@@ -48,8 +48,9 @@ class TCamera
void Update();
vector3 GetDirection();
// vector3 inline GetCrossPos() { return Pos+GetDirection()*CrossDist+CrossPos; };
/*
bool SetMatrix();
*/
bool SetMatrix(glm::mat4 &Matrix);
void SetCabMatrix( vector3 &p );
void RaLook();
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