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fix(rails): the rail going on from the heel of a blade raised as the blade at the heel and forged down to the plain rail along 0.5 m, no step at the heel; the wing rails made over into the low section by a share of their own along them, the rise apart from it; a fastening holding raised rails, as the plate of a frog under the wing rails and the nose, moved up on a pad as far as the least raised of them, its clips with them, a rail not raised sunk in it, a rail raised more on a pad of its own on it; the fastenings selftest lists the lifts and the pads
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@@ -64,7 +64,7 @@ private:
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TTrack *track { nullptr };
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int path { 0 };
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int side { 1 };
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knots::line rises; // of its foot, along the path, a wing rail of the low section raised as the blades
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knots::line rises; // of its foot, along the path: a wing rail of the low section raised as the blades, the rail going on from the heel of a blade
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std::vector<glm::dvec2> points;
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std::vector<double> heights;
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std::vector<glm::dvec2> inward; // unit vectors in plan from the rail toward the middle of its path
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@@ -92,8 +92,8 @@ private:
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// the fastenings of rails close by fitted to the room between them: narrowed across, a plate cut short at the fastening of the
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// rail beside it or left out, the plates of two rails lying over each other made one
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static void fit( std::vector<fastening> &Fastenings, beam const &Beam, beam_model const &Model );
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// the fastenings under the raised rails: one holding only rails raised as much moved up as far on a pad, a rail raised
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// over a fastening with others on a pad of its own on it
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// the fastenings under the raised rails: one holding them moved up on a pad as far as the least raised of them, a rail not raised
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// sunk in it, a rail raised more on a pad of its own on it
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static void lift( std::vector<fastening> &Fastenings, std::vector<hit> const &Rails, beam const &Beam, beam_model const &Model );
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std::vector<rail> m_rails;
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