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Light the cab with cablight/dashboardlight light points of the cab model
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@@ -461,7 +461,7 @@ class vulkan14_renderer : public gfx_renderer, public gfx::scene_walk
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void make_cloud_noise();
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void upload_weather_block();
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void update_weather();
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void render_weather_view(glm::mat4 const &Projection, glm::mat4 const &View, glm::dvec3 const &Camera, glm::ivec2 const &Size, int const Cablamp);
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void render_weather_view(glm::mat4 const &Projection, glm::mat4 const &View, glm::dvec3 const &Camera, glm::ivec2 const &Size, int const Cablamps);
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void render_sky_weather(glm::mat4 const &Projection, bool const Mainview);
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// the ambient occlusion (vulkan14ao.cpp): the resources, and the occlusion of a viewport multiplied into its colour
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bool init_ao(std::string &Reason);
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