From 97d6547824ae416926f3beb2b1dc41065b10f149 Mon Sep 17 00:00:00 2001 From: milek7 Date: Wed, 20 Jan 2021 18:06:37 +0100 Subject: [PATCH] log simulation timestamp, add highp int precision to gles shaders --- gl/shader.cpp | 1 + scenarioloadermode.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/gl/shader.cpp b/gl/shader.cpp index f138e381..f998ae27 100644 --- a/gl/shader.cpp +++ b/gl/shader.cpp @@ -229,6 +229,7 @@ gl::shader::shader(const std::string &filename) str += "#version 300 es\n"; } str += "precision highp float;\n"; + str += "precision highp int;\n"; str += "precision highp sampler2DShadow;\n"; } str += "vec4 FBOUT(vec4 x) { return " + (Global.gfx_shadergamma ? std::string("vec4(pow(x.rgb, vec3(1.0 / 2.2)), x.a)") : std::string("x")) + "; }\n"; diff --git a/scenarioloadermode.cpp b/scenarioloadermode.cpp index e53f2b6d..0ca4cd8b 100644 --- a/scenarioloadermode.cpp +++ b/scenarioloadermode.cpp @@ -42,6 +42,7 @@ scenarioloader_mode::update() { if (!state) { WriteLog("using simulation seed: " + std::to_string(Global.random_seed), logtype::generic); + WriteLog("using simulation starting timestamp: " + std::to_string(Global.starting_timestamp), logtype::generic); Application.set_title( Global.AppName + " (" + Global.SceneryFile + ")" ); WriteLog( "\nLoading scenario \"" + Global.SceneryFile + "\"..." );