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feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
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@@ -69,7 +69,9 @@ struct scratch_data {
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std::vector<TDynamicObject *> vehicles;
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std::vector<int> couplings;
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TDynamicObject * driver { nullptr };
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TTrack * path { nullptr }; // given directly, for a trainset placed in the editor on a path which may have no name
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bool is_open { false };
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bool reversed { false };
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std::unordered_map<std::string, std::string> assignment;
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} trainset;
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