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gfx resource sweep configuration switches, diesel electric vehicle engine power output scaling with engine revolutions, velocity-based activation points for combined running noise sounds, shadow colour take into account overcast value
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@@ -214,6 +214,8 @@ public:
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static bool bSmoothTraction; // wygładzanie drutów
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static float SplineFidelity; // determines segment size during conversion of splines to geometry
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static GLfloat FogColor[];
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static bool ResourceSweep; // gfx resource garbage collection
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static bool ResourceMove; // gfx resources are moved between cpu and gpu side instead of sending a copy
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// sound renderer variables
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static bool bSoundEnabled;
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static float AudioVolume;
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