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@@ -234,7 +234,7 @@ opengl_renderer::Render( world_environment *Environment ) {
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::glLoadIdentity(); // macierz jedynkowa
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::glTranslatef( moonposition.x, moonposition.y, moonposition.z );
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float const size = 0.025f; // TODO: expose distance/scale factor from the moon object
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float const size = 0.02f; // TODO: expose distance/scale factor from the moon object
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// choose the moon appearance variant, based on current moon phase
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// NOTE: implementation specific, 8 variants are laid out in 3x3 arrangement
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// from new moon onwards, top left to right bottom (last spot is left for future use, if any)
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