Merge pull request #44 from jerrrrycho/trivia-remove-legacy-randomization

remove legacy background loading
This commit is contained in:
2026-01-29 11:35:27 +01:00
committed by GitHub
4 changed files with 0 additions and 17 deletions

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@@ -15,7 +15,6 @@ launcher_ui::launcher_ui() : m_scenery_scanner(m_vehicles_bank), m_scenerylist_p
open_panel(&m_vehiclepicker_panel); open_panel(&m_vehiclepicker_panel);
m_suppress_menu = true; m_suppress_menu = true;
load_random_background();
} }
bool launcher_ui::on_key(const int Key, const int Action) bool launcher_ui::on_key(const int Key, const int Action)

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@@ -19,7 +19,6 @@ using json = nlohmann::json;
scenarioloader_ui::scenarioloader_ui() scenarioloader_ui::scenarioloader_ui()
{ {
m_suppress_menu = true; m_suppress_menu = true;
load_random_background();
generate_gradient_tex(); generate_gradient_tex();
load_wheel_frames(); load_wheel_frames();

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@@ -129,20 +129,6 @@ bool ui_layer::mouse_button_callback(int button, int action, int mods)
return m_imguiio->WantCaptureMouse; return m_imguiio->WantCaptureMouse;
} }
void ui_layer::load_random_background()
{
std::vector<std::string> images;
for (auto &f : std::filesystem::directory_iterator("textures/logo"))
if (f.is_regular_file())
images.emplace_back(std::filesystem::relative(f.path(), "textures/").string());
if (!images.empty())
{
std::string &selected = images[std::lround(LocalRandom(images.size() - 1))];
set_background(selected);
}
}
static ImVec4 imvec_lerp(const ImVec4 &a, const ImVec4 &b, float t) static ImVec4 imvec_lerp(const ImVec4 &a, const ImVec4 &b, float t)
{ {
return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t);

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@@ -129,7 +129,6 @@ protected:
static ImGuiIO *m_imguiio; static ImGuiIO *m_imguiio;
static bool m_cursorvisible; static bool m_cursorvisible;
void load_random_background();
virtual void render_menu_contents(); virtual void render_menu_contents();
ui_log_panel m_logpanel { "Log", true }; ui_log_panel m_logpanel { "Log", true };
bool m_suppress_menu = false; // if `true`, the menu at the top of the window will not be present bool m_suppress_menu = false; // if `true`, the menu at the top of the window will not be present