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https://github.com/MaSzyna-EU07/maszyna.git
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gfx resource sweep configuration switches, diesel electric vehicle engine power output scaling with engine revolutions, velocity-based activation points for combined running noise sounds, shadow colour take into account overcast value
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12
Globals.cpp
12
Globals.cpp
@@ -116,6 +116,8 @@ std::string Global::LastGLError;
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GLint Global::iMaxTextureSize = 4096; // maksymalny rozmiar tekstury
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bool Global::bSmoothTraction { true }; // wygładzanie drutów starym sposobem
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float Global::SplineFidelity { 1.f }; // determines segment size during conversion of splines to geometry
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bool Global::ResourceSweep { true }; // gfx resource garbage collection
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bool Global::ResourceMove { false }; // gfx resources are moved between cpu and gpu side instead of sending a copy
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std::string Global::szDefaultExt = Global::szTexturesDDS; // domyślnie od DDS
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int Global::iMultisampling = 2; // tryb antyaliasingu: 0=brak,1=2px,2=4px,3=8px,4=16px
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bool Global::DLFont{ false }; // switch indicating presence of basic font
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@@ -512,6 +514,16 @@ void Global::ConfigParse(cParser &Parser)
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Parser >> splinefidelity;
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Global::SplineFidelity = clamp( splinefidelity, 1.f, 4.f );
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}
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else if( token == "gfx.resource.sweep" ) {
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Parser.getTokens();
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Parser >> Global::ResourceSweep;
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}
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else if( token == "gfx.resource.move" ) {
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Parser.getTokens();
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Parser >> Global::ResourceMove;
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}
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else if (token == "timespeed")
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{
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// przyspieszenie czasu, zmienna do testów
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