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feat(terrain): file.binary.terrain.checksum setting for the check of binary terrain files against their text: full (length and checksum), simple (length, the default), off
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@@ -88,6 +88,7 @@ struct global_settings {
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int iConvertModels{ 0 }; // tworzenie plików binarnych
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int iConvertIndexRange{ 1000 }; // range of duplicate vertex scan
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bool file_binary_terrain{ true }; // enable binary terrain (de)serialization
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int file_binary_terrain_checksum{ 1 }; // check of a binary terrain file (.btf) against its text: 0 = none, 1 = length of the text, 2 = length and checksum
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bool file_binary_terrain_state{true};
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int file_binary_terrain_skipped{0}; // number of terrain includes left out by the parser during the current scenery load
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// logs
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