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async mesh loading
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@@ -60,7 +60,8 @@ bool scenarioloader_mode::update() {
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WriteLog( "Scenario loading time: " + std::to_string( std::chrono::duration_cast<std::chrono::seconds>( ( std::chrono::system_clock::now() - timestart ) ).count() ) + " seconds" );
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if( scene::eu7::section_stream_active() ) {
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scene::eu7::preload_section_stream( 3000.0 );
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// Bounded PACK drain after scenario parse — shortens black overlay in driver mode.
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scene::eu7::preload_section_stream( 8000.0 );
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}
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// TODO: implement and use next mode cue
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