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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-04 17:47:14 +01:00

feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on

This commit is contained in:
maj00r
2026-10-06 22:19:32 +02:00
parent 084a705452
commit 978b99b7e5
21 changed files with 1329 additions and 15 deletions

View File

@@ -105,6 +105,8 @@ class opengl33_renderer : public gfx_renderer {
Pick_Node() const override { return m_picksceneryitem; }
glm::dvec3
Mouse_Position() const override { return m_worldmousecoordinates; }
bool
Mouse_Hit() const override { return m_mousehit; }
glm::mat4
Camera_View_Matrix() const override { return glm::mat4( glm::mat3( m_colorpass.pass_camera.modelview() ) ); }
glm::mat4
@@ -387,6 +389,7 @@ class opengl33_renderer : public gfx_renderer {
std::vector<scene::basic_node *> m_picksceneryitems;
scene::basic_node *m_picksceneryitem{nullptr};
glm::vec3 m_worldmousecoordinates { 0.f };
bool m_mousehit { false };
#ifdef EU07_USE_DEBUG_CAMERA
renderpass_config m_worldcamera; // debug item
#endif