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Add nosonar tags
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@@ -704,7 +704,7 @@ void driver_mode::update_camera(double const Deltatime)
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auto const lr{m_input.keyboard.key(GLFW_KEY_LEFT) != GLFW_RELEASE};
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// Camera.Yaw powinno być wyzerowane, aby po powrocie patrzeć do przodu
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Camera.Pos = controlled->GetPosition() + simulation::Train->MirrorPosition(lr); // pozycja lusterka
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Camera.Pos = controlled->GetPosition() + simulation::Train->MirrorPosition(lr); // pozycja lusterka // NOSONAR
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Camera.Angle.y = 0; // odchylenie na bok od Camera.LookAt
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if (simulation::Train->Occupied()->CabOccupied == 0)
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{
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