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build 170513. fix for switch animation for vbo render path. opengl requirement experimentally increased to 1.5+
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2
Track.h
2
Track.h
@@ -256,7 +256,7 @@ class TTrack : public Resource
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void RaAssign(TGroundNode *gn, TAnimContainer *ac);
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void RaAssign(TGroundNode *gn, TAnimModel *am, TEvent *done, TEvent *joined);
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void RaAnimListAdd(TTrack *t);
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TTrack * RaAnimate();
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TTrack * RaAnimate(GLuint const Vertexbuffer = -1);
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void RadioStop();
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void AxleCounter(int i, TDynamicObject *o)
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