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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 11:19:19 +02:00

refactoring: selectable gfx renderer groundwork

This commit is contained in:
tmj-fstate
2019-10-12 18:38:01 +02:00
parent c312251580
commit 936e537a7a
24 changed files with 245 additions and 171 deletions

View File

@@ -29,6 +29,52 @@ http://mozilla.org/MPL/2.0/.
//#define EU07_USEIMGUIIMPLOPENGL2
//#define EU07_DISABLECABREFLECTIONS
class gfx_renderer {
public:
// types
// constructors
// destructor
virtual ~gfx_renderer() {}
// methods
virtual auto Init( GLFWwindow *Window ) -> bool = 0;
// main draw call. returns false on error
virtual auto Render() -> bool = 0;
virtual auto Framerate() -> float = 0;
// geometry methods
// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
// creates a new geometry bank. returns: handle to the bank or NULL
virtual auto Create_Bank() -> gfx::geometrybank_handle = 0;
// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
virtual auto Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) -> gfx::geometry_handle = 0;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
virtual auto Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool = 0;
// adds supplied vertex data at the end of specified chunk
virtual auto Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) -> bool = 0;
// provides direct access to vertex data of specfied chunk
virtual auto Vertices( gfx::geometry_handle const &Geometry ) const ->gfx::vertex_array const & = 0;
// material methods
virtual auto Fetch_Material( std::string const &Filename, bool const Loadnow = true ) -> material_handle = 0;
virtual void Bind_Material( material_handle const Material ) = 0;
virtual auto Material( material_handle const Material ) const -> opengl_material const & = 0;
// texture methods
virtual auto Fetch_Texture( std::string const &Filename, bool const Loadnow = true ) -> texture_handle = 0;
virtual void Bind_Texture( texture_handle const Texture ) = 0;
virtual auto Texture( texture_handle const Texture ) const -> opengl_texture const & = 0;
// utility methods
virtual auto Pick_Control() const -> TSubModel const * = 0;
virtual auto Pick_Node() const -> scene::basic_node const * = 0;
virtual auto Mouse_Position() const -> glm::dvec3 = 0;
// maintenance methods
virtual void Update( double const Deltatime ) = 0;
virtual auto Update_Pick_Control() -> TSubModel * = 0;
virtual auto Update_Pick_Node() -> scene::basic_node * = 0;
virtual auto Update_Mouse_Position() -> glm::dvec3 = 0;
// debug methods
virtual auto info_times() const -> std::string const & = 0;
virtual auto info_stats() const -> std::string const & = 0;
};
struct opengl_light : public basic_light {
GLuint id { (GLuint)-1 };
@@ -158,7 +204,7 @@ private:
// bare-bones render controller, in lack of anything better yet
class opengl_renderer {
class opengl_renderer : public gfx_renderer {
public:
// types
@@ -168,68 +214,65 @@ public:
~opengl_renderer() { gluDeleteQuadric( m_quadric ); }
// methods
bool
Init( GLFWwindow *Window );
Init( GLFWwindow *Window ) override;
// main draw call. returns false on error
bool
Render();
Render() override;
inline
float
Framerate() { return m_framerate; }
Framerate() override { return m_framerate; }
// geometry methods
// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
// creates a new geometry bank. returns: handle to the bank or NULL
gfx::geometrybank_handle
Create_Bank();
Create_Bank() override;
// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type );
Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) override;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 );
Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) override;
// adds supplied vertex data at the end of specified chunk
bool
Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry );
Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) override;
// provides direct access to vertex data of specfied chunk
gfx::vertex_array const &
Vertices( gfx::geometry_handle const &Geometry ) const;
Vertices( gfx::geometry_handle const &Geometry ) const override;
// material methods
material_handle
Fetch_Material( std::string const &Filename, bool const Loadnow = true );
Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override;
void
Bind_Material( material_handle const Material );
Bind_Material( material_handle const Material ) override;
opengl_material const &
Material( material_handle const Material ) const;
Material( material_handle const Material ) const override;
// texture methods
texture_handle
Fetch_Texture( std::string const &Filename, bool const Loadnow = true );
Fetch_Texture( std::string const &Filename, bool const Loadnow = true ) override;
void
Bind_Texture( texture_handle const Texture );
opengl_texture const &
Texture( texture_handle const Texture ) const;
// light methods
void
Disable_Lights();
Texture( texture_handle const Texture ) const override;
// utility methods
TSubModel const *
Pick_Control() const { return m_pickcontrolitem; }
Pick_Control() const override { return m_pickcontrolitem; }
scene::basic_node const *
Pick_Node() const { return m_picksceneryitem; }
Pick_Node() const override { return m_picksceneryitem; }
glm::dvec3
Mouse_Position() const { return m_worldmousecoordinates; }
Mouse_Position() const override { return m_worldmousecoordinates; }
// maintenance methods
void
Update( double const Deltatime );
Update( double const Deltatime ) override;
TSubModel *
Update_Pick_Control();
Update_Pick_Control() override;
scene::basic_node *
Update_Pick_Node();
Update_Pick_Node() override;
glm::dvec3
Update_Mouse_Position();
Update_Mouse_Position() override;
// debug methods
std::string const &
info_times() const;
info_times() const override;
std::string const &
info_stats() const;
info_stats() const override;
// members
GLenum static const sunlight { GL_LIGHT0 };
@@ -286,8 +329,8 @@ private:
typedef std::vector<opengl_light> opengllight_array;
// methods
bool
Init_caps();
void
Disable_Lights();
void
setup_pass( renderpass_config &Config, rendermode const Mode, float const Znear = 0.f, float const Zfar = 1.f, bool const Ignoredebug = false );
void
@@ -365,6 +408,8 @@ private:
Render_Alpha( TSubModel *Submodel );
void
Update_Lights( light_array &Lights );
bool
Init_caps();
glm::vec3
pick_color( std::size_t const Index );
std::size_t
@@ -459,6 +504,6 @@ private:
#endif
};
extern opengl_renderer GfxRenderer;
extern std::unique_ptr<gfx_renderer> GfxRenderer;
//---------------------------------------------------------------------------