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reformat: parameters can be made pointer to const
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@@ -187,12 +187,12 @@ class editor_mode : public application_mode
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// hierarchy management
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static void add_to_hierarchy(scene::basic_node *node);
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static void remove_from_hierarchy(scene::basic_node *node);
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static void remove_from_hierarchy(const scene::basic_node *node);
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static scene::basic_node* find_in_hierarchy(const std::string &uuid_str);
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scene::basic_node* find_node_by_any(scene::basic_node *node_ptr, const std::string &uuid_str, const std::string &name);
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// clear history/redo pointers that reference the given node (prevent dangling pointers)
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void nullify_history_pointers(scene::basic_node *node);
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void nullify_history_pointers(const scene::basic_node *node);
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void render_change_history();
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void render_settings();
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