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build 170708. cursor-based item picking, mouse support for cab controls, rudimentary render modes support in renderer

This commit is contained in:
tmj-fstate
2017-07-09 16:45:40 +02:00
parent d3b812ee9f
commit 9a008ecff5
26 changed files with 1931 additions and 931 deletions

71
World.h
View File

@@ -60,6 +60,74 @@ extern simulation_time Time;
}
namespace locale {
std::string
control( std::string const &Label );
static std::unordered_map<std::string, std::string> m_controls = {
{ "mainctrl:", "master controller" },
{ "scndctrl:", "second controller" },
{ "dirkey:" , "reverser" },
{ "brakectrl:", "train brake" },
{ "localbrake:", "independent brake" },
{ "manualbrake:", "manual brake" },
{ "brakeprofile_sw:", "brake acting speed" },
{ "brakeprofileg_sw:", "brake acting speed: cargo" },
{ "brakeprofiler_sw:", "brake acting speed: rapid" },
{ "maxcurrent_sw:", "motor overload relay threshold" },
{ "main_off_bt:", "line breaker" },
{ "main_on_bt:", "line breaker" },
{ "security_reset_bt:", "alerter" },
{ "releaser_bt:", "independent brake releaser" },
{ "sand_bt:", "sandbox" },
{ "antislip_bt:", "wheelspin brake" },
{ "horn_bt:", "horn" },
{ "hornlow_bt:", "low tone horn" },
{ "hornhigh_bt:", "high tone horn" },
{ "fuse_bt:", "motor overload relay reset" },
{ "converterfuse_bt:", "converter overload relay reset" },
{ "stlinoff_bt:", "motor connectors" },
{ "door_left_sw:", "left door" },
{ "door_right_sw:", "right door" },
{ "departure_signal_bt:", "departure signal" },
{ "upperlight_sw:", "upper headlight" },
{ "leftlight_sw:", "left headlight" },
{ "rightlight_sw:", "right headlight" },
{ "dimheadlights_sw:", "headlights dimmer" },
{ "leftend_sw:", "left marker light" },
{ "rightend_sw:", "right marker light" },
{ "lights_sw:", "light pattern" },
{ "rearupperlight_sw:", "rear upper headlight" },
{ "rearleftlight_sw:", "rear left headlight" },
{ "rearrightlight_sw:", "rear right headlight" },
{ "rearleftend_sw:", "rear left marker light" },
{ "rearrightend_sw:", "rear right marker light" },
{ "compressor_sw:", "compressor" },
{ "compressorlocal_sw:", "local compressor" },
{ "converter_sw:", "converter" },
{ "converterlocal_sw:", "local converter" },
{ "converteroff_sw:", "converter" },
{ "main_sw:", "line breaker" },
{ "radio_sw:", "radio" },
{ "pantfront_sw:", "front pantograph" },
{ "pantrear_sw:", "rear pantograph" },
{ "pantfrontoff_sw:", "front pantograph" },
{ "pantrearoff_sw:", "rear pantograph" },
{ "pantalloff_sw:", "all pantographs" },
{ "pantselected_sw:", "selected pantograph" },
{ "pantselectedoff_sw:", "selected pantograph" },
{ "trainheating_sw:", "heating" },
{ "signalling_sw:", "braking indicator" },
{ "door_signalling_sw:", "door locking" },
{ "nextcurrent_sw:", "current indicator source" },
{ "cablight_sw:", "interior light" },
{ "cablightdim_sw:", "interior light dimmer" },
{ "battery_sw:", "battery" }
};
}
// wrapper for environment elements -- sky, sun, stars, clouds etc
class world_environment {
@@ -106,6 +174,8 @@ TWorld();
void OnCommandGet(DaneRozkaz *pRozkaz);
bool Update();
void TrainDelete(TDynamicObject *d = NULL);
TTrain const *
train() const { return Train; }
// switches between static and dynamic daylight calculation
void ToggleDaylight();
@@ -114,7 +184,6 @@ private:
void Update_Camera( const double Deltatime );
void Update_UI();
void ResourceSweep();
void Render_Cab();
TCamera Camera;
TGround Ground;