16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-23 14:29:18 +02:00

Merge pull request #63 from wls50/master

update vertex structure to add user data for custom shader use
This commit is contained in:
Milek7
2024-09-05 01:32:53 +02:00
committed by GitHub
21 changed files with 488 additions and 222 deletions

View File

@@ -209,6 +209,21 @@ inline void readMatrix(cParser &parser, float4x4 &matrix)
parser >> matrix(x)[y];
};
template <typename T> void UserdataParse(cParser &parser, gfx::vertex_userdata &vertex)
{
parser.getTokens(4);
union
{
T InType;
float FloatType;
} buf{};
for (int i = 0; i < 4; ++i)
{
parser >> buf.InType;
vertex.data[i] = buf.FloatType;
}
}
std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
{ // Ra: VBO tworzone na poziomie modelu, a nie submodeli
auto token { parser.getToken<std::string>() };
@@ -478,8 +493,15 @@ std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
}
if (eType < TP_ROTATOR)
{ // wczytywanie wierzchołków
token = parser.getToken<std::string>();
if( token == "numindices:" ) // optional block, potentially preceeding vertex list
token = parser.getToken<std::string>();
bool has_userdata = false;
if (token == "userdata:")
{
has_userdata = parser.getToken<bool>();
token = parser.getToken<std::string>();
}
if( token == "numindices:" ) // optional block, potentially preceeding vertex list
{
m_geometry.index_count = parser.getToken<int>( false );
Indices.resize( m_geometry.index_count );
@@ -656,13 +678,22 @@ std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
}
}
Vertices.resize( m_geometry.vertex_count ); // in case we had some degenerate triangles along the way
gfx::calculate_indices( Indices, Vertices, transformscalestack );
gfx::calculate_indices( Indices, Vertices, Userdata, transformscalestack );
gfx::calculate_tangents( Vertices, Indices, GL_TRIANGLES );
// update values potentially changed by indexing
m_geometry.index_count = Indices.size();
m_geometry.vertex_count = Vertices.size();
}
}
if (has_userdata)
{
Userdata.resize(m_geometry.vertex_count);
auto userdata { std::begin( Userdata ) };
for( auto idx = 0; idx < m_geometry.vertex_count; ++idx ) {
auto vertex { userdata + idx };
UserdataParse<float>(parser, *vertex);
}
}
}
else // gdy brak wierzchołków
{
eType = TP_ROTATOR; // submodel pomocniczy, ma tylko macierz przekształcenia
@@ -1163,25 +1194,45 @@ void TSubModel::RaAnimation(glm::mat4 &m, TAnimType a)
//---------------------------------------------------------------------------
void TSubModel::serialize_geometry( std::ostream &Output, bool const Packed, bool const Indexed ) const {
void TSubModel::serialize_geometry( std::ostream &Output, bool const Packed, bool const Indexed, bool const UserData ) const {
if( Child ) {
Child->serialize_geometry( Output, Packed, Indexed );
Child->serialize_geometry( Output, Packed, Indexed, UserData );
}
if( m_geometry.handle != null_handle ) {
if( Packed ) {
for( auto const &vertex : GfxRenderer->Vertices( m_geometry.handle ) ) {
vertex.serialize_packed( Output, Indexed );
}
auto vertices = GfxRenderer->Vertices( m_geometry.handle );
auto userdatas = GfxRenderer->UserData( m_geometry.handle );
bool has_userdata = !userdatas.empty();
for( int i = 0; i < vertices.size(); ++i ) {
vertices[i].serialize_packed( Output, Indexed );
if (UserData)
{
if (has_userdata)
userdatas[i].serialize_packed(Output);
else
gfx::vertex_userdata{}.serialize_packed( Output );
}
}
}
else {
for( auto const &vertex : GfxRenderer->Vertices( m_geometry.handle ) ) {
vertex.serialize( Output, Indexed );
auto vertices = GfxRenderer->Vertices( m_geometry.handle );
auto userdatas = GfxRenderer->UserData( m_geometry.handle );
bool has_userdata = !userdatas.empty();
for( int i = 0; i < vertices.size(); ++i ) {
vertices[i].serialize( Output, Indexed );
if (UserData)
{
if (has_userdata)
userdatas[i].serialize(Output);
else
gfx::vertex_userdata{}.serialize( Output );
}
}
}
}
if( Next ) {
Next->serialize_geometry( Output, Packed, Indexed );
Next->serialize_geometry( Output, Packed, Indexed, UserData );
}
};
@@ -1257,7 +1308,7 @@ TSubModel::create_geometry( std::size_t &Indexoffset, std::size_t &Vertexoffset,
eType < TP_ROTATOR ?
eType :
GL_POINTS );
m_geometry.handle = GfxRenderer->Insert( Indices, Vertices, Bank, type );
m_geometry.handle = GfxRenderer->Insert( Indices, Vertices, Userdata, Bank, type );
}
if( m_geometry.handle != 0 ) {
@@ -1656,6 +1707,7 @@ void TModel3d::SaveToBinFile(std::string const &FileName)
sn_utils::ls_uint32(s, MAKE_ID4('E', '3', 'D', '0'));
auto const e3d_spos = s.tellp();
sn_utils::ls_uint32(s, 0);
bool has_any_userdata = Root->HasAnyVertexUserData();
{
sn_utils::ls_uint32(s, MAKE_ID4('S', 'U', 'B', '0'));
@@ -1682,20 +1734,41 @@ void TModel3d::SaveToBinFile(std::string const &FileName)
Root->serialize_indices( s, indexsize );
if (!(Global.iConvertModels & 8)) {
sn_utils::ls_uint32( s, MAKE_ID4( 'V', 'N', 'T', '1' ) );
sn_utils::ls_uint32( s, 8 + m_vertexcount * 20 );
Root->serialize_geometry( s, true, true );
int modeltype = 1;
int vertexsize = 20;
if(has_any_userdata)
{
modeltype |= 4;
vertexsize += 8;
}
sn_utils::ls_uint32( s, MAKE_ID4( 'V', 'N', 'T', '0' + modeltype ) );
sn_utils::ls_uint32( s, 8 + m_vertexcount * vertexsize );
Root->serialize_geometry( s, true, true, has_any_userdata );
}
else {
sn_utils::ls_uint32( s, MAKE_ID4( 'V', 'N', 'T', '2' ) );
sn_utils::ls_uint32( s, 8 + m_vertexcount * 48 );
Root->serialize_geometry( s, false, true );
int modeltype = 2;
int vertexsize = 48;
if(has_any_userdata)
{
modeltype |= 4;
vertexsize += 16;
}
sn_utils::ls_uint32( s, MAKE_ID4( 'V', 'N', 'T', '0' + modeltype ) );
sn_utils::ls_uint32( s, 8 + m_vertexcount * vertexsize );
Root->serialize_geometry( s, false, true, has_any_userdata );
}
}
else {
sn_utils::ls_uint32( s, MAKE_ID4( 'V', 'N', 'T', '0' ) );
sn_utils::ls_uint32( s, 8 + m_vertexcount * 32 );
Root->serialize_geometry( s, false, false );
int modeltype = 0;
int vertexsize = 32;
if(has_any_userdata)
{
modeltype |= 4;
vertexsize += 16;
}
sn_utils::ls_uint32( s, MAKE_ID4( 'V', 'N', 'T', '0' + modeltype ) );
sn_utils::ls_uint32( s, 8 + m_vertexcount * vertexsize );
Root->serialize_geometry( s, false, false, has_any_userdata );
}
if (textures.size())
@@ -1785,6 +1858,7 @@ void TModel3d::deserialize(std::istream &s, size_t size, bool dynamic)
std::streampos end = s.tellg() + (std::streampos)size;
bool hastangents { false };
bool hasuserdata {false};
while (s.tellg() < end)
{
@@ -1828,21 +1902,26 @@ void TModel3d::deserialize(std::istream &s, size_t size, bool dynamic)
return (Left.first) < (Right.first); } );
// once sorted we can grab geometry as it comes, and assign it to the chunks it belongs to
size_t const vertextype { ( ( ( type & 0xFF000000 ) >> 24 ) - '0' ) };
hastangents = ( vertextype > 0 );
hastangents = ( (vertextype & 3) > 0 );
hasuserdata = (vertextype & 4);
for( auto const &submodeloffset : submodeloffsets ) {
auto &submodel { Root[ submodeloffset.second ] };
auto const &submodelgeometry { submodel.m_geometry };
submodel.Vertices.resize( submodelgeometry.vertex_count );
if(hasuserdata)
submodel.Userdata.resize( submodelgeometry.vertex_count );
m_vertexcount += submodelgeometry.vertex_count;
switch( vertextype ) {
switch( vertextype & 3 ) {
case 0: {
// legacy vnt0 format
for( auto &vertex : submodel.Vertices ) {
vertex.deserialize( s, hastangents );
for( int i = 0; i < submodel.Vertices.size(); ++i ) {
submodel.Vertices[i].deserialize( s, hastangents );
if(hasuserdata)
submodel.Userdata[i].deserialize( s );
if( submodel.eType < TP_ROTATOR ) {
// normal vectors debug routine
if( ( false == submodel.m_normalizenormals )
&& ( std::abs( glm::length2( vertex.normal ) - 1.0f ) > 0.01f ) ) {
&& ( std::abs( glm::length2( submodel.Vertices[i].normal ) - 1.0f ) > 0.01f ) ) {
submodel.m_normalizenormals = TSubModel::normalize; // we don't know if uniform scaling would suffice
WriteLog( "Bad model: non-unit normal vector(s) encountered during sub-model geometry deserialization", logtype::model );
}
@@ -1852,15 +1931,19 @@ void TModel3d::deserialize(std::istream &s, size_t size, bool dynamic)
}
case 1: {
// expanded chunk formats
for( auto &vertex : submodel.Vertices ) {
vertex.deserialize_packed( s, hastangents );
for( int i = 0; i < submodel.Vertices.size(); ++i ) {
submodel.Vertices[i].deserialize_packed( s, hastangents );
if(hasuserdata)
submodel.Userdata[i].deserialize_packed( s );
}
break;
}
case 2: {
// expanded chunk formats
for( auto &vertex : submodel.Vertices ) {
vertex.deserialize( s, hastangents );
for( int i = 0; i < submodel.Vertices.size(); ++i ) {
submodel.Vertices[i].deserialize( s, hastangents );
if(hasuserdata)
submodel.Userdata[i].deserialize( s );
}
break;
}
@@ -1991,7 +2074,7 @@ void TModel3d::deserialize(std::istream &s, size_t size, bool dynamic)
if( false == hastangents ) {
gfx::calculate_tangents( Root[i].Vertices, Root[i].Indices, type );
}
Root[i].m_geometry.handle = GfxRenderer->Insert( Root[i].Indices, Root[i].Vertices, m_geometrybank, type );
Root[i].m_geometry.handle = GfxRenderer->Insert( Root[i].Indices, Root[i].Vertices, Root[i].Userdata, m_geometrybank, type );
}
}
@@ -2130,6 +2213,26 @@ void TSubModel::BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t,
normalize );
}
}
}
bool TSubModel::HasAnyVertexUserData() const
{
for (const TSubModel *sm = this; sm; sm = sm->Next)
{
if (m_geometry.handle)
{
if (!GfxRenderer->UserData(m_geometry.handle).empty())
return true;
}
else
{
if (!sm->Userdata.empty())
return true;
}
if (sm->Child && sm->Child->HasAnyVertexUserData())
return true;
}
return false;
};
void TModel3d::LoadFromBinFile(std::string const &FileName, bool dynamic)

View File

@@ -85,6 +85,8 @@ private:
public: // chwilowo
TAnimType b_Anim{ TAnimType::at_None };
bool HasAnyVertexUserData() const;
private:
uint32_t iFlags{ 0x0200 }; // bit 9=1: submodel został utworzony a nie ustawiony na wczytany plik
// flagi informacyjne:
@@ -144,6 +146,7 @@ public: // chwilowo
float3 v_TransVector { 0.0f, 0.0f, 0.0f };
geometry_data m_geometry { /*this,*/ { 0, 0 }, 0, 0, 0, 0 };
gfx::vertex_array Vertices;
gfx::userdata_array Userdata;
gfx::index_array Indices;
float m_boundingradius { 0 };
std::uintptr_t iAnimOwner{ 0 }; // roboczy numer egzemplarza, który ustawił animację
@@ -243,7 +246,7 @@ public:
std::vector<std::string>&,
std::vector<std::string>&,
std::vector<float4x4>&);
void serialize_geometry( std::ostream &Output, bool const Packed, bool const Indexed ) const;
void serialize_geometry( std::ostream &Output, bool const Packed, bool const Indexed, bool const UserData ) const;
int index_size() const;
void serialize_indices( std::ostream &Output, int const Size ) const;
// places contained geometry in provided ground node

View File

@@ -1140,6 +1140,7 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
{
if (iCategoryFlag != 1)
return; // only tracks for now
gfx::userdata_array empty_userdata{};
switch (eType)
{
@@ -1148,7 +1149,7 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
Segment->render_lines(vertices, 0.5f);
std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
extra_map_geometry = GfxRenderer->Insert(vertices, Extra, GL_LINES);
extra_map_geometry = GfxRenderer->Insert(vertices, empty_userdata, Extra, GL_LINES);
break;
}
@@ -1157,12 +1158,12 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx
SwitchExtension->Segments[0]->render_lines(vertices, 0.5f);
std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
SwitchExtension->map_geometry[0] = GfxRenderer->Insert(vertices, Extra, GL_LINES);
SwitchExtension->map_geometry[0] = GfxRenderer->Insert(vertices, empty_userdata, Extra, GL_LINES);
vertices.clear();
SwitchExtension->Segments[1]->render_lines(vertices, 0.5f);
std::copy(vertices.begin(), vertices.end(), std::back_inserter(Bank));
SwitchExtension->map_geometry[1] = GfxRenderer->Insert(vertices, Extra, GL_LINES);
SwitchExtension->map_geometry[1] = GfxRenderer->Insert(vertices, empty_userdata, Extra, GL_LINES);
break;
}
default:
@@ -1303,7 +1304,7 @@ glm::vec3 TTrack::get_nearest_point(const glm::dvec3 &point) const
// wypełnianie tablic VBO
void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::userdata_array empty_userdata;
switch (iCategoryFlag & 15)
{
case 1: // tor
@@ -1323,11 +1324,11 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid > 0, texturelength);
if( ( Bank != 0 ) && ( true == Geometry2.empty() ) ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
}
if( ( Bank == 0 ) && ( false == Geometry2.empty() ) ) {
// special variant, replace existing data for a turntable track
GfxRenderer->Replace( vertices, Geometry2[ 0 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry2[0], GL_TRIANGLE_STRIP);
}
}
if (m_material1)
@@ -1337,18 +1338,18 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::vertex_array vertices;
if( ( Bank != 0 ) && ( true == Geometry1.empty() ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid > 0, texturelength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear(); // reuse the scratchpad
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid > 0, texturelength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
}
if( ( Bank == 0 ) && ( false == Geometry1.empty() ) ) {
// special variant, replace existing data for a turntable track
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid > 0, texturelength );
GfxRenderer->Replace( vertices, Geometry1[ 0 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry1[0], GL_TRIANGLE_STRIP);
vertices.clear(); // reuse the scratchpad
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid > 0, texturelength );
GfxRenderer->Replace( vertices, Geometry1[ 1 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry1[1], GL_TRIANGLE_STRIP);
}
}
break;
@@ -1373,21 +1374,21 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { SwitchExtension->fOffset2, SwitchExtension->fOffset2 / 2 } );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { SwitchExtension->fOffset2 / 2, 0.f } );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
// fixed parts
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
if( jointlength > 0 ) {
// part of the diverging rail touched by wheels of vehicle going straight
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, 0, jointlength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
// other rail, full length
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
if( m_material2 ) {
@@ -1396,15 +1397,15 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -fMaxOffset + SwitchExtension->fOffset1, ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2 } );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2, 0.f } );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
// fixed parts
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
// diverging rail, potentially minus part touched by wheels of vehicle going straight
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, jointlength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
}
@@ -1417,22 +1418,22 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -SwitchExtension->fOffset2, -SwitchExtension->fOffset2 / 2 } );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { -SwitchExtension->fOffset2 / 2, 0.f } );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
// fixed parts
// prawa szyna za iglicą
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
if( jointlength > 0 ) {
// part of the diverging rail touched by wheels of vehicle going straight
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, 0, jointlength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
// other rail, full length
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength );
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
if( m_material2 ) {
@@ -1441,16 +1442,16 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { fMaxOffset - SwitchExtension->fOffset1, ( fMaxOffset - SwitchExtension->fOffset1 ) / 2 } );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { ( fMaxOffset - SwitchExtension->fOffset1 ) / 2, 0.f } );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
// fixed parts
// lewa szyna za iglicą
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
// diverging rail, potentially minus part touched by wheels of vehicle going straight
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, jointlength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
}
@@ -1459,7 +1460,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
if( true == Global.CreateSwitchTrackbeds ) {
gfx::vertex_array vertices;
create_switch_trackbed( vertices );
SwitchExtension->Geometry3 = GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP );
SwitchExtension->Geometry3 = GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP);
vertices.clear();
}
@@ -1482,7 +1483,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid > 0, texturelength);
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
}
if (m_material2)
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
@@ -1495,13 +1496,13 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
// tylko jeśli jest z prawej
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid > 0, texturelength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
// tylko jeśli jest z lewej
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid > 0, texturelength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
}
@@ -1578,22 +1579,22 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
}
@@ -1603,17 +1604,17 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render ); // z P2 do P4
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render ); // z P4 do P3=P1 (odwrócony)
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, true, texturelength, 1.0, 0, 0, {}, &b, render ); // z P1 do P2
if( true == render ) {
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
}
@@ -1668,7 +1669,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
cosa0 * u + sina0 * v + 0.5,
-sina0 * u + cosa0 * v + 0.5 } );
}
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_FAN ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_FAN));
}
break;
} // tt_cross
@@ -1687,7 +1688,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // tworzenie trójkątów nawierzchni szosy
gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid > 0, fTexLength);
Geometry1.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
}
if (m_material2)
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
@@ -1695,10 +1696,10 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
create_road_side_profile( rpts1, rpts2, bpts1 );
gfx::vertex_array vertices;
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid > 0, fTexLength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid > 0, fTexLength );
Geometry2.emplace_back( GfxRenderer->Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
vertices.clear();
}
}
@@ -1925,6 +1926,7 @@ void TTrack::RaAnimListAdd(TTrack *t)
TTrack * TTrack::RaAnimate()
{ // wykonanie rekurencyjne animacji, wywoływane przed wyświetleniem sektora
// zwraca wskaźnik toru wymagającego dalszej animacji
gfx::userdata_array empty_userdata;
if( SwitchExtension->pNextAnim )
SwitchExtension->pNextAnim = SwitchExtension->pNextAnim->RaAnimate();
bool m = true; // animacja trwa
@@ -1976,7 +1978,7 @@ TTrack * TTrack::RaAnimate()
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { SwitchExtension->fOffset2, SwitchExtension->fOffset2 / 2 } );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { SwitchExtension->fOffset2 / 2, 0.f } );
GfxRenderer->Replace( vertices, Geometry1[ 0 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry1[0], GL_TRIANGLE_STRIP);
vertices.clear();
}
if( m_material2 ) {
@@ -1985,7 +1987,7 @@ TTrack * TTrack::RaAnimate()
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -fMaxOffset + SwitchExtension->fOffset1, ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2 } );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2, 0.f } );
GfxRenderer->Replace( vertices, Geometry2[ 0 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry2[0], GL_TRIANGLE_STRIP);
vertices.clear();
}
}
@@ -1996,7 +1998,7 @@ TTrack * TTrack::RaAnimate()
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -SwitchExtension->fOffset2, -SwitchExtension->fOffset2 / 2 } );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { -SwitchExtension->fOffset2 / 2, 0.f } );
GfxRenderer->Replace( vertices, Geometry1[ 0 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry1[0], GL_TRIANGLE_STRIP);
vertices.clear();
}
if( m_material2 ) {
@@ -2005,7 +2007,7 @@ TTrack * TTrack::RaAnimate()
// composed from two parts: transition from blade to regular rail, and regular rail
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { fMaxOffset - SwitchExtension->fOffset1, ( fMaxOffset - SwitchExtension->fOffset1 ) / 2 } );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { ( fMaxOffset - SwitchExtension->fOffset1 ) / 2, 0.f } );
GfxRenderer->Replace( vertices, Geometry2[ 0 ], GL_TRIANGLE_STRIP );
GfxRenderer->Replace(vertices, empty_userdata, Geometry2[0], GL_TRIANGLE_STRIP);
vertices.clear();
}
}

View File

@@ -342,7 +342,9 @@ TTraction::create_geometry( gfx::geometrybank_handle const &Bank ) {
}
auto const elementcount = vertices.size() / 2;
m_geometry = GfxRenderer->Insert( vertices, Bank, GL_LINES );
gfx::userdata_array empty_userdata{};
m_geometry = GfxRenderer->Insert( vertices, empty_userdata, Bank, GL_LINES );
return elementcount;
}

View File

@@ -9,6 +9,7 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "geometrybank.h"
#include "vertex.h"
#include "sn_utils.h"
#include "Logs.h"
@@ -16,6 +17,26 @@ http://mozilla.org/MPL/2.0/.
namespace gfx {
basic_vertex basic_vertex::convert(world_vertex const &world, glm::dvec3 const& origin)
{
basic_vertex vertex{};
vertex.position = static_cast<glm::vec3>(world.position - origin);
vertex.normal = world.normal;
vertex.texture = world.texture;
return vertex;
}
world_vertex basic_vertex::to_world(const glm::dvec3 &origin) const
{
world_vertex vertex{};
vertex.position = static_cast<glm::dvec3>(position) + origin;
vertex.normal = normal;
vertex.texture = texture;
return vertex;
}
void
basic_vertex::serialize( std::ostream &s, bool const Tangent ) const {
@@ -183,14 +204,18 @@ void calculate_tangents(vertex_array &vertices, index_array const &indices, int
}
}
void calculate_indices( index_array &Indices, vertex_array &Vertices, float tolerancescale ) {
void calculate_indices( index_array &Indices, vertex_array &Vertices, userdata_array &Userdata, float tolerancescale ) {
Indices.resize( Vertices.size() );
std::iota( std::begin( Indices ), std::end( Indices ), 0 );
// gather instances of used vertices, replace the original vertex bank with it after you're done
vertex_array indexedvertices;
vertex_array indexedvertices{};
userdata_array indexeduserdata{};
indexedvertices.reserve( std::max<size_t>( 100, Vertices.size() / 3 ) ); // optimistic guesstimate, but should reduce re-allocation somewhat
auto const matchtolerance { 1e-5f * tolerancescale };
bool has_userdata = !Userdata.empty();
if (has_userdata)
indexeduserdata.reserve(std::max<size_t>(100, Userdata.size() / 3));
auto const matchtolerance { 1e-5f * tolerancescale };
for( auto idx = 0; idx < Indices.size(); ++idx ) {
if( Indices[ idx ] < idx ) {
// this index is pointing to a vertex out of linear order, i.e. it's an already processed duplicate we can skip
@@ -200,31 +225,38 @@ void calculate_indices( index_array &Indices, vertex_array &Vertices, float tole
Indices[ idx ] = indexedvertices.size();
// see if there's any pointers in the remaining index subrange to similar enough vertices
// if found, remap these to use our current vertex instead
auto vertex { Vertices[ idx ] };
const auto& vertex { Vertices[ idx ] };
const auto* userdata{ has_userdata ? &Userdata[idx] : nullptr };
auto matchiter { std::cbegin( Vertices ) + idx };
auto matchuserdata = userdata;
for( auto matchidx = idx + 1; matchidx < Indices.size() && matchidx < idx + Global.iConvertIndexRange; ++matchidx ) {
++matchiter;
++matchuserdata;
if( ( glm::all( glm::epsilonEqual( vertex.position, matchiter->position, matchtolerance ) ) )
&& ( glm::all( glm::epsilonEqual( vertex.normal, matchiter->normal, matchtolerance ) ) )
&& ( glm::all( glm::epsilonEqual( vertex.texture, matchiter->texture, matchtolerance ) ) ) ) {
&& ( glm::all( glm::epsilonEqual( vertex.texture, matchiter->texture, matchtolerance ) ) )
&& ( !userdata || glm::all( glm::epsilonEqual( userdata->data, matchuserdata->data, matchtolerance ) ) ) ) {
Indices[ matchidx ] = Indices[ idx ];
}
}
indexedvertices.emplace_back( vertex );
if(userdata)
indexeduserdata.emplace_back( *userdata );
}
// done indexing, swap the source vertex bank with the processed one
Vertices.swap( indexedvertices );
Userdata.swap( indexeduserdata );
}
// generic geometry bank class, allows storage, update and drawing of geometry chunks
// creates a new geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
gfx::geometry_handle
geometry_bank::create( gfx::vertex_array &Vertices, unsigned int const Type ) {
geometry_bank::create( gfx::vertex_array &Vertices, userdata_array &Userdata, unsigned int const Type ) {
if( true == Vertices.empty() ) { return { 0, 0 }; }
if(Vertices.empty()) { return { 0, 0 }; }
m_chunks.emplace_back( Vertices, Type );
m_chunks.emplace_back( Vertices, Userdata, Type );
// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
gfx::geometry_handle chunkhandle { 0, static_cast<std::uint32_t>(m_chunks.size()) };
// template method implementation
@@ -235,11 +267,11 @@ geometry_bank::create( gfx::vertex_array &Vertices, unsigned int const Type ) {
// creates a new indexed geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
gfx::geometry_handle
geometry_bank::create( gfx::index_array &Indices, gfx::vertex_array &Vertices, unsigned int const Type ) {
geometry_bank::create( gfx::index_array &Indices, gfx::vertex_array &Vertices, userdata_array &Userdata, unsigned int const Type ) {
if( true == Vertices.empty() ) { return { 0, 0 }; }
if(Vertices.empty()) { return { 0, 0 }; }
m_chunks.emplace_back( Indices, Vertices, Type );
m_chunks.emplace_back( Indices, Vertices, Userdata, Type );
// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
gfx::geometry_handle chunkhandle { 0, static_cast<std::uint32_t>(m_chunks.size()) };
// template method implementation
@@ -250,7 +282,7 @@ geometry_bank::create( gfx::index_array &Indices, gfx::vertex_array &Vertices, u
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
geometry_bank::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
geometry_bank::replace( gfx::vertex_array &Vertices, userdata_array &Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; }
@@ -260,13 +292,16 @@ geometry_bank::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const
&& ( Vertices.size() == chunk.vertices.size() ) ) {
// check first if we can get away with a simple swap...
chunk.vertices.swap( Vertices );
chunk.userdata.swap( Userdata );
}
else {
// ...otherwise we need to do some legwork
// NOTE: if the offset is larger than existing size of the chunk, it'll bridge the gap with 'blank' vertices
// TBD: we could bail out with an error instead if such request occurs
chunk.vertices.resize( Offset + Vertices.size(), gfx::basic_vertex() );
chunk.userdata.resize( Offset + Userdata.size(), gfx::vertex_userdata() );
chunk.vertices.insert( std::end( chunk.vertices ), std::begin( Vertices ), std::end( Vertices ) );
chunk.userdata.insert( std::end( chunk.userdata ), std::begin( Userdata ), std::end( Userdata ) );
}
// template method implementation
replace_( Geometry );
@@ -276,11 +311,11 @@ geometry_bank::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const
// adds supplied vertex data at the end of specified chunk
bool
geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) {
geometry_bank::append( gfx::vertex_array &Vertices, userdata_array &Userdata, gfx::geometry_handle const &Geometry ) {
if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; }
return replace( Vertices, Geometry, gfx::geometry_bank::chunk( Geometry ).vertices.size() );
return replace( Vertices, Userdata, Geometry, gfx::geometry_bank::chunk( Geometry ).vertices.size() );
}
// draws geometry stored in specified chunk
@@ -311,6 +346,13 @@ geometry_bank::vertices( gfx::geometry_handle const &Geometry ) const {
return geometry_bank::chunk( Geometry ).vertices;
}
// provides direct access to vertex user data of specfied chunk
userdata_array const &
geometry_bank::userdata( gfx::geometry_handle const &Geometry ) const {
return geometry_bank::chunk( Geometry ).userdata;
}
// geometry bank manager, holds collection of geometry banks
// performs a resource sweep
@@ -331,9 +373,9 @@ geometrybank_manager::register_bank(std::unique_ptr<geometry_bank> bank) {
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
geometrybank_manager::create_chunk(vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
geometrybank_manager::create_chunk(vertex_array &Vertices, userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type ) {
auto const newchunkhandle = bank( Geometry ).first->create( Vertices, Type );
auto const newchunkhandle = bank( Geometry ).first->create( Vertices, Userdata, Type );
if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; }
else { return { 0, 0 }; }
@@ -341,9 +383,9 @@ geometrybank_manager::create_chunk(vertex_array &Vertices, gfx::geometrybank_han
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
geometrybank_manager::create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) {
geometrybank_manager::create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) {
auto const newchunkhandle = bank( Geometry ).first->create( Indices, Vertices, Type );
auto const newchunkhandle = bank( Geometry ).first->create( Indices, Vertices, Userdata, Type );
if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; }
else { return { 0, 0 }; }
@@ -351,16 +393,16 @@ geometrybank_manager::create_chunk( gfx::index_array &Indices, gfx::vertex_array
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
geometrybank_manager::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
geometrybank_manager::replace( gfx::vertex_array &Vertices, userdata_array &Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
return bank( Geometry ).first->replace( Vertices, Geometry, Offset );
return bank( Geometry ).first->replace( Vertices, Userdata, Geometry, Offset );
}
// adds supplied vertex data at the end of specified chunk
bool
geometrybank_manager::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) {
geometrybank_manager::append( gfx::vertex_array &Vertices, userdata_array &Userdata, gfx::geometry_handle const &Geometry ) {
return bank( Geometry ).first->append( Vertices, Geometry );
return bank( Geometry ).first->append( Vertices, Userdata, Geometry );
}
// draws geometry stored in specified chunk
void
@@ -388,4 +430,31 @@ geometrybank_manager::vertices( gfx::geometry_handle const &Geometry ) const {
return bank( Geometry ).first->vertices( Geometry );
}
// provides direct access to vertex user data of specfied chunk
gfx::userdata_array const &
geometrybank_manager::userdata( gfx::geometry_handle const &Geometry ) const {
return bank( Geometry ).first->userdata( Geometry );
}
void vertex_userdata::serialize(std::ostream &s) const
{
sn_utils::s_vec4(s, data);
}
void vertex_userdata::deserialize(std::istream &s)
{
data = sn_utils::d_vec4(s);
}
void vertex_userdata::serialize_packed(std::ostream &s) const
{
sn_utils::ls_uint64(s, glm::packHalf4x16(data));
}
void vertex_userdata::deserialize_packed(std::istream &s)
{
data = glm::unpackHalf4x16(sn_utils::ld_uint64(s));
}
} // namespace gfx

View File

@@ -11,6 +11,8 @@ http://mozilla.org/MPL/2.0/.
#include "ResourceManager.h"
struct world_vertex;
namespace gfx {
struct basic_vertex {
@@ -24,12 +26,22 @@ struct basic_vertex {
basic_vertex( glm::vec3 Position, glm::vec3 Normal, glm::vec2 Texture ) :
position( Position ), normal( Normal ), texture( Texture )
{}
void serialize( std::ostream&, bool const Tangent = false ) const;
static basic_vertex convert(world_vertex const &world, glm::dvec3 const &origin);
world_vertex to_world(glm::dvec3 const &origin = glm::dvec3(0.)) const;
void serialize( std::ostream&, bool const Tangent = false ) const;
void deserialize( std::istream&, bool const Tangent = false );
void serialize_packed( std::ostream&, bool const Tangent = false ) const;
void deserialize_packed( std::istream&, bool const Tangent = false );
};
struct vertex_userdata{
glm::vec4 data; // user data (for color or additional uv channels, not subject to post-processing)
void serialize( std::ostream& ) const;
void deserialize( std::istream& );
void serialize_packed( std::ostream& ) const;
void deserialize_packed( std::istream& );
};
// data streams carried in a vertex
enum stream {
none = 0x0,
@@ -50,10 +62,11 @@ struct stream_units {
using basic_index = std::uint32_t;
using vertex_array = std::vector<basic_vertex>;
using userdata_array = std::vector<vertex_userdata>;
using index_array = std::vector<basic_index>;
void calculate_tangents( vertex_array &vertices, index_array const &indices, int const type );
void calculate_indices( index_array &Indices, vertex_array &Vertices, float tolerancescale = 1.0f );
void calculate_indices( index_array &Indices, vertex_array &Vertices, userdata_array &Userdata, float tolerancescale = 1.0f );
// generic geometry bank class, allows storage, update and drawing of geometry chunks
@@ -97,13 +110,13 @@ public:
// methods:
// creates a new geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
auto create( gfx::vertex_array &Vertices, unsigned int const Type ) -> gfx::geometry_handle;
auto create( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int const Type ) -> gfx::geometry_handle;
// creates a new indexed geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
auto create( gfx::index_array &Indices, gfx::vertex_array &Vertices, unsigned int const Type ) -> gfx::geometry_handle;
auto create( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int const Type ) -> gfx::geometry_handle;
// replaces vertex data of specified chunk with the supplied data, starting from specified offset
auto replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
auto replace( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
// adds supplied vertex data at the end of specified chunk
auto append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) -> bool;
auto append( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, gfx::geometry_handle const &Geometry ) -> bool;
// draws geometry stored in specified chunk
auto draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams = basic_streams ) -> std::size_t;
// draws geometry stored in supplied list of chunks
@@ -117,8 +130,10 @@ public:
void release();
// provides direct access to index data of specfied chunk
auto indices( gfx::geometry_handle const &Geometry ) const -> gfx::index_array const &;
// provides direct access to vertex data of specfied chunk
auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
// provides direct access to vertex data of specfied chunk
auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
// provides direct access to vertex user data of specfied chunk
auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
protected:
// types:
@@ -126,17 +141,20 @@ protected:
unsigned int type; // kind of geometry used by the chunk
gfx::vertex_array vertices; // geometry data
gfx::index_array indices; // index data
gfx::userdata_array userdata;
// NOTE: constructor doesn't copy provided geometry data, but moves it
geometry_chunk( gfx::vertex_array &Vertices, unsigned int Type ) :
geometry_chunk( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int Type ) :
type( Type )
{
vertices.swap( Vertices );
userdata.swap( Userdata );
}
// NOTE: constructor doesn't copy provided geometry data, but moves it
geometry_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, unsigned int Type ) :
geometry_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int Type ) :
type( Type )
{
vertices.swap( Vertices );
userdata.swap( Userdata );
indices.swap( Indices );
}
};
@@ -181,13 +199,13 @@ public:
// registers a new geometry bank. returns: handle to the bank
auto register_bank(std::unique_ptr<geometry_bank> bank) -> gfx::geometrybank_handle;
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
auto create_chunk( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) -> gfx::geometry_handle;
auto create_chunk( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type ) -> gfx::geometry_handle;
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
auto create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) -> gfx::geometry_handle;
auto create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) -> gfx::geometry_handle;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
auto replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
auto replace( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
// adds supplied vertex data at the end of specified chunk
auto append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) -> bool;
auto append( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry ) -> bool;
// draws geometry stored in specified chunk
void draw( gfx::geometry_handle const &Geometry, unsigned int const Streams = basic_streams );
template <typename Iterator_>
@@ -197,8 +215,10 @@ public:
++First; } }
// provides direct access to index data of specfied chunk
auto indices( gfx::geometry_handle const &Geometry ) const -> gfx::index_array const &;
// provides direct access to vertex data of specfied chunk
auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
// provides direct access to vertex data of specfied chunk
auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
// provides direct access to vertex data of specfied chunk
auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
// sets target texture unit for the texture data stream
auto units() -> gfx::stream_units & { return m_units; }
// provides access to primitives count

View File

@@ -66,7 +66,7 @@ void gl::vao::bind()
glEnableVertexAttribArray(param.attrib);
}
for (size_t i = params.size(); i < 4; i++)
for (size_t i = params.size(); i < 5; i++)
glDisableVertexAttribArray(i);
if (ebo)

View File

@@ -66,28 +66,25 @@ public:
gfx::geometrybank_handle
Create_Bank() override { return m_geometry.register_bank(std::make_unique<null_geometrybank>()); }
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override { return m_geometry.create_chunk( Indices, Vertices, Geometry, Type ); }
gfx::geometry_handle Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override {
return m_geometry.create_chunk( Indices, Vertices, Userdata, Geometry, Type ); }
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override {
gfx::geometry_handle Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override {
gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
return m_geometry.create_chunk(Vertices, Geometry, Type);
return m_geometry.create_chunk(Vertices, Userdata, Geometry, Type);
}
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset = 0 ) override {
bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override {
gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
return m_geometry.replace(Vertices, Geometry, Offset);
return m_geometry.replace(Vertices, Userdata, Geometry, Offset);
}
// adds supplied vertex data at the end of specified chunk
bool
Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type ) override {
bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override {
gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
return m_geometry.append(Vertices, Geometry);
return m_geometry.append(Vertices, Userdata, Geometry);
}
// provides direct access to index data of specfied chunk
gfx::index_array const &
@@ -95,6 +92,9 @@ public:
// provides direct access to vertex data of specfied chunk
gfx::vertex_array const &
Vertices( gfx::geometry_handle const &Geometry ) const override { return m_geometry.vertices(Geometry); }
// provides direct access to vertex data of specfied chunk
gfx::userdata_array const &
UserData( gfx::geometry_handle const &Geometry ) const override { return m_geometry.userdata(Geometry); }
// material methods
material_handle
Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override {

View File

@@ -53,6 +53,7 @@ void opengl33_vaogeometrybank::setup_buffer()
vertexcount{ 0 },
indexcount{ 0 };
auto chunkiterator = m_chunks.cbegin();
bool has_userdata{ false };
for( auto &chunkrecord : m_chunkrecords ) {
// fill records for all chunks, based on the chunk data
chunkrecord.is_good = false; // if we're re-creating buffer, chunks might've been uploaded in the old one
@@ -61,7 +62,9 @@ void opengl33_vaogeometrybank::setup_buffer()
vertexcount += chunkrecord.vertex_count;
chunkrecord.index_offset = indexcount;
chunkrecord.index_count = chunkiterator->indices.size();
chunkrecord.has_userdata = !chunkiterator->userdata.empty();
indexcount += chunkrecord.index_count;
has_userdata |= chunkrecord.has_userdata;
++chunkiterator;
}
// the odds for all created chunks to get replaced with empty ones are quite low, but the possibility does exist
@@ -89,25 +92,33 @@ void opengl33_vaogeometrybank::setup_buffer()
m_vertexbuffer.emplace();
// NOTE: we're using static_draw since it's generally true for all we have implemented at the moment
// TODO: allow to specify usage hint at the object creation, and pass it here
m_vertexbuffer->allocate( gl::buffer::ARRAY_BUFFER, vertexcount * sizeof( gfx::basic_vertex ), GL_STATIC_DRAW );
const int vertex_size = has_userdata ? sizeof( gfx::basic_vertex ) + sizeof(gfx::vertex_userdata) : sizeof(gfx::basic_vertex);
m_vertexbuffer->allocate( gl::buffer::ARRAY_BUFFER, static_cast<int>(vertexcount * vertex_size), GL_STATIC_DRAW );
if( ::glGetError() == GL_OUT_OF_MEMORY ) {
ErrorLog( "openGL error: out of memory; failed to create a geometry buffer" );
throw std::bad_alloc();
}
m_vertex_count = static_cast<int>(vertexcount);
setup_attrib();
if(has_userdata)
setup_userdata();
}
void
opengl33_vaogeometrybank::setup_attrib(size_t offset)
{
m_vao->setup_attrib( *m_vertexbuffer, 0, 3, GL_FLOAT, sizeof( basic_vertex ), 0 * sizeof( float ) + offset * sizeof( basic_vertex ) );
m_vao->setup_attrib( *m_vertexbuffer, 0, 3, GL_FLOAT, sizeof( basic_vertex ), offsetof(basic_vertex, position) + offset * sizeof( basic_vertex ) );
// NOTE: normal and color streams share the data
m_vao->setup_attrib( *m_vertexbuffer, 1, 3, GL_FLOAT, sizeof( basic_vertex ), 3 * sizeof( float ) + offset * sizeof( basic_vertex ) );
m_vao->setup_attrib( *m_vertexbuffer, 2, 2, GL_FLOAT, sizeof( basic_vertex ), 6 * sizeof( float ) + offset * sizeof( basic_vertex ) );
m_vao->setup_attrib( *m_vertexbuffer, 3, 4, GL_FLOAT, sizeof( basic_vertex ), 8 * sizeof( float ) + offset * sizeof( basic_vertex ) );
m_vao->setup_attrib( *m_vertexbuffer, 1, 3, GL_FLOAT, sizeof( basic_vertex ), offsetof(basic_vertex, normal) + offset * sizeof( basic_vertex ) );
m_vao->setup_attrib( *m_vertexbuffer, 2, 2, GL_FLOAT, sizeof( basic_vertex ), offsetof(basic_vertex, texture) + offset * sizeof( basic_vertex ) );
m_vao->setup_attrib( *m_vertexbuffer, 3, 4, GL_FLOAT, sizeof( basic_vertex ), offsetof(basic_vertex, tangent) + offset * sizeof( basic_vertex ) );
}
void opengl33_vaogeometrybank::setup_userdata(size_t offset) {
const size_t offset_evaluated = m_vertex_count * sizeof(basic_vertex) + offset * sizeof( vertex_userdata );
m_vao->setup_attrib( *m_vertexbuffer, 4, 4, GL_FLOAT, sizeof( vertex_userdata ), offsetof(vertex_userdata, data) + offset_evaluated );}
// draw() subclass details
// NOTE: units and stream parameters are unused, but they're part of (legacy) interface
// TBD: specialized bank/manager pair without the cruft?
@@ -122,14 +133,18 @@ opengl33_vaogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stre
return 0;
auto const &chunk = gfx::geometry_bank::chunk( Geometry );
if( false == chunkrecord.is_good ) {
if( !chunkrecord.is_good ) {
m_vao->bind();
// we may potentially need to upload new buffer data before we can draw it
if( chunkrecord.index_count > 0 ) {
m_indexbuffer->upload( gl::buffer::ELEMENT_ARRAY_BUFFER, chunk.indices.data(), chunkrecord.index_offset * sizeof( gfx::basic_index ), chunkrecord.index_count * sizeof( gfx::basic_index ) );
}
m_vertexbuffer->upload( gl::buffer::ARRAY_BUFFER, chunk.vertices.data(), chunkrecord.vertex_offset * sizeof( gfx::basic_vertex ), chunkrecord.vertex_count * sizeof( gfx::basic_vertex ) );
chunkrecord.is_good = true;
if(chunkrecord.has_userdata)
m_vertexbuffer->upload(gl::buffer::ARRAY_BUFFER, chunk.userdata.data(),
static_cast<int>(m_vertex_count * sizeof(gfx::basic_vertex) + chunkrecord.vertex_offset * sizeof(gfx::vertex_userdata)),
static_cast<int>(chunkrecord.vertex_count * sizeof(gfx::vertex_userdata)));
chunkrecord.is_good = true;
}
// render
if( chunkrecord.index_count > 0 ) {

View File

@@ -37,6 +37,7 @@ private:
std::size_t vertex_count{ 0 }; // size of the chunk in the last established buffer
std::size_t index_offset{ 0 };
std::size_t index_count{ 0 };
bool has_userdata{ false };
bool is_good{ false }; // true if local content of the chunk matches the data on the opengl end
};
@@ -59,6 +60,8 @@ private:
setup_buffer();
void
setup_attrib(size_t offset = 0);
void
setup_userdata(size_t offset = 0);
void
delete_buffer();
@@ -67,6 +70,7 @@ private:
std::optional<gl::buffer> m_indexbuffer; // index buffer data on the opengl end
std::optional<gl::vao> m_vao;
chunkrecord_sequence m_chunkrecords; // helper data for all stored geometry chunks, in matching order
int m_vertex_count;
};
} // namespace gfx

View File

@@ -111,7 +111,8 @@ bool opengl33_renderer::Init(GLFWwindow *Window)
gfx::vertex_array billboard_array{
{{-size, size, 0.f}, glm::vec3(), {1.f, 1.f}}, {{size, size, 0.f}, glm::vec3(), {0.f, 1.f}}, {{-size, -size, 0.f}, glm::vec3(), {1.f, 0.f}}, {{size, -size, 0.f}, glm::vec3(), {0.f, 0.f}}};
m_billboardgeometry = m_geometry.create_chunk(billboard_array, geometrybank, GL_TRIANGLE_STRIP);
gfx::userdata_array userdata{};
m_billboardgeometry = m_geometry.create_chunk(billboard_array, userdata, geometrybank, GL_TRIANGLE_STRIP);
m_empty_vao = std::make_unique<gl::vao>();
try
@@ -1961,34 +1962,34 @@ gfx::geometrybank_handle opengl33_renderer::Create_Bank()
}
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle opengl33_renderer::Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type )
gfx::geometry_handle opengl33_renderer::Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type)
{
// NOTE: we expect indexed geometry to come with calculated tangents
return m_geometry.create_chunk( Indices, Vertices, Geometry, Type );
return m_geometry.create_chunk( Indices, Vertices, Userdata, Geometry, Type );
}
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle opengl33_renderer::Insert(gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type)
gfx::geometry_handle opengl33_renderer::Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type)
{
gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
return m_geometry.create_chunk(Vertices, Geometry, Type);
return m_geometry.create_chunk(Vertices, Userdata, Geometry, Type);
}
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool opengl33_renderer::Replace(gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset)
bool opengl33_renderer::Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset)
{
gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
return m_geometry.replace(Vertices, Geometry, Offset);
return m_geometry.replace(Vertices, Userdata, Geometry, Offset);
}
// adds supplied vertex data at the end of specified chunk
bool opengl33_renderer::Append(gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type)
bool opengl33_renderer::Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type)
{
gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
return m_geometry.append(Vertices, Geometry);
return m_geometry.append(Vertices, Userdata, Geometry);
}
// provides direct access to index data of specfied chunk
@@ -2003,6 +2004,11 @@ gfx::vertex_array const &opengl33_renderer::Vertices(gfx::geometry_handle const
return m_geometry.vertices(Geometry);
}
gfx::userdata_array const &opengl33_renderer::UserData(const gfx::geometry_handle &Geometry) const
{
return m_geometry.userdata(Geometry);
}
// material methods
material_handle opengl33_renderer::Fetch_Material(std::string const &Filename, bool const Loadnow)
{
@@ -4829,3 +4835,4 @@ std::unique_ptr<gfx_renderer> opengl33_renderer::create_func()
}
bool opengl33_renderer::renderer_register = gfx_renderer_factory::get_instance()->register_backend("modern", opengl33_renderer::create_func);

View File

@@ -58,23 +58,22 @@ class opengl33_renderer : public gfx_renderer {
gfx::geometrybank_handle
Create_Bank() override;
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override;
gfx::geometry_handle Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override;
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override;
gfx::geometry_handle Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset = 0 ) override;
bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override;
// adds supplied vertex data at the end of specified chunk
bool
Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type ) override;
bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override;
// provides direct access to index data of specfied chunk
gfx::index_array const &
Indices( gfx::geometry_handle const &Geometry ) const override;
// provides direct access to vertex data of specfied chunk
gfx::vertex_array const &
Vertices( gfx::geometry_handle const &Geometry ) const override;
// provides direct access to vertex data of specfied chunk
gfx::userdata_array const &
UserData( gfx::geometry_handle const &Geometry ) const override;
// material methods
material_handle
Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override;

View File

@@ -227,7 +227,7 @@ void
opengl_vbogeometrybank::bind_streams( gfx::stream_units const &Units, unsigned int const Streams, size_t offset ) {
if( Streams & gfx::stream::position ) {
::glVertexPointer( 3, GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( sizeof( gfx::basic_vertex ) * offset ) );
::glVertexPointer( 3, GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( offsetof(gfx::basic_vertex, position) + sizeof( gfx::basic_vertex ) * offset ) );
::glEnableClientState( GL_VERTEX_ARRAY );
}
else {
@@ -235,14 +235,14 @@ opengl_vbogeometrybank::bind_streams( gfx::stream_units const &Units, unsigned i
}
// NOTE: normal and color streams share the data, making them effectively mutually exclusive
if( Streams & gfx::stream::normal ) {
::glNormalPointer( GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( 12 + sizeof( gfx::basic_vertex ) * offset ) );
::glNormalPointer( GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( offsetof(gfx::basic_vertex, normal) + sizeof( gfx::basic_vertex ) * offset ) );
::glEnableClientState( GL_NORMAL_ARRAY );
}
else {
::glDisableClientState( GL_NORMAL_ARRAY );
}
if( Streams & gfx::stream::color ) {
::glColorPointer( 3, GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( 12 + sizeof( gfx::basic_vertex ) * offset ) );
::glColorPointer( 3, GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( offsetof(gfx::basic_vertex, normal) + sizeof( gfx::basic_vertex ) * offset ) );
::glEnableClientState( GL_COLOR_ARRAY );
}
else {
@@ -251,7 +251,7 @@ opengl_vbogeometrybank::bind_streams( gfx::stream_units const &Units, unsigned i
if( Streams & gfx::stream::texture ) {
for( auto unit : Units.texture ) {
::glClientActiveTexture( GL_TEXTURE0 + unit );
::glTexCoordPointer( 2, GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( 24 + sizeof( gfx::basic_vertex ) * offset ) );
::glTexCoordPointer( 2, GL_FLOAT, sizeof( gfx::basic_vertex ), reinterpret_cast<void const *>( offsetof(gfx::basic_vertex, texture) + sizeof( gfx::basic_vertex ) * offset ) );
::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
}
m_activetexturearrays = Units.texture;

View File

@@ -306,7 +306,8 @@ opengl_renderer::Init( GLFWwindow *Window ) {
{ { size, size, 0.f }, glm::vec3(), { 0.f, 1.f } },
{ { -size, -size, 0.f }, glm::vec3(), { 1.f, 0.f } },
{ { size, -size, 0.f }, glm::vec3(), { 0.f, 0.f } } };
m_billboardgeometry = m_geometry.create_chunk(billboard_array, geometrybank, GL_TRIANGLE_STRIP);
gfx::userdata_array userdata{};
m_billboardgeometry = m_geometry.create_chunk(billboard_array, userdata, geometrybank, GL_TRIANGLE_STRIP);
// prepare debug mode objects
//m_quadric = ::gluNewQuadric();
//::gluQuadricNormals( m_quadric, GLU_FLAT );
@@ -1689,31 +1690,31 @@ opengl_renderer::Create_Bank() {
}
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
opengl_renderer::Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
gfx::geometry_handle opengl_renderer::Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type)
{
return m_geometry.create_chunk( Indices, Vertices, Geometry, Type );
return m_geometry.create_chunk( Indices, Vertices, Userdata, Geometry, Type );
}
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
opengl_renderer::Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
gfx::geometry_handle opengl_renderer::Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type)
{
return m_geometry.create_chunk( Vertices, Geometry, Type );
return m_geometry.create_chunk( Vertices, Userdata, Geometry, Type );
}
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
opengl_renderer::Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset ) {
bool opengl_renderer::Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset)
{
return m_geometry.replace( Vertices, Geometry, Offset );
return m_geometry.replace( Vertices, Userdata, Geometry, Offset );
}
// adds supplied vertex data at the end of specified chunk
bool
opengl_renderer::Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type ) {
bool opengl_renderer::Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type)
{
return m_geometry.append( Vertices, Geometry );
return m_geometry.append( Vertices, Userdata, Geometry );
}
// provides direct access to vertex data of specfied chunk
@@ -1730,6 +1731,11 @@ opengl_renderer::Vertices( gfx::geometry_handle const &Geometry ) const {
return m_geometry.vertices( Geometry );
}
gfx::userdata_array const &opengl_renderer::UserData(const gfx::geometry_handle &Geometry) const
{
return m_geometry.userdata( Geometry );
}
// material methods
material_handle
opengl_renderer::Fetch_Material( std::string const &Filename, bool const Loadnow ) {
@@ -4510,3 +4516,4 @@ std::unique_ptr<gfx_renderer> opengl_renderer::create_func()
}
bool opengl_renderer::renderer_register = gfx_renderer_factory::get_instance()->register_backend("legacy", opengl_renderer::create_func);

View File

@@ -58,23 +58,22 @@ public:
gfx::geometrybank_handle
Create_Bank() override;
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override;
gfx::geometry_handle Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override;
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override;
gfx::geometry_handle Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset = 0 ) override;
bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override;
// adds supplied vertex data at the end of specified chunk
bool
Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type ) override;
bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override;
// provides direct access to index data of specfied chunk
gfx::index_array const &
Indices( gfx::geometry_handle const &Geometry ) const override;
// provides direct access to vertex data of specfied chunk
gfx::vertex_array const &
Vertices( gfx::geometry_handle const &Geometry ) const override;
// provides direct access to vertex data of specfied chunk
gfx::userdata_array const &
UserData( gfx::geometry_handle const &Geometry ) const override;
// material methods
material_handle
Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override;

View File

@@ -35,17 +35,19 @@ public:
// creates a new geometry bank. returns: handle to the bank or NULL
virtual auto Create_Bank() -> gfx::geometrybank_handle = 0;
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
virtual auto Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) -> gfx::geometry_handle = 0;
virtual auto Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) -> gfx::geometry_handle = 0;
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
virtual auto Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) -> gfx::geometry_handle = 0;
virtual auto Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) -> gfx::geometry_handle = 0;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
virtual auto Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset = 0 ) -> bool = 0;
virtual auto Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) -> bool = 0;
// adds supplied vertex data at the end of specified chunk
virtual auto Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type ) -> bool = 0;
virtual auto Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) -> bool = 0;
// provides direct access to index data of specfied chunk
virtual auto Indices( gfx::geometry_handle const &Geometry ) const->gfx::index_array const & = 0;
// provides direct access to vertex data of specfied chunk
virtual auto Vertices( gfx::geometry_handle const &Geometry ) const ->gfx::vertex_array const & = 0;
// provides direct access to vertex data of specfied chunk
virtual auto Vertices( gfx::geometry_handle const &Geometry ) const ->gfx::vertex_array const & = 0;
// provides direct access to vertex user data of specfied chunk
virtual auto UserData( gfx::geometry_handle const &Geometry ) const ->gfx::userdata_array const & = 0;
// material methods
virtual auto Fetch_Material( std::string const &Filename, bool const Loadnow = true ) -> material_handle = 0;
virtual void Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) = 0;

View File

@@ -26,7 +26,7 @@ namespace scene {
std::string const EU07_FILEEXTENSION_REGION { ".sbt" };
std::uint32_t const EU07_FILEHEADER { MAKE_ID4( 'E','U','0','7' ) };
std::uint32_t const EU07_FILEVERSION_REGION { MAKE_ID4( 'S', 'B', 'T', 1 ) };
std::uint32_t const EU07_FILEVERSION_REGION { MAKE_ID4( 'S', 'B', 'T', '2' ) };
// potentially activates event handler with the same name as provided node, and within handler activation range
void
@@ -962,10 +962,11 @@ basic_section::create_geometry() {
void basic_section::create_map_geometry(const gfx::geometrybank_handle handle)
{
std::vector<gfx::basic_vertex> lines;
gfx::userdata_array userdata{};
for (auto &cell : m_cells)
cell.create_map_geometry(lines, handle);
m_map_geometryhandle = GfxRenderer->Insert(lines, handle, GL_LINES);
m_map_geometryhandle = GfxRenderer->Insert(lines, userdata, handle, GL_LINES);
}
void basic_section::get_map_active_paths(map_colored_paths &handles)
@@ -1726,15 +1727,16 @@ void basic_region::create_map_geometry()
void basic_region::update_poi_geometry()
{
std::vector<gfx::basic_vertex> vertices;
gfx::userdata_array userdata;
for (const auto sem : map::Objects.entries)
vertices.push_back(std::move(sem->vertex()));
if (!m_map_poipoints) {
gfx::geometrybank_handle poibank = GfxRenderer->Create_Bank();
m_map_poipoints = GfxRenderer->Insert(vertices, poibank, GL_POINTS);
m_map_poipoints = GfxRenderer->Insert(vertices, userdata, poibank, GL_POINTS);
}
else {
GfxRenderer->Replace(vertices, m_map_poipoints, GL_POINTS);
GfxRenderer->Replace(vertices, userdata, m_map_poipoints, GL_POINTS);
}
}

View File

@@ -62,12 +62,14 @@ void
shape_node::shapenode_data::serialize( std::ostream &Output ) const {
// bounding area
area.serialize( Output );
bool has_userdata = !userdata.empty();
// visibility
sn_utils::ls_float64( Output, rangesquared_min );
sn_utils::ls_float64( Output, rangesquared_max );
sn_utils::s_bool( Output, visible );
// material
sn_utils::s_bool( Output, translucent );
sn_utils::s_bool( Output, has_userdata );
// NOTE: material handle is created dynamically on load
sn_utils::s_str(
Output,
@@ -80,12 +82,12 @@ shape_node::shapenode_data::serialize( std::ostream &Output ) const {
// NOTE: geometry handle is created dynamically on load
// vertex count, followed by vertex data
sn_utils::ls_uint32( Output, vertices.size() );
for( auto const &vertex : vertices ) {
gfx::basic_vertex(
glm::vec3{ vertex.position - origin },
vertex.normal,
vertex.texture )
.serialize( Output );
for( int i = 0; i < vertices.size(); ++i ) {
gfx::basic_vertex::convert(vertices[i], origin)
.serialize( Output, false );
if(has_userdata){
userdata[i].serialize(Output);
}
}
}
@@ -100,6 +102,7 @@ shape_node::shapenode_data::deserialize( std::istream &Input ) {
visible = sn_utils::d_bool( Input );
// material
translucent = sn_utils::d_bool( Input );
bool has_userdata = sn_utils::d_bool( Input );
auto const materialname { sn_utils::d_str( Input ) };
if( false == materialname.empty() ) {
material = GfxRenderer->Fetch_Material( materialname );
@@ -110,12 +113,14 @@ shape_node::shapenode_data::deserialize( std::istream &Input ) {
// NOTE: geometry handle is acquired during geometry creation
// vertex data
vertices.resize( sn_utils::ld_uint32( Input ) );
if(has_userdata)
userdata.resize(vertices.size());
gfx::basic_vertex localvertex;
for( auto &vertex : vertices ) {
localvertex.deserialize( Input );
vertex.position = origin + glm::dvec3{ localvertex.position };
vertex.normal = localvertex.normal;
vertex.texture = localvertex.texture;
for( int i = 0; i < vertices.size(); ++i ) {
localvertex.deserialize( Input, false );
vertices[i] = localvertex.to_world(origin);
if(has_userdata)
userdata[i].deserialize( Input );
}
}
@@ -352,29 +357,53 @@ shape_node::convert( TSubModel const *Submodel ) {
int vertexcount { 0 };
std::vector<world_vertex> importedvertices;
world_vertex vertex, vertex1, vertex2;
for( auto const &sourcevertex : GfxRenderer->Vertices( Submodel->m_geometry.handle ) ) {
vertex.position = sourcevertex.position;
vertex.normal = sourcevertex.normal;
vertex.texture = sourcevertex.texture;
if( vertexcount == 0 ) { vertex1 = vertex; }
else if( vertexcount == 1 ) { vertex2 = vertex; }
else if( vertexcount >= 2 ) {
if( false == degenerate( vertex1.position, vertex2.position, vertex.position ) ) {
importedvertices.emplace_back( vertex1 );
importedvertices.emplace_back( vertex2 );
importedvertices.emplace_back( vertex );
}
// start a new triangle
vertexcount = -1;
}
++vertexcount;
}
gfx::userdata_array importeduserdata;
if(!GfxRenderer->Indices(Submodel->m_geometry.handle).empty()){
const auto& vertices = GfxRenderer->Vertices(Submodel->m_geometry.handle);
const auto& userdatas = GfxRenderer->UserData(Submodel->m_geometry.handle);
bool has_userdata = !userdatas.empty();
world_vertex vertex;
for(const auto index : GfxRenderer->Indices(Submodel->m_geometry.handle)){
vertex = vertices[index].to_world();
importedvertices.emplace_back(vertex);
if (has_userdata)
importeduserdata.emplace_back(userdatas[index]);
}
}
else{
world_vertex vertex, vertex1, vertex2;
gfx::vertex_userdata userdata, userdata1, userdata2;
const auto& vertices = GfxRenderer->Vertices(Submodel->m_geometry.handle);
const auto& userdatas = GfxRenderer->UserData(Submodel->m_geometry.handle);
bool has_userdata = !userdatas.empty();
for( int i = 0; i < vertices.size(); ++i ) {
vertex = vertices[i].to_world();
if( has_userdata ) userdata = userdatas[i];
if( vertexcount == 0 ) { vertex1 = vertex; userdata1 = userdata; }
else if( vertexcount == 1 ) { vertex2 = vertex; userdata2 = userdata; }
else if( vertexcount >= 2 ) {
if( !degenerate( vertex1.position, vertex2.position, vertex.position ) ) {
importedvertices.emplace_back( vertex1 );
importedvertices.emplace_back( vertex2 );
importedvertices.emplace_back( vertex );
if( has_userdata ) {
importeduserdata.emplace_back( userdata1 );
importeduserdata.emplace_back( userdata2 );
importeduserdata.emplace_back( userdata );
}
}
// start a new triangle
vertexcount = -1;
}
++vertexcount;
}
}
if( true == importedvertices.empty() ) { return *this; }
// assign imported geometry to the node...
m_data.vertices.swap( importedvertices );
m_data.userdata.swap( importeduserdata );
// ...and calculate center...
for( auto const &vertex : m_data.vertices ) {
m_data.area.center += vertex.position;
@@ -423,12 +452,9 @@ shape_node::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::vertex_array vertices; vertices.reserve( m_data.vertices.size() );
for( auto const &vertex : m_data.vertices ) {
vertices.emplace_back(
vertex.position - m_data.origin,
vertex.normal,
vertex.texture );
vertices.emplace_back(gfx::basic_vertex::convert(vertex, m_data.origin));
}
m_data.geometry = GfxRenderer->Insert( vertices, Bank, GL_TRIANGLES );
m_data.geometry = GfxRenderer->Insert(vertices, m_data.userdata, Bank, GL_TRIANGLES);
std::vector<world_vertex>().swap( m_data.vertices ); // hipster shrink_to_fit
}
@@ -657,7 +683,7 @@ lines_node::create_geometry( gfx::geometrybank_handle const &Bank ) {
vertex.normal,
vertex.texture );
}
m_data.geometry = GfxRenderer->Insert( vertices, Bank, GL_LINES );
m_data.geometry = GfxRenderer->Insert( vertices, m_data.userdata, Bank, GL_LINES );
std::vector<world_vertex>().swap( m_data.vertices ); // hipster shrink_to_fit
}

View File

@@ -97,6 +97,7 @@ public:
glm::dvec3 origin; // world position of the relative coordinate system origin
gfx::geometry_handle geometry { 0, 0 }; // relative origin-centered chunk of geometry held by gfx renderer
std::vector<world_vertex> vertices; // world space source data of the geometry
gfx::userdata_array userdata;
// methods:
// sends content of the struct to provided stream
void
@@ -192,6 +193,7 @@ public:
glm::dvec3 origin; // world position of the relative coordinate system origin
gfx::geometry_handle geometry { 0, 0 }; // relative origin-centered chunk of geometry held by gfx renderer
std::vector<world_vertex> vertices; // world space source data of the geometry
gfx::userdata_array userdata;
// methods:
// sends content of the struct to provided stream
void

View File

@@ -2,6 +2,7 @@ layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec3 v_normal;
layout(location = 2) in vec2 v_coord;
layout(location = 3) in vec4 v_tangent;
layout(location = 4) in vec4 v_userdata;
#include <common>
@@ -18,6 +19,7 @@ out vec4 f_clip_future_pos;
//out vec3 TangentLightPos;
//out vec3 TangentViewPos;
out vec3 TangentFragPos;
out vec4 UserData;
void main()
{
@@ -43,4 +45,5 @@ void main()
// TangentLightPos = TBN * f_light_pos.xyz;
// TangentViewPos = TBN * vec3(0.0, 0.0, 0.0);
TangentFragPos = TBN * f_pos.xyz;
UserData = v_userdata;
}

View File

@@ -621,7 +621,8 @@ void ui::obstacle_insert_window::render_content()
std::vector<gfx::basic_vertex> vertices;
vertices.emplace_back(std::move(obstacle->vertex()));
GfxRenderer->Append(vertices, simulation::Region->get_map_poi_geometry(), GL_POINTS);
gfx::userdata_array userdata{};
GfxRenderer->Append(vertices, userdata, simulation::Region->get_map_poi_geometry(), GL_POINTS);
map::Objects.entries.push_back(std::move(obstacle));