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https://github.com/MaSzyna-EU07/maszyna.git
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async mesh loading
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@@ -9,19 +9,16 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "scene/eu7/eu7_pack_mesh_loader.h"
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#include "scene/eu7/eu7_types.h"
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#include "vehicle/DynObj.h"
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#include <cstddef>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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class TModel3d;
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namespace scene::eu7 {
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// Deprecated: mesh warm is main-thread only (ensure_pack_mesh_in_session_cache).
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void
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preload_pack_models( std::vector<Eu7Model> const &Models );
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@@ -30,25 +27,30 @@ preload_pack_models(
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std::vector<Eu7Model> const &Models,
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std::vector<std::string> const &UniqueMeshes );
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// Main thread: Fetch_Material dla unikalnych texture_file z chunka przed apply.
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// Zwraca liczbe unikalnych Fetch_Material w tym slice.
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std::size_t
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warm_pack_texture_paths_main(
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std::string const *paths,
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std::size_t count,
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double budget_ms = 0.0,
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std::size_t *processed_out = nullptr );
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std::size_t *processed_out = nullptr,
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Eu7Model const *models = nullptr,
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std::size_t model_count = 0 );
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std::size_t
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warm_pack_textures_main( Eu7Model const *models, std::size_t count );
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warm_pack_textures_main(
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Eu7Model const *models,
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std::size_t count,
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double budget_ms = 0.0 );
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void
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reset_pack_texture_warm_cache();
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// Thread-safe cold mesh load: session cache, then GetModel under g_pack_mesh_load_mutex.
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[[nodiscard]] bool
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ensure_pack_mesh_in_session_cache(
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std::string model_file,
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std::unordered_map<std::string, TModel3d *> &session_cache );
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assign_pack_texture(
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material_data &material,
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std::string const &model_file,
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std::string const &texture_file,
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std::string const &resolved_texture = {},
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std::uint32_t textures_alpha = 0 );
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} // namespace scene::eu7
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