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feat(editor): include database, placing .inc templates from the node bank

This commit is contained in:
2026-10-02 23:57:35 +02:00
parent a612b0c96c
commit 968594c3e9
20 changed files with 1106 additions and 168 deletions

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@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/parser.h"
#include "scene/scene.h"
#include "scene/scenelayers.h"
namespace simulation {
@@ -45,6 +46,10 @@ public:
TAnimModel * create_model(std::string const &src, std::string const &name, const glm::dvec3 &position);
// create new eventlauncher from node stirng
TEventLauncher * create_eventlauncher(std::string const &src, std::string const &name, const glm::dvec3 &position);
// creates model instances defined by an include directive placed in the scenery editor, to show what was placed.
// everything else the included template defines is left out, and takes effect when the saved scenery is loaded.
// Context: placement in effect at the location of the directive. returns: number of created models and of skipped statements
std::pair<int, int> preview_include(std::string const &Directive, scene::layer_context const &Context, scene::layer_handle Layer, scene::instance_handle Instance);
private:
// methods