texture 1
-
-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
-#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
-#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
-#define GL_MIN_LOD_WARNING_AMD 0x919C
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-
-#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
-#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
-
-#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
-
-#endif /* GL_AMD_sparse_texture */
-
-/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
-
-#ifndef GL_AMD_stencil_operation_extended
-#define GL_AMD_stencil_operation_extended 1
-
-#define GL_SET_AMD 0x874A
-#define GL_REPLACE_VALUE_AMD 0x874B
-#define GL_STENCIL_OP_VALUE_AMD 0x874C
-#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
-
-typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
-
-#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
-
-#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
-
-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-
-#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
-
-#endif /* GL_AMD_texture_texture4 */
-
-/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-
-#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
-
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-
-/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */
-
-#ifndef GL_AMD_transform_feedback4
-#define GL_AMD_transform_feedback4 1
-
-#define GL_STREAM_RASTERIZATION_AMD 0x91A0
-
-#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4)
-
-#endif /* GL_AMD_transform_feedback4 */
-
-/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
-
-#ifndef GL_AMD_vertex_shader_layer
-#define GL_AMD_vertex_shader_layer 1
-
-#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
-
-#endif /* GL_AMD_vertex_shader_layer */
-
-/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
-
-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_AMD_vertex_shader_tessellator 1
-
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
-
-#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
-#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
-
-#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
-
-#ifndef GL_AMD_vertex_shader_viewport_index
-#define GL_AMD_vertex_shader_viewport_index 1
-
-#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
-
-#endif /* GL_AMD_vertex_shader_viewport_index */
-
-/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
-
-#ifndef GL_ANGLE_depth_texture
-#define GL_ANGLE_depth_texture 1
-
-#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
-
-#endif /* GL_ANGLE_depth_texture */
-
-/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
-
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_ANGLE_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
-
-#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
-
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_ANGLE_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
-
-#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
-
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
-#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
-#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
-
-#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
-
-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_ANGLE_pack_reverse_row_order 1
-
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
-
-#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
-
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-/* ------------------------ GL_ANGLE_program_binary ------------------------ */
-
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
-
-#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
-
-#endif /* GL_ANGLE_program_binary */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt1
-#define GL_ANGLE_texture_compression_dxt1 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
-
-#endif /* GL_ANGLE_texture_compression_dxt1 */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_ANGLE_texture_compression_dxt3 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
-
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_ANGLE_texture_compression_dxt5 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
-
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
-
-#ifndef GL_ANGLE_texture_usage
-#define GL_ANGLE_texture_usage 1
-
-#define GL_TEXTURE_USAGE_ANGLE 0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
-
-#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
-
-#endif /* GL_ANGLE_texture_usage */
-
-/* -------------------------- GL_ANGLE_timer_query ------------------------- */
-
-#ifndef GL_ANGLE_timer_query
-#define GL_ANGLE_timer_query 1
-
-#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
-#define GL_CURRENT_QUERY_ANGLE 0x8865
-#define GL_QUERY_RESULT_ANGLE 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
-#define GL_TIME_ELAPSED_ANGLE 0x88BF
-#define GL_TIMESTAMP_ANGLE 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
-
-#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
-#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
-#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
-#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
-#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
-#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
-#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
-#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
-#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
-#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
-#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
-
-#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
-
-#endif /* GL_ANGLE_timer_query */
-
-/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
-
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-
-typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-
-#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
-
-#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-
-#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-/* ------------------------ GL_APPLE_client_storage ------------------------ */
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-
-#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
-
-#endif /* GL_APPLE_client_storage */
-
-/* ------------------------- GL_APPLE_element_array ------------------------ */
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
-
-#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
-#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
-#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
-#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
-#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
-
-#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
-
-#endif /* GL_APPLE_element_array */
-
-/* ----------------------------- GL_APPLE_fence ---------------------------- */
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-
-#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
-#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
-#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
-#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
-#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
-#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
-#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
-#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
-
-#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
-
-#endif /* GL_APPLE_fence */
-
-/* ------------------------- GL_APPLE_float_pixels ------------------------- */
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-
-#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
-
-#endif /* GL_APPLE_float_pixels */
-
-/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-
-#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
-#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
-
-#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_APPLE_object_purgeable 1
-
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-
-#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
-#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
-#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
-
-#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
-
-#endif /* GL_APPLE_object_purgeable */
-
-/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
-
-#ifndef GL_APPLE_pixel_buffer
-#define GL_APPLE_pixel_buffer 1
-
-#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-
-#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
-
-#endif /* GL_APPLE_pixel_buffer */
-
-/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_RGB_RAW_422_APPLE 0x8A51
-
-#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
-
-#endif /* GL_APPLE_rgb_422 */
-
-/* --------------------------- GL_APPLE_row_bytes -------------------------- */
-
-#ifndef GL_APPLE_row_bytes
-#define GL_APPLE_row_bytes 1
-
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-
-#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
-
-#endif /* GL_APPLE_row_bytes */
-
-/* ------------------------ GL_APPLE_specular_vector ----------------------- */
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-
-#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
-
-#endif /* GL_APPLE_specular_vector */
-
-/* ------------------------- GL_APPLE_texture_range ------------------------ */
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);
-typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer);
-
-#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
-#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
-
-#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
-
-#endif /* GL_APPLE_texture_range */
-
-/* ------------------------ GL_APPLE_transform_hint ------------------------ */
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-
-#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
-
-#endif /* GL_APPLE_transform_hint */
-
-/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
-#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
-#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
-#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
-
-#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
-
-#endif /* GL_APPLE_vertex_array_object */
-
-/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
-
-#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
-#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
-
-#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
-
-#endif /* GL_APPLE_vertex_array_range */
-
-/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-
-#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
-#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
-#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
-#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
-#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
-#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
-#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
-
-#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-
-#define GL_YCBCR_422_APPLE 0x85B9
-
-#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_RGB565 0x8D62
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-
-typedef int GLfixed;
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
-typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length);
-
-#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
-#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
-#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
-#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
-#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
-
-#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
-
-#endif /* GL_ARB_ES2_compatibility */
-
-/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */
-
-#ifndef GL_ARB_ES3_1_compatibility
-#define GL_ARB_ES3_1_compatibility 1
-
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
-
-#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion)
-
-#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility)
-
-#endif /* GL_ARB_ES3_1_compatibility */
-
-/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */
-
-#ifndef GL_ARB_ES3_2_compatibility
-#define GL_ARB_ES3_2_compatibility 1
-
-#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
-#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
-#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-
-#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB)
-
-#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility)
-
-#endif /* GL_ARB_ES3_2_compatibility */
-
-/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
-
-#ifndef GL_ARB_ES3_compatibility
-#define GL_ARB_ES3_compatibility 1
-
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-
-#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
-
-#endif /* GL_ARB_ES3_compatibility */
-
-/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
-
-#ifndef GL_ARB_arrays_of_arrays
-#define GL_ARB_arrays_of_arrays 1
-
-#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
-
-#endif /* GL_ARB_arrays_of_arrays */
-
-/* -------------------------- GL_ARB_base_instance ------------------------- */
-
-#ifndef GL_ARB_base_instance
-#define GL_ARB_base_instance 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
-
-#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
-#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
-#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
-
-#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
-
-#endif /* GL_ARB_base_instance */
-
-/* ------------------------ GL_ARB_bindless_texture ------------------------ */
-
-#ifndef GL_ARB_bindless_texture
-#define GL_ARB_bindless_texture 1
-
-#define GL_UNSIGNED_INT64_ARB 0x140F
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
-
-#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
-#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
-#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
-#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
-#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
-#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
-#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
-#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
-#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
-#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
-#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
-#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
-#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
-#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
-#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
-#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
-
-#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
-
-#endif /* GL_ARB_bindless_texture */
-
-/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
-
-#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
-#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
-
-#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
-
-#endif /* GL_ARB_blend_func_extended */
-
-/* ------------------------- GL_ARB_buffer_storage ------------------------- */
-
-#ifndef GL_ARB_buffer_storage
-#define GL_ARB_buffer_storage 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_PERSISTENT_BIT 0x00000040
-#define GL_MAP_COHERENT_BIT 0x00000080
-#define GL_DYNAMIC_STORAGE_BIT 0x0100
-#define GL_CLIENT_STORAGE_BIT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
-#define GL_BUFFER_STORAGE_FLAGS 0x8220
-
-typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-
-#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
-#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
-
-#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
-
-#endif /* GL_ARB_buffer_storage */
-
-/* ---------------------------- GL_ARB_cl_event ---------------------------- */
-
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-
-typedef struct _cl_context *cl_context;
-typedef struct _cl_event *cl_event;
-
-typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
-
-#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
-
-#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
-
-#endif /* GL_ARB_cl_event */
-
-/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
-
-#ifndef GL_ARB_clear_buffer_object
-#define GL_ARB_clear_buffer_object 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-
-#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
-#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
-#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
-#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
-
-#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
-
-#endif /* GL_ARB_clear_buffer_object */
-
-/* -------------------------- GL_ARB_clear_texture ------------------------- */
-
-#ifndef GL_ARB_clear_texture
-#define GL_ARB_clear_texture 1
-
-#define GL_CLEAR_TEXTURE 0x9365
-
-typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-
-#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
-#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
-
-#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
-
-#endif /* GL_ARB_clear_texture */
-
-/* -------------------------- GL_ARB_clip_control -------------------------- */
-
-#ifndef GL_ARB_clip_control
-#define GL_ARB_clip_control 1
-
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_CLIP_ORIGIN 0x935C
-#define GL_CLIP_DEPTH_MODE 0x935D
-#define GL_NEGATIVE_ONE_TO_ONE 0x935E
-#define GL_ZERO_TO_ONE 0x935F
-
-typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
-
-#define glClipControl GLEW_GET_FUN(__glewClipControl)
-
-#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control)
-
-#endif /* GL_ARB_clip_control */
-
-/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-
-#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
-
-#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
-
-#endif /* GL_ARB_color_buffer_float */
-
-/* -------------------------- GL_ARB_compatibility ------------------------- */
-
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-
-#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
-
-#endif /* GL_ARB_compatibility */
-
-/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
-
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-
-#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
-
-#endif /* GL_ARB_compressed_texture_pixel_storage */
-
-/* ------------------------- GL_ARB_compute_shader ------------------------- */
-
-#ifndef GL_ARB_compute_shader
-#define GL_ARB_compute_shader 1
-
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
-
-#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
-#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
-
-#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
-
-#endif /* GL_ARB_compute_shader */
-
-/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
-
-#ifndef GL_ARB_compute_variable_group_size
-#define GL_ARB_compute_variable_group_size 1
-
-#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
-#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
-
-#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
-
-#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
-
-#endif /* GL_ARB_compute_variable_group_size */
-
-/* ------------------- GL_ARB_conditional_render_inverted ------------------ */
-
-#ifndef GL_ARB_conditional_render_inverted
-#define GL_ARB_conditional_render_inverted 1
-
-#define GL_QUERY_WAIT_INVERTED 0x8E17
-#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
-#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
-#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
-
-#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted)
-
-#endif /* GL_ARB_conditional_render_inverted */
-
-/* ----------------------- GL_ARB_conservative_depth ----------------------- */
-
-#ifndef GL_ARB_conservative_depth
-#define GL_ARB_conservative_depth 1
-
-#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
-
-#endif /* GL_ARB_conservative_depth */
-
-/* --------------------------- GL_ARB_copy_buffer -------------------------- */
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-
-typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-
-#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
-
-#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
-
-#endif /* GL_ARB_copy_buffer */
-
-/* --------------------------- GL_ARB_copy_image --------------------------- */
-
-#ifndef GL_ARB_copy_image
-#define GL_ARB_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-
-#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
-
-#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
-
-#endif /* GL_ARB_copy_image */
-
-/* -------------------------- GL_ARB_cull_distance ------------------------- */
-
-#ifndef GL_ARB_cull_distance
-#define GL_ARB_cull_distance 1
-
-#define GL_MAX_CULL_DISTANCES 0x82F9
-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
-
-#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance)
-
-#endif /* GL_ARB_cull_distance */
-
-/* -------------------------- GL_ARB_debug_output -------------------------- */
-
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-
-typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-
-#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
-#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
-#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
-#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
-
-#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
-
-#endif /* GL_ARB_debug_output */
-
-/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-
-#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
-
-#endif /* GL_ARB_depth_buffer_float */
-
-/* --------------------------- GL_ARB_depth_clamp -------------------------- */
-
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-
-#define GL_DEPTH_CLAMP 0x864F
-
-#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
-
-#endif /* GL_ARB_depth_clamp */
-
-/* -------------------------- GL_ARB_depth_texture ------------------------- */
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-
-#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
-
-#endif /* GL_ARB_depth_texture */
-
-/* ----------------------- GL_ARB_derivative_control ----------------------- */
-
-#ifndef GL_ARB_derivative_control
-#define GL_ARB_derivative_control 1
-
-#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control)
-
-#endif /* GL_ARB_derivative_control */
-
-/* ----------------------- GL_ARB_direct_state_access ---------------------- */
-
-#ifndef GL_ARB_direct_state_access
-#define GL_ARB_direct_state_access 1
-
-#define GL_TEXTURE_TARGET 0x1006
-#define GL_QUERY_TARGET 0x82EA
-
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
-
-#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit)
-#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer)
-#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus)
-#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData)
-#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData)
-#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi)
-#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv)
-#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv)
-#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv)
-#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D)
-#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D)
-#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D)
-#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData)
-#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D)
-#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D)
-#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D)
-#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers)
-#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers)
-#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines)
-#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries)
-#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers)
-#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers)
-#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures)
-#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks)
-#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays)
-#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib)
-#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib)
-#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange)
-#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap)
-#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage)
-#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v)
-#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv)
-#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv)
-#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData)
-#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv)
-#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv)
-#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv)
-#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v)
-#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv)
-#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v)
-#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv)
-#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage)
-#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv)
-#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv)
-#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv)
-#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv)
-#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv)
-#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv)
-#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v)
-#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v)
-#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv)
-#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv)
-#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv)
-#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv)
-#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData)
-#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData)
-#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer)
-#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange)
-#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData)
-#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage)
-#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData)
-#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer)
-#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers)
-#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri)
-#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer)
-#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer)
-#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture)
-#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer)
-#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage)
-#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample)
-#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer)
-#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange)
-#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv)
-#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv)
-#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf)
-#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv)
-#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri)
-#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv)
-#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D)
-#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D)
-#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample)
-#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D)
-#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample)
-#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D)
-#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D)
-#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D)
-#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase)
-#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange)
-#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer)
-#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding)
-#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat)
-#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat)
-#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat)
-#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor)
-#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer)
-#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer)
-#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers)
-
-#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access)
-
-#endif /* GL_ARB_direct_state_access */
-
-/* -------------------------- GL_ARB_draw_buffers -------------------------- */
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
-
-#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
-
-#endif /* GL_ARB_draw_buffers */
-
-/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
-
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
-
-#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
-#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
-#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
-#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
-
-#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex);
-
-#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
-#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
-#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
-#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
-
-#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-/* -------------------------- GL_ARB_draw_indirect ------------------------- */
-
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
-
-#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
-#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
-
-#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
-
-#endif /* GL_ARB_draw_indirect */
-
-/* ------------------------- GL_ARB_draw_instanced ------------------------- */
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-
-#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
-
-#endif /* GL_ARB_draw_instanced */
-
-/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
-
-#ifndef GL_ARB_enhanced_layouts
-#define GL_ARB_enhanced_layouts 1
-
-#define GL_LOCATION_COMPONENT 0x934A
-#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
-#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
-
-#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
-
-#endif /* GL_ARB_enhanced_layouts */
-
-/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
-
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-
-#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
-
-#ifndef GL_ARB_explicit_uniform_location
-#define GL_ARB_explicit_uniform_location 1
-
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-
-#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
-
-#endif /* GL_ARB_explicit_uniform_location */
-
-/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
-
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-
-#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
-
-#ifndef GL_ARB_fragment_layer_viewport
-#define GL_ARB_fragment_layer_viewport 1
-
-#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
-
-#endif /* GL_ARB_fragment_layer_viewport */
-
-/* ------------------------ GL_ARB_fragment_program ------------------------ */
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-
-#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
-
-#endif /* GL_ARB_fragment_program */
-
-/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-
-#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-/* ------------------------- GL_ARB_fragment_shader ------------------------ */
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-
-#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
-
-#endif /* GL_ARB_fragment_shader */
-
-/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */
-
-#ifndef GL_ARB_fragment_shader_interlock
-#define GL_ARB_fragment_shader_interlock 1
-
-#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock)
-
-#endif /* GL_ARB_fragment_shader_interlock */
-
-/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
-
-#ifndef GL_ARB_framebuffer_no_attachments
-#define GL_ARB_framebuffer_no_attachments 1
-
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
-
-#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
-#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
-#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
-#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
-
-#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_INDEX 0x8222
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_SRGB 0x8C40
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
-#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
-#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
-#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
-#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
-#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
-#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
-#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
-#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
-#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
-#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
-#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
-#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
-#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
-#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
-#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
-#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
-#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
-#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
-#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
-
-#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
-
-#endif /* GL_ARB_framebuffer_object */
-
-/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-
-#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_ARB 0xA
-#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
-#define GL_TRIANGLES_ADJACENCY_ARB 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
-#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
-#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
-#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
-
-#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
-
-#endif /* GL_ARB_geometry_shader4 */
-
-/* ----------------------- GL_ARB_get_program_binary ----------------------- */
-
-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
-#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
-#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
-
-#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
-
-#endif /* GL_ARB_get_program_binary */
-
-/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */
-
-#ifndef GL_ARB_get_texture_sub_image
-#define GL_ARB_get_texture_sub_image 1
-
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-
-#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage)
-#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage)
-
-#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image)
-
-#endif /* GL_ARB_get_texture_sub_image */
-
-/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */
-
-#ifndef GL_ARB_gl_spirv
-#define GL_ARB_gl_spirv 1
-
-#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
-#define GL_SPIR_V_BINARY_ARB 0x9552
-
-typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
-
-#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB)
-
-#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv)
-
-#endif /* GL_ARB_gl_spirv */
-
-/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
-
-#endif /* GL_ARB_gpu_shader5 */
-
-/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
-
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-
-#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
-#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
-#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
-#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
-#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
-#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
-#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
-#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
-#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
-#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
-#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
-#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
-#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
-#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
-#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
-#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
-#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
-#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
-
-#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */
-
-#ifndef GL_ARB_gpu_shader_int64
-#define GL_ARB_gpu_shader_int64 1
-
-#define GL_INT64_ARB 0x140E
-#define GL_UNSIGNED_INT64_ARB 0x140F
-#define GL_INT64_VEC2_ARB 0x8FE9
-#define GL_INT64_VEC3_ARB 0x8FEA
-#define GL_INT64_VEC4_ARB 0x8FEB
-#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB)
-#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB)
-#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB)
-#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB)
-#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB)
-#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB)
-#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB)
-#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB)
-#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB)
-#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB)
-#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB)
-#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB)
-#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB)
-#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB)
-#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB)
-#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB)
-#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB)
-#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB)
-#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB)
-#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB)
-#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB)
-#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB)
-#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB)
-#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB)
-#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB)
-#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB)
-#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB)
-#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB)
-#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB)
-#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB)
-#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB)
-#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB)
-#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB)
-#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB)
-#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB)
-#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB)
-
-#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64)
-
-#endif /* GL_ARB_gpu_shader_int64 */
-
-/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-
-#define GL_HALF_FLOAT_ARB 0x140B
-
-#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
-
-#endif /* GL_ARB_half_float_pixel */
-
-/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-
-#define GL_HALF_FLOAT 0x140B
-
-#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
-
-#endif /* GL_ARB_half_float_vertex */
-
-/* ----------------------------- GL_ARB_imaging ---------------------------- */
-
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_IGNORE_BORDER 0x8150
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_WRAP_BORDER 0x8152
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-
-#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
-#define glColorTable GLEW_GET_FUN(__glewColorTable)
-#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
-#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
-#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
-#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
-#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
-#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
-#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
-#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
-#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
-#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
-#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
-#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
-#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
-#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
-#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
-#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
-#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
-#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
-#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
-#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
-#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
-#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
-#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
-#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
-#define glHistogram GLEW_GET_FUN(__glewHistogram)
-#define glMinmax GLEW_GET_FUN(__glewMinmax)
-#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
-#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
-#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
-
-#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
-
-#endif /* GL_ARB_imaging */
-
-/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
-
-#ifndef GL_ARB_indirect_parameters
-#define GL_ARB_indirect_parameters 1
-
-#define GL_PARAMETER_BUFFER_ARB 0x80EE
-#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
-#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
-
-#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
-
-#endif /* GL_ARB_indirect_parameters */
-
-/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
-#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
-#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
-
-#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
-
-#endif /* GL_ARB_instanced_arrays */
-
-/* ---------------------- GL_ARB_internalformat_query ---------------------- */
-
-#ifndef GL_ARB_internalformat_query
-#define GL_ARB_internalformat_query 1
-
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
-
-#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
-
-#endif /* GL_ARB_internalformat_query */
-
-/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
-
-#ifndef GL_ARB_internalformat_query2
-#define GL_ARB_internalformat_query2 1
-
-#define GL_INTERNALFORMAT_SUPPORTED 0x826F
-#define GL_INTERNALFORMAT_PREFERRED 0x8270
-#define GL_INTERNALFORMAT_RED_SIZE 0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
-#define GL_INTERNALFORMAT_RED_TYPE 0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
-#define GL_MAX_WIDTH 0x827E
-#define GL_MAX_HEIGHT 0x827F
-#define GL_MAX_DEPTH 0x8280
-#define GL_MAX_LAYERS 0x8281
-#define GL_MAX_COMBINED_DIMENSIONS 0x8282
-#define GL_COLOR_COMPONENTS 0x8283
-#define GL_DEPTH_COMPONENTS 0x8284
-#define GL_STENCIL_COMPONENTS 0x8285
-#define GL_COLOR_RENDERABLE 0x8286
-#define GL_DEPTH_RENDERABLE 0x8287
-#define GL_STENCIL_RENDERABLE 0x8288
-#define GL_FRAMEBUFFER_RENDERABLE 0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
-#define GL_FRAMEBUFFER_BLEND 0x828B
-#define GL_READ_PIXELS 0x828C
-#define GL_READ_PIXELS_FORMAT 0x828D
-#define GL_READ_PIXELS_TYPE 0x828E
-#define GL_TEXTURE_IMAGE_FORMAT 0x828F
-#define GL_TEXTURE_IMAGE_TYPE 0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
-#define GL_MIPMAP 0x8293
-#define GL_MANUAL_GENERATE_MIPMAP 0x8294
-#define GL_AUTO_GENERATE_MIPMAP 0x8295
-#define GL_COLOR_ENCODING 0x8296
-#define GL_SRGB_READ 0x8297
-#define GL_SRGB_WRITE 0x8298
-#define GL_SRGB_DECODE_ARB 0x8299
-#define GL_FILTER 0x829A
-#define GL_VERTEX_TEXTURE 0x829B
-#define GL_TESS_CONTROL_TEXTURE 0x829C
-#define GL_TESS_EVALUATION_TEXTURE 0x829D
-#define GL_GEOMETRY_TEXTURE 0x829E
-#define GL_FRAGMENT_TEXTURE 0x829F
-#define GL_COMPUTE_TEXTURE 0x82A0
-#define GL_TEXTURE_SHADOW 0x82A1
-#define GL_TEXTURE_GATHER 0x82A2
-#define GL_TEXTURE_GATHER_SHADOW 0x82A3
-#define GL_SHADER_IMAGE_LOAD 0x82A4
-#define GL_SHADER_IMAGE_STORE 0x82A5
-#define GL_SHADER_IMAGE_ATOMIC 0x82A6
-#define GL_IMAGE_TEXEL_SIZE 0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
-#define GL_IMAGE_PIXEL_FORMAT 0x82A9
-#define GL_IMAGE_PIXEL_TYPE 0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
-#define GL_CLEAR_BUFFER 0x82B4
-#define GL_TEXTURE_VIEW 0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
-#define GL_FULL_SUPPORT 0x82B7
-#define GL_CAVEAT_SUPPORT 0x82B8
-#define GL_IMAGE_CLASS_4_X_32 0x82B9
-#define GL_IMAGE_CLASS_2_X_32 0x82BA
-#define GL_IMAGE_CLASS_1_X_32 0x82BB
-#define GL_IMAGE_CLASS_4_X_16 0x82BC
-#define GL_IMAGE_CLASS_2_X_16 0x82BD
-#define GL_IMAGE_CLASS_1_X_16 0x82BE
-#define GL_IMAGE_CLASS_4_X_8 0x82BF
-#define GL_IMAGE_CLASS_2_X_8 0x82C0
-#define GL_IMAGE_CLASS_1_X_8 0x82C1
-#define GL_IMAGE_CLASS_11_11_10 0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
-#define GL_VIEW_CLASS_128_BITS 0x82C4
-#define GL_VIEW_CLASS_96_BITS 0x82C5
-#define GL_VIEW_CLASS_64_BITS 0x82C6
-#define GL_VIEW_CLASS_48_BITS 0x82C7
-#define GL_VIEW_CLASS_32_BITS 0x82C8
-#define GL_VIEW_CLASS_24_BITS 0x82C9
-#define GL_VIEW_CLASS_16_BITS 0x82CA
-#define GL_VIEW_CLASS_8_BITS 0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
-
-#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
-
-#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
-
-#endif /* GL_ARB_internalformat_query2 */
-
-/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
-
-#ifndef GL_ARB_invalidate_subdata
-#define GL_ARB_invalidate_subdata 1
-
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
-#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
-#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
-#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
-#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
-#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
-
-#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
-
-#endif /* GL_ARB_invalidate_subdata */
-
-/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
-
-#ifndef GL_ARB_map_buffer_alignment
-#define GL_ARB_map_buffer_alignment 1
-
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-
-#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
-
-#endif /* GL_ARB_map_buffer_alignment */
-
-/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-
-#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
-#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
-
-#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
-
-#endif /* GL_ARB_map_buffer_range */
-
-/* ------------------------- GL_ARB_matrix_palette ------------------------- */
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-
-typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
-
-#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
-#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
-#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
-#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
-#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
-
-#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
-
-#endif /* GL_ARB_matrix_palette */
-
-/* --------------------------- GL_ARB_multi_bind --------------------------- */
-
-#ifndef GL_ARB_multi_bind
-#define GL_ARB_multi_bind 1
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
-
-#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
-#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
-#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
-#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
-#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
-#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
-
-#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
-
-#endif /* GL_ARB_multi_bind */
-
-/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
-
-#ifndef GL_ARB_multi_draw_indirect
-#define GL_ARB_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
-#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
-
-#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-/* --------------------------- GL_ARB_multisample -------------------------- */
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-
-#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
-
-#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
-
-#endif /* GL_ARB_multisample */
-
-/* -------------------------- GL_ARB_multitexture -------------------------- */
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
-#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
-#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
-#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
-#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
-#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
-#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
-#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
-#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
-#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
-#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
-#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
-#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
-#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
-#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
-#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
-#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
-#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
-#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
-#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
-#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
-#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
-#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
-#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
-#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
-#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
-#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
-#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
-#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
-#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
-#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
-#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
-#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
-#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
-
-#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
-
-#endif /* GL_ARB_multitexture */
-
-/* ------------------------- GL_ARB_occlusion_query ------------------------ */
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
-
-#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
-#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
-#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
-#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
-#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
-#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
-#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
-#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
-
-#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
-
-#endif /* GL_ARB_occlusion_query */
-
-/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-
-#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
-
-#endif /* GL_ARB_occlusion_query2 */
-
-/* --------------------- GL_ARB_parallel_shader_compile -------------------- */
-
-#ifndef GL_ARB_parallel_shader_compile
-#define GL_ARB_parallel_shader_compile 1
-
-#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
-#define GL_COMPLETION_STATUS_ARB 0x91B1
-
-typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
-
-#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB)
-
-#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile)
-
-#endif /* GL_ARB_parallel_shader_compile */
-
-/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */
-
-#ifndef GL_ARB_pipeline_statistics_query
-#define GL_ARB_pipeline_statistics_query 1
-
-#define GL_VERTICES_SUBMITTED_ARB 0x82EE
-#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
-#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
-#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
-#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
-#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
-#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
-#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
-#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
-#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-
-#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query)
-
-#endif /* GL_ARB_pipeline_statistics_query */
-
-/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-
-#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-/* ------------------------ GL_ARB_point_parameters ------------------------ */
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
-#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
-
-#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
-
-#endif /* GL_ARB_point_parameters */
-
-/* -------------------------- GL_ARB_point_sprite -------------------------- */
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-
-#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
-
-#endif /* GL_ARB_point_sprite */
-
-/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */
-
-#ifndef GL_ARB_post_depth_coverage
-#define GL_ARB_post_depth_coverage 1
-
-#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage)
-
-#endif /* GL_ARB_post_depth_coverage */
-
-/* --------------------- GL_ARB_program_interface_query -------------------- */
-
-#ifndef GL_ARB_program_interface_query
-#define GL_ARB_program_interface_query 1
-
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_VERTEX_SUBROUTINE 0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
-#define GL_GEOMETRY_SUBROUTINE 0x92EB
-#define GL_FRAGMENT_SUBROUTINE 0x92EC
-#define GL_COMPUTE_SUBROUTINE 0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_LOCATION_INDEX 0x930F
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
-typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
-
-#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
-#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
-#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
-#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
-#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
-#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
-
-#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
-
-#endif /* GL_ARB_program_interface_query */
-
-/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
-
-#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
-
-#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
-
-#endif /* GL_ARB_provoking_vertex */
-
-/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
-
-#ifndef GL_ARB_query_buffer_object
-#define GL_ARB_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
-#define GL_QUERY_BUFFER 0x9192
-#define GL_QUERY_BUFFER_BINDING 0x9193
-#define GL_QUERY_RESULT_NO_WAIT 0x9194
-
-#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
-
-#endif /* GL_ARB_query_buffer_object */
-
-/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
-
-#ifndef GL_ARB_robust_buffer_access_behavior
-#define GL_ARB_robust_buffer_access_behavior 1
-
-#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
-
-#endif /* GL_ARB_robust_buffer_access_behavior */
-
-/* --------------------------- GL_ARB_robustness --------------------------- */
-
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
-typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
-typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
-typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
-typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
-
-#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
-#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
-#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
-#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
-#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
-#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
-#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
-#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
-#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
-#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
-#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
-#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
-#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
-#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
-#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
-#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
-#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
-#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
-#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
-#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
-
-#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
-
-#endif /* GL_ARB_robustness */
-
-/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
-
-#ifndef GL_ARB_robustness_application_isolation
-#define GL_ARB_robustness_application_isolation 1
-
-#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
-
-#endif /* GL_ARB_robustness_application_isolation */
-
-/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
-
-#ifndef GL_ARB_robustness_share_group_isolation
-#define GL_ARB_robustness_share_group_isolation 1
-
-#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
-
-#endif /* GL_ARB_robustness_share_group_isolation */
-
-/* ------------------------ GL_ARB_sample_locations ------------------------ */
-
-#ifndef GL_ARB_sample_locations
-#define GL_ARB_sample_locations 1
-
-#define GL_SAMPLE_LOCATION_ARB 0x8E50
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-
-#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB)
-#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB)
-
-#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations)
-
-#endif /* GL_ARB_sample_locations */
-
-/* ------------------------- GL_ARB_sample_shading ------------------------- */
-
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
-
-#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
-
-#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
-
-#endif /* GL_ARB_sample_shading */
-
-/* ------------------------- GL_ARB_sampler_objects ------------------------ */
-
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-
-#define GL_SAMPLER_BINDING 0x8919
-
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
-typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-
-#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
-#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
-#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
-#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
-#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
-#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
-#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
-#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
-#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
-#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
-#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
-#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
-#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
-#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
-
-#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
-
-#endif /* GL_ARB_sampler_objects */
-
-/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
-
-#endif /* GL_ARB_seamless_cube_map */
-
-/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
-
-#ifndef GL_ARB_seamless_cubemap_per_texture
-#define GL_ARB_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
-
-#endif /* GL_ARB_seamless_cubemap_per_texture */
-
-/* --------------------- GL_ARB_separate_shader_objects -------------------- */
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-
-#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
-#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
-#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
-#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
-#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
-#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
-#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
-#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
-#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
-#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
-#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
-#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
-#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
-#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
-#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
-#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
-#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
-#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
-#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
-#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
-#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
-#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
-#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
-#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
-#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
-#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
-#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
-#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
-#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
-#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
-#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
-#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
-#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
-#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
-#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
-#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
-#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
-#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
-#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
-#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
-#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
-#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
-#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
-#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
-#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
-#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
-#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
-#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
-#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
-#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
-#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
-#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
-#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
-#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
-#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
-#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
-#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
-#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
-#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
-#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
-
-#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
-
-#endif /* GL_ARB_separate_shader_objects */
-
-/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */
-
-#ifndef GL_ARB_shader_atomic_counter_ops
-#define GL_ARB_shader_atomic_counter_ops 1
-
-#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops)
-
-#endif /* GL_ARB_shader_atomic_counter_ops */
-
-/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
-
-#ifndef GL_ARB_shader_atomic_counters
-#define GL_ARB_shader_atomic_counters 1
-
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
-
-#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
-
-#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-/* -------------------------- GL_ARB_shader_ballot ------------------------- */
-
-#ifndef GL_ARB_shader_ballot
-#define GL_ARB_shader_ballot 1
-
-#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot)
-
-#endif /* GL_ARB_shader_ballot */
-
-/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
-
-#ifndef GL_ARB_shader_bit_encoding
-#define GL_ARB_shader_bit_encoding 1
-
-#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-/* -------------------------- GL_ARB_shader_clock -------------------------- */
-
-#ifndef GL_ARB_shader_clock
-#define GL_ARB_shader_clock 1
-
-#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock)
-
-#endif /* GL_ARB_shader_clock */
-
-/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
-
-#ifndef GL_ARB_shader_draw_parameters
-#define GL_ARB_shader_draw_parameters 1
-
-#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
-
-#endif /* GL_ARB_shader_draw_parameters */
-
-/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
-
-#ifndef GL_ARB_shader_group_vote
-#define GL_ARB_shader_group_vote 1
-
-#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
-
-#endif /* GL_ARB_shader_group_vote */
-
-/* --------------------- GL_ARB_shader_image_load_store -------------------- */
-
-#ifndef GL_ARB_shader_image_load_store
-#define GL_ARB_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
-
-#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
-#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
-
-#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
-
-#endif /* GL_ARB_shader_image_load_store */
-
-/* ------------------------ GL_ARB_shader_image_size ----------------------- */
-
-#ifndef GL_ARB_shader_image_size
-#define GL_ARB_shader_image_size 1
-
-#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
-
-#endif /* GL_ARB_shader_image_size */
-
-/* ------------------------- GL_ARB_shader_objects ------------------------- */
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-
-typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-
-#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
-#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
-#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
-#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
-#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
-#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
-#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
-#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
-#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
-#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
-#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
-#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
-#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
-#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
-#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
-#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
-#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
-#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
-#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
-#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
-#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
-#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
-#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
-#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
-#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
-#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
-#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
-#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
-#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
-#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
-#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
-#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
-#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
-#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
-#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
-#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
-#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
-#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
-#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
-
-#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
-
-#endif /* GL_ARB_shader_objects */
-
-/* ------------------------ GL_ARB_shader_precision ------------------------ */
-
-#ifndef GL_ARB_shader_precision
-#define GL_ARB_shader_precision 1
-
-#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
-
-#endif /* GL_ARB_shader_precision */
-
-/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
-
-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-
-#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
-
-#endif /* GL_ARB_shader_stencil_export */
-
-/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
-
-#ifndef GL_ARB_shader_storage_buffer_object
-#define GL_ARB_shader_storage_buffer_object 1
-
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-
-typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
-
-#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
-
-#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
-
-#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
-#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
-#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
-#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
-#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
-#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
-#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
-#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
-
-#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
-
-#endif /* GL_ARB_shader_subroutine */
-
-/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */
-
-#ifndef GL_ARB_shader_texture_image_samples
-#define GL_ARB_shader_texture_image_samples 1
-
-#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples)
-
-#endif /* GL_ARB_shader_texture_image_samples */
-
-/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
-
-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-
-#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
-
-#endif /* GL_ARB_shader_texture_lod */
-
-/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */
-
-#ifndef GL_ARB_shader_viewport_layer_array
-#define GL_ARB_shader_viewport_layer_array 1
-
-#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array)
-
-#endif /* GL_ARB_shader_viewport_layer_array */
-
-/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-
-#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
-
-#endif /* GL_ARB_shading_language_100 */
-
-/* -------------------- GL_ARB_shading_language_420pack -------------------- */
-
-#ifndef GL_ARB_shading_language_420pack
-#define GL_ARB_shading_language_420pack 1
-
-#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
-
-#endif /* GL_ARB_shading_language_420pack */
-
-/* -------------------- GL_ARB_shading_language_include -------------------- */
-
-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
-
-#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
-#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
-#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
-#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
-#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
-#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
-
-#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
-
-#endif /* GL_ARB_shading_language_include */
-
-/* -------------------- GL_ARB_shading_language_packing -------------------- */
-
-#ifndef GL_ARB_shading_language_packing
-#define GL_ARB_shading_language_packing 1
-
-#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
-
-#endif /* GL_ARB_shading_language_packing */
-
-/* ----------------------------- GL_ARB_shadow ----------------------------- */
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-
-#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
-
-#endif /* GL_ARB_shadow */
-
-/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-
-#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
-
-#endif /* GL_ARB_shadow_ambient */
-
-/* -------------------------- GL_ARB_sparse_buffer ------------------------- */
-
-#ifndef GL_ARB_sparse_buffer
-#define GL_ARB_sparse_buffer 1
-
-#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
-#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
-
-#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB)
-
-#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer)
-
-#endif /* GL_ARB_sparse_buffer */
-
-/* ------------------------- GL_ARB_sparse_texture ------------------------- */
-
-#ifndef GL_ARB_sparse_texture
-#define GL_ARB_sparse_texture 1
-
-#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
-#define GL_TEXTURE_SPARSE_ARB 0x91A6
-#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
-#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
-#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
-
-typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-
-#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
-#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
-
-#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
-
-#endif /* GL_ARB_sparse_texture */
-
-/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */
-
-#ifndef GL_ARB_sparse_texture2
-#define GL_ARB_sparse_texture2 1
-
-#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2)
-
-#endif /* GL_ARB_sparse_texture2 */
-
-/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */
-
-#ifndef GL_ARB_sparse_texture_clamp
-#define GL_ARB_sparse_texture_clamp 1
-
-#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp)
-
-#endif /* GL_ARB_sparse_texture_clamp */
-
-/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
-
-#ifndef GL_ARB_stencil_texturing
-#define GL_ARB_stencil_texturing 1
-
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-
-#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
-
-#endif /* GL_ARB_stencil_texturing */
-
-/* ------------------------------ GL_ARB_sync ------------------------------ */
-
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-
-typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
-typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
-typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
-typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-
-#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
-#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
-#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
-#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
-#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
-#define glIsSync GLEW_GET_FUN(__glewIsSync)
-#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
-
-#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
-
-#endif /* GL_ARB_sync */
-
-/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-
-#define GL_PATCHES 0xE
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
-
-#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
-#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
-
-#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
-
-#endif /* GL_ARB_tessellation_shader */
-
-/* ------------------------- GL_ARB_texture_barrier ------------------------ */
-
-#ifndef GL_ARB_texture_barrier
-#define GL_ARB_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void);
-
-#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier)
-
-#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier)
-
-#endif /* GL_ARB_texture_barrier */
-
-/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-
-#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
-
-#endif /* GL_ARB_texture_border_clamp */
-
-/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
-
-#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
-
-#endif /* GL_ARB_texture_buffer_object */
-
-/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-
-#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
-/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
-
-#ifndef GL_ARB_texture_buffer_range
-#define GL_ARB_texture_buffer_range 1
-
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-
-#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
-#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
-
-#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
-
-#endif /* GL_ARB_texture_buffer_range */
-
-/* ----------------------- GL_ARB_texture_compression ---------------------- */
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img);
-
-#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
-#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
-#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
-#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
-#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
-#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
-#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
-
-#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
-
-#endif /* GL_ARB_texture_compression */
-
-/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-
-#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-
-#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-
-#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
-
-#endif /* GL_ARB_texture_cube_map */
-
-/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-
-#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-/* ------------------------- GL_ARB_texture_env_add ------------------------ */
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-
-#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
-
-#endif /* GL_ARB_texture_env_add */
-
-/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-
-#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
-
-#endif /* GL_ARB_texture_env_combine */
-
-/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-
-#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-
-#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */
-
-#ifndef GL_ARB_texture_filter_minmax
-#define GL_ARB_texture_filter_minmax 1
-
-#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
-#define GL_WEIGHTED_AVERAGE_ARB 0x9367
-
-#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax)
-
-#endif /* GL_ARB_texture_filter_minmax */
-
-/* -------------------------- GL_ARB_texture_float ------------------------- */
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-
-#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
-
-#endif /* GL_ARB_texture_float */
-
-/* ------------------------- GL_ARB_texture_gather ------------------------- */
-
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
-
-#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
-
-#endif /* GL_ARB_texture_gather */
-
-/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
-
-#ifndef GL_ARB_texture_mirror_clamp_to_edge
-#define GL_ARB_texture_mirror_clamp_to_edge 1
-
-#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
-
-#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
-
-#endif /* GL_ARB_texture_mirror_clamp_to_edge */
-
-/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-
-#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-/* ----------------------- GL_ARB_texture_multisample ---------------------- */
-
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
-#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
-#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
-#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
-
-#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
-
-#endif /* GL_ARB_texture_multisample */
-
-/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-
-#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
-
-#ifndef GL_ARB_texture_query_levels
-#define GL_ARB_texture_query_levels 1
-
-#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
-
-#endif /* GL_ARB_texture_query_levels */
-
-/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
-
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-
-#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
-
-#endif /* GL_ARB_texture_query_lod */
-
-/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-
-#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
-
-#endif /* GL_ARB_texture_rectangle */
-
-/* --------------------------- GL_ARB_texture_rg --------------------------- */
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-
-#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
-
-#endif /* GL_ARB_texture_rg */
-
-/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-
-#define GL_RGB10_A2UI 0x906F
-
-#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
-
-#ifndef GL_ARB_texture_stencil8
-#define GL_ARB_texture_stencil8 1
-
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
-
-#endif /* GL_ARB_texture_stencil8 */
-
-/* ------------------------- GL_ARB_texture_storage ------------------------ */
-
-#ifndef GL_ARB_texture_storage
-#define GL_ARB_texture_storage 1
-
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
-#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
-#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
-#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
-#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
-#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
-
-#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
-
-#endif /* GL_ARB_texture_storage */
-
-/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
-
-#ifndef GL_ARB_texture_storage_multisample
-#define GL_ARB_texture_storage_multisample 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
-#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
-#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
-#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
-
-#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-
-#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
-
-#endif /* GL_ARB_texture_swizzle */
-
-/* -------------------------- GL_ARB_texture_view -------------------------- */
-
-#ifndef GL_ARB_texture_view
-#define GL_ARB_texture_view 1
-
-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-
-#define glTextureView GLEW_GET_FUN(__glewTextureView)
-
-#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
-
-#endif /* GL_ARB_texture_view */
-
-/* --------------------------- GL_ARB_timer_query -------------------------- */
-
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
-
-#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
-#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
-#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
-
-#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
-
-#endif /* GL_ARB_timer_query */
-
-/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-
-#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
-#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
-#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
-#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
-#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
-#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
-#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
-
-#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
-
-#endif /* GL_ARB_transform_feedback2 */
-
-/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
-typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-
-#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
-#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
-#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
-#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
-
-#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
-
-#endif /* GL_ARB_transform_feedback3 */
-
-/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
-
-#ifndef GL_ARB_transform_feedback_instanced
-#define GL_ARB_transform_feedback_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
-
-#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
-#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
-
-#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */
-
-#ifndef GL_ARB_transform_feedback_overflow_query
-#define GL_ARB_transform_feedback_overflow_query 1
-
-#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
-#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
-
-#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query)
-
-#endif /* GL_ARB_transform_feedback_overflow_query */
-
-/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-
-#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
-#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
-#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
-
-#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
-
-#endif /* GL_ARB_transpose_matrix */
-
-/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
-typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-
-#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
-#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
-#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
-#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
-#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
-#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
-#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
-#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
-#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
-#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
-
-#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
-
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
-
-#endif /* GL_ARB_vertex_array_bgra */
-
-/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
-
-#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
-#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
-#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
-#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
-
-#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
-
-#endif /* GL_ARB_vertex_array_object */
-
-/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
-
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-
-#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
-#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
-#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
-#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
-#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
-#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
-#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
-#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
-#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
-#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
-
-#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
-
-#ifndef GL_ARB_vertex_attrib_binding
-#define GL_ARB_vertex_attrib_binding 1
-
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_VERTEX_BINDING_BUFFER 0x8F4F
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
-
-#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
-#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT)
-#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT)
-#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT)
-#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT)
-#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT)
-#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT)
-#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
-#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
-#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
-#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
-#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
-
-#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-/* -------------------------- GL_ARB_vertex_blend -------------------------- */
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
-
-#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
-#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
-#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
-#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
-#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
-#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
-#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
-#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
-#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
-#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
-
-#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
-
-#endif /* GL_ARB_vertex_blend */
-
-/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-
-#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
-#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
-#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
-#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
-#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
-#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
-#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
-#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
-#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
-#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
-#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
-
-#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-/* ------------------------- GL_ARB_vertex_program ------------------------- */
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-
-#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
-#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
-#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
-#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
-#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
-#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
-#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
-#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
-#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
-#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
-#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
-#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
-#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
-#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
-#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
-#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
-#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
-#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
-#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
-#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
-#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
-#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
-#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
-#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
-#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
-#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
-#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
-#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
-#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
-#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
-#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
-#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
-#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
-#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
-#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
-#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
-#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
-#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
-#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
-#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
-#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
-#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
-#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
-#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
-#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
-#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
-#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
-#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
-#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
-#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
-#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
-#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
-#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
-#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
-
-#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
-
-#endif /* GL_ARB_vertex_program */
-
-/* -------------------------- GL_ARB_vertex_shader ------------------------- */
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-
-#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
-#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
-#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
-
-#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
-
-#endif /* GL_ARB_vertex_shader */
-
-/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
-
-#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
-#define GL_ARB_vertex_type_10f_11f_11f_rev 1
-
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-
-#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
-
-#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
-
-/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_INT_2_10_10_10_REV 0x8D9F
-
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
-
-#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
-#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
-#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
-#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
-#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
-#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
-#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
-#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
-#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
-#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
-#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
-#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
-#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
-#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
-#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
-#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
-#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
-#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
-#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
-#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
-#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
-#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
-#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
-#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
-#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
-#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
-#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
-#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
-#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
-#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
-#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
-#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
-#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
-#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
-#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
-#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
-#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
-#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
-
-#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-/* ------------------------- GL_ARB_viewport_array ------------------------- */
-
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
-
-#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
-#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
-#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
-#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
-#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
-#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
-#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
-#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
-#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
-#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
-
-#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
-
-#endif /* GL_ARB_viewport_array */
-
-/* --------------------------- GL_ARB_window_pos --------------------------- */
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
-
-#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
-#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
-#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
-#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
-#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
-#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
-#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
-#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
-#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
-#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
-#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
-#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
-#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
-#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
-#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
-#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
-
-#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
-
-#endif /* GL_ARB_window_pos */
-
-/* ------------------------- GL_ATIX_point_sprites ------------------------- */
-
-#ifndef GL_ATIX_point_sprites
-#define GL_ATIX_point_sprites 1
-
-#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
-#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
-#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
-#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
-#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
-#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
-
-#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
-
-#endif /* GL_ATIX_point_sprites */
-
-/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
-
-#ifndef GL_ATIX_texture_env_combine3
-#define GL_ATIX_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATIX 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define GL_MODULATE_SUBTRACT_ATIX 0x8746
-
-#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
-
-#ifndef GL_ATIX_texture_env_route
-#define GL_ATIX_texture_env_route 1
-
-#define GL_SECONDARY_COLOR_ATIX 0x8747
-#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-
-#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
-
-#endif /* GL_ATIX_texture_env_route */
-
-/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
-
-#ifndef GL_ATIX_vertex_shader_output_point_size
-#define GL_ATIX_vertex_shader_output_point_size 1
-
-#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-
-#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-/* -------------------------- GL_ATI_draw_buffers -------------------------- */
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
-
-#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
-
-#endif /* GL_ATI_draw_buffers */
-
-/* -------------------------- GL_ATI_element_array ------------------------- */
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);
-
-#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
-#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
-#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
-
-#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
-
-#endif /* GL_ATI_element_array */
-
-/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-
-#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
-#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
-#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
-
-#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-/* ------------------------- GL_ATI_fragment_shader ------------------------ */
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
-
-#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
-#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
-#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
-#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
-#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
-#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
-#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
-#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
-#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
-#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
-
-#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
-
-#endif /* GL_ATI_fragment_shader */
-
-/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-
-typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-
-#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
-#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
-
-#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
-
-#endif /* GL_ATI_map_object_buffer */
-
-/* ----------------------------- GL_ATI_meminfo ---------------------------- */
-
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-
-#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
-
-#endif /* GL_ATI_meminfo */
-
-/* -------------------------- GL_ATI_pn_triangles -------------------------- */
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-
-#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
-#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
-
-#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
-
-#endif /* GL_ATI_pn_triangles */
-
-/* ------------------------ GL_ATI_separate_stencil ------------------------ */
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-
-#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
-#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
-
-#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
-
-#endif /* GL_ATI_separate_stencil */
-
-/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
-
-#ifndef GL_ATI_shader_texture_lod
-#define GL_ATI_shader_texture_lod 1
-
-#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
-
-#endif /* GL_ATI_shader_texture_lod */
-
-/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-
-#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
-
-#endif /* GL_ATI_text_fragment_shader */
-
-/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
-
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-
-#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-
-#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-/* -------------------------- GL_ATI_texture_float ------------------------- */
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-
-#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
-
-#endif /* GL_ATI_texture_float */
-
-/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-
-#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
-
-#endif /* GL_ATI_texture_mirror_once */
-
-/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-
-typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
-typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
-#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
-#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
-#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
-#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
-#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
-#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
-#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
-#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
-#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
-#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
-
-#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
-
-#endif /* GL_ATI_vertex_array_object */
-
-/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
-#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
-
-#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-/* ------------------------- GL_ATI_vertex_streams ------------------------- */
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_SOURCE_ATI 0x876C
-#define GL_VERTEX_STREAM0_ATI 0x876D
-#define GL_VERTEX_STREAM1_ATI 0x876E
-#define GL_VERTEX_STREAM2_ATI 0x876F
-#define GL_VERTEX_STREAM3_ATI 0x8770
-#define GL_VERTEX_STREAM4_ATI 0x8771
-#define GL_VERTEX_STREAM5_ATI 0x8772
-#define GL_VERTEX_STREAM6_ATI 0x8773
-#define GL_VERTEX_STREAM7_ATI 0x8774
-
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
-
-#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
-#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
-#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
-#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
-#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
-#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
-#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
-#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
-#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
-#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
-#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
-#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
-#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
-#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
-#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
-#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
-#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
-#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
-#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
-#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
-#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
-#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
-#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
-#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
-#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
-#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
-#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
-#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
-#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
-#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
-#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
-#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
-#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
-#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
-#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
-#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
-#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
-#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
-#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
-#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
-#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
-#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
-#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
-#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
-#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
-
-#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
-
-#endif /* GL_ATI_vertex_streams */
-
-/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */
-
-#ifndef GL_EGL_NV_robustness_video_memory_purge
-#define GL_EGL_NV_robustness_video_memory_purge 1
-
-#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-
-#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge)
-
-#endif /* GL_EGL_NV_robustness_video_memory_purge */
-
-/* --------------------------- GL_EXT_422_pixels --------------------------- */
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-
-#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
-
-#endif /* GL_EXT_422_pixels */
-
-/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
-
-#ifndef GL_EXT_Cg_shader
-#define GL_EXT_Cg_shader 1
-
-#define GL_CG_VERTEX_SHADER_EXT 0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
-
-#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
-
-#endif /* GL_EXT_Cg_shader */
-
-/* ------------------------------ GL_EXT_abgr ------------------------------ */
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT 0x8000
-
-#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
-
-#endif /* GL_EXT_abgr */
-
-/* ------------------------------ GL_EXT_bgra ------------------------------ */
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
-
-#endif /* GL_EXT_bgra */
-
-/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-
-#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
-#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
-#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
-
-#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
-
-#endif /* GL_EXT_bindable_uniform */
-
-/* --------------------------- GL_EXT_blend_color -------------------------- */
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
-
-#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
-
-#endif /* GL_EXT_blend_color */
-
-/* --------------------- GL_EXT_blend_equation_separate -------------------- */
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-
-#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
-
-#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
-
-#endif /* GL_EXT_blend_equation_separate */
-
-/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
-
-#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
-
-#endif /* GL_EXT_blend_func_separate */
-
-/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-
-#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
-
-#endif /* GL_EXT_blend_logic_op */
-
-/* -------------------------- GL_EXT_blend_minmax -------------------------- */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-
-#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
-
-#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
-
-#endif /* GL_EXT_blend_minmax */
-
-/* ------------------------- GL_EXT_blend_subtract ------------------------- */
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
-#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
-
-#endif /* GL_EXT_blend_subtract */
-
-/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-
-#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
-
-#endif /* GL_EXT_clip_volume_hint */
-
-/* ------------------------------ GL_EXT_cmyka ----------------------------- */
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-
-#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
-
-#endif /* GL_EXT_cmyka */
-
-/* ------------------------- GL_EXT_color_subtable ------------------------- */
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
-#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
-
-#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
-
-#endif /* GL_EXT_color_subtable */
-
-/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-
-typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
-
-#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
-#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
-
-#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-/* --------------------------- GL_EXT_convolution -------------------------- */
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-
-#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
-#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
-#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
-#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
-#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
-#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
-#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
-#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
-#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
-#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
-#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
-
-#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
-
-#endif /* GL_EXT_convolution */
-
-/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
-
-#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
-#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
-
-#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
-
-#endif /* GL_EXT_coordinate_frame */
-
-/* -------------------------- GL_EXT_copy_texture -------------------------- */
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
-#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
-#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
-#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
-#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
-
-#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
-
-#endif /* GL_EXT_copy_texture */
-
-/* --------------------------- GL_EXT_cull_vertex -------------------------- */
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
-
-#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
-#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
-
-#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
-
-#endif /* GL_EXT_cull_vertex */
-
-/* --------------------------- GL_EXT_debug_label -------------------------- */
-
-#ifndef GL_EXT_debug_label
-#define GL_EXT_debug_label 1
-
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
-#define GL_PROGRAM_OBJECT_EXT 0x8B40
-#define GL_SHADER_OBJECT_EXT 0x8B48
-#define GL_BUFFER_OBJECT_EXT 0x9151
-#define GL_QUERY_OBJECT_EXT 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label);
-
-#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
-#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
-
-#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
-
-#endif /* GL_EXT_debug_label */
-
-/* -------------------------- GL_EXT_debug_marker -------------------------- */
-
-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-
-typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
-typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
-
-#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
-#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
-#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
-
-#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
-
-#endif /* GL_EXT_debug_marker */
-
-/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-
-#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
-
-#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
-
-#endif /* GL_EXT_depth_bounds_test */
-
-/* ----------------------- GL_EXT_direct_state_access ---------------------- */
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-
-typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-
-#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
-#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
-#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
-#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
-#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
-#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
-#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
-#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
-#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
-#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
-#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
-#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
-#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
-#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
-#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
-#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
-#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
-#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
-#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
-#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
-#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
-#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
-#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
-#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
-#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
-#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
-#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
-#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
-#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
-#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
-#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
-#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
-#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
-#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
-#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
-#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
-#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
-#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
-#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
-#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
-#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
-#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
-#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
-#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
-#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
-#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
-#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
-#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
-#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
-#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
-#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
-#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
-#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
-#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
-#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
-#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
-#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
-#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
-#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
-#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
-#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
-#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
-#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
-#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
-#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
-#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
-#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
-#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
-#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
-#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
-#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
-#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
-#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
-#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
-#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
-#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
-#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
-#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
-#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
-#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
-#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
-#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
-#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
-#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
-#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
-#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
-#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
-#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
-#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
-#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
-#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
-#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
-#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
-#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
-#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
-#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
-#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
-#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
-#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
-#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
-#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
-#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
-#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
-#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
-#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
-#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
-#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
-#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
-#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
-#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
-#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
-#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
-#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
-#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
-#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
-#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
-#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
-#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
-#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
-#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
-#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
-#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
-#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
-#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
-#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
-#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
-#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
-#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
-#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
-#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
-#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
-#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
-#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
-#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
-#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
-#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
-#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
-#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
-#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
-#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
-#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
-#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
-#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
-#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
-#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
-#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
-#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
-#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
-#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
-#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
-#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
-#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
-#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
-#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
-#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
-#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
-#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
-#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
-#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
-#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
-#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
-#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
-#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
-#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
-#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
-#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
-#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
-#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
-#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
-#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
-#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
-#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
-#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
-#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
-#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
-#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
-#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
-#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
-#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
-#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
-#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
-#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
-#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
-#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
-#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
-#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
-#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
-#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
-#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
-#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
-#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
-#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
-#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
-#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
-#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
-#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
-#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
-#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
-#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
-#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
-#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
-#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
-#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
-#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
-#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
-#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
-#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
-#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
-#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
-#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
-#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT)
-#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
-#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
-#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
-
-#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
-
-#endif /* GL_EXT_direct_state_access */
-
-/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-
-#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
-#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
-#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
-#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
-#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
-#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
-
-#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
-
-#endif /* GL_EXT_draw_buffers2 */
-
-/* ------------------------- GL_EXT_draw_instanced ------------------------- */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-
-#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
-#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
-
-#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
-
-#endif /* GL_EXT_draw_instanced */
-
-/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-
-#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
-
-#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
-
-#endif /* GL_EXT_draw_range_elements */
-
-/* ---------------------------- GL_EXT_fog_coord --------------------------- */
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-
-#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
-#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
-#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
-#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
-#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
-
-#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
-
-#endif /* GL_EXT_fog_coord */
-
-/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
-
-#ifndef GL_EXT_fragment_lighting
-#define GL_EXT_fragment_lighting 1
-
-#define GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define GL_LIGHT_ENV_MODE_EXT 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define GL_FRAGMENT_LIGHT7_EXT 0x8413
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
-
-#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
-#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
-#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
-#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
-#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
-#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
-#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
-#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
-#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
-#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
-#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
-#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
-#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
-#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
-#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
-#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
-#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
-#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
-
-#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
-
-#endif /* GL_EXT_fragment_lighting */
-
-/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
-
-#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
-
-#endif /* GL_EXT_framebuffer_blit */
-
-/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
-
-#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
-
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-
-#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
-
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-
-/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
-#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
-#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
-#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
-#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
-#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
-#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
-#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
-#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
-#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
-#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
-#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
-#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
-#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
-#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
-#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
-#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
-
-#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
-
-#endif /* GL_EXT_framebuffer_object */
-
-/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-
-#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
-#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
-#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
-
-#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
-
-#endif /* GL_EXT_geometry_shader4 */
-
-/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-
-#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
-#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
-
-#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
-#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
-#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
-#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
-#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
-#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
-#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
-#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
-#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
-#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
-#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
-#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
-#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
-#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
-#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
-#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
-#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
-#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
-#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
-#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
-#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
-#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
-#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
-#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
-#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
-#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
-#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
-#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
-#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
-#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
-#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
-#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
-#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
-#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
-
-#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
-
-#endif /* GL_EXT_gpu_shader4 */
-
-/* ---------------------------- GL_EXT_histogram --------------------------- */
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
-
-#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
-#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
-#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
-#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
-#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
-#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
-#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
-#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
-#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
-
-#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
-
-#endif /* GL_EXT_histogram */
-
-/* ----------------------- GL_EXT_index_array_formats ---------------------- */
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-
-#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
-
-#endif /* GL_EXT_index_array_formats */
-
-/* --------------------------- GL_EXT_index_func --------------------------- */
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
-
-#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
-
-#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
-
-#endif /* GL_EXT_index_func */
-
-/* ------------------------- GL_EXT_index_material ------------------------- */
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
-
-#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
-
-#endif /* GL_EXT_index_material */
-
-/* -------------------------- GL_EXT_index_texture ------------------------- */
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-
-#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
-
-#endif /* GL_EXT_index_texture */
-
-/* -------------------------- GL_EXT_light_texture ------------------------- */
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-
-typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
-#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
-#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
-
-#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
-
-#endif /* GL_EXT_light_texture */
-
-/* ------------------------- GL_EXT_misc_attribute ------------------------- */
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-
-#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
-
-#endif /* GL_EXT_misc_attribute */
-
-/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount);
-
-#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
-#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
-
-#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-/* --------------------------- GL_EXT_multisample -------------------------- */
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-
-#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
-#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
-
-#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
-
-#endif /* GL_EXT_multisample */
-
-/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-
-#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-/* -------------------------- GL_EXT_packed_float -------------------------- */
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-
-#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
-
-#endif /* GL_EXT_packed_float */
-
-/* -------------------------- GL_EXT_packed_pixels ------------------------- */
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-
-#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
-
-#endif /* GL_EXT_packed_pixels */
-
-/* ------------------------ GL_EXT_paletted_texture ------------------------ */
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-
-#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
-#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
-#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
-#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
-
-#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
-
-#endif /* GL_EXT_paletted_texture */
-
-/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-
-#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-/* ------------------------- GL_EXT_pixel_transform ------------------------ */
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
-#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
-#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
-
-#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
-
-#endif /* GL_EXT_pixel_transform */
-
-/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-
-#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-/* ------------------------ GL_EXT_point_parameters ------------------------ */
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
-#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
-
-#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
-
-#endif /* GL_EXT_point_parameters */
-
-/* ------------------------- GL_EXT_polygon_offset ------------------------- */
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-
-#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
-
-#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
-
-#endif /* GL_EXT_polygon_offset */
-
-/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */
-
-#ifndef GL_EXT_polygon_offset_clamp
-#define GL_EXT_polygon_offset_clamp 1
-
-#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
-
-#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT)
-
-#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp)
-
-#endif /* GL_EXT_polygon_offset_clamp */
-
-/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */
-
-#ifndef GL_EXT_post_depth_coverage
-#define GL_EXT_post_depth_coverage 1
-
-#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage)
-
-#endif /* GL_EXT_post_depth_coverage */
-
-/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
-
-#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
-
-#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
-
-#endif /* GL_EXT_provoking_vertex */
-
-/* ----------------------- GL_EXT_raster_multisample ----------------------- */
-
-#ifndef GL_EXT_raster_multisample
-#define GL_EXT_raster_multisample 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
-
-#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV)
-#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV)
-#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV)
-#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT)
-
-#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample)
-
-#endif /* GL_EXT_raster_multisample */
-
-/* ------------------------- GL_EXT_rescale_normal ------------------------- */
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-
-#define GL_RESCALE_NORMAL_EXT 0x803A
-
-#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
-
-#endif /* GL_EXT_rescale_normal */
-
-/* -------------------------- GL_EXT_scene_marker -------------------------- */
-
-#ifndef GL_EXT_scene_marker
-#define GL_EXT_scene_marker 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
-
-#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
-#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
-
-#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
-
-#endif /* GL_EXT_scene_marker */
-
-/* ------------------------- GL_EXT_secondary_color ------------------------ */
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
-#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
-#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
-#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
-#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
-#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
-#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
-#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
-#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
-#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
-#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
-#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
-#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
-#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
-#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
-#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
-#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
-
-#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
-
-#endif /* GL_EXT_secondary_color */
-
-/* --------------------- GL_EXT_separate_shader_objects -------------------- */
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-
-typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
-typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
-
-#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
-#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
-#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
-
-#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
-
-#endif /* GL_EXT_separate_shader_objects */
-
-/* --------------------- GL_EXT_separate_specular_color -------------------- */
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-
-#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
-
-#endif /* GL_EXT_separate_specular_color */
-
-/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */
-
-#ifndef GL_EXT_shader_image_load_formatted
-#define GL_EXT_shader_image_load_formatted 1
-
-#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted)
-
-#endif /* GL_EXT_shader_image_load_formatted */
-
-/* --------------------- GL_EXT_shader_image_load_store -------------------- */
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
-
-#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
-#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
-
-#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
-
-#endif /* GL_EXT_shader_image_load_store */
-
-/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */
-
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-
-#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix)
-
-#endif /* GL_EXT_shader_integer_mix */
-
-/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-
-#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
-
-#endif /* GL_EXT_shadow_funcs */
-
-/* --------------------- GL_EXT_shared_texture_palette --------------------- */
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-
-#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
-
-#endif /* GL_EXT_shared_texture_palette */
-
-/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */
-
-#ifndef GL_EXT_sparse_texture2
-#define GL_EXT_sparse_texture2 1
-
-#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2)
-
-#endif /* GL_EXT_sparse_texture2 */
-
-/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-
-#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-
-typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-
-#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
-
-#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
-
-#endif /* GL_EXT_stencil_two_side */
-
-/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-
-#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
-
-#endif /* GL_EXT_stencil_wrap */
-
-/* --------------------------- GL_EXT_subtexture --------------------------- */
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-
-#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
-#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
-#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
-
-#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
-
-#endif /* GL_EXT_subtexture */
-
-/* ----------------------------- GL_EXT_texture ---------------------------- */
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-
-#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
-
-#endif /* GL_EXT_texture */
-
-/* ---------------------------- GL_EXT_texture3D --------------------------- */
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-
-#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
-
-#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
-
-#endif /* GL_EXT_texture3D */
-
-/* -------------------------- GL_EXT_texture_array ------------------------- */
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-
-#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
-
-#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
-
-#endif /* GL_EXT_texture_array */
-
-/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
-
-#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
-
-#endif /* GL_EXT_texture_buffer_object */
-
-/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
-
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-
-#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-/* -------------------- GL_EXT_texture_compression_latc -------------------- */
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-
-#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
-
-#endif /* GL_EXT_texture_compression_latc */
-
-/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-
-#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-
-#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
-
-#endif /* GL_EXT_texture_cube_map */
-
-/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
-
-#ifndef GL_EXT_texture_edge_clamp
-#define GL_EXT_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_EXT 0x812F
-
-#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-/* --------------------------- GL_EXT_texture_env -------------------------- */
-
-#ifndef GL_EXT_texture_env
-#define GL_EXT_texture_env 1
-
-#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
-
-#endif /* GL_EXT_texture_env */
-
-/* ------------------------- GL_EXT_texture_env_add ------------------------ */
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-
-#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
-
-#endif /* GL_EXT_texture_env_add */
-
-/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-
-#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
-
-#endif /* GL_EXT_texture_env_combine */
-
-/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-
-#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-
-#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */
-
-#ifndef GL_EXT_texture_filter_minmax
-#define GL_EXT_texture_filter_minmax 1
-
-#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
-#define GL_WEIGHTED_AVERAGE_EXT 0x9367
-
-#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax)
-
-#endif /* GL_EXT_texture_filter_minmax */
-
-/* ------------------------- GL_EXT_texture_integer ------------------------ */
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-
-#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
-#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
-#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
-#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
-#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
-#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
-
-#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
-
-#endif /* GL_EXT_texture_integer */
-
-/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-
-#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
-
-#endif /* GL_EXT_texture_lod_bias */
-
-/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-
-#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-/* ------------------------- GL_EXT_texture_object ------------------------- */
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
-typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
-
-#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
-#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
-#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
-#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
-#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
-#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
-
-#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
-
-#endif /* GL_EXT_texture_object */
-
-/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-
-typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-
-#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
-
-#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
-
-#ifndef GL_EXT_texture_rectangle
-#define GL_EXT_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-
-#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
-
-#endif /* GL_EXT_texture_rectangle */
-
-/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-
-#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
-
-#endif /* GL_EXT_texture_sRGB */
-
-/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-
-#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
-
-#endif /* GL_EXT_texture_sRGB_decode */
-
-/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-
-#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-/* -------------------------- GL_EXT_texture_snorm ------------------------- */
-
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-
-#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
-
-#endif /* GL_EXT_texture_snorm */
-
-/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-
-#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
-
-#endif /* GL_EXT_texture_swizzle */
-
-/* --------------------------- GL_EXT_timer_query -------------------------- */
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-
-#define GL_TIME_ELAPSED_EXT 0x88BF
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-
-#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
-#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
-
-#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
-
-#endif /* GL_EXT_timer_query */
-
-/* ----------------------- GL_EXT_transform_feedback ----------------------- */
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
-
-#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
-#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
-#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
-#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
-#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
-#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
-#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
-
-#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
-
-#endif /* GL_EXT_transform_feedback */
-
-/* -------------------------- GL_EXT_vertex_array -------------------------- */
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-
-#define GL_DOUBLE_EXT 0x140A
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
-typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-
-#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
-#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
-#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
-#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
-#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
-#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
-#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
-#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
-
-#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
-
-#endif /* GL_EXT_vertex_array */
-
-/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
-
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
-#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
-#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
-#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
-#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
-#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
-#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
-#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
-#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
-#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
-#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
-
-#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-/* -------------------------- GL_EXT_vertex_shader ------------------------- */
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-
-typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
-typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);
-typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr);
-typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr);
-typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
-typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-
-#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
-#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
-#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
-#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
-#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
-#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
-#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
-#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
-#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
-#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
-#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
-#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
-#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
-#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
-#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
-#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
-#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
-#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
-#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
-#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
-#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
-#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
-#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
-#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
-#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
-#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
-#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
-#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
-#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
-#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
-#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
-#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
-#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
-#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
-#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
-#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
-#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
-
-#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
-
-#endif /* GL_EXT_vertex_shader */
-
-/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-
-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
-
-#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
-#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
-#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
-
-#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
-
-#endif /* GL_EXT_vertex_weighting */
-
-/* ------------------------ GL_EXT_window_rectangles ----------------------- */
-
-#ifndef GL_EXT_window_rectangles
-#define GL_EXT_window_rectangles 1
-
-#define GL_INCLUSIVE_EXT 0x8F10
-#define GL_EXCLUSIVE_EXT 0x8F11
-#define GL_WINDOW_RECTANGLE_EXT 0x8F12
-#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
-#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
-#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
-
-typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]);
-
-#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT)
-
-#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles)
-
-#endif /* GL_EXT_window_rectangles */
-
-/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
-
-#ifndef GL_EXT_x11_sync_object
-#define GL_EXT_x11_sync_object 1
-
-#define GL_SYNC_X11_FENCE_EXT 0x90E1
-
-typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
-
-#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
-
-#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
-
-#endif /* GL_EXT_x11_sync_object */
-
-/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
-
-#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
-
-#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);
-
-#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
-
-#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
-
-#endif /* GL_GREMEDY_string_marker */
-
-/* --------------------- GL_HP_convolution_border_modes -------------------- */
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-
-#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
-
-#endif /* GL_HP_convolution_border_modes */
-
-/* ------------------------- GL_HP_image_transform ------------------------- */
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
-#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
-#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
-#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
-#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
-
-#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
-
-#endif /* GL_HP_image_transform */
-
-/* -------------------------- GL_HP_occlusion_test ------------------------- */
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-
-#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
-
-#endif /* GL_HP_occlusion_test */
-
-/* ------------------------- GL_HP_texture_lighting ------------------------ */
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-
-#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
-
-#endif /* GL_HP_texture_lighting */
-
-/* --------------------------- GL_IBM_cull_vertex -------------------------- */
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-
-#define GL_CULL_VERTEX_IBM 103050
-
-#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
-
-#endif /* GL_IBM_cull_vertex */
-
-/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride);
-
-#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
-
-#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
-
-#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
-
-#endif /* GL_IBM_rasterpos_clip */
-
-/* --------------------------- GL_IBM_static_data -------------------------- */
-
-#ifndef GL_IBM_static_data
-#define GL_IBM_static_data 1
-
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-
-#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
-
-#endif /* GL_IBM_static_data */
-
-/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-
-#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-
-#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
-#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
-#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
-#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
-#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
-#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
-#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
-#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
-
-#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
-
-#endif /* GL_IBM_vertex_array_lists */
-
-/* -------------------------- GL_INGR_color_clamp -------------------------- */
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-
-#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
-
-#endif /* GL_INGR_color_clamp */
-
-/* ------------------------- GL_INGR_interlace_read ------------------------ */
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-
-#define GL_INTERLACE_READ_INGR 0x8568
-
-#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
-
-#endif /* GL_INGR_interlace_read */
-
-/* ------------------ GL_INTEL_conservative_rasterization ------------------ */
-
-#ifndef GL_INTEL_conservative_rasterization
-#define GL_INTEL_conservative_rasterization 1
-
-#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
-
-#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization)
-
-#endif /* GL_INTEL_conservative_rasterization */
-
-/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */
-
-#ifndef GL_INTEL_fragment_shader_ordering
-#define GL_INTEL_fragment_shader_ordering 1
-
-#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering)
-
-#endif /* GL_INTEL_fragment_shader_ordering */
-
-/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */
-
-#ifndef GL_INTEL_framebuffer_CMAA
-#define GL_INTEL_framebuffer_CMAA 1
-
-#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA)
-
-#endif /* GL_INTEL_framebuffer_CMAA */
-
-/* -------------------------- GL_INTEL_map_texture ------------------------- */
-
-#ifndef GL_INTEL_map_texture
-#define GL_INTEL_map_texture 1
-
-#define GL_LAYOUT_DEFAULT_INTEL 0
-#define GL_LAYOUT_LINEAR_INTEL 1
-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
-
-typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
-typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
-
-#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
-#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
-#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
-
-#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
-
-#endif /* GL_INTEL_map_texture */
-
-/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-
-#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
-#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
-#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
-#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
-
-#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
-
-#endif /* GL_INTEL_parallel_arrays */
-
-/* ----------------------- GL_INTEL_performance_query ---------------------- */
-
-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-
-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000
-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001
-#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
-#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
-#define GL_PERFQUERY_WAIT_INTEL 0x83FB
-#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
-#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId);
-typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId);
-typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-
-#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL)
-#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL)
-#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL)
-#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL)
-#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL)
-#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL)
-#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL)
-#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL)
-#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL)
-#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL)
-
-#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query)
-
-#endif /* GL_INTEL_performance_query */
-
-/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
-
-#ifndef GL_INTEL_texture_scissor
-#define GL_INTEL_texture_scissor 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
-
-#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
-#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
-
-#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
-
-#endif /* GL_INTEL_texture_scissor */
-
-/* --------------------- GL_KHR_blend_equation_advanced -------------------- */
-
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-
-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
-#define GL_MULTIPLY_KHR 0x9294
-#define GL_SCREEN_KHR 0x9295
-#define GL_OVERLAY_KHR 0x9296
-#define GL_DARKEN_KHR 0x9297
-#define GL_LIGHTEN_KHR 0x9298
-#define GL_COLORDODGE_KHR 0x9299
-#define GL_COLORBURN_KHR 0x929A
-#define GL_HARDLIGHT_KHR 0x929B
-#define GL_SOFTLIGHT_KHR 0x929C
-#define GL_DIFFERENCE_KHR 0x929E
-#define GL_EXCLUSION_KHR 0x92A0
-#define GL_HSL_HUE_KHR 0x92AD
-#define GL_HSL_SATURATION_KHR 0x92AE
-#define GL_HSL_COLOR_KHR 0x92AF
-#define GL_HSL_LUMINOSITY_KHR 0x92B0
-
-typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void);
-
-#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR)
-
-#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced)
-
-#endif /* GL_KHR_blend_equation_advanced */
-
-/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */
-
-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-
-#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent)
-
-#endif /* GL_KHR_blend_equation_advanced_coherent */
-
-/* ---------------------- GL_KHR_context_flush_control --------------------- */
-
-#ifndef GL_KHR_context_flush_control
-#define GL_KHR_context_flush_control 1
-
-#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
-
-#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control)
-
-#endif /* GL_KHR_context_flush_control */
-
-/* ------------------------------ GL_KHR_debug ----------------------------- */
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_SAMPLER 0x82E6
-#define GL_DISPLAY_LIST 0x82E7
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_OUTPUT 0x92E0
-
-typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
-typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label);
-typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
-
-#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
-#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
-#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
-#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
-#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
-#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
-#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
-#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
-#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
-#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
-
-#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
-
-#endif /* GL_KHR_debug */
-
-/* ---------------------------- GL_KHR_no_error ---------------------------- */
-
-#ifndef GL_KHR_no_error
-#define GL_KHR_no_error 1
-
-#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
-
-#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error)
-
-#endif /* GL_KHR_no_error */
-
-/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */
-
-#ifndef GL_KHR_robust_buffer_access_behavior
-#define GL_KHR_robust_buffer_access_behavior 1
-
-#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior)
-
-#endif /* GL_KHR_robust_buffer_access_behavior */
-
-/* --------------------------- GL_KHR_robustness --------------------------- */
-
-#ifndef GL_KHR_robustness
-#define GL_KHR_robustness 1
-
-#define GL_CONTEXT_LOST 0x0507
-#define GL_LOSE_CONTEXT_ON_RESET 0x8252
-#define GL_GUILTY_CONTEXT_RESET 0x8253
-#define GL_INNOCENT_CONTEXT_RESET 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
-#define GL_NO_RESET_NOTIFICATION 0x8261
-#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
-
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-
-#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv)
-#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv)
-#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv)
-#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels)
-
-#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness)
-
-#endif /* GL_KHR_robustness */
-
-/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */
-
-#ifndef GL_KHR_texture_compression_astc_hdr
-#define GL_KHR_texture_compression_astc_hdr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr)
-
-#endif /* GL_KHR_texture_compression_astc_hdr */
-
-/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
-
-#endif /* GL_KHR_texture_compression_astc_ldr */
-
-/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */
-
-#ifndef GL_KHR_texture_compression_astc_sliced_3d
-#define GL_KHR_texture_compression_astc_sliced_3d 1
-
-#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d)
-
-#endif /* GL_KHR_texture_compression_astc_sliced_3d */
-
-/* -------------------------- GL_KTX_buffer_region ------------------------- */
-
-#ifndef GL_KTX_buffer_region
-#define GL_KTX_buffer_region 1
-
-#define GL_KTX_FRONT_REGION 0x0
-#define GL_KTX_BACK_REGION 0x1
-#define GL_KTX_Z_REGION 0x2
-#define GL_KTX_STENCIL_REGION 0x3
-
-typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
-typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
-#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
-#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
-#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
-#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
-
-#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
-
-#endif /* GL_KTX_buffer_region */
-
-/* ------------------------- GL_MESAX_texture_stack ------------------------ */
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-
-#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
-
-#endif /* GL_MESAX_texture_stack */
-
-/* -------------------------- GL_MESA_pack_invert -------------------------- */
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-
-#define GL_PACK_INVERT_MESA 0x8758
-
-#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
-
-#endif /* GL_MESA_pack_invert */
-
-/* ------------------------- GL_MESA_resize_buffers ------------------------ */
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-
-typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
-
-#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
-
-#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
-
-#endif /* GL_MESA_resize_buffers */
-
-/* -------------------- GL_MESA_shader_integer_functions ------------------- */
-
-#ifndef GL_MESA_shader_integer_functions
-#define GL_MESA_shader_integer_functions 1
-
-#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions)
-
-#endif /* GL_MESA_shader_integer_functions */
-
-/* --------------------------- GL_MESA_window_pos -------------------------- */
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
-
-#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
-#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
-#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
-#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
-#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
-#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
-#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
-#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
-#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
-#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
-#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
-#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
-#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
-#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
-#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
-#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
-#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
-#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
-#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
-#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
-#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
-#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
-#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
-#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
-
-#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
-
-#endif /* GL_MESA_window_pos */
-
-/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-
-#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
-
-#endif /* GL_MESA_ycbcr_texture */
-
-/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */
-
-#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
-#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
-
-#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers)
-
-#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
-
-/* ----------------------- GL_NVX_conditional_render ----------------------- */
-
-#ifndef GL_NVX_conditional_render
-#define GL_NVX_conditional_render 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
-
-#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
-#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
-
-#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
-
-#endif /* GL_NVX_conditional_render */
-
-/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
-
-#ifndef GL_NVX_gpu_memory_info
-#define GL_NVX_gpu_memory_info 1
-
-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
-
-#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
-
-#endif /* GL_NVX_gpu_memory_info */
-
-/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */
-
-#ifndef GL_NVX_linked_gpu_multicast
-#define GL_NVX_linked_gpu_multicast 1
-
-#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
-#define GL_MAX_LGPU_GPUS_NVX 0x92BA
-
-typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void);
-typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-
-#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX)
-#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX)
-#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX)
-
-#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast)
-
-#endif /* GL_NVX_linked_gpu_multicast */
-
-/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
-
-#ifndef GL_NV_bindless_multi_draw_indirect
-#define GL_NV_bindless_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-
-#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
-#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
-
-#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
-
-#endif /* GL_NV_bindless_multi_draw_indirect */
-
-/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */
-
-#ifndef GL_NV_bindless_multi_draw_indirect_count
-#define GL_NV_bindless_multi_draw_indirect_count 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-
-#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV)
-#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV)
-
-#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count)
-
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-
-/* ------------------------- GL_NV_bindless_texture ------------------------ */
-
-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
-#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
-#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
-#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
-#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
-#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
-#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
-#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
-#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
-#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
-#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
-#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
-#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
-
-#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
-
-#endif /* GL_NV_bindless_texture */
-
-/* --------------------- GL_NV_blend_equation_advanced --------------------- */
-
-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-
-#define GL_XOR_NV 0x1506
-#define GL_RED_NV 0x1903
-#define GL_GREEN_NV 0x1904
-#define GL_BLUE_NV 0x1905
-#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
-#define GL_BLEND_OVERLAP_NV 0x9281
-#define GL_UNCORRELATED_NV 0x9282
-#define GL_DISJOINT_NV 0x9283
-#define GL_CONJOINT_NV 0x9284
-#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
-#define GL_SRC_NV 0x9286
-#define GL_DST_NV 0x9287
-#define GL_SRC_OVER_NV 0x9288
-#define GL_DST_OVER_NV 0x9289
-#define GL_SRC_IN_NV 0x928A
-#define GL_DST_IN_NV 0x928B
-#define GL_SRC_OUT_NV 0x928C
-#define GL_DST_OUT_NV 0x928D
-#define GL_SRC_ATOP_NV 0x928E
-#define GL_DST_ATOP_NV 0x928F
-#define GL_PLUS_NV 0x9291
-#define GL_PLUS_DARKER_NV 0x9292
-#define GL_MULTIPLY_NV 0x9294
-#define GL_SCREEN_NV 0x9295
-#define GL_OVERLAY_NV 0x9296
-#define GL_DARKEN_NV 0x9297
-#define GL_LIGHTEN_NV 0x9298
-#define GL_COLORDODGE_NV 0x9299
-#define GL_COLORBURN_NV 0x929A
-#define GL_HARDLIGHT_NV 0x929B
-#define GL_SOFTLIGHT_NV 0x929C
-#define GL_DIFFERENCE_NV 0x929E
-#define GL_MINUS_NV 0x929F
-#define GL_EXCLUSION_NV 0x92A0
-#define GL_CONTRAST_NV 0x92A1
-#define GL_INVERT_RGB_NV 0x92A3
-#define GL_LINEARDODGE_NV 0x92A4
-#define GL_LINEARBURN_NV 0x92A5
-#define GL_VIVIDLIGHT_NV 0x92A6
-#define GL_LINEARLIGHT_NV 0x92A7
-#define GL_PINLIGHT_NV 0x92A8
-#define GL_HARDMIX_NV 0x92A9
-#define GL_HSL_HUE_NV 0x92AD
-#define GL_HSL_SATURATION_NV 0x92AE
-#define GL_HSL_COLOR_NV 0x92AF
-#define GL_HSL_LUMINOSITY_NV 0x92B0
-#define GL_PLUS_CLAMPED_NV 0x92B1
-#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
-#define GL_MINUS_CLAMPED_NV 0x92B3
-#define GL_INVERT_OVG_NV 0x92B4
-
-typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
-
-#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
-#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
-
-#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
-
-#endif /* GL_NV_blend_equation_advanced */
-
-/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
-
-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-
-#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
-
-#endif /* GL_NV_blend_equation_advanced_coherent */
-
-/* --------------------------- GL_NV_blend_square -------------------------- */
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-
-#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
-
-#endif /* GL_NV_blend_square */
-
-/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */
-
-#ifndef GL_NV_clip_space_w_scaling
-#define GL_NV_clip_space_w_scaling 1
-
-#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
-#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
-#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
-
-typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
-
-#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV)
-
-#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling)
-
-#endif /* GL_NV_clip_space_w_scaling */
-
-/* --------------------------- GL_NV_command_list -------------------------- */
-
-#ifndef GL_NV_command_list
-#define GL_NV_command_list 1
-
-#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
-#define GL_NOP_COMMAND_NV 0x0001
-#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
-#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
-#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
-#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
-#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
-#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
-#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
-#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
-#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a
-#define GL_BLEND_COLOR_COMMAND_NV 0x000b
-#define GL_STENCIL_REF_COMMAND_NV 0x000c
-#define GL_LINE_WIDTH_COMMAND_NV 0x000d
-#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e
-#define GL_ALPHA_REF_COMMAND_NV 0x000f
-#define GL_VIEWPORT_COMMAND_NV 0x0010
-#define GL_SCISSOR_COMMAND_NV 0x0011
-#define GL_FRONT_FACE_COMMAND_NV 0x0012
-
-typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
-typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists);
-typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states);
-typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists);
-typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
-typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
-typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list);
-typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state);
-typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
-
-#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV)
-#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV)
-#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV)
-#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV)
-#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV)
-#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV)
-#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV)
-#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV)
-#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV)
-#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV)
-#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV)
-#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV)
-#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV)
-#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV)
-#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV)
-#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV)
-#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV)
-
-#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list)
-
-#endif /* GL_NV_command_list */
-
-/* ------------------------- GL_NV_compute_program5 ------------------------ */
-
-#ifndef GL_NV_compute_program5
-#define GL_NV_compute_program5 1
-
-#define GL_COMPUTE_PROGRAM_NV 0x90FB
-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
-
-#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
-
-#endif /* GL_NV_compute_program5 */
-
-/* ------------------------ GL_NV_conditional_render ----------------------- */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
-
-#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
-#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
-
-#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
-
-#endif /* GL_NV_conditional_render */
-
-/* ----------------------- GL_NV_conservative_raster ----------------------- */
-
-#ifndef GL_NV_conservative_raster
-#define GL_NV_conservative_raster 1
-
-#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
-#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
-#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
-#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
-
-typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
-
-#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV)
-
-#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster)
-
-#endif /* GL_NV_conservative_raster */
-
-/* -------------------- GL_NV_conservative_raster_dilate ------------------- */
-
-#ifndef GL_NV_conservative_raster_dilate
-#define GL_NV_conservative_raster_dilate 1
-
-#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
-#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
-#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
-
-typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
-
-#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV)
-
-#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate)
-
-#endif /* GL_NV_conservative_raster_dilate */
-
-/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */
-
-#ifndef GL_NV_conservative_raster_pre_snap_triangles
-#define GL_NV_conservative_raster_pre_snap_triangles 1
-
-#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
-#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
-#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
-
-typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
-
-#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV)
-
-#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles)
-
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-
-/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-
-#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
-
-#endif /* GL_NV_copy_depth_to_color */
-
-/* ---------------------------- GL_NV_copy_image --------------------------- */
-
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
-
-#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
-
-#endif /* GL_NV_copy_image */
-
-/* -------------------------- GL_NV_deep_texture3D ------------------------- */
-
-#ifndef GL_NV_deep_texture3D
-#define GL_NV_deep_texture3D 1
-
-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
-
-#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
-
-#endif /* GL_NV_deep_texture3D */
-
-/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-
-#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
-#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
-#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
-
-#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
-
-#endif /* GL_NV_depth_buffer_float */
-
-/* --------------------------- GL_NV_depth_clamp --------------------------- */
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-
-#define GL_DEPTH_CLAMP_NV 0x864F
-
-#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
-
-#endif /* GL_NV_depth_clamp */
-
-/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
-
-#ifndef GL_NV_depth_range_unclamped
-#define GL_NV_depth_range_unclamped 1
-
-#define GL_SAMPLE_COUNT_BITS_NV 0x8864
-#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
-#define GL_QUERY_RESULT_NV 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
-#define GL_SAMPLE_COUNT_NV 0x8914
-
-#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
-
-#endif /* GL_NV_depth_range_unclamped */
-
-/* --------------------------- GL_NV_draw_texture -------------------------- */
-
-#ifndef GL_NV_draw_texture
-#define GL_NV_draw_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-
-#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
-
-#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
-
-#endif /* GL_NV_draw_texture */
-
-/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */
-
-#ifndef GL_NV_draw_vulkan_image
-#define GL_NV_draw_vulkan_image 1
-
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-
-typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
-typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-
-#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV)
-#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV)
-#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV)
-#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV)
-#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV)
-
-#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image)
-
-#endif /* GL_NV_draw_vulkan_image */
-
-/* ---------------------------- GL_NV_evaluators --------------------------- */
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-
-typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
-#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
-#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
-#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
-#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
-#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
-#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
-#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
-
-#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
-
-#endif /* GL_NV_evaluators */
-
-/* ----------------------- GL_NV_explicit_multisample ---------------------- */
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
-
-#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
-#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
-#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
-
-#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
-
-#endif /* GL_NV_explicit_multisample */
-
-/* ------------------------------ GL_NV_fence ------------------------------ */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
-
-#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
-#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
-#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
-#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
-#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
-#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
-#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
-
-#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
-
-#endif /* GL_NV_fence */
-
-/* -------------------------- GL_NV_fill_rectangle ------------------------- */
-
-#ifndef GL_NV_fill_rectangle
-#define GL_NV_fill_rectangle 1
-
-#define GL_FILL_RECTANGLE_NV 0x933C
-
-#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle)
-
-#endif /* GL_NV_fill_rectangle */
-
-/* --------------------------- GL_NV_float_buffer -------------------------- */
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-
-#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
-
-#endif /* GL_NV_float_buffer */
-
-/* --------------------------- GL_NV_fog_distance -------------------------- */
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-
-#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
-
-#endif /* GL_NV_fog_distance */
-
-/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */
-
-#ifndef GL_NV_fragment_coverage_to_color
-#define GL_NV_fragment_coverage_to_color 1
-
-#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
-#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
-
-#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV)
-
-#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color)
-
-#endif /* GL_NV_fragment_coverage_to_color */
-
-/* ------------------------- GL_NV_fragment_program ------------------------ */
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
-
-#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
-#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
-
-#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
-
-#endif /* GL_NV_fragment_program */
-
-/* ------------------------ GL_NV_fragment_program2 ------------------------ */
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-
-#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
-
-#endif /* GL_NV_fragment_program2 */
-
-/* ------------------------ GL_NV_fragment_program4 ------------------------ */
-
-#ifndef GL_NV_fragment_program4
-#define GL_NV_fragment_program4 1
-
-#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
-
-#endif /* GL_NV_fragment_program4 */
-
-/* --------------------- GL_NV_fragment_program_option --------------------- */
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-
-#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
-
-#endif /* GL_NV_fragment_program_option */
-
-/* -------------------- GL_NV_fragment_shader_interlock -------------------- */
-
-#ifndef GL_NV_fragment_shader_interlock
-#define GL_NV_fragment_shader_interlock 1
-
-#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock)
-
-#endif /* GL_NV_fragment_shader_interlock */
-
-/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */
-
-#ifndef GL_NV_framebuffer_mixed_samples
-#define GL_NV_framebuffer_mixed_samples 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-
-#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples)
-
-#endif /* GL_NV_framebuffer_mixed_samples */
-
-/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
-
-#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-/* ------------------------ GL_NV_geometry_program4 ------------------------ */
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-
-#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
-
-#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
-
-#endif /* GL_NV_geometry_program4 */
-
-/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-
-#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
-
-#endif /* GL_NV_geometry_shader4 */
-
-/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */
-
-#ifndef GL_NV_geometry_shader_passthrough
-#define GL_NV_geometry_shader_passthrough 1
-
-#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough)
-
-#endif /* GL_NV_geometry_shader_passthrough */
-
-/* -------------------------- GL_NV_gpu_multicast -------------------------- */
-
-#ifndef GL_NV_gpu_multicast
-#define GL_NV_gpu_multicast 1
-
-#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
-#define GL_MULTICAST_GPUS_NV 0x92BA
-#define GL_PER_GPU_STORAGE_NV 0x9548
-#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
-#define GL_RENDER_GPU_MASK_NV 0x9558
-
-typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
-typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
-
-#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV)
-#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV)
-#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV)
-#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV)
-#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV)
-#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV)
-#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV)
-#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV)
-#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV)
-#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV)
-#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV)
-#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV)
-
-#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast)
-
-#endif /* GL_NV_gpu_multicast */
-
-/* --------------------------- GL_NV_gpu_program4 -------------------------- */
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-
-#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
-#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
-#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
-#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
-
-#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
-
-#endif /* GL_NV_gpu_program4 */
-
-/* --------------------------- GL_NV_gpu_program5 -------------------------- */
-
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
-
-#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
-
-#endif /* GL_NV_gpu_program5 */
-
-/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
-
-#ifndef GL_NV_gpu_program5_mem_extended
-#define GL_NV_gpu_program5_mem_extended 1
-
-#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
-
-#endif /* GL_NV_gpu_program5_mem_extended */
-
-/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
-
-#ifndef GL_NV_gpu_program_fp64
-#define GL_NV_gpu_program_fp64 1
-
-#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
-
-#endif /* GL_NV_gpu_program_fp64 */
-
-/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
-#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
-#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
-#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
-#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
-#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
-#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
-#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
-#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
-#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
-#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
-#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
-#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
-#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
-#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
-#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
-#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
-#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
-#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
-#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
-#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
-#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
-#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
-#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
-#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
-#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
-#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
-#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
-#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
-#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
-#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
-#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
-#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
-#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
-
-#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
-
-#endif /* GL_NV_gpu_shader5 */
-
-/* ---------------------------- GL_NV_half_float --------------------------- */
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-
-#define GL_HALF_FLOAT_NV 0x140B
-
-typedef unsigned short GLhalf;
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
-
-#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
-#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
-#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
-#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
-#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
-#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
-#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
-#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
-#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
-#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
-#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
-#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
-#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
-#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
-#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
-#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
-#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
-#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
-#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
-#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
-#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
-#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
-#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
-#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
-#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
-#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
-#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
-#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
-#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
-#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
-#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
-#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
-#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
-#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
-#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
-#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
-#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
-#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
-#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
-#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
-#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
-#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
-
-#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
-
-#endif /* GL_NV_half_float */
-
-/* ------------------- GL_NV_internalformat_sample_query ------------------- */
-
-#ifndef GL_NV_internalformat_sample_query
-#define GL_NV_internalformat_sample_query 1
-
-#define GL_MULTISAMPLES_NV 0x9371
-#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
-#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
-#define GL_CONFORMANT_NV 0x9374
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV)
-
-#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query)
-
-#endif /* GL_NV_internalformat_sample_query */
-
-/* ------------------------ GL_NV_light_max_exponent ----------------------- */
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-
-#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
-
-#endif /* GL_NV_light_max_exponent */
-
-/* ----------------------- GL_NV_multisample_coverage ---------------------- */
-
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-
-#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
-
-#endif /* GL_NV_multisample_coverage */
-
-/* --------------------- GL_NV_multisample_filter_hint --------------------- */
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-
-#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
-
-#endif /* GL_NV_multisample_filter_hint */
-
-/* ------------------------- GL_NV_occlusion_query ------------------------- */
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-
-typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-
-#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
-#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
-#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
-#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
-#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
-#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
-
-#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
-
-#endif /* GL_NV_occlusion_query */
-
-/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-
-#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
-
-#endif /* GL_NV_packed_depth_stencil */
-
-/* --------------------- GL_NV_parameter_buffer_object --------------------- */
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-
-#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
-#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
-
-#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
-
-#endif /* GL_NV_parameter_buffer_object */
-
-/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
-
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-
-#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
-/* -------------------------- GL_NV_path_rendering ------------------------- */
-
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_BOLD_BIT_NV 0x01
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_CONIC_CURVE_TO_NV 0x1A
-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_ROUNDED_RECT_NV 0xE8
-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
-#define GL_ROUNDED_RECT2_NV 0xEA
-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
-#define GL_ROUNDED_RECT4_NV 0xEC
-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
-#define GL_ROUNDED_RECT8_NV 0xEE
-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_RELATIVE_RECT_NV 0xF7
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_PATH_STROKE_BOUND_NV 0x9086
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
-#define GL_FONT_UNAVAILABLE_NV 0x936A
-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
-#define GL_STANDARD_FONT_FORMAT_NV 0x936C
-#define GL_FRAGMENT_INPUT_NV 0x936D
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
-typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords);
-typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray);
-typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
-typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
-typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
-typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
-
-#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
-#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
-#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
-#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
-#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
-#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
-#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
-#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
-#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
-#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
-#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
-#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
-#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
-#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
-#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
-#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
-#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
-#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
-#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
-#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
-#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV)
-#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
-#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
-#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
-#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
-#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV)
-#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV)
-#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV)
-#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV)
-#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV)
-#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV)
-#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
-#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
-#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
-#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
-#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
-#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
-#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV)
-#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV)
-#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
-#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
-#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV)
-#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
-#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
-#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
-#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
-#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
-#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
-#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
-#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
-#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
-#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
-#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
-#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV)
-#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
-#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
-#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
-#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
-#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV)
-#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV)
-#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV)
-#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV)
-#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
-#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
-
-#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
-
-#endif /* GL_NV_path_rendering */
-
-/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */
-
-#ifndef GL_NV_path_rendering_shared_edge
-#define GL_NV_path_rendering_shared_edge 1
-
-#define GL_SHARED_EDGE_NV 0xC0
-
-#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge)
-
-#endif /* GL_NV_path_rendering_shared_edge */
-
-/* ------------------------- GL_NV_pixel_data_range ------------------------ */
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-
-typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer);
-
-#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
-#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
-
-#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
-
-#endif /* GL_NV_pixel_data_range */
-
-/* --------------------------- GL_NV_point_sprite -------------------------- */
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-
-#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
-#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
-
-#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
-
-#endif /* GL_NV_point_sprite */
-
-/* -------------------------- GL_NV_present_video -------------------------- */
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-
-typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-
-#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
-#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
-#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
-#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
-#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
-#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
-
-#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
-
-#endif /* GL_NV_present_video */
-
-/* ------------------------ GL_NV_primitive_restart ------------------------ */
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
-
-#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
-
-#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
-
-#endif /* GL_NV_primitive_restart */
-
-/* ------------------------ GL_NV_register_combiners ----------------------- */
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
-
-#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
-#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
-#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
-#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
-#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
-#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
-#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
-#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
-#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
-
-#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
-
-#endif /* GL_NV_register_combiners */
-
-/* ----------------------- GL_NV_register_combiners2 ----------------------- */
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
-
-#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
-#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
-
-#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
-
-#endif /* GL_NV_register_combiners2 */
-
-/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */
-
-#ifndef GL_NV_robustness_video_memory_purge
-#define GL_NV_robustness_video_memory_purge 1
-
-#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-
-#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge)
-
-#endif /* GL_NV_robustness_video_memory_purge */
-
-/* ------------------------- GL_NV_sample_locations ------------------------ */
-
-#ifndef GL_NV_sample_locations
-#define GL_NV_sample_locations 1
-
-#define GL_SAMPLE_LOCATION_NV 0x8E50
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-
-#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV)
-#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV)
-
-#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations)
-
-#endif /* GL_NV_sample_locations */
-
-/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */
-
-#ifndef GL_NV_sample_mask_override_coverage
-#define GL_NV_sample_mask_override_coverage 1
-
-#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage)
-
-#endif /* GL_NV_sample_mask_override_coverage */
-
-/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
-
-#ifndef GL_NV_shader_atomic_counters
-#define GL_NV_shader_atomic_counters 1
-
-#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
-
-#endif /* GL_NV_shader_atomic_counters */
-
-/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
-
-#ifndef GL_NV_shader_atomic_float
-#define GL_NV_shader_atomic_float 1
-
-#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
-
-#endif /* GL_NV_shader_atomic_float */
-
-/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */
-
-#ifndef GL_NV_shader_atomic_float64
-#define GL_NV_shader_atomic_float64 1
-
-#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64)
-
-#endif /* GL_NV_shader_atomic_float64 */
-
-/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */
-
-#ifndef GL_NV_shader_atomic_fp16_vector
-#define GL_NV_shader_atomic_fp16_vector 1
-
-#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector)
-
-#endif /* GL_NV_shader_atomic_fp16_vector */
-
-/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */
-
-#ifndef GL_NV_shader_atomic_int64
-#define GL_NV_shader_atomic_int64 1
-
-#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64)
-
-#endif /* GL_NV_shader_atomic_int64 */
-
-/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
-#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
-#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
-#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
-#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
-#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
-#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
-#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
-#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
-#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
-#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
-#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
-#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
-
-#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
-
-#endif /* GL_NV_shader_buffer_load */
-
-/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
-
-#ifndef GL_NV_shader_storage_buffer_object
-#define GL_NV_shader_storage_buffer_object 1
-
-#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
-
-#endif /* GL_NV_shader_storage_buffer_object */
-
-/* ----------------------- GL_NV_shader_thread_group ----------------------- */
-
-#ifndef GL_NV_shader_thread_group
-#define GL_NV_shader_thread_group 1
-
-#define GL_WARP_SIZE_NV 0x9339
-#define GL_WARPS_PER_SM_NV 0x933A
-#define GL_SM_COUNT_NV 0x933B
-
-#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group)
-
-#endif /* GL_NV_shader_thread_group */
-
-/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */
-
-#ifndef GL_NV_shader_thread_shuffle
-#define GL_NV_shader_thread_shuffle 1
-
-#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle)
-
-#endif /* GL_NV_shader_thread_shuffle */
-
-/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */
-
-#ifndef GL_NV_stereo_view_rendering
-#define GL_NV_stereo_view_rendering 1
-
-#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering)
-
-#endif /* GL_NV_stereo_view_rendering */
-
-/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
-
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-
-#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
-
-#endif /* GL_NV_tessellation_program5 */
-
-/* -------------------------- GL_NV_texgen_emboss -------------------------- */
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-
-#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
-
-#endif /* GL_NV_texgen_emboss */
-
-/* ------------------------ GL_NV_texgen_reflection ------------------------ */
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-
-#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
-
-#endif /* GL_NV_texgen_reflection */
-
-/* ------------------------- GL_NV_texture_barrier ------------------------- */
-
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
-
-#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
-
-#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
-
-#endif /* GL_NV_texture_barrier */
-
-/* --------------------- GL_NV_texture_compression_vtc --------------------- */
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-
-#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
-
-#endif /* GL_NV_texture_compression_vtc */
-
-/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-
-#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
-
-#endif /* GL_NV_texture_env_combine4 */
-
-/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-
-#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
-
-#endif /* GL_NV_texture_expand_normal */
-
-/* ----------------------- GL_NV_texture_multisample ----------------------- */
-
-#ifndef GL_NV_texture_multisample
-#define GL_NV_texture_multisample 1
-
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-
-#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
-#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
-#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
-#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
-
-#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
-
-#endif /* GL_NV_texture_multisample */
-
-/* ------------------------ GL_NV_texture_rectangle ------------------------ */
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-
-#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
-
-#endif /* GL_NV_texture_rectangle */
-
-/* -------------------------- GL_NV_texture_shader ------------------------- */
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-
-#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
-
-#endif /* GL_NV_texture_shader */
-
-/* ------------------------- GL_NV_texture_shader2 ------------------------- */
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-
-#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
-
-#endif /* GL_NV_texture_shader2 */
-
-/* ------------------------- GL_NV_texture_shader3 ------------------------- */
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-
-#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
-
-#endif /* GL_NV_texture_shader3 */
-
-/* ------------------------ GL_NV_transform_feedback ----------------------- */
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-
-#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
-#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
-#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
-#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
-#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
-#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
-#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
-#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
-#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
-#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
-
-#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
-
-#endif /* GL_NV_transform_feedback */
-
-/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
-
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
-
-#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
-#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
-#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
-#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
-#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
-#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
-#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
-
-#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
-
-#endif /* GL_NV_transform_feedback2 */
-
-/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */
-
-#ifndef GL_NV_uniform_buffer_unified_memory
-#define GL_NV_uniform_buffer_unified_memory 1
-
-#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
-#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
-#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
-
-#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory)
-
-#endif /* GL_NV_uniform_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vdpau_interop -------------------------- */
-
-#ifndef GL_NV_vdpau_interop
-#define GL_NV_vdpau_interop 1
-
-#define GL_SURFACE_STATE_NV 0x86EB
-#define GL_SURFACE_REGISTERED_NV 0x86FD
-#define GL_SURFACE_MAPPED_NV 0x8700
-#define GL_WRITE_DISCARD_NV 0x88BE
-
-typedef GLintptr GLvdpauSurfaceNV;
-
-typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
-typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress);
-typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
-typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
-
-#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
-#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
-#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
-#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
-#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
-#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
-#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
-#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
-#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
-#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
-
-#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
-
-#endif /* GL_NV_vdpau_interop */
-
-/* ------------------------ GL_NV_vertex_array_range ----------------------- */
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer);
-
-#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
-#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
-
-#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
-
-#endif /* GL_NV_vertex_array_range */
-
-/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-
-#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
-
-#endif /* GL_NV_vertex_array_range2 */
-
-/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-
-#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
-#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
-#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
-#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
-#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
-#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
-#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
-#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
-#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
-#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
-#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
-#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
-#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
-#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
-#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
-#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
-#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
-#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
-#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
-
-#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-
-typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
-typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-
-#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
-#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
-#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
-#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
-#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
-#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
-#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
-#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
-#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
-#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
-#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
-#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
-
-#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vertex_program ------------------------- */
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-
-typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
-
-#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
-#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
-#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
-#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
-#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
-#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
-#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
-#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
-#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
-#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
-#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
-#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
-#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
-#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
-#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
-#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
-#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
-#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
-#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
-#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
-#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
-#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
-#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
-#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
-#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
-#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
-#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
-#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
-#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
-#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
-#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
-#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
-#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
-#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
-#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
-#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
-#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
-#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
-#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
-#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
-#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
-#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
-#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
-#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
-#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
-#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
-#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
-#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
-#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
-#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
-#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
-#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
-#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
-#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
-#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
-#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
-#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
-#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
-#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
-#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
-#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
-#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
-#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
-#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
-
-#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
-
-#endif /* GL_NV_vertex_program */
-
-/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-
-#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
-
-#endif /* GL_NV_vertex_program1_1 */
-
-/* ------------------------- GL_NV_vertex_program2 ------------------------- */
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-
-#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
-
-#endif /* GL_NV_vertex_program2 */
-
-/* ---------------------- GL_NV_vertex_program2_option --------------------- */
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-
-#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
-
-#endif /* GL_NV_vertex_program2_option */
-
-/* ------------------------- GL_NV_vertex_program3 ------------------------- */
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-
-#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
-
-#endif /* GL_NV_vertex_program3 */
-
-/* ------------------------- GL_NV_vertex_program4 ------------------------- */
-
-#ifndef GL_NV_vertex_program4
-#define GL_NV_vertex_program4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
-
-#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
-
-#endif /* GL_NV_vertex_program4 */
-
-/* -------------------------- GL_NV_video_capture -------------------------- */
-
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-
-typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
-
-#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
-#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
-#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
-#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
-#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
-#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
-#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
-#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
-#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
-#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
-#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
-#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
-
-#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
-
-#endif /* GL_NV_video_capture */
-
-/* ------------------------- GL_NV_viewport_array2 ------------------------- */
-
-#ifndef GL_NV_viewport_array2
-#define GL_NV_viewport_array2 1
-
-#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2)
-
-#endif /* GL_NV_viewport_array2 */
-
-/* ------------------------- GL_NV_viewport_swizzle ------------------------ */
-
-#ifndef GL_NV_viewport_swizzle
-#define GL_NV_viewport_swizzle 1
-
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
-#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
-#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
-#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
-#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
-
-typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
-
-#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV)
-
-#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle)
-
-#endif /* GL_NV_viewport_swizzle */
-
-/* ------------------------ GL_OES_byte_coordinates ------------------------ */
-
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-
-#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
-
-#endif /* GL_OES_byte_coordinates */
-
-/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-/* --------------------------- GL_OES_read_format -------------------------- */
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-
-#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
-
-#endif /* GL_OES_read_format */
-
-/* ------------------------ GL_OES_single_precision ------------------------ */
-
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-
-#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
-#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
-#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
-#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
-#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
-#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
-
-#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
-
-#endif /* GL_OES_single_precision */
-
-/* ---------------------------- GL_OML_interlace --------------------------- */
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-
-#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
-
-#endif /* GL_OML_interlace */
-
-/* ---------------------------- GL_OML_resample ---------------------------- */
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-
-#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
-
-#endif /* GL_OML_resample */
-
-/* ---------------------------- GL_OML_subsample --------------------------- */
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-
-#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
-
-#endif /* GL_OML_subsample */
-
-/* ---------------------------- GL_OVR_multiview --------------------------- */
-
-#ifndef GL_OVR_multiview
-#define GL_OVR_multiview 1
-
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
-#define GL_MAX_VIEWS_OVR 0x9631
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
-#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-
-#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR)
-
-#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview)
-
-#endif /* GL_OVR_multiview */
-
-/* --------------------------- GL_OVR_multiview2 --------------------------- */
-
-#ifndef GL_OVR_multiview2
-#define GL_OVR_multiview2 1
-
-#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2)
-
-#endif /* GL_OVR_multiview2 */
-
-/* --------------------------- GL_PGI_misc_hints --------------------------- */
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
-#define GL_CONSERVE_MEMORY_HINT_PGI 107005
-#define GL_RECLAIM_MEMORY_HINT_PGI 107006
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
-#define GL_ALWAYS_FAST_HINT_PGI 107020
-#define GL_ALWAYS_SOFT_HINT_PGI 107021
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
-#define GL_STRICT_LIGHTING_HINT_PGI 107031
-#define GL_STRICT_SCISSOR_HINT_PGI 107032
-#define GL_FULL_STIPPLE_HINT_PGI 107033
-#define GL_CLIP_NEAR_HINT_PGI 107040
-#define GL_CLIP_FAR_HINT_PGI 107041
-#define GL_WIDE_LINE_HINT_PGI 107042
-#define GL_BACK_NORMALS_HINT_PGI 107043
-
-#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
-
-#endif /* GL_PGI_misc_hints */
-
-/* -------------------------- GL_PGI_vertex_hints -------------------------- */
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_VERTEX_DATA_HINT_PGI 107050
-#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
-#define GL_MATERIAL_SIDE_HINT_PGI 107052
-#define GL_MAX_VERTEX_HINT_PGI 107053
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-
-#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
-
-#endif /* GL_PGI_vertex_hints */
-
-/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
-
-#ifndef GL_REGAL_ES1_0_compatibility
-#define GL_REGAL_ES1_0_compatibility 1
-
-typedef int GLclampx;
-
-typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
-typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
-typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
-typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
-typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
-typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
-typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-
-#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
-#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
-#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
-#define glColor4x GLEW_GET_FUN(__glewColor4x)
-#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
-#define glFogx GLEW_GET_FUN(__glewFogx)
-#define glFogxv GLEW_GET_FUN(__glewFogxv)
-#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
-#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
-#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
-#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
-#define glLightx GLEW_GET_FUN(__glewLightx)
-#define glLightxv GLEW_GET_FUN(__glewLightxv)
-#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
-#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
-#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
-#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
-#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
-#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
-#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
-#define glOrthof GLEW_GET_FUN(__glewOrthof)
-#define glOrthox GLEW_GET_FUN(__glewOrthox)
-#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
-#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
-#define glRotatex GLEW_GET_FUN(__glewRotatex)
-#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
-#define glScalex GLEW_GET_FUN(__glewScalex)
-#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
-#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
-#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
-#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
-
-#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
-
-#endif /* GL_REGAL_ES1_0_compatibility */
-
-/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
-
-#ifndef GL_REGAL_ES1_1_compatibility
-#define GL_REGAL_ES1_1_compatibility 1
-
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
-typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
-
-#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
-#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
-#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
-#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
-#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
-#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
-#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
-#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
-#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
-#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
-#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
-#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
-#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
-
-#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
-
-#endif /* GL_REGAL_ES1_1_compatibility */
-
-/* ---------------------------- GL_REGAL_enable ---------------------------- */
-
-#ifndef GL_REGAL_enable
-#define GL_REGAL_enable 1
-
-#define GL_ERROR_REGAL 0x9322
-#define GL_DEBUG_REGAL 0x9323
-#define GL_LOG_REGAL 0x9324
-#define GL_EMULATION_REGAL 0x9325
-#define GL_DRIVER_REGAL 0x9326
-#define GL_MISSING_REGAL 0x9360
-#define GL_TRACE_REGAL 0x9361
-#define GL_CACHE_REGAL 0x9362
-#define GL_CODE_REGAL 0x9363
-#define GL_STATISTICS_REGAL 0x9364
-
-#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
-
-#endif /* GL_REGAL_enable */
-
-/* ------------------------- GL_REGAL_error_string ------------------------- */
-
-#ifndef GL_REGAL_error_string
-#define GL_REGAL_error_string 1
-
-typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
-
-#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
-
-#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
-
-#endif /* GL_REGAL_error_string */
-
-/* ------------------------ GL_REGAL_extension_query ----------------------- */
-
-#ifndef GL_REGAL_extension_query
-#define GL_REGAL_extension_query 1
-
-typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
-typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
-
-#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
-#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
-
-#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
-
-#endif /* GL_REGAL_extension_query */
-
-/* ------------------------------ GL_REGAL_log ----------------------------- */
-
-#ifndef GL_REGAL_log
-#define GL_REGAL_log 1
-
-#define GL_LOG_ERROR_REGAL 0x9319
-#define GL_LOG_WARNING_REGAL 0x931A
-#define GL_LOG_INFO_REGAL 0x931B
-#define GL_LOG_APP_REGAL 0x931C
-#define GL_LOG_DRIVER_REGAL 0x931D
-#define GL_LOG_INTERNAL_REGAL 0x931E
-#define GL_LOG_DEBUG_REGAL 0x931F
-#define GL_LOG_STATUS_REGAL 0x9320
-#define GL_LOG_HTTP_REGAL 0x9321
-
-typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context);
-
-typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
-
-#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
-
-#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
-
-#endif /* GL_REGAL_log */
-
-/* ------------------------- GL_REGAL_proc_address ------------------------- */
-
-#ifndef GL_REGAL_proc_address
-#define GL_REGAL_proc_address 1
-
-typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name);
-
-#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
-
-#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address)
-
-#endif /* GL_REGAL_proc_address */
-
-/* ----------------------- GL_REND_screen_coordinates ---------------------- */
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-
-#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
-
-#endif /* GL_REND_screen_coordinates */
-
-/* ------------------------------- GL_S3_s3tc ------------------------------ */
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#define GL_RGBA_DXT5_S3TC 0x83A4
-#define GL_RGBA4_DXT5_S3TC 0x83A5
-
-#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
-
-#endif /* GL_S3_s3tc */
-
-/* -------------------------- GL_SGIS_color_range -------------------------- */
-
-#ifndef GL_SGIS_color_range
-#define GL_SGIS_color_range 1
-
-#define GL_EXTENDED_RANGE_SGIS 0x85A5
-#define GL_MIN_RED_SGIS 0x85A6
-#define GL_MAX_RED_SGIS 0x85A7
-#define GL_MIN_GREEN_SGIS 0x85A8
-#define GL_MAX_GREEN_SGIS 0x85A9
-#define GL_MIN_BLUE_SGIS 0x85AA
-#define GL_MAX_BLUE_SGIS 0x85AB
-#define GL_MIN_ALPHA_SGIS 0x85AC
-#define GL_MAX_ALPHA_SGIS 0x85AD
-
-#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
-
-#endif /* GL_SGIS_color_range */
-
-/* ------------------------- GL_SGIS_detail_texture ------------------------ */
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-
-#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
-#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
-
-#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
-
-#endif /* GL_SGIS_detail_texture */
-
-/* -------------------------- GL_SGIS_fog_function ------------------------- */
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-
-typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
-
-#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
-#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
-
-#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
-
-#endif /* GL_SGIS_fog_function */
-
-/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-
-#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
-
-#endif /* GL_SGIS_generate_mipmap */
-
-/* -------------------------- GL_SGIS_multisample -------------------------- */
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-
-#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
-#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
-
-#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
-
-#endif /* GL_SGIS_multisample */
-
-/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-
-#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
-
-#endif /* GL_SGIS_pixel_texture */
-
-/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-
-#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
-
-#endif /* GL_SGIS_point_line_texgen */
-
-/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-
-typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-
-#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
-#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
-
-#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
-
-#endif /* GL_SGIS_sharpen_texture */
-
-/* --------------------------- GL_SGIS_texture4D --------------------------- */
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);
-
-#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
-#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
-
-#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
-
-#endif /* GL_SGIS_texture4D */
-
-/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-
-#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-
-#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-
-typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
-typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
-
-#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
-#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
-
-#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
-
-#endif /* GL_SGIS_texture_filter4 */
-
-/* -------------------------- GL_SGIS_texture_lod -------------------------- */
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-
-#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
-
-#endif /* GL_SGIS_texture_lod */
-
-/* ------------------------- GL_SGIS_texture_select ------------------------ */
-
-#ifndef GL_SGIS_texture_select
-#define GL_SGIS_texture_select 1
-
-#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
-
-#endif /* GL_SGIS_texture_select */
-
-/* ----------------------------- GL_SGIX_async ----------------------------- */
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-
-#define GL_ASYNC_MARKER_SGIX 0x8329
-
-typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
-typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
-
-#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
-#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
-#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
-#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
-#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
-#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
-
-#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
-
-#endif /* GL_SGIX_async */
-
-/* ------------------------ GL_SGIX_async_histogram ------------------------ */
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-
-#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
-
-#endif /* GL_SGIX_async_histogram */
-
-/* -------------------------- GL_SGIX_async_pixel -------------------------- */
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-
-#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
-
-#endif /* GL_SGIX_async_pixel */
-
-/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-
-#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-
-#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
-
-#endif /* GL_SGIX_clipmap */
-
-/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-
-#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-/* ------------------------- GL_SGIX_depth_texture ------------------------- */
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-
-#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
-
-#endif /* GL_SGIX_depth_texture */
-
-/* -------------------------- GL_SGIX_flush_raster ------------------------- */
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-
-typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
-
-#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
-
-#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
-
-#endif /* GL_SGIX_flush_raster */
-
-/* --------------------------- GL_SGIX_fog_offset -------------------------- */
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-
-#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
-
-#endif /* GL_SGIX_fog_offset */
-
-/* -------------------------- GL_SGIX_fog_texture -------------------------- */
-
-#ifndef GL_SGIX_fog_texture
-#define GL_SGIX_fog_texture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
-
-#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
-
-#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
-
-#endif /* GL_SGIX_fog_texture */
-
-/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
-
-#ifndef GL_SGIX_fragment_specular_lighting
-#define GL_SGIX_fragment_specular_lighting 1
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
-
-#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
-#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
-#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
-#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
-#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
-#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
-#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
-#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
-
-#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-/* --------------------------- GL_SGIX_framezoom --------------------------- */
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-
-#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
-
-#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
-
-#endif /* GL_SGIX_framezoom */
-
-/* --------------------------- GL_SGIX_interlace --------------------------- */
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-
-#define GL_INTERLACE_SGIX 0x8094
-
-#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
-
-#endif /* GL_SGIX_interlace */
-
-/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-
-#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-/* ------------------------- GL_SGIX_list_priority ------------------------- */
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-
-#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
-
-#endif /* GL_SGIX_list_priority */
-
-/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-
-typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-
-#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
-
-#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
-
-#endif /* GL_SGIX_pixel_texture */
-
-/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
-
-#ifndef GL_SGIX_pixel_texture_bits
-#define GL_SGIX_pixel_texture_bits 1
-
-#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-/* ------------------------ GL_SGIX_reference_plane ------------------------ */
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-
-typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
-
-#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
-
-#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
-
-#endif /* GL_SGIX_reference_plane */
-
-/* ---------------------------- GL_SGIX_resample --------------------------- */
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-
-#define GL_PACK_RESAMPLE_SGIX 0x842E
-#define GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-
-#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
-
-#endif /* GL_SGIX_resample */
-
-/* ----------------------------- GL_SGIX_shadow ---------------------------- */
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-
-#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
-
-#endif /* GL_SGIX_shadow */
-
-/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-
-#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
-
-#endif /* GL_SGIX_shadow_ambient */
-
-/* ----------------------------- GL_SGIX_sprite ---------------------------- */
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
-
-#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
-#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
-
-#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
-
-#endif /* GL_SGIX_sprite */
-
-/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-
-typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-
-#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
-
-#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-
-#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
-
-#endif /* GL_SGIX_texture_add_env */
-
-/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-
-#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-
-#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-
-#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-/* ------------------------- GL_SGIX_texture_range ------------------------- */
-
-#ifndef GL_SGIX_texture_range
-#define GL_SGIX_texture_range 1
-
-#define GL_RGB_SIGNED_SGIX 0x85E0
-#define GL_RGBA_SIGNED_SGIX 0x85E1
-#define GL_ALPHA_SIGNED_SGIX 0x85E2
-#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define GL_RGB16_SIGNED_SGIX 0x85E6
-#define GL_RGBA16_SIGNED_SGIX 0x85E7
-#define GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define GL_MIN_LUMINANCE_SGIS 0x85F8
-#define GL_MAX_LUMINANCE_SGIS 0x85F9
-#define GL_MIN_INTENSITY_SGIS 0x85FA
-#define GL_MAX_INTENSITY_SGIS 0x85FB
-
-#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
-
-#endif /* GL_SGIX_texture_range */
-
-/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-
-#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
-
-#endif /* GL_SGIX_vertex_preclip */
-
-/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
-
-#ifndef GL_SGIX_vertex_preclip_hint
-#define GL_SGIX_vertex_preclip_hint 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-
-#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
-
-#endif /* GL_SGIX_ycrcb */
-
-/* -------------------------- GL_SGI_color_matrix -------------------------- */
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-
-#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
-
-#endif /* GL_SGI_color_matrix */
-
-/* --------------------------- GL_SGI_color_table -------------------------- */
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);
-
-#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
-#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
-#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
-#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
-#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
-#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
-#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
-
-#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
-
-#endif /* GL_SGI_color_table */
-
-/* ----------------------- GL_SGI_texture_color_table ---------------------- */
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-
-#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
-
-#endif /* GL_SGI_texture_color_table */
-
-/* ------------------------- GL_SUNX_constant_data ------------------------- */
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-
-typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
-
-#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
-
-#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
-
-#endif /* GL_SUNX_constant_data */
-
-/* -------------------- GL_SUN_convolution_border_modes -------------------- */
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-
-#define GL_WRAP_BORDER_SUN 0x81D4
-
-#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
-
-#endif /* GL_SUN_convolution_border_modes */
-
-/* -------------------------- GL_SUN_global_alpha -------------------------- */
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-
-#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
-
-#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
-
-#endif /* GL_SUN_global_alpha */
-
-/* --------------------------- GL_SUN_mesh_array --------------------------- */
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-
-#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
-
-#endif /* GL_SUN_mesh_array */
-
-/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
-
-#ifndef GL_SUN_read_video_pixels
-#define GL_SUN_read_video_pixels 1
-
-typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-
-#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
-
-#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
-
-#endif /* GL_SUN_read_video_pixels */
-
-/* --------------------------- GL_SUN_slice_accum -------------------------- */
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-
-#define GL_SLICE_ACCUM_SUN 0x85CC
-
-#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
-
-#endif /* GL_SUN_slice_accum */
-
-/* -------------------------- GL_SUN_triangle_list ------------------------- */
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
-
-#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
-#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
-#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
-#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
-#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
-#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
-#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
-
-#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
-
-#endif /* GL_SUN_triangle_list */
-
-/* ----------------------------- GL_SUN_vertex ----------------------------- */
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-
-#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
-#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
-#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
-#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
-#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
-#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
-
-#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
-
-#endif /* GL_SUN_vertex */
-
-/* -------------------------- GL_WIN_phong_shading ------------------------- */
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
-
-#endif /* GL_WIN_phong_shading */
-
-/* -------------------------- GL_WIN_specular_fog -------------------------- */
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
-
-#endif /* GL_WIN_specular_fog */
-
-/* ---------------------------- GL_WIN_swap_hint --------------------------- */
-
-#ifndef GL_WIN_swap_hint
-#define GL_WIN_swap_hint 1
-
-typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
-
-#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
-GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
-GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
-GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
-GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
-
-GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
-GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
-GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
-GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
-GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
-GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
-
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
-GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
-GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
-GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
-GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
-GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
-GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv;
-
-GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
-
-GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
-GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
-GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
-
-GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
-GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
-
-GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
-
-GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
-
-GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
-GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
-GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
-GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
-
-GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
-GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
-GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
-GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
-GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
-GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
-
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
-
-GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
-
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
-GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl;
-
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
-
-GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
-
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit;
-GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers;
-GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines;
-GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries;
-GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers;
-GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers;
-GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures;
-GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv;
-GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
-
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage;
-
-GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
-GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
-
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
-GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
-GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
-GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
-GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
-
-GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
-GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
-GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
-GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
-GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB;
-
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
-
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
-GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
-GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
-GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
-
-GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
-
-GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
-GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
-GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
-GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
-GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
-
-GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
-GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
-
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
-GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
-GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
-GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB;
-
-GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
-GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
-
-GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
-GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
-GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
-GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
-GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
-GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
-
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
-GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
-GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
-
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
-
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
-GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
-
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
-
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
-GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
-
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
-GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
-
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
-GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
-
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
-
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
-GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
-GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
-GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
-
-GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
-
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
-
-GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
-GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
-
-GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
-GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
-
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
-
-GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
-GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
-
-GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
-
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
-GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
-
-GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
-GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV;
-GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV;
-GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
-GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
-
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
-GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
-
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
-GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
-GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
-GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
-
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
-GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
-GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
-GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
-GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
-GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
-GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
-GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
-GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
-GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
-
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
-
-GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT;
-
-GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
-
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
-
-GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
-GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
-GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL;
-GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL;
-
-GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
-GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
-GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
-
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels;
-
-GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
-GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
-GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
-
-GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
-
-GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX;
-GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX;
-GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
-GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV;
-
-GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV;
-GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV;
-GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV;
-GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV;
-GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV;
-GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV;
-GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV;
-GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV;
-GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV;
-GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV;
-GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV;
-GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV;
-GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
-
-GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV;
-
-GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV;
-
-GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV;
-GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV;
-GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV;
-GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV;
-GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV;
-
-GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
-GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
-GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
-GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
-GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
-GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
-GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
-GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
-GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
-
-GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV;
-GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
-GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
-GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV;
-GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
-GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV;
-GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
-GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
-GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
-GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
-GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
-GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
-GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV;
-
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
-
-GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
-
-GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
-GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
-GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
-GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
-
-GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
-GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
-GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
-GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
-
-GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
-GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
-GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
-GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
-GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
-GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
-GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
-GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR;
-
-GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
-GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
-GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
-GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
-GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
-GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
-GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
-GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
-GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
-GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
-GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
-GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
-GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
-GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
-GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
-GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
-GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
-GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
-GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
-GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
-GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
-
-GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
-GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
-
-GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL;
-
-GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
-GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
-GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
-
-GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
-
-GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
-
-GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
-
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
-
-GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
-
-GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
-
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
-
-GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
-
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
-
-GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
-GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d;
-GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview;
-GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address;
-GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
-/* ------------------------------------------------------------------------- */
-
-/* error codes */
-#define GLEW_OK 0
-#define GLEW_NO_ERROR 0
-#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
-#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
-#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
-
-/* string codes */
-#define GLEW_VERSION 1
-#define GLEW_VERSION_MAJOR 2
-#define GLEW_VERSION_MINOR 3
-#define GLEW_VERSION_MICRO 4
-
-/* ------------------------------------------------------------------------- */
-
-/* GLEW version info */
-
-/*
-VERSION 2.0.0
-VERSION_MAJOR 2
-VERSION_MINOR 0
-VERSION_MICRO 0
-*/
-
-/* API */
-GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
-GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#ifndef GLEW_GET_VAR
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef GLEW_GET_FUN
-#define GLEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#ifdef GLEW_APIENTRY_DEFINED
-#undef GLEW_APIENTRY_DEFINED
-#undef APIENTRY
-#endif
-
-#ifdef GLEW_CALLBACK_DEFINED
-#undef GLEW_CALLBACK_DEFINED
-#undef CALLBACK
-#endif
-
-#ifdef GLEW_WINGDIAPI_DEFINED
-#undef GLEW_WINGDIAPI_DEFINED
-#undef WINGDIAPI
-#endif
-
-#undef GLAPI
-/* #undef GLEWAPI */
-
-#endif /* __glew_h__ */
diff --git a/opengl/glew32.lib b/opengl/glew32.lib
deleted file mode 100644
index 24793a72..00000000
Binary files a/opengl/glew32.lib and /dev/null differ
diff --git a/opengl/glew32s.lib b/opengl/glew32s.lib
deleted file mode 100644
index 18510029..00000000
Binary files a/opengl/glew32s.lib and /dev/null differ
diff --git a/opengl/glext.h b/opengl/glext.h
deleted file mode 100644
index 7bb8e6e7..00000000
--- a/opengl/glext.h
+++ /dev/null
@@ -1,6495 +0,0 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2005/06/20 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define GL_GLEXT_VERSION 29
-
-#ifndef GL_VERSION_1_2
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#endif
-
-#ifndef GL_ARB_imaging
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_MULTISAMPLE_BIT 0x20000000
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#ifndef GL_ARB_window_pos
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_HALF_FLOAT_ARB 0x140B
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT 0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-#endif
-
-#ifndef GL_EXT_index_texture
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#endif
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#endif
-
-#ifndef GL_INTEL_texture_scissor
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_RESTART_SUN 0x0001
-#define GL_REPLACE_MIDDLE_SUN 0x0002
-#define GL_REPLACE_OLDEST_SUN 0x0003
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#endif
-
-#ifndef GL_SUN_vertex
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR 0x8568
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#endif
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN 0x81D4
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT GL_MODELVIEW
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#endif
-
-#ifndef GL_NV_blend_square
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#endif
-
-#ifndef GL_MESA_window_pos
-#endif
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM 103050
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#endif
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX 0x842C
-#define GL_UNPACK_RESAMPLE_SGIX 0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#endif
-
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SCALEBIAS_HINT_SGIX 0x8322
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-#endif
-
-#ifndef GL_OML_resample
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_REG_6_ATI 0x8927
-#define GL_REG_7_ATI 0x8928
-#define GL_REG_8_ATI 0x8929
-#define GL_REG_9_ATI 0x892A
-#define GL_REG_10_ATI 0x892B
-#define GL_REG_11_ATI 0x892C
-#define GL_REG_12_ATI 0x892D
-#define GL_REG_13_ATI 0x892E
-#define GL_REG_14_ATI 0x892F
-#define GL_REG_15_ATI 0x8930
-#define GL_REG_16_ATI 0x8931
-#define GL_REG_17_ATI 0x8932
-#define GL_REG_18_ATI 0x8933
-#define GL_REG_19_ATI 0x8934
-#define GL_REG_20_ATI 0x8935
-#define GL_REG_21_ATI 0x8936
-#define GL_REG_22_ATI 0x8937
-#define GL_REG_23_ATI 0x8938
-#define GL_REG_24_ATI 0x8939
-#define GL_REG_25_ATI 0x893A
-#define GL_REG_26_ATI 0x893B
-#define GL_REG_27_ATI 0x893C
-#define GL_REG_28_ATI 0x893D
-#define GL_REG_29_ATI 0x893E
-#define GL_REG_30_ATI 0x893F
-#define GL_REG_31_ATI 0x8940
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_CON_8_ATI 0x8949
-#define GL_CON_9_ATI 0x894A
-#define GL_CON_10_ATI 0x894B
-#define GL_CON_11_ATI 0x894C
-#define GL_CON_12_ATI 0x894D
-#define GL_CON_13_ATI 0x894E
-#define GL_CON_14_ATI 0x894F
-#define GL_CON_15_ATI 0x8950
-#define GL_CON_16_ATI 0x8951
-#define GL_CON_17_ATI 0x8952
-#define GL_CON_18_ATI 0x8953
-#define GL_CON_19_ATI 0x8954
-#define GL_CON_20_ATI 0x8955
-#define GL_CON_21_ATI 0x8956
-#define GL_CON_22_ATI 0x8957
-#define GL_CON_23_ATI 0x8958
-#define GL_CON_24_ATI 0x8959
-#define GL_CON_25_ATI 0x895A
-#define GL_CON_26_ATI 0x895B
-#define GL_CON_27_ATI 0x895C
-#define GL_CON_28_ATI 0x895D
-#define GL_CON_29_ATI 0x895E
-#define GL_CON_30_ATI 0x895F
-#define GL_CON_31_ATI 0x8960
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#endif
-
-#ifndef GL_ATI_vertex_streams
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_STREAM0_ATI 0x876C
-#define GL_VERTEX_STREAM1_ATI 0x876D
-#define GL_VERTEX_STREAM2_ATI 0x876E
-#define GL_VERTEX_STREAM3_ATI 0x876F
-#define GL_VERTEX_STREAM4_ATI 0x8770
-#define GL_VERTEX_STREAM5_ATI 0x8771
-#define GL_VERTEX_STREAM6_ATI 0x8772
-#define GL_VERTEX_STREAM7_ATI 0x8773
-#define GL_VERTEX_SOURCE_ATI 0x8774
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SLICE_ACCUM_SUN 0x85CC
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_DEPTH_CLAMP_NV 0x864F
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_ELEMENT_ARRAY_APPLE 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_HALF_FLOAT_NV 0x140B
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#endif
-
-#ifndef GL_NV_vertex_program2
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_PACK_INVERT_MESA 0x8758
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
-/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
-#endif
-
-#ifndef GL_NV_vertex_program3
-/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#endif
-
-#ifndef GL_GREMEDY_string_marker
-#endif
-
-
-/*************************************************************/
-
-#include
-#ifndef GL_VERSION_2_0
-/* GL type for program/shader text */
-typedef char GLchar; /* native character */
-#endif
-
-#ifndef GL_VERSION_1_5
-/* GL types for handling large vertex buffer objects */
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-/* GL types for handling large vertex buffer objects */
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_ARB_shader_objects
-/* GL types for handling shader object handles and program/shader text */
-typedef char GLcharARB; /* native character */
-typedef unsigned int GLhandleARB; /* shader object handle */
-#endif
-
-/* GL types for "half" precision (s10e5) float data in host memory */
-#ifndef GL_ARB_half_float_pixel
-typedef unsigned short GLhalfARB;
-#endif
-
-#ifndef GL_NV_half_float
-typedef unsigned short GLhalfNV;
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
-GLAPI void APIENTRY glBlendEquation (GLenum);
-GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
-GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
-GLAPI void APIENTRY glResetHistogram (GLenum);
-GLAPI void APIENTRY glResetMinmax (GLenum);
-GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveTexture (GLenum);
-GLAPI void APIENTRY glClientActiveTexture (GLenum);
-GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
-GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
-GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
-GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
-GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
-GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
-GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
-GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glFogCoordf (GLfloat);
-GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
-GLAPI void APIENTRY glFogCoordd (GLdouble);
-GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
-GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
-GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
-GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
-GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
-GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
-GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
-GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
-GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
-GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
-GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
-GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
-GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
-GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
-GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
-GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
-GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
-GLAPI void APIENTRY glWindowPos2iv (const GLint *);
-GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
-GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
-GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
-GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos3iv (const GLint *);
-GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsQuery (GLuint);
-GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
-GLAPI void APIENTRY glEndQuery (GLenum);
-GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
-GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
-GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
-GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
-GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
-GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
-GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
-GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
-GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
-GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
-GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
-GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
-GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
-GLAPI void APIENTRY glCompileShader (GLuint);
-GLAPI GLuint APIENTRY glCreateProgram (void);
-GLAPI GLuint APIENTRY glCreateShader (GLenum);
-GLAPI void APIENTRY glDeleteProgram (GLuint);
-GLAPI void APIENTRY glDeleteShader (GLuint);
-GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
-GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
-GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
-GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
-GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
-GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
-GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
-GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
-GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
-GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
-GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
-GLAPI GLboolean APIENTRY glIsProgram (GLuint);
-GLAPI GLboolean APIENTRY glIsShader (GLuint);
-GLAPI void APIENTRY glLinkProgram (GLuint);
-GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
-GLAPI void APIENTRY glUseProgram (GLuint);
-GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
-GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform1i (GLint, GLint);
-GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glValidateProgram (GLuint);
-GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
-GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
-GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
-GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveTextureARB (GLenum);
-GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
-GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
-GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
-GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
-GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
-GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
-GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
-GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
-GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
-GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
-GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
-GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
-GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
-GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
-GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glVertexBlendARB (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
-typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
-typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
-typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
-typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
-typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
-GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
-GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
-GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
-GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-#endif
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
-GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
-GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
-GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
-GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
-GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
-GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
-GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
-GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
-GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
-GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
-GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
-GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
-GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
-GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
-GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
-GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
-GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
-GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
-GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
-GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
-GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
-GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
-GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
-GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
-GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
-GLAPI void APIENTRY glEndQueryARB (GLenum);
-GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
-GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
-GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
-GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
-GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
-GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
-GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
-GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
-GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
-GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
-GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
-GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
-GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
-GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
-GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
-GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
-GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
-GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
-GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
-typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
-GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
-typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
-#endif
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
-GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
-GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
-GLAPI void APIENTRY glResetHistogramEXT (GLenum);
-GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-#endif
-
-#ifndef GL_EXT_color_matrix
-#define GL_EXT_color_matrix 1
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
-GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
-GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
-GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
-GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
-GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
-GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
-typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
-typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
-GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glArrayElementEXT (GLint);
-GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
-GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
-GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
-GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
-typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
-typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-#endif
-
-#ifndef GL_SGIX_texture_select
-#define GL_SGIX_texture_select 1
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
-GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
-GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
-GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_SGIS_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
-GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
-GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
-GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
-GLAPI void APIENTRY glStartInstrumentsSGIX (void);
-GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
-typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
-typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
-typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFrameZoomSGIX (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTagSampleBufferSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
-GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
-GLAPI void APIENTRY glDeformSGIX (GLbitfield);
-GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
-typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
-typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushRasterSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
-GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-#endif
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glHintPGI (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
-GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
-GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
-GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-#endif
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
-GLAPI void APIENTRY glUnlockArraysEXT (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
-GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
-GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
-GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
-GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
-GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
-GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glApplyTextureEXT (GLenum);
-GLAPI void APIENTRY glTextureLightEXT (GLenum);
-GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
-GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
-GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
-GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
-GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
-GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
-typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
-typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
-GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
-GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
-GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
-GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
-GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
-GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
-GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
-GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
-GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
-GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
-GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
-GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
-GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureNormalEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
-GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
-GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
-GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
-GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
-GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
-GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
-GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
-GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
-GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
-GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
-GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
-GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
-GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
-GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
-GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
-GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
-typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
-typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
-typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
-typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
-typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
-typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
-typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
-typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
-typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
-typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_SGIX_fog_scale 1
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFinishTextureSUNX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
-GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
-GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
-GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
-GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
-GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
-GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
-GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
-GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
-GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
-GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
-GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
-GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
-GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_blend_func_separate
-#define GL_INGR_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
-GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
-GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
-GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
-GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
-GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
-GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
-GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
-GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-#endif
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glResizeBuffersMESA (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
-#endif
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
-GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
-GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
-GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
-GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
-GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
-GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
-GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
-GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
-GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
-GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
-GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
-GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
-GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
-GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-#endif
-
-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
-GLAPI void APIENTRY glSamplePatternEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-#endif
-
-#ifndef GL_SGIX_igloo_interface
-#define GL_SGIX_igloo_interface 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-#endif
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
-GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
-GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glFinishFenceNV (GLuint);
-GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
-GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
-GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
-typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
-GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
-GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
-GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
-GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
-GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
-GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
-GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
-GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
-GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
-GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
-GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
-GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
-GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
-typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
-typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SGIX_scalebias_hint 1
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-#endif
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
-GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
-GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
-GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
-GLAPI void APIENTRY glBeginFragmentShaderATI (void);
-GLAPI void APIENTRY glEndFragmentShaderATI (void);
-GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
-GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
-GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
-GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
-GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
-GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
-GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
-GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
-GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
-GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
-typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginVertexShaderEXT (void);
-GLAPI void APIENTRY glEndVertexShaderEXT (void);
-GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
-GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
-GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
-GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
-GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
-GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
-GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
-GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
-GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
-GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
-GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
-GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
-GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
-GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
-GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
-GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
-GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
-GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
-GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
-GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
-GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
-GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
-typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
-typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
-typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
-typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
-typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
-typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
-typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
-typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-#endif
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
-GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
-GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
-GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
-GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
-GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
-GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
-GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
-GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
-GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
-GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
-GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
-GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
-GLAPI void APIENTRY glEndOcclusionQueryNV (void);
-GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
-GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
-GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
-GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
-GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
-GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
-GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
-GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
-GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
-GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
-GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
-GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
-typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
-GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
-GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
-GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_ATI_pixel_format_float 1
-/* This is really a WGL extension, but defines some associated GL enums.
- * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
- */
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
-GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
-GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
-GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
-GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
-GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
-GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
-typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
-typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
-typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
-typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
-typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
-typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
-GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPrimitiveRestartNV (void);
-GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-#endif
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
-GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
-GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-#endif
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
-GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
-GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
-GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
-GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
-GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
-GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
-GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
-GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
-GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/opengl/glut32.lib b/opengl/glut32.lib
deleted file mode 100644
index 494cad96..00000000
Binary files a/opengl/glut32.lib and /dev/null differ
diff --git a/opengl/wglew.h b/opengl/wglew.h
deleted file mode 100644
index 71ee0f30..00000000
--- a/opengl/wglew.h
+++ /dev/null
@@ -1,1427 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart
-** Copyright (C) 2002-2008, Milan Ikits
-** Copyright (C) 2002-2008, Marcelo E. Magallon
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __wglew_h__
-#define __wglew_h__
-#define __WGLEW_H__
-
-#ifdef __wglext_h_
-#error wglext.h included before wglew.h
-#endif
-
-#define __wglext_h_
-
-#if !defined(WINAPI)
-# ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN 1
-# endif
-#include
-# undef WIN32_LEAN_AND_MEAN
-#endif
-
-/*
- * GLEW_STATIC needs to be set when using the static version.
- * GLEW_BUILD is set when building the DLL version.
- */
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* -------------------------- WGL_3DFX_multisample ------------------------- */
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-
-#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
-
-#endif /* WGL_3DFX_multisample */
-
-/* ------------------------- WGL_3DL_stereo_control ------------------------ */
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-
-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
-
-#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
-
-#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
-
-#endif /* WGL_3DL_stereo_control */
-
-/* ------------------------ WGL_AMD_gpu_association ------------------------ */
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-
-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
-
-#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
-#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
-#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
-#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
-#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
-#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
-#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
-#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
-#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
-
-#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
-
-#endif /* WGL_AMD_gpu_association */
-
-/* ------------------------- WGL_ARB_buffer_region ------------------------- */
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-
-#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
-#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
-#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
-#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
-
-#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
-
-#endif /* WGL_ARB_buffer_region */
-
-/* --------------------- WGL_ARB_context_flush_control --------------------- */
-
-#ifndef WGL_ARB_context_flush_control
-#define WGL_ARB_context_flush_control 1
-
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
-
-#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)
-
-#endif /* WGL_ARB_context_flush_control */
-
-/* ------------------------- WGL_ARB_create_context ------------------------ */
-
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
-
-#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
-
-#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
-
-#endif /* WGL_ARB_create_context */
-
-/* --------------------- WGL_ARB_create_context_profile -------------------- */
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
-
-#endif /* WGL_ARB_create_context_profile */
-
-/* ------------------- WGL_ARB_create_context_robustness ------------------- */
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
-
-#endif /* WGL_ARB_create_context_robustness */
-
-/* ----------------------- WGL_ARB_extensions_string ----------------------- */
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-
-#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
-
-#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
-
-#endif /* WGL_ARB_extensions_string */
-
-/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-
-#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-/* ----------------------- WGL_ARB_make_current_read ----------------------- */
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
-#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
-
-#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
-
-#endif /* WGL_ARB_make_current_read */
-
-/* -------------------------- WGL_ARB_multisample -------------------------- */
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-
-#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
-
-#endif /* WGL_ARB_multisample */
-
-/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-
-DECLARE_HANDLE(HPBUFFERARB);
-
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-
-#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
-#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
-#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
-#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
-#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
-
-#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
-
-#endif /* WGL_ARB_pbuffer */
-
-/* -------------------------- WGL_ARB_pixel_format ------------------------- */
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
-#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
-#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
-
-#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
-
-#endif /* WGL_ARB_pixel_format */
-
-/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-
-#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
-
-#endif /* WGL_ARB_pixel_format_float */
-
-/* ------------------------- WGL_ARB_render_texture ------------------------ */
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
-
-#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
-#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
-#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
-
-#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
-
-#endif /* WGL_ARB_render_texture */
-
-/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
-
-#ifndef WGL_ARB_robustness_application_isolation
-#define WGL_ARB_robustness_application_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
-
-#endif /* WGL_ARB_robustness_application_isolation */
-
-/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
-
-#ifndef WGL_ARB_robustness_share_group_isolation
-#define WGL_ARB_robustness_share_group_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
-
-#endif /* WGL_ARB_robustness_share_group_isolation */
-
-/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define GL_RGBA_FLOAT_MODE_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-
-#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
-
-#endif /* WGL_ATI_pixel_format_float */
-
-/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
-
-#ifndef WGL_ATI_render_texture_rectangle
-#define WGL_ATI_render_texture_rectangle 1
-
-#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
-
-#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_EXT_create_context_es2_profile 1
-
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
-
-#endif /* WGL_EXT_create_context_es2_profile */
-
-/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
-
-#ifndef WGL_EXT_create_context_es_profile
-#define WGL_EXT_create_context_es_profile 1
-
-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
-
-#endif /* WGL_EXT_create_context_es_profile */
-
-/* -------------------------- WGL_EXT_depth_float -------------------------- */
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-
-#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
-
-#endif /* WGL_EXT_depth_float */
-
-/* ---------------------- WGL_EXT_display_color_table ---------------------- */
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
-
-#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
-#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
-#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
-#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
-
-#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
-
-#endif /* WGL_EXT_display_color_table */
-
-/* ----------------------- WGL_EXT_extensions_string ----------------------- */
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-
-#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
-
-#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
-
-#endif /* WGL_EXT_extensions_string */
-
-/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-
-#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-/* ----------------------- WGL_EXT_make_current_read ----------------------- */
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
-#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
-
-#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
-
-#endif /* WGL_EXT_make_current_read */
-
-/* -------------------------- WGL_EXT_multisample -------------------------- */
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-
-#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
-
-#endif /* WGL_EXT_multisample */
-
-/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-
-DECLARE_HANDLE(HPBUFFEREXT);
-
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-
-#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
-#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
-#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
-#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
-#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
-
-#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
-
-#endif /* WGL_EXT_pbuffer */
-
-/* -------------------------- WGL_EXT_pixel_format ------------------------- */
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
-#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
-#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
-
-#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
-
-#endif /* WGL_EXT_pixel_format */
-
-/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-
-#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-/* -------------------------- WGL_EXT_swap_control ------------------------- */
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-
-#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
-#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
-
-#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
-
-#endif /* WGL_EXT_swap_control */
-
-/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
-
-#ifndef WGL_EXT_swap_control_tear
-#define WGL_EXT_swap_control_tear 1
-
-#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
-
-#endif /* WGL_EXT_swap_control_tear */
-
-/* --------------------- WGL_I3D_digital_video_control --------------------- */
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
-#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
-
-#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
-
-#endif /* WGL_I3D_digital_video_control */
-
-/* ----------------------------- WGL_I3D_gamma ----------------------------- */
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
-#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
-#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
-#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
-
-#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
-
-#endif /* WGL_I3D_gamma */
-
-/* ---------------------------- WGL_I3D_genlock ---------------------------- */
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
-
-#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
-#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
-#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
-#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
-#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
-#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
-#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
-#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
-#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
-#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
-#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
-#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
-
-#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
-
-#endif /* WGL_I3D_genlock */
-
-/* -------------------------- WGL_I3D_image_buffer ------------------------- */
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
-
-#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
-#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
-#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
-#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
-
-#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
-
-#endif /* WGL_I3D_image_buffer */
-
-/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
-
-#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
-#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
-#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
-#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
-
-#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-
-#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
-#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
-#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
-#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
-
-#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-/* --------------------------- WGL_NV_DX_interop --------------------------- */
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-
-#define WGL_ACCESS_READ_ONLY_NV 0x0000
-#define WGL_ACCESS_READ_WRITE_NV 0x0001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
-
-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
-
-#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
-#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
-#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
-#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
-#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
-#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
-#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
-#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
-
-#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
-
-#endif /* WGL_NV_DX_interop */
-
-/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
-
-#ifndef WGL_NV_DX_interop2
-#define WGL_NV_DX_interop2 1
-
-#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
-
-#endif /* WGL_NV_DX_interop2 */
-
-/* --------------------------- WGL_NV_copy_image --------------------------- */
-
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-
-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
-
-#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
-
-#endif /* WGL_NV_copy_image */
-
-/* ------------------------ WGL_NV_delay_before_swap ----------------------- */
-
-#ifndef WGL_NV_delay_before_swap
-#define WGL_NV_delay_before_swap 1
-
-typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
-
-#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)
-
-#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)
-
-#endif /* WGL_NV_delay_before_swap */
-
-/* -------------------------- WGL_NV_float_buffer -------------------------- */
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-
-#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
-
-#endif /* WGL_NV_float_buffer */
-
-/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-
-DECLARE_HANDLE(HGPUNV);
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
-
-#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
-#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
-#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
-#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
-#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
-
-#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
-
-#endif /* WGL_NV_gpu_affinity */
-
-/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-
-#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
-
-#endif /* WGL_NV_multisample_coverage */
-
-/* -------------------------- WGL_NV_present_video ------------------------- */
-
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
-typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
-
-#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
-#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
-#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
-
-#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
-
-#endif /* WGL_NV_present_video */
-
-/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-
-#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
-
-#endif /* WGL_NV_render_depth_texture */
-
-/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-
-#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-/* --------------------------- WGL_NV_swap_group --------------------------- */
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-
-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
-
-#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
-#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
-#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
-#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
-#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
-#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
-
-#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
-
-#endif /* WGL_NV_swap_group */
-
-/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-
-typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-
-#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
-#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
-
-#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
-
-#endif /* WGL_NV_vertex_array_range */
-
-/* -------------------------- WGL_NV_video_capture ------------------------- */
-
-#ifndef WGL_NV_video_capture
-#define WGL_NV_video_capture 1
-
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-
-#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
-#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
-#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
-#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
-#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
-
-#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
-
-#endif /* WGL_NV_video_capture */
-
-/* -------------------------- WGL_NV_video_output -------------------------- */
-
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-
-DECLARE_HANDLE(HPVIDEODEV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
-
-#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
-#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
-#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
-#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
-#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
-#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
-
-#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
-
-#endif /* WGL_NV_video_output */
-
-/* -------------------------- WGL_OML_sync_control ------------------------- */
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
-
-#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
-#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
-#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
-#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
-#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
-#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
-
-#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
-#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
-
-WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
-/* ------------------------------------------------------------------------- */
-
-GLEWAPI GLenum GLEWAPIENTRY wglewInit ();
-GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
-
-#ifndef WGLEW_GET_VAR
-#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef WGLEW_GET_FUN
-#define WGLEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#undef GLEWAPI
-
-#endif /* __wglew_h__ */
diff --git a/opengl/wglext.h b/opengl/wglext.h
deleted file mode 100644
index 3fe2e2df..00000000
--- a/opengl/wglext.h
+++ /dev/null
@@ -1,929 +0,0 @@
-#ifndef __wglext_h_
-#define __wglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2007-2010 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Function declaration macros - to move into glplatform.h */
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number */
-/* wglext.h last updated 2011/04/13 */
-/* Current version at http://www.opengl.org/registry/ */
-#define WGL_WGLEXT_VERSION 23
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-#endif
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-#endif
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-#endif
-
-#ifndef WGL_ARB_create_context
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#endif
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-#endif
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#endif
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#endif
-
-#ifndef WGL_NV_float_buffer
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-#endif
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-#endif
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-#endif
-
-#ifndef WGL_NV_present_video
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-#endif
-
-#ifndef WGL_NV_video_out
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-#endif
-
-#ifndef WGL_NV_swap_group
-#endif
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-#endif
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-#endif
-
-#ifndef WGL_NV_video_capture
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-#endif
-
-#ifndef WGL_NV_copy_image
-#endif
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-#endif
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-#endif
-
-#ifndef WGL_NV_DX_interop
-#define WGL_ACCESS_READ_ONLY_NV 0x00000000
-#define WGL_ACCESS_READ_WRITE_NV 0x00000001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
-#endif
-
-
-/*************************************************************/
-
-#ifndef WGL_ARB_pbuffer
-DECLARE_HANDLE(HPBUFFERARB);
-#endif
-#ifndef WGL_EXT_pbuffer
-DECLARE_HANDLE(HPBUFFEREXT);
-#endif
-#ifndef WGL_NV_present_video
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-#endif
-#ifndef WGL_NV_video_output
-DECLARE_HANDLE(HPVIDEODEV);
-#endif
-#ifndef WGL_NV_gpu_affinity
-DECLARE_HANDLE(HPGPUNV);
-DECLARE_HANDLE(HGPUNV);
-
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-#endif
-#ifndef WGL_NV_video_capture
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-#endif
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
-extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
-extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
-extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-extern HDC WINAPI wglGetCurrentReadDCARB (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
-extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
-extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
-extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
-extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
-extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
-#endif
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-#endif
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-#endif
-
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
-#endif
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-#endif
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-#endif
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
-extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
-extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
-extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-#endif
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-extern HDC WINAPI wglGetCurrentReadDCEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
-extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
-extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
-extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
-extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
-extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglSwapIntervalEXT (int interval);
-extern int WINAPI wglGetSwapIntervalEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-#endif
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-extern void WINAPI wglFreeMemoryNV (void *pointer);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-#endif
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
-extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
-extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
-extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
-extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
-extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
-extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
-extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
-extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
-extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
-extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
-extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
-extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
-extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
-extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
-extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
-extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
-extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
-extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
-extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableFrameLockI3D (void);
-extern BOOL WINAPI wglDisableFrameLockI3D (void);
-extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
-extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
-#endif
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
-extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
-extern BOOL WINAPI wglEndFrameTrackingI3D (void);
-extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-#endif
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-#endif
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-#endif
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
-#endif
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-#endif
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-#endif
-
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
-extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
-extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
-typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
-typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
-extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
-extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
-extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
-extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-#endif
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
-extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
-extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
-extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
-extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
-extern BOOL WINAPI wglResetFrameCountNV (HDC hDC);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
-#endif
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
-extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
-extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-extern BOOL WINAPI wglDeleteDCNV (HDC hdc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
-#endif
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
-extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
-extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
-extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
-extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
-extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
-extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
-extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
-extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-
-#ifndef WGL_NV_video_capture
-#define WGL_NV_video_capture 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
-extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
-extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
-typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-#endif
-
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-#endif
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-#endif
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
-extern HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
-extern BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
-extern HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
-extern BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
-extern BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
-extern BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
-extern BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/parser.cpp b/parser.cpp
index 46cd8701..8d1076e1 100644
--- a/parser.cpp
+++ b/parser.cpp
@@ -65,7 +65,7 @@ cParser::~cParser()
}
// methods
-bool cParser::getTokens(int Count, bool ToLower, const char *Break)
+bool cParser::getTokens(unsigned int Count, bool ToLower, const char *Break)
{
/*
if (LoadTraction==true)
@@ -78,7 +78,7 @@ bool cParser::getTokens(int Count, bool ToLower, const char *Break)
this->str("");
this->clear();
*/
- for (int i = 0; i < Count; ++i)
+ for (unsigned int i = 0; i < Count; ++i)
{
std::string token = readToken(ToLower, Break);
if( true == token.empty() ) {
diff --git a/parser.h b/parser.h
index 5b5d3256..a790a3ee 100644
--- a/parser.h
+++ b/parser.h
@@ -77,7 +77,7 @@ class cParser //: public std::stringstream
{
return !mStream->fail();
};
- bool getTokens(int Count = 1, bool ToLower = true, const char *Break = "\n\t ;");
+ bool getTokens(unsigned int Count = 1, bool ToLower = true, const char *Break = "\n\t ;");
// returns percentage of file processed so far
int getProgress() const;
// add custom definition of text which should be ignored when retrieving tokens
diff --git a/python/include/Python-ast.h b/python/include/Python-ast.h
deleted file mode 100644
index 3f35bbb6..00000000
--- a/python/include/Python-ast.h
+++ /dev/null
@@ -1,535 +0,0 @@
-/* File automatically generated by Parser/asdl_c.py. */
-
-#include "asdl.h"
-
-typedef struct _mod *mod_ty;
-
-typedef struct _stmt *stmt_ty;
-
-typedef struct _expr *expr_ty;
-
-typedef enum _expr_context { Load=1, Store=2, Del=3, AugLoad=4, AugStore=5,
- Param=6 } expr_context_ty;
-
-typedef struct _slice *slice_ty;
-
-typedef enum _boolop { And=1, Or=2 } boolop_ty;
-
-typedef enum _operator { Add=1, Sub=2, Mult=3, Div=4, Mod=5, Pow=6, LShift=7,
- RShift=8, BitOr=9, BitXor=10, BitAnd=11, FloorDiv=12 }
- operator_ty;
-
-typedef enum _unaryop { Invert=1, Not=2, UAdd=3, USub=4 } unaryop_ty;
-
-typedef enum _cmpop { Eq=1, NotEq=2, Lt=3, LtE=4, Gt=5, GtE=6, Is=7, IsNot=8,
- In=9, NotIn=10 } cmpop_ty;
-
-typedef struct _comprehension *comprehension_ty;
-
-typedef struct _excepthandler *excepthandler_ty;
-
-typedef struct _arguments *arguments_ty;
-
-typedef struct _keyword *keyword_ty;
-
-typedef struct _alias *alias_ty;
-
-
-enum _mod_kind {Module_kind=1, Interactive_kind=2, Expression_kind=3,
- Suite_kind=4};
-struct _mod {
- enum _mod_kind kind;
- union {
- struct {
- asdl_seq *body;
- } Module;
-
- struct {
- asdl_seq *body;
- } Interactive;
-
- struct {
- expr_ty body;
- } Expression;
-
- struct {
- asdl_seq *body;
- } Suite;
-
- } v;
-};
-
-enum _stmt_kind {FunctionDef_kind=1, ClassDef_kind=2, Return_kind=3,
- Delete_kind=4, Assign_kind=5, AugAssign_kind=6, Print_kind=7,
- For_kind=8, While_kind=9, If_kind=10, With_kind=11,
- Raise_kind=12, TryExcept_kind=13, TryFinally_kind=14,
- Assert_kind=15, Import_kind=16, ImportFrom_kind=17,
- Exec_kind=18, Global_kind=19, Expr_kind=20, Pass_kind=21,
- Break_kind=22, Continue_kind=23};
-struct _stmt {
- enum _stmt_kind kind;
- union {
- struct {
- identifier name;
- arguments_ty args;
- asdl_seq *body;
- asdl_seq *decorator_list;
- } FunctionDef;
-
- struct {
- identifier name;
- asdl_seq *bases;
- asdl_seq *body;
- asdl_seq *decorator_list;
- } ClassDef;
-
- struct {
- expr_ty value;
- } Return;
-
- struct {
- asdl_seq *targets;
- } Delete;
-
- struct {
- asdl_seq *targets;
- expr_ty value;
- } Assign;
-
- struct {
- expr_ty target;
- operator_ty op;
- expr_ty value;
- } AugAssign;
-
- struct {
- expr_ty dest;
- asdl_seq *values;
- bool nl;
- } Print;
-
- struct {
- expr_ty target;
- expr_ty iter;
- asdl_seq *body;
- asdl_seq *orelse;
- } For;
-
- struct {
- expr_ty test;
- asdl_seq *body;
- asdl_seq *orelse;
- } While;
-
- struct {
- expr_ty test;
- asdl_seq *body;
- asdl_seq *orelse;
- } If;
-
- struct {
- expr_ty context_expr;
- expr_ty optional_vars;
- asdl_seq *body;
- } With;
-
- struct {
- expr_ty type;
- expr_ty inst;
- expr_ty tback;
- } Raise;
-
- struct {
- asdl_seq *body;
- asdl_seq *handlers;
- asdl_seq *orelse;
- } TryExcept;
-
- struct {
- asdl_seq *body;
- asdl_seq *finalbody;
- } TryFinally;
-
- struct {
- expr_ty test;
- expr_ty msg;
- } Assert;
-
- struct {
- asdl_seq *names;
- } Import;
-
- struct {
- identifier module;
- asdl_seq *names;
- int level;
- } ImportFrom;
-
- struct {
- expr_ty body;
- expr_ty globals;
- expr_ty locals;
- } Exec;
-
- struct {
- asdl_seq *names;
- } Global;
-
- struct {
- expr_ty value;
- } Expr;
-
- } v;
- int lineno;
- int col_offset;
-};
-
-enum _expr_kind {BoolOp_kind=1, BinOp_kind=2, UnaryOp_kind=3, Lambda_kind=4,
- IfExp_kind=5, Dict_kind=6, Set_kind=7, ListComp_kind=8,
- SetComp_kind=9, DictComp_kind=10, GeneratorExp_kind=11,
- Yield_kind=12, Compare_kind=13, Call_kind=14, Repr_kind=15,
- Num_kind=16, Str_kind=17, Attribute_kind=18,
- Subscript_kind=19, Name_kind=20, List_kind=21, Tuple_kind=22};
-struct _expr {
- enum _expr_kind kind;
- union {
- struct {
- boolop_ty op;
- asdl_seq *values;
- } BoolOp;
-
- struct {
- expr_ty left;
- operator_ty op;
- expr_ty right;
- } BinOp;
-
- struct {
- unaryop_ty op;
- expr_ty operand;
- } UnaryOp;
-
- struct {
- arguments_ty args;
- expr_ty body;
- } Lambda;
-
- struct {
- expr_ty test;
- expr_ty body;
- expr_ty orelse;
- } IfExp;
-
- struct {
- asdl_seq *keys;
- asdl_seq *values;
- } Dict;
-
- struct {
- asdl_seq *elts;
- } Set;
-
- struct {
- expr_ty elt;
- asdl_seq *generators;
- } ListComp;
-
- struct {
- expr_ty elt;
- asdl_seq *generators;
- } SetComp;
-
- struct {
- expr_ty key;
- expr_ty value;
- asdl_seq *generators;
- } DictComp;
-
- struct {
- expr_ty elt;
- asdl_seq *generators;
- } GeneratorExp;
-
- struct {
- expr_ty value;
- } Yield;
-
- struct {
- expr_ty left;
- asdl_int_seq *ops;
- asdl_seq *comparators;
- } Compare;
-
- struct {
- expr_ty func;
- asdl_seq *args;
- asdl_seq *keywords;
- expr_ty starargs;
- expr_ty kwargs;
- } Call;
-
- struct {
- expr_ty value;
- } Repr;
-
- struct {
- object n;
- } Num;
-
- struct {
- string s;
- } Str;
-
- struct {
- expr_ty value;
- identifier attr;
- expr_context_ty ctx;
- } Attribute;
-
- struct {
- expr_ty value;
- slice_ty slice;
- expr_context_ty ctx;
- } Subscript;
-
- struct {
- identifier id;
- expr_context_ty ctx;
- } Name;
-
- struct {
- asdl_seq *elts;
- expr_context_ty ctx;
- } List;
-
- struct {
- asdl_seq *elts;
- expr_context_ty ctx;
- } Tuple;
-
- } v;
- int lineno;
- int col_offset;
-};
-
-enum _slice_kind {Ellipsis_kind=1, Slice_kind=2, ExtSlice_kind=3, Index_kind=4};
-struct _slice {
- enum _slice_kind kind;
- union {
- struct {
- expr_ty lower;
- expr_ty upper;
- expr_ty step;
- } Slice;
-
- struct {
- asdl_seq *dims;
- } ExtSlice;
-
- struct {
- expr_ty value;
- } Index;
-
- } v;
-};
-
-struct _comprehension {
- expr_ty target;
- expr_ty iter;
- asdl_seq *ifs;
-};
-
-enum _excepthandler_kind {ExceptHandler_kind=1};
-struct _excepthandler {
- enum _excepthandler_kind kind;
- union {
- struct {
- expr_ty type;
- expr_ty name;
- asdl_seq *body;
- } ExceptHandler;
-
- } v;
- int lineno;
- int col_offset;
-};
-
-struct _arguments {
- asdl_seq *args;
- identifier vararg;
- identifier kwarg;
- asdl_seq *defaults;
-};
-
-struct _keyword {
- identifier arg;
- expr_ty value;
-};
-
-struct _alias {
- identifier name;
- identifier asname;
-};
-
-
-#define Module(a0, a1) _Py_Module(a0, a1)
-mod_ty _Py_Module(asdl_seq * body, PyArena *arena);
-#define Interactive(a0, a1) _Py_Interactive(a0, a1)
-mod_ty _Py_Interactive(asdl_seq * body, PyArena *arena);
-#define Expression(a0, a1) _Py_Expression(a0, a1)
-mod_ty _Py_Expression(expr_ty body, PyArena *arena);
-#define Suite(a0, a1) _Py_Suite(a0, a1)
-mod_ty _Py_Suite(asdl_seq * body, PyArena *arena);
-#define FunctionDef(a0, a1, a2, a3, a4, a5, a6) _Py_FunctionDef(a0, a1, a2, a3, a4, a5, a6)
-stmt_ty _Py_FunctionDef(identifier name, arguments_ty args, asdl_seq * body,
- asdl_seq * decorator_list, int lineno, int col_offset,
- PyArena *arena);
-#define ClassDef(a0, a1, a2, a3, a4, a5, a6) _Py_ClassDef(a0, a1, a2, a3, a4, a5, a6)
-stmt_ty _Py_ClassDef(identifier name, asdl_seq * bases, asdl_seq * body,
- asdl_seq * decorator_list, int lineno, int col_offset,
- PyArena *arena);
-#define Return(a0, a1, a2, a3) _Py_Return(a0, a1, a2, a3)
-stmt_ty _Py_Return(expr_ty value, int lineno, int col_offset, PyArena *arena);
-#define Delete(a0, a1, a2, a3) _Py_Delete(a0, a1, a2, a3)
-stmt_ty _Py_Delete(asdl_seq * targets, int lineno, int col_offset, PyArena
- *arena);
-#define Assign(a0, a1, a2, a3, a4) _Py_Assign(a0, a1, a2, a3, a4)
-stmt_ty _Py_Assign(asdl_seq * targets, expr_ty value, int lineno, int
- col_offset, PyArena *arena);
-#define AugAssign(a0, a1, a2, a3, a4, a5) _Py_AugAssign(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_AugAssign(expr_ty target, operator_ty op, expr_ty value, int
- lineno, int col_offset, PyArena *arena);
-#define Print(a0, a1, a2, a3, a4, a5) _Py_Print(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_Print(expr_ty dest, asdl_seq * values, bool nl, int lineno, int
- col_offset, PyArena *arena);
-#define For(a0, a1, a2, a3, a4, a5, a6) _Py_For(a0, a1, a2, a3, a4, a5, a6)
-stmt_ty _Py_For(expr_ty target, expr_ty iter, asdl_seq * body, asdl_seq *
- orelse, int lineno, int col_offset, PyArena *arena);
-#define While(a0, a1, a2, a3, a4, a5) _Py_While(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_While(expr_ty test, asdl_seq * body, asdl_seq * orelse, int lineno,
- int col_offset, PyArena *arena);
-#define If(a0, a1, a2, a3, a4, a5) _Py_If(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_If(expr_ty test, asdl_seq * body, asdl_seq * orelse, int lineno,
- int col_offset, PyArena *arena);
-#define With(a0, a1, a2, a3, a4, a5) _Py_With(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_With(expr_ty context_expr, expr_ty optional_vars, asdl_seq * body,
- int lineno, int col_offset, PyArena *arena);
-#define Raise(a0, a1, a2, a3, a4, a5) _Py_Raise(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_Raise(expr_ty type, expr_ty inst, expr_ty tback, int lineno, int
- col_offset, PyArena *arena);
-#define TryExcept(a0, a1, a2, a3, a4, a5) _Py_TryExcept(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_TryExcept(asdl_seq * body, asdl_seq * handlers, asdl_seq * orelse,
- int lineno, int col_offset, PyArena *arena);
-#define TryFinally(a0, a1, a2, a3, a4) _Py_TryFinally(a0, a1, a2, a3, a4)
-stmt_ty _Py_TryFinally(asdl_seq * body, asdl_seq * finalbody, int lineno, int
- col_offset, PyArena *arena);
-#define Assert(a0, a1, a2, a3, a4) _Py_Assert(a0, a1, a2, a3, a4)
-stmt_ty _Py_Assert(expr_ty test, expr_ty msg, int lineno, int col_offset,
- PyArena *arena);
-#define Import(a0, a1, a2, a3) _Py_Import(a0, a1, a2, a3)
-stmt_ty _Py_Import(asdl_seq * names, int lineno, int col_offset, PyArena
- *arena);
-#define ImportFrom(a0, a1, a2, a3, a4, a5) _Py_ImportFrom(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_ImportFrom(identifier module, asdl_seq * names, int level, int
- lineno, int col_offset, PyArena *arena);
-#define Exec(a0, a1, a2, a3, a4, a5) _Py_Exec(a0, a1, a2, a3, a4, a5)
-stmt_ty _Py_Exec(expr_ty body, expr_ty globals, expr_ty locals, int lineno, int
- col_offset, PyArena *arena);
-#define Global(a0, a1, a2, a3) _Py_Global(a0, a1, a2, a3)
-stmt_ty _Py_Global(asdl_seq * names, int lineno, int col_offset, PyArena
- *arena);
-#define Expr(a0, a1, a2, a3) _Py_Expr(a0, a1, a2, a3)
-stmt_ty _Py_Expr(expr_ty value, int lineno, int col_offset, PyArena *arena);
-#define Pass(a0, a1, a2) _Py_Pass(a0, a1, a2)
-stmt_ty _Py_Pass(int lineno, int col_offset, PyArena *arena);
-#define Break(a0, a1, a2) _Py_Break(a0, a1, a2)
-stmt_ty _Py_Break(int lineno, int col_offset, PyArena *arena);
-#define Continue(a0, a1, a2) _Py_Continue(a0, a1, a2)
-stmt_ty _Py_Continue(int lineno, int col_offset, PyArena *arena);
-#define BoolOp(a0, a1, a2, a3, a4) _Py_BoolOp(a0, a1, a2, a3, a4)
-expr_ty _Py_BoolOp(boolop_ty op, asdl_seq * values, int lineno, int col_offset,
- PyArena *arena);
-#define BinOp(a0, a1, a2, a3, a4, a5) _Py_BinOp(a0, a1, a2, a3, a4, a5)
-expr_ty _Py_BinOp(expr_ty left, operator_ty op, expr_ty right, int lineno, int
- col_offset, PyArena *arena);
-#define UnaryOp(a0, a1, a2, a3, a4) _Py_UnaryOp(a0, a1, a2, a3, a4)
-expr_ty _Py_UnaryOp(unaryop_ty op, expr_ty operand, int lineno, int col_offset,
- PyArena *arena);
-#define Lambda(a0, a1, a2, a3, a4) _Py_Lambda(a0, a1, a2, a3, a4)
-expr_ty _Py_Lambda(arguments_ty args, expr_ty body, int lineno, int col_offset,
- PyArena *arena);
-#define IfExp(a0, a1, a2, a3, a4, a5) _Py_IfExp(a0, a1, a2, a3, a4, a5)
-expr_ty _Py_IfExp(expr_ty test, expr_ty body, expr_ty orelse, int lineno, int
- col_offset, PyArena *arena);
-#define Dict(a0, a1, a2, a3, a4) _Py_Dict(a0, a1, a2, a3, a4)
-expr_ty _Py_Dict(asdl_seq * keys, asdl_seq * values, int lineno, int
- col_offset, PyArena *arena);
-#define Set(a0, a1, a2, a3) _Py_Set(a0, a1, a2, a3)
-expr_ty _Py_Set(asdl_seq * elts, int lineno, int col_offset, PyArena *arena);
-#define ListComp(a0, a1, a2, a3, a4) _Py_ListComp(a0, a1, a2, a3, a4)
-expr_ty _Py_ListComp(expr_ty elt, asdl_seq * generators, int lineno, int
- col_offset, PyArena *arena);
-#define SetComp(a0, a1, a2, a3, a4) _Py_SetComp(a0, a1, a2, a3, a4)
-expr_ty _Py_SetComp(expr_ty elt, asdl_seq * generators, int lineno, int
- col_offset, PyArena *arena);
-#define DictComp(a0, a1, a2, a3, a4, a5) _Py_DictComp(a0, a1, a2, a3, a4, a5)
-expr_ty _Py_DictComp(expr_ty key, expr_ty value, asdl_seq * generators, int
- lineno, int col_offset, PyArena *arena);
-#define GeneratorExp(a0, a1, a2, a3, a4) _Py_GeneratorExp(a0, a1, a2, a3, a4)
-expr_ty _Py_GeneratorExp(expr_ty elt, asdl_seq * generators, int lineno, int
- col_offset, PyArena *arena);
-#define Yield(a0, a1, a2, a3) _Py_Yield(a0, a1, a2, a3)
-expr_ty _Py_Yield(expr_ty value, int lineno, int col_offset, PyArena *arena);
-#define Compare(a0, a1, a2, a3, a4, a5) _Py_Compare(a0, a1, a2, a3, a4, a5)
-expr_ty _Py_Compare(expr_ty left, asdl_int_seq * ops, asdl_seq * comparators,
- int lineno, int col_offset, PyArena *arena);
-#define Call(a0, a1, a2, a3, a4, a5, a6, a7) _Py_Call(a0, a1, a2, a3, a4, a5, a6, a7)
-expr_ty _Py_Call(expr_ty func, asdl_seq * args, asdl_seq * keywords, expr_ty
- starargs, expr_ty kwargs, int lineno, int col_offset, PyArena
- *arena);
-#define Repr(a0, a1, a2, a3) _Py_Repr(a0, a1, a2, a3)
-expr_ty _Py_Repr(expr_ty value, int lineno, int col_offset, PyArena *arena);
-#define Num(a0, a1, a2, a3) _Py_Num(a0, a1, a2, a3)
-expr_ty _Py_Num(object n, int lineno, int col_offset, PyArena *arena);
-#define Str(a0, a1, a2, a3) _Py_Str(a0, a1, a2, a3)
-expr_ty _Py_Str(string s, int lineno, int col_offset, PyArena *arena);
-#define Attribute(a0, a1, a2, a3, a4, a5) _Py_Attribute(a0, a1, a2, a3, a4, a5)
-expr_ty _Py_Attribute(expr_ty value, identifier attr, expr_context_ty ctx, int
- lineno, int col_offset, PyArena *arena);
-#define Subscript(a0, a1, a2, a3, a4, a5) _Py_Subscript(a0, a1, a2, a3, a4, a5)
-expr_ty _Py_Subscript(expr_ty value, slice_ty slice, expr_context_ty ctx, int
- lineno, int col_offset, PyArena *arena);
-#define Name(a0, a1, a2, a3, a4) _Py_Name(a0, a1, a2, a3, a4)
-expr_ty _Py_Name(identifier id, expr_context_ty ctx, int lineno, int
- col_offset, PyArena *arena);
-#define List(a0, a1, a2, a3, a4) _Py_List(a0, a1, a2, a3, a4)
-expr_ty _Py_List(asdl_seq * elts, expr_context_ty ctx, int lineno, int
- col_offset, PyArena *arena);
-#define Tuple(a0, a1, a2, a3, a4) _Py_Tuple(a0, a1, a2, a3, a4)
-expr_ty _Py_Tuple(asdl_seq * elts, expr_context_ty ctx, int lineno, int
- col_offset, PyArena *arena);
-#define Ellipsis(a0) _Py_Ellipsis(a0)
-slice_ty _Py_Ellipsis(PyArena *arena);
-#define Slice(a0, a1, a2, a3) _Py_Slice(a0, a1, a2, a3)
-slice_ty _Py_Slice(expr_ty lower, expr_ty upper, expr_ty step, PyArena *arena);
-#define ExtSlice(a0, a1) _Py_ExtSlice(a0, a1)
-slice_ty _Py_ExtSlice(asdl_seq * dims, PyArena *arena);
-#define Index(a0, a1) _Py_Index(a0, a1)
-slice_ty _Py_Index(expr_ty value, PyArena *arena);
-#define comprehension(a0, a1, a2, a3) _Py_comprehension(a0, a1, a2, a3)
-comprehension_ty _Py_comprehension(expr_ty target, expr_ty iter, asdl_seq *
- ifs, PyArena *arena);
-#define ExceptHandler(a0, a1, a2, a3, a4, a5) _Py_ExceptHandler(a0, a1, a2, a3, a4, a5)
-excepthandler_ty _Py_ExceptHandler(expr_ty type, expr_ty name, asdl_seq * body,
- int lineno, int col_offset, PyArena *arena);
-#define arguments(a0, a1, a2, a3, a4) _Py_arguments(a0, a1, a2, a3, a4)
-arguments_ty _Py_arguments(asdl_seq * args, identifier vararg, identifier
- kwarg, asdl_seq * defaults, PyArena *arena);
-#define keyword(a0, a1, a2) _Py_keyword(a0, a1, a2)
-keyword_ty _Py_keyword(identifier arg, expr_ty value, PyArena *arena);
-#define alias(a0, a1, a2) _Py_alias(a0, a1, a2)
-alias_ty _Py_alias(identifier name, identifier asname, PyArena *arena);
-
-PyObject* PyAST_mod2obj(mod_ty t);
-mod_ty PyAST_obj2mod(PyObject* ast, PyArena* arena, int mode);
-int PyAST_Check(PyObject* obj);
diff --git a/python/include/Python.h b/python/include/Python.h
deleted file mode 100644
index 775412b8..00000000
--- a/python/include/Python.h
+++ /dev/null
@@ -1,178 +0,0 @@
-#ifndef Py_PYTHON_H
-#define Py_PYTHON_H
-/* Since this is a "meta-include" file, no #ifdef __cplusplus / extern "C" { */
-
-/* Include nearly all Python header files */
-
-#include "patchlevel.h"
-#include "pyconfig.h"
-#include "pymacconfig.h"
-
-/* Cyclic gc is always enabled, starting with release 2.3a1. Supply the
- * old symbol for the benefit of extension modules written before then
- * that may be conditionalizing on it. The core doesn't use it anymore.
- */
-#ifndef WITH_CYCLE_GC
-#define WITH_CYCLE_GC 1
-#endif
-
-#include
-
-#ifndef UCHAR_MAX
-#error "Something's broken. UCHAR_MAX should be defined in limits.h."
-#endif
-
-#if UCHAR_MAX != 255
-#error "Python's source code assumes C's unsigned char is an 8-bit type."
-#endif
-
-#if defined(__sgi) && defined(WITH_THREAD) && !defined(_SGI_MP_SOURCE)
-#define _SGI_MP_SOURCE
-#endif
-
-#include
-#ifndef NULL
-# error "Python.h requires that stdio.h define NULL."
-#endif
-
-#include
-#ifdef HAVE_ERRNO_H
-#include
-#endif
-#include
-#ifdef HAVE_UNISTD_H
-#include
-#endif
-
-/* For size_t? */
-#ifdef HAVE_STDDEF_H
-#include
-#endif
-
-/* CAUTION: Build setups should ensure that NDEBUG is defined on the
- * compiler command line when building Python in release mode; else
- * assert() calls won't be removed.
- */
-#include
-
-#include "pyport.h"
-
-/* pyconfig.h or pyport.h may or may not define DL_IMPORT */
-#ifndef DL_IMPORT /* declarations for DLL import/export */
-#define DL_IMPORT(RTYPE) RTYPE
-#endif
-#ifndef DL_EXPORT /* declarations for DLL import/export */
-#define DL_EXPORT(RTYPE) RTYPE
-#endif
-
-/* Debug-mode build with pymalloc implies PYMALLOC_DEBUG.
- * PYMALLOC_DEBUG is in error if pymalloc is not in use.
- */
-#if defined(Py_DEBUG) && defined(WITH_PYMALLOC) && !defined(PYMALLOC_DEBUG)
-#define PYMALLOC_DEBUG
-#endif
-#if defined(PYMALLOC_DEBUG) && !defined(WITH_PYMALLOC)
-#error "PYMALLOC_DEBUG requires WITH_PYMALLOC"
-#endif
-#include "pymath.h"
-#include "pymem.h"
-
-#include "object.h"
-#include "objimpl.h"
-
-#include "pydebug.h"
-
-#include "unicodeobject.h"
-#include "intobject.h"
-#include "boolobject.h"
-#include "longobject.h"
-#include "floatobject.h"
-#ifndef WITHOUT_COMPLEX
-#include "complexobject.h"
-#endif
-#include "rangeobject.h"
-#include "stringobject.h"
-#include "memoryobject.h"
-#include "bufferobject.h"
-#include "bytesobject.h"
-#include "bytearrayobject.h"
-#include "tupleobject.h"
-#include "listobject.h"
-#include "dictobject.h"
-#include "enumobject.h"
-#include "setobject.h"
-#include "methodobject.h"
-#include "moduleobject.h"
-#include "funcobject.h"
-#include "classobject.h"
-#include "fileobject.h"
-#include "cobject.h"
-#include "pycapsule.h"
-#include "traceback.h"
-#include "sliceobject.h"
-#include "cellobject.h"
-#include "iterobject.h"
-#include "genobject.h"
-#include "descrobject.h"
-#include "warnings.h"
-#include "weakrefobject.h"
-
-#include "codecs.h"
-#include "pyerrors.h"
-
-#include "pystate.h"
-
-#include "pyarena.h"
-#include "modsupport.h"
-#include "pythonrun.h"
-#include "ceval.h"
-#include "sysmodule.h"
-#include "intrcheck.h"
-#include "import.h"
-
-#include "abstract.h"
-
-#include "compile.h"
-#include "eval.h"
-
-#include "pyctype.h"
-#include "pystrtod.h"
-#include "pystrcmp.h"
-#include "dtoa.h"
-
-/* _Py_Mangle is defined in compile.c */
-PyAPI_FUNC(PyObject*) _Py_Mangle(PyObject *p, PyObject *name);
-
-/* PyArg_GetInt is deprecated and should not be used, use PyArg_Parse(). */
-#define PyArg_GetInt(v, a) PyArg_Parse((v), "i", (a))
-
-/* PyArg_NoArgs should not be necessary.
- Set ml_flags in the PyMethodDef to METH_NOARGS. */
-#define PyArg_NoArgs(v) PyArg_Parse(v, "")
-
-/* Argument must be a char or an int in [-128, 127] or [0, 255]. */
-#define Py_CHARMASK(c) ((unsigned char)((c) & 0xff))
-
-#include "pyfpe.h"
-
-/* These definitions must match corresponding definitions in graminit.h.
- There's code in compile.c that checks that they are the same. */
-#define Py_single_input 256
-#define Py_file_input 257
-#define Py_eval_input 258
-
-#ifdef HAVE_PTH
-/* GNU pth user-space thread support */
-#include
-#endif
-
-/* Define macros for inline documentation. */
-#define PyDoc_VAR(name) static char name[]
-#define PyDoc_STRVAR(name,str) PyDoc_VAR(name) = PyDoc_STR(str)
-#ifdef WITH_DOC_STRINGS
-#define PyDoc_STR(str) str
-#else
-#define PyDoc_STR(str) ""
-#endif
-
-#endif /* !Py_PYTHON_H */
diff --git a/python/include/abstract.h b/python/include/abstract.h
deleted file mode 100644
index a3774238..00000000
--- a/python/include/abstract.h
+++ /dev/null
@@ -1,1396 +0,0 @@
-#ifndef Py_ABSTRACTOBJECT_H
-#define Py_ABSTRACTOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef PY_SSIZE_T_CLEAN
-#define PyObject_CallFunction _PyObject_CallFunction_SizeT
-#define PyObject_CallMethod _PyObject_CallMethod_SizeT
-#endif
-
-/* Abstract Object Interface (many thanks to Jim Fulton) */
-
-/*
- PROPOSAL: A Generic Python Object Interface for Python C Modules
-
-Problem
-
- Python modules written in C that must access Python objects must do
- so through routines whose interfaces are described by a set of
- include files. Unfortunately, these routines vary according to the
- object accessed. To use these routines, the C programmer must check
- the type of the object being used and must call a routine based on
- the object type. For example, to access an element of a sequence,
- the programmer must determine whether the sequence is a list or a
- tuple:
-
- if(is_tupleobject(o))
- e=gettupleitem(o,i)
- else if(is_listitem(o))
- e=getlistitem(o,i)
-
- If the programmer wants to get an item from another type of object
- that provides sequence behavior, there is no clear way to do it
- correctly.
-
- The persistent programmer may peruse object.h and find that the
- _typeobject structure provides a means of invoking up to (currently
- about) 41 special operators. So, for example, a routine can get an
- item from any object that provides sequence behavior. However, to
- use this mechanism, the programmer must make their code dependent on
- the current Python implementation.
-
- Also, certain semantics, especially memory management semantics, may
- differ by the type of object being used. Unfortunately, these
- semantics are not clearly described in the current include files.
- An abstract interface providing more consistent semantics is needed.
-
-Proposal
-
- I propose the creation of a standard interface (with an associated
- library of routines and/or macros) for generically obtaining the
- services of Python objects. This proposal can be viewed as one
- components of a Python C interface consisting of several components.
-
- From the viewpoint of C access to Python services, we have (as
- suggested by Guido in off-line discussions):
-
- - "Very high level layer": two or three functions that let you exec or
- eval arbitrary Python code given as a string in a module whose name is
- given, passing C values in and getting C values out using
- mkvalue/getargs style format strings. This does not require the user
- to declare any variables of type "PyObject *". This should be enough
- to write a simple application that gets Python code from the user,
- execs it, and returns the output or errors. (Error handling must also
- be part of this API.)
-
- - "Abstract objects layer": which is the subject of this proposal.
- It has many functions operating on objects, and lest you do many
- things from C that you can also write in Python, without going
- through the Python parser.
-
- - "Concrete objects layer": This is the public type-dependent
- interface provided by the standard built-in types, such as floats,
- strings, and lists. This interface exists and is currently
- documented by the collection of include files provided with the
- Python distributions.
-
- From the point of view of Python accessing services provided by C
- modules:
-
- - "Python module interface": this interface consist of the basic
- routines used to define modules and their members. Most of the
- current extensions-writing guide deals with this interface.
-
- - "Built-in object interface": this is the interface that a new
- built-in type must provide and the mechanisms and rules that a
- developer of a new built-in type must use and follow.
-
- This proposal is a "first-cut" that is intended to spur
- discussion. See especially the lists of notes.
-
- The Python C object interface will provide four protocols: object,
- numeric, sequence, and mapping. Each protocol consists of a
- collection of related operations. If an operation that is not
- provided by a particular type is invoked, then a standard exception,
- NotImplementedError is raised with a operation name as an argument.
- In addition, for convenience this interface defines a set of
- constructors for building objects of built-in types. This is needed
- so new objects can be returned from C functions that otherwise treat
- objects generically.
-
-Memory Management
-
- For all of the functions described in this proposal, if a function
- retains a reference to a Python object passed as an argument, then the
- function will increase the reference count of the object. It is
- unnecessary for the caller to increase the reference count of an
- argument in anticipation of the object's retention.
-
- All Python objects returned from functions should be treated as new
- objects. Functions that return objects assume that the caller will
- retain a reference and the reference count of the object has already
- been incremented to account for this fact. A caller that does not
- retain a reference to an object that is returned from a function
- must decrement the reference count of the object (using
- DECREF(object)) to prevent memory leaks.
-
- Note that the behavior mentioned here is different from the current
- behavior for some objects (e.g. lists and tuples) when certain
- type-specific routines are called directly (e.g. setlistitem). The
- proposed abstraction layer will provide a consistent memory
- management interface, correcting for inconsistent behavior for some
- built-in types.
-
-Protocols
-
-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx*/
-
-/* Object Protocol: */
-
- /* Implemented elsewhere:
-
- int PyObject_Print(PyObject *o, FILE *fp, int flags);
-
- Print an object, o, on file, fp. Returns -1 on
- error. The flags argument is used to enable certain printing
- options. The only option currently supported is Py_Print_RAW.
-
- (What should be said about Py_Print_RAW?)
-
- */
-
- /* Implemented elsewhere:
-
- int PyObject_HasAttrString(PyObject *o, char *attr_name);
-
- Returns 1 if o has the attribute attr_name, and 0 otherwise.
- This is equivalent to the Python expression:
- hasattr(o,attr_name).
-
- This function always succeeds.
-
- */
-
- /* Implemented elsewhere:
-
- PyObject* PyObject_GetAttrString(PyObject *o, char *attr_name);
-
- Retrieve an attributed named attr_name form object o.
- Returns the attribute value on success, or NULL on failure.
- This is the equivalent of the Python expression: o.attr_name.
-
- */
-
- /* Implemented elsewhere:
-
- int PyObject_HasAttr(PyObject *o, PyObject *attr_name);
-
- Returns 1 if o has the attribute attr_name, and 0 otherwise.
- This is equivalent to the Python expression:
- hasattr(o,attr_name).
-
- This function always succeeds.
-
- */
-
- /* Implemented elsewhere:
-
- PyObject* PyObject_GetAttr(PyObject *o, PyObject *attr_name);
-
- Retrieve an attributed named attr_name form object o.
- Returns the attribute value on success, or NULL on failure.
- This is the equivalent of the Python expression: o.attr_name.
-
- */
-
-
- /* Implemented elsewhere:
-
- int PyObject_SetAttrString(PyObject *o, char *attr_name, PyObject *v);
-
- Set the value of the attribute named attr_name, for object o,
- to the value, v. Returns -1 on failure. This is
- the equivalent of the Python statement: o.attr_name=v.
-
- */
-
- /* Implemented elsewhere:
-
- int PyObject_SetAttr(PyObject *o, PyObject *attr_name, PyObject *v);
-
- Set the value of the attribute named attr_name, for object o,
- to the value, v. Returns -1 on failure. This is
- the equivalent of the Python statement: o.attr_name=v.
-
- */
-
- /* implemented as a macro:
-
- int PyObject_DelAttrString(PyObject *o, char *attr_name);
-
- Delete attribute named attr_name, for object o. Returns
- -1 on failure. This is the equivalent of the Python
- statement: del o.attr_name.
-
- */
-#define PyObject_DelAttrString(O,A) PyObject_SetAttrString((O),(A),NULL)
-
- /* implemented as a macro:
-
- int PyObject_DelAttr(PyObject *o, PyObject *attr_name);
-
- Delete attribute named attr_name, for object o. Returns -1
- on failure. This is the equivalent of the Python
- statement: del o.attr_name.
-
- */
-#define PyObject_DelAttr(O,A) PyObject_SetAttr((O),(A),NULL)
-
- PyAPI_FUNC(int) PyObject_Cmp(PyObject *o1, PyObject *o2, int *result);
-
- /*
- Compare the values of o1 and o2 using a routine provided by
- o1, if one exists, otherwise with a routine provided by o2.
- The result of the comparison is returned in result. Returns
- -1 on failure. This is the equivalent of the Python
- statement: result=cmp(o1,o2).
-
- */
-
- /* Implemented elsewhere:
-
- int PyObject_Compare(PyObject *o1, PyObject *o2);
-
- Compare the values of o1 and o2 using a routine provided by
- o1, if one exists, otherwise with a routine provided by o2.
- Returns the result of the comparison on success. On error,
- the value returned is undefined. This is equivalent to the
- Python expression: cmp(o1,o2).
-
- */
-
- /* Implemented elsewhere:
-
- PyObject *PyObject_Repr(PyObject *o);
-
- Compute the string representation of object, o. Returns the
- string representation on success, NULL on failure. This is
- the equivalent of the Python expression: repr(o).
-
- Called by the repr() built-in function and by reverse quotes.
-
- */
-
- /* Implemented elsewhere:
-
- PyObject *PyObject_Str(PyObject *o);
-
- Compute the string representation of object, o. Returns the
- string representation on success, NULL on failure. This is
- the equivalent of the Python expression: str(o).)
-
- Called by the str() built-in function and by the print
- statement.
-
- */
-
- /* Implemented elsewhere:
-
- PyObject *PyObject_Unicode(PyObject *o);
-
- Compute the unicode representation of object, o. Returns the
- unicode representation on success, NULL on failure. This is
- the equivalent of the Python expression: unistr(o).)
-
- Called by the unistr() built-in function.
-
- */
-
- /* Declared elsewhere
-
- PyAPI_FUNC(int) PyCallable_Check(PyObject *o);
-
- Determine if the object, o, is callable. Return 1 if the
- object is callable and 0 otherwise.
-
- This function always succeeds.
-
- */
-
-
-
- PyAPI_FUNC(PyObject *) PyObject_Call(PyObject *callable_object,
- PyObject *args, PyObject *kw);
-
- /*
- Call a callable Python object, callable_object, with
- arguments and keywords arguments. The 'args' argument can not be
- NULL, but the 'kw' argument can be NULL.
-
- */
-
- PyAPI_FUNC(PyObject *) PyObject_CallObject(PyObject *callable_object,
- PyObject *args);
-
- /*
- Call a callable Python object, callable_object, with
- arguments given by the tuple, args. If no arguments are
- needed, then args may be NULL. Returns the result of the
- call on success, or NULL on failure. This is the equivalent
- of the Python expression: apply(o,args).
-
- */
-
- PyAPI_FUNC(PyObject *) PyObject_CallFunction(PyObject *callable_object,
- char *format, ...);
-
- /*
- Call a callable Python object, callable_object, with a
- variable number of C arguments. The C arguments are described
- using a mkvalue-style format string. The format may be NULL,
- indicating that no arguments are provided. Returns the
- result of the call on success, or NULL on failure. This is
- the equivalent of the Python expression: apply(o,args).
-
- */
-
-
- PyAPI_FUNC(PyObject *) PyObject_CallMethod(PyObject *o, char *m,
- char *format, ...);
-
- /*
- Call the method named m of object o with a variable number of
- C arguments. The C arguments are described by a mkvalue
- format string. The format may be NULL, indicating that no
- arguments are provided. Returns the result of the call on
- success, or NULL on failure. This is the equivalent of the
- Python expression: o.method(args).
- */
-
- PyAPI_FUNC(PyObject *) _PyObject_CallFunction_SizeT(PyObject *callable,
- char *format, ...);
- PyAPI_FUNC(PyObject *) _PyObject_CallMethod_SizeT(PyObject *o,
- char *name,
- char *format, ...);
-
- PyAPI_FUNC(PyObject *) PyObject_CallFunctionObjArgs(PyObject *callable,
- ...);
-
- /*
- Call a callable Python object, callable_object, with a
- variable number of C arguments. The C arguments are provided
- as PyObject * values, terminated by a NULL. Returns the
- result of the call on success, or NULL on failure. This is
- the equivalent of the Python expression: apply(o,args).
- */
-
-
- PyAPI_FUNC(PyObject *) PyObject_CallMethodObjArgs(PyObject *o,
- PyObject *m, ...);
-
- /*
- Call the method named m of object o with a variable number of
- C arguments. The C arguments are provided as PyObject *
- values, terminated by NULL. Returns the result of the call
- on success, or NULL on failure. This is the equivalent of
- the Python expression: o.method(args).
- */
-
-
- /* Implemented elsewhere:
-
- long PyObject_Hash(PyObject *o);
-
- Compute and return the hash, hash_value, of an object, o. On
- failure, return -1. This is the equivalent of the Python
- expression: hash(o).
-
- */
-
-
- /* Implemented elsewhere:
-
- int PyObject_IsTrue(PyObject *o);
-
- Returns 1 if the object, o, is considered to be true, 0 if o is
- considered to be false and -1 on failure. This is equivalent to the
- Python expression: not not o
-
- */
-
- /* Implemented elsewhere:
-
- int PyObject_Not(PyObject *o);
-
- Returns 0 if the object, o, is considered to be true, 1 if o is
- considered to be false and -1 on failure. This is equivalent to the
- Python expression: not o
-
- */
-
- PyAPI_FUNC(PyObject *) PyObject_Type(PyObject *o);
-
- /*
- On success, returns a type object corresponding to the object
- type of object o. On failure, returns NULL. This is
- equivalent to the Python expression: type(o).
- */
-
- PyAPI_FUNC(Py_ssize_t) PyObject_Size(PyObject *o);
-
- /*
- Return the size of object o. If the object, o, provides
- both sequence and mapping protocols, the sequence size is
- returned. On error, -1 is returned. This is the equivalent
- to the Python expression: len(o).
-
- */
-
- /* For DLL compatibility */
-#undef PyObject_Length
- PyAPI_FUNC(Py_ssize_t) PyObject_Length(PyObject *o);
-#define PyObject_Length PyObject_Size
-
- PyAPI_FUNC(Py_ssize_t) _PyObject_LengthHint(PyObject *o, Py_ssize_t);
-
- /*
- Guess the size of object o using len(o) or o.__length_hint__().
- If neither of those return a non-negative value, then return the
- default value. If one of the calls fails, this function returns -1.
- */
-
- PyAPI_FUNC(PyObject *) PyObject_GetItem(PyObject *o, PyObject *key);
-
- /*
- Return element of o corresponding to the object, key, or NULL
- on failure. This is the equivalent of the Python expression:
- o[key].
-
- */
-
- PyAPI_FUNC(int) PyObject_SetItem(PyObject *o, PyObject *key, PyObject *v);
-
- /*
- Map the object, key, to the value, v. Returns
- -1 on failure. This is the equivalent of the Python
- statement: o[key]=v.
- */
-
- PyAPI_FUNC(int) PyObject_DelItemString(PyObject *o, char *key);
-
- /*
- Remove the mapping for object, key, from the object *o.
- Returns -1 on failure. This is equivalent to
- the Python statement: del o[key].
- */
-
- PyAPI_FUNC(int) PyObject_DelItem(PyObject *o, PyObject *key);
-
- /*
- Delete the mapping for key from *o. Returns -1 on failure.
- This is the equivalent of the Python statement: del o[key].
- */
-
- PyAPI_FUNC(int) PyObject_AsCharBuffer(PyObject *obj,
- const char **buffer,
- Py_ssize_t *buffer_len);
-
- /*
- Takes an arbitrary object which must support the (character,
- single segment) buffer interface and returns a pointer to a
- read-only memory location useable as character based input
- for subsequent processing.
-
- 0 is returned on success. buffer and buffer_len are only
- set in case no error occurs. Otherwise, -1 is returned and
- an exception set.
-
- */
-
- PyAPI_FUNC(int) PyObject_CheckReadBuffer(PyObject *obj);
-
- /*
- Checks whether an arbitrary object supports the (character,
- single segment) buffer interface. Returns 1 on success, 0
- on failure.
-
- */
-
- PyAPI_FUNC(int) PyObject_AsReadBuffer(PyObject *obj,
- const void **buffer,
- Py_ssize_t *buffer_len);
-
- /*
- Same as PyObject_AsCharBuffer() except that this API expects
- (readable, single segment) buffer interface and returns a
- pointer to a read-only memory location which can contain
- arbitrary data.
-
- 0 is returned on success. buffer and buffer_len are only
- set in case no error occurs. Otherwise, -1 is returned and
- an exception set.
-
- */
-
- PyAPI_FUNC(int) PyObject_AsWriteBuffer(PyObject *obj,
- void **buffer,
- Py_ssize_t *buffer_len);
-
- /*
- Takes an arbitrary object which must support the (writeable,
- single segment) buffer interface and returns a pointer to a
- writeable memory location in buffer of size buffer_len.
-
- 0 is returned on success. buffer and buffer_len are only
- set in case no error occurs. Otherwise, -1 is returned and
- an exception set.
-
- */
-
- /* new buffer API */
-
-#define PyObject_CheckBuffer(obj) \
- (((obj)->ob_type->tp_as_buffer != NULL) && \
- (PyType_HasFeature((obj)->ob_type, Py_TPFLAGS_HAVE_NEWBUFFER)) && \
- ((obj)->ob_type->tp_as_buffer->bf_getbuffer != NULL))
-
- /* Return 1 if the getbuffer function is available, otherwise
- return 0 */
-
- PyAPI_FUNC(int) PyObject_GetBuffer(PyObject *obj, Py_buffer *view,
- int flags);
-
- /* This is a C-API version of the getbuffer function call. It checks
- to make sure object has the required function pointer and issues the
- call. Returns -1 and raises an error on failure and returns 0 on
- success
- */
-
-
- PyAPI_FUNC(void *) PyBuffer_GetPointer(Py_buffer *view, Py_ssize_t *indices);
-
- /* Get the memory area pointed to by the indices for the buffer given.
- Note that view->ndim is the assumed size of indices
- */
-
- PyAPI_FUNC(int) PyBuffer_SizeFromFormat(const char *);
-
- /* Return the implied itemsize of the data-format area from a
- struct-style description */
-
-
-
- PyAPI_FUNC(int) PyBuffer_ToContiguous(void *buf, Py_buffer *view,
- Py_ssize_t len, char fort);
-
- PyAPI_FUNC(int) PyBuffer_FromContiguous(Py_buffer *view, void *buf,
- Py_ssize_t len, char fort);
-
-
- /* Copy len bytes of data from the contiguous chunk of memory
- pointed to by buf into the buffer exported by obj. Return
- 0 on success and return -1 and raise a PyBuffer_Error on
- error (i.e. the object does not have a buffer interface or
- it is not working).
-
- If fort is 'F' and the object is multi-dimensional,
- then the data will be copied into the array in
- Fortran-style (first dimension varies the fastest). If
- fort is 'C', then the data will be copied into the array
- in C-style (last dimension varies the fastest). If fort
- is 'A', then it does not matter and the copy will be made
- in whatever way is more efficient.
-
- */
-
- PyAPI_FUNC(int) PyObject_CopyData(PyObject *dest, PyObject *src);
-
- /* Copy the data from the src buffer to the buffer of destination
- */
-
- PyAPI_FUNC(int) PyBuffer_IsContiguous(Py_buffer *view, char fort);
-
-
- PyAPI_FUNC(void) PyBuffer_FillContiguousStrides(int ndims,
- Py_ssize_t *shape,
- Py_ssize_t *strides,
- int itemsize,
- char fort);
-
- /* Fill the strides array with byte-strides of a contiguous
- (Fortran-style if fort is 'F' or C-style otherwise)
- array of the given shape with the given number of bytes
- per element.
- */
-
- PyAPI_FUNC(int) PyBuffer_FillInfo(Py_buffer *view, PyObject *o, void *buf,
- Py_ssize_t len, int readonly,
- int flags);
-
- /* Fills in a buffer-info structure correctly for an exporter
- that can only share a contiguous chunk of memory of
- "unsigned bytes" of the given length. Returns 0 on success
- and -1 (with raising an error) on error.
- */
-
- PyAPI_FUNC(void) PyBuffer_Release(Py_buffer *view);
-
- /* Releases a Py_buffer obtained from getbuffer ParseTuple's s*.
- */
-
- PyAPI_FUNC(PyObject *) PyObject_Format(PyObject* obj,
- PyObject *format_spec);
- /*
- Takes an arbitrary object and returns the result of
- calling obj.__format__(format_spec).
- */
-
-/* Iterators */
-
- PyAPI_FUNC(PyObject *) PyObject_GetIter(PyObject *);
- /* Takes an object and returns an iterator for it.
- This is typically a new iterator but if the argument
- is an iterator, this returns itself. */
-
-#define PyIter_Check(obj) \
- (PyType_HasFeature((obj)->ob_type, Py_TPFLAGS_HAVE_ITER) && \
- (obj)->ob_type->tp_iternext != NULL && \
- (obj)->ob_type->tp_iternext != &_PyObject_NextNotImplemented)
-
- PyAPI_FUNC(PyObject *) PyIter_Next(PyObject *);
- /* Takes an iterator object and calls its tp_iternext slot,
- returning the next value. If the iterator is exhausted,
- this returns NULL without setting an exception.
- NULL with an exception means an error occurred. */
-
-/* Number Protocol:*/
-
- PyAPI_FUNC(int) PyNumber_Check(PyObject *o);
-
- /*
- Returns 1 if the object, o, provides numeric protocols, and
- false otherwise.
-
- This function always succeeds.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Add(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of adding o1 and o2, or null on failure.
- This is the equivalent of the Python expression: o1+o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Subtract(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of subtracting o2 from o1, or null on
- failure. This is the equivalent of the Python expression:
- o1-o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Multiply(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of multiplying o1 and o2, or null on
- failure. This is the equivalent of the Python expression:
- o1*o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Divide(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of dividing o1 by o2, or null on failure.
- This is the equivalent of the Python expression: o1/o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_FloorDivide(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of dividing o1 by o2 giving an integral result,
- or null on failure.
- This is the equivalent of the Python expression: o1//o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_TrueDivide(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of dividing o1 by o2 giving a float result,
- or null on failure.
- This is the equivalent of the Python expression: o1/o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Remainder(PyObject *o1, PyObject *o2);
-
- /*
- Returns the remainder of dividing o1 by o2, or null on
- failure. This is the equivalent of the Python expression:
- o1%o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Divmod(PyObject *o1, PyObject *o2);
-
- /*
- See the built-in function divmod. Returns NULL on failure.
- This is the equivalent of the Python expression:
- divmod(o1,o2).
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Power(PyObject *o1, PyObject *o2,
- PyObject *o3);
-
- /*
- See the built-in function pow. Returns NULL on failure.
- This is the equivalent of the Python expression:
- pow(o1,o2,o3), where o3 is optional.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Negative(PyObject *o);
-
- /*
- Returns the negation of o on success, or null on failure.
- This is the equivalent of the Python expression: -o.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Positive(PyObject *o);
-
- /*
- Returns the (what?) of o on success, or NULL on failure.
- This is the equivalent of the Python expression: +o.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Absolute(PyObject *o);
-
- /*
- Returns the absolute value of o, or null on failure. This is
- the equivalent of the Python expression: abs(o).
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Invert(PyObject *o);
-
- /*
- Returns the bitwise negation of o on success, or NULL on
- failure. This is the equivalent of the Python expression:
- ~o.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Lshift(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of left shifting o1 by o2 on success, or
- NULL on failure. This is the equivalent of the Python
- expression: o1 << o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Rshift(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of right shifting o1 by o2 on success, or
- NULL on failure. This is the equivalent of the Python
- expression: o1 >> o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_And(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of bitwise and of o1 and o2 on success, or
- NULL on failure. This is the equivalent of the Python
- expression: o1&o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Xor(PyObject *o1, PyObject *o2);
-
- /*
- Returns the bitwise exclusive or of o1 by o2 on success, or
- NULL on failure. This is the equivalent of the Python
- expression: o1^o2.
-
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Or(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of bitwise or on o1 and o2 on success, or
- NULL on failure. This is the equivalent of the Python
- expression: o1|o2.
-
- */
-
- /* Implemented elsewhere:
-
- int PyNumber_Coerce(PyObject **p1, PyObject **p2);
-
- This function takes the addresses of two variables of type
- PyObject*.
-
- If the objects pointed to by *p1 and *p2 have the same type,
- increment their reference count and return 0 (success).
- If the objects can be converted to a common numeric type,
- replace *p1 and *p2 by their converted value (with 'new'
- reference counts), and return 0.
- If no conversion is possible, or if some other error occurs,
- return -1 (failure) and don't increment the reference counts.
- The call PyNumber_Coerce(&o1, &o2) is equivalent to the Python
- statement o1, o2 = coerce(o1, o2).
-
- */
-
-#define PyIndex_Check(obj) \
- ((obj)->ob_type->tp_as_number != NULL && \
- PyType_HasFeature((obj)->ob_type, Py_TPFLAGS_HAVE_INDEX) && \
- (obj)->ob_type->tp_as_number->nb_index != NULL)
-
- PyAPI_FUNC(PyObject *) PyNumber_Index(PyObject *o);
-
- /*
- Returns the object converted to a Python long or int
- or NULL with an error raised on failure.
- */
-
- PyAPI_FUNC(Py_ssize_t) PyNumber_AsSsize_t(PyObject *o, PyObject *exc);
-
- /*
- Returns the Integral instance converted to an int. The
- instance is expected to be int or long or have an __int__
- method. Steals integral's reference. error_format will be
- used to create the TypeError if integral isn't actually an
- Integral instance. error_format should be a format string
- that can accept a char* naming integral's type.
- */
-
- PyAPI_FUNC(PyObject *) _PyNumber_ConvertIntegralToInt(
- PyObject *integral,
- const char* error_format);
-
- /*
- Returns the object converted to Py_ssize_t by going through
- PyNumber_Index first. If an overflow error occurs while
- converting the int-or-long to Py_ssize_t, then the second argument
- is the error-type to return. If it is NULL, then the overflow error
- is cleared and the value is clipped.
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Int(PyObject *o);
-
- /*
- Returns the o converted to an integer object on success, or
- NULL on failure. This is the equivalent of the Python
- expression: int(o).
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Long(PyObject *o);
-
- /*
- Returns the o converted to a long integer object on success,
- or NULL on failure. This is the equivalent of the Python
- expression: long(o).
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_Float(PyObject *o);
-
- /*
- Returns the o converted to a float object on success, or NULL
- on failure. This is the equivalent of the Python expression:
- float(o).
- */
-
-/* In-place variants of (some of) the above number protocol functions */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceAdd(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of adding o2 to o1, possibly in-place, or null
- on failure. This is the equivalent of the Python expression:
- o1 += o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceSubtract(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of subtracting o2 from o1, possibly in-place or
- null on failure. This is the equivalent of the Python expression:
- o1 -= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceMultiply(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of multiplying o1 by o2, possibly in-place, or
- null on failure. This is the equivalent of the Python expression:
- o1 *= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceDivide(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of dividing o1 by o2, possibly in-place, or null
- on failure. This is the equivalent of the Python expression:
- o1 /= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceFloorDivide(PyObject *o1,
- PyObject *o2);
-
- /*
- Returns the result of dividing o1 by o2 giving an integral result,
- possibly in-place, or null on failure.
- This is the equivalent of the Python expression:
- o1 /= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceTrueDivide(PyObject *o1,
- PyObject *o2);
-
- /*
- Returns the result of dividing o1 by o2 giving a float result,
- possibly in-place, or null on failure.
- This is the equivalent of the Python expression:
- o1 /= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceRemainder(PyObject *o1, PyObject *o2);
-
- /*
- Returns the remainder of dividing o1 by o2, possibly in-place, or
- null on failure. This is the equivalent of the Python expression:
- o1 %= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlacePower(PyObject *o1, PyObject *o2,
- PyObject *o3);
-
- /*
- Returns the result of raising o1 to the power of o2, possibly
- in-place, or null on failure. This is the equivalent of the Python
- expression: o1 **= o2, or pow(o1, o2, o3) if o3 is present.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceLshift(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of left shifting o1 by o2, possibly in-place, or
- null on failure. This is the equivalent of the Python expression:
- o1 <<= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceRshift(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of right shifting o1 by o2, possibly in-place or
- null on failure. This is the equivalent of the Python expression:
- o1 >>= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceAnd(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of bitwise and of o1 and o2, possibly in-place,
- or null on failure. This is the equivalent of the Python
- expression: o1 &= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceXor(PyObject *o1, PyObject *o2);
-
- /*
- Returns the bitwise exclusive or of o1 by o2, possibly in-place, or
- null on failure. This is the equivalent of the Python expression:
- o1 ^= o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PyNumber_InPlaceOr(PyObject *o1, PyObject *o2);
-
- /*
- Returns the result of bitwise or of o1 and o2, possibly in-place,
- or null on failure. This is the equivalent of the Python
- expression: o1 |= o2.
-
- */
-
-
- PyAPI_FUNC(PyObject *) PyNumber_ToBase(PyObject *n, int base);
-
- /*
- Returns the integer n converted to a string with a base, with a base
- marker of 0b, 0o or 0x prefixed if applicable.
- If n is not an int object, it is converted with PyNumber_Index first.
- */
-
-
-/* Sequence protocol:*/
-
- PyAPI_FUNC(int) PySequence_Check(PyObject *o);
-
- /*
- Return 1 if the object provides sequence protocol, and zero
- otherwise.
-
- This function always succeeds.
-
- */
-
- PyAPI_FUNC(Py_ssize_t) PySequence_Size(PyObject *o);
-
- /*
- Return the size of sequence object o, or -1 on failure.
-
- */
-
- /* For DLL compatibility */
-#undef PySequence_Length
- PyAPI_FUNC(Py_ssize_t) PySequence_Length(PyObject *o);
-#define PySequence_Length PySequence_Size
-
-
- PyAPI_FUNC(PyObject *) PySequence_Concat(PyObject *o1, PyObject *o2);
-
- /*
- Return the concatenation of o1 and o2 on success, and NULL on
- failure. This is the equivalent of the Python
- expression: o1+o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PySequence_Repeat(PyObject *o, Py_ssize_t count);
-
- /*
- Return the result of repeating sequence object o count times,
- or NULL on failure. This is the equivalent of the Python
- expression: o1*count.
-
- */
-
- PyAPI_FUNC(PyObject *) PySequence_GetItem(PyObject *o, Py_ssize_t i);
-
- /*
- Return the ith element of o, or NULL on failure. This is the
- equivalent of the Python expression: o[i].
- */
-
- PyAPI_FUNC(PyObject *) PySequence_GetSlice(PyObject *o, Py_ssize_t i1, Py_ssize_t i2);
-
- /*
- Return the slice of sequence object o between i1 and i2, or
- NULL on failure. This is the equivalent of the Python
- expression: o[i1:i2].
-
- */
-
- PyAPI_FUNC(int) PySequence_SetItem(PyObject *o, Py_ssize_t i, PyObject *v);
-
- /*
- Assign object v to the ith element of o. Returns
- -1 on failure. This is the equivalent of the Python
- statement: o[i]=v.
-
- */
-
- PyAPI_FUNC(int) PySequence_DelItem(PyObject *o, Py_ssize_t i);
-
- /*
- Delete the ith element of object v. Returns
- -1 on failure. This is the equivalent of the Python
- statement: del o[i].
- */
-
- PyAPI_FUNC(int) PySequence_SetSlice(PyObject *o, Py_ssize_t i1, Py_ssize_t i2,
- PyObject *v);
-
- /*
- Assign the sequence object, v, to the slice in sequence
- object, o, from i1 to i2. Returns -1 on failure. This is the
- equivalent of the Python statement: o[i1:i2]=v.
- */
-
- PyAPI_FUNC(int) PySequence_DelSlice(PyObject *o, Py_ssize_t i1, Py_ssize_t i2);
-
- /*
- Delete the slice in sequence object, o, from i1 to i2.
- Returns -1 on failure. This is the equivalent of the Python
- statement: del o[i1:i2].
- */
-
- PyAPI_FUNC(PyObject *) PySequence_Tuple(PyObject *o);
-
- /*
- Returns the sequence, o, as a tuple on success, and NULL on failure.
- This is equivalent to the Python expression: tuple(o)
- */
-
-
- PyAPI_FUNC(PyObject *) PySequence_List(PyObject *o);
- /*
- Returns the sequence, o, as a list on success, and NULL on failure.
- This is equivalent to the Python expression: list(o)
- */
-
- PyAPI_FUNC(PyObject *) PySequence_Fast(PyObject *o, const char* m);
- /*
- Returns the sequence, o, as a tuple, unless it's already a
- tuple or list. Use PySequence_Fast_GET_ITEM to access the
- members of this list, and PySequence_Fast_GET_SIZE to get its length.
-
- Returns NULL on failure. If the object does not support iteration,
- raises a TypeError exception with m as the message text.
- */
-
-#define PySequence_Fast_GET_SIZE(o) \
- (PyList_Check(o) ? PyList_GET_SIZE(o) : PyTuple_GET_SIZE(o))
- /*
- Return the size of o, assuming that o was returned by
- PySequence_Fast and is not NULL.
- */
-
-#define PySequence_Fast_GET_ITEM(o, i)\
- (PyList_Check(o) ? PyList_GET_ITEM(o, i) : PyTuple_GET_ITEM(o, i))
- /*
- Return the ith element of o, assuming that o was returned by
- PySequence_Fast, and that i is within bounds.
- */
-
-#define PySequence_ITEM(o, i)\
- ( Py_TYPE(o)->tp_as_sequence->sq_item(o, i) )
- /* Assume tp_as_sequence and sq_item exist and that i does not
- need to be corrected for a negative index
- */
-
-#define PySequence_Fast_ITEMS(sf) \
- (PyList_Check(sf) ? ((PyListObject *)(sf))->ob_item \
- : ((PyTupleObject *)(sf))->ob_item)
- /* Return a pointer to the underlying item array for
- an object retured by PySequence_Fast */
-
- PyAPI_FUNC(Py_ssize_t) PySequence_Count(PyObject *o, PyObject *value);
-
- /*
- Return the number of occurrences on value on o, that is,
- return the number of keys for which o[key]==value. On
- failure, return -1. This is equivalent to the Python
- expression: o.count(value).
- */
-
- PyAPI_FUNC(int) PySequence_Contains(PyObject *seq, PyObject *ob);
- /*
- Return -1 if error; 1 if ob in seq; 0 if ob not in seq.
- Use __contains__ if possible, else _PySequence_IterSearch().
- */
-
-#define PY_ITERSEARCH_COUNT 1
-#define PY_ITERSEARCH_INDEX 2
-#define PY_ITERSEARCH_CONTAINS 3
- PyAPI_FUNC(Py_ssize_t) _PySequence_IterSearch(PyObject *seq,
- PyObject *obj, int operation);
- /*
- Iterate over seq. Result depends on the operation:
- PY_ITERSEARCH_COUNT: return # of times obj appears in seq; -1 if
- error.
- PY_ITERSEARCH_INDEX: return 0-based index of first occurrence of
- obj in seq; set ValueError and return -1 if none found;
- also return -1 on error.
- PY_ITERSEARCH_CONTAINS: return 1 if obj in seq, else 0; -1 on
- error.
- */
-
-/* For DLL-level backwards compatibility */
-#undef PySequence_In
- PyAPI_FUNC(int) PySequence_In(PyObject *o, PyObject *value);
-
-/* For source-level backwards compatibility */
-#define PySequence_In PySequence_Contains
-
- /*
- Determine if o contains value. If an item in o is equal to
- X, return 1, otherwise return 0. On error, return -1. This
- is equivalent to the Python expression: value in o.
- */
-
- PyAPI_FUNC(Py_ssize_t) PySequence_Index(PyObject *o, PyObject *value);
-
- /*
- Return the first index for which o[i]=value. On error,
- return -1. This is equivalent to the Python
- expression: o.index(value).
- */
-
-/* In-place versions of some of the above Sequence functions. */
-
- PyAPI_FUNC(PyObject *) PySequence_InPlaceConcat(PyObject *o1, PyObject *o2);
-
- /*
- Append o2 to o1, in-place when possible. Return the resulting
- object, which could be o1, or NULL on failure. This is the
- equivalent of the Python expression: o1 += o2.
-
- */
-
- PyAPI_FUNC(PyObject *) PySequence_InPlaceRepeat(PyObject *o, Py_ssize_t count);
-
- /*
- Repeat o1 by count, in-place when possible. Return the resulting
- object, which could be o1, or NULL on failure. This is the
- equivalent of the Python expression: o1 *= count.
-
- */
-
-/* Mapping protocol:*/
-
- PyAPI_FUNC(int) PyMapping_Check(PyObject *o);
-
- /*
- Return 1 if the object provides mapping protocol, and zero
- otherwise.
-
- This function always succeeds.
- */
-
- PyAPI_FUNC(Py_ssize_t) PyMapping_Size(PyObject *o);
-
- /*
- Returns the number of keys in object o on success, and -1 on
- failure. For objects that do not provide sequence protocol,
- this is equivalent to the Python expression: len(o).
- */
-
- /* For DLL compatibility */
-#undef PyMapping_Length
- PyAPI_FUNC(Py_ssize_t) PyMapping_Length(PyObject *o);
-#define PyMapping_Length PyMapping_Size
-
-
- /* implemented as a macro:
-
- int PyMapping_DelItemString(PyObject *o, char *key);
-
- Remove the mapping for object, key, from the object *o.
- Returns -1 on failure. This is equivalent to
- the Python statement: del o[key].
- */
-#define PyMapping_DelItemString(O,K) PyObject_DelItemString((O),(K))
-
- /* implemented as a macro:
-
- int PyMapping_DelItem(PyObject *o, PyObject *key);
-
- Remove the mapping for object, key, from the object *o.
- Returns -1 on failure. This is equivalent to
- the Python statement: del o[key].
- */
-#define PyMapping_DelItem(O,K) PyObject_DelItem((O),(K))
-
- PyAPI_FUNC(int) PyMapping_HasKeyString(PyObject *o, char *key);
-
- /*
- On success, return 1 if the mapping object has the key, key,
- and 0 otherwise. This is equivalent to the Python expression:
- o.has_key(key).
-
- This function always succeeds.
- */
-
- PyAPI_FUNC(int) PyMapping_HasKey(PyObject *o, PyObject *key);
-
- /*
- Return 1 if the mapping object has the key, key,
- and 0 otherwise. This is equivalent to the Python expression:
- o.has_key(key).
-
- This function always succeeds.
-
- */
-
- /* Implemented as macro:
-
- PyObject *PyMapping_Keys(PyObject *o);
-
- On success, return a list of the keys in object o. On
- failure, return NULL. This is equivalent to the Python
- expression: o.keys().
- */
-#define PyMapping_Keys(O) PyObject_CallMethod(O,"keys",NULL)
-
- /* Implemented as macro:
-
- PyObject *PyMapping_Values(PyObject *o);
-
- On success, return a list of the values in object o. On
- failure, return NULL. This is equivalent to the Python
- expression: o.values().
- */
-#define PyMapping_Values(O) PyObject_CallMethod(O,"values",NULL)
-
- /* Implemented as macro:
-
- PyObject *PyMapping_Items(PyObject *o);
-
- On success, return a list of the items in object o, where
- each item is a tuple containing a key-value pair. On
- failure, return NULL. This is equivalent to the Python
- expression: o.items().
-
- */
-#define PyMapping_Items(O) PyObject_CallMethod(O,"items",NULL)
-
- PyAPI_FUNC(PyObject *) PyMapping_GetItemString(PyObject *o, char *key);
-
- /*
- Return element of o corresponding to the object, key, or NULL
- on failure. This is the equivalent of the Python expression:
- o[key].
- */
-
- PyAPI_FUNC(int) PyMapping_SetItemString(PyObject *o, char *key,
- PyObject *value);
-
- /*
- Map the object, key, to the value, v. Returns
- -1 on failure. This is the equivalent of the Python
- statement: o[key]=v.
- */
-
-
-PyAPI_FUNC(int) PyObject_IsInstance(PyObject *object, PyObject *typeorclass);
- /* isinstance(object, typeorclass) */
-
-PyAPI_FUNC(int) PyObject_IsSubclass(PyObject *object, PyObject *typeorclass);
- /* issubclass(object, typeorclass) */
-
-
-PyAPI_FUNC(int) _PyObject_RealIsInstance(PyObject *inst, PyObject *cls);
-
-PyAPI_FUNC(int) _PyObject_RealIsSubclass(PyObject *derived, PyObject *cls);
-
-
-/* For internal use by buffer API functions */
-PyAPI_FUNC(void) _Py_add_one_to_index_F(int nd, Py_ssize_t *index,
- const Py_ssize_t *shape);
-PyAPI_FUNC(void) _Py_add_one_to_index_C(int nd, Py_ssize_t *index,
- const Py_ssize_t *shape);
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* Py_ABSTRACTOBJECT_H */
diff --git a/python/include/asdl.h b/python/include/asdl.h
deleted file mode 100644
index 84e837e7..00000000
--- a/python/include/asdl.h
+++ /dev/null
@@ -1,45 +0,0 @@
-#ifndef Py_ASDL_H
-#define Py_ASDL_H
-
-typedef PyObject * identifier;
-typedef PyObject * string;
-typedef PyObject * object;
-
-#ifndef __cplusplus
-typedef enum {false, true} bool;
-#endif
-
-/* It would be nice if the code generated by asdl_c.py was completely
- independent of Python, but it is a goal the requires too much work
- at this stage. So, for example, I'll represent identifiers as
- interned Python strings.
-*/
-
-/* XXX A sequence should be typed so that its use can be typechecked. */
-
-typedef struct {
- int size;
- void *elements[1];
-} asdl_seq;
-
-typedef struct {
- int size;
- int elements[1];
-} asdl_int_seq;
-
-asdl_seq *asdl_seq_new(int size, PyArena *arena);
-asdl_int_seq *asdl_int_seq_new(int size, PyArena *arena);
-
-#define asdl_seq_GET(S, I) (S)->elements[(I)]
-#define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size)
-#ifdef Py_DEBUG
-#define asdl_seq_SET(S, I, V) { \
- int _asdl_i = (I); \
- assert((S) && _asdl_i < (S)->size); \
- (S)->elements[_asdl_i] = (V); \
-}
-#else
-#define asdl_seq_SET(S, I, V) (S)->elements[I] = (V)
-#endif
-
-#endif /* !Py_ASDL_H */
diff --git a/python/include/ast.h b/python/include/ast.h
deleted file mode 100644
index cc14b7fd..00000000
--- a/python/include/ast.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#ifndef Py_AST_H
-#define Py_AST_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_FUNC(mod_ty) PyAST_FromNode(const node *, PyCompilerFlags *flags,
- const char *, PyArena *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_AST_H */
diff --git a/python/include/bitset.h b/python/include/bitset.h
deleted file mode 100644
index faeb4191..00000000
--- a/python/include/bitset.h
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#ifndef Py_BITSET_H
-#define Py_BITSET_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Bitset interface */
-
-#define BYTE char
-
-typedef BYTE *bitset;
-
-bitset newbitset(int nbits);
-void delbitset(bitset bs);
-#define testbit(ss, ibit) (((ss)[BIT2BYTE(ibit)] & BIT2MASK(ibit)) != 0)
-int addbit(bitset bs, int ibit); /* Returns 0 if already set */
-int samebitset(bitset bs1, bitset bs2, int nbits);
-void mergebitset(bitset bs1, bitset bs2, int nbits);
-
-#define BITSPERBYTE (8*sizeof(BYTE))
-#define NBYTES(nbits) (((nbits) + BITSPERBYTE - 1) / BITSPERBYTE)
-
-#define BIT2BYTE(ibit) ((ibit) / BITSPERBYTE)
-#define BIT2SHIFT(ibit) ((ibit) % BITSPERBYTE)
-#define BIT2MASK(ibit) (1 << BIT2SHIFT(ibit))
-#define BYTE2BIT(ibyte) ((ibyte) * BITSPERBYTE)
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_BITSET_H */
diff --git a/python/include/boolobject.h b/python/include/boolobject.h
deleted file mode 100644
index 74e854f7..00000000
--- a/python/include/boolobject.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/* Boolean object interface */
-
-#ifndef Py_BOOLOBJECT_H
-#define Py_BOOLOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-typedef PyIntObject PyBoolObject;
-
-PyAPI_DATA(PyTypeObject) PyBool_Type;
-
-#define PyBool_Check(x) (Py_TYPE(x) == &PyBool_Type)
-
-/* Py_False and Py_True are the only two bools in existence.
-Don't forget to apply Py_INCREF() when returning either!!! */
-
-/* Don't use these directly */
-PyAPI_DATA(PyIntObject) _Py_ZeroStruct, _Py_TrueStruct;
-
-/* Use these macros */
-#define Py_False ((PyObject *) &_Py_ZeroStruct)
-#define Py_True ((PyObject *) &_Py_TrueStruct)
-
-/* Macros for returning Py_True or Py_False, respectively */
-#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
-#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
-
-/* Function to return a bool from a C long */
-PyAPI_FUNC(PyObject *) PyBool_FromLong(long);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_BOOLOBJECT_H */
diff --git a/python/include/bufferobject.h b/python/include/bufferobject.h
deleted file mode 100644
index 6dd83458..00000000
--- a/python/include/bufferobject.h
+++ /dev/null
@@ -1,33 +0,0 @@
-
-/* Buffer object interface */
-
-/* Note: the object's structure is private */
-
-#ifndef Py_BUFFEROBJECT_H
-#define Py_BUFFEROBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-PyAPI_DATA(PyTypeObject) PyBuffer_Type;
-
-#define PyBuffer_Check(op) (Py_TYPE(op) == &PyBuffer_Type)
-
-#define Py_END_OF_BUFFER (-1)
-
-PyAPI_FUNC(PyObject *) PyBuffer_FromObject(PyObject *base,
- Py_ssize_t offset, Py_ssize_t size);
-PyAPI_FUNC(PyObject *) PyBuffer_FromReadWriteObject(PyObject *base,
- Py_ssize_t offset,
- Py_ssize_t size);
-
-PyAPI_FUNC(PyObject *) PyBuffer_FromMemory(void *ptr, Py_ssize_t size);
-PyAPI_FUNC(PyObject *) PyBuffer_FromReadWriteMemory(void *ptr, Py_ssize_t size);
-
-PyAPI_FUNC(PyObject *) PyBuffer_New(Py_ssize_t size);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_BUFFEROBJECT_H */
diff --git a/python/include/bytearrayobject.h b/python/include/bytearrayobject.h
deleted file mode 100644
index e1281a62..00000000
--- a/python/include/bytearrayobject.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/* ByteArray object interface */
-
-#ifndef Py_BYTEARRAYOBJECT_H
-#define Py_BYTEARRAYOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include
-
-/* Type PyByteArrayObject represents a mutable array of bytes.
- * The Python API is that of a sequence;
- * the bytes are mapped to ints in [0, 256).
- * Bytes are not characters; they may be used to encode characters.
- * The only way to go between bytes and str/unicode is via encoding
- * and decoding.
- * For the convenience of C programmers, the bytes type is considered
- * to contain a char pointer, not an unsigned char pointer.
- */
-
-/* Object layout */
-typedef struct {
- PyObject_VAR_HEAD
- /* XXX(nnorwitz): should ob_exports be Py_ssize_t? */
- int ob_exports; /* how many buffer exports */
- Py_ssize_t ob_alloc; /* How many bytes allocated */
- char *ob_bytes;
-} PyByteArrayObject;
-
-/* Type object */
-PyAPI_DATA(PyTypeObject) PyByteArray_Type;
-PyAPI_DATA(PyTypeObject) PyByteArrayIter_Type;
-
-/* Type check macros */
-#define PyByteArray_Check(self) PyObject_TypeCheck(self, &PyByteArray_Type)
-#define PyByteArray_CheckExact(self) (Py_TYPE(self) == &PyByteArray_Type)
-
-/* Direct API functions */
-PyAPI_FUNC(PyObject *) PyByteArray_FromObject(PyObject *);
-PyAPI_FUNC(PyObject *) PyByteArray_Concat(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyByteArray_FromStringAndSize(const char *, Py_ssize_t);
-PyAPI_FUNC(Py_ssize_t) PyByteArray_Size(PyObject *);
-PyAPI_FUNC(char *) PyByteArray_AsString(PyObject *);
-PyAPI_FUNC(int) PyByteArray_Resize(PyObject *, Py_ssize_t);
-
-/* Macros, trading safety for speed */
-#define PyByteArray_AS_STRING(self) \
- (assert(PyByteArray_Check(self)), \
- Py_SIZE(self) ? ((PyByteArrayObject *)(self))->ob_bytes : _PyByteArray_empty_string)
-#define PyByteArray_GET_SIZE(self) (assert(PyByteArray_Check(self)),Py_SIZE(self))
-
-PyAPI_DATA(char) _PyByteArray_empty_string[];
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_BYTEARRAYOBJECT_H */
diff --git a/python/include/bytes_methods.h b/python/include/bytes_methods.h
deleted file mode 100644
index 41256662..00000000
--- a/python/include/bytes_methods.h
+++ /dev/null
@@ -1,75 +0,0 @@
-#ifndef Py_BYTES_CTYPE_H
-#define Py_BYTES_CTYPE_H
-
-/*
- * The internal implementation behind PyString (bytes) and PyBytes (buffer)
- * methods of the given names, they operate on ASCII byte strings.
- */
-extern PyObject* _Py_bytes_isspace(const char *cptr, Py_ssize_t len);
-extern PyObject* _Py_bytes_isalpha(const char *cptr, Py_ssize_t len);
-extern PyObject* _Py_bytes_isalnum(const char *cptr, Py_ssize_t len);
-extern PyObject* _Py_bytes_isdigit(const char *cptr, Py_ssize_t len);
-extern PyObject* _Py_bytes_islower(const char *cptr, Py_ssize_t len);
-extern PyObject* _Py_bytes_isupper(const char *cptr, Py_ssize_t len);
-extern PyObject* _Py_bytes_istitle(const char *cptr, Py_ssize_t len);
-
-/* These store their len sized answer in the given preallocated *result arg. */
-extern void _Py_bytes_lower(char *result, const char *cptr, Py_ssize_t len);
-extern void _Py_bytes_upper(char *result, const char *cptr, Py_ssize_t len);
-extern void _Py_bytes_title(char *result, char *s, Py_ssize_t len);
-extern void _Py_bytes_capitalize(char *result, char *s, Py_ssize_t len);
-extern void _Py_bytes_swapcase(char *result, char *s, Py_ssize_t len);
-
-/* Shared __doc__ strings. */
-extern const char _Py_isspace__doc__[];
-extern const char _Py_isalpha__doc__[];
-extern const char _Py_isalnum__doc__[];
-extern const char _Py_isdigit__doc__[];
-extern const char _Py_islower__doc__[];
-extern const char _Py_isupper__doc__[];
-extern const char _Py_istitle__doc__[];
-extern const char _Py_lower__doc__[];
-extern const char _Py_upper__doc__[];
-extern const char _Py_title__doc__[];
-extern const char _Py_capitalize__doc__[];
-extern const char _Py_swapcase__doc__[];
-
-/* These are left in for backward compatibility and will be removed
- in 2.8/3.2 */
-#define ISLOWER(c) Py_ISLOWER(c)
-#define ISUPPER(c) Py_ISUPPER(c)
-#define ISALPHA(c) Py_ISALPHA(c)
-#define ISDIGIT(c) Py_ISDIGIT(c)
-#define ISXDIGIT(c) Py_ISXDIGIT(c)
-#define ISALNUM(c) Py_ISALNUM(c)
-#define ISSPACE(c) Py_ISSPACE(c)
-
-#undef islower
-#define islower(c) undefined_islower(c)
-#undef isupper
-#define isupper(c) undefined_isupper(c)
-#undef isalpha
-#define isalpha(c) undefined_isalpha(c)
-#undef isdigit
-#define isdigit(c) undefined_isdigit(c)
-#undef isxdigit
-#define isxdigit(c) undefined_isxdigit(c)
-#undef isalnum
-#define isalnum(c) undefined_isalnum(c)
-#undef isspace
-#define isspace(c) undefined_isspace(c)
-
-/* These are left in for backward compatibility and will be removed
- in 2.8/3.2 */
-#define TOLOWER(c) Py_TOLOWER(c)
-#define TOUPPER(c) Py_TOUPPER(c)
-
-#undef tolower
-#define tolower(c) undefined_tolower(c)
-#undef toupper
-#define toupper(c) undefined_toupper(c)
-
-/* this is needed because some docs are shared from the .o, not static */
-#define PyDoc_STRVAR_shared(name,str) const char name[] = PyDoc_STR(str)
-
-#endif /* !Py_BYTES_CTYPE_H */
diff --git a/python/include/bytesobject.h b/python/include/bytesobject.h
deleted file mode 100644
index 1083da9c..00000000
--- a/python/include/bytesobject.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#define PyBytesObject PyStringObject
-#define PyBytes_Type PyString_Type
-
-#define PyBytes_Check PyString_Check
-#define PyBytes_CheckExact PyString_CheckExact
-#define PyBytes_CHECK_INTERNED PyString_CHECK_INTERNED
-#define PyBytes_AS_STRING PyString_AS_STRING
-#define PyBytes_GET_SIZE PyString_GET_SIZE
-#define Py_TPFLAGS_BYTES_SUBCLASS Py_TPFLAGS_STRING_SUBCLASS
-
-#define PyBytes_FromStringAndSize PyString_FromStringAndSize
-#define PyBytes_FromString PyString_FromString
-#define PyBytes_FromFormatV PyString_FromFormatV
-#define PyBytes_FromFormat PyString_FromFormat
-#define PyBytes_Size PyString_Size
-#define PyBytes_AsString PyString_AsString
-#define PyBytes_Repr PyString_Repr
-#define PyBytes_Concat PyString_Concat
-#define PyBytes_ConcatAndDel PyString_ConcatAndDel
-#define _PyBytes_Resize _PyString_Resize
-#define _PyBytes_Eq _PyString_Eq
-#define PyBytes_Format PyString_Format
-#define _PyBytes_FormatLong _PyString_FormatLong
-#define PyBytes_DecodeEscape PyString_DecodeEscape
-#define _PyBytes_Join _PyString_Join
-#define PyBytes_AsStringAndSize PyString_AsStringAndSize
-#define _PyBytes_InsertThousandsGrouping _PyString_InsertThousandsGrouping
diff --git a/python/include/cStringIO.h b/python/include/cStringIO.h
deleted file mode 100644
index 6ca44a83..00000000
--- a/python/include/cStringIO.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef Py_CSTRINGIO_H
-#define Py_CSTRINGIO_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-/*
-
- This header provides access to cStringIO objects from C.
- Functions are provided for calling cStringIO objects and
- macros are provided for testing whether you have cStringIO
- objects.
-
- Before calling any of the functions or macros, you must initialize
- the routines with:
-
- PycString_IMPORT
-
- This would typically be done in your init function.
-
-*/
-
-#define PycStringIO_CAPSULE_NAME "cStringIO.cStringIO_CAPI"
-
-#define PycString_IMPORT \
- PycStringIO = ((struct PycStringIO_CAPI*)PyCapsule_Import(\
- PycStringIO_CAPSULE_NAME, 0))
-
-/* Basic functions to manipulate cStringIO objects from C */
-
-static struct PycStringIO_CAPI {
-
- /* Read a string from an input object. If the last argument
- is -1, the remainder will be read.
- */
- int(*cread)(PyObject *, char **, Py_ssize_t);
-
- /* Read a line from an input object. Returns the length of the read
- line as an int and a pointer inside the object buffer as char** (so
- the caller doesn't have to provide its own buffer as destination).
- */
- int(*creadline)(PyObject *, char **);
-
- /* Write a string to an output object*/
- int(*cwrite)(PyObject *, const char *, Py_ssize_t);
-
- /* Get the output object as a Python string (returns new reference). */
- PyObject *(*cgetvalue)(PyObject *);
-
- /* Create a new output object */
- PyObject *(*NewOutput)(int);
-
- /* Create an input object from a Python string
- (copies the Python string reference).
- */
- PyObject *(*NewInput)(PyObject *);
-
- /* The Python types for cStringIO input and output objects.
- Note that you can do input on an output object.
- */
- PyTypeObject *InputType, *OutputType;
-
-} *PycStringIO;
-
-/* These can be used to test if you have one */
-#define PycStringIO_InputCheck(O) \
- (Py_TYPE(O)==PycStringIO->InputType)
-#define PycStringIO_OutputCheck(O) \
- (Py_TYPE(O)==PycStringIO->OutputType)
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_CSTRINGIO_H */
diff --git a/python/include/cellobject.h b/python/include/cellobject.h
deleted file mode 100644
index c927ee5d..00000000
--- a/python/include/cellobject.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/* Cell object interface */
-
-#ifndef Py_CELLOBJECT_H
-#define Py_CELLOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- PyObject_HEAD
- PyObject *ob_ref; /* Content of the cell or NULL when empty */
-} PyCellObject;
-
-PyAPI_DATA(PyTypeObject) PyCell_Type;
-
-#define PyCell_Check(op) (Py_TYPE(op) == &PyCell_Type)
-
-PyAPI_FUNC(PyObject *) PyCell_New(PyObject *);
-PyAPI_FUNC(PyObject *) PyCell_Get(PyObject *);
-PyAPI_FUNC(int) PyCell_Set(PyObject *, PyObject *);
-
-#define PyCell_GET(op) (((PyCellObject *)(op))->ob_ref)
-#define PyCell_SET(op, v) (((PyCellObject *)(op))->ob_ref = v)
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_TUPLEOBJECT_H */
diff --git a/python/include/ceval.h b/python/include/ceval.h
deleted file mode 100644
index 0e8bd2ab..00000000
--- a/python/include/ceval.h
+++ /dev/null
@@ -1,153 +0,0 @@
-#ifndef Py_CEVAL_H
-#define Py_CEVAL_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Interface to random parts in ceval.c */
-
-PyAPI_FUNC(PyObject *) PyEval_CallObjectWithKeywords(
- PyObject *, PyObject *, PyObject *);
-
-/* Inline this */
-#define PyEval_CallObject(func,arg) \
- PyEval_CallObjectWithKeywords(func, arg, (PyObject *)NULL)
-
-PyAPI_FUNC(PyObject *) PyEval_CallFunction(PyObject *obj,
- const char *format, ...);
-PyAPI_FUNC(PyObject *) PyEval_CallMethod(PyObject *obj,
- const char *methodname,
- const char *format, ...);
-
-PyAPI_FUNC(void) PyEval_SetProfile(Py_tracefunc, PyObject *);
-PyAPI_FUNC(void) PyEval_SetTrace(Py_tracefunc, PyObject *);
-
-struct _frame; /* Avoid including frameobject.h */
-
-PyAPI_FUNC(PyObject *) PyEval_GetBuiltins(void);
-PyAPI_FUNC(PyObject *) PyEval_GetGlobals(void);
-PyAPI_FUNC(PyObject *) PyEval_GetLocals(void);
-PyAPI_FUNC(struct _frame *) PyEval_GetFrame(void);
-PyAPI_FUNC(int) PyEval_GetRestricted(void);
-
-/* Look at the current frame's (if any) code's co_flags, and turn on
- the corresponding compiler flags in cf->cf_flags. Return 1 if any
- flag was set, else return 0. */
-PyAPI_FUNC(int) PyEval_MergeCompilerFlags(PyCompilerFlags *cf);
-
-PyAPI_FUNC(int) Py_FlushLine(void);
-
-PyAPI_FUNC(int) Py_AddPendingCall(int (*func)(void *), void *arg);
-PyAPI_FUNC(int) Py_MakePendingCalls(void);
-
-/* Protection against deeply nested recursive calls */
-PyAPI_FUNC(void) Py_SetRecursionLimit(int);
-PyAPI_FUNC(int) Py_GetRecursionLimit(void);
-
-#define Py_EnterRecursiveCall(where) \
- (_Py_MakeRecCheck(PyThreadState_GET()->recursion_depth) && \
- _Py_CheckRecursiveCall(where))
-#define Py_LeaveRecursiveCall() \
- (--PyThreadState_GET()->recursion_depth)
-PyAPI_FUNC(int) _Py_CheckRecursiveCall(char *where);
-PyAPI_DATA(int) _Py_CheckRecursionLimit;
-#ifdef USE_STACKCHECK
-# define _Py_MakeRecCheck(x) (++(x) > --_Py_CheckRecursionLimit)
-#else
-# define _Py_MakeRecCheck(x) (++(x) > _Py_CheckRecursionLimit)
-#endif
-
-PyAPI_FUNC(const char *) PyEval_GetFuncName(PyObject *);
-PyAPI_FUNC(const char *) PyEval_GetFuncDesc(PyObject *);
-
-PyAPI_FUNC(PyObject *) PyEval_GetCallStats(PyObject *);
-PyAPI_FUNC(PyObject *) PyEval_EvalFrame(struct _frame *);
-PyAPI_FUNC(PyObject *) PyEval_EvalFrameEx(struct _frame *f, int exc);
-
-/* this used to be handled on a per-thread basis - now just two globals */
-PyAPI_DATA(volatile int) _Py_Ticker;
-PyAPI_DATA(int) _Py_CheckInterval;
-
-/* Interface for threads.
-
- A module that plans to do a blocking system call (or something else
- that lasts a long time and doesn't touch Python data) can allow other
- threads to run as follows:
-
- ...preparations here...
- Py_BEGIN_ALLOW_THREADS
- ...blocking system call here...
- Py_END_ALLOW_THREADS
- ...interpret result here...
-
- The Py_BEGIN_ALLOW_THREADS/Py_END_ALLOW_THREADS pair expands to a
- {}-surrounded block.
- To leave the block in the middle (e.g., with return), you must insert
- a line containing Py_BLOCK_THREADS before the return, e.g.
-
- if (...premature_exit...) {
- Py_BLOCK_THREADS
- PyErr_SetFromErrno(PyExc_IOError);
- return NULL;
- }
-
- An alternative is:
-
- Py_BLOCK_THREADS
- if (...premature_exit...) {
- PyErr_SetFromErrno(PyExc_IOError);
- return NULL;
- }
- Py_UNBLOCK_THREADS
-
- For convenience, that the value of 'errno' is restored across
- Py_END_ALLOW_THREADS and Py_BLOCK_THREADS.
-
- WARNING: NEVER NEST CALLS TO Py_BEGIN_ALLOW_THREADS AND
- Py_END_ALLOW_THREADS!!!
-
- The function PyEval_InitThreads() should be called only from
- initthread() in "threadmodule.c".
-
- Note that not yet all candidates have been converted to use this
- mechanism!
-*/
-
-PyAPI_FUNC(PyThreadState *) PyEval_SaveThread(void);
-PyAPI_FUNC(void) PyEval_RestoreThread(PyThreadState *);
-
-#ifdef WITH_THREAD
-
-PyAPI_FUNC(int) PyEval_ThreadsInitialized(void);
-PyAPI_FUNC(void) PyEval_InitThreads(void);
-PyAPI_FUNC(void) PyEval_AcquireLock(void);
-PyAPI_FUNC(void) PyEval_ReleaseLock(void);
-PyAPI_FUNC(void) PyEval_AcquireThread(PyThreadState *tstate);
-PyAPI_FUNC(void) PyEval_ReleaseThread(PyThreadState *tstate);
-PyAPI_FUNC(void) PyEval_ReInitThreads(void);
-
-#define Py_BEGIN_ALLOW_THREADS { \
- PyThreadState *_save; \
- _save = PyEval_SaveThread();
-#define Py_BLOCK_THREADS PyEval_RestoreThread(_save);
-#define Py_UNBLOCK_THREADS _save = PyEval_SaveThread();
-#define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
- }
-
-#else /* !WITH_THREAD */
-
-#define Py_BEGIN_ALLOW_THREADS {
-#define Py_BLOCK_THREADS
-#define Py_UNBLOCK_THREADS
-#define Py_END_ALLOW_THREADS }
-
-#endif /* !WITH_THREAD */
-
-PyAPI_FUNC(int) _PyEval_SliceIndex(PyObject *, Py_ssize_t *);
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_CEVAL_H */
diff --git a/python/include/classobject.h b/python/include/classobject.h
deleted file mode 100644
index bc03e0d0..00000000
--- a/python/include/classobject.h
+++ /dev/null
@@ -1,83 +0,0 @@
-
-/* Class object interface */
-
-/* Revealing some structures (not for general use) */
-
-#ifndef Py_CLASSOBJECT_H
-#define Py_CLASSOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- PyObject_HEAD
- PyObject *cl_bases; /* A tuple of class objects */
- PyObject *cl_dict; /* A dictionary */
- PyObject *cl_name; /* A string */
- /* The following three are functions or NULL */
- PyObject *cl_getattr;
- PyObject *cl_setattr;
- PyObject *cl_delattr;
- PyObject *cl_weakreflist; /* List of weak references */
-} PyClassObject;
-
-typedef struct {
- PyObject_HEAD
- PyClassObject *in_class; /* The class object */
- PyObject *in_dict; /* A dictionary */
- PyObject *in_weakreflist; /* List of weak references */
-} PyInstanceObject;
-
-typedef struct {
- PyObject_HEAD
- PyObject *im_func; /* The callable object implementing the method */
- PyObject *im_self; /* The instance it is bound to, or NULL */
- PyObject *im_class; /* The class that asked for the method */
- PyObject *im_weakreflist; /* List of weak references */
-} PyMethodObject;
-
-PyAPI_DATA(PyTypeObject) PyClass_Type, PyInstance_Type, PyMethod_Type;
-
-#define PyClass_Check(op) ((op)->ob_type == &PyClass_Type)
-#define PyInstance_Check(op) ((op)->ob_type == &PyInstance_Type)
-#define PyMethod_Check(op) ((op)->ob_type == &PyMethod_Type)
-
-PyAPI_FUNC(PyObject *) PyClass_New(PyObject *, PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyInstance_New(PyObject *, PyObject *,
- PyObject *);
-PyAPI_FUNC(PyObject *) PyInstance_NewRaw(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyMethod_New(PyObject *, PyObject *, PyObject *);
-
-PyAPI_FUNC(PyObject *) PyMethod_Function(PyObject *);
-PyAPI_FUNC(PyObject *) PyMethod_Self(PyObject *);
-PyAPI_FUNC(PyObject *) PyMethod_Class(PyObject *);
-
-/* Look up attribute with name (a string) on instance object pinst, using
- * only the instance and base class dicts. If a descriptor is found in
- * a class dict, the descriptor is returned without calling it.
- * Returns NULL if nothing found, else a borrowed reference to the
- * value associated with name in the dict in which name was found.
- * The point of this routine is that it never calls arbitrary Python
- * code, so is always "safe": all it does is dict lookups. The function
- * can't fail, never sets an exception, and NULL is not an error (it just
- * means "not found").
- */
-PyAPI_FUNC(PyObject *) _PyInstance_Lookup(PyObject *pinst, PyObject *name);
-
-/* Macros for direct access to these values. Type checks are *not*
- done, so use with care. */
-#define PyMethod_GET_FUNCTION(meth) \
- (((PyMethodObject *)meth) -> im_func)
-#define PyMethod_GET_SELF(meth) \
- (((PyMethodObject *)meth) -> im_self)
-#define PyMethod_GET_CLASS(meth) \
- (((PyMethodObject *)meth) -> im_class)
-
-PyAPI_FUNC(int) PyClass_IsSubclass(PyObject *, PyObject *);
-
-PyAPI_FUNC(int) PyMethod_ClearFreeList(void);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_CLASSOBJECT_H */
diff --git a/python/include/cobject.h b/python/include/cobject.h
deleted file mode 100644
index ad3cd9c9..00000000
--- a/python/include/cobject.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- CObjects are marked Pending Deprecation as of Python 2.7.
- The full schedule for 2.x is as follows:
- - CObjects are marked Pending Deprecation in Python 2.7.
- - CObjects will be marked Deprecated in Python 2.8
- (if there is one).
- - CObjects will be removed in Python 2.9 (if there is one).
-
- Additionally, for the Python 3.x series:
- - CObjects were marked Deprecated in Python 3.1.
- - CObjects will be removed in Python 3.2.
-
- You should switch all use of CObjects to capsules. Capsules
- have a safer and more consistent API. For more information,
- see Include/pycapsule.h, or read the "Capsules" topic in
- the "Python/C API Reference Manual".
-
- Python 2.7 no longer uses CObjects itself; all objects which
- were formerly CObjects are now capsules. Note that this change
- does not by itself break binary compatibility with extensions
- built for previous versions of Python--PyCObject_AsVoidPtr()
- has been changed to also understand capsules.
-
-*/
-
-/* original file header comment follows: */
-
-/* C objects to be exported from one extension module to another.
-
- C objects are used for communication between extension modules.
- They provide a way for an extension module to export a C interface
- to other extension modules, so that extension modules can use the
- Python import mechanism to link to one another.
-
-*/
-
-#ifndef Py_COBJECT_H
-#define Py_COBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_DATA(PyTypeObject) PyCObject_Type;
-
-#define PyCObject_Check(op) (Py_TYPE(op) == &PyCObject_Type)
-
-/* Create a PyCObject from a pointer to a C object and an optional
- destructor function. If the second argument is non-null, then it
- will be called with the first argument if and when the PyCObject is
- destroyed.
-
-*/
-PyAPI_FUNC(PyObject *) PyCObject_FromVoidPtr(
- void *cobj, void (*destruct)(void*));
-
-
-/* Create a PyCObject from a pointer to a C object, a description object,
- and an optional destructor function. If the third argument is non-null,
- then it will be called with the first and second arguments if and when
- the PyCObject is destroyed.
-*/
-PyAPI_FUNC(PyObject *) PyCObject_FromVoidPtrAndDesc(
- void *cobj, void *desc, void (*destruct)(void*,void*));
-
-/* Retrieve a pointer to a C object from a PyCObject. */
-PyAPI_FUNC(void *) PyCObject_AsVoidPtr(PyObject *);
-
-/* Retrieve a pointer to a description object from a PyCObject. */
-PyAPI_FUNC(void *) PyCObject_GetDesc(PyObject *);
-
-/* Import a pointer to a C object from a module using a PyCObject. */
-PyAPI_FUNC(void *) PyCObject_Import(char *module_name, char *cobject_name);
-
-/* Modify a C object. Fails (==0) if object has a destructor. */
-PyAPI_FUNC(int) PyCObject_SetVoidPtr(PyObject *self, void *cobj);
-
-
-typedef struct {
- PyObject_HEAD
- void *cobject;
- void *desc;
- void (*destructor)(void *);
-} PyCObject;
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_COBJECT_H */
diff --git a/python/include/code.h b/python/include/code.h
deleted file mode 100644
index 38b29580..00000000
--- a/python/include/code.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/* Definitions for bytecode */
-
-#ifndef Py_CODE_H
-#define Py_CODE_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Bytecode object */
-typedef struct {
- PyObject_HEAD
- int co_argcount; /* #arguments, except *args */
- int co_nlocals; /* #local variables */
- int co_stacksize; /* #entries needed for evaluation stack */
- int co_flags; /* CO_..., see below */
- PyObject *co_code; /* instruction opcodes */
- PyObject *co_consts; /* list (constants used) */
- PyObject *co_names; /* list of strings (names used) */
- PyObject *co_varnames; /* tuple of strings (local variable names) */
- PyObject *co_freevars; /* tuple of strings (free variable names) */
- PyObject *co_cellvars; /* tuple of strings (cell variable names) */
- /* The rest doesn't count for hash/cmp */
- PyObject *co_filename; /* string (where it was loaded from) */
- PyObject *co_name; /* string (name, for reference) */
- int co_firstlineno; /* first source line number */
- PyObject *co_lnotab; /* string (encoding addr<->lineno mapping) See
- Objects/lnotab_notes.txt for details. */
- void *co_zombieframe; /* for optimization only (see frameobject.c) */
- PyObject *co_weakreflist; /* to support weakrefs to code objects */
-} PyCodeObject;
-
-/* Masks for co_flags above */
-#define CO_OPTIMIZED 0x0001
-#define CO_NEWLOCALS 0x0002
-#define CO_VARARGS 0x0004
-#define CO_VARKEYWORDS 0x0008
-#define CO_NESTED 0x0010
-#define CO_GENERATOR 0x0020
-/* The CO_NOFREE flag is set if there are no free or cell variables.
- This information is redundant, but it allows a single flag test
- to determine whether there is any extra work to be done when the
- call frame it setup.
-*/
-#define CO_NOFREE 0x0040
-
-#if 0
-/* This is no longer used. Stopped defining in 2.5, do not re-use. */
-#define CO_GENERATOR_ALLOWED 0x1000
-#endif
-#define CO_FUTURE_DIVISION 0x2000
-#define CO_FUTURE_ABSOLUTE_IMPORT 0x4000 /* do absolute imports by default */
-#define CO_FUTURE_WITH_STATEMENT 0x8000
-#define CO_FUTURE_PRINT_FUNCTION 0x10000
-#define CO_FUTURE_UNICODE_LITERALS 0x20000
-
-/* This should be defined if a future statement modifies the syntax.
- For example, when a keyword is added.
-*/
-#if 1
-#define PY_PARSER_REQUIRES_FUTURE_KEYWORD
-#endif
-
-#define CO_MAXBLOCKS 20 /* Max static block nesting within a function */
-
-PyAPI_DATA(PyTypeObject) PyCode_Type;
-
-#define PyCode_Check(op) (Py_TYPE(op) == &PyCode_Type)
-#define PyCode_GetNumFree(op) (PyTuple_GET_SIZE((op)->co_freevars))
-
-/* Public interface */
-PyAPI_FUNC(PyCodeObject *) PyCode_New(
- int, int, int, int, PyObject *, PyObject *, PyObject *, PyObject *,
- PyObject *, PyObject *, PyObject *, PyObject *, int, PyObject *);
- /* same as struct above */
-
-/* Creates a new empty code object with the specified source location. */
-PyAPI_FUNC(PyCodeObject *)
-PyCode_NewEmpty(const char *filename, const char *funcname, int firstlineno);
-
-/* Return the line number associated with the specified bytecode index
- in this code object. If you just need the line number of a frame,
- use PyFrame_GetLineNumber() instead. */
-PyAPI_FUNC(int) PyCode_Addr2Line(PyCodeObject *, int);
-
-/* for internal use only */
-#define _PyCode_GETCODEPTR(co, pp) \
- ((*Py_TYPE((co)->co_code)->tp_as_buffer->bf_getreadbuffer) \
- ((co)->co_code, 0, (void **)(pp)))
-
-typedef struct _addr_pair {
- int ap_lower;
- int ap_upper;
-} PyAddrPair;
-
-/* Update *bounds to describe the first and one-past-the-last instructions in the
- same line as lasti. Return the number of that line.
-*/
-PyAPI_FUNC(int) _PyCode_CheckLineNumber(PyCodeObject* co,
- int lasti, PyAddrPair *bounds);
-
-PyAPI_FUNC(PyObject*) PyCode_Optimize(PyObject *code, PyObject* consts,
- PyObject *names, PyObject *lineno_obj);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_CODE_H */
diff --git a/python/include/codecs.h b/python/include/codecs.h
deleted file mode 100644
index c038c6a9..00000000
--- a/python/include/codecs.h
+++ /dev/null
@@ -1,167 +0,0 @@
-#ifndef Py_CODECREGISTRY_H
-#define Py_CODECREGISTRY_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ------------------------------------------------------------------------
-
- Python Codec Registry and support functions
-
-
-Written by Marc-Andre Lemburg (mal@lemburg.com).
-
-Copyright (c) Corporation for National Research Initiatives.
-
- ------------------------------------------------------------------------ */
-
-/* Register a new codec search function.
-
- As side effect, this tries to load the encodings package, if not
- yet done, to make sure that it is always first in the list of
- search functions.
-
- The search_function's refcount is incremented by this function. */
-
-PyAPI_FUNC(int) PyCodec_Register(
- PyObject *search_function
- );
-
-/* Codec register lookup API.
-
- Looks up the given encoding and returns a CodecInfo object with
- function attributes which implement the different aspects of
- processing the encoding.
-
- The encoding string is looked up converted to all lower-case
- characters. This makes encodings looked up through this mechanism
- effectively case-insensitive.
-
- If no codec is found, a KeyError is set and NULL returned.
-
- As side effect, this tries to load the encodings package, if not
- yet done. This is part of the lazy load strategy for the encodings
- package.
-
- */
-
-PyAPI_FUNC(PyObject *) _PyCodec_Lookup(
- const char *encoding
- );
-
-/* Generic codec based encoding API.
-
- object is passed through the encoder function found for the given
- encoding using the error handling method defined by errors. errors
- may be NULL to use the default method defined for the codec.
-
- Raises a LookupError in case no encoder can be found.
-
- */
-
-PyAPI_FUNC(PyObject *) PyCodec_Encode(
- PyObject *object,
- const char *encoding,
- const char *errors
- );
-
-/* Generic codec based decoding API.
-
- object is passed through the decoder function found for the given
- encoding using the error handling method defined by errors. errors
- may be NULL to use the default method defined for the codec.
-
- Raises a LookupError in case no encoder can be found.
-
- */
-
-PyAPI_FUNC(PyObject *) PyCodec_Decode(
- PyObject *object,
- const char *encoding,
- const char *errors
- );
-
-/* --- Codec Lookup APIs --------------------------------------------------
-
- All APIs return a codec object with incremented refcount and are
- based on _PyCodec_Lookup(). The same comments w/r to the encoding
- name also apply to these APIs.
-
-*/
-
-/* Get an encoder function for the given encoding. */
-
-PyAPI_FUNC(PyObject *) PyCodec_Encoder(
- const char *encoding
- );
-
-/* Get a decoder function for the given encoding. */
-
-PyAPI_FUNC(PyObject *) PyCodec_Decoder(
- const char *encoding
- );
-
-/* Get a IncrementalEncoder object for the given encoding. */
-
-PyAPI_FUNC(PyObject *) PyCodec_IncrementalEncoder(
- const char *encoding,
- const char *errors
- );
-
-/* Get a IncrementalDecoder object function for the given encoding. */
-
-PyAPI_FUNC(PyObject *) PyCodec_IncrementalDecoder(
- const char *encoding,
- const char *errors
- );
-
-/* Get a StreamReader factory function for the given encoding. */
-
-PyAPI_FUNC(PyObject *) PyCodec_StreamReader(
- const char *encoding,
- PyObject *stream,
- const char *errors
- );
-
-/* Get a StreamWriter factory function for the given encoding. */
-
-PyAPI_FUNC(PyObject *) PyCodec_StreamWriter(
- const char *encoding,
- PyObject *stream,
- const char *errors
- );
-
-/* Unicode encoding error handling callback registry API */
-
-/* Register the error handling callback function error under the given
- name. This function will be called by the codec when it encounters
- unencodable characters/undecodable bytes and doesn't know the
- callback name, when name is specified as the error parameter
- in the call to the encode/decode function.
- Return 0 on success, -1 on error */
-PyAPI_FUNC(int) PyCodec_RegisterError(const char *name, PyObject *error);
-
-/* Lookup the error handling callback function registered under the given
- name. As a special case NULL can be passed, in which case
- the error handling callback for "strict" will be returned. */
-PyAPI_FUNC(PyObject *) PyCodec_LookupError(const char *name);
-
-/* raise exc as an exception */
-PyAPI_FUNC(PyObject *) PyCodec_StrictErrors(PyObject *exc);
-
-/* ignore the unicode error, skipping the faulty input */
-PyAPI_FUNC(PyObject *) PyCodec_IgnoreErrors(PyObject *exc);
-
-/* replace the unicode encode error with ? or U+FFFD */
-PyAPI_FUNC(PyObject *) PyCodec_ReplaceErrors(PyObject *exc);
-
-/* replace the unicode encode error with XML character references */
-PyAPI_FUNC(PyObject *) PyCodec_XMLCharRefReplaceErrors(PyObject *exc);
-
-/* replace the unicode encode error with backslash escapes (\x, \u and \U) */
-PyAPI_FUNC(PyObject *) PyCodec_BackslashReplaceErrors(PyObject *exc);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_CODECREGISTRY_H */
diff --git a/python/include/compile.h b/python/include/compile.h
deleted file mode 100644
index 61001016..00000000
--- a/python/include/compile.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-#ifndef Py_COMPILE_H
-#define Py_COMPILE_H
-
-#include "code.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Public interface */
-struct _node; /* Declare the existence of this type */
-PyAPI_FUNC(PyCodeObject *) PyNode_Compile(struct _node *, const char *);
-
-/* Future feature support */
-
-typedef struct {
- int ff_features; /* flags set by future statements */
- int ff_lineno; /* line number of last future statement */
-} PyFutureFeatures;
-
-#define FUTURE_NESTED_SCOPES "nested_scopes"
-#define FUTURE_GENERATORS "generators"
-#define FUTURE_DIVISION "division"
-#define FUTURE_ABSOLUTE_IMPORT "absolute_import"
-#define FUTURE_WITH_STATEMENT "with_statement"
-#define FUTURE_PRINT_FUNCTION "print_function"
-#define FUTURE_UNICODE_LITERALS "unicode_literals"
-
-
-struct _mod; /* Declare the existence of this type */
-PyAPI_FUNC(PyCodeObject *) PyAST_Compile(struct _mod *, const char *,
- PyCompilerFlags *, PyArena *);
-PyAPI_FUNC(PyFutureFeatures *) PyFuture_FromAST(struct _mod *, const char *);
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_COMPILE_H */
diff --git a/python/include/complexobject.h b/python/include/complexobject.h
deleted file mode 100644
index c9a9500f..00000000
--- a/python/include/complexobject.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/* Complex number structure */
-
-#ifndef Py_COMPLEXOBJECT_H
-#define Py_COMPLEXOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- double real;
- double imag;
-} Py_complex;
-
-/* Operations on complex numbers from complexmodule.c */
-
-#define c_sum _Py_c_sum
-#define c_diff _Py_c_diff
-#define c_neg _Py_c_neg
-#define c_prod _Py_c_prod
-#define c_quot _Py_c_quot
-#define c_pow _Py_c_pow
-#define c_abs _Py_c_abs
-
-PyAPI_FUNC(Py_complex) c_sum(Py_complex, Py_complex);
-PyAPI_FUNC(Py_complex) c_diff(Py_complex, Py_complex);
-PyAPI_FUNC(Py_complex) c_neg(Py_complex);
-PyAPI_FUNC(Py_complex) c_prod(Py_complex, Py_complex);
-PyAPI_FUNC(Py_complex) c_quot(Py_complex, Py_complex);
-PyAPI_FUNC(Py_complex) c_pow(Py_complex, Py_complex);
-PyAPI_FUNC(double) c_abs(Py_complex);
-
-
-/* Complex object interface */
-
-/*
-PyComplexObject represents a complex number with double-precision
-real and imaginary parts.
-*/
-
-typedef struct {
- PyObject_HEAD
- Py_complex cval;
-} PyComplexObject;
-
-PyAPI_DATA(PyTypeObject) PyComplex_Type;
-
-#define PyComplex_Check(op) PyObject_TypeCheck(op, &PyComplex_Type)
-#define PyComplex_CheckExact(op) (Py_TYPE(op) == &PyComplex_Type)
-
-PyAPI_FUNC(PyObject *) PyComplex_FromCComplex(Py_complex);
-PyAPI_FUNC(PyObject *) PyComplex_FromDoubles(double real, double imag);
-
-PyAPI_FUNC(double) PyComplex_RealAsDouble(PyObject *op);
-PyAPI_FUNC(double) PyComplex_ImagAsDouble(PyObject *op);
-PyAPI_FUNC(Py_complex) PyComplex_AsCComplex(PyObject *op);
-
-/* Format the object based on the format_spec, as defined in PEP 3101
- (Advanced String Formatting). */
-PyAPI_FUNC(PyObject *) _PyComplex_FormatAdvanced(PyObject *obj,
- char *format_spec,
- Py_ssize_t format_spec_len);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_COMPLEXOBJECT_H */
diff --git a/python/include/datetime.h b/python/include/datetime.h
deleted file mode 100644
index 47abe5cb..00000000
--- a/python/include/datetime.h
+++ /dev/null
@@ -1,239 +0,0 @@
-/* datetime.h
- */
-
-#ifndef DATETIME_H
-#define DATETIME_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Fields are packed into successive bytes, each viewed as unsigned and
- * big-endian, unless otherwise noted:
- *
- * byte offset
- * 0 year 2 bytes, 1-9999
- * 2 month 1 byte, 1-12
- * 3 day 1 byte, 1-31
- * 4 hour 1 byte, 0-23
- * 5 minute 1 byte, 0-59
- * 6 second 1 byte, 0-59
- * 7 usecond 3 bytes, 0-999999
- * 10
- */
-
-/* # of bytes for year, month, and day. */
-#define _PyDateTime_DATE_DATASIZE 4
-
-/* # of bytes for hour, minute, second, and usecond. */
-#define _PyDateTime_TIME_DATASIZE 6
-
-/* # of bytes for year, month, day, hour, minute, second, and usecond. */
-#define _PyDateTime_DATETIME_DATASIZE 10
-
-
-typedef struct
-{
- PyObject_HEAD
- long hashcode; /* -1 when unknown */
- int days; /* -MAX_DELTA_DAYS <= days <= MAX_DELTA_DAYS */
- int seconds; /* 0 <= seconds < 24*3600 is invariant */
- int microseconds; /* 0 <= microseconds < 1000000 is invariant */
-} PyDateTime_Delta;
-
-typedef struct
-{
- PyObject_HEAD /* a pure abstract base clase */
-} PyDateTime_TZInfo;
-
-
-/* The datetime and time types have hashcodes, and an optional tzinfo member,
- * present if and only if hastzinfo is true.
- */
-#define _PyTZINFO_HEAD \
- PyObject_HEAD \
- long hashcode; \
- char hastzinfo; /* boolean flag */
-
-/* No _PyDateTime_BaseTZInfo is allocated; it's just to have something
- * convenient to cast to, when getting at the hastzinfo member of objects
- * starting with _PyTZINFO_HEAD.
- */
-typedef struct
-{
- _PyTZINFO_HEAD
-} _PyDateTime_BaseTZInfo;
-
-/* All time objects are of PyDateTime_TimeType, but that can be allocated
- * in two ways, with or without a tzinfo member. Without is the same as
- * tzinfo == None, but consumes less memory. _PyDateTime_BaseTime is an
- * internal struct used to allocate the right amount of space for the
- * "without" case.
- */
-#define _PyDateTime_TIMEHEAD \
- _PyTZINFO_HEAD \
- unsigned char data[_PyDateTime_TIME_DATASIZE];
-
-typedef struct
-{
- _PyDateTime_TIMEHEAD
-} _PyDateTime_BaseTime; /* hastzinfo false */
-
-typedef struct
-{
- _PyDateTime_TIMEHEAD
- PyObject *tzinfo;
-} PyDateTime_Time; /* hastzinfo true */
-
-
-/* All datetime objects are of PyDateTime_DateTimeType, but that can be
- * allocated in two ways too, just like for time objects above. In addition,
- * the plain date type is a base class for datetime, so it must also have
- * a hastzinfo member (although it's unused there).
- */
-typedef struct
-{
- _PyTZINFO_HEAD
- unsigned char data[_PyDateTime_DATE_DATASIZE];
-} PyDateTime_Date;
-
-#define _PyDateTime_DATETIMEHEAD \
- _PyTZINFO_HEAD \
- unsigned char data[_PyDateTime_DATETIME_DATASIZE];
-
-typedef struct
-{
- _PyDateTime_DATETIMEHEAD
-} _PyDateTime_BaseDateTime; /* hastzinfo false */
-
-typedef struct
-{
- _PyDateTime_DATETIMEHEAD
- PyObject *tzinfo;
-} PyDateTime_DateTime; /* hastzinfo true */
-
-
-/* Apply for date and datetime instances. */
-#define PyDateTime_GET_YEAR(o) ((((PyDateTime_Date*)o)->data[0] << 8) | \
- ((PyDateTime_Date*)o)->data[1])
-#define PyDateTime_GET_MONTH(o) (((PyDateTime_Date*)o)->data[2])
-#define PyDateTime_GET_DAY(o) (((PyDateTime_Date*)o)->data[3])
-
-#define PyDateTime_DATE_GET_HOUR(o) (((PyDateTime_DateTime*)o)->data[4])
-#define PyDateTime_DATE_GET_MINUTE(o) (((PyDateTime_DateTime*)o)->data[5])
-#define PyDateTime_DATE_GET_SECOND(o) (((PyDateTime_DateTime*)o)->data[6])
-#define PyDateTime_DATE_GET_MICROSECOND(o) \
- ((((PyDateTime_DateTime*)o)->data[7] << 16) | \
- (((PyDateTime_DateTime*)o)->data[8] << 8) | \
- ((PyDateTime_DateTime*)o)->data[9])
-
-/* Apply for time instances. */
-#define PyDateTime_TIME_GET_HOUR(o) (((PyDateTime_Time*)o)->data[0])
-#define PyDateTime_TIME_GET_MINUTE(o) (((PyDateTime_Time*)o)->data[1])
-#define PyDateTime_TIME_GET_SECOND(o) (((PyDateTime_Time*)o)->data[2])
-#define PyDateTime_TIME_GET_MICROSECOND(o) \
- ((((PyDateTime_Time*)o)->data[3] << 16) | \
- (((PyDateTime_Time*)o)->data[4] << 8) | \
- ((PyDateTime_Time*)o)->data[5])
-
-
-/* Define structure for C API. */
-typedef struct {
- /* type objects */
- PyTypeObject *DateType;
- PyTypeObject *DateTimeType;
- PyTypeObject *TimeType;
- PyTypeObject *DeltaType;
- PyTypeObject *TZInfoType;
-
- /* constructors */
- PyObject *(*Date_FromDate)(int, int, int, PyTypeObject*);
- PyObject *(*DateTime_FromDateAndTime)(int, int, int, int, int, int, int,
- PyObject*, PyTypeObject*);
- PyObject *(*Time_FromTime)(int, int, int, int, PyObject*, PyTypeObject*);
- PyObject *(*Delta_FromDelta)(int, int, int, int, PyTypeObject*);
-
- /* constructors for the DB API */
- PyObject *(*DateTime_FromTimestamp)(PyObject*, PyObject*, PyObject*);
- PyObject *(*Date_FromTimestamp)(PyObject*, PyObject*);
-
-} PyDateTime_CAPI;
-
-#define PyDateTime_CAPSULE_NAME "datetime.datetime_CAPI"
-
-
-/* "magic" constant used to partially protect against developer mistakes. */
-#define DATETIME_API_MAGIC 0x414548d5
-
-#ifdef Py_BUILD_CORE
-
-/* Macros for type checking when building the Python core. */
-#define PyDate_Check(op) PyObject_TypeCheck(op, &PyDateTime_DateType)
-#define PyDate_CheckExact(op) (Py_TYPE(op) == &PyDateTime_DateType)
-
-#define PyDateTime_Check(op) PyObject_TypeCheck(op, &PyDateTime_DateTimeType)
-#define PyDateTime_CheckExact(op) (Py_TYPE(op) == &PyDateTime_DateTimeType)
-
-#define PyTime_Check(op) PyObject_TypeCheck(op, &PyDateTime_TimeType)
-#define PyTime_CheckExact(op) (Py_TYPE(op) == &PyDateTime_TimeType)
-
-#define PyDelta_Check(op) PyObject_TypeCheck(op, &PyDateTime_DeltaType)
-#define PyDelta_CheckExact(op) (Py_TYPE(op) == &PyDateTime_DeltaType)
-
-#define PyTZInfo_Check(op) PyObject_TypeCheck(op, &PyDateTime_TZInfoType)
-#define PyTZInfo_CheckExact(op) (Py_TYPE(op) == &PyDateTime_TZInfoType)
-
-#else
-
-/* Define global variable for the C API and a macro for setting it. */
-static PyDateTime_CAPI *PyDateTimeAPI = NULL;
-
-#define PyDateTime_IMPORT \
- PyDateTimeAPI = (PyDateTime_CAPI *)PyCapsule_Import(PyDateTime_CAPSULE_NAME, 0)
-
-/* Macros for type checking when not building the Python core. */
-#define PyDate_Check(op) PyObject_TypeCheck(op, PyDateTimeAPI->DateType)
-#define PyDate_CheckExact(op) (Py_TYPE(op) == PyDateTimeAPI->DateType)
-
-#define PyDateTime_Check(op) PyObject_TypeCheck(op, PyDateTimeAPI->DateTimeType)
-#define PyDateTime_CheckExact(op) (Py_TYPE(op) == PyDateTimeAPI->DateTimeType)
-
-#define PyTime_Check(op) PyObject_TypeCheck(op, PyDateTimeAPI->TimeType)
-#define PyTime_CheckExact(op) (Py_TYPE(op) == PyDateTimeAPI->TimeType)
-
-#define PyDelta_Check(op) PyObject_TypeCheck(op, PyDateTimeAPI->DeltaType)
-#define PyDelta_CheckExact(op) (Py_TYPE(op) == PyDateTimeAPI->DeltaType)
-
-#define PyTZInfo_Check(op) PyObject_TypeCheck(op, PyDateTimeAPI->TZInfoType)
-#define PyTZInfo_CheckExact(op) (Py_TYPE(op) == PyDateTimeAPI->TZInfoType)
-
-/* Macros for accessing constructors in a simplified fashion. */
-#define PyDate_FromDate(year, month, day) \
- PyDateTimeAPI->Date_FromDate(year, month, day, PyDateTimeAPI->DateType)
-
-#define PyDateTime_FromDateAndTime(year, month, day, hour, min, sec, usec) \
- PyDateTimeAPI->DateTime_FromDateAndTime(year, month, day, hour, \
- min, sec, usec, Py_None, PyDateTimeAPI->DateTimeType)
-
-#define PyTime_FromTime(hour, minute, second, usecond) \
- PyDateTimeAPI->Time_FromTime(hour, minute, second, usecond, \
- Py_None, PyDateTimeAPI->TimeType)
-
-#define PyDelta_FromDSU(days, seconds, useconds) \
- PyDateTimeAPI->Delta_FromDelta(days, seconds, useconds, 1, \
- PyDateTimeAPI->DeltaType)
-
-/* Macros supporting the DB API. */
-#define PyDateTime_FromTimestamp(args) \
- PyDateTimeAPI->DateTime_FromTimestamp( \
- (PyObject*) (PyDateTimeAPI->DateTimeType), args, NULL)
-
-#define PyDate_FromTimestamp(args) \
- PyDateTimeAPI->Date_FromTimestamp( \
- (PyObject*) (PyDateTimeAPI->DateType), args)
-
-#endif /* Py_BUILD_CORE */
-
-#ifdef __cplusplus
-}
-#endif
-#endif
diff --git a/python/include/descrobject.h b/python/include/descrobject.h
deleted file mode 100644
index b542732b..00000000
--- a/python/include/descrobject.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/* Descriptors */
-#ifndef Py_DESCROBJECT_H
-#define Py_DESCROBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef PyObject *(*getter)(PyObject *, void *);
-typedef int (*setter)(PyObject *, PyObject *, void *);
-
-typedef struct PyGetSetDef {
- char *name;
- getter get;
- setter set;
- char *doc;
- void *closure;
-} PyGetSetDef;
-
-typedef PyObject *(*wrapperfunc)(PyObject *self, PyObject *args,
- void *wrapped);
-
-typedef PyObject *(*wrapperfunc_kwds)(PyObject *self, PyObject *args,
- void *wrapped, PyObject *kwds);
-
-struct wrapperbase {
- char *name;
- int offset;
- void *function;
- wrapperfunc wrapper;
- char *doc;
- int flags;
- PyObject *name_strobj;
-};
-
-/* Flags for above struct */
-#define PyWrapperFlag_KEYWORDS 1 /* wrapper function takes keyword args */
-
-/* Various kinds of descriptor objects */
-
-#define PyDescr_COMMON \
- PyObject_HEAD \
- PyTypeObject *d_type; \
- PyObject *d_name
-
-typedef struct {
- PyDescr_COMMON;
-} PyDescrObject;
-
-typedef struct {
- PyDescr_COMMON;
- PyMethodDef *d_method;
-} PyMethodDescrObject;
-
-typedef struct {
- PyDescr_COMMON;
- struct PyMemberDef *d_member;
-} PyMemberDescrObject;
-
-typedef struct {
- PyDescr_COMMON;
- PyGetSetDef *d_getset;
-} PyGetSetDescrObject;
-
-typedef struct {
- PyDescr_COMMON;
- struct wrapperbase *d_base;
- void *d_wrapped; /* This can be any function pointer */
-} PyWrapperDescrObject;
-
-PyAPI_DATA(PyTypeObject) PyWrapperDescr_Type;
-PyAPI_DATA(PyTypeObject) PyDictProxy_Type;
-PyAPI_DATA(PyTypeObject) PyGetSetDescr_Type;
-PyAPI_DATA(PyTypeObject) PyMemberDescr_Type;
-
-PyAPI_FUNC(PyObject *) PyDescr_NewMethod(PyTypeObject *, PyMethodDef *);
-PyAPI_FUNC(PyObject *) PyDescr_NewClassMethod(PyTypeObject *, PyMethodDef *);
-PyAPI_FUNC(PyObject *) PyDescr_NewMember(PyTypeObject *,
- struct PyMemberDef *);
-PyAPI_FUNC(PyObject *) PyDescr_NewGetSet(PyTypeObject *,
- struct PyGetSetDef *);
-PyAPI_FUNC(PyObject *) PyDescr_NewWrapper(PyTypeObject *,
- struct wrapperbase *, void *);
-#define PyDescr_IsData(d) (Py_TYPE(d)->tp_descr_set != NULL)
-
-PyAPI_FUNC(PyObject *) PyDictProxy_New(PyObject *);
-PyAPI_FUNC(PyObject *) PyWrapper_New(PyObject *, PyObject *);
-
-
-PyAPI_DATA(PyTypeObject) PyProperty_Type;
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_DESCROBJECT_H */
-
diff --git a/python/include/dictobject.h b/python/include/dictobject.h
deleted file mode 100644
index ece01c64..00000000
--- a/python/include/dictobject.h
+++ /dev/null
@@ -1,156 +0,0 @@
-#ifndef Py_DICTOBJECT_H
-#define Py_DICTOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Dictionary object type -- mapping from hashable object to object */
-
-/* The distribution includes a separate file, Objects/dictnotes.txt,
- describing explorations into dictionary design and optimization.
- It covers typical dictionary use patterns, the parameters for
- tuning dictionaries, and several ideas for possible optimizations.
-*/
-
-/*
-There are three kinds of slots in the table:
-
-1. Unused. me_key == me_value == NULL
- Does not hold an active (key, value) pair now and never did. Unused can
- transition to Active upon key insertion. This is the only case in which
- me_key is NULL, and is each slot's initial state.
-
-2. Active. me_key != NULL and me_key != dummy and me_value != NULL
- Holds an active (key, value) pair. Active can transition to Dummy upon
- key deletion. This is the only case in which me_value != NULL.
-
-3. Dummy. me_key == dummy and me_value == NULL
- Previously held an active (key, value) pair, but that was deleted and an
- active pair has not yet overwritten the slot. Dummy can transition to
- Active upon key insertion. Dummy slots cannot be made Unused again
- (cannot have me_key set to NULL), else the probe sequence in case of
- collision would have no way to know they were once active.
-
-Note: .popitem() abuses the me_hash field of an Unused or Dummy slot to
-hold a search finger. The me_hash field of Unused or Dummy slots has no
-meaning otherwise.
-*/
-
-/* PyDict_MINSIZE is the minimum size of a dictionary. This many slots are
- * allocated directly in the dict object (in the ma_smalltable member).
- * It must be a power of 2, and at least 4. 8 allows dicts with no more
- * than 5 active entries to live in ma_smalltable (and so avoid an
- * additional malloc); instrumentation suggested this suffices for the
- * majority of dicts (consisting mostly of usually-small instance dicts and
- * usually-small dicts created to pass keyword arguments).
- */
-#define PyDict_MINSIZE 8
-
-typedef struct {
- /* Cached hash code of me_key. Note that hash codes are C longs.
- * We have to use Py_ssize_t instead because dict_popitem() abuses
- * me_hash to hold a search finger.
- */
- Py_ssize_t me_hash;
- PyObject *me_key;
- PyObject *me_value;
-} PyDictEntry;
-
-/*
-To ensure the lookup algorithm terminates, there must be at least one Unused
-slot (NULL key) in the table.
-The value ma_fill is the number of non-NULL keys (sum of Active and Dummy);
-ma_used is the number of non-NULL, non-dummy keys (== the number of non-NULL
-values == the number of Active items).
-To avoid slowing down lookups on a near-full table, we resize the table when
-it's two-thirds full.
-*/
-typedef struct _dictobject PyDictObject;
-struct _dictobject {
- PyObject_HEAD
- Py_ssize_t ma_fill; /* # Active + # Dummy */
- Py_ssize_t ma_used; /* # Active */
-
- /* The table contains ma_mask + 1 slots, and that's a power of 2.
- * We store the mask instead of the size because the mask is more
- * frequently needed.
- */
- Py_ssize_t ma_mask;
-
- /* ma_table points to ma_smalltable for small tables, else to
- * additional malloc'ed memory. ma_table is never NULL! This rule
- * saves repeated runtime null-tests in the workhorse getitem and
- * setitem calls.
- */
- PyDictEntry *ma_table;
- PyDictEntry *(*ma_lookup)(PyDictObject *mp, PyObject *key, long hash);
- PyDictEntry ma_smalltable[PyDict_MINSIZE];
-};
-
-PyAPI_DATA(PyTypeObject) PyDict_Type;
-PyAPI_DATA(PyTypeObject) PyDictIterKey_Type;
-PyAPI_DATA(PyTypeObject) PyDictIterValue_Type;
-PyAPI_DATA(PyTypeObject) PyDictIterItem_Type;
-PyAPI_DATA(PyTypeObject) PyDictKeys_Type;
-PyAPI_DATA(PyTypeObject) PyDictItems_Type;
-PyAPI_DATA(PyTypeObject) PyDictValues_Type;
-
-#define PyDict_Check(op) \
- PyType_FastSubclass(Py_TYPE(op), Py_TPFLAGS_DICT_SUBCLASS)
-#define PyDict_CheckExact(op) (Py_TYPE(op) == &PyDict_Type)
-#define PyDictKeys_Check(op) (Py_TYPE(op) == &PyDictKeys_Type)
-#define PyDictItems_Check(op) (Py_TYPE(op) == &PyDictItems_Type)
-#define PyDictValues_Check(op) (Py_TYPE(op) == &PyDictValues_Type)
-/* This excludes Values, since they are not sets. */
-# define PyDictViewSet_Check(op) \
- (PyDictKeys_Check(op) || PyDictItems_Check(op))
-
-PyAPI_FUNC(PyObject *) PyDict_New(void);
-PyAPI_FUNC(PyObject *) PyDict_GetItem(PyObject *mp, PyObject *key);
-PyAPI_FUNC(int) PyDict_SetItem(PyObject *mp, PyObject *key, PyObject *item);
-PyAPI_FUNC(int) PyDict_DelItem(PyObject *mp, PyObject *key);
-PyAPI_FUNC(void) PyDict_Clear(PyObject *mp);
-PyAPI_FUNC(int) PyDict_Next(
- PyObject *mp, Py_ssize_t *pos, PyObject **key, PyObject **value);
-PyAPI_FUNC(int) _PyDict_Next(
- PyObject *mp, Py_ssize_t *pos, PyObject **key, PyObject **value, long *hash);
-PyAPI_FUNC(PyObject *) PyDict_Keys(PyObject *mp);
-PyAPI_FUNC(PyObject *) PyDict_Values(PyObject *mp);
-PyAPI_FUNC(PyObject *) PyDict_Items(PyObject *mp);
-PyAPI_FUNC(Py_ssize_t) PyDict_Size(PyObject *mp);
-PyAPI_FUNC(PyObject *) PyDict_Copy(PyObject *mp);
-PyAPI_FUNC(int) PyDict_Contains(PyObject *mp, PyObject *key);
-PyAPI_FUNC(int) _PyDict_Contains(PyObject *mp, PyObject *key, long hash);
-PyAPI_FUNC(PyObject *) _PyDict_NewPresized(Py_ssize_t minused);
-PyAPI_FUNC(void) _PyDict_MaybeUntrack(PyObject *mp);
-
-/* PyDict_Update(mp, other) is equivalent to PyDict_Merge(mp, other, 1). */
-PyAPI_FUNC(int) PyDict_Update(PyObject *mp, PyObject *other);
-
-/* PyDict_Merge updates/merges from a mapping object (an object that
- supports PyMapping_Keys() and PyObject_GetItem()). If override is true,
- the last occurrence of a key wins, else the first. The Python
- dict.update(other) is equivalent to PyDict_Merge(dict, other, 1).
-*/
-PyAPI_FUNC(int) PyDict_Merge(PyObject *mp,
- PyObject *other,
- int override);
-
-/* PyDict_MergeFromSeq2 updates/merges from an iterable object producing
- iterable objects of length 2. If override is true, the last occurrence
- of a key wins, else the first. The Python dict constructor dict(seq2)
- is equivalent to dict={}; PyDict_MergeFromSeq(dict, seq2, 1).
-*/
-PyAPI_FUNC(int) PyDict_MergeFromSeq2(PyObject *d,
- PyObject *seq2,
- int override);
-
-PyAPI_FUNC(PyObject *) PyDict_GetItemString(PyObject *dp, const char *key);
-PyAPI_FUNC(int) PyDict_SetItemString(PyObject *dp, const char *key, PyObject *item);
-PyAPI_FUNC(int) PyDict_DelItemString(PyObject *dp, const char *key);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_DICTOBJECT_H */
diff --git a/python/include/dtoa.h b/python/include/dtoa.h
deleted file mode 100644
index 9b434b77..00000000
--- a/python/include/dtoa.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef PY_NO_SHORT_FLOAT_REPR
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_FUNC(double) _Py_dg_strtod(const char *str, char **ptr);
-PyAPI_FUNC(char *) _Py_dg_dtoa(double d, int mode, int ndigits,
- int *decpt, int *sign, char **rve);
-PyAPI_FUNC(void) _Py_dg_freedtoa(char *s);
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif
diff --git a/python/include/enumobject.h b/python/include/enumobject.h
deleted file mode 100644
index c14dbfc8..00000000
--- a/python/include/enumobject.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifndef Py_ENUMOBJECT_H
-#define Py_ENUMOBJECT_H
-
-/* Enumerate Object */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_DATA(PyTypeObject) PyEnum_Type;
-PyAPI_DATA(PyTypeObject) PyReversed_Type;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !Py_ENUMOBJECT_H */
diff --git a/python/include/errcode.h b/python/include/errcode.h
deleted file mode 100644
index becec80c..00000000
--- a/python/include/errcode.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef Py_ERRCODE_H
-#define Py_ERRCODE_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Error codes passed around between file input, tokenizer, parser and
- interpreter. This is necessary so we can turn them into Python
- exceptions at a higher level. Note that some errors have a
- slightly different meaning when passed from the tokenizer to the
- parser than when passed from the parser to the interpreter; e.g.
- the parser only returns E_EOF when it hits EOF immediately, and it
- never returns E_OK. */
-
-#define E_OK 10 /* No error */
-#define E_EOF 11 /* End Of File */
-#define E_INTR 12 /* Interrupted */
-#define E_TOKEN 13 /* Bad token */
-#define E_SYNTAX 14 /* Syntax error */
-#define E_NOMEM 15 /* Ran out of memory */
-#define E_DONE 16 /* Parsing complete */
-#define E_ERROR 17 /* Execution error */
-#define E_TABSPACE 18 /* Inconsistent mixing of tabs and spaces */
-#define E_OVERFLOW 19 /* Node had too many children */
-#define E_TOODEEP 20 /* Too many indentation levels */
-#define E_DEDENT 21 /* No matching outer block for dedent */
-#define E_DECODE 22 /* Error in decoding into Unicode */
-#define E_EOFS 23 /* EOF in triple-quoted string */
-#define E_EOLS 24 /* EOL in single-quoted string */
-#define E_LINECONT 25 /* Unexpected characters after a line continuation */
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_ERRCODE_H */
diff --git a/python/include/eval.h b/python/include/eval.h
deleted file mode 100644
index b78dfe0f..00000000
--- a/python/include/eval.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-/* Interface to execute compiled code */
-
-#ifndef Py_EVAL_H
-#define Py_EVAL_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_FUNC(PyObject *) PyEval_EvalCode(PyCodeObject *, PyObject *, PyObject *);
-
-PyAPI_FUNC(PyObject *) PyEval_EvalCodeEx(PyCodeObject *co,
- PyObject *globals,
- PyObject *locals,
- PyObject **args, int argc,
- PyObject **kwds, int kwdc,
- PyObject **defs, int defc,
- PyObject *closure);
-
-PyAPI_FUNC(PyObject *) _PyEval_CallTracing(PyObject *func, PyObject *args);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_EVAL_H */
diff --git a/python/include/fileobject.h b/python/include/fileobject.h
deleted file mode 100644
index 1b540f90..00000000
--- a/python/include/fileobject.h
+++ /dev/null
@@ -1,97 +0,0 @@
-
-/* File object interface */
-
-#ifndef Py_FILEOBJECT_H
-#define Py_FILEOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- PyObject_HEAD
- FILE *f_fp;
- PyObject *f_name;
- PyObject *f_mode;
- int (*f_close)(FILE *);
- int f_softspace; /* Flag used by 'print' command */
- int f_binary; /* Flag which indicates whether the file is
- open in binary (1) or text (0) mode */
- char* f_buf; /* Allocated readahead buffer */
- char* f_bufend; /* Points after last occupied position */
- char* f_bufptr; /* Current buffer position */
- char *f_setbuf; /* Buffer for setbuf(3) and setvbuf(3) */
- int f_univ_newline; /* Handle any newline convention */
- int f_newlinetypes; /* Types of newlines seen */
- int f_skipnextlf; /* Skip next \n */
- PyObject *f_encoding;
- PyObject *f_errors;
- PyObject *weakreflist; /* List of weak references */
- int unlocked_count; /* Num. currently running sections of code
- using f_fp with the GIL released. */
- int readable;
- int writable;
-} PyFileObject;
-
-PyAPI_DATA(PyTypeObject) PyFile_Type;
-
-#define PyFile_Check(op) PyObject_TypeCheck(op, &PyFile_Type)
-#define PyFile_CheckExact(op) (Py_TYPE(op) == &PyFile_Type)
-
-PyAPI_FUNC(PyObject *) PyFile_FromString(char *, char *);
-PyAPI_FUNC(void) PyFile_SetBufSize(PyObject *, int);
-PyAPI_FUNC(int) PyFile_SetEncoding(PyObject *, const char *);
-PyAPI_FUNC(int) PyFile_SetEncodingAndErrors(PyObject *, const char *, char *errors);
-PyAPI_FUNC(PyObject *) PyFile_FromFile(FILE *, char *, char *,
- int (*)(FILE *));
-PyAPI_FUNC(FILE *) PyFile_AsFile(PyObject *);
-PyAPI_FUNC(void) PyFile_IncUseCount(PyFileObject *);
-PyAPI_FUNC(void) PyFile_DecUseCount(PyFileObject *);
-PyAPI_FUNC(PyObject *) PyFile_Name(PyObject *);
-PyAPI_FUNC(PyObject *) PyFile_GetLine(PyObject *, int);
-PyAPI_FUNC(int) PyFile_WriteObject(PyObject *, PyObject *, int);
-PyAPI_FUNC(int) PyFile_SoftSpace(PyObject *, int);
-PyAPI_FUNC(int) PyFile_WriteString(const char *, PyObject *);
-PyAPI_FUNC(int) PyObject_AsFileDescriptor(PyObject *);
-
-/* The default encoding used by the platform file system APIs
- If non-NULL, this is different than the default encoding for strings
-*/
-PyAPI_DATA(const char *) Py_FileSystemDefaultEncoding;
-
-/* Routines to replace fread() and fgets() which accept any of \r, \n
- or \r\n as line terminators.
-*/
-#define PY_STDIOTEXTMODE "b"
-char *Py_UniversalNewlineFgets(char *, int, FILE*, PyObject *);
-size_t Py_UniversalNewlineFread(char *, size_t, FILE *, PyObject *);
-
-/* A routine to do sanity checking on the file mode string. returns
- non-zero on if an exception occurred
-*/
-int _PyFile_SanitizeMode(char *mode);
-
-#if defined _MSC_VER && _MSC_VER >= 1400
-/* A routine to check if a file descriptor is valid on Windows. Returns 0
- * and sets errno to EBADF if it isn't. This is to avoid Assertions
- * from various functions in the Windows CRT beginning with
- * Visual Studio 2005
- */
-int _PyVerify_fd(int fd);
-#elif defined _MSC_VER && _MSC_VER >= 1200
-/* fdopen doesn't set errno EBADF and crashes for large fd on debug build */
-#define _PyVerify_fd(fd) (_get_osfhandle(fd) >= 0)
-#else
-#define _PyVerify_fd(A) (1) /* dummy */
-#endif
-
-/* A routine to check if a file descriptor can be select()-ed. */
-#ifdef HAVE_SELECT
- #define _PyIsSelectable_fd(FD) (((FD) >= 0) && ((FD) < FD_SETSIZE))
-#else
- #define _PyIsSelectable_fd(FD) (1)
-#endif /* HAVE_SELECT */
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_FILEOBJECT_H */
diff --git a/python/include/floatobject.h b/python/include/floatobject.h
deleted file mode 100644
index 54e88256..00000000
--- a/python/include/floatobject.h
+++ /dev/null
@@ -1,140 +0,0 @@
-
-/* Float object interface */
-
-/*
-PyFloatObject represents a (double precision) floating point number.
-*/
-
-#ifndef Py_FLOATOBJECT_H
-#define Py_FLOATOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- PyObject_HEAD
- double ob_fval;
-} PyFloatObject;
-
-PyAPI_DATA(PyTypeObject) PyFloat_Type;
-
-#define PyFloat_Check(op) PyObject_TypeCheck(op, &PyFloat_Type)
-#define PyFloat_CheckExact(op) (Py_TYPE(op) == &PyFloat_Type)
-
-/* The str() precision PyFloat_STR_PRECISION is chosen so that in most cases,
- the rounding noise created by various operations is suppressed, while
- giving plenty of precision for practical use. */
-
-#define PyFloat_STR_PRECISION 12
-
-#ifdef Py_NAN
-#define Py_RETURN_NAN return PyFloat_FromDouble(Py_NAN)
-#endif
-
-#define Py_RETURN_INF(sign) do \
- if (copysign(1., sign) == 1.) { \
- return PyFloat_FromDouble(Py_HUGE_VAL); \
- } else { \
- return PyFloat_FromDouble(-Py_HUGE_VAL); \
- } while(0)
-
-PyAPI_FUNC(double) PyFloat_GetMax(void);
-PyAPI_FUNC(double) PyFloat_GetMin(void);
-PyAPI_FUNC(PyObject *) PyFloat_GetInfo(void);
-
-/* Return Python float from string PyObject. Second argument ignored on
- input, and, if non-NULL, NULL is stored into *junk (this tried to serve a
- purpose once but can't be made to work as intended). */
-PyAPI_FUNC(PyObject *) PyFloat_FromString(PyObject*, char** junk);
-
-/* Return Python float from C double. */
-PyAPI_FUNC(PyObject *) PyFloat_FromDouble(double);
-
-/* Extract C double from Python float. The macro version trades safety for
- speed. */
-PyAPI_FUNC(double) PyFloat_AsDouble(PyObject *);
-#define PyFloat_AS_DOUBLE(op) (((PyFloatObject *)(op))->ob_fval)
-
-/* Write repr(v) into the char buffer argument, followed by null byte. The
- buffer must be "big enough"; >= 100 is very safe.
- PyFloat_AsReprString(buf, x) strives to print enough digits so that
- PyFloat_FromString(buf) then reproduces x exactly. */
-PyAPI_FUNC(void) PyFloat_AsReprString(char*, PyFloatObject *v);
-
-/* Write str(v) into the char buffer argument, followed by null byte. The
- buffer must be "big enough"; >= 100 is very safe. Note that it's
- unusual to be able to get back the float you started with from
- PyFloat_AsString's result -- use PyFloat_AsReprString() if you want to
- preserve precision across conversions. */
-PyAPI_FUNC(void) PyFloat_AsString(char*, PyFloatObject *v);
-
-/* _PyFloat_{Pack,Unpack}{4,8}
- *
- * The struct and pickle (at least) modules need an efficient platform-
- * independent way to store floating-point values as byte strings.
- * The Pack routines produce a string from a C double, and the Unpack
- * routines produce a C double from such a string. The suffix (4 or 8)
- * specifies the number of bytes in the string.
- *
- * On platforms that appear to use (see _PyFloat_Init()) IEEE-754 formats
- * these functions work by copying bits. On other platforms, the formats the
- * 4- byte format is identical to the IEEE-754 single precision format, and
- * the 8-byte format to the IEEE-754 double precision format, although the
- * packing of INFs and NaNs (if such things exist on the platform) isn't
- * handled correctly, and attempting to unpack a string containing an IEEE
- * INF or NaN will raise an exception.
- *
- * On non-IEEE platforms with more precision, or larger dynamic range, than
- * 754 supports, not all values can be packed; on non-IEEE platforms with less
- * precision, or smaller dynamic range, not all values can be unpacked. What
- * happens in such cases is partly accidental (alas).
- */
-
-/* The pack routines write 4 or 8 bytes, starting at p. le is a bool
- * argument, true if you want the string in little-endian format (exponent
- * last, at p+3 or p+7), false if you want big-endian format (exponent
- * first, at p).
- * Return value: 0 if all is OK, -1 if error (and an exception is
- * set, most likely OverflowError).
- * There are two problems on non-IEEE platforms:
- * 1): What this does is undefined if x is a NaN or infinity.
- * 2): -0.0 and +0.0 produce the same string.
- */
-PyAPI_FUNC(int) _PyFloat_Pack4(double x, unsigned char *p, int le);
-PyAPI_FUNC(int) _PyFloat_Pack8(double x, unsigned char *p, int le);
-
-/* Used to get the important decimal digits of a double */
-PyAPI_FUNC(int) _PyFloat_Digits(char *buf, double v, int *signum);
-PyAPI_FUNC(void) _PyFloat_DigitsInit(void);
-
-/* The unpack routines read 4 or 8 bytes, starting at p. le is a bool
- * argument, true if the string is in little-endian format (exponent
- * last, at p+3 or p+7), false if big-endian (exponent first, at p).
- * Return value: The unpacked double. On error, this is -1.0 and
- * PyErr_Occurred() is true (and an exception is set, most likely
- * OverflowError). Note that on a non-IEEE platform this will refuse
- * to unpack a string that represents a NaN or infinity.
- */
-PyAPI_FUNC(double) _PyFloat_Unpack4(const unsigned char *p, int le);
-PyAPI_FUNC(double) _PyFloat_Unpack8(const unsigned char *p, int le);
-
-/* free list api */
-PyAPI_FUNC(int) PyFloat_ClearFreeList(void);
-
-/* Format the object based on the format_spec, as defined in PEP 3101
- (Advanced String Formatting). */
-PyAPI_FUNC(PyObject *) _PyFloat_FormatAdvanced(PyObject *obj,
- char *format_spec,
- Py_ssize_t format_spec_len);
-
-/* Round a C double x to the closest multiple of 10**-ndigits. Returns a
- Python float on success, or NULL (with an appropriate exception set) on
- failure. Used in builtin_round in bltinmodule.c. */
-PyAPI_FUNC(PyObject *) _Py_double_round(double x, int ndigits);
-
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_FLOATOBJECT_H */
diff --git a/python/include/frameobject.h b/python/include/frameobject.h
deleted file mode 100644
index 17e7679a..00000000
--- a/python/include/frameobject.h
+++ /dev/null
@@ -1,89 +0,0 @@
-
-/* Frame object interface */
-
-#ifndef Py_FRAMEOBJECT_H
-#define Py_FRAMEOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- int b_type; /* what kind of block this is */
- int b_handler; /* where to jump to find handler */
- int b_level; /* value stack level to pop to */
-} PyTryBlock;
-
-typedef struct _frame {
- PyObject_VAR_HEAD
- struct _frame *f_back; /* previous frame, or NULL */
- PyCodeObject *f_code; /* code segment */
- PyObject *f_builtins; /* builtin symbol table (PyDictObject) */
- PyObject *f_globals; /* global symbol table (PyDictObject) */
- PyObject *f_locals; /* local symbol table (any mapping) */
- PyObject **f_valuestack; /* points after the last local */
- /* Next free slot in f_valuestack. Frame creation sets to f_valuestack.
- Frame evaluation usually NULLs it, but a frame that yields sets it
- to the current stack top. */
- PyObject **f_stacktop;
- PyObject *f_trace; /* Trace function */
-
- /* If an exception is raised in this frame, the next three are used to
- * record the exception info (if any) originally in the thread state. See
- * comments before set_exc_info() -- it's not obvious.
- * Invariant: if _type is NULL, then so are _value and _traceback.
- * Desired invariant: all three are NULL, or all three are non-NULL. That
- * one isn't currently true, but "should be".
- */
- PyObject *f_exc_type, *f_exc_value, *f_exc_traceback;
-
- PyThreadState *f_tstate;
- int f_lasti; /* Last instruction if called */
- /* Call PyFrame_GetLineNumber() instead of reading this field
- directly. As of 2.3 f_lineno is only valid when tracing is
- active (i.e. when f_trace is set). At other times we use
- PyCode_Addr2Line to calculate the line from the current
- bytecode index. */
- int f_lineno; /* Current line number */
- int f_iblock; /* index in f_blockstack */
- PyTryBlock f_blockstack[CO_MAXBLOCKS]; /* for try and loop blocks */
- PyObject *f_localsplus[1]; /* locals+stack, dynamically sized */
-} PyFrameObject;
-
-
-/* Standard object interface */
-
-PyAPI_DATA(PyTypeObject) PyFrame_Type;
-
-#define PyFrame_Check(op) ((op)->ob_type == &PyFrame_Type)
-#define PyFrame_IsRestricted(f) \
- ((f)->f_builtins != (f)->f_tstate->interp->builtins)
-
-PyAPI_FUNC(PyFrameObject *) PyFrame_New(PyThreadState *, PyCodeObject *,
- PyObject *, PyObject *);
-
-
-/* The rest of the interface is specific for frame objects */
-
-/* Block management functions */
-
-PyAPI_FUNC(void) PyFrame_BlockSetup(PyFrameObject *, int, int, int);
-PyAPI_FUNC(PyTryBlock *) PyFrame_BlockPop(PyFrameObject *);
-
-/* Extend the value stack */
-
-PyAPI_FUNC(PyObject **) PyFrame_ExtendStack(PyFrameObject *, int, int);
-
-/* Conversions between "fast locals" and locals in dictionary */
-
-PyAPI_FUNC(void) PyFrame_LocalsToFast(PyFrameObject *, int);
-PyAPI_FUNC(void) PyFrame_FastToLocals(PyFrameObject *);
-
-PyAPI_FUNC(int) PyFrame_ClearFreeList(void);
-
-/* Return the line of code the frame is currently executing. */
-PyAPI_FUNC(int) PyFrame_GetLineNumber(PyFrameObject *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_FRAMEOBJECT_H */
diff --git a/python/include/funcobject.h b/python/include/funcobject.h
deleted file mode 100644
index eb19f4c3..00000000
--- a/python/include/funcobject.h
+++ /dev/null
@@ -1,76 +0,0 @@
-
-/* Function object interface */
-
-#ifndef Py_FUNCOBJECT_H
-#define Py_FUNCOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Function objects and code objects should not be confused with each other:
- *
- * Function objects are created by the execution of the 'def' statement.
- * They reference a code object in their func_code attribute, which is a
- * purely syntactic object, i.e. nothing more than a compiled version of some
- * source code lines. There is one code object per source code "fragment",
- * but each code object can be referenced by zero or many function objects
- * depending only on how many times the 'def' statement in the source was
- * executed so far.
- */
-
-typedef struct {
- PyObject_HEAD
- PyObject *func_code; /* A code object */
- PyObject *func_globals; /* A dictionary (other mappings won't do) */
- PyObject *func_defaults; /* NULL or a tuple */
- PyObject *func_closure; /* NULL or a tuple of cell objects */
- PyObject *func_doc; /* The __doc__ attribute, can be anything */
- PyObject *func_name; /* The __name__ attribute, a string object */
- PyObject *func_dict; /* The __dict__ attribute, a dict or NULL */
- PyObject *func_weakreflist; /* List of weak references */
- PyObject *func_module; /* The __module__ attribute, can be anything */
-
- /* Invariant:
- * func_closure contains the bindings for func_code->co_freevars, so
- * PyTuple_Size(func_closure) == PyCode_GetNumFree(func_code)
- * (func_closure may be NULL if PyCode_GetNumFree(func_code) == 0).
- */
-} PyFunctionObject;
-
-PyAPI_DATA(PyTypeObject) PyFunction_Type;
-
-#define PyFunction_Check(op) (Py_TYPE(op) == &PyFunction_Type)
-
-PyAPI_FUNC(PyObject *) PyFunction_New(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyFunction_GetCode(PyObject *);
-PyAPI_FUNC(PyObject *) PyFunction_GetGlobals(PyObject *);
-PyAPI_FUNC(PyObject *) PyFunction_GetModule(PyObject *);
-PyAPI_FUNC(PyObject *) PyFunction_GetDefaults(PyObject *);
-PyAPI_FUNC(int) PyFunction_SetDefaults(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyFunction_GetClosure(PyObject *);
-PyAPI_FUNC(int) PyFunction_SetClosure(PyObject *, PyObject *);
-
-/* Macros for direct access to these values. Type checks are *not*
- done, so use with care. */
-#define PyFunction_GET_CODE(func) \
- (((PyFunctionObject *)func) -> func_code)
-#define PyFunction_GET_GLOBALS(func) \
- (((PyFunctionObject *)func) -> func_globals)
-#define PyFunction_GET_MODULE(func) \
- (((PyFunctionObject *)func) -> func_module)
-#define PyFunction_GET_DEFAULTS(func) \
- (((PyFunctionObject *)func) -> func_defaults)
-#define PyFunction_GET_CLOSURE(func) \
- (((PyFunctionObject *)func) -> func_closure)
-
-/* The classmethod and staticmethod types lives here, too */
-PyAPI_DATA(PyTypeObject) PyClassMethod_Type;
-PyAPI_DATA(PyTypeObject) PyStaticMethod_Type;
-
-PyAPI_FUNC(PyObject *) PyClassMethod_New(PyObject *);
-PyAPI_FUNC(PyObject *) PyStaticMethod_New(PyObject *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_FUNCOBJECT_H */
diff --git a/python/include/genobject.h b/python/include/genobject.h
deleted file mode 100644
index 135561b7..00000000
--- a/python/include/genobject.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-/* Generator object interface */
-
-#ifndef Py_GENOBJECT_H
-#define Py_GENOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct _frame; /* Avoid including frameobject.h */
-
-typedef struct {
- PyObject_HEAD
- /* The gi_ prefix is intended to remind of generator-iterator. */
-
- /* Note: gi_frame can be NULL if the generator is "finished" */
- struct _frame *gi_frame;
-
- /* True if generator is being executed. */
- int gi_running;
-
- /* The code object backing the generator */
- PyObject *gi_code;
-
- /* List of weak reference. */
- PyObject *gi_weakreflist;
-} PyGenObject;
-
-PyAPI_DATA(PyTypeObject) PyGen_Type;
-
-#define PyGen_Check(op) PyObject_TypeCheck(op, &PyGen_Type)
-#define PyGen_CheckExact(op) (Py_TYPE(op) == &PyGen_Type)
-
-PyAPI_FUNC(PyObject *) PyGen_New(struct _frame *);
-PyAPI_FUNC(int) PyGen_NeedsFinalizing(PyGenObject *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_GENOBJECT_H */
diff --git a/python/include/graminit.h b/python/include/graminit.h
deleted file mode 100644
index 40d531e8..00000000
--- a/python/include/graminit.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/* Generated by Parser/pgen */
-
-#define single_input 256
-#define file_input 257
-#define eval_input 258
-#define decorator 259
-#define decorators 260
-#define decorated 261
-#define funcdef 262
-#define parameters 263
-#define varargslist 264
-#define fpdef 265
-#define fplist 266
-#define stmt 267
-#define simple_stmt 268
-#define small_stmt 269
-#define expr_stmt 270
-#define augassign 271
-#define print_stmt 272
-#define del_stmt 273
-#define pass_stmt 274
-#define flow_stmt 275
-#define break_stmt 276
-#define continue_stmt 277
-#define return_stmt 278
-#define yield_stmt 279
-#define raise_stmt 280
-#define import_stmt 281
-#define import_name 282
-#define import_from 283
-#define import_as_name 284
-#define dotted_as_name 285
-#define import_as_names 286
-#define dotted_as_names 287
-#define dotted_name 288
-#define global_stmt 289
-#define exec_stmt 290
-#define assert_stmt 291
-#define compound_stmt 292
-#define if_stmt 293
-#define while_stmt 294
-#define for_stmt 295
-#define try_stmt 296
-#define with_stmt 297
-#define with_item 298
-#define except_clause 299
-#define suite 300
-#define testlist_safe 301
-#define old_test 302
-#define old_lambdef 303
-#define test 304
-#define or_test 305
-#define and_test 306
-#define not_test 307
-#define comparison 308
-#define comp_op 309
-#define expr 310
-#define xor_expr 311
-#define and_expr 312
-#define shift_expr 313
-#define arith_expr 314
-#define term 315
-#define factor 316
-#define power 317
-#define atom 318
-#define listmaker 319
-#define testlist_comp 320
-#define lambdef 321
-#define trailer 322
-#define subscriptlist 323
-#define subscript 324
-#define sliceop 325
-#define exprlist 326
-#define testlist 327
-#define dictorsetmaker 328
-#define classdef 329
-#define arglist 330
-#define argument 331
-#define list_iter 332
-#define list_for 333
-#define list_if 334
-#define comp_iter 335
-#define comp_for 336
-#define comp_if 337
-#define testlist1 338
-#define encoding_decl 339
-#define yield_expr 340
diff --git a/python/include/grammar.h b/python/include/grammar.h
deleted file mode 100644
index 8426da30..00000000
--- a/python/include/grammar.h
+++ /dev/null
@@ -1,93 +0,0 @@
-
-/* Grammar interface */
-
-#ifndef Py_GRAMMAR_H
-#define Py_GRAMMAR_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "bitset.h" /* Sigh... */
-
-/* A label of an arc */
-
-typedef struct {
- int lb_type;
- char *lb_str;
-} label;
-
-#define EMPTY 0 /* Label number 0 is by definition the empty label */
-
-/* A list of labels */
-
-typedef struct {
- int ll_nlabels;
- label *ll_label;
-} labellist;
-
-/* An arc from one state to another */
-
-typedef struct {
- short a_lbl; /* Label of this arc */
- short a_arrow; /* State where this arc goes to */
-} arc;
-
-/* A state in a DFA */
-
-typedef struct {
- int s_narcs;
- arc *s_arc; /* Array of arcs */
-
- /* Optional accelerators */
- int s_lower; /* Lowest label index */
- int s_upper; /* Highest label index */
- int *s_accel; /* Accelerator */
- int s_accept; /* Nonzero for accepting state */
-} state;
-
-/* A DFA */
-
-typedef struct {
- int d_type; /* Non-terminal this represents */
- char *d_name; /* For printing */
- int d_initial; /* Initial state */
- int d_nstates;
- state *d_state; /* Array of states */
- bitset d_first;
-} dfa;
-
-/* A grammar */
-
-typedef struct {
- int g_ndfas;
- dfa *g_dfa; /* Array of DFAs */
- labellist g_ll;
- int g_start; /* Start symbol of the grammar */
- int g_accel; /* Set if accelerators present */
-} grammar;
-
-/* FUNCTIONS */
-
-grammar *newgrammar(int start);
-dfa *adddfa(grammar *g, int type, char *name);
-int addstate(dfa *d);
-void addarc(dfa *d, int from, int to, int lbl);
-dfa *PyGrammar_FindDFA(grammar *g, int type);
-
-int addlabel(labellist *ll, int type, char *str);
-int findlabel(labellist *ll, int type, char *str);
-char *PyGrammar_LabelRepr(label *lb);
-void translatelabels(grammar *g);
-
-void addfirstsets(grammar *g);
-
-void PyGrammar_AddAccelerators(grammar *g);
-void PyGrammar_RemoveAccelerators(grammar *);
-
-void printgrammar(grammar *g, FILE *fp);
-void printnonterminals(grammar *g, FILE *fp);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_GRAMMAR_H */
diff --git a/python/include/import.h b/python/include/import.h
deleted file mode 100644
index 1b7fe0a7..00000000
--- a/python/include/import.h
+++ /dev/null
@@ -1,71 +0,0 @@
-
-/* Module definition and import interface */
-
-#ifndef Py_IMPORT_H
-#define Py_IMPORT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_FUNC(long) PyImport_GetMagicNumber(void);
-PyAPI_FUNC(PyObject *) PyImport_ExecCodeModule(char *name, PyObject *co);
-PyAPI_FUNC(PyObject *) PyImport_ExecCodeModuleEx(
- char *name, PyObject *co, char *pathname);
-PyAPI_FUNC(PyObject *) PyImport_GetModuleDict(void);
-PyAPI_FUNC(PyObject *) PyImport_AddModule(const char *name);
-PyAPI_FUNC(PyObject *) PyImport_ImportModule(const char *name);
-PyAPI_FUNC(PyObject *) PyImport_ImportModuleNoBlock(const char *);
-PyAPI_FUNC(PyObject *) PyImport_ImportModuleLevel(char *name,
- PyObject *globals, PyObject *locals, PyObject *fromlist, int level);
-
-#define PyImport_ImportModuleEx(n, g, l, f) \
- PyImport_ImportModuleLevel(n, g, l, f, -1)
-
-PyAPI_FUNC(PyObject *) PyImport_GetImporter(PyObject *path);
-PyAPI_FUNC(PyObject *) PyImport_Import(PyObject *name);
-PyAPI_FUNC(PyObject *) PyImport_ReloadModule(PyObject *m);
-PyAPI_FUNC(void) PyImport_Cleanup(void);
-PyAPI_FUNC(int) PyImport_ImportFrozenModule(char *);
-
-#ifdef WITH_THREAD
-PyAPI_FUNC(void) _PyImport_AcquireLock(void);
-PyAPI_FUNC(int) _PyImport_ReleaseLock(void);
-#else
-#define _PyImport_AcquireLock()
-#define _PyImport_ReleaseLock() 1
-#endif
-
-PyAPI_FUNC(struct filedescr *) _PyImport_FindModule(
- const char *, PyObject *, char *, size_t, FILE **, PyObject **);
-PyAPI_FUNC(int) _PyImport_IsScript(struct filedescr *);
-PyAPI_FUNC(void) _PyImport_ReInitLock(void);
-
-PyAPI_FUNC(PyObject *)_PyImport_FindExtension(char *, char *);
-PyAPI_FUNC(PyObject *)_PyImport_FixupExtension(char *, char *);
-
-struct _inittab {
- char *name;
- void (*initfunc)(void);
-};
-
-PyAPI_DATA(PyTypeObject) PyNullImporter_Type;
-PyAPI_DATA(struct _inittab *) PyImport_Inittab;
-
-PyAPI_FUNC(int) PyImport_AppendInittab(const char *name, void (*initfunc)(void));
-PyAPI_FUNC(int) PyImport_ExtendInittab(struct _inittab *newtab);
-
-struct _frozen {
- char *name;
- unsigned char *code;
- int size;
-};
-
-/* Embedding apps may change this pointer to point to their favorite
- collection of frozen modules: */
-
-PyAPI_DATA(struct _frozen *) PyImport_FrozenModules;
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_IMPORT_H */
diff --git a/python/include/intobject.h b/python/include/intobject.h
deleted file mode 100644
index 78746a63..00000000
--- a/python/include/intobject.h
+++ /dev/null
@@ -1,80 +0,0 @@
-
-/* Integer object interface */
-
-/*
-PyIntObject represents a (long) integer. This is an immutable object;
-an integer cannot change its value after creation.
-
-There are functions to create new integer objects, to test an object
-for integer-ness, and to get the integer value. The latter functions
-returns -1 and sets errno to EBADF if the object is not an PyIntObject.
-None of the functions should be applied to nil objects.
-
-The type PyIntObject is (unfortunately) exposed here so we can declare
-_Py_TrueStruct and _Py_ZeroStruct in boolobject.h; don't use this.
-*/
-
-#ifndef Py_INTOBJECT_H
-#define Py_INTOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- PyObject_HEAD
- long ob_ival;
-} PyIntObject;
-
-PyAPI_DATA(PyTypeObject) PyInt_Type;
-
-#define PyInt_Check(op) \
- PyType_FastSubclass((op)->ob_type, Py_TPFLAGS_INT_SUBCLASS)
-#define PyInt_CheckExact(op) ((op)->ob_type == &PyInt_Type)
-
-PyAPI_FUNC(PyObject *) PyInt_FromString(char*, char**, int);
-#ifdef Py_USING_UNICODE
-PyAPI_FUNC(PyObject *) PyInt_FromUnicode(Py_UNICODE*, Py_ssize_t, int);
-#endif
-PyAPI_FUNC(PyObject *) PyInt_FromLong(long);
-PyAPI_FUNC(PyObject *) PyInt_FromSize_t(size_t);
-PyAPI_FUNC(PyObject *) PyInt_FromSsize_t(Py_ssize_t);
-PyAPI_FUNC(long) PyInt_AsLong(PyObject *);
-PyAPI_FUNC(Py_ssize_t) PyInt_AsSsize_t(PyObject *);
-PyAPI_FUNC(unsigned long) PyInt_AsUnsignedLongMask(PyObject *);
-#ifdef HAVE_LONG_LONG
-PyAPI_FUNC(unsigned PY_LONG_LONG) PyInt_AsUnsignedLongLongMask(PyObject *);
-#endif
-
-PyAPI_FUNC(long) PyInt_GetMax(void);
-
-/* Macro, trading safety for speed */
-#define PyInt_AS_LONG(op) (((PyIntObject *)(op))->ob_ival)
-
-/* These aren't really part of the Int object, but they're handy; the protos
- * are necessary for systems that need the magic of PyAPI_FUNC and that want
- * to have stropmodule as a dynamically loaded module instead of building it
- * into the main Python shared library/DLL. Guido thinks I'm weird for
- * building it this way. :-) [cjh]
- */
-PyAPI_FUNC(unsigned long) PyOS_strtoul(char *, char **, int);
-PyAPI_FUNC(long) PyOS_strtol(char *, char **, int);
-
-/* free list api */
-PyAPI_FUNC(int) PyInt_ClearFreeList(void);
-
-/* Convert an integer to the given base. Returns a string.
- If base is 2, 8 or 16, add the proper prefix '0b', '0o' or '0x'.
- If newstyle is zero, then use the pre-2.6 behavior of octal having
- a leading "0" */
-PyAPI_FUNC(PyObject*) _PyInt_Format(PyIntObject* v, int base, int newstyle);
-
-/* Format the object based on the format_spec, as defined in PEP 3101
- (Advanced String Formatting). */
-PyAPI_FUNC(PyObject *) _PyInt_FormatAdvanced(PyObject *obj,
- char *format_spec,
- Py_ssize_t format_spec_len);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_INTOBJECT_H */
diff --git a/python/include/intrcheck.h b/python/include/intrcheck.h
deleted file mode 100644
index 3b67ed0d..00000000
--- a/python/include/intrcheck.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef Py_INTRCHECK_H
-#define Py_INTRCHECK_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_FUNC(int) PyOS_InterruptOccurred(void);
-PyAPI_FUNC(void) PyOS_InitInterrupts(void);
-PyAPI_FUNC(void) PyOS_AfterFork(void);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_INTRCHECK_H */
diff --git a/python/include/iterobject.h b/python/include/iterobject.h
deleted file mode 100644
index 4bd19c29..00000000
--- a/python/include/iterobject.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef Py_ITEROBJECT_H
-#define Py_ITEROBJECT_H
-/* Iterators (the basic kind, over a sequence) */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_DATA(PyTypeObject) PySeqIter_Type;
-
-#define PySeqIter_Check(op) (Py_TYPE(op) == &PySeqIter_Type)
-
-PyAPI_FUNC(PyObject *) PySeqIter_New(PyObject *);
-
-PyAPI_DATA(PyTypeObject) PyCallIter_Type;
-
-#define PyCallIter_Check(op) (Py_TYPE(op) == &PyCallIter_Type)
-
-PyAPI_FUNC(PyObject *) PyCallIter_New(PyObject *, PyObject *);
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_ITEROBJECT_H */
-
diff --git a/python/include/listobject.h b/python/include/listobject.h
deleted file mode 100644
index c4458733..00000000
--- a/python/include/listobject.h
+++ /dev/null
@@ -1,68 +0,0 @@
-
-/* List object interface */
-
-/*
-Another generally useful object type is an list of object pointers.
-This is a mutable type: the list items can be changed, and items can be
-added or removed. Out-of-range indices or non-list objects are ignored.
-
-*** WARNING *** PyList_SetItem does not increment the new item's reference
-count, but does decrement the reference count of the item it replaces,
-if not nil. It does *decrement* the reference count if it is *not*
-inserted in the list. Similarly, PyList_GetItem does not increment the
-returned item's reference count.
-*/
-
-#ifndef Py_LISTOBJECT_H
-#define Py_LISTOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- PyObject_VAR_HEAD
- /* Vector of pointers to list elements. list[0] is ob_item[0], etc. */
- PyObject **ob_item;
-
- /* ob_item contains space for 'allocated' elements. The number
- * currently in use is ob_size.
- * Invariants:
- * 0 <= ob_size <= allocated
- * len(list) == ob_size
- * ob_item == NULL implies ob_size == allocated == 0
- * list.sort() temporarily sets allocated to -1 to detect mutations.
- *
- * Items must normally not be NULL, except during construction when
- * the list is not yet visible outside the function that builds it.
- */
- Py_ssize_t allocated;
-} PyListObject;
-
-PyAPI_DATA(PyTypeObject) PyList_Type;
-
-#define PyList_Check(op) \
- PyType_FastSubclass(Py_TYPE(op), Py_TPFLAGS_LIST_SUBCLASS)
-#define PyList_CheckExact(op) (Py_TYPE(op) == &PyList_Type)
-
-PyAPI_FUNC(PyObject *) PyList_New(Py_ssize_t size);
-PyAPI_FUNC(Py_ssize_t) PyList_Size(PyObject *);
-PyAPI_FUNC(PyObject *) PyList_GetItem(PyObject *, Py_ssize_t);
-PyAPI_FUNC(int) PyList_SetItem(PyObject *, Py_ssize_t, PyObject *);
-PyAPI_FUNC(int) PyList_Insert(PyObject *, Py_ssize_t, PyObject *);
-PyAPI_FUNC(int) PyList_Append(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyList_GetSlice(PyObject *, Py_ssize_t, Py_ssize_t);
-PyAPI_FUNC(int) PyList_SetSlice(PyObject *, Py_ssize_t, Py_ssize_t, PyObject *);
-PyAPI_FUNC(int) PyList_Sort(PyObject *);
-PyAPI_FUNC(int) PyList_Reverse(PyObject *);
-PyAPI_FUNC(PyObject *) PyList_AsTuple(PyObject *);
-PyAPI_FUNC(PyObject *) _PyList_Extend(PyListObject *, PyObject *);
-
-/* Macro, trading safety for speed */
-#define PyList_GET_ITEM(op, i) (((PyListObject *)(op))->ob_item[i])
-#define PyList_SET_ITEM(op, i, v) (((PyListObject *)(op))->ob_item[i] = (v))
-#define PyList_GET_SIZE(op) Py_SIZE(op)
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_LISTOBJECT_H */
diff --git a/python/include/longintrepr.h b/python/include/longintrepr.h
deleted file mode 100644
index 6425c30f..00000000
--- a/python/include/longintrepr.h
+++ /dev/null
@@ -1,103 +0,0 @@
-#ifndef Py_LONGINTREPR_H
-#define Py_LONGINTREPR_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* This is published for the benefit of "friend" marshal.c only. */
-
-/* Parameters of the long integer representation. There are two different
- sets of parameters: one set for 30-bit digits, stored in an unsigned 32-bit
- integer type, and one set for 15-bit digits with each digit stored in an
- unsigned short. The value of PYLONG_BITS_IN_DIGIT, defined either at
- configure time or in pyport.h, is used to decide which digit size to use.
-
- Type 'digit' should be able to hold 2*PyLong_BASE-1, and type 'twodigits'
- should be an unsigned integer type able to hold all integers up to
- PyLong_BASE*PyLong_BASE-1. x_sub assumes that 'digit' is an unsigned type,
- and that overflow is handled by taking the result modulo 2**N for some N >
- PyLong_SHIFT. The majority of the code doesn't care about the precise
- value of PyLong_SHIFT, but there are some notable exceptions:
-
- - long_pow() requires that PyLong_SHIFT be divisible by 5
-
- - PyLong_{As,From}ByteArray require that PyLong_SHIFT be at least 8
-
- - long_hash() requires that PyLong_SHIFT is *strictly* less than the number
- of bits in an unsigned long, as do the PyLong <-> long (or unsigned long)
- conversion functions
-
- - the long <-> size_t/Py_ssize_t conversion functions expect that
- PyLong_SHIFT is strictly less than the number of bits in a size_t
-
- - the marshal code currently expects that PyLong_SHIFT is a multiple of 15
-
- The values 15 and 30 should fit all of the above requirements, on any
- platform.
-*/
-
-#if PYLONG_BITS_IN_DIGIT == 30
-#if !(defined HAVE_UINT64_T && defined HAVE_UINT32_T && \
- defined HAVE_INT64_T && defined HAVE_INT32_T)
-#error "30-bit long digits requested, but the necessary types are not available on this platform"
-#endif
-typedef PY_UINT32_T digit;
-typedef PY_INT32_T sdigit; /* signed variant of digit */
-typedef PY_UINT64_T twodigits;
-typedef PY_INT64_T stwodigits; /* signed variant of twodigits */
-#define PyLong_SHIFT 30
-#define _PyLong_DECIMAL_SHIFT 9 /* max(e such that 10**e fits in a digit) */
-#define _PyLong_DECIMAL_BASE ((digit)1000000000) /* 10 ** DECIMAL_SHIFT */
-#elif PYLONG_BITS_IN_DIGIT == 15
-typedef unsigned short digit;
-typedef short sdigit; /* signed variant of digit */
-typedef unsigned long twodigits;
-typedef long stwodigits; /* signed variant of twodigits */
-#define PyLong_SHIFT 15
-#define _PyLong_DECIMAL_SHIFT 4 /* max(e such that 10**e fits in a digit) */
-#define _PyLong_DECIMAL_BASE ((digit)10000) /* 10 ** DECIMAL_SHIFT */
-#else
-#error "PYLONG_BITS_IN_DIGIT should be 15 or 30"
-#endif
-#define PyLong_BASE ((digit)1 << PyLong_SHIFT)
-#define PyLong_MASK ((digit)(PyLong_BASE - 1))
-
-/* b/w compatibility with Python 2.5 */
-#define SHIFT PyLong_SHIFT
-#define BASE PyLong_BASE
-#define MASK PyLong_MASK
-
-#if PyLong_SHIFT % 5 != 0
-#error "longobject.c requires that PyLong_SHIFT be divisible by 5"
-#endif
-
-/* Long integer representation.
- The absolute value of a number is equal to
- SUM(for i=0 through abs(ob_size)-1) ob_digit[i] * 2**(SHIFT*i)
- Negative numbers are represented with ob_size < 0;
- zero is represented by ob_size == 0.
- In a normalized number, ob_digit[abs(ob_size)-1] (the most significant
- digit) is never zero. Also, in all cases, for all valid i,
- 0 <= ob_digit[i] <= MASK.
- The allocation function takes care of allocating extra memory
- so that ob_digit[0] ... ob_digit[abs(ob_size)-1] are actually available.
-
- CAUTION: Generic code manipulating subtypes of PyVarObject has to
- aware that longs abuse ob_size's sign bit.
-*/
-
-struct _longobject {
- PyObject_VAR_HEAD
- digit ob_digit[1];
-};
-
-PyAPI_FUNC(PyLongObject *) _PyLong_New(Py_ssize_t);
-
-/* Return a copy of src. */
-PyAPI_FUNC(PyObject *) _PyLong_Copy(PyLongObject *src);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_LONGINTREPR_H */
diff --git a/python/include/longobject.h b/python/include/longobject.h
deleted file mode 100644
index 2b404612..00000000
--- a/python/include/longobject.h
+++ /dev/null
@@ -1,134 +0,0 @@
-#ifndef Py_LONGOBJECT_H
-#define Py_LONGOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Long (arbitrary precision) integer object interface */
-
-typedef struct _longobject PyLongObject; /* Revealed in longintrepr.h */
-
-PyAPI_DATA(PyTypeObject) PyLong_Type;
-
-#define PyLong_Check(op) \
- PyType_FastSubclass(Py_TYPE(op), Py_TPFLAGS_LONG_SUBCLASS)
-#define PyLong_CheckExact(op) (Py_TYPE(op) == &PyLong_Type)
-
-PyAPI_FUNC(PyObject *) PyLong_FromLong(long);
-PyAPI_FUNC(PyObject *) PyLong_FromUnsignedLong(unsigned long);
-PyAPI_FUNC(PyObject *) PyLong_FromDouble(double);
-PyAPI_FUNC(PyObject *) PyLong_FromSize_t(size_t);
-PyAPI_FUNC(PyObject *) PyLong_FromSsize_t(Py_ssize_t);
-PyAPI_FUNC(long) PyLong_AsLong(PyObject *);
-PyAPI_FUNC(long) PyLong_AsLongAndOverflow(PyObject *, int *);
-PyAPI_FUNC(unsigned long) PyLong_AsUnsignedLong(PyObject *);
-PyAPI_FUNC(unsigned long) PyLong_AsUnsignedLongMask(PyObject *);
-PyAPI_FUNC(Py_ssize_t) PyLong_AsSsize_t(PyObject *);
-PyAPI_FUNC(PyObject *) PyLong_GetInfo(void);
-
-/* For use by intobject.c only */
-#define _PyLong_AsSsize_t PyLong_AsSsize_t
-#define _PyLong_FromSize_t PyLong_FromSize_t
-#define _PyLong_FromSsize_t PyLong_FromSsize_t
-PyAPI_DATA(int) _PyLong_DigitValue[256];
-
-/* _PyLong_Frexp returns a double x and an exponent e such that the
- true value is approximately equal to x * 2**e. e is >= 0. x is
- 0.0 if and only if the input is 0 (in which case, e and x are both
- zeroes); otherwise, 0.5 <= abs(x) < 1.0. On overflow, which is
- possible if the number of bits doesn't fit into a Py_ssize_t, sets
- OverflowError and returns -1.0 for x, 0 for e. */
-PyAPI_FUNC(double) _PyLong_Frexp(PyLongObject *a, Py_ssize_t *e);
-
-PyAPI_FUNC(double) PyLong_AsDouble(PyObject *);
-PyAPI_FUNC(PyObject *) PyLong_FromVoidPtr(void *);
-PyAPI_FUNC(void *) PyLong_AsVoidPtr(PyObject *);
-
-#ifdef HAVE_LONG_LONG
-PyAPI_FUNC(PyObject *) PyLong_FromLongLong(PY_LONG_LONG);
-PyAPI_FUNC(PyObject *) PyLong_FromUnsignedLongLong(unsigned PY_LONG_LONG);
-PyAPI_FUNC(PY_LONG_LONG) PyLong_AsLongLong(PyObject *);
-PyAPI_FUNC(unsigned PY_LONG_LONG) PyLong_AsUnsignedLongLong(PyObject *);
-PyAPI_FUNC(unsigned PY_LONG_LONG) PyLong_AsUnsignedLongLongMask(PyObject *);
-PyAPI_FUNC(PY_LONG_LONG) PyLong_AsLongLongAndOverflow(PyObject *, int *);
-#endif /* HAVE_LONG_LONG */
-
-PyAPI_FUNC(PyObject *) PyLong_FromString(char *, char **, int);
-#ifdef Py_USING_UNICODE
-PyAPI_FUNC(PyObject *) PyLong_FromUnicode(Py_UNICODE*, Py_ssize_t, int);
-#endif
-
-/* _PyLong_Sign. Return 0 if v is 0, -1 if v < 0, +1 if v > 0.
- v must not be NULL, and must be a normalized long.
- There are no error cases.
-*/
-PyAPI_FUNC(int) _PyLong_Sign(PyObject *v);
-
-
-/* _PyLong_NumBits. Return the number of bits needed to represent the
- absolute value of a long. For example, this returns 1 for 1 and -1, 2
- for 2 and -2, and 2 for 3 and -3. It returns 0 for 0.
- v must not be NULL, and must be a normalized long.
- (size_t)-1 is returned and OverflowError set if the true result doesn't
- fit in a size_t.
-*/
-PyAPI_FUNC(size_t) _PyLong_NumBits(PyObject *v);
-
-/* _PyLong_FromByteArray: View the n unsigned bytes as a binary integer in
- base 256, and return a Python long with the same numeric value.
- If n is 0, the integer is 0. Else:
- If little_endian is 1/true, bytes[n-1] is the MSB and bytes[0] the LSB;
- else (little_endian is 0/false) bytes[0] is the MSB and bytes[n-1] the
- LSB.
- If is_signed is 0/false, view the bytes as a non-negative integer.
- If is_signed is 1/true, view the bytes as a 2's-complement integer,
- non-negative if bit 0x80 of the MSB is clear, negative if set.
- Error returns:
- + Return NULL with the appropriate exception set if there's not
- enough memory to create the Python long.
-*/
-PyAPI_FUNC(PyObject *) _PyLong_FromByteArray(
- const unsigned char* bytes, size_t n,
- int little_endian, int is_signed);
-
-/* _PyLong_AsByteArray: Convert the least-significant 8*n bits of long
- v to a base-256 integer, stored in array bytes. Normally return 0,
- return -1 on error.
- If little_endian is 1/true, store the MSB at bytes[n-1] and the LSB at
- bytes[0]; else (little_endian is 0/false) store the MSB at bytes[0] and
- the LSB at bytes[n-1].
- If is_signed is 0/false, it's an error if v < 0; else (v >= 0) n bytes
- are filled and there's nothing special about bit 0x80 of the MSB.
- If is_signed is 1/true, bytes is filled with the 2's-complement
- representation of v's value. Bit 0x80 of the MSB is the sign bit.
- Error returns (-1):
- + is_signed is 0 and v < 0. TypeError is set in this case, and bytes
- isn't altered.
- + n isn't big enough to hold the full mathematical value of v. For
- example, if is_signed is 0 and there are more digits in the v than
- fit in n; or if is_signed is 1, v < 0, and n is just 1 bit shy of
- being large enough to hold a sign bit. OverflowError is set in this
- case, but bytes holds the least-signficant n bytes of the true value.
-*/
-PyAPI_FUNC(int) _PyLong_AsByteArray(PyLongObject* v,
- unsigned char* bytes, size_t n,
- int little_endian, int is_signed);
-
-/* _PyLong_Format: Convert the long to a string object with given base,
- appending a base prefix of 0[box] if base is 2, 8 or 16.
- Add a trailing "L" if addL is non-zero.
- If newstyle is zero, then use the pre-2.6 behavior of octal having
- a leading "0", instead of the prefix "0o" */
-PyAPI_FUNC(PyObject *) _PyLong_Format(PyObject *aa, int base, int addL, int newstyle);
-
-/* Format the object based on the format_spec, as defined in PEP 3101
- (Advanced String Formatting). */
-PyAPI_FUNC(PyObject *) _PyLong_FormatAdvanced(PyObject *obj,
- char *format_spec,
- Py_ssize_t format_spec_len);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_LONGOBJECT_H */
diff --git a/python/include/marshal.h b/python/include/marshal.h
deleted file mode 100644
index 411fdca3..00000000
--- a/python/include/marshal.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-/* Interface for marshal.c */
-
-#ifndef Py_MARSHAL_H
-#define Py_MARSHAL_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define Py_MARSHAL_VERSION 2
-
-PyAPI_FUNC(void) PyMarshal_WriteLongToFile(long, FILE *, int);
-PyAPI_FUNC(void) PyMarshal_WriteObjectToFile(PyObject *, FILE *, int);
-PyAPI_FUNC(PyObject *) PyMarshal_WriteObjectToString(PyObject *, int);
-
-PyAPI_FUNC(long) PyMarshal_ReadLongFromFile(FILE *);
-PyAPI_FUNC(int) PyMarshal_ReadShortFromFile(FILE *);
-PyAPI_FUNC(PyObject *) PyMarshal_ReadObjectFromFile(FILE *);
-PyAPI_FUNC(PyObject *) PyMarshal_ReadLastObjectFromFile(FILE *);
-PyAPI_FUNC(PyObject *) PyMarshal_ReadObjectFromString(char *, Py_ssize_t);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_MARSHAL_H */
diff --git a/python/include/memoryobject.h b/python/include/memoryobject.h
deleted file mode 100644
index bf0b621a..00000000
--- a/python/include/memoryobject.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/* Memory view object. In Python this is available as "memoryview". */
-
-#ifndef Py_MEMORYOBJECT_H
-#define Py_MEMORYOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_DATA(PyTypeObject) PyMemoryView_Type;
-
-#define PyMemoryView_Check(op) (Py_TYPE(op) == &PyMemoryView_Type)
-
-/* Get a pointer to the underlying Py_buffer of a memoryview object. */
-#define PyMemoryView_GET_BUFFER(op) (&((PyMemoryViewObject *)(op))->view)
-/* Get a pointer to the PyObject from which originates a memoryview object. */
-#define PyMemoryView_GET_BASE(op) (((PyMemoryViewObject *)(op))->view.obj)
-
-
-PyAPI_FUNC(PyObject *) PyMemoryView_GetContiguous(PyObject *base,
- int buffertype,
- char fort);
-
- /* Return a contiguous chunk of memory representing the buffer
- from an object in a memory view object. If a copy is made then the
- base object for the memory view will be a *new* bytes object.
-
- Otherwise, the base-object will be the object itself and no
- data-copying will be done.
-
- The buffertype argument can be PyBUF_READ, PyBUF_WRITE,
- PyBUF_SHADOW to determine whether the returned buffer
- should be READONLY, WRITABLE, or set to update the
- original buffer if a copy must be made. If buffertype is
- PyBUF_WRITE and the buffer is not contiguous an error will
- be raised. In this circumstance, the user can use
- PyBUF_SHADOW to ensure that a a writable temporary
- contiguous buffer is returned. The contents of this
- contiguous buffer will be copied back into the original
- object after the memoryview object is deleted as long as
- the original object is writable and allows setting an
- exclusive write lock. If this is not allowed by the
- original object, then a BufferError is raised.
-
- If the object is multi-dimensional and if fortran is 'F',
- the first dimension of the underlying array will vary the
- fastest in the buffer. If fortran is 'C', then the last
- dimension will vary the fastest (C-style contiguous). If
- fortran is 'A', then it does not matter and you will get
- whatever the object decides is more efficient.
-
- A new reference is returned that must be DECREF'd when finished.
- */
-
-PyAPI_FUNC(PyObject *) PyMemoryView_FromObject(PyObject *base);
-
-PyAPI_FUNC(PyObject *) PyMemoryView_FromBuffer(Py_buffer *info);
- /* create new if bufptr is NULL
- will be a new bytesobject in base */
-
-
-/* The struct is declared here so that macros can work, but it shouldn't
- be considered public. Don't access those fields directly, use the macros
- and functions instead! */
-typedef struct {
- PyObject_HEAD
- PyObject *base;
- Py_buffer view;
-} PyMemoryViewObject;
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_MEMORYOBJECT_H */
diff --git a/python/include/metagrammar.h b/python/include/metagrammar.h
deleted file mode 100644
index 15c8ef8f..00000000
--- a/python/include/metagrammar.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef Py_METAGRAMMAR_H
-#define Py_METAGRAMMAR_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-#define MSTART 256
-#define RULE 257
-#define RHS 258
-#define ALT 259
-#define ITEM 260
-#define ATOM 261
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_METAGRAMMAR_H */
diff --git a/python/include/methodobject.h b/python/include/methodobject.h
deleted file mode 100644
index 6e160b63..00000000
--- a/python/include/methodobject.h
+++ /dev/null
@@ -1,93 +0,0 @@
-
-/* Method object interface */
-
-#ifndef Py_METHODOBJECT_H
-#define Py_METHODOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* This is about the type 'builtin_function_or_method',
- not Python methods in user-defined classes. See classobject.h
- for the latter. */
-
-PyAPI_DATA(PyTypeObject) PyCFunction_Type;
-
-#define PyCFunction_Check(op) (Py_TYPE(op) == &PyCFunction_Type)
-
-typedef PyObject *(*PyCFunction)(PyObject *, PyObject *);
-typedef PyObject *(*PyCFunctionWithKeywords)(PyObject *, PyObject *,
- PyObject *);
-typedef PyObject *(*PyNoArgsFunction)(PyObject *);
-
-PyAPI_FUNC(PyCFunction) PyCFunction_GetFunction(PyObject *);
-PyAPI_FUNC(PyObject *) PyCFunction_GetSelf(PyObject *);
-PyAPI_FUNC(int) PyCFunction_GetFlags(PyObject *);
-
-/* Macros for direct access to these values. Type checks are *not*
- done, so use with care. */
-#define PyCFunction_GET_FUNCTION(func) \
- (((PyCFunctionObject *)func) -> m_ml -> ml_meth)
-#define PyCFunction_GET_SELF(func) \
- (((PyCFunctionObject *)func) -> m_self)
-#define PyCFunction_GET_FLAGS(func) \
- (((PyCFunctionObject *)func) -> m_ml -> ml_flags)
-PyAPI_FUNC(PyObject *) PyCFunction_Call(PyObject *, PyObject *, PyObject *);
-
-struct PyMethodDef {
- const char *ml_name; /* The name of the built-in function/method */
- PyCFunction ml_meth; /* The C function that implements it */
- int ml_flags; /* Combination of METH_xxx flags, which mostly
- describe the args expected by the C func */
- const char *ml_doc; /* The __doc__ attribute, or NULL */
-};
-typedef struct PyMethodDef PyMethodDef;
-
-PyAPI_FUNC(PyObject *) Py_FindMethod(PyMethodDef[], PyObject *, const char *);
-
-#define PyCFunction_New(ML, SELF) PyCFunction_NewEx((ML), (SELF), NULL)
-PyAPI_FUNC(PyObject *) PyCFunction_NewEx(PyMethodDef *, PyObject *,
- PyObject *);
-
-/* Flag passed to newmethodobject */
-#define METH_OLDARGS 0x0000
-#define METH_VARARGS 0x0001
-#define METH_KEYWORDS 0x0002
-/* METH_NOARGS and METH_O must not be combined with the flags above. */
-#define METH_NOARGS 0x0004
-#define METH_O 0x0008
-
-/* METH_CLASS and METH_STATIC are a little different; these control
- the construction of methods for a class. These cannot be used for
- functions in modules. */
-#define METH_CLASS 0x0010
-#define METH_STATIC 0x0020
-
-/* METH_COEXIST allows a method to be entered eventhough a slot has
- already filled the entry. When defined, the flag allows a separate
- method, "__contains__" for example, to coexist with a defined
- slot like sq_contains. */
-
-#define METH_COEXIST 0x0040
-
-typedef struct PyMethodChain {
- PyMethodDef *methods; /* Methods of this type */
- struct PyMethodChain *link; /* NULL or base type */
-} PyMethodChain;
-
-PyAPI_FUNC(PyObject *) Py_FindMethodInChain(PyMethodChain *, PyObject *,
- const char *);
-
-typedef struct {
- PyObject_HEAD
- PyMethodDef *m_ml; /* Description of the C function to call */
- PyObject *m_self; /* Passed as 'self' arg to the C func, can be NULL */
- PyObject *m_module; /* The __module__ attribute, can be anything */
-} PyCFunctionObject;
-
-PyAPI_FUNC(int) PyCFunction_ClearFreeList(void);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_METHODOBJECT_H */
diff --git a/python/include/modsupport.h b/python/include/modsupport.h
deleted file mode 100644
index d4dddef0..00000000
--- a/python/include/modsupport.h
+++ /dev/null
@@ -1,134 +0,0 @@
-
-#ifndef Py_MODSUPPORT_H
-#define Py_MODSUPPORT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Module support interface */
-
-#include
-
-/* If PY_SSIZE_T_CLEAN is defined, each functions treats #-specifier
- to mean Py_ssize_t */
-#ifdef PY_SSIZE_T_CLEAN
-#define PyArg_Parse _PyArg_Parse_SizeT
-#define PyArg_ParseTuple _PyArg_ParseTuple_SizeT
-#define PyArg_ParseTupleAndKeywords _PyArg_ParseTupleAndKeywords_SizeT
-#define PyArg_VaParse _PyArg_VaParse_SizeT
-#define PyArg_VaParseTupleAndKeywords _PyArg_VaParseTupleAndKeywords_SizeT
-#define Py_BuildValue _Py_BuildValue_SizeT
-#define Py_VaBuildValue _Py_VaBuildValue_SizeT
-#else
-PyAPI_FUNC(PyObject *) _Py_VaBuildValue_SizeT(const char *, va_list);
-#endif
-
-PyAPI_FUNC(int) PyArg_Parse(PyObject *, const char *, ...);
-PyAPI_FUNC(int) PyArg_ParseTuple(PyObject *, const char *, ...) Py_FORMAT_PARSETUPLE(PyArg_ParseTuple, 2, 3);
-PyAPI_FUNC(int) PyArg_ParseTupleAndKeywords(PyObject *, PyObject *,
- const char *, char **, ...);
-PyAPI_FUNC(int) PyArg_UnpackTuple(PyObject *, const char *, Py_ssize_t, Py_ssize_t, ...);
-PyAPI_FUNC(PyObject *) Py_BuildValue(const char *, ...);
-PyAPI_FUNC(PyObject *) _Py_BuildValue_SizeT(const char *, ...);
-PyAPI_FUNC(int) _PyArg_NoKeywords(const char *funcname, PyObject *kw);
-
-PyAPI_FUNC(int) PyArg_VaParse(PyObject *, const char *, va_list);
-PyAPI_FUNC(int) PyArg_VaParseTupleAndKeywords(PyObject *, PyObject *,
- const char *, char **, va_list);
-PyAPI_FUNC(PyObject *) Py_VaBuildValue(const char *, va_list);
-
-PyAPI_FUNC(int) PyModule_AddObject(PyObject *, const char *, PyObject *);
-PyAPI_FUNC(int) PyModule_AddIntConstant(PyObject *, const char *, long);
-PyAPI_FUNC(int) PyModule_AddStringConstant(PyObject *, const char *, const char *);
-#define PyModule_AddIntMacro(m, c) PyModule_AddIntConstant(m, #c, c)
-#define PyModule_AddStringMacro(m, c) PyModule_AddStringConstant(m, #c, c)
-
-#define PYTHON_API_VERSION 1013
-#define PYTHON_API_STRING "1013"
-/* The API version is maintained (independently from the Python version)
- so we can detect mismatches between the interpreter and dynamically
- loaded modules. These are diagnosed by an error message but
- the module is still loaded (because the mismatch can only be tested
- after loading the module). The error message is intended to
- explain the core dump a few seconds later.
-
- The symbol PYTHON_API_STRING defines the same value as a string
- literal. *** PLEASE MAKE SURE THE DEFINITIONS MATCH. ***
-
- Please add a line or two to the top of this log for each API
- version change:
-
- 22-Feb-2006 MvL 1013 PEP 353 - long indices for sequence lengths
-
- 19-Aug-2002 GvR 1012 Changes to string object struct for
- interning changes, saving 3 bytes.
-
- 17-Jul-2001 GvR 1011 Descr-branch, just to be on the safe side
-
- 25-Jan-2001 FLD 1010 Parameters added to PyCode_New() and
- PyFrame_New(); Python 2.1a2
-
- 14-Mar-2000 GvR 1009 Unicode API added
-
- 3-Jan-1999 GvR 1007 Decided to change back! (Don't reuse 1008!)
-
- 3-Dec-1998 GvR 1008 Python 1.5.2b1
-
- 18-Jan-1997 GvR 1007 string interning and other speedups
-
- 11-Oct-1996 GvR renamed Py_Ellipses to Py_Ellipsis :-(
-
- 30-Jul-1996 GvR Slice and ellipses syntax added
-
- 23-Jul-1996 GvR For 1.4 -- better safe than sorry this time :-)
-
- 7-Nov-1995 GvR Keyword arguments (should've been done at 1.3 :-( )
-
- 10-Jan-1995 GvR Renamed globals to new naming scheme
-
- 9-Jan-1995 GvR Initial version (incompatible with older API)
-*/
-
-#ifdef MS_WINDOWS
-/* Special defines for Windows versions used to live here. Things
- have changed, and the "Version" is now in a global string variable.
- Reason for this is that this for easier branding of a "custom DLL"
- without actually needing a recompile. */
-#endif /* MS_WINDOWS */
-
-#if SIZEOF_SIZE_T != SIZEOF_INT
-/* On a 64-bit system, rename the Py_InitModule4 so that 2.4
- modules cannot get loaded into a 2.5 interpreter */
-#define Py_InitModule4 Py_InitModule4_64
-#endif
-
-#ifdef Py_TRACE_REFS
- /* When we are tracing reference counts, rename Py_InitModule4 so
- modules compiled with incompatible settings will generate a
- link-time error. */
- #if SIZEOF_SIZE_T != SIZEOF_INT
- #undef Py_InitModule4
- #define Py_InitModule4 Py_InitModule4TraceRefs_64
- #else
- #define Py_InitModule4 Py_InitModule4TraceRefs
- #endif
-#endif
-
-PyAPI_FUNC(PyObject *) Py_InitModule4(const char *name, PyMethodDef *methods,
- const char *doc, PyObject *self,
- int apiver);
-
-#define Py_InitModule(name, methods) \
- Py_InitModule4(name, methods, (char *)NULL, (PyObject *)NULL, \
- PYTHON_API_VERSION)
-
-#define Py_InitModule3(name, methods, doc) \
- Py_InitModule4(name, methods, doc, (PyObject *)NULL, \
- PYTHON_API_VERSION)
-
-PyAPI_DATA(char *) _Py_PackageContext;
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_MODSUPPORT_H */
diff --git a/python/include/moduleobject.h b/python/include/moduleobject.h
deleted file mode 100644
index b387f5bf..00000000
--- a/python/include/moduleobject.h
+++ /dev/null
@@ -1,24 +0,0 @@
-
-/* Module object interface */
-
-#ifndef Py_MODULEOBJECT_H
-#define Py_MODULEOBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_DATA(PyTypeObject) PyModule_Type;
-
-#define PyModule_Check(op) PyObject_TypeCheck(op, &PyModule_Type)
-#define PyModule_CheckExact(op) (Py_TYPE(op) == &PyModule_Type)
-
-PyAPI_FUNC(PyObject *) PyModule_New(const char *);
-PyAPI_FUNC(PyObject *) PyModule_GetDict(PyObject *);
-PyAPI_FUNC(char *) PyModule_GetName(PyObject *);
-PyAPI_FUNC(char *) PyModule_GetFilename(PyObject *);
-PyAPI_FUNC(void) _PyModule_Clear(PyObject *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_MODULEOBJECT_H */
diff --git a/python/include/node.h b/python/include/node.h
deleted file mode 100644
index e23e709f..00000000
--- a/python/include/node.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-/* Parse tree node interface */
-
-#ifndef Py_NODE_H
-#define Py_NODE_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct _node {
- short n_type;
- char *n_str;
- int n_lineno;
- int n_col_offset;
- int n_nchildren;
- struct _node *n_child;
-} node;
-
-PyAPI_FUNC(node *) PyNode_New(int type);
-PyAPI_FUNC(int) PyNode_AddChild(node *n, int type,
- char *str, int lineno, int col_offset);
-PyAPI_FUNC(void) PyNode_Free(node *n);
-
-/* Node access functions */
-#define NCH(n) ((n)->n_nchildren)
-
-#define CHILD(n, i) (&(n)->n_child[i])
-#define RCHILD(n, i) (CHILD(n, NCH(n) + i))
-#define TYPE(n) ((n)->n_type)
-#define STR(n) ((n)->n_str)
-
-/* Assert that the type of a node is what we expect */
-#define REQ(n, type) assert(TYPE(n) == (type))
-
-PyAPI_FUNC(void) PyNode_ListTree(node *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_NODE_H */
diff --git a/python/include/object.h b/python/include/object.h
deleted file mode 100644
index edcd3fc2..00000000
--- a/python/include/object.h
+++ /dev/null
@@ -1,996 +0,0 @@
-#ifndef Py_OBJECT_H
-#define Py_OBJECT_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Object and type object interface */
-
-/*
-Objects are structures allocated on the heap. Special rules apply to
-the use of objects to ensure they are properly garbage-collected.
-Objects are never allocated statically or on the stack; they must be
-accessed through special macros and functions only. (Type objects are
-exceptions to the first rule; the standard types are represented by
-statically initialized type objects, although work on type/class unification
-for Python 2.2 made it possible to have heap-allocated type objects too).
-
-An object has a 'reference count' that is increased or decreased when a
-pointer to the object is copied or deleted; when the reference count
-reaches zero there are no references to the object left and it can be
-removed from the heap.
-
-An object has a 'type' that determines what it represents and what kind
-of data it contains. An object's type is fixed when it is created.
-Types themselves are represented as objects; an object contains a
-pointer to the corresponding type object. The type itself has a type
-pointer pointing to the object representing the type 'type', which
-contains a pointer to itself!).
-
-Objects do not float around in memory; once allocated an object keeps
-the same size and address. Objects that must hold variable-size data
-can contain pointers to variable-size parts of the object. Not all
-objects of the same type have the same size; but the size cannot change
-after allocation. (These restrictions are made so a reference to an
-object can be simply a pointer -- moving an object would require
-updating all the pointers, and changing an object's size would require
-moving it if there was another object right next to it.)
-
-Objects are always accessed through pointers of the type 'PyObject *'.
-The type 'PyObject' is a structure that only contains the reference count
-and the type pointer. The actual memory allocated for an object
-contains other data that can only be accessed after casting the pointer
-to a pointer to a longer structure type. This longer type must start
-with the reference count and type fields; the macro PyObject_HEAD should be
-used for this (to accommodate for future changes). The implementation
-of a particular object type can cast the object pointer to the proper
-type and back.
-
-A standard interface exists for objects that contain an array of items
-whose size is determined when the object is allocated.
-*/
-
-/* Py_DEBUG implies Py_TRACE_REFS. */
-#if defined(Py_DEBUG) && !defined(Py_TRACE_REFS)
-#define Py_TRACE_REFS
-#endif
-
-/* Py_TRACE_REFS implies Py_REF_DEBUG. */
-#if defined(Py_TRACE_REFS) && !defined(Py_REF_DEBUG)
-#define Py_REF_DEBUG
-#endif
-
-#ifdef Py_TRACE_REFS
-/* Define pointers to support a doubly-linked list of all live heap objects. */
-#define _PyObject_HEAD_EXTRA \
- struct _object *_ob_next; \
- struct _object *_ob_prev;
-
-#define _PyObject_EXTRA_INIT 0, 0,
-
-#else
-#define _PyObject_HEAD_EXTRA
-#define _PyObject_EXTRA_INIT
-#endif
-
-/* PyObject_HEAD defines the initial segment of every PyObject. */
-#define PyObject_HEAD \
- _PyObject_HEAD_EXTRA \
- Py_ssize_t ob_refcnt; \
- struct _typeobject *ob_type;
-
-#define PyObject_HEAD_INIT(type) \
- _PyObject_EXTRA_INIT \
- 1, type,
-
-#define PyVarObject_HEAD_INIT(type, size) \
- PyObject_HEAD_INIT(type) size,
-
-/* PyObject_VAR_HEAD defines the initial segment of all variable-size
- * container objects. These end with a declaration of an array with 1
- * element, but enough space is malloc'ed so that the array actually
- * has room for ob_size elements. Note that ob_size is an element count,
- * not necessarily a byte count.
- */
-#define PyObject_VAR_HEAD \
- PyObject_HEAD \
- Py_ssize_t ob_size; /* Number of items in variable part */
-#define Py_INVALID_SIZE (Py_ssize_t)-1
-
-/* Nothing is actually declared to be a PyObject, but every pointer to
- * a Python object can be cast to a PyObject*. This is inheritance built
- * by hand. Similarly every pointer to a variable-size Python object can,
- * in addition, be cast to PyVarObject*.
- */
-typedef struct _object {
- PyObject_HEAD
-} PyObject;
-
-typedef struct {
- PyObject_VAR_HEAD
-} PyVarObject;
-
-#define Py_REFCNT(ob) (((PyObject*)(ob))->ob_refcnt)
-#define Py_TYPE(ob) (((PyObject*)(ob))->ob_type)
-#define Py_SIZE(ob) (((PyVarObject*)(ob))->ob_size)
-
-/*
-Type objects contain a string containing the type name (to help somewhat
-in debugging), the allocation parameters (see PyObject_New() and
-PyObject_NewVar()),
-and methods for accessing objects of the type. Methods are optional, a
-nil pointer meaning that particular kind of access is not available for
-this type. The Py_DECREF() macro uses the tp_dealloc method without
-checking for a nil pointer; it should always be implemented except if
-the implementation can guarantee that the reference count will never
-reach zero (e.g., for statically allocated type objects).
-
-NB: the methods for certain type groups are now contained in separate
-method blocks.
-*/
-
-typedef PyObject * (*unaryfunc)(PyObject *);
-typedef PyObject * (*binaryfunc)(PyObject *, PyObject *);
-typedef PyObject * (*ternaryfunc)(PyObject *, PyObject *, PyObject *);
-typedef int (*inquiry)(PyObject *);
-typedef Py_ssize_t (*lenfunc)(PyObject *);
-typedef int (*coercion)(PyObject **, PyObject **);
-typedef PyObject *(*intargfunc)(PyObject *, int) Py_DEPRECATED(2.5);
-typedef PyObject *(*intintargfunc)(PyObject *, int, int) Py_DEPRECATED(2.5);
-typedef PyObject *(*ssizeargfunc)(PyObject *, Py_ssize_t);
-typedef PyObject *(*ssizessizeargfunc)(PyObject *, Py_ssize_t, Py_ssize_t);
-typedef int(*intobjargproc)(PyObject *, int, PyObject *);
-typedef int(*intintobjargproc)(PyObject *, int, int, PyObject *);
-typedef int(*ssizeobjargproc)(PyObject *, Py_ssize_t, PyObject *);
-typedef int(*ssizessizeobjargproc)(PyObject *, Py_ssize_t, Py_ssize_t, PyObject *);
-typedef int(*objobjargproc)(PyObject *, PyObject *, PyObject *);
-
-
-
-/* int-based buffer interface */
-typedef int (*getreadbufferproc)(PyObject *, int, void **);
-typedef int (*getwritebufferproc)(PyObject *, int, void **);
-typedef int (*getsegcountproc)(PyObject *, int *);
-typedef int (*getcharbufferproc)(PyObject *, int, char **);
-/* ssize_t-based buffer interface */
-typedef Py_ssize_t (*readbufferproc)(PyObject *, Py_ssize_t, void **);
-typedef Py_ssize_t (*writebufferproc)(PyObject *, Py_ssize_t, void **);
-typedef Py_ssize_t (*segcountproc)(PyObject *, Py_ssize_t *);
-typedef Py_ssize_t (*charbufferproc)(PyObject *, Py_ssize_t, char **);
-
-
-/* Py3k buffer interface */
-typedef struct bufferinfo {
- void *buf;
- PyObject *obj; /* owned reference */
- Py_ssize_t len;
- Py_ssize_t itemsize; /* This is Py_ssize_t so it can be
- pointed to by strides in simple case.*/
- int readonly;
- int ndim;
- char *format;
- Py_ssize_t *shape;
- Py_ssize_t *strides;
- Py_ssize_t *suboffsets;
- Py_ssize_t smalltable[2]; /* static store for shape and strides of
- mono-dimensional buffers. */
- void *internal;
-} Py_buffer;
-
-typedef int (*getbufferproc)(PyObject *, Py_buffer *, int);
-typedef void (*releasebufferproc)(PyObject *, Py_buffer *);
-
- /* Flags for getting buffers */
-#define PyBUF_SIMPLE 0
-#define PyBUF_WRITABLE 0x0001
-/* we used to include an E, backwards compatible alias */
-#define PyBUF_WRITEABLE PyBUF_WRITABLE
-#define PyBUF_FORMAT 0x0004
-#define PyBUF_ND 0x0008
-#define PyBUF_STRIDES (0x0010 | PyBUF_ND)
-#define PyBUF_C_CONTIGUOUS (0x0020 | PyBUF_STRIDES)
-#define PyBUF_F_CONTIGUOUS (0x0040 | PyBUF_STRIDES)
-#define PyBUF_ANY_CONTIGUOUS (0x0080 | PyBUF_STRIDES)
-#define PyBUF_INDIRECT (0x0100 | PyBUF_STRIDES)
-
-#define PyBUF_CONTIG (PyBUF_ND | PyBUF_WRITABLE)
-#define PyBUF_CONTIG_RO (PyBUF_ND)
-
-#define PyBUF_STRIDED (PyBUF_STRIDES | PyBUF_WRITABLE)
-#define PyBUF_STRIDED_RO (PyBUF_STRIDES)
-
-#define PyBUF_RECORDS (PyBUF_STRIDES | PyBUF_WRITABLE | PyBUF_FORMAT)
-#define PyBUF_RECORDS_RO (PyBUF_STRIDES | PyBUF_FORMAT)
-
-#define PyBUF_FULL (PyBUF_INDIRECT | PyBUF_WRITABLE | PyBUF_FORMAT)
-#define PyBUF_FULL_RO (PyBUF_INDIRECT | PyBUF_FORMAT)
-
-
-#define PyBUF_READ 0x100
-#define PyBUF_WRITE 0x200
-#define PyBUF_SHADOW 0x400
-/* end Py3k buffer interface */
-
-typedef int (*objobjproc)(PyObject *, PyObject *);
-typedef int (*visitproc)(PyObject *, void *);
-typedef int (*traverseproc)(PyObject *, visitproc, void *);
-
-typedef struct {
- /* For numbers without flag bit Py_TPFLAGS_CHECKTYPES set, all
- arguments are guaranteed to be of the object's type (modulo
- coercion hacks -- i.e. if the type's coercion function
- returns other types, then these are allowed as well). Numbers that
- have the Py_TPFLAGS_CHECKTYPES flag bit set should check *both*
- arguments for proper type and implement the necessary conversions
- in the slot functions themselves. */
-
- binaryfunc nb_add;
- binaryfunc nb_subtract;
- binaryfunc nb_multiply;
- binaryfunc nb_divide;
- binaryfunc nb_remainder;
- binaryfunc nb_divmod;
- ternaryfunc nb_power;
- unaryfunc nb_negative;
- unaryfunc nb_positive;
- unaryfunc nb_absolute;
- inquiry nb_nonzero;
- unaryfunc nb_invert;
- binaryfunc nb_lshift;
- binaryfunc nb_rshift;
- binaryfunc nb_and;
- binaryfunc nb_xor;
- binaryfunc nb_or;
- coercion nb_coerce;
- unaryfunc nb_int;
- unaryfunc nb_long;
- unaryfunc nb_float;
- unaryfunc nb_oct;
- unaryfunc nb_hex;
- /* Added in release 2.0 */
- binaryfunc nb_inplace_add;
- binaryfunc nb_inplace_subtract;
- binaryfunc nb_inplace_multiply;
- binaryfunc nb_inplace_divide;
- binaryfunc nb_inplace_remainder;
- ternaryfunc nb_inplace_power;
- binaryfunc nb_inplace_lshift;
- binaryfunc nb_inplace_rshift;
- binaryfunc nb_inplace_and;
- binaryfunc nb_inplace_xor;
- binaryfunc nb_inplace_or;
-
- /* Added in release 2.2 */
- /* The following require the Py_TPFLAGS_HAVE_CLASS flag */
- binaryfunc nb_floor_divide;
- binaryfunc nb_true_divide;
- binaryfunc nb_inplace_floor_divide;
- binaryfunc nb_inplace_true_divide;
-
- /* Added in release 2.5 */
- unaryfunc nb_index;
-} PyNumberMethods;
-
-typedef struct {
- lenfunc sq_length;
- binaryfunc sq_concat;
- ssizeargfunc sq_repeat;
- ssizeargfunc sq_item;
- ssizessizeargfunc sq_slice;
- ssizeobjargproc sq_ass_item;
- ssizessizeobjargproc sq_ass_slice;
- objobjproc sq_contains;
- /* Added in release 2.0 */
- binaryfunc sq_inplace_concat;
- ssizeargfunc sq_inplace_repeat;
-} PySequenceMethods;
-
-typedef struct {
- lenfunc mp_length;
- binaryfunc mp_subscript;
- objobjargproc mp_ass_subscript;
-} PyMappingMethods;
-
-typedef struct {
- readbufferproc bf_getreadbuffer;
- writebufferproc bf_getwritebuffer;
- segcountproc bf_getsegcount;
- charbufferproc bf_getcharbuffer;
- getbufferproc bf_getbuffer;
- releasebufferproc bf_releasebuffer;
-} PyBufferProcs;
-
-
-typedef void (*freefunc)(void *);
-typedef void (*destructor)(PyObject *);
-typedef int (*printfunc)(PyObject *, FILE *, int);
-typedef PyObject *(*getattrfunc)(PyObject *, char *);
-typedef PyObject *(*getattrofunc)(PyObject *, PyObject *);
-typedef int (*setattrfunc)(PyObject *, char *, PyObject *);
-typedef int (*setattrofunc)(PyObject *, PyObject *, PyObject *);
-typedef int (*cmpfunc)(PyObject *, PyObject *);
-typedef PyObject *(*reprfunc)(PyObject *);
-typedef long (*hashfunc)(PyObject *);
-typedef PyObject *(*richcmpfunc) (PyObject *, PyObject *, int);
-typedef PyObject *(*getiterfunc) (PyObject *);
-typedef PyObject *(*iternextfunc) (PyObject *);
-typedef PyObject *(*descrgetfunc) (PyObject *, PyObject *, PyObject *);
-typedef int (*descrsetfunc) (PyObject *, PyObject *, PyObject *);
-typedef int (*initproc)(PyObject *, PyObject *, PyObject *);
-typedef PyObject *(*newfunc)(struct _typeobject *, PyObject *, PyObject *);
-typedef PyObject *(*allocfunc)(struct _typeobject *, Py_ssize_t);
-
-typedef struct _typeobject {
- PyObject_VAR_HEAD
- const char *tp_name; /* For printing, in format "." */
- Py_ssize_t tp_basicsize, tp_itemsize; /* For allocation */
-
- /* Methods to implement standard operations */
-
- destructor tp_dealloc;
- printfunc tp_print;
- getattrfunc tp_getattr;
- setattrfunc tp_setattr;
- cmpfunc tp_compare;
- reprfunc tp_repr;
-
- /* Method suites for standard classes */
-
- PyNumberMethods *tp_as_number;
- PySequenceMethods *tp_as_sequence;
- PyMappingMethods *tp_as_mapping;
-
- /* More standard operations (here for binary compatibility) */
-
- hashfunc tp_hash;
- ternaryfunc tp_call;
- reprfunc tp_str;
- getattrofunc tp_getattro;
- setattrofunc tp_setattro;
-
- /* Functions to access object as input/output buffer */
- PyBufferProcs *tp_as_buffer;
-
- /* Flags to define presence of optional/expanded features */
- long tp_flags;
-
- const char *tp_doc; /* Documentation string */
-
- /* Assigned meaning in release 2.0 */
- /* call function for all accessible objects */
- traverseproc tp_traverse;
-
- /* delete references to contained objects */
- inquiry tp_clear;
-
- /* Assigned meaning in release 2.1 */
- /* rich comparisons */
- richcmpfunc tp_richcompare;
-
- /* weak reference enabler */
- Py_ssize_t tp_weaklistoffset;
-
- /* Added in release 2.2 */
- /* Iterators */
- getiterfunc tp_iter;
- iternextfunc tp_iternext;
-
- /* Attribute descriptor and subclassing stuff */
- struct PyMethodDef *tp_methods;
- struct PyMemberDef *tp_members;
- struct PyGetSetDef *tp_getset;
- struct _typeobject *tp_base;
- PyObject *tp_dict;
- descrgetfunc tp_descr_get;
- descrsetfunc tp_descr_set;
- Py_ssize_t tp_dictoffset;
- initproc tp_init;
- allocfunc tp_alloc;
- newfunc tp_new;
- freefunc tp_free; /* Low-level free-memory routine */
- inquiry tp_is_gc; /* For PyObject_IS_GC */
- PyObject *tp_bases;
- PyObject *tp_mro; /* method resolution order */
- PyObject *tp_cache;
- PyObject *tp_subclasses;
- PyObject *tp_weaklist;
- destructor tp_del;
-
- /* Type attribute cache version tag. Added in version 2.6 */
- unsigned int tp_version_tag;
-
-#ifdef COUNT_ALLOCS
- /* these must be last and never explicitly initialized */
- Py_ssize_t tp_allocs;
- Py_ssize_t tp_frees;
- Py_ssize_t tp_maxalloc;
- struct _typeobject *tp_prev;
- struct _typeobject *tp_next;
-#endif
-} PyTypeObject;
-
-
-/* The *real* layout of a type object when allocated on the heap */
-typedef struct _heaptypeobject {
- /* Note: there's a dependency on the order of these members
- in slotptr() in typeobject.c . */
- PyTypeObject ht_type;
- PyNumberMethods as_number;
- PyMappingMethods as_mapping;
- PySequenceMethods as_sequence; /* as_sequence comes after as_mapping,
- so that the mapping wins when both
- the mapping and the sequence define
- a given operator (e.g. __getitem__).
- see add_operators() in typeobject.c . */
- PyBufferProcs as_buffer;
- PyObject *ht_name, *ht_slots;
- /* here are optional user slots, followed by the members. */
-} PyHeapTypeObject;
-
-/* access macro to the members which are floating "behind" the object */
-#define PyHeapType_GET_MEMBERS(etype) \
- ((PyMemberDef *)(((char *)etype) + Py_TYPE(etype)->tp_basicsize))
-
-
-/* Generic type check */
-PyAPI_FUNC(int) PyType_IsSubtype(PyTypeObject *, PyTypeObject *);
-#define PyObject_TypeCheck(ob, tp) \
- (Py_TYPE(ob) == (tp) || PyType_IsSubtype(Py_TYPE(ob), (tp)))
-
-PyAPI_DATA(PyTypeObject) PyType_Type; /* built-in 'type' */
-PyAPI_DATA(PyTypeObject) PyBaseObject_Type; /* built-in 'object' */
-PyAPI_DATA(PyTypeObject) PySuper_Type; /* built-in 'super' */
-
-#define PyType_Check(op) \
- PyType_FastSubclass(Py_TYPE(op), Py_TPFLAGS_TYPE_SUBCLASS)
-#define PyType_CheckExact(op) (Py_TYPE(op) == &PyType_Type)
-
-PyAPI_FUNC(int) PyType_Ready(PyTypeObject *);
-PyAPI_FUNC(PyObject *) PyType_GenericAlloc(PyTypeObject *, Py_ssize_t);
-PyAPI_FUNC(PyObject *) PyType_GenericNew(PyTypeObject *,
- PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) _PyType_Lookup(PyTypeObject *, PyObject *);
-PyAPI_FUNC(PyObject *) _PyObject_LookupSpecial(PyObject *, char *, PyObject **);
-PyAPI_FUNC(unsigned int) PyType_ClearCache(void);
-PyAPI_FUNC(void) PyType_Modified(PyTypeObject *);
-
-/* Generic operations on objects */
-PyAPI_FUNC(int) PyObject_Print(PyObject *, FILE *, int);
-PyAPI_FUNC(void) _PyObject_Dump(PyObject *);
-PyAPI_FUNC(PyObject *) PyObject_Repr(PyObject *);
-PyAPI_FUNC(PyObject *) _PyObject_Str(PyObject *);
-PyAPI_FUNC(PyObject *) PyObject_Str(PyObject *);
-#define PyObject_Bytes PyObject_Str
-#ifdef Py_USING_UNICODE
-PyAPI_FUNC(PyObject *) PyObject_Unicode(PyObject *);
-#endif
-PyAPI_FUNC(int) PyObject_Compare(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject *) PyObject_RichCompare(PyObject *, PyObject *, int);
-PyAPI_FUNC(int) PyObject_RichCompareBool(PyObject *, PyObject *, int);
-PyAPI_FUNC(PyObject *) PyObject_GetAttrString(PyObject *, const char *);
-PyAPI_FUNC(int) PyObject_SetAttrString(PyObject *, const char *, PyObject *);
-PyAPI_FUNC(int) PyObject_HasAttrString(PyObject *, const char *);
-PyAPI_FUNC(PyObject *) PyObject_GetAttr(PyObject *, PyObject *);
-PyAPI_FUNC(int) PyObject_SetAttr(PyObject *, PyObject *, PyObject *);
-PyAPI_FUNC(int) PyObject_HasAttr(PyObject *, PyObject *);
-PyAPI_FUNC(PyObject **) _PyObject_GetDictPtr(PyObject *);
-PyAPI_FUNC(PyObject *) PyObject_SelfIter(PyObject *);
-PyAPI_FUNC(PyObject *) _PyObject_NextNotImplemented(PyObject *);
-PyAPI_FUNC(PyObject *) PyObject_GenericGetAttr(PyObject *, PyObject *);
-PyAPI_FUNC(int) PyObject_GenericSetAttr(PyObject *,
- PyObject *, PyObject *);
-PyAPI_FUNC(long) PyObject_Hash(PyObject *);
-PyAPI_FUNC(long) PyObject_HashNotImplemented(PyObject *);
-PyAPI_FUNC(int) PyObject_IsTrue(PyObject *);
-PyAPI_FUNC(int) PyObject_Not(PyObject *);
-PyAPI_FUNC(int) PyCallable_Check(PyObject *);
-PyAPI_FUNC(int) PyNumber_Coerce(PyObject **, PyObject **);
-PyAPI_FUNC(int) PyNumber_CoerceEx(PyObject **, PyObject **);
-
-PyAPI_FUNC(void) PyObject_ClearWeakRefs(PyObject *);
-
-/* A slot function whose address we need to compare */
-extern int _PyObject_SlotCompare(PyObject *, PyObject *);
-/* Same as PyObject_Generic{Get,Set}Attr, but passing the attributes
- dict as the last parameter. */
-PyAPI_FUNC(PyObject *)
-_PyObject_GenericGetAttrWithDict(PyObject *, PyObject *, PyObject *);
-PyAPI_FUNC(int)
-_PyObject_GenericSetAttrWithDict(PyObject *, PyObject *,
- PyObject *, PyObject *);
-
-
-/* PyObject_Dir(obj) acts like Python __builtin__.dir(obj), returning a
- list of strings. PyObject_Dir(NULL) is like __builtin__.dir(),
- returning the names of the current locals. In this case, if there are
- no current locals, NULL is returned, and PyErr_Occurred() is false.
-*/
-PyAPI_FUNC(PyObject *) PyObject_Dir(PyObject *);
-
-
-/* Helpers for printing recursive container types */
-PyAPI_FUNC(int) Py_ReprEnter(PyObject *);
-PyAPI_FUNC(void) Py_ReprLeave(PyObject *);
-
-/* Helpers for hash functions */
-PyAPI_FUNC(long) _Py_HashDouble(double);
-PyAPI_FUNC(long) _Py_HashPointer(void*);
-
-typedef struct {
- long prefix;
- long suffix;
-} _Py_HashSecret_t;
-PyAPI_DATA(_Py_HashSecret_t) _Py_HashSecret;
-
-#ifdef Py_DEBUG
-PyAPI_DATA(int) _Py_HashSecret_Initialized;
-#endif
-
-/* Helper for passing objects to printf and the like */
-#define PyObject_REPR(obj) PyString_AS_STRING(PyObject_Repr(obj))
-
-/* Flag bits for printing: */
-#define Py_PRINT_RAW 1 /* No string quotes etc. */
-
-/*
-`Type flags (tp_flags)
-
-These flags are used to extend the type structure in a backwards-compatible
-fashion. Extensions can use the flags to indicate (and test) when a given
-type structure contains a new feature. The Python core will use these when
-introducing new functionality between major revisions (to avoid mid-version
-changes in the PYTHON_API_VERSION).
-
-Arbitration of the flag bit positions will need to be coordinated among
-all extension writers who publically release their extensions (this will
-be fewer than you might expect!)..
-
-Python 1.5.2 introduced the bf_getcharbuffer slot into PyBufferProcs.
-
-Type definitions should use Py_TPFLAGS_DEFAULT for their tp_flags value.
-
-Code can use PyType_HasFeature(type_ob, flag_value) to test whether the
-given type object has a specified feature.
-
-NOTE: when building the core, Py_TPFLAGS_DEFAULT includes
-Py_TPFLAGS_HAVE_VERSION_TAG; outside the core, it doesn't. This is so
-that extensions that modify tp_dict of their own types directly don't
-break, since this was allowed in 2.5. In 3.0 they will have to
-manually remove this flag though!
-*/
-
-/* PyBufferProcs contains bf_getcharbuffer */
-#define Py_TPFLAGS_HAVE_GETCHARBUFFER (1L<<0)
-
-/* PySequenceMethods contains sq_contains */
-#define Py_TPFLAGS_HAVE_SEQUENCE_IN (1L<<1)
-
-/* This is here for backwards compatibility. Extensions that use the old GC
- * API will still compile but the objects will not be tracked by the GC. */
-#define Py_TPFLAGS_GC 0 /* used to be (1L<<2) */
-
-/* PySequenceMethods and PyNumberMethods contain in-place operators */
-#define Py_TPFLAGS_HAVE_INPLACEOPS (1L<<3)
-
-/* PyNumberMethods do their own coercion */
-#define Py_TPFLAGS_CHECKTYPES (1L<<4)
-
-/* tp_richcompare is defined */
-#define Py_TPFLAGS_HAVE_RICHCOMPARE (1L<<5)
-
-/* Objects which are weakly referencable if their tp_weaklistoffset is >0 */
-#define Py_TPFLAGS_HAVE_WEAKREFS (1L<<6)
-
-/* tp_iter is defined */
-#define Py_TPFLAGS_HAVE_ITER (1L<<7)
-
-/* New members introduced by Python 2.2 exist */
-#define Py_TPFLAGS_HAVE_CLASS (1L<<8)
-
-/* Set if the type object is dynamically allocated */
-#define Py_TPFLAGS_HEAPTYPE (1L<<9)
-
-/* Set if the type allows subclassing */
-#define Py_TPFLAGS_BASETYPE (1L<<10)
-
-/* Set if the type is 'ready' -- fully initialized */
-#define Py_TPFLAGS_READY (1L<<12)
-
-/* Set while the type is being 'readied', to prevent recursive ready calls */
-#define Py_TPFLAGS_READYING (1L<<13)
-
-/* Objects support garbage collection (see objimp.h) */
-#define Py_TPFLAGS_HAVE_GC (1L<<14)
-
-/* These two bits are preserved for Stackless Python, next after this is 17 */
-#ifdef STACKLESS
-#define Py_TPFLAGS_HAVE_STACKLESS_EXTENSION (3L<<15)
-#else
-#define Py_TPFLAGS_HAVE_STACKLESS_EXTENSION 0
-#endif
-
-/* Objects support nb_index in PyNumberMethods */
-#define Py_TPFLAGS_HAVE_INDEX (1L<<17)
-
-/* Objects support type attribute cache */
-#define Py_TPFLAGS_HAVE_VERSION_TAG (1L<<18)
-#define Py_TPFLAGS_VALID_VERSION_TAG (1L<<19)
-
-/* Type is abstract and cannot be instantiated */
-#define Py_TPFLAGS_IS_ABSTRACT (1L<<20)
-
-/* Has the new buffer protocol */
-#define Py_TPFLAGS_HAVE_NEWBUFFER (1L<<21)
-
-/* These flags are used to determine if a type is a subclass. */
-#define Py_TPFLAGS_INT_SUBCLASS (1L<<23)
-#define Py_TPFLAGS_LONG_SUBCLASS (1L<<24)
-#define Py_TPFLAGS_LIST_SUBCLASS (1L<<25)
-#define Py_TPFLAGS_TUPLE_SUBCLASS (1L<<26)
-#define Py_TPFLAGS_STRING_SUBCLASS (1L<<27)
-#define Py_TPFLAGS_UNICODE_SUBCLASS (1L<<28)
-#define Py_TPFLAGS_DICT_SUBCLASS (1L<<29)
-#define Py_TPFLAGS_BASE_EXC_SUBCLASS (1L<<30)
-#define Py_TPFLAGS_TYPE_SUBCLASS (1L<<31)
-
-#define Py_TPFLAGS_DEFAULT_EXTERNAL ( \
- Py_TPFLAGS_HAVE_GETCHARBUFFER | \
- Py_TPFLAGS_HAVE_SEQUENCE_IN | \
- Py_TPFLAGS_HAVE_INPLACEOPS | \
- Py_TPFLAGS_HAVE_RICHCOMPARE | \
- Py_TPFLAGS_HAVE_WEAKREFS | \
- Py_TPFLAGS_HAVE_ITER | \
- Py_TPFLAGS_HAVE_CLASS | \
- Py_TPFLAGS_HAVE_STACKLESS_EXTENSION | \
- Py_TPFLAGS_HAVE_INDEX | \
- 0)
-#define Py_TPFLAGS_DEFAULT_CORE (Py_TPFLAGS_DEFAULT_EXTERNAL | \
- Py_TPFLAGS_HAVE_VERSION_TAG)
-
-#ifdef Py_BUILD_CORE
-#define Py_TPFLAGS_DEFAULT Py_TPFLAGS_DEFAULT_CORE
-#else
-#define Py_TPFLAGS_DEFAULT Py_TPFLAGS_DEFAULT_EXTERNAL
-#endif
-
-#define PyType_HasFeature(t,f) (((t)->tp_flags & (f)) != 0)
-#define PyType_FastSubclass(t,f) PyType_HasFeature(t,f)
-
-
-/*
-The macros Py_INCREF(op) and Py_DECREF(op) are used to increment or decrement
-reference counts. Py_DECREF calls the object's deallocator function when
-the refcount falls to 0; for
-objects that don't contain references to other objects or heap memory
-this can be the standard function free(). Both macros can be used
-wherever a void expression is allowed. The argument must not be a
-NULL pointer. If it may be NULL, use Py_XINCREF/Py_XDECREF instead.
-The macro _Py_NewReference(op) initialize reference counts to 1, and
-in special builds (Py_REF_DEBUG, Py_TRACE_REFS) performs additional
-bookkeeping appropriate to the special build.
-
-We assume that the reference count field can never overflow; this can
-be proven when the size of the field is the same as the pointer size, so
-we ignore the possibility. Provided a C int is at least 32 bits (which
-is implicitly assumed in many parts of this code), that's enough for
-about 2**31 references to an object.
-
-XXX The following became out of date in Python 2.2, but I'm not sure
-XXX what the full truth is now. Certainly, heap-allocated type objects
-XXX can and should be deallocated.
-Type objects should never be deallocated; the type pointer in an object
-is not considered to be a reference to the type object, to save
-complications in the deallocation function. (This is actually a
-decision that's up to the implementer of each new type so if you want,
-you can count such references to the type object.)
-
-*** WARNING*** The Py_DECREF macro must have a side-effect-free argument
-since it may evaluate its argument multiple times. (The alternative
-would be to mace it a proper function or assign it to a global temporary
-variable first, both of which are slower; and in a multi-threaded
-environment the global variable trick is not safe.)
-*/
-
-/* First define a pile of simple helper macros, one set per special
- * build symbol. These either expand to the obvious things, or to
- * nothing at all when the special mode isn't in effect. The main
- * macros can later be defined just once then, yet expand to different
- * things depending on which special build options are and aren't in effect.
- * Trust me : while painful, this is 20x easier to understand than,
- * e.g, defining _Py_NewReference five different times in a maze of nested
- * #ifdefs (we used to do that -- it was impenetrable).
- */
-#ifdef Py_REF_DEBUG
-PyAPI_DATA(Py_ssize_t) _Py_RefTotal;
-PyAPI_FUNC(void) _Py_NegativeRefcount(const char *fname,
- int lineno, PyObject *op);
-PyAPI_FUNC(PyObject *) _PyDict_Dummy(void);
-PyAPI_FUNC(PyObject *) _PySet_Dummy(void);
-PyAPI_FUNC(Py_ssize_t) _Py_GetRefTotal(void);
-#define _Py_INC_REFTOTAL _Py_RefTotal++
-#define _Py_DEC_REFTOTAL _Py_RefTotal--
-#define _Py_REF_DEBUG_COMMA ,
-#define _Py_CHECK_REFCNT(OP) \
-{ if (((PyObject*)OP)->ob_refcnt < 0) \
- _Py_NegativeRefcount(__FILE__, __LINE__, \
- (PyObject *)(OP)); \
-}
-#else
-#define _Py_INC_REFTOTAL
-#define _Py_DEC_REFTOTAL
-#define _Py_REF_DEBUG_COMMA
-#define _Py_CHECK_REFCNT(OP) /* a semicolon */;
-#endif /* Py_REF_DEBUG */
-
-#ifdef COUNT_ALLOCS
-PyAPI_FUNC(void) inc_count(PyTypeObject *);
-PyAPI_FUNC(void) dec_count(PyTypeObject *);
-#define _Py_INC_TPALLOCS(OP) inc_count(Py_TYPE(OP))
-#define _Py_INC_TPFREES(OP) dec_count(Py_TYPE(OP))
-#define _Py_DEC_TPFREES(OP) Py_TYPE(OP)->tp_frees--
-#define _Py_COUNT_ALLOCS_COMMA ,
-#else
-#define _Py_INC_TPALLOCS(OP)
-#define _Py_INC_TPFREES(OP)
-#define _Py_DEC_TPFREES(OP)
-#define _Py_COUNT_ALLOCS_COMMA
-#endif /* COUNT_ALLOCS */
-
-#ifdef Py_TRACE_REFS
-/* Py_TRACE_REFS is such major surgery that we call external routines. */
-PyAPI_FUNC(void) _Py_NewReference(PyObject *);
-PyAPI_FUNC(void) _Py_ForgetReference(PyObject *);
-PyAPI_FUNC(void) _Py_Dealloc(PyObject *);
-PyAPI_FUNC(void) _Py_PrintReferences(FILE *);
-PyAPI_FUNC(void) _Py_PrintReferenceAddresses(FILE *);
-PyAPI_FUNC(void) _Py_AddToAllObjects(PyObject *, int force);
-
-#else
-/* Without Py_TRACE_REFS, there's little enough to do that we expand code
- * inline.
- */
-#define _Py_NewReference(op) ( \
- _Py_INC_TPALLOCS(op) _Py_COUNT_ALLOCS_COMMA \
- _Py_INC_REFTOTAL _Py_REF_DEBUG_COMMA \
- Py_REFCNT(op) = 1)
-
-#define _Py_ForgetReference(op) _Py_INC_TPFREES(op)
-
-#define _Py_Dealloc(op) ( \
- _Py_INC_TPFREES(op) _Py_COUNT_ALLOCS_COMMA \
- (*Py_TYPE(op)->tp_dealloc)((PyObject *)(op)))
-#endif /* !Py_TRACE_REFS */
-
-#define Py_INCREF(op) ( \
- _Py_INC_REFTOTAL _Py_REF_DEBUG_COMMA \
- ((PyObject*)(op))->ob_refcnt++)
-
-#define Py_DECREF(op) \
- do { \
- if (_Py_DEC_REFTOTAL _Py_REF_DEBUG_COMMA \
- --((PyObject*)(op))->ob_refcnt != 0) \
- _Py_CHECK_REFCNT(op) \
- else \
- _Py_Dealloc((PyObject *)(op)); \
- } while (0)
-
-/* Safely decref `op` and set `op` to NULL, especially useful in tp_clear
- * and tp_dealloc implementatons.
- *
- * Note that "the obvious" code can be deadly:
- *
- * Py_XDECREF(op);
- * op = NULL;
- *
- * Typically, `op` is something like self->containee, and `self` is done
- * using its `containee` member. In the code sequence above, suppose
- * `containee` is non-NULL with a refcount of 1. Its refcount falls to
- * 0 on the first line, which can trigger an arbitrary amount of code,
- * possibly including finalizers (like __del__ methods or weakref callbacks)
- * coded in Python, which in turn can release the GIL and allow other threads
- * to run, etc. Such code may even invoke methods of `self` again, or cause
- * cyclic gc to trigger, but-- oops! --self->containee still points to the
- * object being torn down, and it may be in an insane state while being torn
- * down. This has in fact been a rich historic source of miserable (rare &
- * hard-to-diagnose) segfaulting (and other) bugs.
- *
- * The safe way is:
- *
- * Py_CLEAR(op);
- *
- * That arranges to set `op` to NULL _before_ decref'ing, so that any code
- * triggered as a side-effect of `op` getting torn down no longer believes
- * `op` points to a valid object.
- *
- * There are cases where it's safe to use the naive code, but they're brittle.
- * For example, if `op` points to a Python integer, you know that destroying
- * one of those can't cause problems -- but in part that relies on that
- * Python integers aren't currently weakly referencable. Best practice is
- * to use Py_CLEAR() even if you can't think of a reason for why you need to.
- */
-#define Py_CLEAR(op) \
- do { \
- if (op) { \
- PyObject *_py_tmp = (PyObject *)(op); \
- (op) = NULL; \
- Py_DECREF(_py_tmp); \
- } \
- } while (0)
-
-/* Macros to use in case the object pointer may be NULL: */
-#define Py_XINCREF(op) do { if ((op) == NULL) ; else Py_INCREF(op); } while (0)
-#define Py_XDECREF(op) do { if ((op) == NULL) ; else Py_DECREF(op); } while (0)
-
-/*
-These are provided as conveniences to Python runtime embedders, so that
-they can have object code that is not dependent on Python compilation flags.
-*/
-PyAPI_FUNC(void) Py_IncRef(PyObject *);
-PyAPI_FUNC(void) Py_DecRef(PyObject *);
-
-/*
-_Py_NoneStruct is an object of undefined type which can be used in contexts
-where NULL (nil) is not suitable (since NULL often means 'error').
-
-Don't forget to apply Py_INCREF() when returning this value!!!
-*/
-PyAPI_DATA(PyObject) _Py_NoneStruct; /* Don't use this directly */
-#define Py_None (&_Py_NoneStruct)
-
-/* Macro for returning Py_None from a function */
-#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
-
-/*
-Py_NotImplemented is a singleton used to signal that an operation is
-not implemented for a given type combination.
-*/
-PyAPI_DATA(PyObject) _Py_NotImplementedStruct; /* Don't use this directly */
-#define Py_NotImplemented (&_Py_NotImplementedStruct)
-
-/* Rich comparison opcodes */
-#define Py_LT 0
-#define Py_LE 1
-#define Py_EQ 2
-#define Py_NE 3
-#define Py_GT 4
-#define Py_GE 5
-
-/* Maps Py_LT to Py_GT, ..., Py_GE to Py_LE.
- * Defined in object.c.
- */
-PyAPI_DATA(int) _Py_SwappedOp[];
-
-/*
-Define staticforward and statichere for source compatibility with old
-C extensions.
-
-The staticforward define was needed to support certain broken C
-compilers (notably SCO ODT 3.0, perhaps early AIX as well) botched the
-static keyword when it was used with a forward declaration of a static
-initialized structure. Standard C allows the forward declaration with
-static, and we've decided to stop catering to broken C compilers.
-(In fact, we expect that the compilers are all fixed eight years later.)
-*/
-
-#define staticforward static
-#define statichere static
-
-
-/*
-More conventions
-================
-
-Argument Checking
------------------
-
-Functions that take objects as arguments normally don't check for nil
-arguments, but they do check the type of the argument, and return an
-error if the function doesn't apply to the type.
-
-Failure Modes
--------------
-
-Functions may fail for a variety of reasons, including running out of
-memory. This is communicated to the caller in two ways: an error string
-is set (see errors.h), and the function result differs: functions that
-normally return a pointer return NULL for failure, functions returning
-an integer return -1 (which could be a legal return value too!), and
-other functions return 0 for success and -1 for failure.
-Callers should always check for errors before using the result. If
-an error was set, the caller must either explicitly clear it, or pass
-the error on to its caller.
-
-Reference Counts
-----------------
-
-It takes a while to get used to the proper usage of reference counts.
-
-Functions that create an object set the reference count to 1; such new
-objects must be stored somewhere or destroyed again with Py_DECREF().
-Some functions that 'store' objects, such as PyTuple_SetItem() and
-PyList_SetItem(),
-don't increment the reference count of the object, since the most
-frequent use is to store a fresh object. Functions that 'retrieve'
-objects, such as PyTuple_GetItem() and PyDict_GetItemString(), also
-don't increment
-the reference count, since most frequently the object is only looked at
-quickly. Thus, to retrieve an object and store it again, the caller
-must call Py_INCREF() explicitly.
-
-NOTE: functions that 'consume' a reference count, like
-PyList_SetItem(), consume the reference even if the object wasn't
-successfully stored, to simplify error handling.
-
-It seems attractive to make other functions that take an object as
-argument consume a reference count; however, this may quickly get
-confusing (even the current practice is already confusing). Consider
-it carefully, it may save lots of calls to Py_INCREF() and Py_DECREF() at
-times.
-*/
-
-
-/* Trashcan mechanism, thanks to Christian Tismer.
-
-When deallocating a container object, it's possible to trigger an unbounded
-chain of deallocations, as each Py_DECREF in turn drops the refcount on "the
-next" object in the chain to 0. This can easily lead to stack faults, and
-especially in threads (which typically have less stack space to work with).
-
-A container object that participates in cyclic gc can avoid this by
-bracketing the body of its tp_dealloc function with a pair of macros:
-
-static void
-mytype_dealloc(mytype *p)
-{
- ... declarations go here ...
-
- PyObject_GC_UnTrack(p); // must untrack first
- Py_TRASHCAN_SAFE_BEGIN(p)
- ... The body of the deallocator goes here, including all calls ...
- ... to Py_DECREF on contained objects. ...
- Py_TRASHCAN_SAFE_END(p)
-}
-
-CAUTION: Never return from the middle of the body! If the body needs to
-"get out early", put a label immediately before the Py_TRASHCAN_SAFE_END
-call, and goto it. Else the call-depth counter (see below) will stay
-above 0 forever, and the trashcan will never get emptied.
-
-How it works: The BEGIN macro increments a call-depth counter. So long
-as this counter is small, the body of the deallocator is run directly without
-further ado. But if the counter gets large, it instead adds p to a list of
-objects to be deallocated later, skips the body of the deallocator, and
-resumes execution after the END macro. The tp_dealloc routine then returns
-without deallocating anything (and so unbounded call-stack depth is avoided).
-
-When the call stack finishes unwinding again, code generated by the END macro
-notices this, and calls another routine to deallocate all the objects that
-may have been added to the list of deferred deallocations. In effect, a
-chain of N deallocations is broken into N / PyTrash_UNWIND_LEVEL pieces,
-with the call stack never exceeding a depth of PyTrash_UNWIND_LEVEL.
-*/
-
-PyAPI_FUNC(void) _PyTrash_deposit_object(PyObject*);
-PyAPI_FUNC(void) _PyTrash_destroy_chain(void);
-PyAPI_DATA(int) _PyTrash_delete_nesting;
-PyAPI_DATA(PyObject *) _PyTrash_delete_later;
-
-#define PyTrash_UNWIND_LEVEL 50
-
-#define Py_TRASHCAN_SAFE_BEGIN(op) \
- if (_PyTrash_delete_nesting < PyTrash_UNWIND_LEVEL) { \
- ++_PyTrash_delete_nesting;
- /* The body of the deallocator is here. */
-#define Py_TRASHCAN_SAFE_END(op) \
- --_PyTrash_delete_nesting; \
- if (_PyTrash_delete_later && _PyTrash_delete_nesting <= 0) \
- _PyTrash_destroy_chain(); \
- } \
- else \
- _PyTrash_deposit_object((PyObject*)op);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_OBJECT_H */
diff --git a/python/include/objimpl.h b/python/include/objimpl.h
deleted file mode 100644
index 55e83ece..00000000
--- a/python/include/objimpl.h
+++ /dev/null
@@ -1,354 +0,0 @@
-/* The PyObject_ memory family: high-level object memory interfaces.
- See pymem.h for the low-level PyMem_ family.
-*/
-
-#ifndef Py_OBJIMPL_H
-#define Py_OBJIMPL_H
-
-#include "pymem.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* BEWARE:
-
- Each interface exports both functions and macros. Extension modules should
- use the functions, to ensure binary compatibility across Python versions.
- Because the Python implementation is free to change internal details, and
- the macros may (or may not) expose details for speed, if you do use the
- macros you must recompile your extensions with each Python release.
-
- Never mix calls to PyObject_ memory functions with calls to the platform
- malloc/realloc/ calloc/free, or with calls to PyMem_.
-*/
-
-/*
-Functions and macros for modules that implement new object types.
-
- - PyObject_New(type, typeobj) allocates memory for a new object of the given
- type, and initializes part of it. 'type' must be the C structure type used
- to represent the object, and 'typeobj' the address of the corresponding
- type object. Reference count and type pointer are filled in; the rest of
- the bytes of the object are *undefined*! The resulting expression type is
- 'type *'. The size of the object is determined by the tp_basicsize field
- of the type object.
-
- - PyObject_NewVar(type, typeobj, n) is similar but allocates a variable-size
- object with room for n items. In addition to the refcount and type pointer
- fields, this also fills in the ob_size field.
-
- - PyObject_Del(op) releases the memory allocated for an object. It does not
- run a destructor -- it only frees the memory. PyObject_Free is identical.
-
- - PyObject_Init(op, typeobj) and PyObject_InitVar(op, typeobj, n) don't
- allocate memory. Instead of a 'type' parameter, they take a pointer to a
- new object (allocated by an arbitrary allocator), and initialize its object
- header fields.
-
-Note that objects created with PyObject_{New, NewVar} are allocated using the
-specialized Python allocator (implemented in obmalloc.c), if WITH_PYMALLOC is
-enabled. In addition, a special debugging allocator is used if PYMALLOC_DEBUG
-is also #defined.
-
-In case a specific form of memory management is needed (for example, if you
-must use the platform malloc heap(s), or shared memory, or C++ local storage or
-operator new), you must first allocate the object with your custom allocator,
-then pass its pointer to PyObject_{Init, InitVar} for filling in its Python-
-specific fields: reference count, type pointer, possibly others. You should
-be aware that Python no control over these objects because they don't
-cooperate with the Python memory manager. Such objects may not be eligible
-for automatic garbage collection and you have to make sure that they are
-released accordingly whenever their destructor gets called (cf. the specific
-form of memory management you're using).
-
-Unless you have specific memory management requirements, use
-PyObject_{New, NewVar, Del}.
-*/
-
-/*
- * Raw object memory interface
- * ===========================
- */
-
-/* Functions to call the same malloc/realloc/free as used by Python's
- object allocator. If WITH_PYMALLOC is enabled, these may differ from
- the platform malloc/realloc/free. The Python object allocator is
- designed for fast, cache-conscious allocation of many "small" objects,
- and with low hidden memory overhead.
-
- PyObject_Malloc(0) returns a unique non-NULL pointer if possible.
-
- PyObject_Realloc(NULL, n) acts like PyObject_Malloc(n).
- PyObject_Realloc(p != NULL, 0) does not return NULL, or free the memory
- at p.
-
- Returned pointers must be checked for NULL explicitly; no action is
- performed on failure other than to return NULL (no warning it printed, no
- exception is set, etc).
-
- For allocating objects, use PyObject_{New, NewVar} instead whenever
- possible. The PyObject_{Malloc, Realloc, Free} family is exposed
- so that you can exploit Python's small-block allocator for non-object
- uses. If you must use these routines to allocate object memory, make sure
- the object gets initialized via PyObject_{Init, InitVar} after obtaining
- the raw memory.
-*/
-PyAPI_FUNC(void *) PyObject_Malloc(size_t);
-PyAPI_FUNC(void *) PyObject_Realloc(void *, size_t);
-PyAPI_FUNC(void) PyObject_Free(void *);
-
-
-/* Macros */
-#ifdef WITH_PYMALLOC
-#ifdef PYMALLOC_DEBUG /* WITH_PYMALLOC && PYMALLOC_DEBUG */
-PyAPI_FUNC(void *) _PyObject_DebugMalloc(size_t nbytes);
-PyAPI_FUNC(void *) _PyObject_DebugRealloc(void *p, size_t nbytes);
-PyAPI_FUNC(void) _PyObject_DebugFree(void *p);
-PyAPI_FUNC(void) _PyObject_DebugDumpAddress(const void *p);
-PyAPI_FUNC(void) _PyObject_DebugCheckAddress(const void *p);
-PyAPI_FUNC(void) _PyObject_DebugMallocStats(void);
-PyAPI_FUNC(void *) _PyObject_DebugMallocApi(char api, size_t nbytes);
-PyAPI_FUNC(void *) _PyObject_DebugReallocApi(char api, void *p, size_t nbytes);
-PyAPI_FUNC(void) _PyObject_DebugFreeApi(char api, void *p);
-PyAPI_FUNC(void) _PyObject_DebugCheckAddressApi(char api, const void *p);
-PyAPI_FUNC(void *) _PyMem_DebugMalloc(size_t nbytes);
-PyAPI_FUNC(void *) _PyMem_DebugRealloc(void *p, size_t nbytes);
-PyAPI_FUNC(void) _PyMem_DebugFree(void *p);
-#define PyObject_MALLOC _PyObject_DebugMalloc
-#define PyObject_Malloc _PyObject_DebugMalloc
-#define PyObject_REALLOC _PyObject_DebugRealloc
-#define PyObject_Realloc _PyObject_DebugRealloc
-#define PyObject_FREE _PyObject_DebugFree
-#define PyObject_Free _PyObject_DebugFree
-
-#else /* WITH_PYMALLOC && ! PYMALLOC_DEBUG */
-#define PyObject_MALLOC PyObject_Malloc
-#define PyObject_REALLOC PyObject_Realloc
-#define PyObject_FREE PyObject_Free
-#endif
-
-#else /* ! WITH_PYMALLOC */
-#define PyObject_MALLOC PyMem_MALLOC
-#define PyObject_REALLOC PyMem_REALLOC
-#define PyObject_FREE PyMem_FREE
-
-#endif /* WITH_PYMALLOC */
-
-#define PyObject_Del PyObject_Free
-#define PyObject_DEL PyObject_FREE
-
-/* for source compatibility with 2.2 */
-#define _PyObject_Del PyObject_Free
-
-/*
- * Generic object allocator interface
- * ==================================
- */
-
-/* Functions */
-PyAPI_FUNC(PyObject *) PyObject_Init(PyObject *, PyTypeObject *);
-PyAPI_FUNC(PyVarObject *) PyObject_InitVar(PyVarObject *,
- PyTypeObject *, Py_ssize_t);
-PyAPI_FUNC(PyObject *) _PyObject_New(PyTypeObject *);
-PyAPI_FUNC(PyVarObject *) _PyObject_NewVar(PyTypeObject *, Py_ssize_t);
-
-#define PyObject_New(type, typeobj) \
- ( (type *) _PyObject_New(typeobj) )
-#define PyObject_NewVar(type, typeobj, n) \
- ( (type *) _PyObject_NewVar((typeobj), (n)) )
-
-/* Macros trading binary compatibility for speed. See also pymem.h.
- Note that these macros expect non-NULL object pointers.*/
-#define PyObject_INIT(op, typeobj) \
- ( Py_TYPE(op) = (typeobj), _Py_NewReference((PyObject *)(op)), (op) )
-#define PyObject_INIT_VAR(op, typeobj, size) \
- ( Py_SIZE(op) = (size), PyObject_INIT((op), (typeobj)) )
-
-#define _PyObject_SIZE(typeobj) ( (typeobj)->tp_basicsize )
-
-/* _PyObject_VAR_SIZE returns the number of bytes (as size_t) allocated for a
- vrbl-size object with nitems items, exclusive of gc overhead (if any). The
- value is rounded up to the closest multiple of sizeof(void *), in order to
- ensure that pointer fields at the end of the object are correctly aligned
- for the platform (this is of special importance for subclasses of, e.g.,
- str or long, so that pointers can be stored after the embedded data).
-
- Note that there's no memory wastage in doing this, as malloc has to
- return (at worst) pointer-aligned memory anyway.
-*/
-#if ((SIZEOF_VOID_P - 1) & SIZEOF_VOID_P) != 0
-# error "_PyObject_VAR_SIZE requires SIZEOF_VOID_P be a power of 2"
-#endif
-
-#define _PyObject_VAR_SIZE(typeobj, nitems) \
- (size_t) \
- ( ( (typeobj)->tp_basicsize + \
- (nitems)*(typeobj)->tp_itemsize + \
- (SIZEOF_VOID_P - 1) \
- ) & ~(SIZEOF_VOID_P - 1) \
- )
-
-#define PyObject_NEW(type, typeobj) \
-( (type *) PyObject_Init( \
- (PyObject *) PyObject_MALLOC( _PyObject_SIZE(typeobj) ), (typeobj)) )
-
-#define PyObject_NEW_VAR(type, typeobj, n) \
-( (type *) PyObject_InitVar( \
- (PyVarObject *) PyObject_MALLOC(_PyObject_VAR_SIZE((typeobj),(n)) ),\
- (typeobj), (n)) )
-
-/* This example code implements an object constructor with a custom
- allocator, where PyObject_New is inlined, and shows the important
- distinction between two steps (at least):
- 1) the actual allocation of the object storage;
- 2) the initialization of the Python specific fields
- in this storage with PyObject_{Init, InitVar}.
-
- PyObject *
- YourObject_New(...)
- {
- PyObject *op;
-
- op = (PyObject *) Your_Allocator(_PyObject_SIZE(YourTypeStruct));
- if (op == NULL)
- return PyErr_NoMemory();
-
- PyObject_Init(op, &YourTypeStruct);
-
- op->ob_field = value;
- ...
- return op;
- }
-
- Note that in C++, the use of the new operator usually implies that
- the 1st step is performed automatically for you, so in a C++ class
- constructor you would start directly with PyObject_Init/InitVar
-*/
-
-/*
- * Garbage Collection Support
- * ==========================
- */
-
-/* C equivalent of gc.collect(). */
-PyAPI_FUNC(Py_ssize_t) PyGC_Collect(void);
-
-/* Test if a type has a GC head */
-#define PyType_IS_GC(t) PyType_HasFeature((t), Py_TPFLAGS_HAVE_GC)
-
-/* Test if an object has a GC head */
-#define PyObject_IS_GC(o) (PyType_IS_GC(Py_TYPE(o)) && \
- (Py_TYPE(o)->tp_is_gc == NULL || Py_TYPE(o)->tp_is_gc(o)))
-
-PyAPI_FUNC(PyVarObject *) _PyObject_GC_Resize(PyVarObject *, Py_ssize_t);
-#define PyObject_GC_Resize(type, op, n) \
- ( (type *) _PyObject_GC_Resize((PyVarObject *)(op), (n)) )
-
-/* for source compatibility with 2.2 */
-#define _PyObject_GC_Del PyObject_GC_Del
-
-/* GC information is stored BEFORE the object structure. */
-typedef union _gc_head {
- struct {
- union _gc_head *gc_next;
- union _gc_head *gc_prev;
- Py_ssize_t gc_refs;
- } gc;
- long double dummy; /* force worst-case alignment */
-} PyGC_Head;
-
-extern PyGC_Head *_PyGC_generation0;
-
-#define _Py_AS_GC(o) ((PyGC_Head *)(o)-1)
-
-#define _PyGC_REFS_UNTRACKED (-2)
-#define _PyGC_REFS_REACHABLE (-3)
-#define _PyGC_REFS_TENTATIVELY_UNREACHABLE (-4)
-
-/* Tell the GC to track this object. NB: While the object is tracked the
- * collector it must be safe to call the ob_traverse method. */
-#define _PyObject_GC_TRACK(o) do { \
- PyGC_Head *g = _Py_AS_GC(o); \
- if (g->gc.gc_refs != _PyGC_REFS_UNTRACKED) \
- Py_FatalError("GC object already tracked"); \
- g->gc.gc_refs = _PyGC_REFS_REACHABLE; \
- g->gc.gc_next = _PyGC_generation0; \
- g->gc.gc_prev = _PyGC_generation0->gc.gc_prev; \
- g->gc.gc_prev->gc.gc_next = g; \
- _PyGC_generation0->gc.gc_prev = g; \
- } while (0);
-
-/* Tell the GC to stop tracking this object.
- * gc_next doesn't need to be set to NULL, but doing so is a good
- * way to provoke memory errors if calling code is confused.
- */
-#define _PyObject_GC_UNTRACK(o) do { \
- PyGC_Head *g = _Py_AS_GC(o); \
- assert(g->gc.gc_refs != _PyGC_REFS_UNTRACKED); \
- g->gc.gc_refs = _PyGC_REFS_UNTRACKED; \
- g->gc.gc_prev->gc.gc_next = g->gc.gc_next; \
- g->gc.gc_next->gc.gc_prev = g->gc.gc_prev; \
- g->gc.gc_next = NULL; \
- } while (0);
-
-/* True if the object is currently tracked by the GC. */
-#define _PyObject_GC_IS_TRACKED(o) \
- ((_Py_AS_GC(o))->gc.gc_refs != _PyGC_REFS_UNTRACKED)
-
-/* True if the object may be tracked by the GC in the future, or already is.
- This can be useful to implement some optimizations. */
-#define _PyObject_GC_MAY_BE_TRACKED(obj) \
- (PyObject_IS_GC(obj) && \
- (!PyTuple_CheckExact(obj) || _PyObject_GC_IS_TRACKED(obj)))
-
-
-PyAPI_FUNC(PyObject *) _PyObject_GC_Malloc(size_t);
-PyAPI_FUNC(PyObject *) _PyObject_GC_New(PyTypeObject *);
-PyAPI_FUNC(PyVarObject *) _PyObject_GC_NewVar(PyTypeObject *, Py_ssize_t);
-PyAPI_FUNC(void) PyObject_GC_Track(void *);
-PyAPI_FUNC(void) PyObject_GC_UnTrack(void *);
-PyAPI_FUNC(void) PyObject_GC_Del(void *);
-
-#define PyObject_GC_New(type, typeobj) \
- ( (type *) _PyObject_GC_New(typeobj) )
-#define PyObject_GC_NewVar(type, typeobj, n) \
- ( (type *) _PyObject_GC_NewVar((typeobj), (n)) )
-
-
-/* Utility macro to help write tp_traverse functions.
- * To use this macro, the tp_traverse function must name its arguments
- * "visit" and "arg". This is intended to keep tp_traverse functions
- * looking as much alike as possible.
- */
-#define Py_VISIT(op) \
- do { \
- if (op) { \
- int vret = visit((PyObject *)(op), arg); \
- if (vret) \
- return vret; \
- } \
- } while (0)
-
-/* This is here for the sake of backwards compatibility. Extensions that
- * use the old GC API will still compile but the objects will not be
- * tracked by the GC. */
-#define PyGC_HEAD_SIZE 0
-#define PyObject_GC_Init(op)
-#define PyObject_GC_Fini(op)
-#define PyObject_AS_GC(op) (op)
-#define PyObject_FROM_GC(op) (op)
-
-
-/* Test if a type supports weak references */
-#define PyType_SUPPORTS_WEAKREFS(t) \
- (PyType_HasFeature((t), Py_TPFLAGS_HAVE_WEAKREFS) \
- && ((t)->tp_weaklistoffset > 0))
-
-#define PyObject_GET_WEAKREFS_LISTPTR(o) \
- ((PyObject **) (((char *) (o)) + Py_TYPE(o)->tp_weaklistoffset))
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_OBJIMPL_H */
diff --git a/python/include/opcode.h b/python/include/opcode.h
deleted file mode 100644
index 9764109a..00000000
--- a/python/include/opcode.h
+++ /dev/null
@@ -1,162 +0,0 @@
-#ifndef Py_OPCODE_H
-#define Py_OPCODE_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Instruction opcodes for compiled code */
-
-#define STOP_CODE 0
-#define POP_TOP 1
-#define ROT_TWO 2
-#define ROT_THREE 3
-#define DUP_TOP 4
-#define ROT_FOUR 5
-#define NOP 9
-
-#define UNARY_POSITIVE 10
-#define UNARY_NEGATIVE 11
-#define UNARY_NOT 12
-#define UNARY_CONVERT 13
-
-#define UNARY_INVERT 15
-
-#define BINARY_POWER 19
-
-#define BINARY_MULTIPLY 20
-#define BINARY_DIVIDE 21
-#define BINARY_MODULO 22
-#define BINARY_ADD 23
-#define BINARY_SUBTRACT 24
-#define BINARY_SUBSCR 25
-#define BINARY_FLOOR_DIVIDE 26
-#define BINARY_TRUE_DIVIDE 27
-#define INPLACE_FLOOR_DIVIDE 28
-#define INPLACE_TRUE_DIVIDE 29
-
-#define SLICE 30
-/* Also uses 31-33 */
-
-#define STORE_SLICE 40
-/* Also uses 41-43 */
-
-#define DELETE_SLICE 50
-/* Also uses 51-53 */
-
-#define STORE_MAP 54
-#define INPLACE_ADD 55
-#define INPLACE_SUBTRACT 56
-#define INPLACE_MULTIPLY 57
-#define INPLACE_DIVIDE 58
-#define INPLACE_MODULO 59
-#define STORE_SUBSCR 60
-#define DELETE_SUBSCR 61
-
-#define BINARY_LSHIFT 62
-#define BINARY_RSHIFT 63
-#define BINARY_AND 64
-#define BINARY_XOR 65
-#define BINARY_OR 66
-#define INPLACE_POWER 67
-#define GET_ITER 68
-
-#define PRINT_EXPR 70
-#define PRINT_ITEM 71
-#define PRINT_NEWLINE 72
-#define PRINT_ITEM_TO 73
-#define PRINT_NEWLINE_TO 74
-#define INPLACE_LSHIFT 75
-#define INPLACE_RSHIFT 76
-#define INPLACE_AND 77
-#define INPLACE_XOR 78
-#define INPLACE_OR 79
-#define BREAK_LOOP 80
-#define WITH_CLEANUP 81
-#define LOAD_LOCALS 82
-#define RETURN_VALUE 83
-#define IMPORT_STAR 84
-#define EXEC_STMT 85
-#define YIELD_VALUE 86
-#define POP_BLOCK 87
-#define END_FINALLY 88
-#define BUILD_CLASS 89
-
-#define HAVE_ARGUMENT 90 /* Opcodes from here have an argument: */
-
-#define STORE_NAME 90 /* Index in name list */
-#define DELETE_NAME 91 /* "" */
-#define UNPACK_SEQUENCE 92 /* Number of sequence items */
-#define FOR_ITER 93
-#define LIST_APPEND 94
-
-#define STORE_ATTR 95 /* Index in name list */
-#define DELETE_ATTR 96 /* "" */
-#define STORE_GLOBAL 97 /* "" */
-#define DELETE_GLOBAL 98 /* "" */
-#define DUP_TOPX 99 /* number of items to duplicate */
-#define LOAD_CONST 100 /* Index in const list */
-#define LOAD_NAME 101 /* Index in name list */
-#define BUILD_TUPLE 102 /* Number of tuple items */
-#define BUILD_LIST 103 /* Number of list items */
-#define BUILD_SET 104 /* Number of set items */
-#define BUILD_MAP 105 /* Always zero for now */
-#define LOAD_ATTR 106 /* Index in name list */
-#define COMPARE_OP 107 /* Comparison operator */
-#define IMPORT_NAME 108 /* Index in name list */
-#define IMPORT_FROM 109 /* Index in name list */
-#define JUMP_FORWARD 110 /* Number of bytes to skip */
-
-#define JUMP_IF_FALSE_OR_POP 111 /* Target byte offset from beginning
- of code */
-#define JUMP_IF_TRUE_OR_POP 112 /* "" */
-#define JUMP_ABSOLUTE 113 /* "" */
-#define POP_JUMP_IF_FALSE 114 /* "" */
-#define POP_JUMP_IF_TRUE 115 /* "" */
-
-#define LOAD_GLOBAL 116 /* Index in name list */
-
-#define CONTINUE_LOOP 119 /* Start of loop (absolute) */
-#define SETUP_LOOP 120 /* Target address (relative) */
-#define SETUP_EXCEPT 121 /* "" */
-#define SETUP_FINALLY 122 /* "" */
-
-#define LOAD_FAST 124 /* Local variable number */
-#define STORE_FAST 125 /* Local variable number */
-#define DELETE_FAST 126 /* Local variable number */
-
-#define RAISE_VARARGS 130 /* Number of raise arguments (1, 2 or 3) */
-/* CALL_FUNCTION_XXX opcodes defined below depend on this definition */
-#define CALL_FUNCTION 131 /* #args + (#kwargs<<8) */
-#define MAKE_FUNCTION 132 /* #defaults */
-#define BUILD_SLICE 133 /* Number of items */
-
-#define MAKE_CLOSURE 134 /* #free vars */
-#define LOAD_CLOSURE 135 /* Load free variable from closure */
-#define LOAD_DEREF 136 /* Load and dereference from closure cell */
-#define STORE_DEREF 137 /* Store into cell */
-
-/* The next 3 opcodes must be contiguous and satisfy
- (CALL_FUNCTION_VAR - CALL_FUNCTION) & 3 == 1 */
-#define CALL_FUNCTION_VAR 140 /* #args + (#kwargs<<8) */
-#define CALL_FUNCTION_KW 141 /* #args + (#kwargs<<8) */
-#define CALL_FUNCTION_VAR_KW 142 /* #args + (#kwargs<<8) */
-
-#define SETUP_WITH 143
-
-/* Support for opargs more than 16 bits long */
-#define EXTENDED_ARG 145
-
-#define SET_ADD 146
-#define MAP_ADD 147
-
-
-enum cmp_op {PyCmp_LT=Py_LT, PyCmp_LE=Py_LE, PyCmp_EQ=Py_EQ, PyCmp_NE=Py_NE, PyCmp_GT=Py_GT, PyCmp_GE=Py_GE,
- PyCmp_IN, PyCmp_NOT_IN, PyCmp_IS, PyCmp_IS_NOT, PyCmp_EXC_MATCH, PyCmp_BAD};
-
-#define HAS_ARG(op) ((op) >= HAVE_ARGUMENT)
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_OPCODE_H */
diff --git a/python/include/osdefs.h b/python/include/osdefs.h
deleted file mode 100644
index 69376593..00000000
--- a/python/include/osdefs.h
+++ /dev/null
@@ -1,55 +0,0 @@
-#ifndef Py_OSDEFS_H
-#define Py_OSDEFS_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Operating system dependencies */
-
-/* Mod by chrish: QNX has WATCOM, but isn't DOS */
-#if !defined(__QNX__)
-#if defined(MS_WINDOWS) || defined(__BORLANDC__) || defined(__WATCOMC__) || defined(__DJGPP__) || defined(PYOS_OS2)
-#if defined(PYOS_OS2) && defined(PYCC_GCC)
-#define MAXPATHLEN 260
-#define SEP '/'
-#define ALTSEP '\\'
-#else
-#define SEP '\\'
-#define ALTSEP '/'
-#define MAXPATHLEN 256
-#endif
-#define DELIM ';'
-#endif
-#endif
-
-#ifdef RISCOS
-#define SEP '.'
-#define MAXPATHLEN 256
-#define DELIM ','
-#endif
-
-
-/* Filename separator */
-#ifndef SEP
-#define SEP '/'
-#endif
-
-/* Max pathname length */
-#ifndef MAXPATHLEN
-#if defined(PATH_MAX) && PATH_MAX > 1024
-#define MAXPATHLEN PATH_MAX
-#else
-#define MAXPATHLEN 1024
-#endif
-#endif
-
-/* Search path entry delimiter */
-#ifndef DELIM
-#define DELIM ':'
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_OSDEFS_H */
diff --git a/python/include/parsetok.h b/python/include/parsetok.h
deleted file mode 100644
index ec1eb6ff..00000000
--- a/python/include/parsetok.h
+++ /dev/null
@@ -1,64 +0,0 @@
-
-/* Parser-tokenizer link interface */
-
-#ifndef Py_PARSETOK_H
-#define Py_PARSETOK_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- int error;
- const char *filename;
- int lineno;
- int offset;
- char *text;
- int token;
- int expected;
-} perrdetail;
-
-#if 0
-#define PyPARSE_YIELD_IS_KEYWORD 0x0001
-#endif
-
-#define PyPARSE_DONT_IMPLY_DEDENT 0x0002
-
-#if 0
-#define PyPARSE_WITH_IS_KEYWORD 0x0003
-#endif
-
-#define PyPARSE_PRINT_IS_FUNCTION 0x0004
-#define PyPARSE_UNICODE_LITERALS 0x0008
-
-
-
-PyAPI_FUNC(node *) PyParser_ParseString(const char *, grammar *, int,
- perrdetail *);
-PyAPI_FUNC(node *) PyParser_ParseFile (FILE *, const char *, grammar *, int,
- char *, char *, perrdetail *);
-
-PyAPI_FUNC(node *) PyParser_ParseStringFlags(const char *, grammar *, int,
- perrdetail *, int);
-PyAPI_FUNC(node *) PyParser_ParseFileFlags(FILE *, const char *, grammar *,
- int, char *, char *,
- perrdetail *, int);
-PyAPI_FUNC(node *) PyParser_ParseFileFlagsEx(FILE *, const char *, grammar *,
- int, char *, char *,
- perrdetail *, int *);
-
-PyAPI_FUNC(node *) PyParser_ParseStringFlagsFilename(const char *,
- const char *,
- grammar *, int,
- perrdetail *, int);
-PyAPI_FUNC(node *) PyParser_ParseStringFlagsFilenameEx(const char *,
- const char *,
- grammar *, int,
- perrdetail *, int *);
-
-/* Note that he following function is defined in pythonrun.c not parsetok.c. */
-PyAPI_FUNC(void) PyParser_SetError(perrdetail *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_PARSETOK_H */
diff --git a/python/include/patchlevel.h b/python/include/patchlevel.h
deleted file mode 100644
index 0a05696c..00000000
--- a/python/include/patchlevel.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-/* Newfangled version identification scheme.
-
- This scheme was added in Python 1.5.2b2; before that time, only PATCHLEVEL
- was available. To test for presence of the scheme, test for
- defined(PY_MAJOR_VERSION).
-
- When the major or minor version changes, the VERSION variable in
- configure.in must also be changed.
-
- There is also (independent) API version information in modsupport.h.
-*/
-
-/* Values for PY_RELEASE_LEVEL */
-#define PY_RELEASE_LEVEL_ALPHA 0xA
-#define PY_RELEASE_LEVEL_BETA 0xB
-#define PY_RELEASE_LEVEL_GAMMA 0xC /* For release candidates */
-#define PY_RELEASE_LEVEL_FINAL 0xF /* Serial should be 0 here */
- /* Higher for patch releases */
-
-/* Version parsed out into numeric values */
-/*--start constants--*/
-#define PY_MAJOR_VERSION 2
-#define PY_MINOR_VERSION 7
-#define PY_MICRO_VERSION 3
-#define PY_RELEASE_LEVEL PY_RELEASE_LEVEL_FINAL
-#define PY_RELEASE_SERIAL 0
-
-/* Version as a string */
-#define PY_VERSION "2.7.3"
-/*--end constants--*/
-
-/* Subversion Revision number of this file (not of the repository). Empty
- since Mercurial migration. */
-#define PY_PATCHLEVEL_REVISION ""
-
-/* Version as a single 4-byte hex number, e.g. 0x010502B2 == 1.5.2b2.
- Use this for numeric comparisons, e.g. #if PY_VERSION_HEX >= ... */
-#define PY_VERSION_HEX ((PY_MAJOR_VERSION << 24) | \
- (PY_MINOR_VERSION << 16) | \
- (PY_MICRO_VERSION << 8) | \
- (PY_RELEASE_LEVEL << 4) | \
- (PY_RELEASE_SERIAL << 0))
diff --git a/python/include/pgen.h b/python/include/pgen.h
deleted file mode 100644
index 8a325ed0..00000000
--- a/python/include/pgen.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef Py_PGEN_H
-#define Py_PGEN_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Parser generator interface */
-
-extern grammar *meta_grammar(void);
-
-struct _node;
-extern grammar *pgen(struct _node *);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_PGEN_H */
diff --git a/python/include/pgenheaders.h b/python/include/pgenheaders.h
deleted file mode 100644
index 2049ae32..00000000
--- a/python/include/pgenheaders.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef Py_PGENHEADERS_H
-#define Py_PGENHEADERS_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/* Include files and extern declarations used by most of the parser. */
-
-#include "Python.h"
-
-PyAPI_FUNC(void) PySys_WriteStdout(const char *format, ...)
- Py_GCC_ATTRIBUTE((format(printf, 1, 2)));
-PyAPI_FUNC(void) PySys_WriteStderr(const char *format, ...)
- Py_GCC_ATTRIBUTE((format(printf, 1, 2)));
-
-#define addarc _Py_addarc
-#define addbit _Py_addbit
-#define adddfa _Py_adddfa
-#define addfirstsets _Py_addfirstsets
-#define addlabel _Py_addlabel
-#define addstate _Py_addstate
-#define delbitset _Py_delbitset
-#define dumptree _Py_dumptree
-#define findlabel _Py_findlabel
-#define mergebitset _Py_mergebitset
-#define meta_grammar _Py_meta_grammar
-#define newbitset _Py_newbitset
-#define newgrammar _Py_newgrammar
-#define pgen _Py_pgen
-#define printgrammar _Py_printgrammar
-#define printnonterminals _Py_printnonterminals
-#define printtree _Py_printtree
-#define samebitset _Py_samebitset
-#define showtree _Py_showtree
-#define tok_dump _Py_tok_dump
-#define translatelabels _Py_translatelabels
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_PGENHEADERS_H */
diff --git a/python/include/py_curses.h b/python/include/py_curses.h
deleted file mode 100644
index 657816cb..00000000
--- a/python/include/py_curses.h
+++ /dev/null
@@ -1,176 +0,0 @@
-
-#ifndef Py_CURSES_H
-#define Py_CURSES_H
-
-#ifdef __APPLE__
-/*
-** On Mac OS X 10.2 [n]curses.h and stdlib.h use different guards
-** against multiple definition of wchar_t.
-*/
-#ifdef _BSD_WCHAR_T_DEFINED_
-#define _WCHAR_T
-#endif
-
-/* the following define is necessary for OS X 10.6; without it, the
- Apple-supplied ncurses.h sets NCURSES_OPAQUE to 1, and then Python
- can't get at the WINDOW flags field. */
-#define NCURSES_OPAQUE 0
-#endif /* __APPLE__ */
-
-#ifdef __FreeBSD__
-/*
-** On FreeBSD, [n]curses.h and stdlib.h/wchar.h use different guards
-** against multiple definition of wchar_t and wint_t.
-*/
-#ifdef _XOPEN_SOURCE_EXTENDED
-#ifndef __FreeBSD_version
-#include
-#endif
-#if __FreeBSD_version >= 500000
-#ifndef __wchar_t
-#define __wchar_t
-#endif
-#ifndef __wint_t
-#define __wint_t
-#endif
-#else
-#ifndef _WCHAR_T
-#define _WCHAR_T
-#endif
-#ifndef _WINT_T
-#define _WINT_T
-#endif
-#endif
-#endif
-#endif
-
-#ifdef HAVE_NCURSES_H
-#include
-#else
-#include
-#ifdef HAVE_TERM_H
-/* for tigetstr, which is not declared in SysV curses */
-#include
-#endif
-#endif
-
-#ifdef HAVE_NCURSES_H
-/* configure was checking , but we will
- use , which has all these features. */
-#ifndef WINDOW_HAS_FLAGS
-#define WINDOW_HAS_FLAGS 1
-#endif
-#ifndef MVWDELCH_IS_EXPRESSION
-#define MVWDELCH_IS_EXPRESSION 1
-#endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define PyCurses_API_pointers 4
-
-/* Type declarations */
-
-typedef struct {
- PyObject_HEAD
- WINDOW *win;
-} PyCursesWindowObject;
-
-#define PyCursesWindow_Check(v) (Py_TYPE(v) == &PyCursesWindow_Type)
-
-#define PyCurses_CAPSULE_NAME "_curses._C_API"
-
-
-#ifdef CURSES_MODULE
-/* This section is used when compiling _cursesmodule.c */
-
-#else
-/* This section is used in modules that use the _cursesmodule API */
-
-static void **PyCurses_API;
-
-#define PyCursesWindow_Type (*(PyTypeObject *) PyCurses_API[0])
-#define PyCursesSetupTermCalled {if (! ((int (*)(void))PyCurses_API[1]) () ) return NULL;}
-#define PyCursesInitialised {if (! ((int (*)(void))PyCurses_API[2]) () ) return NULL;}
-#define PyCursesInitialisedColor {if (! ((int (*)(void))PyCurses_API[3]) () ) return NULL;}
-
-#define import_curses() \
- PyCurses_API = (void **)PyCapsule_Import(PyCurses_CAPSULE_NAME, 1);
-
-#endif
-
-/* general error messages */
-static char *catchall_ERR = "curses function returned ERR";
-static char *catchall_NULL = "curses function returned NULL";
-
-/* Function Prototype Macros - They are ugly but very, very useful. ;-)
-
- X - function name
- TYPE - parameter Type
- ERGSTR - format string for construction of the return value
- PARSESTR - format string for argument parsing
- */
-
-#define NoArgNoReturnFunction(X) \
-static PyObject *PyCurses_ ## X (PyObject *self) \
-{ \
- PyCursesInitialised \
- return PyCursesCheckERR(X(), # X); }
-
-#define NoArgOrFlagNoReturnFunction(X) \
-static PyObject *PyCurses_ ## X (PyObject *self, PyObject *args) \
-{ \
- int flag = 0; \
- PyCursesInitialised \
- switch(PyTuple_Size(args)) { \
- case 0: \
- return PyCursesCheckERR(X(), # X); \
- case 1: \
- if (!PyArg_ParseTuple(args, "i;True(1) or False(0)", &flag)) return NULL; \
- if (flag) return PyCursesCheckERR(X(), # X); \
- else return PyCursesCheckERR(no ## X (), # X); \
- default: \
- PyErr_SetString(PyExc_TypeError, # X " requires 0 or 1 arguments"); \
- return NULL; } }
-
-#define NoArgReturnIntFunction(X) \
-static PyObject *PyCurses_ ## X (PyObject *self) \
-{ \
- PyCursesInitialised \
- return PyInt_FromLong((long) X()); }
-
-
-#define NoArgReturnStringFunction(X) \
-static PyObject *PyCurses_ ## X (PyObject *self) \
-{ \
- PyCursesInitialised \
- return PyString_FromString(X()); }
-
-#define NoArgTrueFalseFunction(X) \
-static PyObject *PyCurses_ ## X (PyObject *self) \
-{ \
- PyCursesInitialised \
- if (X () == FALSE) { \
- Py_INCREF(Py_False); \
- return Py_False; \
- } \
- Py_INCREF(Py_True); \
- return Py_True; }
-
-#define NoArgNoReturnVoidFunction(X) \
-static PyObject *PyCurses_ ## X (PyObject *self) \
-{ \
- PyCursesInitialised \
- X(); \
- Py_INCREF(Py_None); \
- return Py_None; }
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !defined(Py_CURSES_H) */
-
-
diff --git a/python/include/pyarena.h b/python/include/pyarena.h
deleted file mode 100644
index 5f193fec..00000000
--- a/python/include/pyarena.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/* An arena-like memory interface for the compiler.
- */
-
-#ifndef Py_PYARENA_H
-#define Py_PYARENA_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- typedef struct _arena PyArena;
-
- /* PyArena_New() and PyArena_Free() create a new arena and free it,
- respectively. Once an arena has been created, it can be used
- to allocate memory via PyArena_Malloc(). Pointers to PyObject can
- also be registered with the arena via PyArena_AddPyObject(), and the
- arena will ensure that the PyObjects stay alive at least until
- PyArena_Free() is called. When an arena is freed, all the memory it
- allocated is freed, the arena releases internal references to registered
- PyObject*, and none of its pointers are valid.
- XXX (tim) What does "none of its pointers are valid" mean? Does it
- XXX mean that pointers previously obtained via PyArena_Malloc() are
- XXX no longer valid? (That's clearly true, but not sure that's what
- XXX the text is trying to say.)
-
- PyArena_New() returns an arena pointer. On error, it
- returns a negative number and sets an exception.
- XXX (tim): Not true. On error, PyArena_New() actually returns NULL,
- XXX and looks like it may or may not set an exception (e.g., if the
- XXX internal PyList_New(0) returns NULL, PyArena_New() passes that on
- XXX and an exception is set; OTOH, if the internal
- XXX block_new(DEFAULT_BLOCK_SIZE) returns NULL, that's passed on but
- XXX an exception is not set in that case).
- */
- PyAPI_FUNC(PyArena *) PyArena_New(void);
- PyAPI_FUNC(void) PyArena_Free(PyArena *);
-
- /* Mostly like malloc(), return the address of a block of memory spanning
- * `size` bytes, or return NULL (without setting an exception) if enough
- * new memory can't be obtained. Unlike malloc(0), PyArena_Malloc() with
- * size=0 does not guarantee to return a unique pointer (the pointer
- * returned may equal one or more other pointers obtained from
- * PyArena_Malloc()).
- * Note that pointers obtained via PyArena_Malloc() must never be passed to
- * the system free() or realloc(), or to any of Python's similar memory-
- * management functions. PyArena_Malloc()-obtained pointers remain valid
- * until PyArena_Free(ar) is called, at which point all pointers obtained
- * from the arena `ar` become invalid simultaneously.
- */
- PyAPI_FUNC(void *) PyArena_Malloc(PyArena *, size_t size);
-
- /* This routine isn't a proper arena allocation routine. It takes
- * a PyObject* and records it so that it can be DECREFed when the
- * arena is freed.
- */
- PyAPI_FUNC(int) PyArena_AddPyObject(PyArena *, PyObject *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !Py_PYARENA_H */
diff --git a/python/include/pycapsule.h b/python/include/pycapsule.h
deleted file mode 100644
index cd682fc7..00000000
--- a/python/include/pycapsule.h
+++ /dev/null
@@ -1,56 +0,0 @@
-
-/* Capsule objects let you wrap a C "void *" pointer in a Python
- object. They're a way of passing data through the Python interpreter
- without creating your own custom type.
-
- Capsules are used for communication between extension modules.
- They provide a way for an extension module to export a C interface
- to other extension modules, so that extension modules can use the
- Python import mechanism to link to one another.
-
- For more information, please see "c-api/capsule.html" in the
- documentation.
-*/
-
-#ifndef Py_CAPSULE_H
-#define Py_CAPSULE_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-PyAPI_DATA(PyTypeObject) PyCapsule_Type;
-
-typedef void (*PyCapsule_Destructor)(PyObject *);
-
-#define PyCapsule_CheckExact(op) (Py_TYPE(op) == &PyCapsule_Type)
-
-
-PyAPI_FUNC(PyObject *) PyCapsule_New(
- void *pointer,
- const char *name,
- PyCapsule_Destructor destructor);
-
-PyAPI_FUNC(void *) PyCapsule_GetPointer(PyObject *capsule, const char *name);
-
-PyAPI_FUNC(PyCapsule_Destructor) PyCapsule_GetDestructor(PyObject *capsule);
-
-PyAPI_FUNC(const char *) PyCapsule_GetName(PyObject *capsule);
-
-PyAPI_FUNC(void *) PyCapsule_GetContext(PyObject *capsule);
-
-PyAPI_FUNC(int) PyCapsule_IsValid(PyObject *capsule, const char *name);
-
-PyAPI_FUNC(int) PyCapsule_SetPointer(PyObject *capsule, void *pointer);
-
-PyAPI_FUNC(int) PyCapsule_SetDestructor(PyObject *capsule, PyCapsule_Destructor destructor);
-
-PyAPI_FUNC(int) PyCapsule_SetName(PyObject *capsule, const char *name);
-
-PyAPI_FUNC(int) PyCapsule_SetContext(PyObject *capsule, void *context);
-
-PyAPI_FUNC(void *) PyCapsule_Import(const char *name, int no_block);
-
-#ifdef __cplusplus
-}
-#endif
-#endif /* !Py_CAPSULE_H */
diff --git a/python/include/pyconfig.h b/python/include/pyconfig.h
deleted file mode 100644
index 1cfc59b8..00000000
--- a/python/include/pyconfig.h
+++ /dev/null
@@ -1,759 +0,0 @@
-#ifndef Py_CONFIG_H
-#define Py_CONFIG_H
-
-/* pyconfig.h. NOT Generated automatically by configure.
-
-This is a manually maintained version used for the Watcom,
-Borland and Microsoft Visual C++ compilers. It is a
-standard part of the Python distribution.
-
-WINDOWS DEFINES:
-The code specific to Windows should be wrapped around one of
-the following #defines
-
-MS_WIN64 - Code specific to the MS Win64 API
-MS_WIN32 - Code specific to the MS Win32 (and Win64) API (obsolete, this covers all supported APIs)
-MS_WINDOWS - Code specific to Windows, but all versions.
-MS_WINCE - Code specific to Windows CE
-Py_ENABLE_SHARED - Code if the Python core is built as a DLL.
-
-Also note that neither "_M_IX86" or "_MSC_VER" should be used for
-any purpose other than "Windows Intel x86 specific" and "Microsoft
-compiler specific". Therefore, these should be very rare.
-
-
-NOTE: The following symbols are deprecated:
-NT, USE_DL_EXPORT, USE_DL_IMPORT, DL_EXPORT, DL_IMPORT
-MS_CORE_DLL.
-
-WIN32 is still required for the locale module.
-
-*/
-
-#ifdef _WIN32_WCE
-#define MS_WINCE
-#endif
-
-/* Deprecated USE_DL_EXPORT macro - please use Py_BUILD_CORE */
-#ifdef USE_DL_EXPORT
-# define Py_BUILD_CORE
-#endif /* USE_DL_EXPORT */
-
-/* Visual Studio 2005 introduces deprecation warnings for
- "insecure" and POSIX functions. The insecure functions should
- be replaced by *_s versions (according to Microsoft); the
- POSIX functions by _* versions (which, according to Microsoft,
- would be ISO C conforming). Neither renaming is feasible, so
- we just silence the warnings. */
-
-#ifndef _CRT_SECURE_NO_DEPRECATE
-#define _CRT_SECURE_NO_DEPRECATE 1
-#endif
-#ifndef _CRT_NONSTDC_NO_DEPRECATE
-#define _CRT_NONSTDC_NO_DEPRECATE 1
-#endif
-
-/* Windows CE does not have these */
-#ifndef MS_WINCE
-#define HAVE_IO_H
-#define HAVE_SYS_UTIME_H
-#define HAVE_TEMPNAM
-#define HAVE_TMPFILE
-#define HAVE_TMPNAM
-#define HAVE_CLOCK
-#define HAVE_STRERROR
-#endif
-
-#ifdef HAVE_IO_H
-#include
-#endif
-
-#define HAVE_HYPOT
-#define HAVE_STRFTIME
-#define DONT_HAVE_SIG_ALARM
-#define DONT_HAVE_SIG_PAUSE
-#define LONG_BIT 32
-#define WORD_BIT 32
-#define PREFIX ""
-#define EXEC_PREFIX ""
-
-#define MS_WIN32 /* only support win32 and greater. */
-#define MS_WINDOWS
-#ifndef PYTHONPATH
-# define PYTHONPATH ".\\DLLs;.\\lib;.\\lib\\plat-win;.\\lib\\lib-tk"
-#endif
-#define NT_THREADS
-#define WITH_THREAD
-#ifndef NETSCAPE_PI
-#define USE_SOCKET
-#endif
-
-/* CE6 doesn't have strdup() but _strdup(). Assume the same for earlier versions. */
-#if defined(MS_WINCE)
-# include