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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 14:39:18 +02:00

reformat: parameters can be made pointer to const

This commit is contained in:
jerrrrycho
2026-07-04 07:14:02 +02:00
parent 220689a5e3
commit 96a099acdf
51 changed files with 304 additions and 304 deletions

View File

@@ -662,7 +662,7 @@ state_serializer::deserialize_origin( cParser &Input, scene::scratch_data &Scrat
}
void
state_serializer::deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad ) {
state_serializer::deserialize_endorigin(const cParser &Input, scene::scratch_data &Scratchpad ) {
if( false == Scratchpad.location.offset.empty() ) {
Scratchpad.location.offset.pop();
@@ -696,7 +696,7 @@ state_serializer::deserialize_scale( cParser &Input, scene::scratch_data &Scratc
}
void
state_serializer::deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad ) {
state_serializer::deserialize_endscale(const cParser &Input, scene::scratch_data &Scratchpad ) {
if( false == Scratchpad.location.scale.empty() ) {
Scratchpad.location.scale.pop();
@@ -832,7 +832,7 @@ state_serializer::deserialize_editorterrain(cParser &Input, scene::scratch_data
}
void
state_serializer::deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad ) {
state_serializer::deserialize_endtrainset(const cParser &Input, scene::scratch_data &Scratchpad ) {
if( false == Scratchpad.trainset.is_open
|| true == Scratchpad.trainset.vehicles.empty() ) {
@@ -920,7 +920,7 @@ state_serializer::deserialize_traction( cParser &Input, scene::scratch_data &Scr
}
TTractionPowerSource *
state_serializer::deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
state_serializer::deserialize_tractionpowersource( cParser &Input, const scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
if( false == Global.bLoadTraction ) {
skip_until( Input, "end" );
@@ -936,7 +936,7 @@ state_serializer::deserialize_tractionpowersource( cParser &Input, scene::scratc
}
TMemCell *
state_serializer::deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
state_serializer::deserialize_memorycell( cParser &Input, const scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
auto *memorycell = new TMemCell( Nodedata );
memorycell->Load( &Input );