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refactoring: selectable gfx renderer groundwork
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@@ -238,7 +238,7 @@ driver_mode::update() {
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// NOTE: particle system runs on simulation time, but needs actual camera position to determine how to update each particle source
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simulation::Particles.update();
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GfxRenderer.Update( deltarealtime );
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GfxRenderer->Update( deltarealtime );
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simulation::is_ready = true;
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