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feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
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@@ -40,6 +40,9 @@ public:
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// create model from node string
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TAnimModel *
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create_model(const std::string &src, const std::string &name, const glm::dvec3 &position);
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// places the vehicles, given as their node statements, as a trainset on the path. returns: the vehicles made
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std::vector<TDynamicObject *>
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insert_trainset(std::string const &Name, TTrack *Path, double const Offset, std::string const &Vehicles, bool const Reversed = false);
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// create eventlauncher from node string
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TEventLauncher *
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create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position);
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@@ -86,6 +89,7 @@ extern event_manager Events;
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extern memory_table Memory;
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extern path_table Paths;
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extern road_table Roads;
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extern sweep_table Sweeps;
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extern junction_table Junctions;
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extern roadpoint_table Roadpoints;
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extern traction_table Traction;
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