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feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
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@@ -17,6 +17,7 @@ http://mozilla.org/MPL/2.0/.
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#include "world/MemCell.h"
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#include "world/Track.h"
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#include "world/Road.h"
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#include "world/Sweep.h"
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#include "world/RoadPoint.h"
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#include "world/Traction.h"
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#include "world/TractionPower.h"
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@@ -39,6 +40,7 @@ event_manager Events;
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memory_table Memory;
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path_table Paths;
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road_table Roads;
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sweep_table Sweeps;
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junction_table Junctions;
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roadpoint_table Roadpoints;
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traction_table Traction;
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@@ -497,6 +499,10 @@ TAnimModel * state_manager::create_model(const std::string &src, const std::stri
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return m_serializer.create_model(src, name, position);
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}
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std::vector<TDynamicObject *> state_manager::insert_trainset(std::string const &Name, TTrack *Path, double const Offset, std::string const &Vehicles, bool const Reversed) {
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return m_serializer.insert_trainset(Name, Path, Offset, Vehicles, Reversed);
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}
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TEventLauncher * state_manager::create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position) {
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return m_serializer.create_eventlauncher(src, name, position);
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}
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