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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 15:09:19 +02:00
This commit is contained in:
milek7
2018-07-11 00:30:33 +02:00
parent a13fc4e500
commit 94712f5c77
16 changed files with 297 additions and 91 deletions

View File

@@ -12,20 +12,23 @@ http://mozilla.org/MPL/2.0/.
#include "Classes.h"
#include "Texture.h"
#include "gl/shader.h"
#include "gl/ubo.h"
typedef int material_handle;
// a collection of parameters for the rendering setup.
// for modern opengl this translates to set of attributes for shaders
struct opengl_material {
static const size_t max_textures = 2;
static const size_t MAX_TEXTURES = 4;
// primary texture, typically diffuse+apha
// secondary texture, typically normal+reflection
std::array<texture_handle, max_textures> textures = { null_handle };
std::array<texture_handle, MAX_TEXTURES> textures = { null_handle };
std::array<glm::vec4, gl::MAX_PARAMS> params = { glm::vec4() };
std::shared_ptr<gl::program> shader;
float opacity = std::numeric_limits<float>::quiet_NaN();
float selfillum = std::numeric_limits<float>::quiet_NaN();
std::string name;
@@ -44,7 +47,11 @@ private:
// members
// priorities for textures, shader, opacity
std::array<int, max_textures + 2> m_priority = { -1 };
int m_shader_priority = -1;
int m_opacity_priority = -1;
int m_selfillum_priority = -1;
std::array<int, MAX_TEXTURES> m_texture_priority = { -1 };
std::array<int, gl::MAX_PARAMS> m_param_priority = { -1 };
};
class material_manager {