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Merge branch 'gfx-work' into sim
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1
DynObj.h
1
DynObj.h
@@ -206,6 +206,7 @@ public:
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bool JointCabs{ false }; // flag for vehicles with multiple virtual 'cabs' sharing location and 3d model(s)
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float fShade; // zacienienie: 0:normalnie, -1:w ciemności, +1:dodatkowe światło (brak koloru?)
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float LoadOffset { 0.f };
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std::unordered_map<std::string, std::string> LoadModelOverrides; // potential overrides of default load visualization models
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glm::vec3 InteriorLight { 0.9f * 255.f / 255.f, 0.9f * 216.f / 255.f, 0.9f * 176.f / 255.f }; // tungsten light. TODO: allow definition of light type?
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float InteriorLightLevel { 0.0f }; // current level of interior lighting
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struct vehicle_section {
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