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reformat: parameters can be made pointer to const
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@@ -132,7 +132,7 @@ void ImGui_ImplOpenGL3_NewFrame()
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ImGui_ImplOpenGL3_CreateDeviceObjects();
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}
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static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, const int fb_width, const int fb_height, const GLuint vertex_array_object)
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static void ImGui_ImplOpenGL3_SetupRenderState(const ImDrawData * draw_data, const int fb_width, const int fb_height, const GLuint vertex_array_object)
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{
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
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glEnable(GL_BLEND);
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