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contextual interception of user input by imgui user interface implementation

This commit is contained in:
tmj-fstate
2018-11-15 23:02:21 +01:00
parent 45119e64bd
commit 97d60a9b0e
11 changed files with 101 additions and 38 deletions

View File

@@ -40,9 +40,7 @@ driver_ui::driver_ui() {
// potentially processes provided input key. returns: true if key was processed, false otherwise
bool
driver_ui::on_key( int const Key, int const Action ) {
// TODO: pass the input first through an active ui element if there's any
// if the ui element shows no interest or we don't have one, try to interpret the input yourself:
driver_ui::on_key_( int const Key, int const Scancode, int const Action, int const Mods ) {
if( Key == GLFW_KEY_ESCAPE ) {
// toggle pause
@@ -130,14 +128,14 @@ driver_ui::on_key( int const Key, int const Action ) {
// potentially processes provided mouse movement. returns: true if the input was processed, false otherwise
bool
driver_ui::on_cursor_pos( double const Horizontal, double const Vertical ) {
driver_ui::on_cursor_pos_( double const Horizontal, double const Vertical ) {
// intercept mouse movement when the pause window is on
return m_paused;
}
// potentially processes provided mouse button. returns: true if the input was processed, false otherwise
bool
driver_ui::on_mouse_button( int const Button, int const Action ) {
driver_ui::on_mouse_button_( int const Button, int const Action, int const Mods ) {
// intercept mouse movement when the pause window is on
return m_paused;
}