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feat(editor): include database, placing .inc templates from the node bank
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@@ -43,6 +43,9 @@ public:
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// create eventlauncher from node string
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TEventLauncher *
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create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position);
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// creates model instances defined by an include directive placed in the scenery editor
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std::pair<int, int>
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preview_include(std::string const &Directive, scene::layer_context const &Context, scene::layer_handle Layer, scene::instance_handle Instance);
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// delete TAnimModel instance
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void
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delete_model(TAnimModel *model);
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