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async mesh loading
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@@ -37,6 +37,8 @@ public:
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// update minimap objects
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void
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update_map();
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void
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ensure_map_index();
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// returns current active group, or null_handle if group stack is empty
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group_handle
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handle() const;
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@@ -69,6 +71,7 @@ private:
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// members
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group_map m_groupmap; // map of established node groups
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std::stack<scene::group_handle> m_activegroup; // helper, group to be assigned to newly created nodes
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bool m_map_index_built { false };
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};
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extern node_groups Groups;
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