mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 03:59:19 +02:00
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
This commit is contained in:
@@ -45,6 +45,8 @@ struct light_array;
|
||||
class particle_manager;
|
||||
class road_node; // kawałek drogi, z którego powstają pasy ruchu
|
||||
class road_table;
|
||||
class sweep_node; // model ułożony wzdłuż krzywej: wygięty albo powtarzany
|
||||
class sweep_table;
|
||||
class junction_node;
|
||||
class junction_table;
|
||||
class roadpoint_node; // przejazd kolejowy albo miejsce, w którym pojazdy drogowe się pojawiają lub znikają
|
||||
|
||||
@@ -84,6 +84,7 @@ struct global_settings {
|
||||
std::string szDefaultExt{ szTexturesDDS };
|
||||
std::string SceneryFile;
|
||||
std::string local_start_vehicle{ "EU07-424" };
|
||||
std::string editor_enter_vehicle; // vehicle placed in the editor, to be entered when the driving goes on
|
||||
bool editor_session{ false }; // scenery was opened for editing (-edit): loader keeps track of scenery layers and hands over to the editor
|
||||
int iConvertModels{ 0 }; // tworzenie plików binarnych
|
||||
int iConvertIndexRange{ 1000 }; // range of duplicate vertex scan
|
||||
|
||||
Reference in New Issue
Block a user