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refactoring: selectable gfx renderer groundwork
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@@ -527,7 +527,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
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void TSegment::Render()
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{
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Math3D::vector3 pt;
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GfxRenderer.Bind_Material( null_handle );
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GfxRenderer->Bind_Material( null_handle );
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if (bCurve)
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{
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