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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-03 10:50:22 +01:00

Give the terrain its own archive, its normals, and a level per tile

The tiles moved out of the scenery's pak into an archive of their own: a
sorted index of fixed-size entries found by where a tile sits in the
quadtree rather than by a name, each entry compressed on its own so a
tile can be read without touching the rest. A name apiece would have been
seventy megabytes of index to read before the first tile could be drawn.

An entry carries what its tile's ground asks for - how far it departs
from the finest mesh, and how long its triangles are - because which
level to draw has to be settled for tiles that are not on the card yet,
and the index is the only thing about them that is read up front. Until
now the figure came from the tile's level, which is the worst tile in it,
so one steep corner spoke for every tile that shared its level.

The mesh carries a normal per vertex, octahedron-encoded into two bytes,
in place of the face normal the fragment stage worked out from how the
view position changed across a triangle. A face normal makes the ground
read as facets, and a coarser level's facets face differently from the
ones they stand for, so the light over a hillside changed as the level
did. A geometry stage hands the fragment stage the three materials of the
triangle it is in and the barycentric weights, so ground changes over a
triangle rather than along its edge; 3.3 has no gl_BaryCoordEXT.

And the level a tile is drawn at now counts the camera's height. The
distance was measured on the ground plane alone, which puts the tile
underfoot nought metres away from a camera a kilometre above it - and
nought metres asks for the finest level there is, so a view from the air
wanted the whole ground at full detail, more tiles than the buffers hold,
and what would not fit came out as holes.

Archives written under the old rules are refused at the door and baked
again.
This commit is contained in:
maj00r
2026-09-20 21:22:03 +02:00
parent b877bc0772
commit 9408216ae7
21 changed files with 1604 additions and 550 deletions

View File

@@ -46,8 +46,9 @@ public:
float u, v;
};
// one finished tile, handed over as the bytes of its file
using sink = std::function<void( tile_address const &, std::vector<std::uint8_t> const & )>;
// one finished tile, handed over as the bytes of its file and what its ground asks for
using sink = std::function<
void( tile_address const &, std::vector<std::uint8_t> const &, tile_measure const & )>;
cooker() = default;
~cooker();
@@ -91,6 +92,12 @@ public:
// a vertex of a tile's mesh while it is being worked on, in metres
struct meshvertex {
double x, y, z;
// The ground's normal here, taken from the scenery's own triangles before they were cut, and
// kept unnormalised: what is stored is the sum of the faces meeting here weighted by their
// area, so the length carries the weight. When a vertex is collapsed away its sum is added to
// the survivor's, which makes a coarse level's normals the average of the fine surface they
// stand for rather than a sample of it. It is normalised on the way out.
double nx { 0.0 }, ny { 1.0 }, nz { 0.0 };
std::uint16_t material;
// which of the tile's four sides it sits on, one bit each. a vertex on a side is shared
// with the tile beyond it, so it survives into every level; and an edge whose two ends
@@ -130,8 +137,10 @@ private:
// the four tiles below this one, welded into one mesh
mesh merge( tile_address const &Tile, sink const &Sink );
// collapses edges until the mesh fits the budget, or until the ground would move further than
// Allowed, whichever comes first. locked vertices are left where they are
void simplify( mesh &Mesh, std::size_t Budget, double Allowed );
// Allowed, whichever comes first. locked vertices are left where they are; a collapse touching a
// boundary between materials may not reach further than Boundaryreach; and one that moves the edge
// of the ground itself may not reach further than Outlinereach, which at zero forbids it outright
void simplify( mesh &Mesh, std::size_t Budget, double Allowed, double Boundaryreach, double Outlinereach );
// the bytes of a tile's file
void encode( tile_address const &Tile, mesh const &Mesh, std::vector<std::uint8_t> &Out ) const;
// where a tile's square lies
@@ -144,8 +153,10 @@ private:
double m_finesttile { 256.0 };
std::size_t m_tilebudget { 8192 };
// a sample of how long a triangle's edges are in the plan, which decides the finest tile
std::vector<double> m_edges;
// how long a triangle's edges are in the plan, averaged over the ground and weighted by how much
// of it each triangle covers. that is what decides the finest tile
double m_edgesum { 0.0 };
double m_areasum { 0.0 };
std::vector<std::string> m_materials;
std::unordered_map<std::string, std::uint16_t> m_materiallookup;
@@ -168,8 +179,10 @@ private:
std::vector<std::pair<std::int64_t, std::uint32_t>> m_placement;
std::vector<std::uint32_t> m_refusals;
// the worst error any tile of each level came out with
// the worst error any tile of each level came out with, and how much ground its triangles cover
std::vector<double> m_errors;
std::vector<double> m_levelarea;
std::vector<std::size_t> m_leveltriangles;
report m_report;
};