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refactoring: selectable gfx renderer groundwork

This commit is contained in:
tmj-fstate
2019-10-12 18:38:01 +02:00
parent c312251580
commit 936e537a7a
24 changed files with 245 additions and 171 deletions

View File

@@ -238,7 +238,7 @@ driver_mode::update() {
// NOTE: particle system runs on simulation time, but needs actual camera position to determine how to update each particle source
simulation::Particles.update();
GfxRenderer.Update( deltarealtime );
GfxRenderer->Update( deltarealtime );
simulation::is_ready = true;