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feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
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@@ -73,6 +73,7 @@ public:
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virtual auto Pick_Node() const -> scene::basic_node const * = 0;
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virtual auto Mouse_Position() const -> glm::dvec3 = 0;
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virtual auto Mouse_Hit() const -> bool { return true; }
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// editor helpers: matrices/position of the most recent color pass camera.
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// the view matrix is camera-relative (rotation only, camera at origin), matching the
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// camera-relative rendering used by the engine; build object matrices relative to Camera_Position().
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