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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-08 13:19:17 +01:00
Draw the depth of the whole scene before its colour
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@@ -1444,6 +1444,11 @@ global_settings::ConfigParse_gfx( cParser &Parser, std::string_view const Token
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Parser.getTokens(1);
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Parser >> gfx_depthprepass;
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}
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else if (Token == "gfx.depthprepass.scene")
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{
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Parser.getTokens(1);
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Parser >> gfx_depthprepass_scene;
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}
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else if (Token == "gfx.bufferstreaming")
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{
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Parser.getTokens(1);
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@@ -1918,6 +1923,7 @@ global_settings::export_as_text( std::ostream &Output ) const {
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export_as_text( Output, "gfx.gpucull", std::string{ gfx_gpucull == 1 ? "yes" : gfx_gpucull == 2 ? "compare" : "no" } );
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export_as_text( Output, "gfx.gpucull.occlusion", gfx_gpucull_occlusion );
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export_as_text( Output, "gfx.depthprepass", gfx_depthprepass );
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export_as_text( Output, "gfx.depthprepass.scene", gfx_depthprepass_scene );
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export_as_text( Output, "gfx.bufferstreaming", gfx_bufferstreaming );
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export_as_text( Output, "gfx.postfx.motionblur.enabled", gfx_postfx_motionblur_enabled );
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export_as_text( Output, "gfx.postfx.motionblur.shutter", gfx_postfx_motionblur_shutter );
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@@ -290,6 +290,8 @@ struct global_settings {
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int gfx_gpucull = 0;
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bool gfx_gpucull_occlusion = true; // with gfx_gpucull 1: instances hidden behind the depth drawn before them are left out
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bool gfx_depthprepass = true; // with gfx_gpucull 1: the depth of the instances is drawn before their colour
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// (opengl 4.6) the depth of the whole opaque scene of the main view is drawn before its colour, the instances included
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bool gfx_depthprepass_scene = false;
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// (opengl 4.6) the model block of every draw and the matrices of instances are written to persistently mapped buffers,
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// one for each of the last frames, instead of with glBufferSubData. read at the start
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bool gfx_bufferstreaming = true;
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